개발자: | KUBI Games (14) | ||
가격: | $3.99 | ||
순위: | 0 | ||
리뷰: | 0 리뷰 작성 | ||
목록: | 0 + 0 | ||
포인트: | 0 + 9 (3.3) ¡ | ||
GOG Store |
기술

Dark fantasy storyEurope is in the middle of religious upheaval and many preachers predict that the end of the world is near. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.
You will experience everything from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, and different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
Challenging puzzlesThe original puzzles you will come across on your dangerous journey will most definitely be tough. Classic adventure games of the 1990s were a big inspiration. You will have to take advantage of your surroundings, look for objects, obtain information, and solve puzzles or encoded messages. Some problems can be solved in multiple ways, or they can be cleverly worked around.
Sneaking in the shadowsSometimes you'll have to blend into the shadows and sneak past enemies to avoid being detected. Following their patrol routes and habits will help you find the best path.
Tough combatThe combat system is easy to understand but it takes practice to fully master it. Remember one thing: being outnumbered is a problem! If three or more opponents attack you at the same time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, and robbers, but also various supernatural beings who are not to be underestimated.
THE GAME IS FULLY BLIND ACCESSIBLE. More information on the game's website.
스크린샷










비디오
새로운 기능
- 버전: Windows
- 업데이트:
- Update 1.1.34 (15th December, 2024)
An error occurred while loading settings and corrupted the gamepad settings and some other
New recipe for green potion - now no longer with alcohol
Message about health replenishment after consuming red potion did not appear
NPC enemies are better able to navigate and react to approaching danger from other NPCs
Unplayable Hynek reacted poorly to enemies and did little to engage in combat
Improved NPC rotations again
Enemies will now raise an alarm if they see a corpse
Fixed animations flickering on corpses or sitting characters when they first come on screen
Death animation sometimes played for dead characters when they first appeared on screen
Lighting sometimes appeared in screens and situations where it shouldn't be visible
Chapter 8
Bush in the cemetery have been slightly reduced in size
Lothar fumbles in the final cutscene and doesn't ride properly
The Hussites could ignore Lothar if he mounted his horse unnoticed
Optimization
Accessibility - The message about stepping on the crate was also read to NPCs
Update 1.1.33 (10th December, 2024)
Added weights to items that did not have them
Optimization
Hell Knight now has a higher chance of knocking players down
Hussite quality mace now has a higher chance of critical hit
Improved some effects on devils
Adjusted and improved character rotations, which should prevent clunky twitching
Improved character walking effects to make them fit better on their feet - dust, water, footprints
Accessibility
Redesigned the interaction reporting system, which should eliminate issues and improve comfort
Now also reports distance when navigating to interactions
Chapter 11
Minor scene adjustments and improvements
Fixes and improvements to Basilisk animations and behaviour
Fixed movement to enter the tower and up the stairs
Fixed animations when carrying wooden boards
Shifted the markers at the tower entrance to make them easier to see
Some characters may have been inside horses and chariots
Chapter 13 - There was an annoying twitching of characters during the final cutscene
Tourney of the Bear Rock DLC
German localization added
Corrections to the French translation
Player got the wrong mace at the blacksmith after purchasing it
Slightly adjusted the stats of some opponents in the tournament
Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health
Gypsy could sometimes be in a different place than she was supposed to be
Slightly improved gypsy animations
Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling
Day 3
The feast no longer has a looping debate
Some people on the tourney grounds were standing in the middle of the fence
If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away
Update 1.1.32 (7th December, 2024)
Fixed animations of some villagers to better match walking speed
Chickens sometimes appeared too small or too big
Hell Knight and Devil were leaving behind equipment on the ground that was supposed to go to hell with them
The non-playable Lothar and Hynek would no longer block the path and could be pushed away
Chapter 7
Fixed an error in the text of the interaction with Straw
Added a marker to the letter at the messanger camp
If the monks are off screen in the city, they won't sing
Increased the speed of monks off screen
Guards in town sometimes did not respond to player's disclosure after the interview or responded late
Lothar could sometimes turn his back during the cutscene of entering the duke's chambers
Chapter 10 - Lothar now automatically dismounts from his horse to prevent the player from blocking the door
Tourney at the Bear Rock DLC
Day 3 - Hidden goods at the blacksmith who isn't there
Gipsy may have disappeared under certain circumstances and blocked the player's progress
Update 1.1.31 (22nd November, 2024)
Settings file is now loaded regardless of system globalization settings
The tutorial screen for the map of Silesia contained an image of Pernstein Castle
The interface size is now automatically adjusted to the resolution and can be enlarged or reduced
The power of the Bastard Sword has been slightly increased
Added new weapon - Saracen sabre (can be found on some skeletons in chapters 5 and 12)
Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)
Barriers can be destroyed from the wrong direction after loading
Translation fixes
Chapter 2 - fixed character speed in opening scene in Nysa
Chapter 5 - added autosave before opening door to first skeleton
Chapter 6
Lothar's horse slightly reduced in size
Enemies in the dungeon have broken animations after loading autosave
Chapter 7
Performance optimization and enhancement
More Hussites added to the camp
When the messengers arrive, one of the members runs
Shortened delay for Ambrose asking players for help
Crossbowmen in the camp could sometimes kill a guard
Shortened some of the dialogues
Added markers to important characters in the camp
After finishing the conversation with Prokop and loading the game, a marker would be visible that shouldn't have been
In the final cutscene in the messenger camp, Hynek had his legs through the wagon
Reduced the range of the guards in Monsterberg
Enlarged the area around the monks in Monsterberg
The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them
In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true
Significantly increased the damage Lilith can deal
Lilith would sometimes turn in a different direction when attacking
John of Monsterberg would not sneak when player fought Lilith
When escaping the castle, guards can now be pushed away
Door to the Duke's chamber opened without animation after the cutscene.
Chapter 9 - Fire leaks through the cauldron
Tourney at the Bear Rock DLC
Accessibility - Navigation led to a location from where the barrel in the dungeon could not be used on day 5
Update 1.1.30 (22nd November, 2024)
Chapter 1 - Fixed a critical bug that made it impossible to proceed through the door to the portal
Update 1.1.29 (22nd November, 2024)
Significantly improved Farkle controls on the gamepad (and keyboard)
Selected interactions will now attempt to remember if the player gets out of range and returns
Chapter 2 - Sometimes it happened that the final conversation before entering the castle didn't start
Tourney at the Bear Rock DLC
Added French community translation
Day 5 - If the player entered the dungeon before getting the quest from the Scribe, he could get the mead and finish a quest he hadn't gotten yet
Day 6
If the player came out of the dungeon after opening the workshop, he came back and had a container of gunpowder in his hands
Accessibility - incorrect description of the environment in the workshop
Update 1.1.28 (18th November, 2024)
Inventory now shows more detailed information about amulets and potions
Optimizations
Falling rocks in some scenes were re-triggered after loading Chapter 7
Guard Mathew would sometimes spoke in a different voice
It was possible to talk to a guard even if he was hostile
Crossbowmen in the camp sometimes shot off target
Minor adjustments in the messenger camp Tourney at Bear Rock DLC
Bow by the tent can be newly inspected
Weapons and shields at merchants can now be inspected before purchase Day 5
Climbing the castle was sometimes difficult to start and it was necessary to move the character to a specific place
Camera is now locked to certain angles when climbing Day 6
If a player came out of the cellar and did not move, he remained blocked until the guard returned
Game crashed while solving a puzzle in the underground Accessibility
Countdown after loading reported wrong remaining time
Shortened environmental change sound
Chapter 7 - added navigation point to quest task
Update 1.1.27 (18th November, 2024)
Item names in hints are now highlighted in bold
Added item weight information to the inventory
Weapon and shield information now shows all stats
Inventory now doesn't close and can be used when a character is hit and in other situations
Significantly improved bridle control during walking - horse stays closer to player and adapts to speed
Improved appearance of the reins in the hands Chapter 5
Shortened conversation with Lothar in the mine
Improved Lothar's AI when fighting in the mine Chapter 6
Improved exterior scene lighting Accessibility
Sounds indicate possible interaction and sonar no longer plays in loop when window is open
Environment change reporting interval significantly reduced
Reduced reset interval for character status reporting and last TTS log repeat
Sometimes, inaccessible interactions were reported
Update 1.1.26 (14th November, 2024)
Tourney at the Bear Rock DLC
Added achievements for DLC
Last shot points are now shown directly on the target during archery
Fixed and improved controls for jousting
Opponents would sometimes stop for no reason during jousting Day 3
blocked interactions with the door at the feast Day 6
Equipped amulet will now re-equip after transferring the Bret
Added a hint letter to the alchemist's workshop
Update 1.1.25 (13th November, 2024) DLC changes
Spectators on the tourney grounds could appear under the stage
Sun state was not transferred to the tournament round scene
Reduced and adjusted reverb in outdoor scenes
Some knights in jousting might have their lances turned upside down
Reduced archery and jousting abilities for the first two opponents in a tourney
Fixed a few lines in the Czech voiceover
Improved navigation at staircases leading to the castle walls Day 5
During the talk with Catherine, the torch will be hidden if the player had it in their hand
After talking to Catherine, Hynek could appear at the window twice Day 7
While exploring the board, Hynek said a line belonging to the previous day
Update 1.1.24 (13th November, 2024)
Lighting effect is in front of the UI elements and appears through the black screen of the running cutscene
Tourney at the Bear Rock DLC
Hungarian community translation added
Mouth steam removed from characters
If the player didn't collect the Lords of Losy shield at the tent, some nights it was missing there afterwards
Now you can skip the herald's monologues on the tourney grounds
During a melee, the camera was not adjusting if the tents obscured the view
Opponent did not wait for the player during a jousting
At the bath, it was possible to walk into the closed tents
The wagon at the crossroads was under the terrain Day 1
added a marker to the horse if the player has an active quest to tie it up at the tent Day 3
- Journal entries after the minnesinger competition were written in the wrong order - After winning the minnesinger competition and after the feast, it was possible to play farkle with Kolda - Portraits on the walls at the feast were all the same Day 6
- Added a checkpoint after solving the puzzle in the dungeon - Added a checkpoint after putting an explosive in the cauldron Day 7
Slightly increased agility of Zizka
Update 1.1.23 (11th November, 2024)
Increased movement speed of all characters by 15 percent
Chapter 2 - Minor adjustments to the gate and city battle
Chapter 4 - Fixed a missing word in localizations
Accessibility - Cannot play enemy attacking sound in help screen
Bug fixes for upcoming DLC
Update 1.1.21 (9th November, 2024)
Modified coniferous tree model
Added controller vibration when sword is drawn
Health and stamina indicators now signal low levels
Reduced alcohol effect length by half
A message now appears on the right side of the screen after using a coin
Changes to health and other enemy attributes
Potion can now be drunk while moving
Weapon can now be drawn and sheathed while moving
Unlocking a door or chest with the key now opens it directly
Shields now take significantly less stamina and are more usable
Enemy AI improvements and fixes
Removed some enemies from chapters, rebalanced difficulty
Performance optimization and improvements
It is now possible to load a position during a cutscene or conversation
Bloom setting has been removed from the settings and is always mandatory on
Reduced range of door interaction sound when sneaking
Looking around while sneaking was done even when inventory was open
Journal entry was sometimes written in the wrong chapter
When skipping the intro, the camera went where it wasn't supposed to
Fixed some animation issues
Sometimes an enemy could attack while performing another action and animation at the same time
Character animations sometimes didn't have the correct speed when talking
Some cutscenes had unwanted artifacts on camera
Objects would fall through the ground at certain locations
Sometimes the player could appear in the wrong place after a scene change
If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
Chapter 1
- Added directional signs - In the opening scene, Straw's horse could have been left standing without a rider - The shield could be retrieved from the dead soldier, but the optional quest was not completed Chapter 2
- Added directional signs - Increased Ruprecht's health - Added a gentle light over the player in battle - Enemies could sometimes attack during the final conversation at the gate Chapter 3
- The camera is now locked in the oubliette to prevent it from rotating around - When the player is spotted, it's now game over - If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed - At the end of a horse chase, the horse was not properly slowed down Chapter 4
- Crates by the cellar now have direct places to place them on the ground - Removed some crates that were blocking the cellar door - Lothar was levitating after entering the cellar - Focus kept jumping to the door when removing the crates in the cellar - Cook could block the player in the corner of the room Chapter 5
Adjusting the Koschei's room, the position of levers and other elements Chapter 10
The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
Burning gate has no sound when opening and closing Accessibility
Modified navigation and sonar sounds
Added new sound to indicate low stamina
Interactions in range are now sorted by priority, name and distance
More prominent sound on attacking enemies
TTS now also reads the name of the quest, not just the task
Beginning of the scene navigation point sometimes might not be in the right place
Distance reporting on the world map did not work correctly if the map zoom changed
Update 1.0.34 (27th April, 2024)
Added Italian community translation
가격
- 오늘: $3.99
- 최소: $3.99
- 최대: $19.99
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추가 정보
- 버전: Windows
- 카테고리:
GOG 게임
›액션 + 어드벤처
- 운영체제:
Windows
- 크기:
3 Gb
- 사용 가능한 기능:
Achievements
,Action
,Adventure
,Cloud saves
,Controller support
,Fantasy
,Overlay
,Single-player
- 지원되는 언어:
Deutsch
,English
,Español
,español
,français
,italiano
,magyar
,polski
,yкраїнська
,český
,中文
- GOG Store 개의 평가:
3.3
(9) - 업데이트:
- 출시일:
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