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描述

Star Ruler 2
Star Ruler 2 is a massive scale 4X/RTS set in space. Select from one of seven races – or craft your own – to explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing. Expand across unique and varied planets and ultimately exterminate – or subjugate - any who stand in your way either in offline singleplayer or up to 28 player multiplayer.

Build vast armies; construct Ringworlds and Stellar Forges; conduct war by other means through diplomacy; design and test new ships, new tactics, and new strategies before a real shot is ever fired. A galaxy of possibilities and danger awaits you - do you have the bearing to confront it?
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螢幕擷取畫面

#1. Star Ruler 2 (GOG) 由: Blind Mind Studios
#2. Star Ruler 2 (GOG) 由: Blind Mind Studios
#3. Star Ruler 2 (GOG) 由: Blind Mind Studios
#4. Star Ruler 2 (GOG) 由: Blind Mind Studios
#5. Star Ruler 2 (GOG) 由: Blind Mind Studios
#6. Star Ruler 2 (GOG) 由: Blind Mind Studios
#7. Star Ruler 2 (GOG) 由: Blind Mind Studios
#8. Star Ruler 2 (GOG) 由: Blind Mind Studios
#9. Star Ruler 2 (GOG) 由: Blind Mind Studios
#10. Star Ruler 2 (GOG) 由: Blind Mind Studios

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新功能

  • 版本: Windows, Linux
  • 發佈日期:
  • Patch 2.0.2 (07 December 2016)

    Fix The First's Lab building consuming more Ore than it said in the description. It now correctly consumes 0.5 Ore/s (was 2 Ore/s).

    Fix Carpet Bomb description strings not being localizable.

    Increase cooldown of Skip Drive ability to 45 (was 20).

    Skip Drive and Ion Cannon artifacts equipped to ships now only grant 1 use per artifact, rather than a permanent ability.

    Buff Skip Drive and Ion Cannon subsystem stats so they require less space on the ship to be useful.

    Add bindable hotkeys for Open Planet Management, Open Support Management and Deploy Defense Reserve.

    Fix flagships with only Flak Batteries counting as civilian ships (Flak now counts towards DPS and strength).

    Fix Pulse Bolt range incorrectly scaling with ship blueprint size instead of actual ship physical radius.

    Choosing Sublight now replaces FTL Generation technologies on the research grid with Thrust improvements.

    Fix an issue that could grant bugged amounts of influence when failing to purchase designs with influence costs.

    Fix Museums and other unremovable buildings getting stuck in an incomplete state if canceled from the construction queue before completion.

    Fix AI fleets rarely getting stuck in an FTL charge-up loop.

    Fix Moon Bases adding their 2 max population immediately when they start construction, instead of when the construction finishes.

    Fix "Fill From" toggle on Outposts not correctly allowing fleets to automatically refill support ships from it.

    Fix Conflicts in race traits not correctly displaying as conflicting in the race customization menu.
    Patch 2.0.0 (28 April 2016) Graphics

    Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration.

    Many many more improvements to shaders and and lighting to improve graphics quality

    The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are!
    AI

    The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior!

    You can now determine whether an AI is aggressive, passive and biased against humans separately from difficulty.

    You can now set the particular ways an AI cheats and how much it cheats at them
    UI

    The open tabs, quickbars, and camera location are now saved and restored when you load a game.

    Improved the planet requirement UI on the bottom left of the planet overlay.

    Added a Replace tool to the ship designer that replaces the subsystem you click on the design with the type of subsystem you have selected while keeping the same size.
    Races & FTLs

    Mechanoid population above 1 now provides 2 labor, but population above the maximum no longer provides any.

    Tweaked the income values of mechanoid planets over population so they don't jump up and down as much.

    Fling Beacons now cost FTL energy to construct and have a small FTL upkeep.

    Tweaked the cost and duration of opening slipstreams based on the size of the generator.
    Notable Fixes

    Fixed exploit for exporting labor more than once.

    Fixed exploit with Frugal trait where planets could be Level 2 without any tier 1 resources.

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  • 今天: $24.99
  • 最小值: $24.99
  • 最大值: $24.99
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其他資訊

Star Ruler 2Star Ruler 2 縮短網址: 已複製!

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