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<title><![CDATA[點數: COWCAT - (開發人員)]]></title>
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<description><![CDATA[點數: COWCAT - (開發人員)]]></description>
<language>zh-tw</language>
<generator>AppAgg.com</generator>
<pubDate>Thu, 23 Apr 2026 18:29:43 GMT</pubDate>
<lastBuildDate>Thu, 23 Apr 2026 18:29:43 GMT</lastBuildDate>
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<title><![CDATA[點數: COWCAT - (開發人員)]]></title>
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<item>
<title><![CDATA[+1 點數 - (由: Simon Chan) - BROK the InvestiGator - Prologue (Steam 遊戲)]]></title>
<guid isPermaLink="false"><![CDATA[points:1279534]]></guid>
<link><![CDATA[https://appagg.com/points/rt35450750/?hl=zh-tw]]></link>
<category domain="https://appagg.com/steam/?hl=zh-tw"><![CDATA[Steam 遊戲]]></category>
<category domain="https://appagg.com/steam/actionandadventure/?hl=zh-tw"><![CDATA[動作與冒險]]></category>
<description><![CDATA[<b>操作:</b> +1 點數&nbsp;&nbsp;<br />
<b>用戶:</b> <a href="https://appagg.com/users/112493/?hl=zh-tw">Simon Chan</a>&nbsp;&nbsp;<br />
<b>加入時間:</b> 2026-04-23 18:29:43 UTC&nbsp;&nbsp;<br />



<br />
<b>價錢:</b>


  免費






&nbsp;&nbsp;<br />
<b>清單:</b>

  0

+ 1
&nbsp;&nbsp;<br />
<b>點數:</b>

  <a href="https://appagg.com/points/rt35450750/?hl=zh-tw">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>排名:</b>

  0

&nbsp;&nbsp;<br />
<b>註釋:</b>

  0

&nbsp;&nbsp;<br />
<b>版本:</b> Win&nbsp;&nbsp;<br />
<b>由:</b>
<a href="https://appagg.com/developer/cowcat/?hl=zh-tw">COWCAT</a>
&nbsp;&nbsp;<br />
<b>發佈日期:</b>
2024-05-24 19:14:01 UTC&nbsp;&nbsp;<br />

  <b>發行日期:</b> 2020-12-02 19:13:34 UTC&nbsp;&nbsp;<br />

<b>類別 :</b>
<a href="https://appagg.com/steam/?hl=zh-tw">Steam 遊戲</a>
&rsaquo;
<a href="https://appagg.com/steam/actionandadventure/?hl=zh-tw">動作與冒險</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1318790/ss_be97f1e70df9e8ca7a77f9663d30975e1a08c98c.1920x1080.jpg"
    alt="BROK the InvestiGator - Prologue - Win - (Steam)"
  />
</p>

  <b>描述:</b>&nbsp;<br />
  Narrative-driven game that blends action, puzzles and investigation in never-before-seen ways. Will you use your brain... or your brawn? In a futuristic &quot;light cyberpunk&quot; world where ...&nbsp;<br /><br />


<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/steam/actionandadventure/brok-the-investigator-prologue-35450750.html?hl=zh-tw"><b>BROK the InvestiGator - Prologue</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Thu, 23 Apr 2026 18:29:43 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 點數 - (由: Simon Chan) - BROK - Natal Tail, A New Christmas (Steam 遊戲)]]></title>
<guid isPermaLink="false"><![CDATA[points:1279532]]></guid>
<link><![CDATA[https://appagg.com/points/rt40041797/?hl=zh-tw]]></link>
<category domain="https://appagg.com/steam/?hl=zh-tw"><![CDATA[Steam 遊戲]]></category>
<category domain="https://appagg.com/steam/actionandadventure/?hl=zh-tw"><![CDATA[動作與冒險]]></category>
<description><![CDATA[<b>操作:</b> +1 點數&nbsp;&nbsp;<br />
<b>用戶:</b> <a href="https://appagg.com/users/112493/?hl=zh-tw">Simon Chan</a>&nbsp;&nbsp;<br />
<b>加入時間:</b> 2026-04-23 18:28:22 UTC&nbsp;&nbsp;<br />



<br />
<b>價錢:</b>


  免費






&nbsp;&nbsp;<br />
<b>清單:</b>

  0

+ 1
&nbsp;&nbsp;<br />
<b>點數:</b>

  <a href="https://appagg.com/points/rt40041797/?hl=zh-tw">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>排名:</b>

  0

&nbsp;&nbsp;<br />
<b>註釋:</b>

  0

&nbsp;&nbsp;<br />
<b>版本:</b> Win/Mac&nbsp;&nbsp;<br />
<b>由:</b>
<a href="https://appagg.com/developer/cowcat/?hl=zh-tw">COWCAT</a>
&nbsp;&nbsp;<br />
<b>發佈日期:</b>
2024-12-13 20:05:01 UTC&nbsp;&nbsp;<br />

  <b>發行日期:</b> 2024-12-13 20:04:41 UTC&nbsp;&nbsp;<br />

<b>類別 :</b>
<a href="https://appagg.com/steam/?hl=zh-tw">Steam 遊戲</a>
&rsaquo;
<a href="https://appagg.com/steam/actionandadventure/?hl=zh-tw">動作與冒險</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3361210/ss_029e097eda850d042ee38f675f2b27757091322d.1920x1080.jpg"
    alt="BROK - Natal Tail, A New Christmas - Win/Mac - (Steam)"
  />
</p>

  <b>描述:</b>&nbsp;<br />
  A Christmas Tale in a Dystopia When students Graff and Ott are called upon to celebrate &quot;Natal Untail,&quot; a corrupted version of Atlasia's ancient tradition, they'll discover that even ...&nbsp;<br /><br />


<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/steam/actionandadventure/brok-natal-tail-a-new-christmas-40041797.html?hl=zh-tw"><b>BROK - Natal Tail, A New Christmas</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Thu, 23 Apr 2026 18:28:22 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 點數 - (由: Simon Chan) - BROK The InvestiGator - prologue (GOG 遊戲)]]></title>
<guid isPermaLink="false"><![CDATA[points:1279531]]></guid>
<link><![CDATA[https://appagg.com/points/rt40493141/?hl=zh-tw]]></link>
<category domain="https://appagg.com/gog/?hl=zh-tw"><![CDATA[GOG 遊戲]]></category>
<category domain="https://appagg.com/gog/actionandadventure/?hl=zh-tw"><![CDATA[動作與冒險]]></category>
<description><![CDATA[<b>操作:</b> +1 點數&nbsp;&nbsp;<br />
<b>用戶:</b> <a href="https://appagg.com/users/112493/?hl=zh-tw">Simon Chan</a>&nbsp;&nbsp;<br />
<b>加入時間:</b> 2026-04-23 18:27:18 UTC&nbsp;&nbsp;<br />



<br />
<b>價錢:</b>


  免費






&nbsp;&nbsp;<br />
<b>清單:</b>

  0

+ 1
&nbsp;&nbsp;<br />
<b>點數:</b>

  <a href="https://appagg.com/points/rt40493141/?hl=zh-tw">1</a>

+ 10&nbsp;(4.7)
&nbsp;&nbsp;<br />
<b>排名:</b>

  0

&nbsp;&nbsp;<br />
<b>註釋:</b>

  0

&nbsp;&nbsp;<br />
<b>版本:</b> Windows&nbsp;&nbsp;<br />
<b>由:</b>
<a href="https://appagg.com/developer/cowcat/?hl=zh-tw">COWCAT</a>
&nbsp;&nbsp;<br />
<b>發佈日期:</b>
2025-08-10 11:54:01 UTC&nbsp;&nbsp;<br />

  <b>發行日期:</b> 2020-12-02 11:53:12 UTC&nbsp;&nbsp;<br />

<b>類別 :</b>
<a href="https://appagg.com/gog/?hl=zh-tw">GOG 遊戲</a>
&rsaquo;
<a href="https://appagg.com/gog/actionandadventure/?hl=zh-tw">動作與冒險</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://images-4.gog-statics.com/4f681ac3aeb206d6dfa7383124c03a7d81d91f4d05d902adf141caa36f38cfe8_ggvgl_2x.jpg"
    alt="BROK The InvestiGator - prologue - Windows - (GOG)"
  />
</p>

  <b>描述:</b>&nbsp;<br />
  The full version of BROK The InvestiGator is coming soon and can be wishlisted here Narrative-driven adventure game that blends action and investigation in never-before-seen ways. Will&nbsp;<br /><br />


  <b>新功能:</b>&nbsp;<br />
  1.3.5 <br /><br />Fixed: Player gets stuck if performing a special attack while simultaneously falling into a pit.<br /><br />Fixed: Player gets stuck if performing a special attack while eating something.<br /><br />Fixed: Player gets stuck if performing a special attack while getting hit by the rollspike.<br /><br />Fixed: Crash if points damage is disabled and we break Dr Hush's door.<br /><br />Fixed: Exiting police department while tribots spot us at the same time could cause issues.<br /><br />Fixed: Entering summary after Graff triggers the drone causes the scene to repeat.<br /><br />Fixed: After finishing the ball mini game in bunker, we could still press and camera gets stuck (bug introduced in previous patch)<br /><br />Fixed: Graff can get stuck on the museum expo tribot when falling from above (made changes to &quot;character stuck&quot; handling as this was a general bug that could happen anywhere)<br /><br />Fixed: Shay now gives the radar in Chapter 4 if we forgot to get it in Chapter 3.<br /><br />Fixed: Corner sprites in the menu no longer appear above other menus like popups.<br /><br />Fixed possible incoherence regarding Sin's status on the summary.<br /><br />Fixed several spelling mistakes in the English script.<br /><br />Made extras save once in a while when unlocking (not just when exiting menu).<br /><br />Killing some NPC characters outside of fights now count as kills for the Pacifist achievement.<br /><br />Accessibility: Much improved large font tutorials.<br /><br />Accessibility: Selecting large font in Japanese / Chinese is now applied immediately.<br /><br />Accessibility: Selecting large font is applied for the left menu elements immediately.<br /><br />Accessibility: Selecting large font is applied for the left menu elements immediately.<br /><br />Accessibility: The extras section now mentions it doesn't have accessibility.<br /><br />Accessibility: Brain points variation change was incorrectly speeched.<br /><br />Accessibility: 2nd nightmare floor buttons are now speeched and delay increased to press both buttons.<br /><br />Simplified Chinese localization improved.<br /><br />Added Traditional Chinese clipboard accessibility.<br /><br />Improved Simplified Chinese clipboard accessibility.<br /><br />30 new fanarts. (Rvs 18028)<br />  1.3.4 <br /><br />Fixed: tutorial displayed &quot;sprite not found&quot; during Graff's first exam if using mouse/keyboard<br /><br />Trasher Hunter now clearly indicates when a treasure was obtained or not<br /><br />Added one missing VR arena Kickstarter character<br /><br />Added Epic Store support<br /><br />NEW: It is now possible to have text-to-speech in other languages! (only French and Chinese for now, reach me if interested to implement this in another language) Enable the &quot;clipboard narration&quot; option at the bottom of the accessibility settings and install a plugin like &quot;Clipboard Reader&quot; on your computer, along with NVDA. The game will send the accessibility speeches through the clipboard instead of using the pre-recorded English samples. For obvious reasons this only works on PC/Windows. (I don't know if such plugins exist for Mac/Linux<br /><br />Accessibility: New option: &quot;Hotspots aligned&quot; for easier directional keys selection (only works for in-game hotspots, not menus or closeups<br /><br />Accessibility: Ending hints when we don't get the canonical ending were not spoken<br /><br />Accessibility: The jail seat part now has spoken elements<br /><br />Accessibility: The total number of pages in jail book is now spoken<br /><br />Accessibility: Switching to adventure & action mode now have a speech<br /><br />Accessibility: Relationship variation with characters and brain/brawl points are now spoken<br /><br />Accessibility: Trasher Hunter more lenient on the distance for getting the treasure when blind puzzles is active<br /><br />Accessibility: Trasher Hunter tries are indicated when moving over them<br /><br />Accessibility: Audio description for R.J. was incorrect<br /><br />Accessibility: Repeat buttons are no longer active during fights<br /><br />Accessibility: Flag sample replaced to make it clearer to locate<br /><br />Accessibility: Font for credits wasn't suitable when large fonts is activated<br /><br />Accessibility: Some characters weren't displayed for accessibility menu in French<br /><br />Accessibility: Added sound for when we're inside nuclear waste area<br /><br />Accessibility: Removed &quot;scroll mouse&quot; info when blind options are enabled<br /><br />Accessibility: Removed &quot;combine/describe&quot; items info when in fight mode<br /><br />Accessibility: Fixed player positioning for the crates in the alley<br /><br />Accessibility: Hotspots wouldn't be spoken when moving from one to another with the same name<br /><br />Accessibility: Windows in second nightmares now have numbers<br /><br />Accessibility: Elevator hotspot removed if simplified rooms in Border Post<br /><br />Accessibility: Lives remaining are now spoken<br /><br />Accessibility: Repeat button can now also repeat the last choice<br /><br />Accessibility: Ball stuck now has an audiodescription for Graff's bunker trial<br /><br />Accessibility: Ball mini game can now be skipped, and Graff teleports to the buttons to make it easier<br /><br />Accessibility: Radar now tells player to use WASD or left stick<br /><br />Accessibility: School exam now accepts English replies for the colors, in addition to the in-game language ones<br /><br />Accessibility: School exam answer would not repeat the same number twice<br /><br />Accessibility: R.J. is not played by text to speech in jail<br /><br />Accessibility: The chest can now easily be accessed in jail once we are free<br /><br />Accessibility: Next level experience is now spoken in stats menu<br /><br />Accessibility: Police department, player now teleports to the buttons and there's more time to press them<br /><br />Accessibility: Scrolling left/right no longer gets in the way on the summary<br /><br />Accessibility: Achievements which require a number of steps now indicate it via speech<br /><br />Accessibility: Graff's VR training options were not all spoken. (Rvs 1798)<br />  1.3.2 <br /><br />Fixed: the ad on hologram in Factory cannot be picked up with direct control.<br /><br />Accessibility: Fixed missing back button when entering accessibility screen in-game the first time.<br /><br />Accessibility: ad on Trasher Hunt panel is now accessible (relocated outside the closeup)<br /><br />Accessibility: speeches are now only played through positional audio if the option is selected.<br /><br />Accessibility: Positional audio option is temporarily disabled on Mac (it causes crashes) but all other options are now available.<br /><br />Accessibility: First dialogue of Graff with NMER wasn't correctly speeched. (Rvs 17855)<br />  1.3.1 <br /><br />Accessibility: added a &quot;no screen shaking&quot; option.<br /><br />Accessibility: added an &quot;automatically ask to skip fights&quot; option.<br /><br />Accessibility: you can now press the repeat buttons again to stop the current speech.<br /><br />Accessibility: the attack stat was not rounded when speeched. (Rvs 17840)<br />  1.3.0.3 <br /><br />Accessibility: automatic play is now enabled when selecting all options.<br /><br />Accessibility: fixed sewers machinery puzzle repeating some useless sounds.<br /><br />Accessibility: holding skip button for too long would repeat the choice and softlock the game.<br /><br />Fix: Displaying chapter select tutorial in menu then exiting the menu would not allow to open the menu again. (Rvs 17833)<br />  1.3.0.2 <br /><br />Fixes a softlock with accessibility on Border Post if &quot;puzzles adapted&quot; is active but not &quot;simplified rooms&quot;. (Rvs 17831)<br />  1.3.0.1 <br /><br />Fixes a crash with accessibility on the first tutorial if we don't select &quot;repeat buttons&quot; but &quot;fully narrated&quot; is selected. (Rvs 17830)<br />  1.2.5 <br /><br />Fixed: Story progress issues if exiting the game while fighting bots at the start of Chapter 5.<br /><br />Fixed: Rare bug that prevents progression in Virtual Arena when killing drones by throwing items.<br /><br />Fixed: Balloons can no longer float under ground.<br /><br />Fixed: Enemies could sometimes stay invisible on the screen (but still with collisions) when throw into pits.<br /><br />Fixed: Using quotation marks when renaming saves would trim the description.<br /><br />Fixed: Number of tiles of conveyor belt was incorrectly reduced.<br /><br />Fixed: Items falling in a circle of conveyor belts no longer make a lot of noise.<br /><br />Fixed: Player in a circle of conveyor belts can no longer attack constantly. (Rvs 17436)<br />  1.2.4 <br /><br />Fixed possible softlock if defeating the rats (first fight in Chapter 1) while on top of the building.<br /><br />Fixed crash if falling from the highway at the start of Chapter 4. (regression)<br /><br />Fixed Chapter 6 reactivating the electrical shield did not kill Tribots during the cutscene. (regression)<br /><br />Fixed two gameover types in the list which were not actually registered.<br /><br />Fixed minor issue: collision effect when hitting the Chief in one of the latest scenes.<br /><br />Fixed: Button prompt for picking up an item is now only displayed if fight mode is active.<br /><br />Fixed: Giving Pred toy to Graff and getting it wet would make Brok speak instead.<br /><br />Updated offline stats for summary. (Rvs 17424)<br />  PROLOGUE 1.16 (August 18th 2022) <br /><br />Fixed : Kins (rat) would sometimes not join the fight with the others, leading to having to restart<br /><br />Fixed : Throwing some items in the pipe mail in the Drums would sometimes not be retrieved after<br /><br />Fixed : Dart was not exploded by the mine<br /><br />Fixed : Displaying the XP upgrade bar after throwing the mine should not happen<br /><br />Fixed : Pressing B to go back from the menu while there's a closeup display<br /><br />Fixed : Jumpkick would sometimes not trigger after a combo then jump<br /><br />Fixed : Drones could get under the floor if we performed a pound attack<br /><br />Fixed : Health bar no longer appeared when gaining health<br /><br />Fixed : Special attack could no longer be triggered by clicking on the player<br /><br />Food items can now be picked up in adventure mode instead of disappearing when switching from action mode<br /><br />Food items can now be picked by pressing &quot;punch&quot; with keyboard<br /><br />Food items no longer disappear if we get interrupted by an attack ...and a lot more<br />  PROLOGUE 1.15.7 (June 8th 2022) <br /><br />Fixed : Special attack (attacks would often miss because enemies were thrown after a few hits but they shouldn't)<br />  PROLOGUE 1.15.6 (June 1st 2022) <br /><br />Fixed : Pausing the game during choices resulted in a lockup<br /><br />Fixed : Wrong detection of the list of enemies remaining to fight, possibly causing no fight end<br /><br />Fixed : Possible lockup while performing fight moves next to an elevator/door etc<br /><br />Many other bug fixes! (I didn't expect to make another demo version so soon so didn't keep track of all)<br /><br />Added 70 fanarts<br />  PROLOGUE 1.15.5 (May 24th 2022) <br /><br />Fixed : Saving the lines of dialogue already seen (was broken since 1.15)<br /><br />Fixed : Pressing ALT to guard with keyboard didn't work well<br /><br />Fixed : Weird jump for Tribot cop<br /><br />Fixed : Hitting the tribot cop in front of pharmacy, losing fight and hitting it again would not make the fight trigger again<br /><br />Fixed : Tribot cops lasers could hit the hand sign in Border Post and other objects which lead to issues<br /><br />Fixed : Changing special effects in options could cause reclicking immediately which made the game softlock when exiting menu<br /><br />Fixed : Taking the sticker ad from the poster would remove all the poster<br /><br />Fixed : Quick special attack could be triggered under certain conditions while in the air, causing issues<br /><br />Fixed : It was possible to cancel the delay between attacks like uppercut by pressing pause<br /><br />Fixed : Stall merchant depth<br /><br />Fixed : Collision 2nd screen of nightmare didn't prevent to go out of bounds<br /><br />Fixed : It was possible to transfer food to another save by jumping and loading the save before landing<br /><br />Fixed : If we were hit while falling from high, we would get the fall damage later when doing a normal jump<br /><br />Fixed : If doing an uppercut in a specific position, we could get stuck in Sin's bathroom after the fight starts<br /><br />Fixed : Clicking on &quot;switch mode&quot; button or the interface while in keyboard mode<br /><br />Fixed : Time spent displayed before credits indicated a wrong value<br /><br />Added : View progress/rooms in virtual arena<br /><br />Reduced timing to 2 seconds idle when in keyboard mode (instead of 3) to go back to mouse mode automatically<br /><br />NB: The method for calculating time spent in the game has changed since 1.15 so it's possible the old save files indicate a wrong duration on the save slots.<br />  PROLOGUE 1.15.4 (May 13th 2022) <br /><br />Fixed dialogue not appearing in menu (past dialogue, moves list, hints...)<br />  PROLOGUE 1.14 (May 18th 2021) <br /><br />Added better walk animations for Brok.<br /><br />Fixed : Music sometimes didn't loop correctly during the interrogation.<br /><br />Fixed : Cursor movement with gamepad was much slower than intended (it varied according to resolution but it shouldn't have.)<br /><br />Fixed : Three music tracks were missing in the prologue.<br /><br />Fixed : Changing the options saves the configuration when closing the menu. A bug made it save the configuration each time afterwards, even without changing anything.<br /><br />Fixed : Added failsafe to check if the target list was not existing when enemies fight.<br /><br />Added unique ID code at the end of the prologue.<br /><br />Added 23 fanarts.<br />  PROLOGUE 1.12 (January 27th 2020) <br /><br />Moved &quot;Gameovers&quot; to the &quot;Progress&quot; tab.<br /><br />Added labels to the Summary.<br /><br />Reduced difficulty of &quot;final boss&quot;, especially when he reaches low health.<br /><br />Removed a duplicate gameover (throwing the explosive mine)<br /><br />Fixed bug : Switching to fight mode with mouse and then using keyboard would cause issues (ENTER would press the switch button again repeatedly)<br /><br />Fixed bug : Collisions in Border Post area could get player/enemies stuck beyond the frontier or fall from the top.<br /><br />Fixed bug : Collisions in Back alley area could get player/enemies stuck beyond the wall.<br /><br />Fixed bug : Tabs in menu would not always extend to the full width.<br /><br />Fixed bug : If we manage to fall down the sewers manhole without breaking all crates, we could get stuck when coming back.<br /><br />Fixed bug : Removed the message preventing from leaving Drumer street if we left something in the pipe mail, which could cause to get stuck. Now the item automatically goes back to inventory.<br /><br />Fixed bug : Falling bowlders could hurt already-KOed enemies if we'd do a special attack at a precise moment during the fight with rat chief.<br /><br />Fixed bug : Unleashing a special attack before an enemy is supposed to be available to hit (eg : spawning) lead to weird behaviors.<br /><br />Fixed bug : Crates sprites could get flipped in virtual arena.<br /><br />Fixed bug : When pressing UP, attack, jump and run buttons at the same time, Brok would stay in jump position when reaching floor.<br /><br />Fixed bug : Switching to keyboard controls after clicking to move could cause Brok to &quot;moonwalk&quot;.<br /><br />Fixed bug : When clicking on the elevator from the top of the car outside of Brok's, the game would lockup.<br /><br />Fixed bug : The head animation of Graff would still display when hitting him.<br /><br />Fixed bug : We could get out of the water in the lake by going to the far right.<br /><br />Fixed bug : It was possible to show Graff the Pred toy by going back home immediately. This shouldn't have been possible, now Graff will be gone if we attempt it.<br /><br />Fixed bug : Going into a submenu with the controller and attempting to exit the game with shoulder buttons could lead to a crash.<br /><br />Fixed bug : It was possible to switch menu tabs when no tab was displayed, and also when a choice is displayed (leading to potential bugs).<br /><br />Fixed bug : &quot;RB&quot; controller icon was displayed at incorrect location when the tabs didn't fit.<br /><br />Fixed bug : Making the pharmacy bubbles fall down wasn't saved.<br /><br />Fixed bug : Advert beneath glasses in Sin's apartment still was visible after being picked.<br /><br />Fixed bug : Pressing &quot;back&quot; during an interrogation while a dialogue was playing would cause a lockup.<br /><br />Fixed bug : Pressing &quot;back&quot; at the start of an interrogation (before popup dialog appears) could also cause a lockup.<br /><br />Fixed bug : Pressing &quot;back&quot; when starting the commands panel in Border Post would cause a graphical glitch.<br /><br />Fixed bug : Going into options submenu then pressing shoulder buttons and going back to options would keep displaying the &quot;back&quot; button at the top.<br /><br />Fixed bug : Loading a save would block the playlist, so the music could stop and not come back until you leave the area.<br /><br />Added 34 fanarts.<br />  PROLOGUE 1.10 <br /><br />Loadings improved : The assets cache was way too small. I increased it, which makes coming back to previous rooms MUCH faster (at the cost of a little more RAM usage)<br /><br />Fixed bug : Crates did not appear in the Virtual Arena due to a bug.<br /><br />Fixed bug : Pressing pause while &quot;start fight&quot; or another text animation on screen would make it infinitely zooming out.<br /><br />Fixed bug : Bridge ad respawned when leaving screen.<br /><br />Fixed bug : Bubble ad in pharmacy could not be picked when using a controller.<br /><br />Fixed bug : Some timers were not adjusted when skipping cutscenes.<br /><br />Fixed bug : Holding Space while entering a room with 'skip cutscenes' enabled allows<br /><br />Brok to move fast through the entire room.<br /><br />Fixed bug : Skip cutscenes while exiting the Alley forces Brok to re-enter the Alley.<br /><br />Fixed bug : Scanning the prescription again after helping the tramp opened a second copy of his objective.<br /><br />Fixed bug : Tramp sprite was half the size when killed by the rats.<br /><br />Fixed bug : Gameover for getting killed by the tribots in the pyramid was not listed and had no text.<br /><br />Possible fix for a rare bug with Dart's grab causing the player to be launched in the air and then falling to death (I could not reproduce the issue so hopefully my fix works).<br /><br />Reduced timer for falling rocks to 15 seconds in Virtual Arena.<br /><br />Increased probability for Dart to grab.<br /><br />Attacking with stick now makes more damage.<br /><br />Added 3 fanarts.<br />   PROLOGUE 1.09 <br /><br />Fixed bug : Entering the lake in front of Shay's garage with special effects disabled could cause a crash.<br /><br />Fixed bug : Clicking very fast at the title screen then options would cause a soft lock.<br /><br />Fixed bug : Collision in first sewers screen could still be glitchy.<br /><br />When losing against the rats in the sewers, we now restart in front of them.<br /><br />Added 1 fanart.<br />  PROLOGUE 1.08<br /><br />- Fixed bug : It was possible to perform some menu actions while calling someone with the phone.<br /><br />Fixed bug : Scrolling the menu before using a vending machine would make it scrolled as well (so items to buy were out of view). Also happened when showing items to a character.<br /><br />Fixed bug : &quot;Objective updated&quot; animation displayed during a pause (eg : menu, talking to a character...) would stay infinitely on screen until player comes back to gameplay.<br /><br />Fixed bug : Using DPAD to select an item to show to a character wouldn't access the third row.<br /><br />Fixed bug : When breaking bedroom door while Graff is inside, there were two PCs displayed.<br /><br />Fixed bug : The new cutscene with the rats could trigger during fight which is awkward.<br /><br />Buying glucosite : Brok could report he didn't have enough money even if he does.<br /><br />Adjusted triggers in sewers for the skip and to prevent grabbing the mine before even talking to the rats.<br /><br />Brok could say he's looking for the gun while calling Sin even if he already had it.<br /><br />Tramp medicine topic was separated from the topic about himself, so it can be noticed without exhausting all dialog options.<br /><br />Long term objective for the Tramp is now indicated with a hourglass - it's meant for later in the game.<br /><br />Added 1 fanart.<br />  PROLOGUE 1.07<br /><br />- Fixed bug : Ads for the world map weren't listed in the menu, leading to incorrect total.<br /><br />Fixed potential bug : Events were not blocked in-between loading a save and the room switch.<br /><br />Fixed collisions in the first sewers area which were a bit buggy.<br /><br />Added small cutscene to make the alternative way to defeat the rats a little more obvious.<br /><br />&quot;How to run&quot; tutorial was missing (at the start of the pyramid building)<br /><br />Drones are now less likely to shoot when being hit, so it's less frustrating.<br /><br />Drones shadow is now more visible, to evaluate distance a bit easier.<br /><br />Brok now walks directly towards ads in the lake in front of the garage.<br /><br />Interaction for the ad in Drumer street enlarged to the whole garbage to make it easier.<br /><br />Added possibility to use lever to solve some situations.<br /><br />Slight improvement to mail packages puzzle.<br /><br />Added load menu access in fight mode.<br /><br />ALT + ENTER could go fullscreen during fights by accident.<br />  PROLOGUE 1.06<br /><br />- Fixed bug : Save confirmation when overwriting a manual save was missing.<br /><br />Fixed bug : Closing summary restarted the game but kept all variables, meaning starting a new game immediately after would keep the inventory and actions already done.<br /><br />Fixed visual bug when exiting game.<br /><br />Fixed bug : &quot;final boss of the prologue&quot; could sometimes throw an attack while hit by the player.<br /><br />Fixed bug : &quot;sprite not found&quot; could appear in the player contacts. (NB : it will persist in the existing save files prior patch but is only a minor display issue)<br /><br />Fixed bug : if for some reason items we threw in the sewers were not picked up the first time, player was unable to progress.<br /><br />Fixed bug : Using the wet &quot;Pred&quot; toy on pipe mail when the Tribot cop is already gone would crash.<br /><br />Slightly increased time between attacks of the &quot;final boss of the prologue&quot; to make this fight less frustrating (in easy and normal difficulty)<br /><br />After losing a fight 3 times, the game was supposed to offer player to change to an easier difficulty - but due to a bug it only worked with &quot;hard&quot; difficulty.<br /><br />Removed chapter select - it wasn't supposed to be accessible in the prologue.<br />  PROLOGUE 1.05<br /><br />- Fixed bug : After exiting the bathroom, it wasn't possible to interact with Sin unless going back to/from fight mode<br /><br />Gun in last sewers room difficult to see - increased contrast and added outline<br /><br />Added a minimum width to the speech bubbles so they're easier to see when dialog text is very short<br />   PROLOGUE 1.04<br /><br />- Fixed bug : Player choices for prologue were not properly sent. Also it could potentially crash when attempting to send them (which happens after finishing the prologue).<br /><br />Fixed bug : Food bought after losing three times (on gameover screen) would not stay in inventory if player still had at least one food item.<br /><br />Fixed bug : If trying to leave garage but we need to talk more to Shay, Brok collisions were disabled until player exits the room.<br /><br />Fixed bug : Menu could no longer be closed if we pressed B with the gamepad to go back when offered a choice<br /><br />Resized sprite when attacking down<br /><br />End screen could not be controlled with the gamepad<br /><br />Added 2 fanarts<br />  PROLOGUE 1.03<br /><br />- Fixed bug : potential crash in the pyramid / server room when a character moves in certain parts.<br /> PROLOGUE 1.02<br /><br />- Improved Dart rat front sprite.<br /><br />Fixed bug : clicking on the barrier in the last sewers room while being on bottom floor would cause Brok disappearing and being stuck.<br /><br />Fixed bug : the special attack when used in rooms with higher platforms like the pyramid server room (Brok would go on the highest platform and disappear)<br /><br />Fixed bug : pressing shoulder buttons on the demo end screen would display the menu.<br /><br />Fixed bug : doing a jumpkick on the merchant stall in Sector 56X would leave Brok stuck in jumpkick position.<br /><br />Fixed bug : we could hit Sin & the glasses from behind the wall in bathroom<br /><br />Fixed bug : we could fall off many platforms out of bound in the pyramid room<br /><br />Fixed animation when Brok is closing door in his bedroom's apartment<br /><br />Added possible movement with keyboard arrows in adventure mode (in addition to WASD)<br /><br />&quot;Inscription&quot; label misplaced in last nightmare room<br /><br />Japanese translation fixes.<br />  PROLOGUE 1.01 <br /><br />Translations fixes<br /><br />Fixed bug : Border Post camera could hit itself<br /><br />Some keys were not labelled/detected in the redefine key menu.<br /><br />Resetting to default keys while in the menu caused the menu to disappear.<br /><br />Redefining a key would mess the order of clickable areas after scrolling all the way down.<br /><br />Added 10 fanarts.<br /><br />New extras number displayed was wrong.<br /><br />Fixed issue with enemies changing direction while jumping.<br /><br />Fixed rat chief could be damaged by its own rocks.<br /><br />Fixed rat chief jump which didn't work after first special attack.<br /><br />Fixed rat chief special attack bowlders size was increased.<br /><br />Fixed rocks shadow display didn't take account of floor height position.<br /><br />Increased defense and probability of attack for the rat chief.<br /><br />Enemies movement vertical speed was reduced (it was the same as horizontal speed).<br /><br />Pressing TAB would make a noise, it was removed. (this button is used for switching characters, which isn't possible in chapter 1)<br /><br />Missing lipsync on the map screen.<br /><br />In pharmacy, clicking on exit after choosing several products would exit dialogue abruptly.&nbsp;<br /><br />

<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/gog/actionandadventure/brok-the-investigator-prologue-40493141.html?hl=zh-tw"><b>BROK The InvestiGator - prologue</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Thu, 23 Apr 2026 18:27:18 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 點數 - (由: Avi) - The Diabolical Trilogy (Nintendo 遊戲)]]></title>
<guid isPermaLink="false"><![CDATA[points:685691]]></guid>
<link><![CDATA[https://appagg.com/points/rt39145665/?hl=zh-tw]]></link>
<category domain="https://appagg.com/nintendo/?hl=zh-tw"><![CDATA[Nintendo 遊戲]]></category>
<category domain="https://appagg.com/nintendo/actionandadventure/?hl=zh-tw"><![CDATA[動作與冒險]]></category>
<description><![CDATA[<b>操作:</b> +1 點數&nbsp;&nbsp;<br />
<b>用戶:</b> <a href="https://appagg.com/users/127278/?hl=zh-tw">Avi</a>&nbsp;&nbsp;<br />
<b>加入時間:</b> 2024-12-11 16:27:02 UTC&nbsp;&nbsp;<br />



<br />
<b>價錢:</b>

  $19.99&nbsp;-&gt;&nbsp;


  $2.99


 (IAP)



&nbsp;&nbsp;<br />
<b>清單:</b>

  0

+ 0
&nbsp;&nbsp;<br />
<b>點數:</b>

  <a href="https://appagg.com/points/rt39145665/?hl=zh-tw">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>排名:</b>

  0

&nbsp;&nbsp;<br />
<b>註釋:</b>

  0

&nbsp;&nbsp;<br />
<b>版本:</b> Switch&nbsp;&nbsp;<br />
<b>由:</b>
<a href="https://appagg.com/developer/cowcat/?hl=zh-tw">COWCAT</a>
&nbsp;&nbsp;<br />
<b>發佈日期:</b>
2026-04-07 04:05:01 UTC&nbsp;&nbsp;<br />

  <b>發行日期:</b> 2022-05-27 00:00:00 UTC&nbsp;&nbsp;<br />

<b>類別 :</b>
<a href="https://appagg.com/nintendo/?hl=zh-tw">Nintendo 遊戲</a>
&rsaquo;
<a href="https://appagg.com/nintendo/actionandadventure/?hl=zh-tw">動作與冒險</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://assets.nintendo.com/image/upload/c_limit,f_auto,q_auto,w_1920/store/software/switch/70070000013803/36b677995c57fbfcf40ac927f227ac2e7d01740caa55c626828d651aca31c813"
    alt="The Diabolical Trilogy - Switch - (Nintendo)"
  />
</p>

  <b>描述:</b>&nbsp;<br />
  Xenon Valkyrie+: A roguelite platformer with RPG elements for hardcore gamers. Riddled Corpses EX: Frenetic arcade style twin-stick shooter. Fight your way through hordes of enemies ...&nbsp;<br /><br />


<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/nintendo/actionandadventure/the-diabolical-trilogy-39145665.html?hl=zh-tw"><b>The Diabolical Trilogy</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Wed, 11 Dec 2024 16:27:02 GMT</pubDate>
</item>

<item>
<title><![CDATA[+1 點數 - (由: Avi) - Demon's Tier+ (Nintendo 遊戲)]]></title>
<guid isPermaLink="false"><![CDATA[points:660713]]></guid>
<link><![CDATA[https://appagg.com/points/rt39145626/?hl=zh-tw]]></link>
<category domain="https://appagg.com/nintendo/?hl=zh-tw"><![CDATA[Nintendo 遊戲]]></category>
<category domain="https://appagg.com/nintendo/actionandadventure/?hl=zh-tw"><![CDATA[動作與冒險]]></category>
<description><![CDATA[<b>操作:</b> +1 點數&nbsp;&nbsp;<br />
<b>用戶:</b> <a href="https://appagg.com/users/127278/?hl=zh-tw">Avi</a>&nbsp;&nbsp;<br />
<b>加入時間:</b> 2024-11-15 08:17:25 UTC&nbsp;&nbsp;<br />



<br />
<b>價錢:</b>


  $9.99






&nbsp;&nbsp;<br />
<b>清單:</b>

  0

+ 0
&nbsp;&nbsp;<br />
<b>點數:</b>

  <a href="https://appagg.com/points/rt39145626/?hl=zh-tw">1</a>

+ 0
&nbsp;&nbsp;<br />
<b>排名:</b>

  0

&nbsp;&nbsp;<br />
<b>註釋:</b>

  0

&nbsp;&nbsp;<br />
<b>版本:</b> Switch&nbsp;&nbsp;<br />
<b>由:</b>
<a href="https://appagg.com/developer/cowcat/?hl=zh-tw">COWCAT</a>
&nbsp;&nbsp;<br />
<b>發佈日期:</b>
2026-04-06 14:56:01 UTC&nbsp;&nbsp;<br />

  <b>發行日期:</b> 2020-06-09 00:00:00 UTC&nbsp;&nbsp;<br />

<b>類別 :</b>
<a href="https://appagg.com/nintendo/?hl=zh-tw">Nintendo 遊戲</a>
&rsaquo;
<a href="https://appagg.com/nintendo/actionandadventure/?hl=zh-tw">動作與冒險</a>
&nbsp;
<p>
  <img
    border="0"
    align="center"
    height="200"
    src="https://assets.nintendo.com/image/upload/c_limit,f_auto,q_auto,w_1920/store/software/switch/70010000028512/66627a199d57b4cf6ac7aea36cb6b1529595040ae5bf9286fe6cdd4ca6a5a83a"
    alt="Demon's Tier+ - Switch - (Nintendo)"
  />
</p>

  <b>描述:</b>&nbsp;<br />
  Enter the dungeons of King Thosgar and destroy his demonic minions! Combining the best elements from Xenon Valkyrie+ and Riddled Corpses EX, this is the latest game in the Diabolical ...&nbsp;<br /><br />


<b>AppAgg:</b>&nbsp;<br />
[&nbsp;<a href="https://appagg.com/nintendo/actionandadventure/demons-tier-39145626.html?hl=zh-tw"><b>Demon's Tier+</b></a>&nbsp;]
<br /><br />
<a href="https://www.youtube.com/@AppsAgg?sub_confirmation=1" target="_blank">❤️ Support AppAgg →</a><br />
]]></description>
<pubDate>Fri, 15 Nov 2024 08:17:25 GMT</pubDate>
</item>

</channel>
</rss>
