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描述

Prodigy Tactics
In the world of Thasys, most races rely on Mana to survive. This magical energy is now growing scarce, and wars for survival are devastating the lands as magical beings fight over the last remaining scraps of this life-giving force. Somewhere, legendary creatures sleep an ageless slumber, hiding in their hearts the original Mana source. Only a few chosen ones can awaken these Creatures and guide them to save Thasys. They are the witnesses of a dying world, the last hope for the living.
They are the PRODIGIES. Prodigy is a tactical turn-based game set in a fantastic world of Thasys, torn in a never ending war. Create a team of heroes, the last hope for the dying world, and lead them to the victory fighting hand in hand with powerful Guardians. Every character is equipped with a unique set of abilities to aid allies in the battle or to vanquish their foes.

Battles in Prodigy consists of two teams facing each other on a classic arena. Each team can move freely on a 3x4 squares field, adjusting their tactic to the synergy of characters. While one side is preparing an attack, the other one sets the defense or counter-attack - making the game dynamic and engaging for both players at the time. Positioning becomes a key-component of the fights, as it can change the current target and affects the attack power.

There are two powerful forces in the Prodigy world: Harmony and Dissonance. Each one can be used by the Watchers and both bring the new quality to the battlefield. Harmony brings balance and aids team in the battle, allowing them to gain power to cast their special abilities. At the end of the turn, if the Hero acts in Harmony, it creates a square filled with Mana.
Dissonance is a powerful and unpredictable force. It fills the creature using it with enormous power capable of destroying even the strongest foes.... But this force comes with a great responsibility as Dissonance is unstable. Beware, this force used without a proper caution leads to chaos.
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#1. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#2. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#3. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#4. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#5. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#6. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#7. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#8. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#9. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.
#10. Prodigy Tactics (GOG) 由: Forever Entertainment S. A.

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新功能

  • 版本: Windows
  • 發佈日期:
  • Update 0.8.9 (28 September 2018)

    New playable character:

    Soha, the Blade of Sorrow, including skills and passives.

    New Bastion mode:

    Paths of Destiny. Endless waves of ennemies with goals and rewards.

    Story Mode:

    Addition of the dynamic Night and Day cycle on world map during the quest,

    Dynamic lighting on characters during the dialog phases depending of the night and day cycle on world map,

    Addition of a New Game button on Quest introduction screen (restart the quest from the beginning keep the updated skill of the characters),

    New additional Side Quest: A Mysterious Cargo,

    New additional locations and elements on the 3D world map,

    Improved dialog transitions popup during quests,

    Updated version of the world map with additional elements and VFX,

    Updated Seed the Alchemist icon,

    Minor adjustments.

    All game modes:

    New options to choose the speed of the animations during combats in solo and multiplayer modes: x1 normal / x2 / x5 (not available on multiplayer modes)

    On the Arena starting cinematics before combats, you can now skip the cinematic by simple click anywhere on the screen,

    Updated version of the Skill Tree screen,

    Fix on Passive skills of Siren, Toboro, Isaëlle and Zotra,

    Turn begin sequence. Addition of a Turn Count infos,

    Main Menu. Addition of a pop up with game modes description,

    Updated and optimized version of the Arena Arch of the Temple,

    Lighting improvements on characters during combats,

    Camera adjustments on Rota's Eye of the Storm special ability,

    Adjusted VFX on Siren Special ability Deadly Breach,

    Adjusted VFX on Isaëlle Counter Attack,

    Addition of the SFX on Zotra's Mana Decay ability,

    Additional Tips on loading screens,

    Addition of the Affinity Attack Icon linked to Arcana when a character can trigger an Affinity Attack,

    Addition of the Affinity Attack Icon when launching an Affinity Attack during combats,

    New Armor icon.

    Multiplayer modes:

    You can now launch a player research or invite a friend to play a multiplayer fight and in parallel continue to play a solo mode until you find a player to play the online match.

    Tutorial:

    Tutorial reworked - 9 lessons, with narrative context and characters unlock.

    Miscellaneous:

    Characters balancing,

    Adjustments of minor bugs.

    Update 4 (20 June 2018) Singleplayer:

    campaign: Elae’s Quest - An Awakening Dream

    mini quests
    Characters

    Seed

    Ogre
    Features:

    additional introduction lesson in Tutorial

    hover over the character to see the Initiative Cycle position

    additional SFX

    additional VFX.

    6 new music tracks

    full 3D world map

    2D world map with main locations and quest progression spots

    minimap

    new enemies

    new arenas

    leveling system

    skill trees

    passive abilities

    other minor bug fixes
    Update 3 (24 January 2018) 1. New Character Orin : 2. Tutorial lessons 4 and 5 + additional points on Tutorial 1 (movement and different Heal rules depending of character types (Offensive, Support, Protective): 3. Bugs fix: Here is the complete list of fixed bugs.

    Resolution 1080p fixed bug on Options menu.

    Loading a game and surrender before starting the characters selection. Crash fixed.

    Pause Menu on Start screen. Bug fixed.

    Pause Menu on Bastion and Training mode fixed.
    4. Improvements:

    When you finish a tutorial lesson, game come back in Tutorial Menu Selection.

    On tutorial, hover on characters avatars reinforcement.
    5. Game balancing:

    Crag Special 1 (bonus for each circle between crag and his target) now targets the last opponent of the column in front of him.

    Defense value is now 175 for watchers and 166 for guardians. It is the median value between average base attack damage and special damage.

    All Power circles value have been increased. Their interest was too weak because they don't allow to launch a special attack. Elon's square was Power (50) and is now Power (200).

    Basic attacks get bigger damage to grant the player a more interesting choice between specials and basic attacks, increased from 50 to 100.

    Defense value is increased from 50 to 140 (irreducible damage keep unchanged).

    0 Defense value for a character making a counter-attack.

    Dissonance bonus damage increased from 35 - 75 to 75 - 125.

    Dissonance explosion damage increased from 9 - 12 with +95% per dissonance circle to 13 - 18 with +180% per circle (fast explosions were painful because they cancel the possibility to launch a special capacity, now they will deal less damage than it should, it's balanced with higher damage with a lot of circles).
    Update 0.7.3 Update 2 (18 December 2017)

    Complete revised English language version,

    Addition of colors to different types of damage during combat: Dmg / Dmg Critical / Poison / Heal,

    Addition of the hover with skill descriptions on a non-available Arcana during combat,

    Select your character: in the character tooltip, addition of the Affinity Arcana icon + Skill Arcana icons with ability descriptions, added Guardians' Harmony Circle spawning patterns

    Addition of the hover on the Initiative Cycle, with short effect descriptions on icons and on Avatars with Affinity Arcana remainder and Turn sequence information,

    Addition of 'In Attack' and 'In Defense' remainder during turn sequence on top of Harmony and Dissonance Arcana,

    Bug with Crag Harmony Circle creation / fixed,

    Random bug on a replay game in Bastion mode / fixed,

    Random bug on Tutorial#3 / fixed.

    Addition of a sentence in the end of each tutorial: in the next tutorial lesson, you will learn how to use...

    Camera adjustment on Toboro’s Special Ability: Stunning Attack,

    Addition of the characters SFX during the characters’ attacks,

    Addition of gameplay SFX when you click on Start button and Main Menu buttons,

    Addition of the 'Stories' button in the solo modes for upcoming campaign,

    During a launch of a multiplayer battle, if one of the players is disconnected, a tooltip warns the remaining player that his opponent is no more connected, allows him to return to the Main Menu. If it happens during a battle, the game is ending the combat and goes directly on combat statistics screen,

    Addition of a button to connect / disconnect in online Options menu.

    Logout options are now available.
    Update 0.7.2 Update 1 (23 November 2017)

    A first batch of feedback and bugs you shared with us during this first week has been integrated or fixed. Here is the list of the main issues (don’t worry, we still have a lot more on our to-do list!):

    Crash when a player clicks on Surrender option when loading a game / fixed,

    Crash when you click on Replay button after a Bastion / fixed,

    Crash when using the Bug Reports (ironic isn’t it ) / fixed,

    Tutorial, bugs in lesson 2 / fixed,

    Rota attack animation, vfx and hit on enemies were desynchronized / fixed,

    Toboro attack animation, vfx and hit on enemies were desynchronized / fixed,

    Siren can now use her second Special Ability “Deadly Breach” / fixed,

    Statistics panel at the end of a combat, text on the Play Again and Home buttons / fixed,

    We still need to make a complete revision of the English texts, but we are now using “Circles” instead

    of “Squares”.

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