開發人員: COLOPL, Inc. (24)
價錢: $29.99
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描述

TITAN SLAYER Ⅱ
■True experience of VR action game

The battle will depend on how you move.
Your physical ability will affect a lot to game score.
Move big and sharpen up your skill to beat enormous enemies.

■Move location to find a boss

Introducing new movement system will let you improving your game action.
Slay enemies by your skill and reach out to boss area.

■Choose your weapon depending on a situation

You need to grasp your surroundings instantly and determine what would be the best for you.
What you choose depending on a situation will be the key to divide your success.

■Experience highly optimized VR performance

With the power of Unreal Engine 4, we can give you the best VR experience you had ever done before.
You will be overwhelmed to the worldview and reality of this game.
Feel the evolution of VR game by playing TITAN SLAYER II.

■Introduce game mode
・Story Mode
Feel the world of TITAN SLAYER Ⅱand progress episodes.
Challenge variety of enemies and boss and experience great VR world.

・Challenge Mode
This is the “Battle challenge mode" where you can’t feel in story mode.
This mode is focused only in battle. You can fight against only boss or special stage where you keep climbing up the stages.
In extra challenge, you will have a special experience where you never be able to get it in a story mode. So try hard and unlock it!! Many of challenges requires very highly skill but challenge as many as you want and aim for a top ranking player in the world!

・Rush Mode
This is continuous battle of story mode and boss battle.
Challenge and reach to your limit!
When you complete the mode, you will become real TITAN SLAYER.

■Hell Mode
・You can choose from Normal mode and Hello mode for all stages.
In Hell mode, you will die instantly with one single enemy’s attack.
Try to avoid every enemy’s attack and finish all stages.
Pay attention to every seconds you play and keep your eyes open.

TITAN SLAYER Ⅱ uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2019, Epic Games, Inc. All rights reserved.

Copyright © (current year) Oculus VR, LLC. All rights reserved.

3. Subject to the terms and conditions of this License, your license to redistribute and sublicense the AUDIO SDK and AUDIO SDK Derivatives is also expressly made subject to the following conditions:
3.1. You may sublicense and redistribute the source, binary, or object code of the AUDIO SDK in whole or in part by itself for no charge. If you license, sublicense or redistribute AUDIO SDK Derivatives in and of themselves (not as a part of a piece of Developer Content) then you may only do that solely with and in conjunction with the AUDIO SDK;
3.2. You must include with all such redistributed or sublicensed AUDIO SDK or AUDIO SDK Derivatives code the following copyright notice: "Copyright © (current year) Oculus VR, LLC. All rights reserved," and include the list of conditions contained in this Section 3, including the full text of the disclaimer in Section 3.6 below;
3.3. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's contributors, licensors, employees, or contractors, may be used to endorse or promote products derived from this AUDIO SDK without specific prior written permission of Oculus VR, LLC;
3.4. You must give any other recipients of the AUDIO SDK or any elements thereof, including AUDIO SDK Derivatives, a copy of this License; and such recipients must agree to and enter into this License with Oculus. Recipients, licensees or sublicensees may only use the AUDIO SDK or any AUDIO SDK Derivatives or any elements thereof subject to the terms of this License. You must cause any modified files to carry prominent notices stating that you changed the files;
3.5. If the AUDIO SDK or a specific element thereof includes a "LICENSE" text file as part of its distribution (the “License Notice”), then any AUDIO SDK Derivatives that you distribute with the AUDIO SDK in whole or in part must include a readable copy of such attribution notices as are contained within the applicable License Notice file (excluding those notices that do not pertain to any part of the AUDIO SDK Derivatives), in at least one of the following places: within a License Notice text file distributed as part of the AUDIO SDK Derivatives; within the source form or documentation, if provided along with the AUDIO SDK Derivatives; or, within a display generated by the AUDIO SDK Derivatives, if and wherever such third-party notices normally appear. You must also include in the License Notice file for all AUDIO SDK Derivatives a copy of all notices (including any product liability notices). The contents of the License Notice file are for informational purposes only and do not modify the License. You may add your own attribution notices within AUDIO SDK Derivatives that you distribute, alongside or as an addendum to the License Notice text from the AUDIO SDK or any part thereof, provided that such additional attribution notices cannot be construed as modifying the License.
3.6. THIS AUDIO SDK AND ANY COMPONENT THEREOF IS PROVIDED BY OCULUS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OCULUS AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS AUDIO SDK OR THE AUDIO SDK DERIVATIVES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright (c) 2014-2016 Oculus VR, LLC. All rights reserved,

Copyright (c) 2002-2004 Xiph.org Foundation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright (c) 2015, Valve Corporation All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

aoTuV - Copyright (c) 2003-2008 Aoyumi
libvorbis - Copyright (c) 2002-2008 Xiph.org Foundation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are
met:

- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

-
Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

-
Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Portions utilize Microsoft Windows Media Technologies. Copyright (c) 2006 Microsoft Corporation. All Rights Reserved
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螢幕擷取畫面

#1. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#2. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#3. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#4. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#5. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#6. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#7. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#8. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#9. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.
#10. TITAN SLAYER Ⅱ (Steam) 由: COLOPL, Inc.

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  • 最大值: $29.99
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