| 开发人员: | Good Shepherd Entertainment (101) | ||
| 价格: | ▼ $1.29 | ||
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说明

This free update brings:
10 new levels (some in low gravity conditions)
6 new enemies for your space-faring zombies
New traps
Plenty of fixes and improvements to the main campaign
Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity of this planet. Because the only way to survive the zombie apocalypse, is to BE the apocalypse!
But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey matter. Because when left to their own devises, they will just endlessly walk forward and fall into permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware! Humans will not facilitate your dark will….they will fight to survive.
Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying alive. The closer you get to total world extinction, the harder survivors will fight to put you in the ground….for good. Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that will literally blow your brains out... This is Zombie Night Terror!
屏幕截图










视频
新版变化
- 版本: Windows, Linux, MacOS
- 已更新:
- Patch 1.5.1 (25 February 2020)
New Languages : Chinese Traditional
Fixed issues with Tanks something getting stuck on slopes
Tweaked Blood Harvest to avoid the Harvester being duplicated
Fixed some achievement issues
Patch 1.5 (24 February 2020)
New Languages : Chinese Simplified, Korean, Japanese
New Unity version that should have better performance
Some bug fixes that were found during porting the game on Mobile & Switch
The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
Patch 1.4.4 (03 January 2019)General
Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
Reworked the ways files are saved to disk, this should reduce file corruptions
Added a workaround when starting the game with incorrect resolution settings
Improved scene transition animations by removing some stutter
Removed a freeze when loading end level menu
Added an option to disable screen shake
Fixed level selection menu not playing music when accessing it from end level menu
Fixed pause menu not pausing the level music
Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
Gameplay
Fixed missing 'sniper 2' fall landing animation
Fixed being able to open multiple spit menu on a single overlord
Fixed a glitch when zombie was attacking an enemy through stairs
Fixed zombies getting stuck on stairs
Fixed humans changing target to zombies farther than the current one
Fixed snipers starting aim animation while moving after fleeing
Fixed regression in physic calculations resulting in some object behaving differently in fast forward
Fixed level timer being started while the scene transition was playing
Fixed patrolling humans sometimes resuming on the wrong waypoint
Removed an invisible block from level 408.2
Removed a block in level 407 preventing her from hitting targets
Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
Fixed spit preview not taking hooks and projectiles into account
Fixed a glitch with Gertrude when jumping above while attacking
Slightly reduce Gertrude attack range to make it easier to jump over her
Level Editor
Disabled contest toggle in publish menu (it wasn't doing anything anyway)
Removed keyboard shortcut to move camera to avoid conflict with input
Fixed cursor in level editor preview mode
Fixed error in level editor selection menu
Fixed moving object not working in some cases
Level Editor: Fixed some errors in tutorial editor
Fixed camera placement
Fixed challenge editor input fields not playing nice with decimal numbers
Fixed loading level issues
Fixed resizing invisible walls affecting other colliders
Patch 1.3.16 (31 August 2018)
Fixed characters sometimes not dying when falling as they should
Fixed some physic objects passing through walls
Fixed scream visual effects not playing
Fixed a crash on startup if the settings file is empty
Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
Updated Gog Galaxy SDK to try preventing errors with authentication
Achievements are now disabled if there is an error with retrieving achievements stats
Patch 1.3.13 (20 July 2018)
Fixed a case where the chemist boss would roll forever
Fixed overlord pause setting not reflecting the actual value
Tweaked the Living Horde level to fix the snipers position and the chemist not moving
Tweaked fire position in The Three Towers level to prevent a bug with the crawler
Fixed DNA preview text not showing when the time was paused
Fixed "save as" in level editor, the correct level was not loaded
Fixed Pancake achievement not working
Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
Updated Unity version
Added missing intro logos
Editor: Fixed signal preview lines not visible after loading a level
Editor: Fixed typos in some brush names
Prevent saving in levels already finished
Fixed corpses never disappearing after new ones appeared
Fixed zombies glitching while attacking some characters
Fixed being able to open multiple settings menu click behind it while ingame
Fixed progression issues in the level editor
Fixed errors when playing some sounds
Fixed corpses being removed too quickly
Fixed tank getting stuck after falling during a dash
Fixed fast zombies sometimes missing a door they should have attacked
Reduce CPU usage when using fast forward
Patch 1.3.9 (11 January 2018)
Fixed Braindead achievement
Added Spanish translation
Editor: Fixed selection menu not showing content after selecting an object with a lot of components
Editor: Fixed not being able to select scrolling foreground props
Editor: Fixed scrolling props not painted at the correct size
Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
Editor: Fixed gravity setting
Editor: Fixed level 504 incorrect name
Fixed a missing animation in blood harvest cut-scene
Fixed being able to zoom in tutorials
Patch 1.3.8 (16 November 2017)
Fixed game over screen not showing in some levels
Improved game over screen animation
Fixed progression not unlocking the next chapter properly
Fixed an error preventing chapter edit menu from working
Added an error message in chapter edition when there are missing levels in the level list
Fixed removing alternate levels in chapter menu resulting in an incorrect state
Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
Fixed dialogue editor not updating the "official dialogues" preview
Fixed some blank dialogues in imported levels after editing existing dialogues
Fixed some typos in the editor
Fixed last level of Moonwalkers not loading the end chapter cut-scene
Fixed temporal anomaly animations
Fixed some recurring errors in the level editor
Fixed community chapter unable to load next level if there were no end cut-scene
Fix brightness and gamma settings
Fixed some input field in level settings not working as intended
Fixed character selection not working properly in level editor preview mode
Fixed resizing moving decors changing the height of the decor
Changed fire order to try to fix a glitch in the explode preview
Patch 1.3 (24 October 2017)The new Level Editor Update allows you to do the following:
You can create one level, or a whole chapter with several levels
Create the setting, place traps and enemies, add props
Choose enemies, tell them where to go and what to do
Write your own dialogue for the enemies
Select bonuses and mutations, and place them strategically
Control the camera placement and movement
Set the win/lose conditions for the levels, and design challenges for each level
Select sound tracks to accompany your creation
Patch 1.22 (24th May 2017)
Fixed invalid decors in Ascension Night
Fixed characters unable to escape through the last in Fast & Ravenous
Tweaked Three Towers to prevent fire from staying up in the air
Tweaked Escape velocity by removing a useless passage at the start of the level
Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
Fixed missing challenge description for Alpha Complex
Fixed resolution some issues on Linux
Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
Fixed some progression issues for those who are not looking far enough
Added an error message if there is a sound initialization error
Recreate settings file if it's corrupted, this should fixed some startup crashes
Fixed physic attaches not affected by explosions
Fixed character selection not working when multiple zombies where selectable with no DNA available
Patch 1.2 Moonwalkers Update (15th May 2017)Improvements and bug fixes for the base campaign:
Balancing of some levels
New sound effects and audio improvement
Humans rises from the dead only when killed by zombies
Improved characters selection, mutations can now be applied while they are stepping over blocks
New Chapter:
A new story across 10 new levels
6 new enemies
Kamikaze (explode)
Priest (burn enemies & allies alike when zombies are in its path)
Priestess (invoke a protecting aura until out of danger)
Ninja (Can climb wall and jump without taking damage)
Astronaut (shoot lasers)
Astrogoliath (bigger version, shoot lasers too)
News traps:
Exploding barrels
Plasma cannon
Time anomalies
Low gravity levels
Patch 1.1.12 (02 February 2017)
Added a hint to use a Tank at the end of The Descent
Fixed crawler floating animation after sprint attack
Fixed errors while loading a corrupted save file
Fixed character effects being inverted in some case
Fixed decors in House of the Rising Sun
Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
Fixed some case where zombie sprint attack was wrongly performed
Fixed health bar not always visible in the first boss
Fixed zombies not playing fall animation when floor is breaking after a sprint attack
Fixed human not reacting after getting hit while falling
Fixed human vision not working after playing repulse animation
Fixed zombies falling through the ground when stepping over a tile where a human is present
Patch 1.1.10 (17th January 2017)
Fixed end level screen textures being white
Patch 1.1.7 (02 December 2016)
Fixed escape key not working for some players, preventing the pause menu from opening
Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
Fixed sniper blood contamination animation not synchronized with the main animation
Fixed incorrect material on the final boss resulting lightning issues
Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
Changed OpenGL backend on Mac OS to prevent black screens on startup
Patch 1.1.6 (10 November 2016)
Controls menu now shows duplicated inputs to help resolve conflicts
Updated exploding zombie visual effect
Slightly increased zombies brightness
Fixed Fast & Ravenous first cutscene
Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
Fixed explosion not pushing back characters when kill by the explosion
Fixed explosion dealing damage through walls in some conditions
Fixed jump preview showing invalid hit icons in some conditions
Fixed right click not deselecting mutation in the ending cutscene
Fixed explosion affecting pliers in Murderous Cortege
Fixed Complete All Levels & Challenges achievements unlocking at the wrong time
Fixed controls not being saved correctly between sessions
Fixed Tank dying from a lower height than intended when jumping
Patch 1.1.3 (04 November 2016)
Fixed last cutscene not giving back control to the player
Fixed some issues in the first part of the final boss
Fixed a case where a tooltip would stay visible without text
Fixed a case where a zombie sprint attack animation would be played without moving
Added a 1s cooldown on run mutation to avoid applying a run multiple time
Prevent opening pause menu while showing end level screen
Fixed entering a empty frame rate limit value resulting in an error
Fixed TVs shutting down on level end
Prevent the car from going too far in "Fast & Ravenous" level
Patch 1.1 (31 October 2016)Improvements:
Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps
Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through
Added a notifications when the challenge is completed or failed before level completion
Levels now wait for a challenge to be completed before displaying the end screen
Levels now autocomplete when there is no more zombies present and objectives is complete
Escape key can now be used to close menus, popups & tutorial screens
Credits can now be skipped & won't close automatically
Improve decors across all levels
Improved run in background option, now works properly in full screen
Added an option to limit frame rate, (default: 120 fps, min: 60 fps)
Added an option to skip levels intro (cutscenes & tutorials)
Added colorblind settings
Added brightness and gamma settings
Slightly increased bloom and grain to be more visible
Fixes:
Added some invisible boundaries to levels to prevent characters from leaving the game area
Fixed main menu tool-tips
Fixed tool-tips appearing during cut-scenes
Fixed tank stuck when mutating it while decelerating
Fixed invalid overlord orientation after cancelling spit
Fixed crawler run while playing start climb after a jump
Fixed crawler able to climb out through doors
Fixed crawler attack loop when jumping out of a vent shaft
Fixed door being opened & closed instantly by a human when stating fleeing
Reduced some glitches when placing 2 overlords too close from one another in opposite directions
Fixed incorrect filtering with some tutorial icons, resulting in blurry icons
Fixed start alert animations not playing
Fixed pushed characters not playing fall animations
Fixed some character playing damage animation while moving
Fixed bonus barrel physic settings, they now rebound when hitting a surface
Fixed a crash when accessing settings while in a level
Allowed multiple game instances, this should fix Chrome preventing the game from launching on Linux
Fixed some resolution issues, the game should not change resolution when opening settings anymore
Fixed some characters being pushed back by some explosions and physic objects
Fixed humans facing zombies behind them when attacking someone in front of them
Fixed Tank unable to break some wall parts in rare conditions
Levels:
Fixed Terror in The Elevator first generator wires not assigned to the correct target
Fixed Prison Break indestructible door being closed by a cop, preventing zombies to go through
Fixed an exploit in The Living Horde allowing an easy way to complete the level
Replaced stairs platforms by water in Railway to Hell
Reworked & fix boss 4 part 1 to reduce tank attack exploit
Added an animation in boss 4 part 2 to hint which body part the player needs to attack
Tweaked Fast & Ravenous to be easier & fixed car sprite sometimes replaced by the lawn mower
Fixed a bug in Stadium Massacre allowing zombies to go in human spawn zones
Fixed a visual glitch in Murderous Cortege pool
Added a missing decor & improved secret room lighting in Pitch Black
Balance:
Reworked character damage model to be more predictable (no more random) & reduce some human damages
Tweaked some chapter 4 levels to slightly reduce difficulty
Tweaked some characters timing in Deadlock, it should be easier to get from the barn to the main building
Reduce the Sniper rate of fire by 20% (doesn't affect "This is not The End" level)
Slightly reduced Bouncer's HP, normal zombies will need one less hit to kill him
Increased Tank spit damage radius
Slightly Increased Boss 1 damages
Boss 2 is now more reactive when hit multiple times in a row
Patch 3 (21 September 2016)
Added the Linux version of Zombie Night Terror
Added an option to change screen setting
Patch 2 Mac hotfix (13 September 2016)
This update for the OSX version fixes a few Galaxy-related issues.
Patch 2 (04 August 2016)
Improved character movements
Improved character animations
Improved Balancing to some levels to reduce difficulty spikes
Zombie Farming is now prevented in some levels
Additional tooltips in the main menu
Additional and improved Sound Effects
Fixed sprinting zombies ignoring doors
Fixed some achievements not unlocking correctly
Fixed pausing the game while tutorial is playing
Fixed issue where some visual effects were not working as intended on certain hardware
Patch 1 (25 July 2016)
Bug fixes addressing crashes and stability
Fixed sound bug that also affected controls
Audio tweaks: added some sound effects, changed the volume of others
Fixed Junkie Plague challenge
Tweaked Fast & Ravenous level
Tweaked & fixed boss levels, including achievements
价格
- 今天: $1.29
$12.99-90% - 最小值: ▼ $1.29
- 最大值: $12.99
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开发人员
- Good Shepherd Entertainment
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