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| 개발자: | Hooded Horse (198) | ||
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기술

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?
Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.
The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.
Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.
Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
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광고
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가격 내역
- 현재 가격: $9.99
$39.99-75% - 최소: ▼ $9.99
- 최대: $39.99
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Old World
개발자: Hooded Horse
71,800 플래티넘
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기준: 인기 · 사용자 평점 · 최신성 · 딜 · 스토어 데이터 · 커뮤니티 활동
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단축 URL: 복사됨!
새로운 기능
- 버전: Windows, MacOS
- 마지막 업데이트:
- Old World August Update 1.0.84365 release 2026-08-05Main Branch 1.0.84365 release 2026-08-05
Headline changes
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
Added new City Site Number game option choice - 6 per player
Added new player UI option 'High contrast Player Colors'
Design
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
Luxury resources are now more common on randomly generated maps
The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
Changed Tribe unit cooldown behavior to be consistent with player units
Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
Tribe units cooldowns are processed (reduced) before unit movement, not after
Tribe units Stun cooldown becomes Attacked cooldown on turn end
Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
Removed repair improvements ambitions
In the Barbarian Horde scenario, the Huns are no longer organized
Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
Added missing event for completing the Buddhist holy site (Empires of the Indus)
Programming
Improved AI character selection for governors and generals
Added tech path history to saves. Not shown in-game, for use by community save analyzers
UI
Added new City Site Number game option choice - 6 per player
Added new player UI option 'High contrast Player Colors'
Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
Added All Player filter to Map Search
Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
Updated Luxuries concept/link text to list all luxuries dynamically
Added succession to Upgrade Character text
Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
Text localization updates
Repair recommendation no longer always assumes buying goods, instead depends on ALT
Modifier signs for negative yields are no longer reversed
Increased visibility of attack range outline for ranged units
Added Urban to map pin options
Luxury/source helptext improvements
Updated Discord channel helptext on MP join screen
Added Disable SRP Batcher troubleshooting option
Bugs Fixed
Fixed missing holy city icons on city widget
Fixed screen visibility lag after history screen has been opened
Fixed MP serialization errors that result in ghost units and repeated animations
Fixed event kills not advancing/routing when they should
Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
Fixed consistency for yield help text with negative multipliers
Fixed team color on mines
Fixed repair recommendations always showing as dimmed
Fixed tooltips remaining frozen when switching screens
Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
Fixed event cycling while bonus placement is active
Fixed popup processing after surrendering
Japanese text localization fixes
Fixed Korean decimal & thousands separator
Fixed Game of the Week mapscript potentially differing depending on owned DLC
Fixed terrain sometimes not updating after closing timeline
Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
Fixed AZERTY keyboard shortcut issues
Fixed Map Search player/tribe filter
Fixed Precious Resource help text
Fixed tribe killing goal getting invalidated too early in some cases
Fixed duplicate floating text in some cases
Fixed Buy Yields text on Road ping tooltip
Fixed resource overlay and harvested icons overlaying each other when both are present
Fixed unit widget healthbars rendering behind resource overlay
Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
Fixed possible portrait duplication in Rise of Carthage Game One scenario
Fixed score list for The Hill scenario
Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
Fixed some missing source improvement / project lists (affects mods)
Fixed UI fragment modding with Remove tags
Text and event fixes
Old World July Update 1.0.84044 release 2026-07-01Main Branch 1.0.84044 release 2026-07-01Headline changes
Changes to Religion founding requirements
Improvements to Influence Mission events with negative outcomes
Fixed memory leak
Design
Christianity no longer has a tech requirement
Manichaeism requires Metaphysics instead of Monasticism
Tweaked Influence Mission events with negative outcomes to be better or rarer
Tile buying costs increase slightly slower and more discretely
Minor Cities now count as urban improvements (relevant for ambitions)
Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
DOTA mapscript now has a path width option (Empires of the Indus)
DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
Programming
Fixed memory leak caused by renderer per-frame allocations
AI avoids building non-Settler growth units from cities that have zero citizens
UI
Landmark discovery notification added even if popup is shown
When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
Updated law prerequisite event helptext to be clearer
Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
Tribal Invasion bonus & concept helptext now mention that war will be declared as well
Improvement pings are cleared when making tiles urban
Points to victory no longer shown when points victory is inactive
Bugs Fixed
Fixed Huns appearing near player starts
Fixed units without harvest animations playing broken animations when cutting trees
Fixed observer mode visibility after observed player surrender
Fixed event predicates failing in Japanese and Chinese due to use of localized commas
Fixed bug where wrong city is sometimes selected in bonuses
Fixed lighting regression for standard shader
Fixed dune display on Sand Hill tiles
Fixed Hovel Ruins floor rendering incorrectly
Fixed black circle in city widget religion list
Fixed tech tree button behavior
Fixed unit occlusion issues with city widget religion icons
Fixed map editor null reference errors
Fixed governor rating-affected yield showing wrong value if net yield is negative
Fixed some color issues on events with 'not' requirements
Fixed some help text for improvements in team territory
Fixed settings indicating mirror map when that option is invalid for the map script
Fixed FFA achievement triggering with 2 players
Fixed Ruthless AI not taking Time Victory condition into account
Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
AI fixes
Text and event fixes
Old World June Update 1.0.83788 release 2026-06-03Main Branch 1.0.83788 release 2026-06-03
Design
2nd tier tech costs increased to 160 (from 150)
Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
Rebels no longer attack your teammates, unless there is nothing better for them to do
Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
Critical hit chance is now rolled only at the beginning of the turn or after an attack
Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
Invested tech progress is reimbursed when a player receives the tech for free
Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
Builder workers can no longer stack inside a teammates territory
Removed citizen loss from base-game Plague (Wrath of Gods)
Removed marsh tiles from DOTA maps (Empires of the Indus)
Jungle can no longer be cut outside of city territory (Empires of the Indus)
Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)
Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)
Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)
Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)
The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)
Programming
Significant improvements to late game worker recommendation lag
AI performance optimizations
Minor Unity update to 6000.3.15f1
Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
Improved AI anchoring
Initial leader death immunity turns moved to mortality.xml
UI
Improved Send Luxury tooltip
Hide Orders cost on "Add Urban" button
Selected tab is now un-highlighted when map search is open
Tribe opinion rate shown even when leader opinion modifiers sum to 0
Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
Bugs Fixed
Fixed city widgets getting occluded by clouds and world geometry
Fixed units only partially occluding city widgets when selected
Fixed scrollbar getting hidden on popups
Fixed road objects not being removed correctly
Fixed overlays not toggling off with a worker selected
Fixed helptext for tribal peace in no characters mode
Fixed AI not using engineer generals to build roads as often as expected
Fixed map script dropdown data issues
Fixed some Spanish text issues
Fixed tech tree state not persisting
Fixed some UI glitches in observer mode
Fixed city assets not drawing in revealed observer territory
Fixed Alliance victory not getting recorded in some cases
Fixes text getting cut off in bug report popup
Fixed helptext for aeRelationshipNone subjects
Fixed critical hits not occurring during routs with critical hit preview option
Fixed event helptext for TraitInvalid subjects
Fixed missing hurricane variants for Groves and related resources
Fixed play by cloud emails sometimes including incorrect information
Fixed duplicated icon for Tactician Leader General units
Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
Fixed tech requirement sometimes not showing on improvement helptext
Fixed mirror maps not enforcing connected human starts
Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
Fixed SubjectAny trait check for characters
Fixed SubjectNot helptext display
Fixed Mods Not Found popup getting cleared by screen switch
Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
Fixed mod uploads with line endings on Mac
Fixed goal counts in some cases in Rise of Carthage scenario 2
Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
Fixed some event helptext is Heroes of the Aegean scenario 4
Fixed Gudit's Intimidate mission appearing when she is not the player's leader (Wonders and Dynasties)
Fixed Ranger leader not giving strength modifier in Jungle (Empires of the Indus)
Fixed family tree screen for Tamilakam following Supremacy leader changes (Empires of the Indus)
Text and event fixes
Old World May Update 1.0.83499 release 2026-05-06Main Branch 1.0.83499 release 2026-05-06Hotfix 1.0.83591 2025-05-14
Hotfix release fixes bugs that could cause game hangs and includes some AI performance optimizations
Headline changes
Crossbow strength buff
Tech cost rebalancing
New Map Search function
Design
Crossbows now have +50% strength against melee (from +50% attack)
Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
Increased flat science from difficulty level by 2
At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
Slingers are now obsolete at Bodkin arrow (previously also required Windlass)
Gold and Silver mine output increased to 50 money (from 40)
Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly
Units can repair any improvement they can build (affects Disciples and Brahmins)
Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
Improved city site distribution for 2-team maps
AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
Rising Star trait now replaces Infamous and Unpopular
All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
Mahapadma's unknown mother now has a name (Empires of the Indus)
Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
Renderer initialization split across four 4 frames instead of 1
Improved performance when rendering timeline GIFs
Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
Stale network games are cleared from the database on failed connection
Potential improvements to Bluetooth audio output
Replaced custom map element names with TextTypes on Empires of the Indus premade maps
Family Control scores are now moddable (Empires of the Indus)
UI
Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
Added a Mission concept to help explain the Maurya ability
Score list now sorts Wonders and Holy Site VPs together
Map element names now take priority over family-defined first city names
Unit effect tooltips show to the right of the promotions panel
Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
Specialists on pillaged tiles are now shown in most city UI counts, with warning color
Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
Handling of possessive character names now language dependent
Updated Map Size tooltip to show the actual maximum player count
Bridges now only render over rivers when a road segment is present on the tile leading up to it
AddImprovement bonus is no longer valid when the only valid tiles already have improvements
Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
Reworked event helptext for "subject not" - "Not Character is X" is now "Character is not X"
Added more detailed mission menu button info
Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen
Localized text updates
No Organized Tribes option renamed to mention the Huns (Empires of the Indus)
Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)
Bugs Fixed
Fixed double client initialization on network reconnection that could crash the host
Fixed map overlays something getting stuck while scrolling
Fixed fog of war toggle in timeline screen
Fixed rare game hang after a tribal invasion
Fixed unit selection circle being rotated incorrectly
Fixed repeated unit movement on server after network reconnection
Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
Fixed Esc not closing console/editor
Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")
Fixed addition of temporary characters not updating characters tab
Fixed disabled city family option being clickable in minimized event UI
Fixed large unit models occluding unit widget status icons
Fixed unit models obscuring some elements on tribe widgets
Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
Fixed tooltip hitbox on stacked unit widgets being in the wrong order
Fixed the AI sometimes not attacking cities that have no defender
Fixed attack preview so that it doesn't show the effects of hidden units to the active player
Fixed counterattack preview being wrong for flanking with hidden units
Fixed dropdowns sometimes getting cut off
Fixed Akhetaten AI getting initial development that does not have a Cleric capital
Fixed succession gendered helptext issue
Fixed some Spanish localization errors
Fixed several scenario loss events not working correctly
Fixed council missions showing in tooltips without required content enabled
Fixed network games sometimes not getting relisted after getting unlisted
Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
Fixed Map Search player dropdown options
Fixed disciple construction animation not being affected by Disable Idle Animations
Fixed minimum detail rivers occluding unit widgets
Fixed positive yield modifier on negative yield issue
Fixed issue when two volcanic eruptions overlap
Fixed some river materials having an incorrect stencil buffer value
Fixed Tribes paying tribute while at war
Fixed Close button being hidden behind Console in Game Editor
Fixed tech buttons not updating in Game Editor consistently
Fixed mission cooldown helptext issue
Fixed SP setup display on ultrawide resolutions
Fixed tooltips spawned from Reminders panel not being lockable
Fixed yield rates not updating after getting units from events
Fixed Hall of Fame Regenerate HOF issues
Fixed mirror map generation artifacts
Fixed scouts getting stuck in foreign territory after Schemer leader change
Fixed some ZOC issues related to visibility
Fixed tribe attacks not being included in turn summary emails
Fixed tribes not capturing other tribes' settlements
Fixed improvements that spread religion not being highlighted when a religion is selected
Fix a rare Hall of Fame regeneration issue
Fixed some AI issues
Fixed missing opinion rate for marriage help when Tribal suitor marries heir
Fixed event portrait tooltip positioning
Fixed being able to push a an allied unit from its own territory
Fixed water control previews not updating with changes in vision
fixed some main menu Tech Tree issues
Fixed event helptext issue with Player/Leader/IndexSubjectNotAny
Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working
Fixed some ambiguous map element name types
Fixed some Spanish text localization issues
Fixed map terrain not reverting correctly after closing timeline screen
Fixed Modio & local maps not showing in mod browser
Fixed Modio upload not including mod version number (fixes incorrect update ! on install tab for local up-to-date mods)
Fixed null reference when clicking on maps in Mods Manage tab
Fixed modio ModBuilder bug
Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)
Fixed Improvement yield breakdown showing base yield with mabNoYieldOutput when resource yield is of same type (affects mods)
Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
Fixed Elephant Archer achievement text (Empires of the Indus)
Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
Fixed Family Control text not updating when council assignments change (Empires of The Indus)
Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)
Text and event fixes
Old World April Update 1.0.83036 release 2026-04-08Main Branch 1.0.83036 Release 2026-04-08
Headline changes
Unit and tech tree rebalances
AI will no longer found religions very early, before it is possible for players to do so
Network code improvements
Added player option Manual Bonus Placement
Design
Crossbow strength reduced to 6 from 8
Polybolos strength reduced to 8 from 10
Windlass now requires Coinage instead of Manor
Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics
Free Court Soldier moved from Infantry Square to Stirrups
Free Court Merchant moved from Chain Drive to Cartography
Free Court Merchant moved from Fiscal Policy to Manor
Free Longbowmen moved from Manor to Battle Line
Free Horse Archer moved from Land Consolidation to Composite Bow
AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding
Judaism no longer requires Labor Force
Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists
Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader
Kartir event triggers less often
Game of the Week no longer varies city site numbers
Slight rebalance to Gatherer cognomen line (Empires of the Indus)
Programming
Network code improvements
AI no longer skips laws and basic improvements in order to save for future Wonders
AI pushes culture harder in its highest culture cities
Non-raider tribe AI tweaked to keep them more focused on nearby targets
Pathfinder tweak to prefer single tile paths whenever possible
Border renderer and shader optimizations
UI
Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus
Tribe sites now display both Next Unit turns and Development turns
Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected
Added tooltips to ping improvement dropdown
Renamed 'Exploring' trait to 'Traveling Afar'
Adjustments to reduce blur on text displayed on world UI
Reintroduced very simple lighting to the minimum detail level for standard shaders
Removed random option from City Site Number options
Added explanation to non-city site camp tile tooltips
Improved helptext for General traits which aren't valid for some units
Worker positions with and without height overrides are no longer mutually exclusive
Cities owned by Tribes or in Anarchy now show in the Timeline Screen
When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)
Rendering layer cleanup
Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
Occurrence end chance increment, current and minimum durations added to Occurrence helptext
Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)
Order movement now shows below yield preview
Adjusted selection circle animation for tutorial
Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)
Forest and Jungle on Mountains are now partly hidden, for clarity
Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)
Added description for Vassalize Tribe mission (Empires of the Indus)
Added description to the Hinduism tooltip (Empires of the Indus)
Edited World Religion concept to include Buddhism (Empires of the Indus)
Bugs Fixed
Fixed unit banners being visible when they shouldn't in some cases during hotseat games
Fixed text outside of viewport bounds sometimes not clipping
Fixed custom overlay icons not showing correctly on first opening
Fixed barbarian widget sorting incorrectly with rivers
Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget
Fixed pathfinder avoiding ZOC tiles from unseen units
Fixed color of requirements for adopting State Religion when you have no cities of that religion
Fixed units getting temporarily rendered twice when upgrading
Fixed AI sometimes moving its ranged siege units when it doesn't need to
Fixed characters getting randomly married if currently targeted by a marriage mission
Fixed skull highlights for attack previews
Fixed fog of war revealing the same tiles multiple times
Fixed rivers not updating their appearance in sync with changes to terrain detail level
Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them
Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games
Fixed AI saying it will leave a city site and then not doing so
Fixed Next Unit tooltip hitbox
Fixed women being able to birth children from different fathers on the same turn
Fixed player notification issue with occurrences
Fixed prereqs for repeatable techs showing up in searches that bring them up
Fixed non-urban city sites in Donut map script
Fixed lakes sometimes being placed next to ocean
Fixed worker particles turning pink when a worker is selected in some cases
Fixed Trade Network overlay getting locked on after building roads
Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes
Fixed Tumbling Mountain script creating occasional gaps in the mountain
Fixed hotkeys getting evaluated multiple times per frame
Fixed null reference in tech tree search
Fixed bonus card search issue
Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now
Fixed floating text produced by combat causing visual issues with fog of war
Fixed pathfinder path simplification bug
Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one
Fixed map editor null reference
Fixed Ask to Declare War mission (tribe) having no effect in No Events mode
Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles
Fixed tribe AI sometimes not moving
Fixed improvement yields from adjacent improvements that belong to a different team
Fixed minimum detail rivers not showing when initially loading a game with minimum settings
Fixed blocky rivers on minimum terrain detail in some scenarios
Fixed tribe widget upgrade timer text cutting box out of clouds
Fixed inconsistent capitalisation in DLC names
Game Editor UI fixes
Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)
Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)
Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)
Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)
Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)
Text and event fixes
Old World March Update 1.0.82741 release 2026-03-18Main Branch 1.0.82741 release 2026-03-18
Hotfix 1.0.82832 release 2026-03-24
Hotfix 1.0.82975 release 2026-04-03
Hotfixes fix display issues with header text in some languages, MP connectivity and improves the display of UI text
Headline changes
Flanking now protects from counterattack damage for all units
Enlightenment and Redemption theology buffs
Added tech tree search
Design
Flanking now protects from counterattack damage for all units
Enlightenment Cathedrals give growth per population, not per citizen
Redemption gives +50% to harbors and hamlets (was +20%)
Redemption Cathedrals allow hurrying specialists and projects with training
Zealot leaders can now only rush units with training
Monasteries can be built in Clerics family cities without Monasticism
Clerics no longer start with Divine Rule
Baths can no longer be built on sand (except for Clerics)
Events that spread a religion now contribute to religion spread goals
Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
Increased Growth required for new population now occurs after 30 growths instead of 20
Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
Disciples generate 1 Culture per turn on their Holy Sites
The presence of Rebels in Hunters family cities no longer affects family opinion
Clergy traits now have a minimum age of 18 (Sacred and Profane)
Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
New Events
Grief
Last of the Pack
Founded (lost tie) x4
The Wanderers
Tribal Truce Offer (no war due to alliance)
Programming
More frequent updates in the network games browser
Added support for mapscripts to set a maximum number of teams
UI
Added tech tree search
Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Text localization updates
Records screen displays Improvements Controlled and Improvements Finished stats separately
Disciples no longer counted in the Workers Produced stat
Added improvement theology potential bonuses to help text
Improvements to Critical Hit and Culture Level concept text
Non-hostile and hidden unit damage is now included in the text on mouseover
Health bar shows damage only from hostile units with visibility, as before
Added Disable Turn Start Cycling and Disable Automatic Cycling player options
Improvement tooltip shows unit cooldown warning when relevant
Changed ship anchoring color from white to a more transparent version of the already anchored color
Removed camera snapback when clicking on minimap on city screen
Non-host observers of network games can now send chat messages
Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
Add Worker Turns stat to Records Screen
Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
Added "Tutorial: Grand Vizier" to Encyclopedia
Added "Councilors" section to DLC Summary pages
Removed unhelpful Clergy links on Clergy Encyclopedia help
Merged Council Encyclopedia concept with Councilor concept
Updated Caravan Mission concept text to include how to gain Caravan access
Increased sampling point size for better Cyrillic support
Family tag grammar pass
Bugs Fixed
Fixed unit widgets stacking incorrectly
Fixed unit widgets in the back of the stack having their icons sorted behind water
Fixed kill preview icon drawing behind city widget
Fixed reversed logic for Unit Cycling option
Fixed unit cycling after attacking with Unit Cycling option on
Fixed worker filters showing for non-allied units
Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it
Fixed Occurrence showing as started in notifications when set as pending via bonus
Fixed some broken links in Chinese event text
Fixed raider AI
Fixed game UI registering clicks while file browser is open
Fixed custom overlay getting cleared by temporary road overlay
Fixed menu transparent backgrounds rendering as blank when colorblind filter is on
Fixed female worker tools being tinted by team color
Fixed pink models in burning cut scrub during wildfires
Fixed main menu color looking different on minimum detail settings
Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters
Fixed archetype assignment bug
Fixed colors getting applied to links that no longer exist
Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events
Fixed Event Browser loading of dependent mods
Fixed city counterattack not being shown in the preview
Fixed unit damage text sometimes being incorrectly updated
Fixed roadbuilding pathfinder to not pass through rival nation territory
Fixed Cmd key interaction when assigning hotkeys on Mac
Fixed some Custom Overlay interaction issues
Fixed damage text showing on units other than the top defender
Fixed Remove Dissent projects being able to be queued multiple times
Fixed Marsh tiles being replaced by Urban during map generation
Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
Fixed map script not being preserved when using Reroll Game option with random map script selected
Fixed Player 1 name and player archetypes not being saved from MP setup screen
Fixed help text typo about alliance with Ruthless AI
Fixed "Blackmailed by" relationship text
Fixed some player info panels not getting hidden when selecting unmet nation
Fixed icons sometimes not showing on city production list
Fixed governor tooltip flickering on city list screen
Fixed family/religion order on tab tooltip
Fixed tribe units sometimes not moving when they wanted to move
Fixed anchor ranges sometimes not showing
Fixed selection not clearing when closing event popups
Fixed Point Symmetry city sites and resources not always being symmetric near the center
Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
Fixed Suppress Dissent projects only being completable once per city
Fixed yield previews sticking when cycling units
Fixed unit crit chance not updating properly on attack preview
Fixed doubled notifications for starting/ending tribal alliances
Fixed One Continent per Team map option with multiple players per team
Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
Fixed some terrain tiles not rendering their normals correctly
Fixed flickering fog of war from allied vision
Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
Fixed mod-loading strict mode on startup when loading external mods
Text and event fixes
Old World February Update 1.0.82189 release 2026-02-18
Main Branch 1.0.82189 Release 2026-02-18
Main Hotfix 1.0.82387 Release 2026-02-26
Hotfix release fixes several bugs introduced in the previous update
Hotfix Bugs Fixed
Fixed Portrait Interpolation and re-enabled
Fixed terrain display issues
Fixed partially hidden free promotion icon
Fixed network game timeout issues
Fixed End Turn button in Simultaneous MP games
Fixed tooltip flicker on game browser
Fixed ping wheel initial position
Fixed specialist icon display
Headline changes
Major Unity and rendering system update
Improved graphics performance and memory optimization
Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
Design
Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
Second tier UU bonus cards require a city with Legendary culture
Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
Ballista strength reduced from 6 to 5
Carthage city founding bonus reduced from 200 to 100 civics
Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
Engineer promotion and general trait allows road building instead of bonus against siege/ships
Added new national ambition - Control three of each Legendary Improvement
Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
Send 20 luxuries is now a tier 9 ambition instead of a national ambition
Disciples can now clear vegetation
Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
Traders no longer get a court merchant when founding their seat
Prevented building improvements on Marsh, except for Farms with Centralization
All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
Remove Free Silk and Free Ebony bonus tech cards
Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
Autonomous Rule project is removed when a city is breached
Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
Free laws that replace an existing law do not increment the law change count
Raiders can capture empty cities and city sites
Adjustments to Family Archetype character tendencies:
Champions have more Zealots and less Heroes
Riders have more Heroes and less Zealots
When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits
Killing Raiders now contributes towards goals to kill units of their original tribe
Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead
Doubled Master/Elder Scribe money per Citizen, to +2/+4
Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)
Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc
Units can pass through hostile civilian units, as long as they don't end their movement on their tile
Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed
Improvements to Carthage campaign persistency
Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
Reduced Tribal raid range in Wrath of Gods scenario
Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
Programming
Unity updated from 2022.3 to 6.3
Graphics code converted to Unity's Universal Rendering Pipeline
The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants
Many UI optimizations
Memory leak fixes
Improvements to Safe Mode
AI border expansion tweaks
AI law value correction to avoid frequent changes
Better AI legitimacy evaluation
AI builds slightly fewer units
Updated unity packages (relay and lobby replaced by multiplayer services)
Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods
Added support for bonus cards to use bonus names in tooltips (affects mods only)
UI
Families are now shown before Religions on the tab panel
Swapped Worker Filters and basic actions panels on Selected Worker UI
Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile
Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed
New Map button renamed to Reroll Map. This button is not shown for games on predefined maps
End Turn button can now always be clicked on your turn, will cycle to required items if needed
Added hotkey for suppressing tooltips (hold Ctrl + X)
Added hotkey for extending turn time (Alt-E)
Added Reset option when editing hotkeys
Added Unimproved Resources overlay to Overlay Customizer
Character XP is now shown when they have upgraded at least once but progress to next level is 0
Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)
Added on-map icon to units that have been disarmed
Updated ZOC help text
Enabled gold cost to buy yields for recommended improvements tooltip
Added color-coding for Send/Return text in Luxury Management
Improved consistency of city build production cost tooltips
Trait opinion of leader now shown in trait tooltip even without advanced help text
Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
Yields from disciples on improvements are shown when disciples are selected
Anchor mission help text includes water control range
Condensed enlist ability help text
Greyed out effect for dead character portraits applied more consistently
Improved Settler Found City tooltip
Cities with zero yield are included in the nation yield breakdown
When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models
Improvements to Luxury Management display, especially when no luxuries available
End Turn button now always active, clicking it will cycle to decisions preventing turn from ending
Free improvement bonuses now show as normal event popups first
Place improvement overlay not shown while bonus event is active
When placing free improvements, ctrl+click is required to replace existing improvements
Games with custom victories are skipped for unloaded scenario mods in Hall of Fame
Improved fidelity of shadows on high settings
Bugs Fixed
Fixed Valid Improvements worker filter
Fixed map generation sometimes placing trees under water
Fixed Hall of Fame display for scenario custom victories
Fixed units passing through hostile civilians cancelling under construction improvements
Fixed Dynasty being displayed as "default" with selected Archetype
Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
Fixed hotkeys not triggering unit cycling
Fixed per citizen generic specialist help text
Fixed Timeline screen display issues
Fixed Marshes affecting display of adjacent tiles
Fixed Rebel units from events sometimes not being assigned to a player
Fixed some popup scaling aspect ratio issues
Fixed exception during loading of incompatible asset bundles
Fixed Coastal Rain Basin boundary mountain range
Fixed Hardwood Forest player start position issues
Fixed missing clutter materials on Honey groves
Fixed opinion graph hover exception
Fixed hotkey assignments sometimes incorrectly being labeled as conflicts
Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers
Fixed some Chinese text localization issues
Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
Fixed events that kill units not incrementing stats and goal counters
Fixed temporarily hidden unit pathfinding
Fixed some AI unit movement cases where it would trip over itself when there were units in the way
Fixed some minor AI combat issues
Fixed audio bug that occurred when only one music track was enabled
Fixed some unit panel icon issues
Fixed some tribal events incorrectly remaining after tribal elimination
Fixed Caravan mission button saying that there are no players when out of orders
Fixed some cases where city effects were not displayed
Fixed boundary tiles in Caucasus on the Old World map
Fixed character opinion load/save bugs
Fixed family seat icon data bug
Fixed State Religion reminder not opening submenu
Fixed build specialist tile highlights not showing with border expansion
Fixed Foreign Marriage mission in No Events mode
Fixed temporarily hidden units sometimes still being rendered for other players
Fixed village upgrade turns and improvement help text with Lighthouse
Fixed Bulwark Cuirass UI issue
Fixed Unyielding Banner reassigning general to non-player units
Fixed scores not updating after effectPlayers change
Fixed event decisions not getting restored after clearing selection
Fixed tutorial videos not showing in the encyclopedia on Linux
Fixed missing theology info on tech tooltips
Fixed bonus yield text bug
Fixed Unit Seen notification not firing if unit becomes visible mid-move
Fixed Default Governor bugs
Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles
Fixed Encyclopedia display issue
Fixed Research UI not showing after renaming landmark
Fixed MP games with one human team getting stuck after victory
Fixed Ask to Declare War mission helptext
Fixed tile tooltip to show improvement defensive modifier in neutral territory
Fixed overlay customizer issues
Fixed load/save error that was possibly invalidating replay data
Fixed scenario selection getting cleared when moving to MP setup screen
Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
Fixed Carthage scenario 3 load/save bug
Fixed ModManager panel trying to update when not active
Text and event fixes
Old World January Update 1.0.81366 release 2026-01-07
Main Branch 1.0.81366 release 2026-01-07
Headline changes
New Point Symmetry mirror option for MP games
Healing Shrines now give Healer effect to all units
New Ballista unit icon added
Design
Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map
Healing Shrines now give Healer effect to all units including non-promotable ones
Heliopolis gives 0.5 orders per shrine instead of 1
Mourning trait no longer has a chance to make characters ill
If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible
Added event for when AI forfeits a city site due to player having attacked the camp more
Many event tweaks including a buff for the Shrine of the Unknown God
Programming
AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured
AI uses disciples to build religious improvements before further spreading the religion, if possible
Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal
Added support for local storage for persistent scenario data
UI
New Ballista unit icon added
All Improvements filter shows all non-wonder improvements that can ever be built
Removed crit chance from attack preview window when not applicable (i.e. attacking cities)
Clicking cities listed for a selected luxury pans to city center
Dead character portraits faded in Characters tab
Trashed bonus cards faded in tech tree
Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)
Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect
Leading and trailing whitespace characters are now removed from manually entered player online IDs
Help text for multiple traits from a bonus now properly takes fallbacks into account
Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"
Actions panel now hidden when it would otherwise be empty
DLC name shown in parentheses in dropdowns for map scripts
Included map scripts shown on DLC Mechanics page in Encyclopedia
Hid some redundant-looking missions in Encyclopedia
Mod Browser UI is refreshed once workshop mod list is retrieved
Traits that give yields now always show totals with Advanced Help Text enabled
Orders history graph no longer subtracts unit consumption
Schemer's Adopt mission now shows a reminder when available
Yield totals in the stats screen graphs now include all sources, not just income
Alt-1 to Alt-9 switch players when observing a network game
Improved eligible unit trait help text
Made tech unlocks helptext more specific and consistent
Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
Fixed events not firing for killed units
Fixed combat notification log categories
Fixed children gaining archetypes randomly
Fixed improvements from bonuses not being auto-placed on their intended tiles
Fixed religion founding city randomisation
Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active
Fixed Mirror Map being selected on map scripts that do not support that option
Fixed entering observer mode and following a different nation after surrendering from a network game
Fixed client Hall of Fame not being updated after completing a network game
Fixed governor availability text not updating consistently
Fixed options menu tooltips getting hidden behind dropdowns
Fixed map generation bug that could result in a river delta on land
Fixed trade network save/load bug
Fixed a threading issue
Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)
Fixed character tooltip position
Fixed some random seed quirks causing courtiers appearing on the same turn to be identical
Fixed luxury availability not updating immediately on canceling a trade deal
Fixed AI making urban over resources
Fixed invalid trait warning text color being reversed
Fixed tile tooltip null reference
Fixed resources getting added outside of map boundary
Fixed being able to target non-visible tiles
Fixed Tough promotion being double-counted on defense
Fixed tribe units sometimes not healing
Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
Fixed automated workers unstacking
Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
Fixed Theology help not showing potential effects that do not currently apply
Fixed MP scenarios overwriting the game name
Fixed religion opinion graph disappearing after player defeat
Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario
Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario
Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5
Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour
Fixed mod sub checker not being able to check again if modio authentication is slow
Fixed mod sub checker sometimes not closing
Text and event fixes
Old World November Update - 1.0.80908 release 2025-11-26Main Branch 1.0.80908 release 2025-11-26Hotfix 1.0.81098 release 2025-12-10
Hotfix release fixes a bug with royal children getting assigned archetypes randomly outside of the event system
Headline changes
Can no longer hire Barbarian units, upgrading hired Tribal units now costs Money as well as Training
Civilian units defend cities instead of getting pushed out
Units with Leader Generals are immune to control effects
Design
Can no longer hire Barbarian units (affects Carthage and Orator leaders). Tribal units can still be hired.
Added Tribal unit upgrade cost of money equal to its upgrade cost in training
Units with Leader Generals are immune to Stun, Panic, Enlistment, Disarm and Immobilization (Grappler)
Civilian units defend cities instead of getting pushed out
Citrus is now a luxury resource
Caravans can't spawn on a tile with a Caravan, although they can still occupy the same tile as one when moving
Increased Prosperous trait money from 5/10 per culture level to 8/16
Halved Intelligent trait science output
Assassination attempts that fail have a chance to avoid negative consequences
Enlisting a unit replaces any existing cooldown by the enlisted cooldown
Capturing city timer no longer counts back up when city is left vacant
Cities in the capturing state no longer go to Anarchy if no capturing progress has been made
Units can pass through capturable cities without capturing them as long as they don't stop inside
Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties
The cost to change the Succession Law now starts at 400 civics and increases at 100 civics per switch
Judge leaders can change the Succession Law for 100 civics as per other laws
Stunned units no longer counterattack
Characters are more likely to get a strength or weakness before reaching adulthood
In 2 team MP games, leaders initial strength is now mirrored when set randomly
Ocean depth tiles are safe from Tsunami's (Wrath of Gods)
Programming
Memory management cleanup, fixed more memory leaks
Better AI improvement selection, improvement unit movement decisions after founding a city
Improved AI worker order efficiency and management
Damaged workers heal more often
Existing improvements get replaced less often
AI places less emphasis on building Garrisons early
AI anchoring improvements
AI tries harder to have an up-to-date army
Improved AI attack planning to reduce the effect of counterattacks
AI builds more strongholds, citadels and unique units
AI now uses units with disarm effect early, so that later attacks can take advantage of it
Tribe placement improvements on map generation
Automated workers now take into account road pings
ModManager improvements
UI
Camera no longer pans to failed unit movement if instant unit movement is turned on, or in Network games
City screen button tooltip now differentiates between increasing and decreasing happiness
Added "Polearm" instead of "Rout" to combat preview, to make it clear when polearm units prevent a rout
Holding Ctrl with a worker selected adds the improvement on the worker's tile (if any) to the unit action buttons
Holding Alt with a selected unit displays the unit's movement path/range assuming water control in all water tiles
Cloud games are now sorted by whether or not it's your turn first, time since last upload second, and alphabetically third
Added selection to dropdown list for customizable leader portrait, name, age, gender, and trait, so that these can be reset to random after being selected
Capitalized some game terms (Unit, City, Nation, Character, Tile, etc)
Tweaked adjacent terrain target help text
Improvement name is shown for bonus placements of improvements that produce no yields
Planned specific improvements/roads for players on your team now listed on the tile tooltip (but still not as tile widgets)
Effect of free specialists now shown in improvement yield previews
Unit modifiers to improvement yields only shown if unit on the tile
Forced March button tooltip clarification
Blocked abandoning ambitions in Learn to Play scenarios
Changed High Vision icon effect color for Scouts
Changed capture progress bar appearance on city widget when paused
Unit attacked log now shows damage done instead of health left
Notifications now appear when invisible units are soon to become visible
Added a longer camera delay to AI attacks
Relatives panel now shows dead characters
Player tooltip reveals yields information when game is over, similar to observer mode
Updated text for some law Encyclopedia entries
Enabled Mirror Map option with Random map script selected in MP
Cleaned up governor candidate text on city list screen
Updated Clergy helptext
'Unlocks Project:' helptext no longer shown for hidden projects
Renamed From Tribute to Cancelled Tribute in bonus help when relevant
Removed "Each:..." helptext from Specialists if you don't have that effect
De-cluttered EffectCity help text
Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation
Removed scenario save import option from Carthage campaigns
Bugs Fixed
Fixed attack preview not always updating
Fixed error logged on shutdown
Fixed unit repair recommendations
Fixed Resources sometimes being listed multiple times in Encyclopedia
Fixed never-buildable improvements appearing in map pin UI
Fixed null reference in overlay customizer map pins
Fixed mod manager UI when session is not already valid
Fixed Atalia wikipedia link
Fixed formatting of Zealot enlist tooltip
Fixed 'Consumes X Orders' line showing when order cost is already shown
Fixed enlisting a unit that had been capturing one of your cities not capturing it back for you
Fixed effectCity help sometimes not appearing
Fixed observer visibility update
Fixed observer not being able to cycle decisions
Fixed camera sometimes not panning to a unit that could not complete its movement
Fixed movement preview when moving into a capturable city
Fixed Tribe Elimination event and stat if eliminating a tribe through hiring a unit
Fixed null reference caused by blank note pings
Fixed yield panel not updating with changes to player trade network connections
Fixed timeline borders for final turn when game is over
Fixed Envoy trait tooltip
Fixed player luxuries not being correctly updated when a resource was removed from a tile with a specialist
Fixed city unit production buttons missing unit traits
Fixed caravans causing game crash in Pharaohs of the Nile scenario 2
Fixed unit action cost labels sometimes getting applied to mission buttons (affects mods)
Fixed Cathedral happiness adjacency not working
Fixed question marks appearing in some event text
Fixed memories for assassination getting applied to dead character instead of family
Fixed tile improvement highlights being shown for non-team units
Fixed appearance of fortify bar on unit banner for Testudo
Fixed some AI and UI revealed terrain knowledge
Fixed net yield help text for projects with effects with improvement modifiers
Fixed imprisoned mission succeeding on dead characters
Fixed null reference on shutdown
Fixed observers getting achievements from the player they are observing
Fixed religious dissent projects being valid without associated religion
Fixed Tribal truce missions failing silently when tribe has an ally
Fixed some issues with the leader customization settings feature
Fixed history popup not always showing fog of war
Fixed rebels and raiders pillaging tiles that don't belong to their target nations
Fixed the definition of an open tile to include no vegetation
Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans
Fixed trade values showing total trade for individual trades
Fixed missing mask in bug reporting Description box
Fixed redundant trait check
Fixed Found Capital icon alignment in Pick Later
Fixed tribal camp not being cleared when defender killed by an event following a ranged attack
Fixed Regents taking the throne not being announced to other players
Fixed repair tooltip with action queue
Fixed AI repeated unit movement
Fixed AI not considering danger from immobile units
Fixed AI civilian unit retreat
Fixed tooltips showing effects from disabled DLCs
Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)
Fixed tile reveal not being reset after an Occurrence changes visibility (Wrath of Gods)
Fixed Event Browser errors when loading a mod that uses -change on an -add entry
Minor Worker/Occurrence fix for better mod support
More robust null handling from ModCache lookup
Text and event fixes
80522 (2025-11-04)
Main Branch 1.0.80522 Release 2025-11-04
Hotfix release that fixes some game hang issues, particularly when using Road pings, issues with cloud game Host Controls, event text not always displaying correctly in some languages, changing terrain height in the game editor, tile visibility issues when in an alliance and borders not updating for Observers
80396 (2025-10-29)Main Branch 1.0.80396 release 2025-10-29 Headline changes
Leader archetype balancing for Heroes, Builders, Zealots and Diplomats
Added Road Improvement Ping (Map pin)
Rebel chance icon added to Cities Screen and City tooltip
MP setup and observer mode improvements
Design
Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive
Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer
Duplicate nations are now allowed even with preset leaders, as long as d
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- 플랫폼: Windows 게임 (21) Steam 게임 (63) GOG 게임 (57) Epic 게임 (51) Nintendo 게임 (1) Xbox 게임 (5)
- 할인: 43
- 목록: 7 + 7
- 포인트: 14 + 345,506 ¡
- 순위: 5 (1)
- 댓글: 0
- 동영상: 162
- RSS: 구독
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- Old World
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요약
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- GOG Store
AppAgg에서 게임 ‘Old World’의 정보를 확인할 수 있습니다. 개발자: Hooded Horse. 플랫폼: GOG. 카테고리: 전략. AppAgg 평가: 71,800 (플래티넘). 이 게임의 AppAgg 포인트: 확인된 포인트 0, 간접 포인트 122. 이 게임이 포함된 공개 목록: 0개. 비공개 목록에 저장한 사용자: 0명. AppAgg 사용자가 아직 이 게임에 별점을 남기지 않았습니다. 확인된 포인트는 로그인한 AppAgg 사용자가 스토어로 이동한 기록을 반영합니다. 간접 포인트는 스토어 데이터를 바탕으로 합니다. 두 숫자는 공개 목록 수와 비공개 목록에 저장한 사용자 수를 나타냅니다. 이 게임의 최초 출시일은 입니다. 이 게임의 마지막 업데이트 날짜는 입니다. 이 게임의 이전 가격은 $39.99, 현재 가격은 $9.99이며 할인율은 75%입니다. 이 게임의 기록된 최저 가격은 $9.99 (), 최고 가격은 $39.99 ()입니다. 이 게임의 현재 GOG Store 평점은 4.2이며, 투표 수는 122입니다. 이 게임은 다음 기능을 지원합니다: Achievements, Cloud saves, Co-op, Historical, Multi-player, Overlay, Single-player, Strategy, Turn-based. 이 게임은 다음 언어를 지원합니다: Deutsch, English, Português do Brasil, español, français, русский, 中文, 日本語, 한국어. 가격 기록을 확인하거나 게임을 목록에 추가하고 개발자를 팔로우할 수 있습니다. 이 게임의 향후 할인과 업데이트는 RSS 피드에서 확인할 수 있습니다. AppAgg는 이 게임을 호스팅하거나 배포하지 않습니다. 이 게임과 관련된 모든 상표, 로고 및 스크린샷은 각 소유자에게 귀속됩니다.