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Old World
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.

Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.

Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.

Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.

Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

Discover artifacts and great heroes of the past at ruins scattered across the map.

Experience over 3,000 unique events inspired by history and mythology.

Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.

Pursue ambitions and legacies related to conquest, development, faith, and more.

Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.

Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.

Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.

Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.

Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.

Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.

Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

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Old World
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  • Sürüm: Windows, MacOS
  • Son güncelleme:
  • Old World August Update 1.0.84365 release 2026-08-05Main Branch 1.0.84365 release 2026-08-05

    Headline changes

    Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

    Added new City Site Number game option choice - 6 per player

    Added new player UI option 'High contrast Player Colors'
    Design

    Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

    Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)

    Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)

    In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates

    Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site

    Luxury resources are now more common on randomly generated maps

    The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

    Changed Tribe unit cooldown behavior to be consistent with player units

    Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

    Tribe units cooldowns are processed (reduced) before unit movement, not after

    Tribe units Stun cooldown becomes Attacked cooldown on turn end

    Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned

    Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

    Removed repair improvements ambitions

    In the Barbarian Horde scenario, the Huns are no longer organized

    Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

    Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)

    Added missing event for completing the Buddhist holy site (Empires of the Indus)
    Programming

    Improved AI character selection for governors and generals

    Added tech path history to saves. Not shown in-game, for use by community save analyzers
    UI

    Added new City Site Number game option choice - 6 per player

    Added new player UI option 'High contrast Player Colors'

    Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once

    Added All Player filter to Map Search

    Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon

    Updated Luxuries concept/link text to list all luxuries dynamically

    Added succession to Upgrade Character text

    Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'

    Text localization updates

    Repair recommendation no longer always assumes buying goods, instead depends on ALT

    Modifier signs for negative yields are no longer reversed

    Increased visibility of attack range outline for ranged units

    Added Urban to map pin options

    Luxury/source helptext improvements

    Updated Discord channel helptext on MP join screen

    Added Disable SRP Batcher troubleshooting option
    Bugs Fixed

    Fixed missing holy city icons on city widget

    Fixed screen visibility lag after history screen has been opened

    Fixed MP serialization errors that result in ghost units and repeated animations

    Fixed event kills not advancing/routing when they should

    Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

    Fixed consistency for yield help text with negative multipliers

    Fixed team color on mines

    Fixed repair recommendations always showing as dimmed

    Fixed tooltips remaining frozen when switching screens

    Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

    Fixed event cycling while bonus placement is active

    Fixed popup processing after surrendering

    Japanese text localization fixes

    Fixed Korean decimal & thousands separator

    Fixed Game of the Week mapscript potentially differing depending on owned DLC

    Fixed terrain sometimes not updating after closing timeline

    Fixed tribal stun and immobilize in Simultaneous and Loose turn styles

    Fixed AZERTY keyboard shortcut issues

    Fixed Map Search player/tribe filter

    Fixed Precious Resource help text

    Fixed tribe killing goal getting invalidated too early in some cases

    Fixed duplicate floating text in some cases

    Fixed Buy Yields text on Road ping tooltip

    Fixed resource overlay and harvested icons overlaying each other when both are present

    Fixed unit widget healthbars rendering behind resource overlay

    Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)

    Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive

    Fixed possible portrait duplication in Rise of Carthage Game One scenario

    Fixed score list for The Hill scenario

    Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)

    Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)

    Fixed some missing source improvement / project lists (affects mods)

    Fixed UI fragment modding with Remove tags

    Text and event fixes
    Old World July Update 1.0.84044 release 2026-07-01Main Branch 1.0.84044 release 2026-07-01Headline changes

    Changes to Religion founding requirements

    Improvements to Influence Mission events with negative outcomes

    Fixed memory leak
    Design

    Christianity no longer has a tech requirement

    Manichaeism requires Metaphysics instead of Monasticism

    Tweaked Influence Mission events with negative outcomes to be better or rarer

    Tile buying costs increase slightly slower and more discretely

    Minor Cities now count as urban improvements (relevant for ambitions)

    Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)

    DOTA mapscript now has a path width option (Empires of the Indus)

    DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
    Programming

    Fixed memory leak caused by renderer per-frame allocations

    AI avoids building non-Settler growth units from cities that have zero citizens
    UI

    Landmark discovery notification added even if popup is shown

    When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown

    Updated law prerequisite event helptext to be clearer

    Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask

    Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls

    Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications

    Tribal Invasion bonus & concept helptext now mention that war will be declared as well

    Improvement pings are cleared when making tiles urban

    Points to victory no longer shown when points victory is inactive
    Bugs Fixed

    Fixed Huns appearing near player starts

    Fixed units without harvest animations playing broken animations when cutting trees

    Fixed observer mode visibility after observed player surrender

    Fixed event predicates failing in Japanese and Chinese due to use of localized commas

    Fixed bug where wrong city is sometimes selected in bonuses

    Fixed lighting regression for standard shader

    Fixed dune display on Sand Hill tiles

    Fixed Hovel Ruins floor rendering incorrectly

    Fixed black circle in city widget religion list

    Fixed tech tree button behavior

    Fixed unit occlusion issues with city widget religion icons

    Fixed map editor null reference errors

    Fixed governor rating-affected yield showing wrong value if net yield is negative

    Fixed some color issues on events with 'not' requirements

    Fixed some help text for improvements in team territory

    Fixed settings indicating mirror map when that option is invalid for the map script

    Fixed FFA achievement triggering with 2 players

    Fixed Ruthless AI not taking Time Victory condition into account

    Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario

    Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)

    Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)

    Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)

    AI fixes

    Text and event fixes
    Old World June Update 1.0.83788 release 2026-06-03Main Branch 1.0.83788 release 2026-06-03

    Design

    2nd tier tech costs increased to 160 (from 150)

    Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)

    Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)

    Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements

    Rebels no longer attack your teammates, unless there is nothing better for them to do

    Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible

    Critical hit chance is now rolled only at the beginning of the turn or after an attack

    Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)

    Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City

    Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance

    Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2

    Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)

    Invested tech progress is reimbursed when a player receives the tech for free

    Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)

    Builder workers can no longer stack inside a teammates territory

    Removed citizen loss from base-game Plague (Wrath of Gods)

    Removed marsh tiles from DOTA maps (Empires of the Indus)

    Jungle can no longer be cut outside of city territory (Empires of the Indus)

    Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)

    Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)

    Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)

    Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)

    The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)

    Programming

    Significant improvements to late game worker recommendation lag

    AI performance optimizations

    Minor Unity update to 6000.3.15f1

    Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles

    Improved AI anchoring

    Initial leader death immunity turns moved to mortality.xml

    UI

    Improved Send Luxury tooltip

    Hide Orders cost on "Add Urban" button

    Selected tab is now un-highlighted when map search is open

    Tribe opinion rate shown even when leader opinion modifiers sum to 0

    Yield totals always shown in the stats screen, even when there is only one player shown on the graphs

    Bugs Fixed

    Fixed city widgets getting occluded by clouds and world geometry

    Fixed units only partially occluding city widgets when selected

    Fixed scrollbar getting hidden on popups

    Fixed road objects not being removed correctly

    Fixed overlays not toggling off with a worker selected

    Fixed helptext for tribal peace in no characters mode

    Fixed AI not using engineer generals to build roads as often as expected

    Fixed map script dropdown data issues

    Fixed some Spanish text issues

    Fixed tech tree state not persisting

    Fixed some UI glitches in observer mode

    Fixed city assets not drawing in revealed observer territory

    Fixed Alliance victory not getting recorded in some cases

    Fixes text getting cut off in bug report popup

    Fixed helptext for aeRelationshipNone subjects

    Fixed critical hits not occurring during routs with critical hit preview option

    Fixed event helptext for TraitInvalid subjects

    Fixed missing hurricane variants for Groves and related resources

    Fixed play by cloud emails sometimes including incorrect information

    Fixed duplicated icon for Tactician Leader General units

    Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC

    Fixed tech requirement sometimes not showing on improvement helptext

    Fixed mirror maps not enforcing connected human starts

    Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps

    Fixed SubjectAny trait check for characters

    Fixed SubjectNot helptext display

    Fixed Mods Not Found popup getting cleared by screen switch

    Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab

    Fixed mod uploads with line endings on Mac

    Fixed goal counts in some cases in Rise of Carthage scenario 2

    Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly

    Fixed Heroes of the Aegean scenario 1 loss achievement not triggering

    Fixed some event helptext is Heroes of the Aegean scenario 4

    Fixed Gudit's Intimidate mission appearing when she is not the player's leader (Wonders and Dynasties)

    Fixed Ranger leader not giving strength modifier in Jungle (Empires of the Indus)

    Fixed family tree screen for Tamilakam following Supremacy leader changes (Empires of the Indus)

    Text and event fixes
    Old World May Update 1.0.83499 release 2026-05-06Main Branch 1.0.83499 release 2026-05-06Hotfix 1.0.83591 2025-05-14

    Hotfix release fixes bugs that could cause game hangs and includes some AI performance optimizations
    Headline changes

    Crossbow strength buff

    Tech cost rebalancing

    New Map Search function
    Design

    Crossbows now have +50% strength against melee (from +50% attack)

    Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)

    Increased flat science from difficulty level by 2

    At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards

    Slingers are now obsolete at Bodkin arrow (previously also required Windlass)

    Gold and Silver mine output increased to 50 money (from 40)

    Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly

    Units can repair any improvement they can build (affects Disciples and Brahmins)

    Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns

    Improved city site distribution for 2-team maps

    AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed

    Rising Star trait now replaces Infamous and Unpopular

    All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)

    Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)

    The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)

    Mahapadma's unknown mother now has a name (Empires of the Indus)

    Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)

    Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)

    Slightly reduced frequency of Jade spawning (Empires of the Indus)
    Programming

    Renderer initialization split across four 4 frames instead of 1

    Improved performance when rendering timeline GIFs

    Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)

    Stale network games are cleared from the database on failed connection

    Potential improvements to Bluetooth audio output

    Replaced custom map element names with TextTypes on Empires of the Indus premade maps

    Family Control scores are now moddable (Empires of the Indus)

    UI

    Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player

    Added Tech Tree to Extras menu, to allow viewing the tree without being in a game

    Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected

    When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name

    Added a Mission concept to help explain the Maurya ability

    Score list now sorts Wonders and Holy Site VPs together

    Map element names now take priority over family-defined first city names

    Unit effect tooltips show to the right of the promotions panel

    Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT

    Specialists on pillaged tiles are now shown in most city UI counts, with warning color

    Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas

    Handling of possessive character names now language dependent

    Updated Map Size tooltip to show the actual maximum player count

    Bridges now only render over rivers when a road segment is present on the tile leading up to it

    AddImprovement bonus is no longer valid when the only valid tiles already have improvements

    Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement

    Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)

    Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance

    Reworked event helptext for "subject not" - "Not Character is X" is now "Character is not X"

    Added more detailed mission menu button info

    Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen

    Localized text updates

    No Organized Tribes option renamed to mention the Huns (Empires of the Indus)

    Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)

    Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)

    Bugs Fixed

    Fixed double client initialization on network reconnection that could crash the host

    Fixed map overlays something getting stuck while scrolling

    Fixed fog of war toggle in timeline screen

    Fixed rare game hang after a tribal invasion

    Fixed unit selection circle being rotated incorrectly

    Fixed repeated unit movement on server after network reconnection

    Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec

    Fixed Esc not closing console/editor

    Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")

    Fixed addition of temporary characters not updating characters tab

    Fixed disabled city family option being clickable in minimized event UI

    Fixed large unit models occluding unit widget status icons

    Fixed unit models obscuring some elements on tribe widgets

    Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type

    Fixed tooltip hitbox on stacked unit widgets being in the wrong order

    Fixed the AI sometimes not attacking cities that have no defender

    Fixed attack preview so that it doesn't show the effects of hidden units to the active player

    Fixed counterattack preview being wrong for flanking with hidden units

    Fixed dropdowns sometimes getting cut off

    Fixed Akhetaten AI getting initial development that does not have a Cleric capital

    Fixed succession gendered helptext issue

    Fixed some Spanish localization errors

    Fixed several scenario loss events not working correctly

    Fixed council missions showing in tooltips without required content enabled

    Fixed network games sometimes not getting relisted after getting unlisted

    Fixed Allied Tribes being able to respawn settlements that are being claimed by player units

    Fixed Map Search player dropdown options

    Fixed disciple construction animation not being affected by Disable Idle Animations

    Fixed minimum detail rivers occluding unit widgets

    Fixed positive yield modifier on negative yield issue

    Fixed issue when two volcanic eruptions overlap

    Fixed some river materials having an incorrect stencil buffer value

    Fixed Tribes paying tribute while at war

    Fixed Close button being hidden behind Console in Game Editor

    Fixed tech buttons not updating in Game Editor consistently

    Fixed mission cooldown helptext issue

    Fixed SP setup display on ultrawide resolutions

    Fixed tooltips spawned from Reminders panel not being lockable

    Fixed yield rates not updating after getting units from events

    Fixed Hall of Fame Regenerate HOF issues

    Fixed mirror map generation artifacts

    Fixed scouts getting stuck in foreign territory after Schemer leader change

    Fixed some ZOC issues related to visibility

    Fixed tribe attacks not being included in turn summary emails

    Fixed tribes not capturing other tribes' settlements

    Fixed improvements that spread religion not being highlighted when a religion is selected

    Fix a rare Hall of Fame regeneration issue

    Fixed some AI issues

    Fixed missing opinion rate for marriage help when Tribal suitor marries heir

    Fixed event portrait tooltip positioning

    Fixed being able to push a an allied unit from its own territory

    Fixed water control previews not updating with changes in vision

    fixed some main menu Tech Tree issues

    Fixed event helptext issue with Player/Leader/IndexSubjectNotAny

    Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working

    Fixed some ambiguous map element name types

    Fixed some Spanish text localization issues

    Fixed map terrain not reverting correctly after closing timeline screen

    Fixed Modio & local maps not showing in mod browser

    Fixed Modio upload not including mod version number (fixes incorrect update ! on install tab for local up-to-date mods)

    Fixed null reference when clicking on maps in Mods Manage tab

    Fixed modio ModBuilder bug

    Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)

    Fixed Improvement yield breakdown showing base yield with mabNoYieldOutput when resource yield is of same type (affects mods)

    Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)

    Fixed Elephant Archer achievement text (Empires of the Indus)

    Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)

    Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)

    Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)

    Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)

    Fixed Family Control text not updating when council assignments change (Empires of The Indus)

    Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)

    Text and event fixes
    Old World April Update 1.0.83036 release 2026-04-08Main Branch 1.0.83036 Release 2026-04-08

    Headline changes

    Unit and tech tree rebalances

    AI will no longer found religions very early, before it is possible for players to do so

    Network code improvements

    Added player option Manual Bonus Placement

    Design

    Crossbow strength reduced to 6 from 8

    Polybolos strength reduced to 8 from 10

    Windlass now requires Coinage instead of Manor

    Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics

    Free Court Soldier moved from Infantry Square to Stirrups

    Free Court Merchant moved from Chain Drive to Cartography

    Free Court Merchant moved from Fiscal Policy to Manor

    Free Longbowmen moved from Manor to Battle Line

    Free Horse Archer moved from Land Consolidation to Composite Bow

    AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding

    Judaism no longer requires Labor Force

    Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists

    Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader

    Kartir event triggers less often

    Game of the Week no longer varies city site numbers

    Slight rebalance to Gatherer cognomen line (Empires of the Indus)
    Programming

    Network code improvements

    AI no longer skips laws and basic improvements in order to save for future Wonders

    AI pushes culture harder in its highest culture cities

    Non-raider tribe AI tweaked to keep them more focused on nearby targets

    Pathfinder tweak to prefer single tile paths whenever possible

    Border renderer and shader optimizations

    UI

    Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus

    Tribe sites now display both Next Unit turns and Development turns

    Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected

    Added tooltips to ping improvement dropdown

    Renamed 'Exploring' trait to 'Traveling Afar'

    Adjustments to reduce blur on text displayed on world UI

    Reintroduced very simple lighting to the minimum detail level for standard shaders

    Removed random option from City Site Number options

    Added explanation to non-city site camp tile tooltips

    Improved helptext for General traits which aren't valid for some units

    Worker positions with and without height overrides are no longer mutually exclusive

    Cities owned by Tribes or in Anarchy now show in the Timeline Screen

    When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)

    Rendering layer cleanup

    Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

    Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

    Occurrence end chance increment, current and minimum durations added to Occurrence helptext

    Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

    Order movement now shows below yield preview

    Adjusted selection circle animation for tutorial

    Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

    Forest and Jungle on Mountains are now partly hidden, for clarity

    Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)

    Added description for Vassalize Tribe mission (Empires of the Indus)

    Added description to the Hinduism tooltip (Empires of the Indus)

    Edited World Religion concept to include Buddhism (Empires of the Indus)

    Bugs Fixed

    Fixed unit banners being visible when they shouldn't in some cases during hotseat games

    Fixed text outside of viewport bounds sometimes not clipping

    Fixed custom overlay icons not showing correctly on first opening

    Fixed barbarian widget sorting incorrectly with rivers

    Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget

    Fixed pathfinder avoiding ZOC tiles from unseen units

    Fixed color of requirements for adopting State Religion when you have no cities of that religion

    Fixed units getting temporarily rendered twice when upgrading

    Fixed AI sometimes moving its ranged siege units when it doesn't need to

    Fixed characters getting randomly married if currently targeted by a marriage mission

    Fixed skull highlights for attack previews

    Fixed fog of war revealing the same tiles multiple times

    Fixed rivers not updating their appearance in sync with changes to terrain detail level

    Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them

    Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games

    Fixed AI saying it will leave a city site and then not doing so

    Fixed Next Unit tooltip hitbox

    Fixed women being able to birth children from different fathers on the same turn

    Fixed player notification issue with occurrences

    Fixed prereqs for repeatable techs showing up in searches that bring them up

    Fixed non-urban city sites in Donut map script

    Fixed lakes sometimes being placed next to ocean

    Fixed worker particles turning pink when a worker is selected in some cases

    Fixed Trade Network overlay getting locked on after building roads

    Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes

    Fixed Tumbling Mountain script creating occasional gaps in the mountain

    Fixed hotkeys getting evaluated multiple times per frame

    Fixed null reference in tech tree search

    Fixed bonus card search issue

    Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now

    Fixed floating text produced by combat causing visual issues with fog of war

    Fixed pathfinder path simplification bug

    Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one

    Fixed map editor null reference

    Fixed Ask to Declare War mission (tribe) having no effect in No Events mode

    Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles

    Fixed tribe AI sometimes not moving

    Fixed improvement yields from adjacent improvements that belong to a different team

    Fixed minimum detail rivers not showing when initially loading a game with minimum settings

    Fixed blocky rivers on minimum terrain detail in some scenarios

    Fixed tribe widget upgrade timer text cutting box out of clouds

    Fixed inconsistent capitalisation in DLC names

    Game Editor UI fixes

    Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)

    Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)

    Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)

    Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)

    Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)

    Text and event fixes
    Old World March Update 1.0.82741 release 2026-03-18Main Branch 1.0.82741 release 2026-03-18
    Hotfix 1.0.82832 release 2026-03-24
    Hotfix 1.0.82975 release 2026-04-03

    Hotfixes fix display issues with header text in some languages, MP connectivity and improves the display of UI text
    Headline changes

    Flanking now protects from counterattack damage for all units

    Enlightenment and Redemption theology buffs

    Added tech tree search

    Design

    Flanking now protects from counterattack damage for all units

    Enlightenment Cathedrals give growth per population, not per citizen

    Redemption gives +50% to harbors and hamlets (was +20%)

    Redemption Cathedrals allow hurrying specialists and projects with training

    Zealot leaders can now only rush units with training

    Monasteries can be built in Clerics family cities without Monasticism

    Clerics no longer start with Divine Rule

    Baths can no longer be built on sand (except for Clerics)

    Events that spread a religion now contribute to religion spread goals

    Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)

    Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)

    Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)

    Besieger effect now valid for Melee and Ranged (previously Melee and Siege)

    Increased Growth required for new population now occurs after 30 growths instead of 20

    Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics

    Disciples generate 1 Culture per turn on their Holy Sites

    The presence of Rebels in Hunters family cities no longer affects family opinion

    Clergy traits now have a minimum age of 18 (Sacred and Profane)

    Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3

    Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

    New Events

    Grief

    Last of the Pack

    Founded (lost tie) x4

    The Wanderers

    Tribal Truce Offer (no war due to alliance)

    Programming

    More frequent updates in the network games browser

    Added support for mapscripts to set a maximum number of teams

    UI

    Added tech tree search

    Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions

    Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity

    Text localization updates

    Records screen displays Improvements Controlled and Improvements Finished stats separately

    Disciples no longer counted in the Workers Produced stat

    Added improvement theology potential bonuses to help text

    Improvements to Critical Hit and Culture Level concept text

    Non-hostile and hidden unit damage is now included in the text on mouseover

    Health bar shows damage only from hostile units with visibility, as before

    Added Disable Turn Start Cycling and Disable Automatic Cycling player options

    Improvement tooltip shows unit cooldown warning when relevant

    Changed ship anchoring color from white to a more transparent version of the already anchored color

    Removed camera snapback when clicking on minimap on city screen

    Non-host observers of network games can now send chat messages

    Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining

    Add Worker Turns stat to Records Screen

    Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried

    Added "Tutorial: Grand Vizier" to Encyclopedia

    Added "Councilors" section to DLC Summary pages

    Removed unhelpful Clergy links on Clergy Encyclopedia help

    Merged Council Encyclopedia concept with Councilor concept

    Updated Caravan Mission concept text to include how to gain Caravan access

    Increased sampling point size for better Cyrillic support

    Family tag grammar pass

    Bugs Fixed

    Fixed unit widgets stacking incorrectly

    Fixed unit widgets in the back of the stack having their icons sorted behind water

    Fixed kill preview icon drawing behind city widget

    Fixed reversed logic for Unit Cycling option

    Fixed unit cycling after attacking with Unit Cycling option on

    Fixed worker filters showing for non-allied units

    Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it

    Fixed Occurrence showing as started in notifications when set as pending via bonus

    Fixed some broken links in Chinese event text

    Fixed raider AI

    Fixed game UI registering clicks while file browser is open

    Fixed custom overlay getting cleared by temporary road overlay

    Fixed menu transparent backgrounds rendering as blank when colorblind filter is on

    Fixed female worker tools being tinted by team color

    Fixed pink models in burning cut scrub during wildfires

    Fixed main menu color looking different on minimum detail settings

    Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters

    Fixed archetype assignment bug

    Fixed colors getting applied to links that no longer exist

    Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events

    Fixed Event Browser loading of dependent mods

    Fixed city counterattack not being shown in the preview

    Fixed unit damage text sometimes being incorrectly updated

    Fixed roadbuilding pathfinder to not pass through rival nation territory

    Fixed Cmd key interaction when assigning hotkeys on Mac

    Fixed some Custom Overlay interaction issues

    Fixed damage text showing on units other than the top defender

    Fixed Remove Dissent projects being able to be queued multiple times

    Fixed Marsh tiles being replaced by Urban during map generation

    Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team

    Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus

    Fixed automatic placement of bonus improvements sometimes being placed on a bad tile

    Fixed map script not being preserved when using Reroll Game option with random map script selected

    Fixed Player 1 name and player archetypes not being saved from MP setup screen

    Fixed help text typo about alliance with Ruthless AI

    Fixed "Blackmailed by" relationship text

    Fixed some player info panels not getting hidden when selecting unmet nation

    Fixed icons sometimes not showing on city production list

    Fixed governor tooltip flickering on city list screen

    Fixed family/religion order on tab tooltip

    Fixed tribe units sometimes not moving when they wanted to move

    Fixed anchor ranges sometimes not showing

    Fixed selection not clearing when closing event popups

    Fixed Point Symmetry city sites and resources not always being symmetric near the center

    Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking

    Fixed Suppress Dissent projects only being completable once per city

    Fixed yield previews sticking when cycling units

    Fixed unit crit chance not updating properly on attack preview

    Fixed doubled notifications for starting/ending tribal alliances

    Fixed One Continent per Team map option with multiple players per team

    Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory

    Fixed some terrain tiles not rendering their normals correctly

    Fixed flickering fog of war from allied vision

    Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios

    Fixed mod-loading strict mode on startup when loading external mods

    Text and event fixes
    Old World February Update 1.0.82189 release 2026-02-18

    Main Branch 1.0.82189 Release 2026-02-18

    Main Hotfix 1.0.82387 Release 2026-02-26

    Hotfix release fixes several bugs introduced in the previous update

    Hotfix Bugs Fixed

    Fixed Portrait Interpolation and re-enabled

    Fixed terrain display issues

    Fixed partially hidden free promotion icon

    Fixed network game timeout issues

    Fixed End Turn button in Simultaneous MP games

    Fixed tooltip flicker on game browser

    Fixed ping wheel initial position

    Fixed specialist icon display

    Headline changes

    Major Unity and rendering system update

    Improved graphics performance and memory optimization

    Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech

    Design

    Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech

    First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture

    Second tier UU bonus cards require a city with Legendary culture

    Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist

    Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)

    Ballista strength reduced from 6 to 5

    Carthage city founding bonus reduced from 200 to 100 civics

    Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally

    Engineer promotion and general trait allows road building instead of bonus against siege/ships

    Added new national ambition - Control three of each Legendary Improvement

    Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities

    Send 20 luxuries is now a tier 9 ambition instead of a national ambition

    Disciples can now clear vegetation

    Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation

    Traders no longer get a court merchant when founding their seat

    Prevented building improvements on Marsh, except for Farms with Centralization

    All fresh water sources supply fresh water to their own tile in addition to adjacent tiles

    Remove Free Silk and Free Ebony bonus tech cards

    Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly

    Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries

    Autonomous Rule project is removed when a city is breached

    Characters cannot give birth more than once a year (relevant for non-yearly turn scales)

    Free laws that replace an existing law do not increment the law change count

    Raiders can capture empty cities and city sites

    Adjustments to Family Archetype character tendencies:

    Champions have more Zealots and less Heroes

    Riders have more Heroes and less Zealots

    When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits

    Killing Raiders now contributes towards goals to kill units of their original tribe

    Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead

    Doubled Master/Elder Scribe money per Citizen, to +2/+4

    Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)

    Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc

    Units can pass through hostile civilian units, as long as they don't end their movement on their tile

    Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed

    Improvements to Carthage campaign persistency

    Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)

    Reduced Tribal raid range in Wrath of Gods scenario

    Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario

    Programming

    Unity updated from 2022.3 to 6.3

    Graphics code converted to Unity's Universal Rendering Pipeline

    The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants

    Many UI optimizations

    Memory leak fixes

    Improvements to Safe Mode

    AI border expansion tweaks

    AI law value correction to avoid frequent changes

    Better AI legitimacy evaluation

    AI builds slightly fewer units

    Updated unity packages (relay and lobby replaced by multiplayer services)

    Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods

    Added support for bonus cards to use bonus names in tooltips (affects mods only)

    UI

    Families are now shown before Religions on the tab panel

    Swapped Worker Filters and basic actions panels on Selected Worker UI

    Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile

    Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed

    New Map button renamed to Reroll Map. This button is not shown for games on predefined maps

    End Turn button can now always be clicked on your turn, will cycle to required items if needed

    Added hotkey for suppressing tooltips (hold Ctrl + X)

    Added hotkey for extending turn time (Alt-E)

    Added Reset option when editing hotkeys

    Added Unimproved Resources overlay to Overlay Customizer

    Character XP is now shown when they have upgraded at least once but progress to next level is 0

    Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)

    Added on-map icon to units that have been disarmed

    Updated ZOC help text

    Enabled gold cost to buy yields for recommended improvements tooltip

    Added color-coding for Send/Return text in Luxury Management

    Improved consistency of city build production cost tooltips

    Trait opinion of leader now shown in trait tooltip even without advanced help text

    Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text

    Yields from disciples on improvements are shown when disciples are selected

    Anchor mission help text includes water control range

    Condensed enlist ability help text

    Greyed out effect for dead character portraits applied more consistently

    Improved Settler Found City tooltip

    Cities with zero yield are included in the nation yield breakdown

    When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time

    Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models

    Improvements to Luxury Management display, especially when no luxuries available

    End Turn button now always active, clicking it will cycle to decisions preventing turn from ending

    Free improvement bonuses now show as normal event popups first

    Place improvement overlay not shown while bonus event is active

    When placing free improvements, ctrl+click is required to replace existing improvements

    Games with custom victories are skipped for unloaded scenario mods in Hall of Fame

    Improved fidelity of shadows on high settings

    Bugs Fixed

    Fixed Valid Improvements worker filter

    Fixed map generation sometimes placing trees under water

    Fixed Hall of Fame display for scenario custom victories

    Fixed units passing through hostile civilians cancelling under construction improvements

    Fixed Dynasty being displayed as "default" with selected Archetype

    Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation

    Fixed hotkeys not triggering unit cycling

    Fixed per citizen generic specialist help text

    Fixed Timeline screen display issues

    Fixed Marshes affecting display of adjacent tiles

    Fixed Rebel units from events sometimes not being assigned to a player

    Fixed some popup scaling aspect ratio issues

    Fixed exception during loading of incompatible asset bundles

    Fixed Coastal Rain Basin boundary mountain range

    Fixed Hardwood Forest player start position issues

    Fixed missing clutter materials on Honey groves

    Fixed opinion graph hover exception

    Fixed hotkey assignments sometimes incorrectly being labeled as conflicts

    Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers

    Fixed some Chinese text localization issues

    Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities

    Fixed events that kill units not incrementing stats and goal counters

    Fixed temporarily hidden unit pathfinding

    Fixed some AI unit movement cases where it would trip over itself when there were units in the way

    Fixed some minor AI combat issues

    Fixed audio bug that occurred when only one music track was enabled

    Fixed some unit panel icon issues

    Fixed some tribal events incorrectly remaining after tribal elimination

    Fixed Caravan mission button saying that there are no players when out of orders

    Fixed some cases where city effects were not displayed

    Fixed boundary tiles in Caucasus on the Old World map

    Fixed character opinion load/save bugs

    Fixed family seat icon data bug

    Fixed State Religion reminder not opening submenu

    Fixed build specialist tile highlights not showing with border expansion

    Fixed Foreign Marriage mission in No Events mode

    Fixed temporarily hidden units sometimes still being rendered for other players

    Fixed village upgrade turns and improvement help text with Lighthouse

    Fixed Bulwark Cuirass UI issue

    Fixed Unyielding Banner reassigning general to non-player units

    Fixed scores not updating after effectPlayers change

    Fixed event decisions not getting restored after clearing selection

    Fixed tutorial videos not showing in the encyclopedia on Linux

    Fixed missing theology info on tech tooltips

    Fixed bonus yield text bug

    Fixed Unit Seen notification not firing if unit becomes visible mid-move

    Fixed Default Governor bugs

    Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles

    Fixed Encyclopedia display issue

    Fixed Research UI not showing after renaming landmark

    Fixed MP games with one human team getting stuck after victory

    Fixed Ask to Declare War mission helptext

    Fixed tile tooltip to show improvement defensive modifier in neutral territory

    Fixed overlay customizer issues

    Fixed load/save error that was possibly invalidating replay data

    Fixed scenario selection getting cleared when moving to MP setup screen

    Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)

    Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario

    Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario

    Fixed Carthage scenario 3 load/save bug

    Fixed ModManager panel trying to update when not active

    Text and event fixes
    Old World January Update 1.0.81366 release 2026-01-07

    Main Branch 1.0.81366 release 2026-01-07
    Headline changes

    New Point Symmetry mirror option for MP games

    Healing Shrines now give Healer effect to all units

    New Ballista unit icon added
    Design

    Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map

    Healing Shrines now give Healer effect to all units including non-promotable ones

    Heliopolis gives 0.5 orders per shrine instead of 1

    Mourning trait no longer has a chance to make characters ill

    If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible

    Added event for when AI forfeits a city site due to player having attacked the camp more

    Many event tweaks including a buff for the Shrine of the Unknown God

    Programming

    AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured

    AI uses disciples to build religious improvements before further spreading the religion, if possible

    Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal

    Added support for local storage for persistent scenario data
    UI

    New Ballista unit icon added

    All Improvements filter shows all non-wonder improvements that can ever be built

    Removed crit chance from attack preview window when not applicable (i.e. attacking cities)

    Clicking cities listed for a selected luxury pans to city center

    Dead character portraits faded in Characters tab

    Trashed bonus cards faded in tech tree

    Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)

    Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect

    Leading and trailing whitespace characters are now removed from manually entered player online IDs

    Help text for multiple traits from a bonus now properly takes fallbacks into account

    Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"

    Actions panel now hidden when it would otherwise be empty

    DLC name shown in parentheses in dropdowns for map scripts

    Included map scripts shown on DLC Mechanics page in Encyclopedia

    Hid some redundant-looking missions in Encyclopedia

    Mod Browser UI is refreshed once workshop mod list is retrieved

    Traits that give yields now always show totals with Advanced Help Text enabled

    Orders history graph no longer subtracts unit consumption

    Schemer's Adopt mission now shows a reminder when available

    Yield totals in the stats screen graphs now include all sources, not just income

    Alt-1 to Alt-9 switch players when observing a network game

    Improved eligible unit trait help text

    Made tech unlocks helptext more specific and consistent

    Removed outdated references to save importing in Carthage scenario descriptions
    Bugs Fixed

    Fixed events not firing for killed units

    Fixed combat notification log categories

    Fixed children gaining archetypes randomly

    Fixed improvements from bonuses not being auto-placed on their intended tiles

    Fixed religion founding city randomisation

    Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active

    Fixed Mirror Map being selected on map scripts that do not support that option

    Fixed entering observer mode and following a different nation after surrendering from a network game

    Fixed client Hall of Fame not being updated after completing a network game

    Fixed governor availability text not updating consistently

    Fixed options menu tooltips getting hidden behind dropdowns

    Fixed map generation bug that could result in a river delta on land

    Fixed trade network save/load bug

    Fixed a threading issue

    Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)

    Fixed character tooltip position

    Fixed some random seed quirks causing courtiers appearing on the same turn to be identical

    Fixed luxury availability not updating immediately on canceling a trade deal

    Fixed AI making urban over resources

    Fixed invalid trait warning text color being reversed

    Fixed tile tooltip null reference

    Fixed resources getting added outside of map boundary

    Fixed being able to target non-visible tiles

    Fixed Tough promotion being double-counted on defense

    Fixed tribe units sometimes not healing

    Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit

    Fixed automated workers unstacking

    Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter

    Fixed Theology help not showing potential effects that do not currently apply

    Fixed MP scenarios overwriting the game name

    Fixed religion opinion graph disappearing after player defeat

    Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario

    Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario

    Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5

    Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour

    Fixed mod sub checker not being able to check again if modio authentication is slow

    Fixed mod sub checker sometimes not closing

    Text and event fixes
    Old World November Update - 1.0.80908 release 2025-11-26Main Branch 1.0.80908 release 2025-11-26Hotfix 1.0.81098 release 2025-12-10

    Hotfix release fixes a bug with royal children getting assigned archetypes randomly outside of the event system
    Headline changes

    Can no longer hire Barbarian units, upgrading hired Tribal units now costs Money as well as Training

    Civilian units defend cities instead of getting pushed out

    Units with Leader Generals are immune to control effects
    Design

    Can no longer hire Barbarian units (affects Carthage and Orator leaders). Tribal units can still be hired.

    Added Tribal unit upgrade cost of money equal to its upgrade cost in training

    Units with Leader Generals are immune to Stun, Panic, Enlistment, Disarm and Immobilization (Grappler)

    Civilian units defend cities instead of getting pushed out

    Citrus is now a luxury resource

    Caravans can't spawn on a tile with a Caravan, although they can still occupy the same tile as one when moving

    Increased Prosperous trait money from 5/10 per culture level to 8/16

    Halved Intelligent trait science output

    Assassination attempts that fail have a chance to avoid negative consequences

    Enlisting a unit replaces any existing cooldown by the enlisted cooldown

    Capturing city timer no longer counts back up when city is left vacant

    Cities in the capturing state no longer go to Anarchy if no capturing progress has been made

    Units can pass through capturable cities without capturing them as long as they don't stop inside

    Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties

    The cost to change the Succession Law now starts at 400 civics and increases at 100 civics per switch

    Judge leaders can change the Succession Law for 100 civics as per other laws

    Stunned units no longer counterattack

    Characters are more likely to get a strength or weakness before reaching adulthood

    In 2 team MP games, leaders initial strength is now mirrored when set randomly

    Ocean depth tiles are safe from Tsunami's (Wrath of Gods)
    Programming

    Memory management cleanup, fixed more memory leaks

    Better AI improvement selection, improvement unit movement decisions after founding a city

    Improved AI worker order efficiency and management

    Damaged workers heal more often

    Existing improvements get replaced less often

    AI places less emphasis on building Garrisons early

    AI anchoring improvements

    AI tries harder to have an up-to-date army

    Improved AI attack planning to reduce the effect of counterattacks

    AI builds more strongholds, citadels and unique units

    AI now uses units with disarm effect early, so that later attacks can take advantage of it

    Tribe placement improvements on map generation

    Automated workers now take into account road pings

    ModManager improvements
    UI

    Camera no longer pans to failed unit movement if instant unit movement is turned on, or in Network games

    City screen button tooltip now differentiates between increasing and decreasing happiness

    Added "Polearm" instead of "Rout" to combat preview, to make it clear when polearm units prevent a rout

    Holding Ctrl with a worker selected adds the improvement on the worker's tile (if any) to the unit action buttons

    Holding Alt with a selected unit displays the unit's movement path/range assuming water control in all water tiles

    Cloud games are now sorted by whether or not it's your turn first, time since last upload second, and alphabetically third

    Added selection to dropdown list for customizable leader portrait, name, age, gender, and trait, so that these can be reset to random after being selected

    Capitalized some game terms (Unit, City, Nation, Character, Tile, etc)

    Tweaked adjacent terrain target help text

    Improvement name is shown for bonus placements of improvements that produce no yields

    Planned specific improvements/roads for players on your team now listed on the tile tooltip (but still not as tile widgets)

    Effect of free specialists now shown in improvement yield previews

    Unit modifiers to improvement yields only shown if unit on the tile

    Forced March button tooltip clarification

    Blocked abandoning ambitions in Learn to Play scenarios

    Changed High Vision icon effect color for Scouts

    Changed capture progress bar appearance on city widget when paused

    Unit attacked log now shows damage done instead of health left

    Notifications now appear when invisible units are soon to become visible

    Added a longer camera delay to AI attacks

    Relatives panel now shows dead characters

    Player tooltip reveals yields information when game is over, similar to observer mode

    Updated text for some law Encyclopedia entries

    Enabled Mirror Map option with Random map script selected in MP

    Cleaned up governor candidate text on city list screen

    Updated Clergy helptext

    'Unlocks Project:' helptext no longer shown for hidden projects

    Renamed From Tribute to Cancelled Tribute in bonus help when relevant

    Removed "Each:..." helptext from Specialists if you don't have that effect

    De-cluttered EffectCity help text

    Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation

    Removed scenario save import option from Carthage campaigns
    Bugs Fixed

    Fixed attack preview not always updating

    Fixed error logged on shutdown

    Fixed unit repair recommendations

    Fixed Resources sometimes being listed multiple times in Encyclopedia

    Fixed never-buildable improvements appearing in map pin UI

    Fixed null reference in overlay customizer map pins

    Fixed mod manager UI when session is not already valid

    Fixed Atalia wikipedia link

    Fixed formatting of Zealot enlist tooltip

    Fixed 'Consumes X Orders' line showing when order cost is already shown

    Fixed enlisting a unit that had been capturing one of your cities not capturing it back for you

    Fixed effectCity help sometimes not appearing

    Fixed observer visibility update

    Fixed observer not being able to cycle decisions

    Fixed camera sometimes not panning to a unit that could not complete its movement

    Fixed movement preview when moving into a capturable city

    Fixed Tribe Elimination event and stat if eliminating a tribe through hiring a unit

    Fixed null reference caused by blank note pings

    Fixed yield panel not updating with changes to player trade network connections

    Fixed timeline borders for final turn when game is over

    Fixed Envoy trait tooltip

    Fixed player luxuries not being correctly updated when a resource was removed from a tile with a specialist

    Fixed city unit production buttons missing unit traits

    Fixed caravans causing game crash in Pharaohs of the Nile scenario 2

    Fixed unit action cost labels sometimes getting applied to mission buttons (affects mods)

    Fixed Cathedral happiness adjacency not working

    Fixed question marks appearing in some event text

    Fixed memories for assassination getting applied to dead character instead of family

    Fixed tile improvement highlights being shown for non-team units

    Fixed appearance of fortify bar on unit banner for Testudo

    Fixed some AI and UI revealed terrain knowledge

    Fixed net yield help text for projects with effects with improvement modifiers

    Fixed imprisoned mission succeeding on dead characters

    Fixed null reference on shutdown

    Fixed observers getting achievements from the player they are observing

    Fixed religious dissent projects being valid without associated religion

    Fixed Tribal truce missions failing silently when tribe has an ally

    Fixed some issues with the leader customization settings feature

    Fixed history popup not always showing fog of war

    Fixed rebels and raiders pillaging tiles that don't belong to their target nations

    Fixed the definition of an open tile to include no vegetation

    Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans

    Fixed trade values showing total trade for individual trades

    Fixed missing mask in bug reporting Description box

    Fixed redundant trait check

    Fixed Found Capital icon alignment in Pick Later

    Fixed tribal camp not being cleared when defender killed by an event following a ranged attack

    Fixed Regents taking the throne not being announced to other players

    Fixed repair tooltip with action queue

    Fixed AI repeated unit movement

    Fixed AI not considering danger from immobile units

    Fixed AI civilian unit retreat

    Fixed tooltips showing effects from disabled DLCs

    Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)

    Fixed tile reveal not being reset after an Occurrence changes visibility (Wrath of Gods)

    Fixed Event Browser errors when loading a mod that uses -change on an -add entry

    Minor Worker/Occurrence fix for better mod support

    More robust null handling from ModCache lookup

    Text and event fixes
    80522 (2025-11-04)

    Main Branch 1.0.80522 Release 2025-11-04

    Hotfix release that fixes some game hang issues, particularly when using Road pings, issues with cloud game Host Controls, event text not always displaying correctly in some languages, changing terrain height in the game editor, tile visibility issues when in an alliance and borders not updating for Observers
    80396 (2025-10-29)Main Branch 1.0.80396 release 2025-10-29 Headline changes

    Leader archetype balancing for Heroes, Builders, Zealots and Diplomats

    Added Road Improvement Ping (Map pin)

    Rebel chance icon added to Cities Screen and City tooltip

    MP setup and observer mode improvements
    Design

    Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive

    Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)

    Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit

    AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer

    Duplicate nations are now allowed even with preset leaders, as long as d

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Old WorldOld World Kısa URL: Kopyalandı!
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AppAgg üzerinden Hooded Horse tarafından geliştirilen “Old World” oyununu takip edebilirsiniz. Platform: GOG. Kategori: Strateji. AppAgg Değerlendirmesi: 71,800 (Platin). Oyunun AppAgg puanları — onaylı: 0; dolaylı: 122. Oyunun yer aldığı herkese açık liste sayısı: 1. Oyunu özel listelerine kaydeden kullanıcı sayısı: 0. AppAgg kullanıcıları oyunu henüz değerlendirmedi. Onaylı puanlar, oturum açmış AppAgg kullanıcılarının mağazaya geçişlerini kaydeder. Dolaylı puanlar mağaza verilerine dayanır. İki sayaç, uygulamanın veya oyunun yer aldığı herkese açık listelerin sayısını ve onu özel listelerine kaydeden kullanıcıların sayısını gösterir. Oyun ilk kez tarihinde yayımlandı. Oyunun son güncellemesi: . Oyunun önceki fiyatı $39.99 idi; güncel fiyatı $9.99 (%75 indirim). Oyunun kaydedilen en düşük fiyatı $9.99 (), en yüksek fiyatı $39.99 (). Oyunun GOG Store üzerindeki güncel puanı 4.2; oy sayısı: 122. Oyun şu özellikleri destekler: Achievements, Cloud saves, Co-op, Historical, Multi-player, Overlay, Single-player, Strategy, Turn-based. Oyun şu dilleri destekler: Deutsch, English, Português do Brasil, español, français, русский, 中文, 日本語, 한국어. Fiyat geçmişini inceleyin, oyunu bir listeye ekleyin veya geliştiriciyi takip edin. Oyunla ilgili yeni fırsatları ve güncellemeleri RSS akışı üzerinden takip edin. AppAgg bu oyunu barındırmaz veya dağıtmaz. Oyunla ilgili tüm ticari markalar, logolar ve ekran görüntüleri ilgili sahiplerine aittir.

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