デベロッパー: Alexej Leonydov (2)
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説明

Pocket Rogues
POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your guild fortress, and develop increasingly powerful heroes to uncover the secrets hidden in mysterious dungeons.

=== FEATURES: ===

• REAL-TIME ACTION!
Move, dodge, avoid traps, outmaneuver enemies, and attack from strategic positions. Enjoy an advanced combat system that emphasizes character control and player skill.

• DIVERSE HERO CLASSES:
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression trees.

• EVERY DUNGEON IS UNIQUE!
From locations and monsters to loot and encounters, everything is procedurally generated. No two runs will ever be the same!

• DISCOVER UNIQUE LOCATIONS:
Each location has its own visual style, distinctive enemies, traps, and interactive objects. Once unlocked, you can travel freely between them.

• BUILD YOUR GUILD FORTRESS:
Construct and upgrade buildings to unlock new hero classes, enhance existing ones, and access powerful abilities and tools.

• REGULAR UPDATES:
Pocket Rogues is actively supported and continuously improved in collaboration with its dedicated player community.

Pocket Rogues offers countless dungeons, each filled with unique loot and monsters. A variety of hero classes and specializations let you approach boss battles in different ways, with each encounter testing your skills anew. Combine this with traditional RPG elements like character progression and exploration, and you’ll never get bored!

“For centuries, a dark dungeon has lured hapless adventurers with its secrets and treasures. None who enter ever return, as legend tells of a true Evil waiting in the depths. But the allure of fame, fortune, and glory is irresistible to many. Will you take the risk and join them?”

ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

> Discord (Eng): https://discord.gg/nkmyx6JyYZ

For any questions, contact the developer directly: ethergaminginc@gmail.com
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スクリーンショット

#1. Pocket Rogues (iOS) 作者: Alexej Leonydov
#2. Pocket Rogues (iOS) 作者: Alexej Leonydov
#3. Pocket Rogues (iOS) 作者: Alexej Leonydov
#4. Pocket Rogues (iOS) 作者: Alexej Leonydov
#5. Pocket Rogues (iOS) 作者: Alexej Leonydov
#6. Pocket Rogues (iOS) 作者: Alexej Leonydov

新機能

  • バージョン: 1.38.1
  • アップデート:
  • [ITEMS]
    - Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality
    - Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies
    - Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)
    - At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)
    - 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated
    - "Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated

    [GENERATION]
    - A new small lair has been added - "Secret Sanctuary". The gate can appear in any location

    [GAMEPLAY]
    - After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type
    - Creatures set to "aggressive" behavior will try to position themselves in front of the character

    [MISC]
    - Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings)
    - The Golem pet is now fully animated
    - The Zombie Crossbowman and the Ancient Guardian are now animated
    - After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state
    - Goblin Druids now summon a Rat Spirit instead of a regular Rat
    - Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings)
    - All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually
    - The Blood Circle is now displayed on the mini-map
    - Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow

    [BALANCE]
    - All equipment and weapon effects have been rebalanced
    - Stat values can no longer fall below 0 due to curses or perk penalties
    - The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased
    - The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly)

    [INTERFACE]
    - Updated the icons of some effects and items
    - Updated and clarified the descriptions of many equipment and weapon effects
    - Effect icon backgrounds in the inventory now change depending on each effect’s level
    - Descriptions of smithing gems, ingots, and artifacts can now be collapsed
    - Inventory slots now play an animation when tapped/clicked
    - Additional defense and damage types are now shown at the Forge when upgrading an item
    - When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings

    [FIXED]
    - Fixed a critical Unity vulnerability present in outdated engine versions
    - Fixed an issue where the "Add. Lighting" setting didn't work on iPhone and iPad
    - The experience bonus granted after building the Tavern was calculated incorrectly and was too low
    - The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers
    - The "Storm" weapon effect could not drop on most types of swords and daggers
    - The "Payroll Records" effect increased experience gained instead of the amount of gold
    - After animation updates, the Slime stopped using ranged attacks
    - After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze
    - Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall

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