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BASIC8
BASIC8 is an integrated Fantasy Computerfor game and other program development. You can create, share and play disks in a modern BASIC dialect, with built-in tools for editing sprite, tiles, map, quantized, etc. It's been a while since we used to enjoy coding and playing straightforward after a computer bootup. The goal of BASIC8 is bringing a sense of joy back from retro/vintage computing and gaming, also being quick at getting higher level stuff done for contemporary development for everyone.

Click "View the manual" or "Visit the website" on the right side of this page to get full details (it's above instead of right side on small mobile screen).

READY

Handy sharing via Workshop with built-in tools

Disk can be made into standalone player with the Player Maker and HTML Maker, you'll find them in the Workshop

Disk can be saved as "*.b8" file, "*.png", or text based for sharing

Programmable in an easy to learn BASIC dialect with both retro and modern syntax

Easy to use API for graphics, input, audio, and more other facilities

Visualized built-in tools for editing sprite, tiles, map, quantized, etc.

Visualized Wave Maker (Workshop) for making sound effect

Easy to bring your own tools

More features coming...

SPECS

Display: 160x128 pixels

Audio: 2 music channels, 1 MIDI channel, 4 sound effect channels, 1 speech channel

Code: BASIC (structured/prototype-based/functional)

Graphics: up to 65535 drawing commands per cycle

Palette: 16 colors with transparency support

Sprite: up to 32x32 pixels per frame, up to 512 frames per sprite

Tiles: 240 cels

Map: up to 128x64 tiles per layer, up to 4 layers (including a layer of logic mark) per page

Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 8 players

Keyboard and mouse: supported

LANG

Case-insensitive; but no line number in BASIC8

Built-in LIST and DICT

Structured sub routine definition with the DEF/ENDDEF statements

LAMBDA expression enhanced

Prototype-based CLASS paradigm

With both manually and automatically dispatched COROUTINE

Importing multiple source files with the IMPORT statement

Automatic releasing of referenced objects by GC

Built-in libraries for File, IO, JSON, Matrix, Network, Web, etc.

No limitation for file quantity (code, sprites, maps, etc.)

More advantages to be discovered...
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