开发人员: Good Shepherd Entertainment (101)
价格: $1.29 $12.99 -90%
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Zombie Night Terror
Now includes the Moonwalkers Update

This free update brings:

10 new levels (some in low gravity conditions)

6 new enemies for your space-faring zombies

New traps

Plenty of fixes and improvements to the main campaign

Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity of this planet. Because the only way to survive the zombie apocalypse, is to BE the apocalypse!

But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey matter. Because when left to their own devises, they will just endlessly walk forward and fall into permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware! Humans will not facilitate your dark will….they will fight to survive.

Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying alive. The closer you get to total world extinction, the harder survivors will fight to put you in the ground….for good. Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that will literally blow your brains out... This is Zombie Night Terror!
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#1. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#2. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#3. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#4. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#5. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#6. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#7. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#8. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#9. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment
#10. Zombie Night Terror (GOG) 来自: Good Shepherd Entertainment

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新版变化

  • 版本: Windows, Linux, MacOS
  • 已更新:
  • Patch 1.5.1 (25 February 2020)

    New Languages : Chinese Traditional

    Fixed issues with Tanks something getting stuck on slopes

    Tweaked Blood Harvest to avoid the Harvester being duplicated

    Fixed some achievement issues
    Patch 1.5 (24 February 2020)

    New Languages : Chinese Simplified, Korean, Japanese

    New Unity version that should have better performance

    Some bug fixes that were found during porting the game on Mobile & Switch

    The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
    Patch 1.4.4 (03 January 2019)General

    Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems

    Reworked the ways files are saved to disk, this should reduce file corruptions

    Added a workaround when starting the game with incorrect resolution settings

    Improved scene transition animations by removing some stutter

    Removed a freeze when loading end level menu

    Added an option to disable screen shake

    Fixed level selection menu not playing music when accessing it from end level menu

    Fixed pause menu not pausing the level music

    Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
    Gameplay

    Fixed missing 'sniper 2' fall landing animation

    Fixed being able to open multiple spit menu on a single overlord

    Fixed a glitch when zombie was attacking an enemy through stairs

    Fixed zombies getting stuck on stairs

    Fixed humans changing target to zombies farther than the current one

    Fixed snipers starting aim animation while moving after fleeing

    Fixed regression in physic calculations resulting in some object behaving differently in fast forward

    Fixed level timer being started while the scene transition was playing

    Fixed patrolling humans sometimes resuming on the wrong waypoint

    Removed an invisible block from level 408.2

    Removed a block in level 407 preventing her from hitting targets

    Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors

    Fixed spit preview not taking hooks and projectiles into account

    Fixed a glitch with Gertrude when jumping above while attacking

    Slightly reduce Gertrude attack range to make it easier to jump over her
    Level Editor

    Disabled contest toggle in publish menu (it wasn't doing anything anyway)

    Removed keyboard shortcut to move camera to avoid conflict with input

    Fixed cursor in level editor preview mode

    Fixed error in level editor selection menu

    Fixed moving object not working in some cases

    Level Editor: Fixed some errors in tutorial editor

    Fixed camera placement

    Fixed challenge editor input fields not playing nice with decimal numbers

    Fixed loading level issues

    Fixed resizing invisible walls affecting other colliders
    Patch 1.3.16 (31 August 2018)

    Fixed characters sometimes not dying when falling as they should

    Fixed some physic objects passing through walls

    Fixed scream visual effects not playing

    Fixed a crash on startup if the settings file is empty

    Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly

    Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls

    Updated Gog Galaxy SDK to try preventing errors with authentication

    Achievements are now disabled if there is an error with retrieving achievements stats
    Patch 1.3.13 (20 July 2018)

    Fixed a case where the chemist boss would roll forever

    Fixed overlord pause setting not reflecting the actual value

    Tweaked the Living Horde level to fix the snipers position and the chemist not moving

    Tweaked fire position in The Three Towers level to prevent a bug with the crawler

    Fixed DNA preview text not showing when the time was paused

    Fixed "save as" in level editor, the correct level was not loaded

    Fixed Pancake achievement not working

    Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels

    Updated Unity version

    Added missing intro logos

    Editor: Fixed signal preview lines not visible after loading a level

    Editor: Fixed typos in some brush names

    Prevent saving in levels already finished

    Fixed corpses never disappearing after new ones appeared

    Fixed zombies glitching while attacking some characters

    Fixed being able to open multiple settings menu click behind it while ingame

    Fixed progression issues in the level editor

    Fixed errors when playing some sounds

    Fixed corpses being removed too quickly

    Fixed tank getting stuck after falling during a dash

    Fixed fast zombies sometimes missing a door they should have attacked

    Reduce CPU usage when using fast forward
    Patch 1.3.9 (11 January 2018)

    Fixed Braindead achievement

    Added Spanish translation

    Editor: Fixed selection menu not showing content after selecting an object with a lot of components

    Editor: Fixed not being able to select scrolling foreground props

    Editor: Fixed scrolling props not painted at the correct size

    Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected

    Editor: Fixed gravity setting

    Editor: Fixed level 504 incorrect name

    Fixed a missing animation in blood harvest cut-scene

    Fixed being able to zoom in tutorials
    Patch 1.3.8 (16 November 2017)

    Fixed game over screen not showing in some levels

    Improved game over screen animation

    Fixed progression not unlocking the next chapter properly

    Fixed an error preventing chapter edit menu from working

    Added an error message in chapter edition when there are missing levels in the level list

    Fixed removing alternate levels in chapter menu resulting in an incorrect state

    Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion

    Fixed dialogue editor not updating the "official dialogues" preview

    Fixed some blank dialogues in imported levels after editing existing dialogues

    Fixed some typos in the editor

    Fixed last level of Moonwalkers not loading the end chapter cut-scene

    Fixed temporal anomaly animations

    Fixed some recurring errors in the level editor

    Fixed community chapter unable to load next level if there were no end cut-scene

    Fix brightness and gamma settings

    Fixed some input field in level settings not working as intended

    Fixed character selection not working properly in level editor preview mode

    Fixed resizing moving decors changing the height of the decor

    Changed fire order to try to fix a glitch in the explode preview
    Patch 1.3 (24 October 2017)The new Level Editor Update allows you to do the following:

    You can create one level, or a whole chapter with several levels

    Create the setting, place traps and enemies, add props

    Choose enemies, tell them where to go and what to do

    Write your own dialogue for the enemies

    Select bonuses and mutations, and place them strategically

    Control the camera placement and movement

    Set the win/lose conditions for the levels, and design challenges for each level

    Select sound tracks to accompany your creation
    Patch 1.22 (24th May 2017)

    Fixed invalid decors in Ascension Night

    Fixed characters unable to escape through the last in Fast & Ravenous

    Tweaked Three Towers to prevent fire from staying up in the air

    Tweaked Escape velocity by removing a useless passage at the start of the level

    Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck

    Fixed missing challenge description for Alpha Complex

    Fixed resolution some issues on Linux

    Fixed language & resolution menus showing blocks instead of text on mac OS & Linux

    Fixed some progression issues for those who are not looking far enough

    Added an error message if there is a sound initialization error

    Recreate settings file if it's corrupted, this should fixed some startup crashes

    Fixed physic attaches not affected by explosions

    Fixed character selection not working when multiple zombies where selectable with no DNA available
    Patch 1.2 Moonwalkers Update (15th May 2017)Improvements and bug fixes for the base campaign:

    Balancing of some levels

    New sound effects and audio improvement

    Humans rises from the dead only when killed by zombies

    Improved characters selection, mutations can now be applied while they are stepping over blocks
    New Chapter:

    A new story across 10 new levels

    6 new enemies

    Kamikaze (explode)

    Priest (burn enemies & allies alike when zombies are in its path)

    Priestess (invoke a protecting aura until out of danger)

    Ninja (Can climb wall and jump without taking damage)

    Astronaut (shoot lasers)

    Astrogoliath (bigger version, shoot lasers too)

    News traps:

    Exploding barrels

    Plasma cannon

    Time anomalies

    Low gravity levels
    Patch 1.1.12 (02 February 2017)

    Added a hint to use a Tank at the end of The Descent

    Fixed crawler floating animation after sprint attack

    Fixed errors while loading a corrupted save file

    Fixed character effects being inverted in some case

    Fixed decors in House of the Rising Sun

    Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun

    Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss

    Fixed some case where zombie sprint attack was wrongly performed

    Fixed health bar not always visible in the first boss

    Fixed zombies not playing fall animation when floor is breaking after a sprint attack

    Fixed human not reacting after getting hit while falling

    Fixed human vision not working after playing repulse animation

    Fixed zombies falling through the ground when stepping over a tile where a human is present
    Patch 1.1.10 (17th January 2017)

    Fixed end level screen textures being white
    Patch 1.1.7 (02 December 2016)

    Fixed escape key not working for some players, preventing the pause menu from opening

    Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together

    Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels

    Fixed sniper blood contamination animation not synchronized with the main animation

    Fixed incorrect material on the final boss resulting lightning issues

    Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)

    Changed OpenGL backend on Mac OS to prevent black screens on startup
    Patch 1.1.6 (10 November 2016)

    Controls menu now shows duplicated inputs to help resolve conflicts

    Updated exploding zombie visual effect

    Slightly increased zombies brightness

    Fixed Fast & Ravenous first cutscene

    Fixed Chemist Boss jumping in place when taking damage from a Tank Spit

    Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces

    Fixed explosion not pushing back characters when kill by the explosion

    Fixed explosion dealing damage through walls in some conditions

    Fixed jump preview showing invalid hit icons in some conditions

    Fixed right click not deselecting mutation in the ending cutscene

    Fixed explosion affecting pliers in Murderous Cortege

    Fixed Complete All Levels & Challenges achievements unlocking at the wrong time

    Fixed controls not being saved correctly between sessions

    Fixed Tank dying from a lower height than intended when jumping
    Patch 1.1.3 (04 November 2016)

    Fixed last cutscene not giving back control to the player

    Fixed some issues in the first part of the final boss

    Fixed a case where a tooltip would stay visible without text

    Fixed a case where a zombie sprint attack animation would be played without moving

    Added a 1s cooldown on run mutation to avoid applying a run multiple time

    Prevent opening pause menu while showing end level screen

    Fixed entering a empty frame rate limit value resulting in an error

    Fixed TVs shutting down on level end

    Prevent the car from going too far in "Fast & Ravenous" level
    Patch 1.1 (31 October 2016)Improvements:

    Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps

    Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through

    Added a notifications when the challenge is completed or failed before level completion

    Levels now wait for a challenge to be completed before displaying the end screen

    Levels now autocomplete when there is no more zombies present and objectives is complete

    Escape key can now be used to close menus, popups & tutorial screens

    Credits can now be skipped & won't close automatically

    Improve decors across all levels

    Improved run in background option, now works properly in full screen

    Added an option to limit frame rate, (default: 120 fps, min: 60 fps)

    Added an option to skip levels intro (cutscenes & tutorials)

    Added colorblind settings

    Added brightness and gamma settings

    Slightly increased bloom and grain to be more visible
    Fixes:

    Added some invisible boundaries to levels to prevent characters from leaving the game area

    Fixed main menu tool-tips

    Fixed tool-tips appearing during cut-scenes

    Fixed tank stuck when mutating it while decelerating

    Fixed invalid overlord orientation after cancelling spit

    Fixed crawler run while playing start climb after a jump

    Fixed crawler able to climb out through doors

    Fixed crawler attack loop when jumping out of a vent shaft

    Fixed door being opened & closed instantly by a human when stating fleeing

    Reduced some glitches when placing 2 overlords too close from one another in opposite directions

    Fixed incorrect filtering with some tutorial icons, resulting in blurry icons

    Fixed start alert animations not playing

    Fixed pushed characters not playing fall animations

    Fixed some character playing damage animation while moving

    Fixed bonus barrel physic settings, they now rebound when hitting a surface

    Fixed a crash when accessing settings while in a level

    Allowed multiple game instances, this should fix Chrome preventing the game from launching on Linux

    Fixed some resolution issues, the game should not change resolution when opening settings anymore

    Fixed some characters being pushed back by some explosions and physic objects

    Fixed humans facing zombies behind them when attacking someone in front of them

    Fixed Tank unable to break some wall parts in rare conditions
    Levels:

    Fixed Terror in The Elevator first generator wires not assigned to the correct target

    Fixed Prison Break indestructible door being closed by a cop, preventing zombies to go through

    Fixed an exploit in The Living Horde allowing an easy way to complete the level

    Replaced stairs platforms by water in Railway to Hell

    Reworked & fix boss 4 part 1 to reduce tank attack exploit

    Added an animation in boss 4 part 2 to hint which body part the player needs to attack

    Tweaked Fast & Ravenous to be easier & fixed car sprite sometimes replaced by the lawn mower

    Fixed a bug in Stadium Massacre allowing zombies to go in human spawn zones

    Fixed a visual glitch in Murderous Cortege pool

    Added a missing decor & improved secret room lighting in Pitch Black
    Balance:

    Reworked character damage model to be more predictable (no more random) & reduce some human damages

    Tweaked some chapter 4 levels to slightly reduce difficulty

    Tweaked some characters timing in Deadlock, it should be easier to get from the barn to the main building

    Reduce the Sniper rate of fire by 20% (doesn't affect "This is not The End" level)

    Slightly reduced Bouncer's HP, normal zombies will need one less hit to kill him

    Increased Tank spit damage radius

    Slightly Increased Boss 1 damages

    Boss 2 is now more reactive when hit multiple times in a row
    Patch 3 (21 September 2016)

    Added the Linux version of Zombie Night Terror

    Added an option to change screen setting
    Patch 2 Mac hotfix (13 September 2016)

    This update for the OSX version fixes a few Galaxy-related issues.
    Patch 2 (04 August 2016)

    Improved character movements

    Improved character animations

    Improved Balancing to some levels to reduce difficulty spikes

    Zombie Farming is now prevented in some levels

    Additional tooltips in the main menu

    Additional and improved Sound Effects

    Fixed sprinting zombies ignoring doors

    Fixed some achievements not unlocking correctly

    Fixed pausing the game while tutorial is playing

    Fixed issue where some visual effects were not working as intended on certain hardware
    Patch 1 (25 July 2016)

    Bug fixes addressing crashes and stability

    Fixed sound bug that also affected controls

    Audio tweaks: added some sound effects, changed the volume of others

    Fixed Junkie Plague challenge

    Tweaked Fast & Ravenous level

    Tweaked & fixed boss levels, including achievements

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  • 今天: $1.29 $12.99 -90%
  • 最小值: $1.29
  • 最大值: $12.99
  
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