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As the leader of a secret organization known only as The Cabal, you are charged with preventing a global conspiracy that seeks to pit leader against leader, and nation against nation. By carrying out secret missions, investigating classified files, and interrogating enemy agents, a sinister plot is uncovered. With the clock ticking, it must be thwarted in order to save the world from an unthinkable fate.
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- Sürüm: Windows
- Güncellendi:
- Patch 1.1 (14 February 2019) Greetings, Agents!
We are back with another patch for Phantom Doctrine, this time introducing Update 1.1!
You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
Mod support
A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine
Custom agent portraits can be loaded into the game
Standard enemies can have their outfit presets changed
You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot
You may modify all in-game text or create your own localization, however, it will be a bit more tricky
Improvements & added content
Additional variants of Investigation Board snippets and new satellite photos
Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety
Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced
The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission
Agents carrying bodies have been trained to open and close doors on demand
VFX tweaks for weapon muzzle flashes and explosions
Bugfixes:
The "plant explosives" mission type is now always loaded with the appropriate non-story levels
Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT)
Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse
Workshop’s crafting assignment button states should now be more consistent with other facilities
Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore
Fixed: The issue of agents being sometimes blurred out in the Forger’s Agent Customization screen
The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu
All loading screens should be now properly displayed in ultrawide resolutions
All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible also in the 1280x1024 resolution
Fixed: A rare occurrence in which enemy agents who were supposed to enable the CCTV systems were not only disabling them, but also hijacking the game camera altogether, resulting in a softlock
Various text and localization fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server http://discord.gg/cfg is where we’ll keep hanging out.
Patch 1.0.9 (09 January 2019) Greetings, Agents!
This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in Phantom Doctrine. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store.
Improvements & added content
New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types:
Ambush
Conspiracy Cell
Enemy Recon
Informer Assassination
An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play
Bugfixes:
Fixed: endless black screen during the first launch of the game
The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens
The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;)
Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear
Suppressors have been slightly adjusted for a better fit on some weapons
An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn
Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure
Minor text fixes
Patch 1.0.8 & Scare Tactics DLC (29 October 2018)
We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.
Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!
Improvements:
A pack of new character customization options has been added: headgear, clothes and accessories
Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
Exiting from an active multiplayer game requires confirmation
Selected multiplayer maps are now visualized in the lobby
Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
Items obtainable early in the campaign are now more readily available in late game
The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
The list of aliases used in Secret Files has been significantly expanded
Technologies unlocked by campaign progress now have a ‘New’ marker visible
Formatting of descriptions for Technologies in the Workshop has been improved
The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
Navigational buttons in the multiplayer session setup screen have been improved
The ambient sound in hideout facilities has been adjusted
Health bar in action camera view has been repositioned
Placement of targets behind high cover during incoming fire has been improved
Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
Improved wind sway animations for potted plants
Improved movement and idle animations for female Operatives
Idle animations improved for civilians standing by tables
Use animation for Heartbeat Sensor
Miscellaneous animation and model improvements for the character customization process
Multiple minor localization tweaks and fixes
Bugfixes:
Eliminated a potential blocker in chapter 6. of the campaign
Solving two secret files at once no longer causes any issues
Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
Miscelanneous fixes and stability improvement
Vancouver’s icon will no longer be obscured by UI text
Infirmary can now correctly be fully upgraded
Buttons now display correct states on side story pop-ups in the world map
Deployment zones can no longer be switched using the pause keyboard shortcut
A character’s make-up will now be correctly visible on all screens
The game can no longer be saved in the deployment phase
Controller inputs will no longer be registered on game loading screens
Improved descriptions for “Respiratory” and “Sensory” Operative stats
Improved and clarified descriptions for tooltips on the Loading Screen
The number of secrets to be found will now correctly decrease when an enemy
Miscellaneous improvements to tooltips, labels and descriptions
Clothes will now fit agents of all body types correctly
Agent portraits repositioned in the location window to correct a minor issue in English and French versions
Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server http://discord.gg/cfg is always the best place to visit.
Patch 1.0.7 (03 October 2018) Greetings, Agents!
We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.
Improvements:
On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
Crafted Support Powers can now be sold
In the selection window for crafted items, there's now a count of such items already owned
The character panel now shows duration of effects granted by reactive abilities
Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
Overwatch range is now adjusted to a weapon's maximum range (yay!)
Improved visual line of sight for attacks against targets on higher floors
Improved pistol animations for characters in half cover
Improved the list order of available tech unlocks in the Workshop
Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
Improvements to the details of body type and face on the character creation & customization screen
Increased level of detail for the operatives' clothes on high quality setting
Reduced damage dealt by sniper rifles with tranquilizer darts
Added audio feedback when attempting to use an unavailable navigation button in strategic screens
Bugfixes:
Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
Secret Files generated in late stages of the campaigns should now have all their names working as intended
The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
UI will no longer rebel when a location window and a crafting completed window are open at the same time
Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
A Dispose of Body use which would result in combat no longer blocks the game
Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
Keyboard shortcuts can no longer resume the game while in the Save/Load screen
Civilians at the top of the stairs will appropriately run away from armed persons
The UI will no longer freeze when a location window and an event window pop up at the same time
Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
No more crashes while selling weapons to vendors. Capitalism.
Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
Improved scaling for cinematics on ultrawide monitors
A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
Agent training is now interrupted in the case of a Raid
Tutorial pop-ups will no longer appear at the same time as Side-story Events
The Tactical Plunder achievement now only counts Secret Containers
Exiting the Moving Hideout screen can no longer be done with a hotkey
Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
NPCs will correctly return to their patrol after investigating a Decoy
Overwatch won't trigger through closed door
Eliminated inconsistencies in discoverable aliases between different language versions
The controller prompt for locking the door no longer appears right next to an agent on overwatch
Objective text in Chapter 3. fixed
Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
Women's Hippie Glasses color-corrected (yay!)
Ambient sounds range on large maps has been increased
The annoying MKUltra sound was told to be more on the down low
Audio volume settings now affect the Multiplayer Lobby as intended
Superfluous animations after moves beginning in half cover removed
Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server http://discord.gg/cfg is always the best place to visit.
Patch 1.0.6 (17 September 2018)
This patch contains requested improvements and fixes. As always, thank you for your support and all the feedback. Rest assured that further updates are in the works and we're always interested in hearing from you!
Improvements:
Dispose of body/pick up agent cutscenes are now skippable (yay!)
The Interconnected ability now only works after a successful tactical recon of the mission area
Volume of cinematic cutscenes played during missions adjusted
Improved enemy agent behavior while in vigilant mode
Removed an exploit resetting agent Heat with a tech unlock
Improved tooltips for armor, weapons and items when comparing them
Bugfixes:
Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
Skipping a turn with the evac panel open will not block the UI
Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
A patrolling Agent will no longer fall off the map while jumping down
Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
A rare technical issue when opening a new secret file is now dead and buried
After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
Agents in support cutscenes are now dressed in correct clothes
Opening a door will no longer cause a nearby civilian to move
Corrected a tooltip repetition for single shot stats of SMGs and rifles
The system cursor should no longer appear and supersede the in-game cursor
A disguised Operative carrying a body will now correctly upset civilians on sight
Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
Corrected World Map text in the Italian localization
Improved gunshot sounds passing through grids with cars
Smashing of already broken glass will no longer be attempted
A variety of small fixes
Patch 1.0.5 (29 August 2018) Improvements:
the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk)
the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones
improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks)
secret documents are only visible in the deployment phase after conducting Reconnaissance of the location
improvements and balancing of AI
experience gains balance
miscellaneous tweaks and improvements to animations
Bugfixes:
fixes an error which could lead to a progress block during the Undertow-related events (doesn't resolve the issue for save files with blocked progress)
fixes an error leading to icons on the World Map disappearing
fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon's range
fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters
fixes an error which could under specific circumstances lead to a block when entering an enemy's overwatch area
fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas
fixes an issue with saving the game when a player ends the turn with a hotkey while aiming
fixes an error in Danger generation for agents captured by Beholder
fixes an error with previous abilities not being removed after changing Training
key bindings for alternative keys are working correctly
dodge cost modifiers now update correctly in the Crew Quarters interface
fixed an issue with launching the game on the main monitor on multi-screen setups
the misplaced M-16 weapon is back in the game :)
various minor tweaks and fixes
Patch 1.0.4 (24 August 2018) Major improvements:
weapon ranges and viewing distances rebalanced
new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps)
improved AI behaviors
revealing an enemy attacker in Fog of War for the duration of the attack
characters no longer perform unnecessary sidesteps
Bug fixes:
fixed a continuity issue with the Omikron Detention mission under specific circumstances
fixed a continuity issue with the Locate Lamster mission under specific circumstances
fixed an issue with icons disappearing from the world map in specific conditions
solved an issue where occasionally the campaign could be continued after failing a story mission
fixed an occasional issue caused by an operative shooting from within a gas cloud
numerous fixes to minor issues with collisions/visibility caused by objects on maps
Patch 1.0.3 (20 August 2018)
enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
improved direction of leaning out from full cover
increased visibility of CCTV terminals and loot/secret file containers
by popular demand: lower dust storm density in CIA mission 01
fixes for the Italian, Spanish & French localization
fixed: specific cases where UI would lock up while transitioning from the IB to the map
fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
fixed: campaign progression issues related to Undertow
fixed: New Identity screen now has the Confirm button visible in all screen resolutions
fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
fixed: moving from the IB to the world map using a hotkey after solving files is now safe
Patch 1.0.2 (17 August 2018)
Fixed: replaced placeholder lines in the Chinese localization
Fixed: civilians run away properly, no longer blocking doorways
Fixed: the Distract skill should work properly in all cases
Fixed: occasional issues with autosave files in Ironman mode
Improvement: characters in full cover lean out/turn towards an attacking shooter
Patch 1.0.1 (16 August 2018)
Fixed: placeholder lines in the Russian localization
Fixed: disposing of bodies of enemy agents (including story characters) no longer causes a crash
Fixed: minor corrections in other languages
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