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| Geliştirici: | 11 bit studios s.a. (29) | ||
| Fiyat: | $44.99 | ||
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| Mac App Store | |||
Açıklama
The city grows
The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.
City districts
Your city is divided into zones serving different purposes, such as housing or extraction. It’s up to you to build new ones and make sure that those already existing work in perfect unison.
Special buildings
In time, you will have to build places like City Hall or Research Institute. Inside these buildings, you will put forth laws and projects to ensure that your city develops in the proper direction.
Colonies
To ensure that your city growth will not falter, you have to venture into the frostland. There, you can build extensive colonies that will provide all the necessary resources.
Perlis of human nature
The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.
New Londoners
Your citizens can form communities and factions, each with different ideas for the city’s future. In the Council Hall you’ll put forth laws and negotiate them with the faction’s delegates.
Council Hall
Support of every faction inside the Council Hall costs dearly, as one’s faction ascension breeds discontent among others. That means you have to carefully think through every alliance.
Towards progress
The Research Institute is where you forge the city's future. Each new project must be entrusted to a faction, forcing you to maneuver and form strategic alliances.
Factions
People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.
Story Mode and Utopia Builder
The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.
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Fiyat Geçmişi
- Bugün: $44.99
- En az: Ücretsiz
- Maksimum: $44.99
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Yenilikler
- Sürüm: 1.5.4
- Güncellendi:
- Hello Citizens,
After receiving your feedback, we are coming back to you with improvements and bugfixes related to the latest patch.
Below you will find the full patch notes:
General Gameplay
- Survivalists’ Headquarters territory exploration threat decrease effect now stacks
- 'Optimise Inputs' ability no longer lowers the Automaton Factory building output
- It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council
- Air Transport Hub now affects buildings inside the districts
- Optimized performance during temperature change events in late game
Interface
- Major memory and object count optimizations to widgets
- Pause game keybinding can now be changed
- Improved Affinity emblems visibility on the construction radial
- Area Effects for Hubs are now displayed in Research Topic panel
- Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
- Production district will no longer reset output mode upon district expansion
- Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
- Fixed camera position during negotiations when playing with a controller
- Fixed camera rotation being possible on the faction formation screen when playing with a controller
- Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
- Fixed overlapping prompts in the Council when inspecting delegates
- Fixed issues with city chat bubbles disappearing too quickly after The Council voting
- Fixed Old Waystation deposit displaying Logistic units count on the tooltip
Art
- Optimizations to the shadow count aimed to improve gpu and memory performance
- Various improvements and fixes to hubs VFX
- Increased the size of the Insulated Districts outlines in the Heatmap overlay
- Tweaks and improvements to road generation logic around hubs
- Minor optimizations to texture compression
Other
- Fixed a few crashes related to threading and general under-the-hood memory handling operations
- Fixed crashing Prologue save states created before 1.5.x patch
- Memory optimizations
- Localization fixes
Thank you for your ongoing feedback!
Take care,
~ 11 bit studios team
Ek Bilgi
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macOS Oyunlar›Strateji Oyunları - İşletim Sistemleri:
macOS,macOS 14.5 ve sonrası - Boyut:
12 Gb - Desteklenen diller:
English - İçerik Derecelendirmesi:
17+ - Mac App Store Kullanıcı Oyu:
0 - Web sitesi:
https://frostpunk2.com/
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