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Beschrijving

hyperPad Visual Coding on iPad
Make games & apps on iPad, no coding!

Build platformers, RPGs, and more. Import assets, test instantly, and publish to the Hub or App Store. One-time purchase.

hyperPad is the most powerful visual coding and game development app for iPad. Perfect for all ages and skill levels. Great for kids learning to code or an indie dev building a mobile game, anyone can create interactive stories, apps, and full-featured iOS games. All without writing a single line of code.

With over 250,000 plays and multiple games launched on the App Store, hyperPad is the easiest way to bring your imagination to life, and build real mobile games. Start earning revenue directly from your iPad.

Build Professional iOS Games Without Code:
---------------------------------------------
• Add objects with an intuitive drag-and-drop interface

• Create gameplay with visual logic blocks, no coding needed

• Design platformers, RPGs, puzzles, simulators, and more. Your imagination is the limit.

• Build real-time multiplayer games with built-in networking behaviours

• Earn revenue by integrating ads into your projects

Make Real Apps and Games:
-----------------------------
• Design interactive experiences with custom UI, menus, and overlays

• Use advanced physics, animation, and particle effects

• Export to the App Store to monetize your game

• Share instantly to the global hyperPad Hub and grow your audience

• One-time lifetime access with no subscriptions or royalties

Total Creative Control:
-----------------------
• Import your own art, music, sound effects, and fonts

• Animate characters and scenes with powerful no-code tools

• Instantly test projects, no compiling required

Why Creators Love hyperPad:
------------------------------
• Visual game creation with no coding required

• Designed for iPad. Game dev with pro features

• Multiplayer, Physics, and Animation Built In

• Trusted by teachers for STEAM and coding for kids

• Perfect for classrooms, beginner developers, and indie developers

• Earn revenue by exporting XCode projects and publish to the App Store

• Join a Global Community of Creators

Perfect For:
-------------
• Game development on iPad

• No-code app creation

• Visual coding for kids and beginners

• Teachers using coding apps in class

• Parents introducing coding for kids

• Indie developers looking for a coding app alternative to Godot and Game Maker.

• Digital artists familiar with tools like Photoshop and Procreate will feel right at home with hyperPad.

Turn your iPad into a full game studio.

No code? No problem. Just drag, drop, and build.

Learn. Create. Explore. Start your game dev journey today with hyperPad!

Tutorials & inspiration: YouTube @hyperPad

Privacy: https://www.hyperpad.com/privacy
Terms: https://www.hyperpad.com/legal
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Screenshots

#1. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#2. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#3. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#4. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#5. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#6. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#7. hyperPad Visual Coding on iPad (iOS) Door: UntitledD
#8. hyperPad Visual Coding on iPad (iOS) Door: UntitledD

Wat is er nieuw?

  • Versie: 2.2
  • Bijgewerkt:
  • We’ve been hard at work making hyperPad more powerful and reliable than ever. This update includes numerous bug fixes, performance improvements, and new features designed to make your game development experience smoother.

    New Features:
    • Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors.
    • Added an Automate Audio Effect behavior that can change properties of audio effects over time.
    • Updated the splash screen and added splash screen options in global properties.
    • Added support for multi-tasking and resizable window.
    • Added "Automatic" aspect ratio in preview mode.
    • Added support for portrait mode in the editor.
    • Added support for Game mode.

    ## Bug Fixes and Improvements:
    • Fixed Frame Event and Timer behaviors malfunctioning when opening overlays.
    • Fixed wall-to-wall collisions no longer working.
    • Fixed accidental behavior disconnections via the keyboard.
    • Fixed a crash caused by loading long texts in TFFLabels.
    • Fixed sound effects playing at incorrect volumes.
    • Fixed high audio latency and excessive dropouts.
    • Fixed the audio engine stuttering when CPU resources are low.
    • Fixed sound effects not playing in overlays.
    • Fixed setting polyphony to 0 or a behavior input field causing a crash.
    • Fixed closing overlays stopping all sound effects and music.
    • Fixed submitting or updating a project on the Hub not working.
    • Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS.
    • Fixed Asset Shop Log in issue
    • Fixed backups being unable to be accessed.
    • Fixed music streaming being interrupted/halted while using hyperPad.
    • Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently.
    • Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes.
    • Fixed behaviors not being treated as root behaviors when using undo/redo.
    • Fixed duplicated behaviors not being treated as root behaviors.
    • Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors.
    • Fixed physics behaviors not working when executed as root behaviors.
    • Fixed spawned objects not having their collisions properly created.
    • Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior.
    • Tweaked volume mapping to match the legacy version.
    • Fixed the Play Music behavior not triggering child behaviors on completion.
    • Fixed lag caused by repeatedly triggering Joystick behaviors.
    • Fixed the Set Input Field behavior not properly storing Array and Dictionary values.
    • Fixed some transitions running twice as fast while an overlay is opened.
    • Fixed some sound effects being removed when loading new scenes.
    • Fixed bluetooth connection issues with the audio engine.
    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed the Draw behavior drawing lines at incorrect positions when using percentage units.
    • Fixed project exports and backups not working.
    • Fixed visual bugs with the camera, background and pause button in the editor.
    • Fixed unsupported aspect ratios appearing in the debug menu.
    • Fixed preloaded overlays and scenes not adapting to the current aspect ratio.
    • Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode.
    • Fixed physics behaviors not taking effect on objects that were spawned in the same frame.
    • Fixed physics behaviors not working when activated on scene start.

    And numerous other bug fixes and improvements! Check our forum for the complete list of changes!

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