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1428: Shadows over Silesia
Shadows over Silesia is a dark action adventure game with fantasy elements set in real medieval Europe. With true historical events in the background, you'll be facing intricate puzzles, challenging battles and cunning stealth. You will come across possessed devil worshipers, sexual demons, and beasts from hell, as well as creatures well-known from European mythology.

Dark fantasy storyEurope is in the middle of religious upheaval and many preachers predict that the end of the world is near. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.

You will experience everything from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, and different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?

Challenging puzzlesThe original puzzles you will come across on your dangerous journey will most definitely be tough. Classic adventure games of the 1990s were a big inspiration. You will have to take advantage of your surroundings, look for objects, obtain information, and solve puzzles or encoded messages. Some problems can be solved in multiple ways, or they can be cleverly worked around.

Sneaking in the shadowsSometimes you'll have to blend into the shadows and sneak past enemies to avoid being detected. Following their patrol routes and habits will help you find the best path.

Tough combatThe combat system is easy to understand but it takes practice to fully master it. Remember one thing: being outnumbered is a problem! If three or more opponents attack you at the same time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, and robbers, but also various supernatural beings who are not to be underestimated.

THE GAME IS FULLY BLIND ACCESSIBLE. More information on the game's website.
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스크린샷

#1. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#2. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#3. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#4. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#5. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#6. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#7. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#8. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#9. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games
#10. 1428: Shadows over Silesia (GOG) 게시자: KUBI Games

비디오

새로운 기능

  • 버전: Windows
  • 업데이트:
  • Update 1.1.34 (15th December, 2024)

    An error occurred while loading settings and corrupted the gamepad settings and some other

    New recipe for green potion - now no longer with alcohol

    Message about health replenishment after consuming red potion did not appear

    NPC enemies are better able to navigate and react to approaching danger from other NPCs

    Unplayable Hynek reacted poorly to enemies and did little to engage in combat

    Improved NPC rotations again

    Enemies will now raise an alarm if they see a corpse

    Fixed animations flickering on corpses or sitting characters when they first come on screen

    Death animation sometimes played for dead characters when they first appeared on screen

    Lighting sometimes appeared in screens and situations where it shouldn't be visible

    Chapter 8

    Bush in the cemetery have been slightly reduced in size

    Lothar fumbles in the final cutscene and doesn't ride properly

    The Hussites could ignore Lothar if he mounted his horse unnoticed

    Optimization

    Accessibility - The message about stepping on the crate was also read to NPCs
    Update 1.1.33 (10th December, 2024)

    Added weights to items that did not have them

    Optimization

    Hell Knight now has a higher chance of knocking players down

    Hussite quality mace now has a higher chance of critical hit

    Improved some effects on devils

    Adjusted and improved character rotations, which should prevent clunky twitching

    Improved character walking effects to make them fit better on their feet - dust, water, footprints

    Accessibility

    Redesigned the interaction reporting system, which should eliminate issues and improve comfort

    Now also reports distance when navigating to interactions

    Chapter 11

    Minor scene adjustments and improvements

    Fixes and improvements to Basilisk animations and behaviour

    Fixed movement to enter the tower and up the stairs

    Fixed animations when carrying wooden boards

    Shifted the markers at the tower entrance to make them easier to see

    Some characters may have been inside horses and chariots

    Chapter 13 - There was an annoying twitching of characters during the final cutscene

    Tourney of the Bear Rock DLC

    German localization added

    Corrections to the French translation

    Player got the wrong mace at the blacksmith after purchasing it

    Slightly adjusted the stats of some opponents in the tournament

    Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health

    Gypsy could sometimes be in a different place than she was supposed to be

    Slightly improved gypsy animations

    Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling

    Day 3

    The feast no longer has a looping debate

    Some people on the tourney grounds were standing in the middle of the fence

    If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away

    Update 1.1.32 (7th December, 2024)

    Fixed animations of some villagers to better match walking speed

    Chickens sometimes appeared too small or too big

    Hell Knight and Devil were leaving behind equipment on the ground that was supposed to go to hell with them

    The non-playable Lothar and Hynek would no longer block the path and could be pushed away

    Chapter 7

    Fixed an error in the text of the interaction with Straw

    Added a marker to the letter at the messanger camp

    If the monks are off screen in the city, they won't sing

    Increased the speed of monks off screen

    Guards in town sometimes did not respond to player's disclosure after the interview or responded late

    Lothar could sometimes turn his back during the cutscene of entering the duke's chambers

    Chapter 10 - Lothar now automatically dismounts from his horse to prevent the player from blocking the door

    Tourney at the Bear Rock DLC

    Day 3 - Hidden goods at the blacksmith who isn't there

    Gipsy may have disappeared under certain circumstances and blocked the player's progress

    Update 1.1.31 (22nd November, 2024)

    Settings file is now loaded regardless of system globalization settings

    The tutorial screen for the map of Silesia contained an image of Pernstein Castle

    The interface size is now automatically adjusted to the resolution and can be enlarged or reduced

    The power of the Bastard Sword has been slightly increased

    Added new weapon - Saracen sabre (can be found on some skeletons in chapters 5 and 12)

    Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)

    Barriers can be destroyed from the wrong direction after loading

    Translation fixes

    Chapter 2 - fixed character speed in opening scene in Nysa

    Chapter 5 - added autosave before opening door to first skeleton

    Chapter 6

    Lothar's horse slightly reduced in size

    Enemies in the dungeon have broken animations after loading autosave

    Chapter 7

    Performance optimization and enhancement

    More Hussites added to the camp

    When the messengers arrive, one of the members runs

    Shortened delay for Ambrose asking players for help

    Crossbowmen in the camp could sometimes kill a guard

    Shortened some of the dialogues

    Added markers to important characters in the camp

    After finishing the conversation with Prokop and loading the game, a marker would be visible that shouldn't have been

    In the final cutscene in the messenger camp, Hynek had his legs through the wagon

    Reduced the range of the guards in Monsterberg

    Enlarged the area around the monks in Monsterberg

    The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them

    In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true

    Significantly increased the damage Lilith can deal

    Lilith would sometimes turn in a different direction when attacking

    John of Monsterberg would not sneak when player fought Lilith

    When escaping the castle, guards can now be pushed away

    Door to the Duke's chamber opened without animation after the cutscene.

    Chapter 9 - Fire leaks through the cauldron

    Tourney at the Bear Rock DLC

    Accessibility - Navigation led to a location from where the barrel in the dungeon could not be used on day 5

    Update 1.1.30 (22nd November, 2024)

    Chapter 1 - Fixed a critical bug that made it impossible to proceed through the door to the portal
    Update 1.1.29 (22nd November, 2024)

    Significantly improved Farkle controls on the gamepad (and keyboard)

    Selected interactions will now attempt to remember if the player gets out of range and returns

    Chapter 2 - Sometimes it happened that the final conversation before entering the castle didn't start

    Tourney at the Bear Rock DLC

    Added French community translation

    Day 5 - If the player entered the dungeon before getting the quest from the Scribe, he could get the mead and finish a quest he hadn't gotten yet

    Day 6

    If the player came out of the dungeon after opening the workshop, he came back and had a container of gunpowder in his hands

    Accessibility - incorrect description of the environment in the workshop

    Update 1.1.28 (18th November, 2024)

    Inventory now shows more detailed information about amulets and potions

    Optimizations

    Falling rocks in some scenes were re-triggered after loading Chapter 7

    Guard Mathew would sometimes spoke in a different voice

    It was possible to talk to a guard even if he was hostile

    Crossbowmen in the camp sometimes shot off target

    Minor adjustments in the messenger camp Tourney at Bear Rock DLC

    Bow by the tent can be newly inspected

    Weapons and shields at merchants can now be inspected before purchase Day 5

    Climbing the castle was sometimes difficult to start and it was necessary to move the character to a specific place

    Camera is now locked to certain angles when climbing Day 6

    If a player came out of the cellar and did not move, he remained blocked until the guard returned

    Game crashed while solving a puzzle in the underground Accessibility

    Countdown after loading reported wrong remaining time

    Shortened environmental change sound

    Chapter 7 - added navigation point to quest task

    Update 1.1.27 (18th November, 2024)

    Item names in hints are now highlighted in bold

    Added item weight information to the inventory

    Weapon and shield information now shows all stats

    Inventory now doesn't close and can be used when a character is hit and in other situations

    Significantly improved bridle control during walking - horse stays closer to player and adapts to speed

    Improved appearance of the reins in the hands Chapter 5

    Shortened conversation with Lothar in the mine

    Improved Lothar's AI when fighting in the mine Chapter 6

    Improved exterior scene lighting Accessibility

    Sounds indicate possible interaction and sonar no longer plays in loop when window is open

    Environment change reporting interval significantly reduced

    Reduced reset interval for character status reporting and last TTS log repeat

    Sometimes, inaccessible interactions were reported

    Update 1.1.26 (14th November, 2024)

    Tourney at the Bear Rock DLC

    Added achievements for DLC

    Last shot points are now shown directly on the target during archery

    Fixed and improved controls for jousting

    Opponents would sometimes stop for no reason during jousting Day 3

    blocked interactions with the door at the feast Day 6

    Equipped amulet will now re-equip after transferring the Bret

    Added a hint letter to the alchemist's workshop
    Update 1.1.25 (13th November, 2024) DLC changes

    Spectators on the tourney grounds could appear under the stage

    Sun state was not transferred to the tournament round scene

    Reduced and adjusted reverb in outdoor scenes

    Some knights in jousting might have their lances turned upside down

    Reduced archery and jousting abilities for the first two opponents in a tourney

    Fixed a few lines in the Czech voiceover

    Improved navigation at staircases leading to the castle walls Day 5

    During the talk with Catherine, the torch will be hidden if the player had it in their hand

    After talking to Catherine, Hynek could appear at the window twice Day 7

    While exploring the board, Hynek said a line belonging to the previous day
    Update 1.1.24 (13th November, 2024)

    Lighting effect is in front of the UI elements and appears through the black screen of the running cutscene

    Tourney at the Bear Rock DLC

    Hungarian community translation added

    Mouth steam removed from characters

    If the player didn't collect the Lords of Losy shield at the tent, some nights it was missing there afterwards

    Now you can skip the herald's monologues on the tourney grounds

    During a melee, the camera was not adjusting if the tents obscured the view

    Opponent did not wait for the player during a jousting

    At the bath, it was possible to walk into the closed tents

    The wagon at the crossroads was under the terrain Day 1

    added a marker to the horse if the player has an active quest to tie it up at the tent Day 3

    - Journal entries after the minnesinger competition were written in the wrong order - After winning the minnesinger competition and after the feast, it was possible to play farkle with Kolda - Portraits on the walls at the feast were all the same Day 6

    - Added a checkpoint after solving the puzzle in the dungeon - Added a checkpoint after putting an explosive in the cauldron Day 7

    Slightly increased agility of Zizka
    Update 1.1.23 (11th November, 2024)

    Increased movement speed of all characters by 15 percent

    Chapter 2 - Minor adjustments to the gate and city battle

    Chapter 4 - Fixed a missing word in localizations

    Accessibility - Cannot play enemy attacking sound in help screen

    Bug fixes for upcoming DLC
    Update 1.1.21 (9th November, 2024)

    Modified coniferous tree model

    Added controller vibration when sword is drawn

    Health and stamina indicators now signal low levels

    Reduced alcohol effect length by half

    A message now appears on the right side of the screen after using a coin

    Changes to health and other enemy attributes

    Potion can now be drunk while moving

    Weapon can now be drawn and sheathed while moving

    Unlocking a door or chest with the key now opens it directly

    Shields now take significantly less stamina and are more usable

    Enemy AI improvements and fixes

    Removed some enemies from chapters, rebalanced difficulty

    Performance optimization and improvements

    It is now possible to load a position during a cutscene or conversation

    Bloom setting has been removed from the settings and is always mandatory on

    Reduced range of door interaction sound when sneaking

    Looking around while sneaking was done even when inventory was open

    Journal entry was sometimes written in the wrong chapter

    When skipping the intro, the camera went where it wasn't supposed to

    Fixed some animation issues

    Sometimes an enemy could attack while performing another action and animation at the same time

    Character animations sometimes didn't have the correct speed when talking

    Some cutscenes had unwanted artifacts on camera

    Objects would fall through the ground at certain locations

    Sometimes the player could appear in the wrong place after a scene change

    If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object

    Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
    Chapter 1

    - Added directional signs - In the opening scene, Straw's horse could have been left standing without a rider - The shield could be retrieved from the dead soldier, but the optional quest was not completed Chapter 2

    - Added directional signs - Increased Ruprecht's health - Added a gentle light over the player in battle - Enemies could sometimes attack during the final conversation at the gate Chapter 3

    - The camera is now locked in the oubliette to prevent it from rotating around - When the player is spotted, it's now game over - If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed - At the end of a horse chase, the horse was not properly slowed down Chapter 4

    - Crates by the cellar now have direct places to place them on the ground - Removed some crates that were blocking the cellar door - Lothar was levitating after entering the cellar - Focus kept jumping to the door when removing the crates in the cellar - Cook could block the player in the corner of the room Chapter 5

    Adjusting the Koschei's room, the position of levers and other elements Chapter 10

    The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad

    Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations

    Burning gate has no sound when opening and closing Accessibility

    Modified navigation and sonar sounds

    Added new sound to indicate low stamina

    Interactions in range are now sorted by priority, name and distance

    More prominent sound on attacking enemies

    TTS now also reads the name of the quest, not just the task

    Beginning of the scene navigation point sometimes might not be in the right place

    Distance reporting on the world map did not work correctly if the map zoom changed

    Update 1.0.34 (27th April, 2024)

    Added Italian community translation

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