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<title><![CDATA[Punkte: Acceleroto - (Entwickler)]]></title>
<link>https://appagg.com/developer/acceleroto/points/?hl=de</link>
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<description><![CDATA[Punkte: Acceleroto - (Entwickler)]]></description>
<language>de</language>
<generator>AppAgg.com</generator>
<pubDate>Fri, 09 May 2025 16:17:49 GMT</pubDate>
<lastBuildDate>Fri, 09 May 2025 16:17:49 GMT</lastBuildDate>
<image>
<link>https://appagg.com/developer/acceleroto/points/?hl=de</link>
<url>https://appagg.com/i/apple-touch-icon.png</url>
<title><![CDATA[Punkte: Acceleroto - (Entwickler)]]></title>
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<item>
<title><![CDATA[+1 Punkt - (von: shopman) - Unpossible (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:793976]]></guid>
<link><![CDATA[https://appagg.com/points/rt9405688/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/action/?hl=de"><![CDATA[Action]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/122482/?hl=de">shopman</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2025-05-09 16:17:49 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $1.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt9405688/?hl=de">3</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt9405688/?hl=de">5</a>

+ 907&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  4 (<a href="https://appagg.com/votes/rt9405688/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.3&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2025-04-19 09:09:55 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2014-04-17 07:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/action/?hl=de">Action</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/79/b6/0e/79b60e71-5c2c-178f-7401-882432a7ba77/pr_source.png/950x950bb.png"
    alt="Unpossible - 1.3 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  ULTRA UNPOSSIBLE UPDATE!!<br />- Improved a shiny graphics shader to look better and clean some cobwebs.<br />- Cut loose some old explosion effect code that was being fussy.<br />- Player camera tweaks.<br />- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.<br />- Fine tooth combed the controls popup to make sure it pops up and controls the controls.<br />- Kicked the Last Game slider menu thing to be in the right place on iPads.<br />- Removed the game engine analytics.<br />- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.<br />- Wiped some In App Purchase code since we’re not here for that.<br />- Hunted/found some unhelpful debug logging.<br />- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.<br />- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.<br />- Reworked the splash screen logic to...look exactly the same as it previously was.<br />- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!<br />- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.<br />- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!<br />- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!<br />- Brought the pool manager spawn/despawn/respawn code into the now.<br />- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.<br />- Updated all the GameCenter handling code.<br />- Updated all the iCloud game save code.<br />- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??<br />- Cut out some friend debug info rambling log stuff.<br />- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.<br />- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.<br />- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.<br />- Fixed some weird artifacts that sometimes got left by the player unalive explosion.<br />- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.<br />- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)<br />- Removed Flurry Analytics. Ba-bye.<br />- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.<br />- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.<br />- Turned off the news banner thing. You see enough news anyway.<br />- Added arrow key controls in case you're playing this on macOS.<br /><br />Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/action/unpossible-9405688.html?hl=de"><b>Unpossible</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Fri, 09 May 2025 16:17:49 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Kamil) - Unpossible (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:782768]]></guid>
<link><![CDATA[https://appagg.com/points/rt9405688/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/action/?hl=de"><![CDATA[Action]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/288899/?hl=de">Kamil</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2025-04-21 20:35:26 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $1.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt9405688/?hl=de">3</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt9405688/?hl=de">5</a>

+ 907&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  4 (<a href="https://appagg.com/votes/rt9405688/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.3&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2025-04-19 09:09:55 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2014-04-17 07:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/action/?hl=de">Action</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/79/b6/0e/79b60e71-5c2c-178f-7401-882432a7ba77/pr_source.png/950x950bb.png"
    alt="Unpossible - 1.3 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  ULTRA UNPOSSIBLE UPDATE!!<br />- Improved a shiny graphics shader to look better and clean some cobwebs.<br />- Cut loose some old explosion effect code that was being fussy.<br />- Player camera tweaks.<br />- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.<br />- Fine tooth combed the controls popup to make sure it pops up and controls the controls.<br />- Kicked the Last Game slider menu thing to be in the right place on iPads.<br />- Removed the game engine analytics.<br />- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.<br />- Wiped some In App Purchase code since we’re not here for that.<br />- Hunted/found some unhelpful debug logging.<br />- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.<br />- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.<br />- Reworked the splash screen logic to...look exactly the same as it previously was.<br />- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!<br />- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.<br />- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!<br />- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!<br />- Brought the pool manager spawn/despawn/respawn code into the now.<br />- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.<br />- Updated all the GameCenter handling code.<br />- Updated all the iCloud game save code.<br />- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??<br />- Cut out some friend debug info rambling log stuff.<br />- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.<br />- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.<br />- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.<br />- Fixed some weird artifacts that sometimes got left by the player unalive explosion.<br />- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.<br />- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)<br />- Removed Flurry Analytics. Ba-bye.<br />- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.<br />- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.<br />- Turned off the news banner thing. You see enough news anyway.<br />- Added arrow key controls in case you're playing this on macOS.<br /><br />Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/action/unpossible-9405688.html?hl=de"><b>Unpossible</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Mon, 21 Apr 2025 20:35:26 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Fewling Deroxand) - Unpossible (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:781804]]></guid>
<link><![CDATA[https://appagg.com/points/rt9405688/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/action/?hl=de"><![CDATA[Action]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/630134/?hl=de">Fewling Deroxand</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2025-04-20 05:07:49 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $1.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt9405688/?hl=de">3</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt9405688/?hl=de">5</a>

+ 907&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  4 (<a href="https://appagg.com/votes/rt9405688/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.3&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2025-04-19 09:09:55 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2014-04-17 07:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/action/?hl=de">Action</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/79/b6/0e/79b60e71-5c2c-178f-7401-882432a7ba77/pr_source.png/950x950bb.png"
    alt="Unpossible - 1.3 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  ULTRA UNPOSSIBLE UPDATE!!<br />- Improved a shiny graphics shader to look better and clean some cobwebs.<br />- Cut loose some old explosion effect code that was being fussy.<br />- Player camera tweaks.<br />- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.<br />- Fine tooth combed the controls popup to make sure it pops up and controls the controls.<br />- Kicked the Last Game slider menu thing to be in the right place on iPads.<br />- Removed the game engine analytics.<br />- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.<br />- Wiped some In App Purchase code since we’re not here for that.<br />- Hunted/found some unhelpful debug logging.<br />- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.<br />- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.<br />- Reworked the splash screen logic to...look exactly the same as it previously was.<br />- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!<br />- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.<br />- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!<br />- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!<br />- Brought the pool manager spawn/despawn/respawn code into the now.<br />- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.<br />- Updated all the GameCenter handling code.<br />- Updated all the iCloud game save code.<br />- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??<br />- Cut out some friend debug info rambling log stuff.<br />- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.<br />- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.<br />- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.<br />- Fixed some weird artifacts that sometimes got left by the player unalive explosion.<br />- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.<br />- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)<br />- Removed Flurry Analytics. Ba-bye.<br />- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.<br />- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.<br />- Turned off the news banner thing. You see enough news anyway.<br />- Added arrow key controls in case you're playing this on macOS.<br /><br />Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/action/unpossible-9405688.html?hl=de"><b>Unpossible</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Sun, 20 Apr 2025 05:07:49 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Teekei) - Unpossible (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:781803]]></guid>
<link><![CDATA[https://appagg.com/points/rt9405688/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/action/?hl=de"><![CDATA[Action]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/620075/?hl=de">Teekei</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2025-04-20 05:01:17 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $1.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt9405688/?hl=de">3</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt9405688/?hl=de">5</a>

+ 907&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  4 (<a href="https://appagg.com/votes/rt9405688/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.3&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2025-04-19 09:09:55 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2014-04-17 07:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/action/?hl=de">Action</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/79/b6/0e/79b60e71-5c2c-178f-7401-882432a7ba77/pr_source.png/950x950bb.png"
    alt="Unpossible - 1.3 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  ULTRA UNPOSSIBLE UPDATE!!<br />- Improved a shiny graphics shader to look better and clean some cobwebs.<br />- Cut loose some old explosion effect code that was being fussy.<br />- Player camera tweaks.<br />- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.<br />- Fine tooth combed the controls popup to make sure it pops up and controls the controls.<br />- Kicked the Last Game slider menu thing to be in the right place on iPads.<br />- Removed the game engine analytics.<br />- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.<br />- Wiped some In App Purchase code since we’re not here for that.<br />- Hunted/found some unhelpful debug logging.<br />- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.<br />- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.<br />- Reworked the splash screen logic to...look exactly the same as it previously was.<br />- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!<br />- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.<br />- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!<br />- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!<br />- Brought the pool manager spawn/despawn/respawn code into the now.<br />- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.<br />- Updated all the GameCenter handling code.<br />- Updated all the iCloud game save code.<br />- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??<br />- Cut out some friend debug info rambling log stuff.<br />- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.<br />- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.<br />- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.<br />- Fixed some weird artifacts that sometimes got left by the player unalive explosion.<br />- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.<br />- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)<br />- Removed Flurry Analytics. Ba-bye.<br />- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.<br />- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.<br />- Turned off the news banner thing. You see enough news anyway.<br />- Added arrow key controls in case you're playing this on macOS.<br /><br />Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/action/unpossible-9405688.html?hl=de"><b>Unpossible</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Sun, 20 Apr 2025 05:01:17 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Daniel Sayer) - Invasion Strike - Retro Shooter of Justice (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:169384]]></guid>
<link><![CDATA[https://appagg.com/points/rt5062138/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/simulation/?hl=de"><![CDATA[Simulation]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/150271/?hl=de">Daniel Sayer</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2022-02-03 21:07:49 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  Kostenlos






&nbsp;&nbsp;<br />
<b>Listen:</b>

  0

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt5062138/?hl=de">1</a>

+ 14&nbsp;(3.9)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  0

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.6&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2017-08-01 09:00:53 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2013-01-24 08:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/simulation/?hl=de">Simulation</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple118/v4/a8/5c/9d/a85c9d9a-25b7-02cc-7699-711d42c4dd6a/pr_source.png/950x950bb.png"
    alt="Invasion Strike - Retro Shooter of Justice - 1.6 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Play Invasion Strike for free! From the developer of the #1 smash hit game Air Hockey, is the newest action space shooter on the planet! Check out these awesome features: - Anyone can ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  - New & tougher enemies!<br />- 64 bits of goodness<br />- Fixed music<br />- Fixed menu glitches<br />- Updated Game Center integration<br />- Updated iCade integration<br />- Fixed ad problems<br /> <br />Thanks to everyone for playing!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/simulation/invasion-strike-retro-shooter-of-justice-5062138.html?hl=de"><b>Invasion Strike - Retro Shooter of Justice</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Thu, 03 Feb 2022 21:07:49 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Yomi Kastriro) - Air Hockey Gold (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:104264]]></guid>
<link><![CDATA[https://appagg.com/points/rt661627/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/family/?hl=de"><![CDATA[Familie]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/147262/?hl=de">Yomi Kastriro</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2021-02-28 23:02:14 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  Kostenlos






&nbsp;&nbsp;<br />
<b>Listen:</b>

  0

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt661627/?hl=de">1</a>

+ 3,033&nbsp;(4.5)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  3 (<a href="https://appagg.com/votes/rt661627/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.22.0&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2020-04-26 23:52:03 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2010-03-12 07:42:26 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/family/?hl=de">Familie</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple123/v4/ae/0c/f8/ae0cf886-2ed6-2c46-7906-9c2798f92cda/pr_source.jpg/950x950bb.jpg"
    alt="Air Hockey Gold - 1.22.0 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Thanks to the millions of Air Hockey players around the world! Air Hockey Gold is CNET's #1 of the 15 Best Free iPad Games! #1 free game for the iPad - Tech Radar. One of the top 10 ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  Thanks to all of you for over 12 million downloads! Here's we did in this udpate:<br />• Fixed dock & gesture interaction problem on the iPad Pro. The iPhone fix for this is still in work. We know. Sorry. Air Hockey was one of the first games out in the App Store back in 2008 and keeping it going with the latest phones can sometimes be a little &quot;fun.&quot;<br />• One of our ad network partners uses ads that display via html and there's an operating system bug that kept those from obeying the mute switch. The html ads from that partner now play muted by default...so you won't disturb your partner while they sleep. Well, that is, unless you yell &quot;hooray!&quot; when you win a game.<br />• Removed the old ad mediation framework, since, well, that company shut down the service.<br />• Fixed a few issues with the menu system on the iPhone version of the game<br />• Puttered around in the code while I was self-isolating...tweaked some knobs & cleaned up some stuff.<br /><br />Thanks again for being an awesome player of Air Hockey!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/family/air-hockey-gold-661627.html?hl=de"><b>Air Hockey Gold</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Sun, 28 Feb 2021 23:02:14 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Dragon) - Unpossible (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:33673]]></guid>
<link><![CDATA[https://appagg.com/points/rt9405688/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/action/?hl=de"><![CDATA[Action]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/132064/?hl=de">Dragon</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2020-03-29 13:07:55 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $1.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt9405688/?hl=de">3</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt9405688/?hl=de">5</a>

+ 907&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  4 (<a href="https://appagg.com/votes/rt9405688/?hl=de">1</a>)

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.3&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2025-04-19 09:09:55 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2014-04-17 07:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/action/?hl=de">Action</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple211/v4/79/b6/0e/79b60e71-5c2c-178f-7401-882432a7ba77/pr_source.png/950x950bb.png"
    alt="Unpossible - 1.3 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. ...&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  ULTRA UNPOSSIBLE UPDATE!!<br />- Improved a shiny graphics shader to look better and clean some cobwebs.<br />- Cut loose some old explosion effect code that was being fussy.<br />- Player camera tweaks.<br />- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.<br />- Fine tooth combed the controls popup to make sure it pops up and controls the controls.<br />- Kicked the Last Game slider menu thing to be in the right place on iPads.<br />- Removed the game engine analytics.<br />- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.<br />- Wiped some In App Purchase code since we’re not here for that.<br />- Hunted/found some unhelpful debug logging.<br />- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.<br />- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.<br />- Reworked the splash screen logic to...look exactly the same as it previously was.<br />- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!<br />- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.<br />- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!<br />- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!<br />- Brought the pool manager spawn/despawn/respawn code into the now.<br />- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.<br />- Updated all the GameCenter handling code.<br />- Updated all the iCloud game save code.<br />- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??<br />- Cut out some friend debug info rambling log stuff.<br />- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.<br />- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.<br />- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.<br />- Fixed some weird artifacts that sometimes got left by the player unalive explosion.<br />- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.<br />- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)<br />- Removed Flurry Analytics. Ba-bye.<br />- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.<br />- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.<br />- Turned off the news banner thing. You see enough news anyway.<br />- Added arrow key controls in case you're playing this on macOS.<br /><br />Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/action/unpossible-9405688.html?hl=de"><b>Unpossible</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Sun, 29 Mar 2020 13:07:55 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 Punkt - (von: Dragon) - Air Hockey (iOS Spiele)]]></title>
<guid isPermaLink="false"><![CDATA[points:33444]]></guid>
<link><![CDATA[https://appagg.com/points/rt3497737/?hl=de]]></link>
<category domain="https://appagg.com/ios-games/?hl=de"><![CDATA[iOS Spiele]]></category>
<category domain="https://appagg.com/ios-games/family/?hl=de"><![CDATA[Familie]]></category>
<description><![CDATA[<b>Aktion:</b> +1 Punkt&nbsp;&nbsp;<br />
<b>Nutzer:</b> <a href="https://appagg.com/users/132064/?hl=de">Dragon</a>&nbsp;&nbsp;<br />
<b>Hinzugefügt:</b> 2020-03-28 03:30:34 UTC&nbsp;&nbsp;<br />



<br />
<b>Preis:</b>


  $0.99






&nbsp;&nbsp;<br />
<b>Listen:</b>

  <a href="https://appagg.com/lists/rt3497737/?hl=de">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>Punkte:</b>

  <a href="https://appagg.com/points/rt3497737/?hl=de">1</a>

+ 270&nbsp;(4.6)
&nbsp;&nbsp;<br />
<b>Klassifizierungen:</b>

  0

&nbsp;&nbsp;<br />
<b>Kommentare:</b>

  0

&nbsp;&nbsp;<br />
<b>Version:</b> 1.21.2&nbsp;&nbsp;<br />
<b>Von:</b>
<a href="https://appagg.com/developer/acceleroto/?hl=de">Acceleroto</a>
&nbsp;&nbsp;<br />
<b>Aktualisiert:</b>
2019-02-12 08:00:00 UTC&nbsp;&nbsp;<br />

  <b>Veröffentlichungsdatum:</b> 2019-02-12 08:00:00 UTC&nbsp;&nbsp;<br />

<b>Kategorie:</b>
<a href="https://appagg.com/ios-games/?hl=de">iOS Spiele</a>
&rsaquo;
<a href="https://appagg.com/ios-games/family/?hl=de">Familie</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://is1-ssl.mzstatic.com/image/thumb/Purple128/v4/38/f2/3e/38f23e15-7b3a-ce63-3549-c9b13864f71a/mzl.fzoarqbj.jpg/950x950bb.jpg"
    alt="Air Hockey - 1.21.2 - (iOS)"
  />
</p>

  <b>Beschreibung:</b>&nbsp;<br />
  As seen on Supernatural and several other TV shows. &quot;Air Hockey from Acceleroto is the best&quot; - Macworld. My favorite application...it is so awesome&quot; - Patrick Norton, Revision3 &quot;I like&nbsp;<br /><br />


  <b>Neue Funktionen:</b>&nbsp;<br />
  It's Air Hockey's 10 year anniversary!! Millions of thanks to our millions of players! Here's what's new in versions 1.21 - 1.21.2:<br />- iPhone X support. This adds a new Air Hockey table size to fill the iPhone X's screen. It looks awesome! The new aspect ratio of the iPhone also means that wireless multiplayer games on the iPhone X will no longer work with iPhones other than the iPhone X.<br />- Added &quot;Play Again&quot; button on the iPhone build so that you don't have to go through the menu again after playing a game.<br />- GDPR update<br />- Fixed a problem that could cause a crash on startup for devices running iOS 9.<br />- Fixed a menu bug that caused some players' games to not start properly after upgrading.&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/ios-games/family/air-hockey-3497737.html?hl=de"><b>Air Hockey</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Sat, 28 Mar 2020 03:30:34 GMT</pubDate>
</item>

</channel>
</rss>
