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描述

Thea 2: The Shattering
Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level.

The player takes on a role of a deity from the Slavic mythology-inspired pantheon and as such, controls the fate of a small flock of believers struggling for survival. This goal can be achieved in many ways, from diplomacy to war, from exploring to conquering, but any playstyle will surely lead to completely unique adventures thanks to the procedurally generated environments. Rich options, from crafting to town-building system, as well as the co-op multiplayer gameplay, make Thea 2 an ideal choice for tactically minded players, who are up for a challenge.

Key features:

Explore rich, procedurally generated and diverse new environments and biomes.

Expand your influence in the world, build towns, widen your territories or choose the much tougher path of a nomad.

Exterminate your way to victory, battle through the vast array of creatures or simply strive to survive till sunrise.

Exploit the many wonders of the land - discover and combine resources, collect materials and craft them into your equipment.

Become a deity of Thea and direct your Chosen to victory in a world inspired by Slavic myth and folklore.

Play together - co-op mode for up to 3 players allows you to build your pantheon with friends.

Choose your playstyle - become a warlord or a diplomat, or simply remain an outsider wandering the world in search of glory.

Survive any way you can and choose your challenge style as you resolve conflicts via battle, mental or spiritual challenges.

Free DLCs, built-in adventures editor and other modding tools.
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螢幕擷取畫面

#1. Thea 2: The Shattering (GOG) 由: MuHa Games
#2. Thea 2: The Shattering (GOG) 由: MuHa Games
#3. Thea 2: The Shattering (GOG) 由: MuHa Games
#4. Thea 2: The Shattering (GOG) 由: MuHa Games
#5. Thea 2: The Shattering (GOG) 由: MuHa Games
#6. Thea 2: The Shattering (GOG) 由: MuHa Games
#7. Thea 2: The Shattering (GOG) 由: MuHa Games
#8. Thea 2: The Shattering (GOG) 由: MuHa Games
#9. Thea 2: The Shattering (GOG) 由: MuHa Games
#10. Thea 2: The Shattering (GOG) 由: MuHa Games

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新功能

  • 版本: Windows
  • 發佈日期:
  • Patch 2.0318.0657 (19 March 2020) Additions and changes:

    Villages and Camps have a new ability to increase their hiding over time, reducing the frequency of enemy attacks (this is a difficulty setting),

    Bows have acquired the ability to increase Delay of enemies hit and are faster to use,

    Clubs an mallets got a secondary attack that can target single enemy,

    Wand deal damage in all 3 forms of challenges and deal double damage to summons,

    Added a quest for goblins to be able to advance into chieftains,

    Added ice biome ruins,

    Added new characters to trait cards,

    Added a handful of ridiculously challenging end-game events for all of you OP players,

    Added chosen advancement option for sniezynka and rusalka and befuddler (VOLH DLC; Chosen Advancement; nodes 49,50,52),

    Added pet training for crab and parrot at spirit talkers (event id 73; nodes 35-42 and Woodlandkin; event 54; nodes 39- 46),

    Reduced equipment crating time for items using Tier 1 (takes about 30% of time) and Tier 2 (takes about 75% of time). Tiers 3+ are unaffected,

    Added Shift + Click functionality on event trade screen,

    Gahering screen now sorts items placing terrain artefacts and food at the beginning of the list, and resources from rariest to the least rare later. Additionally resources are next to each other if they are the same type,

    T2 resources craft from T1 no longer use coal,

    Resources can be downgraded from higher resources using 1 ingredient resource + 1 coal to produce 3 lower tier resources if the ingredient is NOT researched, or 4 if the ingredient is researched,

    Added turn notification when there are not enough resources for a task,

    AI improvements to better estimate skill tactical value,

    Increased the frequency of updates sent to all players in coop to ensure more up-to-date information is available about groups of other players,

    Added function to heal mental and spirit wounds when a chosen is resurrected,

    Sea ruins loot/reward tweaks and chance added so that you cannot choose the path available to explore.
    Fixes:

    Fixed a bug where sometimes the guardian demon could leave the village,

    Fixed difficulty now displays 100% at easy, 150% in medium and 200% on hard difficulty,

    Text added to make it clear a weapon needs to be sacrificed and it may be an equipped weapon (Awakening; Id 34; node 3),

    Switched/changed descriptions of boatswain and pirate, to reflect that boatswain is the superior. Also changed the growing up event accordingly (Generic; id 38 +47; nodes 23,24, 5, 38),

    Fixed description for SUBSKILL-STRONG_INSPIRE_STANCE,

    Fixed description for SUBSKILL_BLOODY_INSPIRE_STANCE,

    Fixed a softlock when selecting a ranged target,

    Fixed overlapping icons on crafting screen on certain resolutions where there were 5 job slots available,

    Fixed target scripts to allow targeting hand if battlefield is empty, also added hand targetting option for a number of skills

    Fixed incorrect algorithm for calculation of conquered settlements,

    Fixed character's list on HUD not scrolling correctly,

    Fixed a bug in main quest Mroki event, where not having an item to trade could cause a softlock,

    Fixed secondary targets when a target is selected manually.
    Patch HOTFIX 2.0211.0649 (11 February 2020)

    Added the option to pay with a cosmic seed for special class when chosen human child grows up

    Modified pirate attack quests so that you may escape the encounter

    Fixed a few cemetery events where the rewards were too high for the challenge level

    Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)

    Added the baby troll growing up events on sea

    Added a 'leave' option to sea loot

    Added voiceover which was missing in the Mokosh god quest

    Fixed task slots when creating new tasks on water

    Group info on HUD will show details instead of portraits by default
    Patch 2.0102.0624 (02 January 2020)

    Fixed a relatively common crash when doing concept challenges vs high-level groups,

    Fixed events in goblin villages not applying some results to groups of all players (i.e. healing in the villages).

    Patch 2.1219.0623 (19 December 2019) Additions:

    Added 40 new events,

    Added 8 god traits,

    Added Inventor character class along with its class trait and skills,

    Added a summary screen where all characters can be inspected from anywhere - just press F1,

    Added tooltips to recipe screen for essence and skill level bar,

    Added more Chinese glyphs to the font atlas, also added Greek, Korean and Japanese glyph sets.
    Fixes:

    Fixed Replace Idol ritual that would sometimes cause a crash,

    Fixed Dwelling speed boost not being applied in the first turn after leaving the village,

    Fixed CONST_NIGHT_MOVEMENT_RANGE where speed boost would not be applied in the first night turn,

    Fixed challenge difficulty for concepts and challenges above lvl 10 not being displayed correctly,

    Fixed a bug that would prevent health being permanently recovered following a challenge when the player started a fight with a wounded character and used a weapon with life leech effect,

    Fixed targeting bug in co-op challenge.
    Events:

    Fixed KS Events/Fli Catapult Spwn2, Cemetery/Cemetery Goblin D3 and Cemetery Orc D5 as their requirements would not let them trigger on Pangea,

    Fixed Woodlandkin:27 where TradeNode would not have the option to cancel,

    Fixed Misc Encounters 2/HeresyQuest tag deletion which could block main quest progress,

    Fixed mChapter 1/Bandits3 which would mark the quest as complete on the logbook at an incorrect point,

    Fixed mChapter 1/TrappedDwarf6 where a spiritual challenge with Ail'yleth would cause an error (added ChallNod82 as a copy of ChallNod37 but without entry requirements),

    Fixed mChapter 1/Scavengers4 which could spawn another red cave when a child was returned,

    Fixed Earthbound/DwarfKillMEdOrcSkel where one option would not have a group assigned,

    Fixed Generic:28 where Lada path would make girls grow up to be befuddlers instead of rusalkas,

    Fixed Scavengers:51 where the player would not receive loyalty points to Scavengers faction,

    Fixed Generic:5 where mythical path would cause a missing group error,

    Fixed mChapter 1:21 - support from demons after killing them is no longer an option,

    Fixed trade node in SpiritTalkers:27 that could cause a crash when cancelling,

    Fixed Misc Encounters 2:19 - missing group in deal damage node that could cause a crash,

    Added the inventor class as an advancement option for the chosen - localization change: Volh DLC, event 37, node 2 last output: Become an inventor.
    Patch 2.1004.0614 (28 October 2019) Additions:

    Added characters' current task icon to inventory and equip screens,

    Show/hide resources and minimap toggle buttons should now work after one player ended their turn and is waiting for other players,

    Switching pages on various screens can now be done using arrow keys,

    Added tools filter to Inventory,

    Added missing Ukrainian glyphs (ґ, Ґ, є, Є, і, І, ї, Ї) to the font atlas.
    Fixes:

    Fixed a problem where a Scavenger Volh would have no portrait and throw errors when starting a fight,

    Fixed a crash on fight info screen when the joining player still has group info screen open when the fight begins,

    Fixed challenge queue that would not let you switch to the previous page,

    Fixed a bug with being able to select a gender for the chosen even if that gender should not have been allowed.
    Events:

    Changed the event ID 45 'nonhuman cabbage patch' in Children module, so that any two adult characters of any race and gender can find a child in a cabbage patch when they have less than 4 characters in total,

    Fix for Stingers, Army ID 5; Node 11 - wrong loyalty changed,

    Change in Volh DLC module - changing the class of the chosen resets half of the character's level,

    Changed to Earthbound event - added Mental Return to the large village,

    Fixed GroupTroll event (Generic module) - added group to end node that receives a blessing.
    Hotfix 0612:

    Fixed a crash in multiplayer games caused by the halloween module not initialising correctly for the client,

    Fixed a bug in Trick or Treat event,

    Added em dash glyph to font atlas,

    A hardcoded text on HUD is no longer hardcoded.
    Hotfix 0614:

    Corrected the Halloween event to allow other players to join in the final boss fight,

    Fixed an issue where only the main player would get RP from events in co-op,

    Fixed Chinese glyphs not showing correctly.
    Patch 2.1004.0603 (05 October 2019)

    Lowered equipment crafting time,

    Lowered resource crafting time,

    Increased the cost of resources when upgrading Tier 2 to Tier 3 to increase the value of gathering Tier 3 resources,

    Also:

    Changes to faction spawns to ensure spawns happen around each faction town evenly.
    Patch 2.1004.0599 (04 October 2019)

    0599 Hotfix:

    Fixed the issue with entering on water tiles.

    0598 Pangea:

    Today's update introduces one of the most requested changes - a more varied, compact landmass.

    The world in Pangea consists mostly of large, multi-biome continents. Islands may also exist, but they will be much closer to other lands and will not be restricted to a single biome. Creatures can sometimes wander beyond their natural habitats, so be careful and not venture too far unprepared.

    Along with this new map mode, the minimap got an upgrade too - both visually and functionally. There are also many smaller additions and fixes, for the full list - read below:
    Addtions:

    Added a new map generation mode called Pangea,

    Added names to quest markers on the main map,

    Minimap now shows quest locations (for tracked quests),

    Minimap now shows locations of other players' groups in co-op,

    Minimap now shows locations of visible monster groups,

    Minimap - visual improvements,

    Food trader in villages will now accept items other than food as payment,

    Added Crafting Resources filter to inventory,

    Big arrows on the Inventory screen will now only move items that are displayed (filtered),

    Added tabs to the building research popup which allows having multi-building research (modders requested),

    When levelling up, the game now will avoid offering Fallback skills (i.e. Blung Attack) if other skills are available,

    Characters which have no skills to choose from will get an attribute increase instead,

    Added another option for Maximum Total Cost of Traits difficulty setting, allowing 8 trait points and 2 free starting characters,

    Each artefact dug out from the ground have 33% chance to offer a random tier 3 resource (with some biome-specific restrictions) instead of the fixed one (biome-specific). This applies to the starting biome as well.
    Fixes:

    Fixed Movement Points being set to 0 when editing inventory on water,

    Fixed a bug where the enemy would sometimes play cards that have 0 hit points,

    Fixes to localization loading for mods,

    Fixed too early spawn of the stronger groups due to mix of world and local difficulty progression,

    Fixed the issue with fog disappearing on game load,

    Fixed ship cargo capacity not stacking,

    Fixed an issue with the advancement of lvl 5 skills resetting their level to 0,

    Fixed a number of demons having an incorrect name,

    Fixed Ivan (SUBRACE-IVAN_HUM_GUSLA) and Elder Volh (SUBRACE-HUM_ELDER_VOLH) not having their correct portraits,

    Fixed a rare multiplayer crash when entering cooperative challenge.
    Events:

    Fixed an event (Volh module, event36, node 21 removed and replaced with a fresh one - spawn node - as the old one was causing an odd bug in the xml),

    Added an option to the bandits near village event (id3, village events) where if you have a guard tower and good fortune (chance), you can attack the bandits or simply chase them away (node 40 and 41 added),

    Added node 42 to the same event, where if you defeated the bandits previously 3 times, they will also run away from you now,

    Fixed a bug in mChapter 1, Alchemist2 and Alchemist2 Spare, tag 82 added (in adv node 1 as prerequisite and 2 as result), to make sure you do not get the quest twice,

    Fixed Volh Dlc event 31, adv node 52 (added wraith pet as a reward as it was missing),

    Fixed Alphaclan, event 56 adv node 43, where there was a potential loop after hitting cancel. Adventure node 66 was added,(clone of 45) to resolve this.

    Fixed Slavyan, event 23, trade node 31 - you can now access the node if you have only one curse, not all three,

    Fixed Earthbound event 83 adv node13, removed the 'node usable once' tick,

    Fixed Volh DLC event 36, replaced all span nodes in the event, as it was causing an odd group spawn and that then caused errors.
    Balancing:

    Spawning of "Swarms" now triggers only when world difficulty is at 4+ to ensure some more grace period,

    Gray Robes now provide multi-type shields,

    Added MP bonus to Elemental Robes,

    Legendary Robes now give Wits,

    Normal armours and shields now give slightly more shielding,

    Legendary Medium and Heavy Armours gain % Armour bonus,

    Legendary Shields provide +2 MP instead of +1,

    Elemental and Legendary Medium and Heavy Armours got a boost to their attribute addons and multipliers to make them more significant (~ x1.5),

    Removed master-craft and failed-craft options for Cosmic Seed products.

    Patch 2.0809.0562 (09 August 2019) Additions:

    Added confirmation popup after selecting Forfeit on the fight info screen
    Fixes:

    Fixed essence, non-weapon skills using ReciveTrueDamage which were bypassing shield all together instead of dealing 150% to shielded character shield(reminder to health) or 100% to not shielded characters - bees should be less OP now ;)

    Fixed Cmok event from Volh DLC

    Fixed a bug in Summer Harvest event

    Fixed text bug in reply in Rat Curse event

    Activated Dark Volh Start event in Volh DLC module

    Fixed a number of roaming groups not spawning on the map

    Fixed rounding on summary screen sometimes not granting god points for exactly 100 game points

    Fixed Pikulik event, so it should not continue triggering endlessly

    Fixed swamps event from Volh DLC

    Fixed a bug in autumn preserves event

    Fixed sanity regeneration going over maximum attribute
    Modding:

    Added the possibility to mix various textures between categories when making mods (i.e. item icon instead of skill icon etc)

    Fixed misleading name used within scripts to deal damage ReciveDamagePiercing to ReciveTrueDamageEssence

    Fixed misleading name used within scripts to deal damage ReciveShieldAndTrueDamage to ReciveTrueDamageAncient

    Removed misleading name used within scripts to deal damage (ReciveTrueDamage)
    Patch 2.0801.0555b (01 August 2019) New Stuff:

    Added Volh and Gusla - two new human male magic user classes

    Added over 30 new events

    Added skills for Volh and Gusla

    Added 13 new rituals

    Added new event arts

    Added a couple of new character portraits and 3d models for them

    Added half-race tag to mixed parents children

    Added Elder Swamper, Rockers, Icicles and Lava Rockers

    Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans

    Added a new difficulty setting which defines how far groups can join other groups' events

    Added hotkeys and tooltips to the Navigation bar

    Added tooltip on tasks on Village Overview screen

    Added tooltips to tasks on Research and Rituals screens

    Added Forfeit button on Fight Info screen

    Rollover on characters on action queue highlights the corresponding character on the battlefield

    Rollover on the characters on the battlefield highlights the corresponding character on the action queue

    Added a list of participating groups on Resolve Event screen

    Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens
    Fixes:

    Fixed a bug where elf skills would be reset upon growing up

    Children can no longer level up their racial skill

    Fixed Flock of Craftsmen trait

    Scavenger boss Hanka can no longer move over sea tiles

    Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest

    Fixed the Guard being too clingy and staying with you despite you telling him to go

    Fixed forest demons giving you a boar instead of a bear

    Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her

    Fixed the POI quests from villages, so that they cannot be exploited forever

    Fixed summons not using passive skills

    Fixed Delay display in character tooltip

    Fixed health sacrificing mechanics not using proper damage multiplier

    Fixed a small bug in elf growing up where one of the options looped

    Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password

    Fixed modding models

    Fixed a regression forbidding to create new modules

    Fixed multistaged events

    Hotkeys on HUD should now work without having the radial menu open

    Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game

    Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior

    Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born

    Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted

    Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier
    Balance:

    Reduced the difficulty of Lightbringers on the starting island

    Healer's skill is now based on Intelligence

    Tweaked Healer's starting skills and skill packs

    Zerca now starts with Inspire skill

    Reduced damage of Reliable Argument skill

    Increased movement points of flying demons by 1

    Reduced randomization in starting subraces' attributes

    Increased trading value of pets

    Reduced the trade value of cooked food

    Balancing changes to Drain Vigour skill

    Balancing changes to various groups, including concepts

    Buffed Guard Tower

    Lucky Sod skill is no longer available for children

    Ailyn and Naiysir now have Beautiful tag

    Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills

    Increased shielding granted by Protect Others skill

    Czort now starts with Weakness skill

    Orc Matriarch starts with Corruption skill, has less Faith but more Sanity

    Kraken is now more dangerous in mental and spiritual challenges

    Reduced Strength and Perception of Light Sick Karakandza

    Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost

    Increased Sanity and Intelligence of Hohlick

    Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes

    Reduced Perception and Health of Viatroviec

    Increased Perception of Forest Fairy

    Master Striga now starts with War Shout skill, increased attack

    Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack

    Increased Wisdom of Werewolf

    Reduced Health of Cmok

    Reduced Health and Sanity of Light Sick Rusalka

    Reduced Mental Shielding of Unliving Dragon

    Increased Mental Shielding of Swamp Troll

    Increased Strength and Perception of Lava Troll

    Increased Intelligence and Wisdom of Dwarf Statue #3

    Unliving Rat and Unliving Spider are now Unliving by race

    Reduced Strength and Health of bees

    Reduced the strength of Blood Protection skill

    Changes to how AI values non-basic damage types

    Increased duration of Toxine and Illness effects
    Modding:

    Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield

    Cleaned up old and unused database files

    Added a message if there are no paths of an event node
    Patch 2.0718.0544 (18 July 2019)

    Added mod support for story modules and localisation for story modules,

    Added mod support for images,

    Added the ability to recycle items on Resolve Event screen,

    Bug reporting tool should work correctly once again.

    Saves should be still fully compatible between this and the last version.
    Patch 2.0704.0534 (04 July 2019)

    Added tooltips to show character stats on Fight Info screen

    Added Chinese font atlas

    Loading a saved game will reshuffle its randomised systems so that different outcomes of random rolls are obtained whenever a game is loaded

    Improved Steam save performance (for those who felt lags at the end of the turn due to changes after the last patch)

    Fixed Steam Cloud downloading saved games even if using cloud was disabled

    Fixed a softlock when moving characters out of the group in the inventory and then opening equipment screen

    Fixed a crash that occurred if bug reporting service does not work

    Fixed a problem when a corrupted save would cause the game to not start

    Fixed missing bonuses from having multiple boats out of the same materials

    Fixed factions not spawning correctly
    Patch 2.0620.0519 (20 June 2019)

    Improved group strength evaluation and difficulty scaling - this should reduce the difficulty of Lightbringers on the starting islands (among other things)

    Added missing sound effects to several buttons

    Added morale per turn gain info to various screens

    Changes to UI to ensure support for ultrawide (i.e. 3840x1080) screens

    Fixed music not being played in a loop

    Fixed VO being played before the fight was concluded

    Fixed Load button's hit area on Load Game screen

    This update will not break your saves :)

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