開發人員: Leadwerks Software (2)
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描述

Leadwerks Game Engine 5
Leadwerks Game Engine 5is an all-new update that makes game development easier than ever. Dive into our video tutorials and learn everything you need to bring your ideas to life. Create with ease using our intuitive visual editor and Lua script. When you're ready to publish, you keep 100% of your profits with our royalty-free license.

Optimized by Default

Our new multithreaded architecture prevents CPU bottlenecks, to provide order-of-magnitude faster performance under heavy rendering loads. Build with the confidence of having an optimized game engine that keeps up with your game as it grows.

Advanced Graphic

Achieve AAA-quality visuals with PBR materials, customizable post-processing effects, hardware tessellation, and a clustered forward+ renderer with support for up to 32x MSAA.

Built-in Level Design Tools

Built-in level design tools let you easily sketch out your game level right in the editor, with fine control over subdivision, bevels, and displacement. This makes it easy to build and playtest your game levels quickly, instead of switching back and forth between applications. It's got everything you need to build scenes, all in one place.

Vertex Material Painting

Add intricate details and visual interest by painting materials directly onto your level geometry. Seamless details applied across different surfaces tie the scene together and transform a collection of parts into a cohesive environment, allowing anyone to create beatiful game environments.

Built-in Mesh Reduction Tool

We've added a powerful new mesh reduction tool that decimates complex geometry, for easy model optimization or LOD creation.

Stochastic Vegetation System

Populate your outdoor scenes with dense, realistic foliage using our innovative vegetation system. It dynamically calculates instances each frame, allowing massive, detailed forests with fast performance and minimal memory usage.

Fully Dynamic Pathfinding

Our navigation system supports one or multiple navigation meshes that automatically rebuild when objects in the scene move. This allows navigation agents to dynamically adjust their routes in response to changes in the environment, for smarter enemies and more immersive gameplay possibilities.

Integrated Script Editor

Lua script integration offers rapid prototyping with an easy-to-learn language and hundreds of code examples. The built-in debugger lets you pause your game, step through code, and inspect every variable in real-time. For advanced users, C++ programming is also available with the Leadwerks Pro DLC.

Visual Flowgraph for Advanced Game Mechanics

The flowgraph editor provides high-level control over sequences of events, and lets level designers easily set up in-game sequences of events, without writing code.

Integrated Downloads Manager

Download thousands of ready-to-use PBR materials, 3D models, skyboxes, and other assets directly within the editor. You can use our content in your game, or to just have fun kitbashing a new scene.

Learn from a Pro

Are you stuck in "tutorial hell"? Our lessons are designed to provide the deep foundational knowledge you need to bring any type of game to life, with hours of video tutorials that guide you from total beginner to a capable game developer, one step at a time.

Royalty-Free License

When you get Leadwerks, you can make any number of commercial games with our developer-friendly license. There's no royalties, no install fees, and no third-party licensing strings to worry about, so you get to keep 100% of your profits.

Graphics

Multi-threaded rendering architecture

Clustered forward+ renderer with uniform lighting model and optional depth prepass

Multi-display support

PBR materials

Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)

Image loading, saving, processing

Vertex, pixel, geometry, and tessellation shaders

Normal mapping with specular

Customizable post-processing effects stack

Crack-free hardware tessellation

Environment probes

Instanced rendering

Real-time mesh modification

Imposters

Editor

Build-in level design tools using constructive solid geometry

Edit level geometry in 2D and 3D viewports

Carve and hollow boolean operations

Build-in mesh reduction tools to optimize models or generate LODs

Programming

Integrated script editor

Easy-to-code Lua API with over 800 commands

Auto-completion

Hover mouse to show command syntax

Visual flowgraph connects script functions to set up sequences of events

Advanced programmers can use C++ (requires Leadwerks Pro DLC)

Terrain

Dynamically sculpt and paint terrain

Cut holes in terrain

Up to 256 material layers

Terrain foliage system

3D Models

Load and save Khronos glTF files

Load and save Wavefront OBJ files

Convert FBX files to glTF and load

Convert Collada files to glTF and load

Build-in mesh reduction tools for optimizing models or generating LODs

Animation

Animated skinned characters

Share skeletons across multiple characters

Attach objects to bones

Built-in animation transition and update system

Hardware skinning

Blend and transition animations

Physics

Fast and accurate asynchronous rigid body physics

Constraints including hinge, ball, kinematic, plane, and sliding joints

Motorized joints with limits

Generate physics shapes

Swept collision

Raycasting with lines or spheres

Pathfinding

Navmesh pathfinding

Crowd avoidance and steering

Navigation areas visible in editor

Physics-based character controller

Automatic AI following

Sound

3D sound spatialization

Head-related transfer function (HRTF)

Audio filters including distortion, flanging, echo, and EAX reverb effects

Emit a sound from any entity

Automatic channel management

Skip to any time in sound

GUI

Resolution-independent for any DPI

Extensible widgets system

Load SVG vector images

Set widget and item image

Change mouse cursor

Custom color schemes stored in JSON files

Supported File Formats

Model files can be loaded from and saved to glTF and OBJ format, or converted from FBX format.

Textures can be loaded from DDS, PNG, JPG, BMP, TGA, PSD, and other image formats.

Audio can be loaded from WAV, MP3, and OGG formats.

ISPC Fast Texture Compression, including BC7 and BC6h pixel formats

Zip package loading and saving

System

Thread management, with mutexes and semaphores

File I/O

File system watcher

Memory allocation and management

String manipulation (split, search, conversion, etc.)

Message boxes and file / folder requester

VR

SteamVR integration with support for a variety of headsets

Fast stereoscopic rendering

Controller input and display

Attach objects to hand controllers and headset

Translation and rotation view offset

Steamworks Integration

Authenticate application ownership

Get user info

Leaderboards

Stats and achievements

Multiplayer lobbies

Peer-to-peer networking
更多 ↓

螢幕擷取畫面

#1. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#2. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#3. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#4. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#5. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#6. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#7. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#8. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#9. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software
#10. Leadwerks Game Engine 5 (Steam) 由: Leadwerks Software

新功能

  • 版本: Windows
  • 發佈日期:

價錢

  • 今天: $19.99 $49.99 -60%
  • 最小值: $9.89
  • 最大值: $99.99
  
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