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CrossCode
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

What's included in the full version:
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Скриншоты

#1. CrossCode (GOG) От: Deck13
#2. CrossCode (GOG) От: Deck13
#3. CrossCode (GOG) От: Deck13
#4. CrossCode (GOG) От: Deck13
#5. CrossCode (GOG) От: Deck13
#6. CrossCode (GOG) От: Deck13
#7. CrossCode (GOG) От: Deck13
#8. CrossCode (GOG) От: Deck13
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#10. CrossCode (GOG) От: Deck13

Видео

Что нового

  • Версия: Windows, Linux, MacOS
  • Обновлено:
  • CrossCode 1.4.1 – One last Update for CrossCode: A New Home! (30 March 2021)

    Hello everyball!

    So... we're not entirely done yet! Today we'll release another small update for the DLC Crosscode: A New Home, adding a bit of more optional content!
    What's New?

    This update includes a bit of optional content that we originally hoped to released a month ago, but didn't quite manage to finish in time.

    Version 1.4.1 includes 3 quests as well as a couple of arena cups and new Trade Offers in Rhombus Square.

    Note that the new content is part of the A New Home DLC and not included in the main game.

    This update is pretty much the final content addition to CrossCode! With following releases we only plan to fix remaining bugs and issues.

    That means, after over 9 years of development, CrossCode has finally been completed!
    What about CrossCode 2?

    We noticed that several players are now counting on a sequel to be developed, especially due to a certain cutscene in A New Home.

    We sort of regret adding that cutscene, because the truth is: Right now, there are no plans for a sequel to CrossCode.

    We definitely had a great time working on this title and see the world and its characters grow. But after 9 whole years, we are ready to work on something new.
    Our Next Game

    We're currently in the prototyping phase for our next game.

    That games doesn't have a proper name yet, but it does have a temporary project title:
    Project Terra

    Project Terra will be an Action-RPG, with a gameplay mix similar to CrossCode, featuring a new setting and story line!

    Here are a few impressions you might have seen recently on twitter:

    https://twitter.com/teflorator/status/1336536291396161536

    https://twitter.com/ThomasFroese/status/1376868521024573441

    https://twitter.com/teflorator/status/1376981558964408322

    https://twitter.com/lachsen/status/1346589705052299270

    https://twitter.com/RadicalRegiden/status/1352623637715705857

    It doesn't look much like a game yet, but we'll get there! Right now, we're mostly working on tools.

    We'll talk more about the new project within the next few months.

    That's right! The state of Germany is financially supporting the development of the Project Terra prototype! Yay! Tax money well spend.

    So yeah, expect more, hopefully exciting news soon!

    Until then!
    CrossCode 1.3 – A new quest appears! (10 July 2020)

    Hello everyball!

    It finally happened: As of yesterday, CrossCode has been finally released for consolesworldwide! And with today's release of version 1.3.0we quickly follow up with a promise we made: an exclusive quest for the PC version!

    The new quest is accessible in the end game (after you acquired the Meteor Shade) and can be found in Ba'kii Kum.

    Version 1.3.0 additionally adds new combat attacks for certain (later) party members that were lacking in that regard.

    There are also tons of smaller changes under the hood for the upcoming DLC.

    Speaking of which...
    DLC when?

    Most of our time these days is spend working on content for the upcoming Post-Game DLC- and we're making good progress! Our Private Beta Testers are also hard at work testing the new dungeon! There's also a new type of weapon called Ascended Gear. It will automatically scale with your level! yay!

    All that being said - we're still not done yet.
    A release for PC will hopefully still happen later this year.
    As for console version: the release of the DLC will take a bit longer, since all new content needs to be properly ported first.

    And that's all!

    Until next time!
    1.2 Hotfixes (23 September 2019)

    HOTFIX(1): Added missing Chinese translation for New Game Plus menu.

    HOTFIX(1): Slightly adapted point requirements for new Arena Cups.

    HOTFIX(1): "Get on my Level" NG+ option will now set enemy level based on your average stats, making for a much more balanced experience.

    HOTFIX(2): 4x Enemy Damage didn't work. Now it does.

    HOTFIX(2): Potentially fix crash in statistics menu (hopefully)

    HOTFIX(3): Fixed damage number display with enemy damage x1.5 scaling.

    HOTFIX(3): Self inflicted damage with Sergey-Hax won't immediately kill you.

    HOTFIX(3): Regen items work outside of combat when "Classic Heals" is enabled.

    HOTFIX(3): EXP scaling slightly modified to scale after level scaling.

    HOTFIX(3): Fixed music playback issues in the arena.

    HOTFIX(3): Fixed softlock when skipping intro and solving a still unsolved puzzle later in the cargo-hold.

    HOTFIX(3): Shredder detection will ignore wave duplicates because otherwise you can easily break/softlock things.

    HOTFIX(3): Fixed a few more crash issues in the arena.

    HOTFIX(3): Element Load is now active again when you skipped the intro in NG+

    HOTFIX(3): Boosters work properly now together with "Get on my Level".

    HOTFIX(3): Several smaller dialog fixes, especially when "Get on my level" is activated.

    HOTFIX(3): Apollo's level won't be scaled despite "Get on my level" because he's a honorable Spheromancer that doesn't cheat!

    HOTFIX(4): Fixed broken Healing at Landmarks.

    HOTFIX(4): Fixed crashes related to attacking Kamikater in ways you really shouldn't attack it.

    HOTFIX(4): Fixed some more arena music issues.

    HOTFIX(4): Make sure all descriptions of HP Regen specify healing every 60 seconds.
    Update 1.2 (13 September 2019)

    Greetings everyball,

    the time for version 1.2 has finally arrived! And with it come new arena content and, of course, the New Game Plus!
    New Game Plus is out!

    The long promised New Game Plus is finally available! And it packs a ton of options that can modify your playthrough for additional challenge, experiments or pure silly fun. As long as you have earned enough Trophy Points to unlock them!

    For additional challenge you can, for example, increase the damage you receive and the cooldown of your consumables, give enemies (including bosses!) more challenging attack patterns or reduce the effect of the popular HP Regeneration.

    For perfectionist gamers there is even a mode that has poor Lea die after just one hit...

    Dashing experts and fans of fancy witches can also activate Witch Time, which (heh...) will slow down time whenever you execute a Perfect Dodge!

    And if you just want a fun time as an all-powerful avatar of destruction you can activate Sergey Hax and deal ridiculous damage with every attack.

    Of course it'll also be possible to transfer your progress from the old game into the new one, like items, levels, botanics and more.

    These are not even all of the modifications you can use. You better take your time to check it out yourself to craft your unique kind of CrossCode experience!

    Lastly, some of those options, like Sergey Hax or keeping your old level, will also trigger a few special changes to the game's dialogue. Certain suspicions may seem very justified all of the sudden...
    New Arena Content

    As for the game itself, three more cups are now available in the Arena of Rhombus Square:

    Faction Rookie Cup, Faction Advanced Cup and Faction Team Cup.

    As the names imply, those cups center around revisiting battles from the quests that you have solved for the Factions of Shadoon. How well can you handle them at a high level, with top scores on the line?

    Of course to access the cups you will first need to solve all the quests related to the fights.

    With 3 more cups and their precious Arena Coins being available, the Arena Shop has extended its offers as well. You can now also find 4 pieces of unique equipment and also 3 precious pets. Ever wanted to have Death itself under your command?

    Well, it won't really help you here but it makes for a cute companion, doesn't it?

    And that's it for this update! Have fun with the new content and look forward to more in the future!

    Until next time!
    Update 1.1 (15 May 2019)

    Hello everyball!

    The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more quests! Oh and in case you're wondering about the version number: we decided to call this one version 1.1 instead of 1.0.4, because the arena is a pretty major feature!
    Rhombus Square Arena

    The arena in Rhombus Square is finally open! In it you can take on several Cups each featuring a list of combat challenges!

    The Rookie Cup with regular enemies you'll meet in the field all over CrossWorlds

    The Seeker Cup with dungeon enemies as well as several smaller boss fights

    The Dungeon Boss Cup with all the boss enemies of the temples!

    In all cups, the enemies and bosses are upgrade to level 55-60 to still pose a challenge to your end-game character! Additionally, the Rookie Cup can also be played with the whole party in Team Mode!

    Each cup features a list of rounds that can be fought individually as well as a rush mode where you can take on all the round in one go.

    Your performance in each round and rush mode will be evaluated with a score and rewarded with medals. For each medal you will then collect Arena Coins that you can exchange for rewards such as new equipment, but also decorative add-ons like...

    Fancy auras!

    And... PETS!

    Yes. CrossCode now has pets. They will follow you around. You can even pet them. But that's it.
    New S-Rank Mode + Quests

    For this update we enhanced the Combat Rank system, adding a couple more effects when changing rank as well as a special S-Rank mode + combat theme! Also, enemies will now respawn faster during S-Rank making it easier to keep up a long combat streak.

    Note: If you don't like the new effects and music and would like to have things as they used to be, you can disable everything in the options menu under interfaces!

    As for quests, you will find more in this update as well! One is in the final Arid Breeze Quest in Ba'kii Kum, the other one you will find in Sapphire Ridge - check the bulletin board!

    Additionally, there is a new challenge mode for the Turret Defense mini game, complete with a few new rewards to collect!

    And finally, you'll find a couple more NPCs hidden throughout CrossWorlds!

    Oh, and this update also comes with a couple new music tracks! Here a little preview:

    https://twitter.com/interovgm/status/1128671769857024000

    That's it! Have fun with the new version!

    ... let's hope there are not too many bugs this time.
    Update 1.0.3 (2 February 2019)

    Hello everyball! It's time for another CrossCode update! Version 1.0.3 adds a couple new quests, more NPC dialogs and a few small details here and there.
    New Quests

    With this version we fulfill our long-standing promise to finally conclude "A Promise is a Promise" quest line! And here it is, complete with a new boss fightand a fair bit of plot development! Have a look around Rhombus Squareand you might spot D'kar in a new buildingyou can enter!

    In other news: The Last Minute Heroesguild headquarters is finally open to everyone! And they even have a quest for you! However, you'll actually find that one in Sapphire Ridgetowards the end of the game. Check out the bulletin board in the Cave Inn!
    More NPC Dialogs + More

    All the NPC dialogs of the recent contest have been implemented, so now you can finally find out what they have to say!

    You might also notice that a new consumable itemis dropped by the Moon bugsin Sapphire Ridge - you'll also find it in the Backer Store of Rookie Harbor.

    And finally, if you'd like to see Lea acting out a very, very dated meme, try the new Caramelldansenbonus code.

    Have fun! Until next time!
    CrossCode 1.0.2 (27 November 2018)

    The plaza of the Last Minute Heroes HQ can be entered and it includes the first few statues! The interior is still closed off, but it will open up with the next update.

    There are a few more NPCs in CrossWorlds including a new cameo guest role somewhere in Bergen village.

    The new stat "Time played with Assist Mode" was added to the Statistics menu.
    CrossCode 1.0.0-10 (09 October 2018) fixes

    HOTFIX(10): Fixed favorite items getting mumbled up. Now not mumbled anymore.

    HOTFIX(10): Fixed issues with wrong items ending up in your favorites.
    changes

    HOTFIX(10): Skins will now disappear during cutscenes, but also with a nice transition effect.
    CrossCode 1.0 Out Now! (20th September 2018)

    It's here. The day has come. After 7 years of development, CrossCode 1.0 finally releases!

    Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.

    And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.

    We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.

    We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.

    And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!

    Missing Content

    Just because CrossCode hit full release, doesn't mean it's complete...!

    NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers

    A New Game+Mode

    The Last Minute Hero Guild

    More Quests and proper NPCs for Rhombus Square

    The Arenain Rhombus Square with more combat challenges

    A Ninja Skinfor Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!

    Again, thanks so much for all your support. Now go play the game already!

    Meanwhile, we'll try to squeeze in a little break to recover from the crunch.

    Unless there are too many bugs.

    Please... no more bugs...

    Until next time!

    Your CrossCode Team
    CrossCode 0.9.8 (20 December 2017)

    Japanese and Korean translations added

    added all level 3 combat arts

    new quests

    several small quality-of-life improvements
    CrossCode 0.9.7 - The Last Area! (13 October 2017)

    It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!
    New Area: Sapphire Ridge

    With Sapphire Ridge we now added the final outdoor area of CrossCode! It's a medium sized area, comparable to Autumn's Fall, but stuffed with lots of caves and crazy environment puzzles! You will also find a total of 4 new enemies, ready to be fought! Including new bugs. Be warned, Emilie. Sapphire Ridge also includes the Cave Inn - it's not a full fledged town or village, but still a fairly large building. Inside you'll find a lot of new offers for equipment and more! Of course, Sapphire Ridge still isn't entirely finished. We still plan to tweak things and add more quests and NPCs to the area in future versions. But otherwise it's ready for exploration!
    Trophies

    With this version we finally release Trophies, which are essentially achievements! You find a list of all the trophies within the Synopsis menu.

    You get Trophies for reaching certain points in the game, defeating certain enemies, mastering certain feats and more! Currently there are a total of 171 trophies that can be collected... at least partly!

    Note: Trophies are currently not connected to Achievements, but we plan to do so in the future (at least for some trophies). Once it's done, your trophies will automatically synchronize with achievements. So getting the Trophies now means you'll get the Achievement in the future!

    Second Note: Some of the Trophies might still be buggy and might not correctly synchronize with old saves. Sometimes, doing certain things in the game might trigger an evaluation so you'll get the trophies at that point. Otherwise, you can report those issues and we'll see how we can fix it.
    More Quests

    As always, there are more quests! This time we have 3 new quests for you that you can find in Rookie Harbor and Ba'kii Kum. Each of them features unique gameplay mechanics or even boss fights! So make sure to check them out! Here some impressions: A very unique quest featuring a floating "ball" in Autumn's Fall! Fighting Turrets. Again. This time on the ocean. A boss fight featuring the most popular type of enemies: Sharksters.
    Upgraded Portraits

    With this version we finally got around upgrading a lot of the portraits from older versions, including Captain Jet, that Blue Avatar, and Satoshi: Additionally, we improved all the dark shaded portraits of generic NPCs, adding more details and variations to more closely match the NPC: We still plan to add more variations in the future.
    More Stuff

    This update features a couple more smaller changes:

    The info/nerd hub in Rookie Harbor has been overhauled and features new NPCs to explain all the things to you!

    Lots of sound improvements especially for enemies. Try fighting the Faj'ro Temple boss again!

    Improved German Translation extended - all main story dialogues until Temple Mine have been overhauled!

    You can finally enter the Pub in Rookie Harbor right next to the teleporter at the sea.

    You can now adjust some new graphic settings in the video options section. Those include toggling particle effects, weather and lighting.

    More map pins variants have been added for arrows. Also the padding between pins has been decreased.

    Various map adjustments to Autumn's Rise.

    More Stuff... but HIDDEN! Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go!

    In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0!

    And that's all for this update! We hope you have fun with CrossCode version 0.9.7!

    And now let the bug hunt commence! You know... the one in Sapphire Ridge... and the one in the code. x_x
    V0.9.5-5 (12 July 2017) The newest version should fix another batch of smaller issues, including:

    Weird AI problems with Apollo just standing around doing nothing.

    A certain boss was not supposed to be defeatable, but some of you still managed to defeat him, resulting in breaking the game. You monsters.

    A huge amount of spelling issues fixed, as we finally went through months worth of reports by the community! Thanks everyone for the great help! But that's not all! We also worked on a few new additions that also made it into this hotfix release:

    There is a new Bulletin Board accessible via the Quest Hub of each town, listing most available quests of the area!

    Item Consumables now show (more or less) individual graphics on consumption!

    Activating circuit skills now shows a fancy effect!

    We added a proper label + image for Chapter 6 which is after Faj'ro Temple.

    The German translation for the whole beginning of the Cargo ship has been improved! - We'll keep working on the German translation, trying to catch up with the English text and improving the quality along the way.

    Certain ricochet puzzles have been extended with ball-destroying entities, giving a clear hint on which path the balls are not supposed to fly.
    Update V0.9.2 (12 June 2017) for Win & Mac only

    Added Chinese localisation
    Update V0.9.0-4 (15 March 2017)

    All the broken tutorials should work correctly again

    The Bluerays in Grand Krys'kajo should not fall out of bounds anymore... hopefully

    No more crashes when using Shock Combat Arts on certain targets

    Physics won't do strange things anymore around stairs for players with more than 60 fps

    Disabled "GPU Blacklisting" which might improve performance for some players

    Balanced Wowturbines to make the fight more doable

    Several menu fixes and improvements
    Update V0.9.0-2 BETA (02 March 2017) Grand Krys'kajo - The final temple of the Jungle

    With the Grand Krys'kajo we release the final temple of Gaia's Garden. Being the follow up dungeon after the So'najiz and Zir'vitar Temple it will combine puzzle mechanics from both dungeons and finish things off with an epic boss fight! Boss fight... are you thinking contest? That's right! Read more about it further below.
    Level 2 Combat Arts

    The circuit made a pretty big leap with this update: all passive skill, as well as level 1 and level 2 Combat Arts have been fully implemented. That means the circuit is pretty much complete with the exception of level 3 combat arts. Since so many things changed, you'll get the option to reset your skill tree when you load your old save.

    Also: we added a new Practice Arena in the Info Building of Rookie Harbor! You can practice all the Combat Arts to your heart's content without being limited by SP costs.
    C'Tron - Now ready to join your Party

    C'Tron is now finally ready to join party! When you reach the current end of the story, C'Tron will send you a message, allowing you to invite him to your party via the Social Menu. This will also work with old save states. Note: C'Tron is currently only there for you to enjoy the gameplay with a 3rd party member - scenes and plenty of chit-chat will be added later.

    But that's not all! Party Members are now much more capable in general, as they will start using elements and combat arts during battle - and are less likely to fall into water... a bit. You also now have more options for your party's behavior via the new and shiny strategy menu!
    Lots of new Quests

    This update has Quests. Many Quests. 8 of them. You'll find them in Bergen Village, Maroon Valley, Ba'kii Kum, and Basin Keep. They come with many new boss fights, mini games, and other cool challenges! So make sure to keep an eye out for those flashing exclamation marks!
    New Help Menu

    Remember when you used to look at a trading offer, trying to figure out what a certain modifier does? Help Menu to the rescue! With a simple button press you now can see on screen explanations for all kind of menu content, including stats, modifiers, and many other things. The new help menu is available in most menu views, including Trading, Shopping, Equipment, Inventory, and many more.
    Other Stuff

    This update packs a lot of smaller cool features that are also worth mentioning

    A improve display when Swapping Circuit Branches. You can actually see the skills you will exchange.

    A new SP bar that allows you to quickly see your current SP without moving your eyes away from the player

    Total Damage Number for each enemy to better estimate the amount of damage you deal - pretty much inspired by what PixelFerrets did in Secret of Grindea

    An improved stun system that solves a few frustrating counter-attack moments (looking at you, Apollo) and allows the player to escape a long chain of combos

    Changed order of menu buttons! The Quest Menu is now much easier to reach.

    New Buff stacking behavior: your number of concurrent buff now starts with 1 and can be extended with the appetite skill. Also: you can start a new buff at any time while buffs with overlapping stat improvement will cancel each other out.

    No more unlimited combat art charging. Sorry, but this was never intended to be a feature!

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