<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title><![CDATA[[-70%] Subverse (av Streembit Ltd) - (GOG Spill)]]></title>
<link>https://appagg.com/40494757/?hl=nb</link>
<atom:link href="https://appagg.com/rss/40494757/?hl=nb" rel="self" type="application/rss+xml" />
<description><![CDATA[Utvikler: (Streembit Ltd); Pris: ($11.99); Lister: (1 + 0); Poeng: (0 + 157); Versjon: (Windows)]]></description>
<language>nb</language>
<generator>AppAgg.com</generator>
<pubDate>Sat, 04 Apr 2026 04:35:01 GMT</pubDate>
<lastBuildDate>Sat, 04 Apr 2026 04:35:01 GMT</lastBuildDate>
<image>
<link>https://appagg.com/40494757/?hl=nb</link>
<url>https://appagg.com/i/apple-touch-icon.png</url>
<title><![CDATA[[-70%] Subverse (av Streembit Ltd) - (GOG Spill)]]></title>
</image>

<item>
<title><![CDATA[[-70%] Subverse – (GOG Spill)]]></title>
<guid isPermaLink="true">https://appagg.com/gog/actionandadventure/subverse-40494757.html?hl=nb</guid>
<link><![CDATA[https://appagg.com/gog/actionandadventure/subverse-40494757.html?hl=nb]]></link>
<category domain="https://appagg.com/gog/?hl=nb"><![CDATA[GOG Spill]]></category>
<category domain="https://appagg.com/gog/actionandadventure/?hl=nb"><![CDATA[Action og eventyr]]></category>
<description><![CDATA[

<b>Pris:</b>

  $39.99&nbsp;-&gt;&nbsp;


  $11.99






&nbsp;&nbsp;<br />
<b>Lister:</b>

  <a href="https://appagg.com/lists/rt40494757/?hl=nb">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>Poeng:</b>

  0

+ 157&nbsp;(3.8)
&nbsp;&nbsp;<br />
<b>Rangeringer:</b>

  0

&nbsp;&nbsp;<br />
<b>Kommentarer:</b>

  0

&nbsp;&nbsp;<br />
<b>Versjon:</b> Windows&nbsp;&nbsp;<br />
<b>Av:</b>
<a href="https://appagg.com/developer/streembit-ltd/?hl=nb">Streembit Ltd</a>
&nbsp;&nbsp;<br />
<b>Oppdatert:</b>
2026-04-04 04:35:01 UTC&nbsp;&nbsp;<br />

  <b>Utgivelsesdato:</b> 2024-11-15 04:34:50 UTC&nbsp;&nbsp;<br />

<b>Kategori:</b>
<a href="https://appagg.com/gog/?hl=nb">GOG Spill</a>
&rsaquo;
<a href="https://appagg.com/gog/actionandadventure/?hl=nb">Action og eventyr</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://images-2.gog-statics.com/d9d845c248d897abdfa6923b31d9c57bababf1b23c28b568f7ccc78313e8a35f_ggvgl_2x.jpg"
    alt="Subverse - Windows - (GOG)"
  />
</p>

  <b>Beskrivelse:</b>&nbsp;<br />
  NOW UPDATED TO VERSION 1.0 Welcome to Subverse: The science fiction roleplaying experience developed for the discerning adult by a team of filthy apex perverts. MORE SMUT THAN EVER No still CG bullshit here, it s all animated and it s all ...&nbsp;<br /><br />


  <b>Dette er nytt:</b>&nbsp;<br />
  Subverse 1.2.01 Changelog<br /><br />Outfits<br /><br />Outfits have arrived! All owners of the game will receive the following outfits for free:<br /><br />Bunny Outfit (Excludes DEMI, Celestina and Fow-chan)<br /><br />Butterfly Lingerie Outfit (Excludes Celestina and Fow-chan)<br /><br />Gothic Outfit (Excludes DEMI, Celestina and Fow-chan)<br /><br />Sweater Outfit (Excludes Celestina and Fow-chan)<br /><br />Additionally, more outfits! These are character-specific outfits and can only be worn by that specific character:<br /><br />Lily Apron Outfit<br /><br />Lily Boob Runner Outfit<br /><br />Lily Pilot Outfit<br /><br />Elaisha Club Outfit<br /><br />Sova Princess Outfit<br /><br />Fortune CyberSlut Outfit<br /><br />Blythe Solar Navy Uniform Outfit<br /><br />Tweaks<br /><br />Onboard Mary Celeste<br /><br />DEMI VO line now plays when entering the Engineering room if new Taron shop items are available.<br /><br />DEMI and Blythe have each received new “About Recent Events” chats after Fow-chan is recruited. Be sure to play them before starting the next mission.<br /><br />Audio<br /><br />Two new audiotapes for Taron have been added! Check out “Plug It In” and “Tamed” at the computer in the Captain’s Quarters.<br /><br />Additional Taron VO has been added to Sova Tape 2 and Elaisha Tape 4.<br /><br />Adjusted and added sound effects for older Pandora scenes (Lily’s Checkmate, Throated, Recruitment, DEMI’s Wrong Timeline, Ravenous, Overloaded, Sova’s Why Not)<br /><br />Additional VO has been added to the “Cultist” enemy type in Grid Combat.<br /><br />Added SFX to “Supreme Interspecies” Grid Combat mission.<br /><br />Bug Fixes<br /><br />Pandora<br /><br />Fixed Fortune Pandora scene “Slimy” where the tentacle disappeared for a few frames every time it looped.<br /><br />Outfits<br /><br />Fixed issue with DEMI Ascended, Teal and NeonGreen outfit missing FUTA penis material recolor.<br /><br />Dialogue Sections<br /><br />Fixed issue where Killi’s hair was not loading proper textures when using any other outfit other than the default one.<br /><br />Space Combat<br /><br />Fixed issue where enemy ships not moving on Unity Ambush Sova fight.<br /><br />Onboard Mary Celeste<br /><br />Eldritch Trials callout now hides after at least 1 wave is completed from the trials.<br /><br />Taron Shop now updates callout to display when new items are available going forward. Additionally, a bag icon is now visible when hovering over Engineering.<br /><br />Audio<br /><br />Fixed issue where Fow-chan VO audio would continue playing until finished when screen paused or during loading screen.<br /><br />Fixed issue where background music played during dialogue scenes would play at a very low volume if the player loaded a save game that starts a dialogue section. It would only resolve itself after boarding the Mary Celeste and other instances.<br /><br />Known Issues (Does not include all issues)<br /><br />UI<br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Navigation<br /><br />There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.<br /><br />Space Combat<br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Improve Gamepad Support.<br /><br />Grid Combat<br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /><br />Damage preview is not accurate in some cases.<br /><br />Pandora<br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max.<br /><br />Dialogue Sections<br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress.<br /><br />Audio<br /><br />Taron has 3 audiotapes that are not yet in the game.<br /><br />Outfits<br /><br />There are clipping issues in DIS and Pandora with the new outfits. These will be patched at a later date.<br /><br />Performance<br /><br />Reports of crashes during the dialogue sections of the game.<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.<br />Version 1.1.1 (March 28, 2025)<br /><br />Tweaks<br />UI <br /><br />When gifting items, the total number of a giftable item now displays on the top left corner of the item’s icon.<br /><br />Shortened Fow-chan’s description on the Squad UI.<br /> Grid Combat <br /><br />Capped max numerical preview text during damage or heal to 9999.<br /><br />Updated Fow-chan’s passive “Twisted Grip” description to match ability.<br /> Pandora <br /><br />During Fow-chan’s recruitment scene when playing quest, updated Replay Scene background to match the Recruitment Scene background. Previously there was a black background.<br /><br />Updated Fow-chan’s “The Reckoning” tag to Solo category.<br /><br />Bug Fixes<br />Grid Combat <br /><br />Fixed issue during Eldritch Trials where the wave number displayed on lower center UI read 00 when reaching wave 100.<br /><br />Fixed issue where Fow-chan was not gaining XP from random scenario missions in Grid Combat, was only working in the Eldritch Trials and Space Combat random scenarios.<br /><br />Fixed missing Fow-chan DEVA portraits when viewing character info and the character queue.<br /> UI <br /><br />Fixed text on the Credits button when on the main menu, it was displaying Exit.<br /><br />Fixed issue where Fow-chan’s carousel video was missing from the Main Menu.<br /><br />Expanded scrolling marquee when viewing the Audio Player. Some text was getting cut off.**<br /> Pandora <br /><br />Fixed issue with Ela’s scene Plug It where the lens flare was obstructing most of the screen when viewed with the NSuit outfit.<br /><br />Fixed requirements for Fow-chan’s scene “Vile Familiars”. The scene was missing mantic Itchy as a requirement.<br /> Gallery <br /><br />Fixed issue where Fow-chan’s hair was clipping through her arm when loading the pose “Diabolical Vanity”.<br /><br />Fixed issue where Gallery images that display on Captain’s computer are no longer visible when returning from taking another photo in the gallery. This will only update images going forward.<br /> Audio <br /><br />Fixed issue with track “Unassco” in the Jukebox not playing and instantly skipping to the next track.<br /><br />Known Issues (Does not include all issues)<br />UI <br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch.<br /> Navigation <br /><br />There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.<br /> Space Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Improved Gamepad Support.<br /> Grid Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /><br />Damage preview is not accurate in some cases.<br /> Pandora <br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max. Dialogue Sections<br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress. Audio<br /><br />Taron’s audiotapes are not yet in the game.<br /> Outfits <br /><br />There are clipping issues with the new outfits.<br /> Performance <br /><br />Reports of crashes during the dialogue sections of the game.<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.<br />Version 1.1.0 (March 14, 2025)<br /><br />Fow-chan Has Arrived<br /><br />Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.) Eldritch Trials “Endless Mode”<br /><br />After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.<br /><br />Nude DEMI<br /><br />Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron. Officer Uniform Outfits<br /><br />For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!<br />Pandora <br /><br />Lily received an additional scene.<br /><br />Fow-chan scenes are now unlockable.<br /> Visual Novel <br /><br />Several side quests earlier in the game have received new backgrounds during dialogue sections.<br /><br />Fixed issue with hologram during “Imminent Interspecies” section.<br /><br />Visual rework for “Mary Celeste on Ice“ section.<br /> Onboard Mary Celeste <br /><br />Reduced cooldown on VO banter when interacting with characters in the Gallery.<br /><br />New rewards for Fow-chan, such as pin-ups and audiotapes, can be unlocked and viewed in the Captain's Quarters computer <br /><br />Previous “About Recent Events” dialogues will be unavailable upon starting Fow-chan’s main quest.<br /><br /> Grid Combat <br /><br />A SFX now plays when clicking the defend button.<br /><br />Added extra SFX to Itchy’s Ultimate.<br /><br />Improved text alignment on the bottom center UI panel.<br /> Space Combat <br /><br />Speed and Extra Damage Pickups now display a more prominent visual effect when active around the ship.<br /> Navigation <br /><br />Fixed typo found on the Woop-Woop anomaly.<br /><br />Bug Fixes<br />Grid Combat <br /><br />Fixed issue related to DEVA mode upon deactivating, the characters secondary Ultimate would get removed.<br /><br />Fixed issue where the Imperium Shocktrooper’s helmet would render unintended visual effects.<br /> Space Combat <br /><br />Fixed issue where the secondary weapon on the F3N1X would no longer fire.<br /><br />Fixed issue with Pirate capital ship consistently backing away.<br /><br />Known Issues (Does not include all issues)<br />UI <br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch<br /><br />When gifting items, the items are stacked however there isn’t a number displayed to show quantity.<br /> Navigation <br /><br />There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.<br /> Space Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Improved Gamepad Support.<br /> Grid Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /><br />Damage preview is not accurate in some cases.<br /> Pandora <br /><br />Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit<br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max.<br /> Dialogue Sections <br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress.<br /> Gallery <br /><br />Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.<br /> Audio <br /><br />Taron’s audiotapes are not yet in the game.<br /> Outfits <br /><br />There are clipping issues with the new outfits.<br /> Achievements <br /><br />There are plans to add achievements.<br /> Performance <br /><br />Reports of crashes during the dialogue sections of the game. <br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.<br /><br />4K Videos are included in main build.<br /> Version 1.0.2(December 16, 2024)<br /><br />Space Combat<br />Blythe’s Attack <br /><br />Blythe’s attack received an overhaul in Space Combat. The attack now executes a series of swings by holding the secondary attack button down. It can be used during cruise mode and destroy incoming projectiles.<br /> Blythe’s Main Quest Mission <br /><br />The player’s ship now has some force applied to keep up with the scrolling movement.<br /><br />HP was adjusted on the door locks encountered.<br /><br />Energy pickups are now dispensed at door locks.<br /><br />When reaching the first two door locks, a health bar is now visible.<br /> Navigation <br /><br />Anomalies Yoggso and Alxaar have been updated to Space Combat events.<br /> UI <br /><br />The Skip Mission button has been renamed “Victory Protocol”.<br /><br />When activating “Victory Protocol”, a short visual/audio effect will play.<br /> Audio <br /><br />VO for DEMI now plays when a Mantic is created.<br /><br />VO for DEMI now plays during the event planet reward screen when an Augmentation is acquired.<br /><br />VO for DEMI now plays during the victory screen if an Augmentation or Mantic Catalyst is found.<br /><br />Two additional VO lines for DEMI now play during the Augmentation tutorial.<br /><br />Bug Fixes<br />Grid Combat <br /><br />Fixed issue where the game would crash if View Distance settings were set to medium or lower when activating DEVA mode.<br /><br />Fixed typo with Dromstik’s name during the Grid Combat tutorial.<br /> Space Combat <br /><br />Fixed issue when starting the second part of the last boss fight, the boss health bar would not display. This previously required restarting the mission to be visible.<br /> Onboard Mary Celeste <br /><br />Fixed issue where the Huntress exclusive gift “Primitive Trophy” was not providing XP.<br /> PANDORA <br /><br />Fixed issue where Taron’s sex toy was missing in her scene “Overflowing”.<br /><br />Fixed issue where DEMI’s scene “Jawed” had Huntress as a requirement when it shouldn’t.<br /> Audio <br /><br />Fixed issue with waifus item found VO was not playing during the victory screen at the end of a mission.<br /><br />Known Issues (Does not include all issues)<br />UI <br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch<br /><br />When gifting items, the items are stacked however there isn’t a number displayed to show quantity.<br /> Navigation <br /><br />There are 2 anomalies that are not accessible due to future updates, 1 in Dragon Nebula and 1 hidden in Hydra.<br /> Space Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Improve Gamepad Support.<br /> Grid Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /> Pandora <br /><br />Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit<br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max.<br /> Dialogue Sections <br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress.<br /> Gallery <br /><br />Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.<br /> Audio <br /><br />Taron’s audiotapes are not yet in the game.<br /> Performance <br /><br />Reports of crashes during the dialogue sections of the game.<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.<br /> Version 1.0.1(December 3, 2024) Grid Combat <br /><br />During the Prime Mega fight, the laser fence no longer deals damage after every character's turn.<br /><br />The second phase of the Azzorion fight was tweaked to be a little less challenging and for Taron to perform well regardless of the squad level.<br /> Space Combat <br /><br />Checkpoints were added to boss fights encountered earlier in the game that were missing them, a total of 3 missions.<br /> Navigation <br /><br />The anomaly Magmarra in the Kraken nebula has been updated to a Space Combat event.<br /><br />Onboard Mary Celeste<br />Taron’s Shop <br /><br />An exchange rate has been added when converting resources. Tooltips have been added when hovering the resources providing details on the exchange rate. No additional gas fees were added.<br /> Captain’s Computer <br /><br />A short tutorial now plays when viewing Captain’s Computer. Note: Existing playthroughs will encounter the tutorial when opening the UI.<br /> Dialogue Sections <br /><br />The background image option has been removed. With the update of additional camera angles to aid in storytelling, this feature is no longer viable.<br /> UI Pandora <br /><br />The aesthetic for locked/unlocked cards were updated to make it easier to see which scenes are available.<br /> Captain’s Computer <br /><br />Pinups are now the default active image category in captain’s computer.<br /><br />The audio player is now unfolded by default.<br /><br />Additional tooltips were added.<br /> Customization Wardrobe <br /><br />Tooltips now display when hovering outfits and hair selections. The text on the buttons was removed.<br /> Notifications <br /><br />Added missing short DEMI notification upon completing the main story. Note: This will play when loading the game if the player has completed the main story.<br /><br />Added missing warning prompts and notifications prior to initiating the final mission.<br /> Bug Fixes Outfits <br /><br />Fixed issue with DEMI’s “Ascended” undressed version showing “panties”.<br /><br />Fixed issue with DEMI’s “Code Red” outfit not rendering during dialogue sections.<br /> Navigation <br /><br />Fixed an issue where Navigation notifications would not trigger after a quest was completed if the player spoke to a character prior to going to navigation. This caused the prompts to show after another event in the game took place.<br /> Cinematics <br /><br />Fixed issue where the subtitles could exceed the window boundaries.<br /> Progression <br /><br />Fixed issue where combat performance could affect rewards by up to 10% (tech, bio, credits and XP). Going forward all missions will issue a standard amount regardless of performance. This was due to the previous ranking system.<br /> Archives <br /><br />Fixed issue where Chapter 5 dialogue sections did not have their own category.<br /> UI <br /><br />Fixed issue where the bounds on the Captain’s Computer carousel images surpassed the container which blocked the ability to click the Exit and Customization buttons.<br /><br />The icon for “Dawn of the Mantics” passive in Grid Combat was updated.<br /><br />When viewing Captain’s Computer, an issue was fixed causing the previous category image to show when selecting a category with no entries.<br /><br />Fixed issue with Hair and Outfit icons displaying low res textures.<br /><br />Various preview images for PANDORA have been corrected.<br /> Audio <br /><br />Fixed issue where opening the Credits and then returning to the Main Menu caused the music to stop playing.<br /><br />Known Issues (Does not include all issues)<br />UI <br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch<br /><br />When gifting items, the items are stacked however there isn’t a number displayed to show quantity.<br /> Navigation <br /><br />There are 4 anomalies that are not accessible due to future updates, 1 in Griffin Nebula, 2 in Dragon North and 1 hidden in Hydra.<br /> Space Combat <br /><br />During the last Space Combat boss fight, after the cinematic plays and the final stage begins, the boss has no health bar. Crashing the F3N1X and trying again should load the checkpoint with the health bar normally displaying, until a fix is made.<br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Pickups need to be more abundant during random scenarios.<br /><br />Improve Gamepad Support.<br /> Grid Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /> Pandora <br /><br />Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit<br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max.<br /> Dialogue Sections <br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress.<br /> Gallery <br /><br />Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.<br /> Audio <br /><br />Taron’s audiotapes are not yet in the game.<br /> Performance <br /><br />Reports of crashes during the dialogue sections of the game.<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try using Verify/Repair game files as this usually fixes the issue.<br /> Version 1.0.0.1(November 20, 2024) <br /><br />Fixed issue with pak file 30 causing fatal crash.<br /><br />May require unistalling and reinstalling Subverse for pak file to update. Make sure to click Verify/Repair in case any pak files from downloading the game are affected.<br />Version 0.9.0 DEVOTION QUEST UPDATE (3/29/24) New Features<br /><br />DEVOTION QUESTSThe remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.<br /><br />DEVOTION QUEST – TARONHelp Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.<br /><br />DEVOTION QUEST – SOVAHelp Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…<br /><br />DEVOTION QUEST – HUNTRESSReclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.<br /><br />DEVOTION QUEST – ELAISHAAssist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.<br /><br />DEVOTION QUEST – BLYTHEGo on a wild acid trip with General Blythe herself, and relive the history of the Solars.<br />Tweaks<br /><br />Tweaked visual aesthetic of the F3N1X primary weapon for readability.<br />Bug Fixes<br /><br />Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played.<br />Optimizations<br /><br />Low textures loading during F3N1X cockpit in-game cutscenes.<br />Known Issues (Does not include all issues)<br /><br />These issues are known and we will strive to fix them for the 1.0 release<br /><br />Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.<br /><br />Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.<br /><br />Some instances of speech bubble VO still playing during the end mission screen.<br /><br />Not all anomalies in Navigation update visually after a specific event takes place. WIP.<br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.<br /><br />Some characters' animation pose transitions are not in place yet during dialogue sections for this release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters. Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /><br />Completion percentage counters in Navigation are a WIP and may have some inconsistencies.<br /> Notes<br /><br />Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.<br />Version 1.0.1 Grid Combat <br /><br />During the Prime Mega fight, the laser fence no longer deals damage after every character's turn.<br /><br />The second phase of the Azzorion fight was tweaked to be a little less challenging and for Taron to perform well regardless of the squad level.<br /> Space Combat <br /><br />Checkpoints were added to boss fights encountered earlier in the game that were missing them, a total of 3 missions.<br /> Navigation <br /><br />The anomaly Magmarra in the Kraken nebula has been updated to a Space Combat event.<br /><br />Onboard Mary Celeste<br />Taron’s Shop <br /><br />An exchange rate has been added when converting resources. Tooltips have been added when hovering the resources providing details on the exchange rate. No additional gas fees were added.<br /> Captain’s Computer <br /><br />A short tutorial now plays when viewing Captain’s Computer. Note: Existing playthroughs will encounter the tutorial when opening the UI.<br /> Dialogue Sections <br /><br />The background image option has been removed. With the update of additional camera angles to aid in storytelling, this feature is no longer viable.<br /> UI Pandora <br /><br />The aesthetic for locked/unlocked cards were updated to make it easier to see which scenes are available.<br /> Captain’s Computer <br /><br />Pinups are now the default active image category in captain’s computer.<br /><br />The audio player is now unfolded by default.<br /><br />Additional tooltips were added.<br /> Customization Wardrobe <br /><br />Tooltips now display when hovering outfits and hair selections. The text on the buttons was removed.<br /> Notifications <br /><br />Added missing short DEMI notification upon completing the main story. Note: This will play when loading the game if the player has completed the main story.<br /><br />Added missing warning prompts and notifications prior to initiating the final mission.<br /> Bug Fixes Outfits <br /><br />Fixed issue with DEMI’s “Ascended” undressed version showing “panties”.<br /><br />Fixed issue with DEMI’s “Code Red” outfit not rendering during dialogue sections.<br /> Navigation <br /><br />Fixed an issue where Navigation notifications would not trigger after a quest was completed if the player spoke to a character prior to going to navigation. This caused the prompts to show after another event in the game took place.<br /> Cinematics <br /><br />Fixed issue where the subtitles could exceed the window boundaries.<br /> Progression <br /><br />Fixed issue where combat performance could affect rewards by up to 10% (tech, bio, credits and XP). Going forward all missions will issue a standard amount regardless of performance. This was due to the previous ranking system.<br /> Archives <br /><br />Fixed issue where Chapter 5 dialogue sections did not have their own category.<br /> UI <br /><br />Fixed issue where the bounds on the Captain’s Computer carousel images surpassed the container which blocked the ability to click the Exit and Customization buttons.<br /><br />The icon for “Dawn of the Mantics” passive in Grid Combat was updated.<br /><br />When viewing Captain’s Computer, an issue was fixed causing the previous category image to show when selecting a category with no entries.<br /><br />Fixed issue with Hair and Outfit icons displaying low res textures.<br /><br />Various preview images for PANDORA have been corrected.<br /> Audio <br /><br />Fixed issue where opening the Credits and then returning to the Main Menu caused the music to stop playing.<br /><br />Known Issues (Does not include all issues)<br />UI <br /><br />Some UI elements are currently loading at low resolution.<br /><br />Some SFX on buttons are missing.<br /><br />Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch<br /><br />When gifting items, the items are stacked however there isn’t a number displayed to show quantity.<br /> Navigation <br /><br />There are 4 anomalies that are not accessible due to future updates, 1 in Griffin Nebula, 2 in Dragon North and 1 hidden in Hydra.<br /> Space Combat <br /><br />During the last Space Combat boss fight, after the cinematic plays and the final stage begins, the boss has no health bar. Crashing the F3N1X and trying again should load the checkpoint with the health bar normally displaying, until a fix is made.<br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Pickups need to be more abundant during random scenarios.<br /><br />Improve Gamepad Support.<br /> Grid Combat <br /><br />Some boss fights may still need tuning based on sponginess and player feedback.<br /><br />Blythe’s “W” attack will receive a VFX overhaul.<br /> Pandora <br /><br />Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit<br /><br />The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.<br /><br />Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.<br /><br />Some lighting issues persist on certain Pandora scenes at settings lower than the max.<br /> Dialogue Sections <br /><br />A few visual novel scenes still need additional revamping.<br /><br />Erark’s hologram cuts off at the elbows.<br /><br />Some physics issues persist on characters like Celestina and Huntress.<br /> Gallery <br /><br />Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.<br /> Audio <br /><br />Taron’s audiotapes are not yet in the game.<br /> Performance <br /><br />Reports of crashes during the dialogue sections of the game.<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.<br /><br />NOTES<br /><br />If you encounter pak file decompression related crashes try using Verify/Repair game files as this usually fixes the issue.<br /> Version 1.0.0.1 <br /><br />Fixed issue with pak file 30 causing fatal crash.<br /><br />May require unistalling and reinstalling Subverse for pak file to update. Make sure to click Verify/Repair in case any pak files from downloading the game are affected.<br />Version 0.9.0 DEVOTION QUEST UPDATE (3/29/24) New Features<br /><br />DEVOTION QUESTSThe remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.<br /><br />DEVOTION QUEST – TARONHelp Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.<br /><br />DEVOTION QUEST – SOVAHelp Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…<br /><br />DEVOTION QUEST – HUNTRESSReclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.<br /><br />DEVOTION QUEST – ELAISHAAssist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.<br /><br />DEVOTION QUEST – BLYTHEGo on a wild acid trip with General Blythe herself, and relive the history of the Solars.<br />Tweaks<br /><br />Tweaked visual aesthetic of the F3N1X primary weapon for readability.<br />Bug Fixes<br /><br />Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played.<br />Optimizations<br /><br />Low textures loading during F3N1X cockpit in-game cutscenes.<br />Known Issues (Does not include all issues)<br /><br />These issues are known and we will strive to fix them for the 1.0 release<br /><br />Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.<br /><br />Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.<br /><br />Some instances of speech bubble VO still playing during the end mission screen.<br /><br />Not all anomalies in Navigation update visually after a specific event takes place. WIP.<br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.<br /><br />Some characters' animation pose transitions are not in place yet during dialogue sections for this release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters. Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /><br />Completion percentage counters in Navigation are a WIP and may have some inconsistencies.<br /> Notes<br /><br />Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.<br />Version 0.8.2 DEVOTION QUEST UPDATE (9/27/23)New Features<br /><br />DEVOTION QUEST – DEMIThe first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.<br /><br />DEVOTION QUEST – LILYIf your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest. NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0<br />Bug Fixes <br /><br />Fixed issue where the anomaly Aelfric would get stuck on the loading screen.<br /><br />Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.<br /> Known Issues (Does not include all issues) <br /><br />Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.<br /><br />VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.<br /><br />Some instances of speech bubble VO still playing during the end mission screen.<br /><br />Not all anomalies in Navigation update visually after a specific event takes place. WIP.<br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.<br /><br />Some characters' animation pose transitions are not in place yet during dialogue sections for this release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters.<br /><br />Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /><br />Completion percentage counters in Navigation are a WIP and may have some inconsistencies.<br />Version 0.8.0 STORY UPDATE (7/3/23)New Features<br /><br />NEW WAIFU – BLYTHEHelp Blythe out of a pickle and she may repay you in her own way.<br /><br />NEW BLYTHE NSFW SCENESThe Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!<br /><br />NEW SIDEQUESTThree new side quests have been added to the game.<br /><br />NEW ONBOARD DIALOGUESAll your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!<br />Tweaks and Improvements <br /><br />Glitch line on top of Entering Screen (Pandora and Gallery) fixed.<br /><br />Reduced Raenos Mercenary’s initiative in Grid Combat.<br /><br />Yahgot’s anti-stun passive now working in Grid Combat.<br /><br />Yahgot now has skill icons in Grid Combat.<br /><br />Added a UI SFX when the alert speech bubble pops up on screen. Bug Fixes<br /><br />Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.<br /><br />Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.<br /><br />Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste. Known Issues (Does not include all issues)<br /><br />VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.<br /><br />Some instances of speech bubble VO still playing during the end mission screen.<br /><br />Not all anomalies in Navigation update visually after a specific event takes place. WIP.<br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.<br /><br />Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters.<br /><br />Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /><br />Completion percentage counters in Navigation are a WIP and may have some inconsistencies. Notes<br /><br />Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.<br />Version 0.7.0 STORY UPDATE (3/27/23)New Features<br /><br />NEW WAIFU – HUNTRESSFace off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious!<br /><br />NEW HUNTRESS NSFW SCENESThe Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!<br /><br />NEW MANTICS - FUCKENSTEINThe big fella is finally here! Research and develop this brutish tank at your own peril!<br /><br />NEW SIDEQUESTA new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein.<br /><br />NEW ONBOARD DIALOGUESAll your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!<br />Tweaks and Improvements <br /><br />Removed the DEVA skills icon from the characters panel.<br /><br />Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.<br /><br />Locker room UI now hides unrecruited units name and description. Bug Fixes<br /><br />Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.<br /><br />Fixed issue where Huntress could counterattack infinitely causing a soft lock.<br /><br />Fixed issue where a random point light could be seen near characters on map in Grid Combat.<br /><br />Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.<br /><br />Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.<br /><br />Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.<br /><br />Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.<br /><br />Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission. Known Issues (Does not include all issues)<br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.<br /><br />Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters.<br /><br />Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /><br />Completion percentage counters in Navigation are a WIP and may have some inconsistencies. Notes<br /><br />No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.<br /><br />Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.<br />Version 0.6.0 STORY UPDATE (12/19/22)New Features<br /><br />NEW WAIFU – FORTUNEThe enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!<br /><br />NEW FORTUNE NSFW SCENESThe Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!<br /><br />NEW NEBULA – GRIFFINAll of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.<br /><br />NEW MANTICS - ITCHY & CICALOTwo additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.<br /><br />NEW FACTION – THE REQUITALGeneral Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.<br /><br />NEW SIDEQUESTSHelp even more wacky characters in the Griffin nebula with various sidequests.<br /><br />NEW ONBOARD DIALOGUESAll your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.<br />Tweaks and Improvements <br /><br />Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).<br /><br />Optimizations to PANDORA scenes.<br /><br />The PANDORA cards scroll-box now resets to the top when switching between characters.<br /><br />Reduced emissive brightness on Scoundrel faction ships in Space Combat.<br /><br />Improvements to DEVA mode logic and balance.<br /><br />Grid combat balancing changes.<br /><br />Health packs now scale with selected character progression in Grid Combat.<br /><br />Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.<br /><br />Imperium unit Golem now has the mechanical trait.<br /><br />Scoundrel unit Artillery Drone now has the mechanical trait.<br /><br />Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.<br /><br />Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.<br /><br />Gallery physics improvements.<br /> Bug Fixes <br /><br />Fixed issue where pausing the game and resuming during Sova's drinking minigame would make the mouse cursor disappear.<br /><br />Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.<br /><br />Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn't, causing them to be placed on the next tile invisible in Grid Combat.<br /><br />Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.<br /><br />Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.<br /><br />Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.<br /><br />Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.<br /><br />Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.<br /><br />Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.<br /><br />Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.<br /><br />Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.<br /><br />Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.<br /> Known Issues (Does not include all issues) <br /><br />Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release. Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.<br /><br />If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.<br /><br />Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.<br /><br />Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.<br /><br />Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.<br /><br />Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).<br /><br />Character upgrades based on level are not fully implemented for all characters.<br /><br />While Fortune is in DEVA mode, the icons clip into the border.<br /><br />Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.<br /><br />Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).<br /><br />Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.<br /><br />Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.<br /><br />Low texture resolution rendering for some users during dialogue sequences throughout the game.<br /><br />Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.<br /><br />Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.<br /><br />Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.<br /><br />Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.<br /><br />Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.<br /><br />On rare occasions, an unintentional song plays during some areas of the game.<br /><br />On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.<br /><br />Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.<br /><br />Reports of performance issues on some Space Combat random scenario maps.<br /><br />Animation in You’re Mine Now scene needs finalizing.<br /><br />Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.<br /> Notes <br /><br />More groundwork has been laid for the eventual implementation of the Devotion system<br /><br />Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.<br />Version 0.5.0 STORY UPDATE (7/29/22)New Features<br /><br />CONCLUSION OF THE SOVA ARCSova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.<br /><br />NEW SOVA NSFW SCENESNew scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.<br /><br />NEW NEBULA – YETIAll of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.<br /><br />NEW UI ADDITIONSMore of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.<br /><br />NEW EQUIPPABLES SYSTEMWe are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!<br /><br />DEVA MODE FOR REST OF CREW DEVAform should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.<br /><br />NEW MANTICS - PERVEDILLO & LAMARSETwo additional mantics have been added for players to discover and recruit to the team.<br /><br />MORE MUSIC TRACKSA few new songs have been added to Grid Combat gameplay.<br />Tweaks <br /><br />Improvements to the lip flap system during dialogue sequences.<br /><br />Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.<br /><br />Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.<br /><br />Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.<br /><br />Added character level visibility on the character selection screen during Grid/Space Combat.<br /><br />Reduced the amount of asteroids in Huntress Fight 2 second phase.<br /><br />Added wave data to random scenarios in Space Combat.<br /><br />Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/gog/actionandadventure/subverse-40494757.html?hl=nb"><b>Subverse</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />

]]></description>
<pubDate>Sat, 04 Apr 2026 04:35:01 GMT</pubDate>
</item>

</channel>
</rss>
