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Beschrijving

RubySketch – Fun w/ Processing
RubySketch is a mobile-friendly environment for graphics programming, equipped with a full scripting-language Ruby interpreter and a built-in text editor that lets you write and run Ruby scripts on the spot.

With a graphics API highly compatible with Processing, you can write code as if sketching ideas, and enjoy creating animations, visual expressions, interactive works, or even games—right on your iPhone or iPad. One of its biggest strengths is how easily you can dive in and start building the moment inspiration strikes.

Key features:

- Embedded Ruby interpreter (CRuby / official MRI implementation)

- Processing-compatible graphics API with shader support

- Lightweight, easy-to-use text editor

- Sprite system with physics support (collision, gravity)

- Camera input for image processing

- Sound playback support (great for games and effects)

- A large set of sample scripts included for immediate use

- Comes with a full-featured Klondike Solitaire game!

RubySketch also supports a wide range of Processing-compatible functions, making it a versatile tool for learning, creative coding, and playful experimentation:
---
abs, acos, alpha, angleMode, applyMatrix, arc, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, brightness, ceil, circle, clear, clip, color, colorMode, constrain, copy, cos, createCanvas, createCapture, createFont, createGraphics, createImage, createShader, createShape, createVector, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, degrees, deltaTime, displayDensity, displayHeight, displayWidth, dist, doubleClicked, draw, ellipse, ellipseMode, endContour, endShape, exp, fill, filter, floor, focused, frameCount, frameRate, fullScreen, fullscreen, green, height, hue, image, imageMode, key, keyCode, keyIsDown, keyIsPressed, keyPressed, keyReleased, keyTyped, lerp, lerpColor, line, loadFont, loadImage, loadPixels, loadShader, log, loop, mag, map, max, min, motion, motionGravity, mouseButton, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheel, mouseX, mouseY, noClip, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, pixelDensity, pixelHeight, pixelWidth, pixels, pmouseX, pmouseY, point, pop, popMatrix, popStyle, pow, printMatrix, push, pushMatrix, pushStyle, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, renderMode, requestImage, resetMatrix, resetShader, rotate, rotateX, rotateY, rotateZ, round, saturation, save, scale, setTitle, setup, shader, shape, shapeMode, shearX, shearY, sin, size, smooth, sq, sqrt, square, stroke, strokeCap, strokeJoin, strokeWeight, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textWidth, texture, textureMode, textureWrap, tint, touchEnded, touchMoved, touchStarted, touches, translate, triangle, updatePixels, vertex, width, windowHeight, windowMove, windowMoved, windowOrientation, windowResizable, windowResize, windowResized, windowWidth, windowX, windowY
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#1. RubySketch – Fun w/ Processing (iOS) Door: Noritaka Suzuki
#2. RubySketch – Fun w/ Processing (iOS) Door: Noritaka Suzuki

Wat is er nieuw?

  • Versie: 2.11
  • Bijgewerkt:
  • - Added "Font Size" menu
    - Added "Line Numbers" menu
    - Added SpriteWorld class
    - Added Vector#-@
    - Added functions
    - keyIsRepeat
    - loadShape()
    - Added methods to Shape class
    - stroke
    - setStroke
    - setStrokeWeight
    - setStrokeCap
    - setStrokeJoin
    - Added methods to Sprite class
    - keyPressed
    - keyReleased
    - keyTyped
    - key
    - keyCode
    - keyIsPressed
    - keyIsDown
    - keyIsRepeated
    - capture=
    - capturing?
    - sensor=
    - sensor?
    - gravity_scale
    - Updated Ruby version from 3.2.2 to 3.3.8
    - ellipse() can take 3 parameters
    - Rename the join type 'SQUARE' to 'BEVEL'
    - createSprite can take 'klass' parameter
    - Sprite#hide returns self
    - Fixed the issue where Sprite#contactEnd is not working
    - Fixed a bug in which the display magnification was fixed at 1x when the size specified by size() was different from the window size and the aspect ratio of both windows was the same
    - Fixed that circle() and ellipse() had half diameters

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