Desenvolvedor: Toukana Interactive (6)
Preço: $9.79
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Descrição

Dorfromantik
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles.

In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits.

On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up.

As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests.

What Dorfromantik offers

Building endless and beautiful landscapes

Unique mix of strategy and puzzle mechanics

Relaxing and calming gameplay

Idyllic village scenery

Strategic placement to beat the highscore

High replay value - every session is different

Many unlockable tiles and biomes

Original Artstyle with handpainted boardgame feel
What Dorfromantik does not offer

4X Strategy

Trading

Resource Management

Combat & Violence

Multiplayer

Dorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. If you just want to relax and build your own landscape with no limits, try the creative mode!

Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future.

We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
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Capturas de ecrã

#1. Dorfromantik (GOG) Por: Toukana Interactive
#2. Dorfromantik (GOG) Por: Toukana Interactive
#3. Dorfromantik (GOG) Por: Toukana Interactive
#4. Dorfromantik (GOG) Por: Toukana Interactive
#5. Dorfromantik (GOG) Por: Toukana Interactive
#6. Dorfromantik (GOG) Por: Toukana Interactive
#7. Dorfromantik (GOG) Por: Toukana Interactive
#8. Dorfromantik (GOG) Por: Toukana Interactive
#9. Dorfromantik (GOG) Por: Toukana Interactive
#10. Dorfromantik (GOG) Por: Toukana Interactive

Vídeo

Novidades

  • Versão: Windows
  • Atualizado:
  • BETA PATCH 1.1.4.3b - Monthly Mode Bugfix (18 January 2023)

    Fixed a bug that caused Monthly Mode highscores to be uploaded to the wrong leaderboard
    Patch 1.1.4 - UI Scaling & Bugfixes (23 November 2022)UI Scaling

    Implement ingame option to change UI Scaling between 100% (PC default) and 150% (Nintendo Switch default)

    Added Ui Scaling to challenge info section

    Added Expand / Collapse buttons to "How to unlock new challenges" info section on rewards screen

    Added scaling for tooltips

    Added scaling for ingame challenge display
    Bugfixes

    Fixed swapping left and right mouse button via Windows settings

    Fixed Quick Mode, Hard Mode and Monthly Mode highscores not being displayed when starting the game

    Added some debugging code to investigate some other bugs
    Other

    Implemented monthly mode seeds for the foreseeable future
    Patch 1.1 - Sakura Update & Controller Support (25 October 2022)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Forums or on our Discord.
    Sakura Biome

    New biome with cherry blossom theme

    New house visuals

    New special building visuals (e.g. windmill, tower, granary)
    Controller Support

    ✿ Added Gamepad controls for all ingame actions

    ✿ All Menus now fully controllable via Gamepad

    Creative Mode tools accessible on Gamepad via new radial menu

    Adaptive UI behaviour displaying buttons and UI elements depending on used input device

    Added tooltips displaying gamepad button hotkeys

    Added separate tutorial texts for Gamepad input
    Performance

    Up to 40% improvement in memory usage

    Added "Mesh Quality" dropdown to boost rendering performance

    Improved Undo performance

    Reduced game size by 15%

    Various other performance improvements throughout the game
    Challenges

    ✿ All challenges can now also be completed in Quick Mode & Hard Mode

    Added Landscaper level 6

    Tweaked Landscaper level requirements
    Custom Mode

    ✿ Added new custom rule: World Border. Play with world border to restrict playing area by given radius
    Usability & Clarity

    ✿ Offscreen Quest Markers now display offscreen quest counts & their current completion state

    ✿ Offscreen Quest markers automatically appear when previewing a tile affecting an offscreen quest

    Scale Quest bubbles when zooming out to preserve their readability

    Improved visuals of preplaced tiles when Post Processing is switched off

    Now displaying game mode icons next to ingame score and game mode label in menu
    Localization

    ✿ Improved and updated localization for many languages

    ✿ Added Czech, Estonian & Korean Localization
    Bugfixes

    Fixed bug that caused Undo on Game Over screen to stop working

    When placing tiles quickly with gamepad, prevent preview for new tile to overlap previously placed tile

    Fixed element group segment staying highlighted in tutorial after it has been previewed connected to a highlighted tutorial group once

    Fixed tutorial getting stuck when entering menu while transitioning from one tutorial phase to the next

    Prevent tile placement to stop working when switching game sessions after using a creative mode tool (destroy tile, generate matching tile etc.)
    Other

    Reduced radius of camera movement outside of world bounds

    Increased max volume
    Minor Patch 1.0.8 - October Monthly Mode (28 September 2022)

    ✿ Added a monthly configuration for October 2022.

    ✿ Version 1.1.1 (equivalent of the new Nintendo Switch version) is currently on public beta and will go live as soon as we collected some feedback about its stability. Version 1.1.1 will also provide a new monthly configuration for October that will replace the one released in this patch.
    Patch 1.0.7 - Bugfixes (27 May 2022)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Forums or on our Discord.

    Added Monthly Mode seeds for the next few months

    ✿ Fixed bug which caused loading to fail in very rare random occasions

    ✿ Added safety precautions for partially corrupted save data, related to spawning of water train stations

    ✿ Fixed typos in French, German, Italian, Russian
    Patch 1.0.6 - Bugfixes (1 May 2022)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Forums or on our Discord.

    ✿ Bugfix for QuickMode not ending when reaching the tile limit as well as Hard Mode and Quick Mode scores not being submitted to the leaderboard

    Savegames created in version 0.1.3.7 or prior (and not updated since) are no longer submitted to the new Classic Mode leaderboard

    ✿ Implemented seperate font for Japanese, using correct Japanese kanji

    ✿ Fixed typos in German and Latinamerican Spanish
    **Patch 1.0 - Full Release** (28 April 2022)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Forums or on our Discord.
    Custom Mode

    Added new Game Mode: Custom Mode

    Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules

    ✿ Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.

    ✿ Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities

    ✿ Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density
    Quick Mode

    Added new Game Mode: Quick Mode

    ✿ Play quick sessions of Dorfromantik with a tile limit of 75 tiles
    Hard Mode

    Added new Game Mode: Hard Mode

    ✿ For experienced Dorfromantik players looking for a new challenge

    Fewer quests, steeper difficulty curve and more complex tiles
    Monthly Mode

    Added new Game Mode: Monthly Mode

    ✿ Play a new seed and custom configuration every month and compete with others to master the map of the month

    Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone
    Dynamic World Loading

    ✿ Asynchronous save game loading, watch the world being created while it's loading

    ✿ Added "Fast Load" button to loading screen to load the world faster but without watching it
    Challenge System Improvements

    ✿ All challenges are now permanently active

    Challenges are displayed ingame sorted by their completion ratio

    Click on a challenge in the reward screen or ingame to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio
    Music & Sounds

    ✿ Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis

    Added or improved sound effects for many ingame actions: Undo, creative mode tools, perfect placement, flag spawn, and more!

    ✿ Reduced silence between music tracks
    UX Improvements

    ✿ Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges

    ✿ Added "Run in Background" toggle to Settings > Other

    ✿ Added "Highlight Matching edges" toggle to Settings > Other
    Performance

    ✿ Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)

    Improved loading time & memory usage for maps with large tile stacks
    Polishing

    Added new perfect placement feedback effect

    Added animations and particle effects to creative mode tools

    Added particle effect for Undo

    Improved feedback for all buttons
    Clarity

    Improved score explanation phase in tutorial

    ✿ Added phase explaining perfect placements in tutorial

    Improved tutorial ending

    Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings

    Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display ingame tooltips (e.g. while hovering over Quest bubbles)
    UI Overhaul

    ✿ Reworked the game mode selection & save game screen

    New and unified button & icon graphics and behaviour

    Display current game mode in main menu, only display highscore & rank if the current gamemode has them

    Reworked sliders & dropdowns

    Updated tutorial section in game mode selection screen

    Redesigned stats display

    Redesigned Game Over screen

    Unified layouts & translucent backgrounds throughout the entire game
    Leaderboards

    Added leaderboards for Quick Mode, Hard Mode, Monthly Mode

    Added new Classic Mode leaderboard for all games started in version 1.0.5 or later

    Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5

    ✿ The previous "Early Access" leaderboard will be archived and entries can no longer be added
    Bugfixes

    ✿ Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score

    ✿ Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected

    ✿ Fixed issue caused when undoing a turn where a new challenge was unlocked

    ✿ Fully completed challenges are no longer displayed ingame (only during the session in which they were completed)

    ✿ Fixed Russian tilestack tooltip translation

    ✿ Fixed tileslots not reappearing when connecting a preplaced tile and undoing the connection

    ✿ Fixed boats & trains no longer emitting smoke when enabling / disabling biomes

    Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase

    ✿ Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge
    Other

    Added field quest tile (2A) with two field edges

    Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome

    Added perfect placement ratio to ingame stats. It displays which percentage of fully surrounded tiles on the map are perfect placements

    ✿ Updated translations for all languages

    Water train stations now also spawn if Champion 1 hasn't been completed yet
    Patch 0.4 - Winter Update (22 December 2021)New Content

    Added the "Midwinter" biome, a cozy, snowy winter biome. During the holidays, the new biome will be unlocked by default, afterwards it will require Landscaper V to be completed.

    Added Challenge Puzzler VII

    Added Challenge Heavy Weight VII

    Added Challenge Landscaper V

    Added 3 new achievements corresponding to the new challenges above
    Localization

    Updated German, French, Spanish, Latinamerican Spanish, Italian, Portuguese, Simplified Chinese, Traditional Chinese, Japanese, Dutch, Ukrainian and Arabic translations
    Performance

    started reworking handling of objects in memory - this decreases RAM usage and loading times by up to 40% and improves general performance
    Usability

    added biome configuration to enable or disable biomes in Classic mode

    turned Creative mode configuration into an overlay instead of a menu page
    Bugfixes

    Preplaced Tiles no longer appear in Creative Mode

    Completed challenges now show their correct progress on their menu card and ingame icon

    Non-perfect lake edges (e.g. forest / lake, village / lake) no longer count towards puzzler challenge
    Patch 0.3.1 - Bugfixes and Improvements (1 November 2021)Bugfixes

    Fixed puzzler level 6 and landscaper level 4 challenges unlocking automatically and being stuck on their previous levels' progress when the previous level had been completed in patch 0.2.x

    Fixed analyst challenge showing 100% progress for next level when a level has been completed with a high enough score. Progress is now set to 0 whenever a level is fulfilled,

    Reset default camera position and rotation to the values they had in version 0.2.x
    Other

    Changed achievement titles and descriptions to the ones being displayed ingame

    Added achievement localization for all supported languages

    Enchanted biome is now unlocked with landscaper level 4 instead of landscaper level 1

    changed village and forest ground colors in Enchanted biome in order to make them more distinguishable

    Changed size range for pumpkins

    Updated Brazilian Portuguese, Simplified & Traditional Chinese and Polish translation
    Patch 0.3 - Halloween Update (28 October 2021)New Content

    Added the "Enchanted" biome, a halloween themed mysterious biome. For now the biome will be unlocked together with the Lavender biome

    Added 6 new challenges - Explorer, Overachiever, Heavy Weight, Quest Master, Analyst & Planner

    Added 6 new animals - Bear, Boar, Fox, Swan, Goose & Beaver

    Added Ruin special tile

    Added new quest tiles

    Added 34 new achievements

    Added one additional level to Puzzler and Landscaper challenges

    Added partial lake tiles - lakes with 3, 4 or 5 sides that connect to rivers but can also be placed next to any other element type
    Usability

    Added game stats to the menu - this will display certain stats (playtime, tiles placed, perfect placements, quests fulfilled, flag quests fulfilled) for your current game session. This also works for all savegames from older versions.

    Added camera movement speed slider to controls settings: this allows you to set the default camera speed when moving around with your keyboard from 0.2 to 5 times normal speed

    Added camera rotation speed slider (from 0.05 to 3 times normal speed)

    Added camera zoom speed slider (from 0.025 to 3 times normal speed)

    Added rebindable keybindings for eyedropper & lock tile stack tools

    Added tooltips to new creative mode tools

    Increased zoom in distance by 100%

    Increased zoom out distance by 50%

    Darkening the screen while the menu is open or a challenge reward effect spawns to improve text readability
    Visual Improvements

    Added decoration to village quest tiles: bushes, crates, vases and pumpkins

    Birds can now appear in colors other than white

    Tile slots now change colors with the same smoothness as the background color when moving to a different biome

    Fixed scaling issues in some decoration elements, causing them to move or change scale when being placed

    Added more variants for lake shores to give lakes a more natural look instead of always being completely circular
    Bugfixes

    Volume is now completely turned off when volume slider is set to 0

    Fixed Stats button in Tutorial

    Adjacent groups no longer stay highlighted when skipping a tile in creative mode

    Fixed an issue causing highlighting to stop working when "Selfsufficiency" challenge reaches its final level

    Fixed reward screen showing empty challenge cards when the translation in the current selected language is missing (now showing english translation instead)
    Other

    Changed savefile structure, making it easier to add more challenges and Quest Tiles in the future

    Changed the versioning system: beta builds will now have the same name as the live patch, with a "b" added at the end

    Updated translation files for most languages
    Patch 0.2.0.2 - Bugfixes (31 August 2021)

    Fixed a reintroduced bug where preplaced tiles are initialized twice, causing big worlds to sometimes not load completely and tile stack counter showing "777"

    Fixed creative mode maps not loading due to missing biomes after clearing the game progress

    Updated Polish localization
    Patch 0.2 - Creative Mode, Unlimited Savegames and Performance (25 August 2021)

    ☀ Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Forums or on our Discord.

    This update is the first of our 0.2 cycle, finally bringing you the creative mode and unlimited savegames along with many performance improvements and more. Keep in mind that we will keep on iterating and improving these features, so be sure to leave us your feedback and suggestions on Discord or in the Forums.

    Creative Mode

    new game mode with infinite tile stack

    option to skip unwanted tiles

    creative mode configuration menu giving you control of spawn probabilities of different element types

    options to switch individual biomes on or off in creative mode

    ✿ possibility to continue your classic mode session in creative mode after the session is over

    ✿ added delete tile functionality: press ui button or rebindable hotkey (Alt by default) to enter "deletion mode" - when active, click on any tile to delete it

    new creative mode sessions start without a starting tile

    Save Load System

    ✿ support for an unlimited amount of savegames in both classic and creative mode

    one autosave slot each for classic mode and creative mode

    every saveslot behaves like an autosave slot as well as soon as it has been saved once

    store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens

    reworked game mode and savegame selection screen

    Performance

    fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%

    reworked the rendering system - this should significantly improve the rendering performance for trees, houses and decoration

    changed biome transition zones for trees: instead of blending their colors, trees between biomes are scattered to create mixed forests

    toggling decoration on and off should now be almost instant and decoration costs much less performance in general

    reduced particle effect memory usage

    enabled incremental garbage collection to reduce performance spikes

    Bugfixes

    ✿ prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)

    ✿ fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions

    fixed game getting stuck when reaching GameOver in tutorial

    Localization

    ✿ updated localization for most languages

    ✿ fixed typos in Simplified Chinese and Polish

    ✿ added missing character to Ukrainian font

    Other

    switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously

    added tooltips for new features

    ✿ added previously missing tile presets: 3A-2B and 3A-2B-1A

    ✿ removed tile placement animation for tiles being loaded from a savegame (this could cause faulty screenshots with gaps between tiles)

    added information about the specific build number to the credits screen

    Note: Not all languages are completely localized, there might be missing texts in Brazilian Portuguese, Russian, Polish, Turkish, Hungarian and Norwegian. We will update the translations as soon as they're completed!
    Patch 0.1.31 - Bugfixes & Improvements (13 July 2021)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Discord server. ‏‏‎ ‎

    ✿ Fixed issue where UI settings tabs were not visible for 21:9 widescreen ✿ Fixed issue regarding input system being blocked when gamepad controller is connected ✿ Fixed issue where in some cases only Standard and Lavender biomes were available
    Patch 0.1.3 - Bugfixes & Improvements (9 July 2021)

    ✿ Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Discord server. ‏‏‎ ‎
    Accessibility

    ✿ Added complete keyboard controls rebinding

    ✿ Upgraded to a new input system, allowing for controller and other input devices in the future

    ✿ Added setting to disable dynamic background color. Disabling this will prevent the background color to change when moving through your world.
    Balancing

    ✿ Water Train Stations and lakes now count empty / grass edges as fitting neighbors (counting towards a perfect placement)

    ✿ Water Train Stations and lakes now only give points for fitting edges

    ✿ Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge
    Clarity

    ✿ Introduced hotkey to highlight flags as well as display markers for quests outside of the screen

    ✿ Tile Stack counter now changes color to red when falling to 10 or less remaining tiles

    Introduced a tooltip system to display info about quests, tile stack, UI elements

    Added settings to toggle between different tooltip settings

    Small fixes to the tutorial: replaced windmill quest tile in tutorial with normal field quest tile, removed quest info boxes at the top of the screen
    Happiness

    ✿ Replaced "Game Over" text with more friendly "Session Completed"
    Localization

    ❤ a big thank you to all the contributors from our community who help us translate the game. Join our Discord server if you want to help translating Dorfromantik to your language as well.

    ✿ Added Arabic localization

    ✿ Added Dutch localization

    ✿ Added Hungarian localization

    ✿ Added Japanese localization

    ✿ Added Norwegian localization

    ✿ Added Portuguese localization

    ✿ Added Ukrainian localization

    ✿ Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).
    Performance Improvements

    Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)

    implemented crash reporting system to collect anonymous crash data to locate and reproduce bugs better in the future

    Rebuilt and improved shaders for buildings and adapted its color sets

    Decreased texture memory size that is used for buildings

    Improved water shader performance
    Usability

    ✿ Added hotkey for resetting the camera to its original position

    ✿ Improved touchpad input support

    ✿ Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).
    Bugfixes

    ✿ Synchronized rewards & challenges data to prevent issues of boats, trains and other quest tiles not being spawned after their challenge was completed

    ✿ Fixed Bug that occurred in the tutorial when a quest was failed

    ✿ Fixed model variation in the late game that sometimes was held back due to a bug

    ✿ Fixed tile duplication bug when quitting the game while a tile is previewed

    ✿ Fixed challenge fulfilled effects sometimes triggering twice

    ✿ Fixed settings language dropdown items order (selected language should stay the same as before)

    ✿ Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behavior

    ✿ Fixed bug that caused inactive Challenges to trigger while playing the Tutorial

    ✿ Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group

    ✿ Fixed a bug where loading a game would cause preplaced tiles to be created twice, causing issues like overlapping preplaced tiles or them not being connected properly

    ✿ Fixed an issue where preplaced tiles would not appear when loading big worlds or cause other wrong behavior
    Other

    ✿ Increased the max zoom out distance by 50% - even higher zoom distance will be added once we improved the general performance

    Added screen at the beginning of the game to opt-in or out of Unity Analytics data collection - this screen can also be accessed via the "Privacy" button in the menu

    Display fallback localization (English) if the localization for a certain field is missing

    ✿ Challenge completed effect does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments

    You can find the current version number now in the credits screen
    Patch 0.1.2 - Bugfixes & Improvements (15 April 2021)

    Accessibility

    Fixed tilestack to be cut off on 16:10 & 4:3 screens when starting a new game via the "start game" - button in tutorial or the "try again" button

    Fixed tutorial textbox overlapping the tile counter on 16:10 & 4:3 screens

    Cleaned up the resolution settings (not every single resolution & refresh rate is displayed anymore)

    Balancing

    Preview Tiles keep spawning after challenges are unlocked

    When completing a challenge during a session, the next level of the challenge starts immediately Tile Generation: less sharp train track & water curves

    Balanced some challenges to make them more likely to be fulfilled

    Preplaced tiles can no longer be 'exactly X tiles'-quests and only 'at least X tiles'-quests

    Clarity

    Increased intensity of group edge highlighting while hovering over a flag or quest bubble

    Increased intensity of group object highlighting while previewing a valid tile on an adjacent slot

    Added effect at tilestack counter showing whenever a gameplay action grants new tiles

    GOG Implementation

    Fixed leaderboard rank not being displayed correctly

    Happiness

    Changed the game over sound from grumbling to smiling

    Localization

    Added Turkish localization

    Added Spanish localization

    Updated Latin-Spanish localization

    Perfect Placement Text is now localized

    Fixed settings language dropdown items order (selected language should stay the same as before)

    Performance

    Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)

    Usability

    Hold down Shift while panning with WASD to pan with double speed

    Other

    Clear progress in menu now also resets the local highscore. If a leaderboard entry exists, this local highscore is overwritten by the leaderboard highscore

    Fixed preplaced tile hint that sometimes disappeared and/or changed its type after saving & loading the game

    Changed preplaced tile spawn behavior: it is only possible to spawn the same preplaced tile on the map if all of them have been already discovered otherwise there is always a new one to discover

    When a preplaced tile is connected, newly spawned tileslots are no longer invalid, falsely preventing fitting tiles to be placed on them

    Challenge completed does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
    Patch 0.1.1 - Bugfixes & Improvements (29 March 2021)

    Bugfixes:

    Several measures added to prevent getting stuck in loading screen due to corrupted save files

    Prevented loading duplicate of the current world by pressing "I", causing overlapping and flickering tiles

    Translucent UI no longer disabled when frame cap is turned off

    Prevented DivideByZero exceptions when detecting mouse wheel input close to 0

    Graphic Improvements:

    Replaced FrameCap with VSync settings

    Background color changes slower when hovering over different biomes

    Other:

    Game not running in background anymore

    Implemented measures to easier detect leaderboard cheating

    Highscore only updated once every 2 minutes or at Game Over to prevent running into steam upload limit

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