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Описание

Drox Operative 2
Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!

Features

Explore a dynamic and evolving galaxy

Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races

Fight in the galactic war between the various alien races

Battle hundreds of different enemy starships

Build the coolest and deadliest starship in the galaxy

Outfit your ship with thousands of components and crew

Adventure with your friends with co-op multiplayer

Essentially play an action RPG inside a universe of alien races playing a 4X game

New Features (compared to Drox Operative 1)

Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)

Deal with more treaty types (vassals, tributaries, protectorates, and federations)

Find more component types (plasma cannons, ramming components, etc)

Experience faster movement and combat

Interact with randomly generated races (just the young races)

Discover way more interesting things while exploring

Protect or exploit primitive races
ещё ↓

Скриншоты

#1. Drox Operative 2 (GOG) От: Soldak Entertainment
#2. Drox Operative 2 (GOG) От: Soldak Entertainment
#3. Drox Operative 2 (GOG) От: Soldak Entertainment
#4. Drox Operative 2 (GOG) От: Soldak Entertainment
#5. Drox Operative 2 (GOG) От: Soldak Entertainment
#6. Drox Operative 2 (GOG) От: Soldak Entertainment
#7. Drox Operative 2 (GOG) От: Soldak Entertainment
#8. Drox Operative 2 (GOG) От: Soldak Entertainment
#9. Drox Operative 2 (GOG) От: Soldak Entertainment
#10. Drox Operative 2 (GOG) От: Soldak Entertainment

Видео

Что нового

  • Версия: Windows, Linux
  • Обновлено:
  • Patch Notes 1.005 (01/01/22)

    fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500)

    fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.)

    fixed hotkey of a doomsday device changing when sorting (Morte)

    linked weapons will no longer fire if left clicking on a usable object (Morte)

    now enemies using missiles have a higher chance to hit

    chips magic modifier is now closer to the item level (will in general be higher level) (Darkness)

    now bombers get added to your dps value correctly (firecat666)

    fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666)

    Drox Guild will no longer decide to help races that won't sign treaties (firecat666)

    non-primitive races will no longer be able to become subjects of primitive races (Xeltek)

    increased Monsoon habitability for Vegetation trait from 0.5 to 0.6 (firecat666)

    since much easier now, decreased xp reward for protect planet quests

    fixed selection point of the attack cursor to correctly be in the center of the icon (contrabassist)

    now extra money applied to research is applied over time instead of instantly (DrIstvaan)

    made range prints more consistent with themselves and speed (most of them will get larger) (Lainthrill)

    moved message/chat highlight text position (firecat666)

    can no longer add 0 credits to a trade (firecat666)

    no longer show skill hints for skills that have reuse timers less than 1 second (firecat666)

    no longer show damage on stars (firecat666)

    thruster boosters now highlight defense like engines and thrusters (firecat666)

    added a new word to curse/slur filter (Cory)

    reworded power load in race specific slot text a little to hopefully make it clear that is is better in a race slot (Tyrax Lightning)
    Patch Notes 1.004 (17/12/21)

    skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points

    hopefully fixed consumables moving around on hotkey bar when using sorting buttons

    now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte)

    tripled fighter shields regen so actually noticable (mwyeoh/Morte)

    now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord)

    changed PROTOCOL_VERSION to 123
    Patch Notes 1.003 (03/12/21)

    fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)

    fixed races not being able to break a tributary or vassal

    decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)

    increased plasma, dual plasma, and plasma cannon energy use by 20%

    increased max missile speed from 350.0 to 400.0

    increased missile damage by 10%

    increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)

    increased monster plasma cannon shot spread by 20%

    increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)

    increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more

    increased chances of crew drops at higher levels (Darkness)

    increased chances of chip drops at higher levels (Ragabash)

    added 2 new ambient background music loops

    fixed Amphibian music not playing correctly (Tori)

    now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)

    fixed ultimate weapon race description missing in character screen (Smogg)

    made it easier to highlight race logo in character screens

    fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)

    added war and ceasefire to treaties help text

    added trade pact and free info pact to treaties help text

    item rarity is now color coded correctly in loot filter

    changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)
    Patch Notes 1.002 (19/11/21)

    now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness)

    fixed marines stop working after going up a level (Ming)

    decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot)

    now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo)

    added 3 new ambient background music loops

    updated amphibian music

    Missile Afterburn now mentions enhances missiles (Darkness)

    now make it more clear race ballistic slot can't hold torrent ballistic components

    now make it more clear race shield slot can't hold fast charge shield components

    changed PROTOCOL_VERSION to 122

    added cheat_giveExperience
    Patch Notes 1.001 (13/11/21)

    fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness)

    fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged)

    now are immune to damage for 1 second after launching in an escape pod (Shaper)

    races get much less emerge points when destroying a primitive race

    now display escape pod correctly when ship is destroyed and escape pod is launched

    now shows a status effect while escape pod not available after recent use

    viewing current treaties will now show cease fire and time remaining (firecat666)

    now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)

    now damage numbers will use commas if needed

    fixed patreon button misalignment when making the ui smaller (Tsubir)

    changed PROTOCOL_VERSION to 121
    Patch Notes 1.000 (14/10/21)

    changed energy requirements for fighters (most got cheaper) (firecat666)

    fixed stats changing before components were done installing

    decreased fighter UpgradeChanceMult by 50%

    now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666)

    fixed Myths Challenge missing one of the races (Syovere)

    fixed Xenophobia quest not causing Faux Pas events correctly (firecat666)

    now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666)

    now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666)

    made vouch for a race button a little larger (firecat666)

    added beams/missiles and anti-missiles text to fighters help topic (firecat666)

    turned off beta wording on main menu

    added Alpha & Beta Testers to manual
    Patch Notes 0.920 (08/10/21)

    added another plant race portrait

    now automatically pick up technology (firecat666)

    increased maxTries of getTechnologyEntry from 10 to 25

    boosted Dry, hot, cold, and water habitabilities (firecat666)

    fixed rebel quests not starting on UltimateWeapons quest (firecat666)

    fixed blackhole gravity well (firecat666)

    fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)

    now get warning if don't select race on sponsor or rumor screens (firecat666)

    changed Blast Cannons to Scatter Cannons (Syovere)

    changed Burst ballistics to Torrent (Syovere)

    changed HiddenLab planet bonus from minerals to tech (Syovere)

    changed "dropped on ground" to "dropped in space" (Syovere)

    fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666)

    made Weapon Boost/Passive Weapon wording more consistent (firecat666)

    fixed sorting ui placement (firecat666)

    updated retraining service tooltip to mention skill/tactical points also (firecat666)

    emergency thrusters now mention they can take you over the max speed cap (firecat666)

    fixed Failed Terraforming anomaly wording (firecat666)

    fixed a wording issue in QuestTextNeededItemSentientAIRebels (firecat666)

    fixed Zarlok spelling in 2 places (Vindictive)

    fixed extremely typo in Creeping Death cataclysm description (Tsubir)

    added Patreon button on main screen

    changed PROTOCOL_VERSION to 120
    Patch Notes 0.919 (01/10/21)

    added manual

    now delete map file when user tells game to delete wld file (sector) (firecat666)

    fixed diplomatic ship relation change print (firecat666)

    now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666)

    doubled scrap distance

    now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666)

    permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus)

    now if remap up/down it will work consistently on quest screens (firecat666)

    moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile)

    fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666)

    improved Protectorate description

    improved Federation description

    updated Attacking help text a little

    updated Won Game help text a little

    updated attribute text

    updated Race Relations text a little

    updated Ways Around text a little

    updated JumpGate text a little

    updated InventoryScreenAdvanced text a little

    updated BagsAdvanced text a little

    updated Minimap text a little

    updated VendorSpecialties text a little

    updated DamageTypes text a little

    fixed double the in Sector Map help topic

    fixed manual text in game

    pointed game to online manual

    changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666)

    no longer show base + command attribute stuff on create ship screen and tree skills (firecat666)
    Patch Notes 0.918 (24/09/21)

    quest monsters can now use tactics (retreat, run, reinforcements, etc)

    decreased trap trigger time by 33%

    now radar will expose cloaking mines but at 33% effective range (ZviHantsis)

    fixed planet happiness (not increasing or saving correctly) (Jean)

    made Exotic resources more effective (happiness higher max and rate increase)

    increased Drox Fighter attack and defense by 50%

    increased Drox Interceptor attack 50%

    increased Drox Bomber damage by 50%

    increased Drox Raider health by 50%

    increased Drox Stealth Fighter defense by 50%

    increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25%

    decreased fighter radius from 32.0 to 16.0

    now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf)

    fixed not being able to unsummon pets with delete key (Monkeyhuouse)

    fixed young race marines not working (Jean/tommyahugo)

    now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz)

    fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere)

    added a fighter help topic (Burden of Brine)

    made fighter component descriptions better

    added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed)

    will now only get FederationRejectedWar messages once every 5 minutes (Dreepa)

    unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged)

    now map will scroll if you move mouse cursor to edge of screen

    now new goods added to vendor from new goods button blinks for a few seconds

    fixed harvesters beam battery show up on map and planets list many times (QBob)

    fixed harvesters world modifier description including danger level

    changed locked challenge achievements icons to grey scale

    now trying to pick up item with controller tests for exact match first and then with a radius

    can no longer select self (should make some things easier and don't think needed in Drox)

    added missing StemRust icon

    added cataclysm sound

    added hotkey print to use slots

    changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68)

    scrolling the map is smoother now (Bonder the DevoMiezer)

    now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out

    now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot)

    teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)

    no longer send race messages to stop attacking a friend when they haven't even met them yet

    now the rest of the mythical races don't have services

    now put race traits in consistent order each time

    scout ships no longer try to scout in the middle of combat

    fixed when removing an installing component not stopping the install correctly (Fulano)

    fixed some text in Retribution's description (Smogg)

    added spawnCataclysm cheat

    changed PROTOCOL_VERSION to 119
    Patch Notes 0.917 (17/09/21)

    added challenge sectors

    now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy)

    you can now pick a sector to load

    fixed monsters not being able to be promoted

    increased chances that monster get a rarity promotion when destroying something (especially the player)

    virtual left mouse when using twin stick mode no longer uses skills/items (Varkon)

    virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian)

    now i_twinStick defaults to on

    fixed not getting charged correct amount for diplomat sponsor (Syovere)

    now a delete sector option (agentmith)

    added a revert button on character menu to revert crew point changes

    added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68)

    fixed permanent storms doing damage and player getting credit for it (raubrey)

    made projectiles hit their targets better especially at the edge of the screen (tommyahugo)

    increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size)

    now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc.

    now turn off twin stick stuff when component type of menus are up

    can now sort ships by name, level, or race

    some mythic races no longer offer services

    now mention in primitive achievement that they have to be a protectorate (gou)

    added challenge achievements

    changed Joystick to Controller

    changed "Load Existing Sector" to "Load Current Sector"

    fixed UI_CONDITION_ARE_REPAIRING spelling

    added cheat_unlockChallenges

    fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print
    Patch Notes 0.916 (10/09/21)

    now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness)

    increased fighter health by 33%

    now when sponsoring a diplomat ship you have small, medium, and large options (Jean)

    now server can change a different sector without leaving game and booting other players

    fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11)

    now eliminated by text can handle random race names and specific monster names

    removed effect that gave holograms away (Jean)

    fixed ancient weapon so they don't move (tommyahugo)

    fixed ManaLeechPercentWhenHit print (Sange-13)

    fixed ManaLeechPercentOnHit print

    now will always get full data from planet status button (no more classified stuff)

    now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru)

    fixed melt status effect name/icon

    now large stats from most components have commas

    now dps on skills from components has commas if necessary

    added an option to hide scrap text (The DevoMiezer)

    added tooltip to young race option in create ship screen (Jean)

    fixed show widgets on multiplayer connected menu showing up when only a client

    fixed missing CovenantStoleNewTrait translation

    now when looking at an attacking ships task it will tell you planet attacking even if currently in combat

    added close button in corner to planets screen

    added close button in corner to shipyard screen

    added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot)

    added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged)

    fixed translation on random race crew slot restriction

    fixed a problem with planet knowledge level highlight text

    fixed war quest print having double s on 2nd group

    changed PROTOCOL_VERSION to 118
    Patch Notes 0.915 (03/09/21)

    can now choose to play a young race in the create ship screen

    added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist

    added description to race icon highlight on character menus

    added portrait to character menus

    added portrait to create ship screen

    fixed Expansionist spelling

    changed PROTOCOL_VERSION to 117
    Patch Notes 0.914 (27/08/21)

    added Vouch for race option (transfers some of your good relation with a race to another race)

    you can now request to adventure with a ship of a race (Verdusk/Darkness)

    now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds

    now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances

    now each 100% of critical hit chance adds 25% to critical hit mult

    now a button on create ship screen to show the skills available to that ship

    made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances

    made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult

    made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult

    made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech

    made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults

    if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)

    increased attack per computers from 4.0 to 5.0

    added 3.0 defense per computers

    increased energy per engineering from 3.0 to 5.0

    increased energy regen per engineering from 0.12 to 0.15

    increased defense per helm from 3.0 to 5.0

    added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)

    now if stick near recharge station it recharges twice as fast (Fulano)

    extended all fighter bay types up to the max item level

    now races will value peace with subjects of good friends much more (Lowen)

    fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)

    fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)

    added a capital has been destroyed message

    now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level

    non edge wormholes no longer always show on the system map (uses radar like everything else)

    fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu

    fixed spacing on bonus skills so separator line doesn't go through icon

    fixed missing XChanceOfEnemyStat translation

    fixed missing CriticalHitDamage translation

    changed PROTOCOL_VERSION to 116
    Patch Notes 0.913 (20/08/21)

    added Pirate Starbases

    added Smuggler Starbases

    changed Scavenger tree attribute bonus from computers to tactical

    added permanent versions of Geomagnetic Storms, Radiation Storms, Nanomite Clouds, Plasma Storms, and Ion Storms

    added geomagnetic storms

    added geomagnetic storms system modifier

    added geomagnetic storm anomaly

    dropped crew SpawnChance from 0.3 to 0.2 (now that some bugs are fixed they drop a lot more) (ScrObot)

    fixed crumble damage in description not matching actual damage from status effect

    can no longer ask subjects/overlords to declare war on their overlord/subject (HoboElf)

    decreases Shotgun type of attacks DamageMultAll from monsters from 0.3 to 0.25 (Bonder the DevoMiezer/tommyahugo)

    now starting attribute bonuses for your class count towards bonus skills (tommyahugo)

    now rescue, rebel, and other similar ships on system map will have the appropriate icon

    increased instant pickup chances by 20% (Bonder the DevoMiezer)

    fixed missing Sounds/secretFound.ogg (ScrObot)

    made full help topics highlight size a bit larger (ScrObot)

    made you have skill icon outline a little bigger so you can see full icon (ScrObot)

    fixed neutron burst percent print not multiplying by 100

    Dimensional Pockets are called that again and not same random star name (Eris Shrugged)

    now all missile looping sounds have a max count of 2 so don't get too loud (Jean)

    made rescue ships on system map bigger

    fixed overlapping buttons in Drox quests menu (ScrObot)

    fixed text on war icons in system map not working (ScrObot)

    added can't put crew into stashes to crew help topic (ScrObot)

    added races care how you treat your crew to crew help topic

    fixed ##2## danger level stuff in shipyard menu (ScrObot)

    fixed Infection text in shipyard menu

    added a description to probe components (The Grand Mugwump)

    fixed missing QuestEventUprisingDestroyed translation (ScrObot)

    fixed Marine help topic (ScrObot)

    fixed missing CantSwitchSmallerBags translation

    fixed missing PlantSpyChance translation

    changed PROTOCOL_VERSION to 115
    Patch Notes 0.912 (13/08/21)

    now race relations are impacted if you have have happy crew from a race, unhappy crew from a race, or are using slaves

    unrest quests can now lead to smugglers and pirates

    riot quests can now lead to smugglers and pirates

    crop failure quests can now lead to smugglers and pirates

    recession quests can now lead to smugglers and pirates

    radiation leak, gamma ray burst, toxic chemical spill, poisoned water supply, poisoned food supply, and radiation sickness quests can now start various plagues

    radiation sickness, dysgenics, and holo addiction quests can now spawn insane renegades

    rebellion quests can now lead to 10 new issues

    civil war and failed military coup quests can now lead to 11 new issues

    power grid failure quests can now lead to 6 new issues

    depression quests can now lead to 6 new issues

    great depression quests can now lead to 7 new issues

    added last planet bonus icon

    fixed boss quests not spawning (They Live)

    fixed war quests not spawning

    fixed QuestUniqueStarbase not spawning

    increased BaseThrust from 75 to 85 (increases starting speed by about 10%) (Diablo_68)

    increased Battery Regen components regen speed by 33% (Diablo_68)

    added description to chainging beam, freezer, virus, and em weapons (Diablo_68)

    there are now add all buttons (small +) on trade screen for technology, contacts (both sides), planet knowledge, and jump gates (Destro)

    will no longer scrap crew (The DevoMiezer)

    added last goods icon

    changed tutorial/help icons from red to green (Takarias)

    added a little offset jitter to missiles and bombs

    fixed scroll bar locations for quest titles on quest screen (Jean)

    changed PROTOCOL_VERSION to 114
    Patch Notes 0.911 (06/08/21)

    now auto scrap components flown over for 5% of sell value if you have hidden them through crappy items or loot filter options (Diablo_68)

    now get 0.25 to all resistances per point in structural (Mythos)

    increased structural bonuses by 40% (Mythos)

    fixed a way to get stuck approaching a usable object (Monkeyhuouse/MaxHan)

    extended several missile components up to the max item level (FDru)

    extended several freezer weapon components up to the max item level (phoagne)

    extended several virus weapon components up to the max item level

    decreased race repair trait cost mult from 0.3333 to 0.25 (made it better) (Ofasia)

    increased engine and thruster spawn chances by 50% (Diablo_68)

    added 26 new race story chunks (more variation of random race descriptions)

    now moving with keys will override BasicMouseTargetMove (Dad's Gaming Addiction)

    increased repair costs by 40%

    fixed talon control working on more than talons (tommyahugo)

    added 2 more planet bonus icons

    added AgeMythical icon

    fixed help button in help skills screen

    added planets screen help

    added an anvil icon on primitive race logos on relation screen

    fixed a typo in StoryChunkRadicalXenophobe13

    changed PROTOCOL_VERSION to 113
    Patch Notes 0.910 (30/07/21)

    fixed win/lose progress screens to not count primitives or subjects like actual win/lose conditions (Xenomorph/Jean)

    fixed Fighter Siphon (goodgimp)

    now if run into a non-moving object (like a nexus) you will bounce off

    fixed speed not applying to collision damage correctly so that 2 non-moving objects could damage each other in collision (AblazinGrace)

    fixed sometimes paying a slave didn't free them (needed a minimium pay cost) (Jean)

    now get reduced quest rewards (credits/xp) if have already won the sector

    added 7 more planet bonus icons

    added a ram kills achievement

    added a raising protectorate primitives to space fairing achievement

    increased spawn chances of power plants/collectors from 3.0 to 4.0 (Destro)

    now handle not being able to accept crew quest correctly (Jean)

    now if get too far from object you are scanning, the scanning will stop

    can no longer get unbreakable modifier on crew (Jean)

    can no longer get durability mult modifier on crew (Jackrel, Scaver of Ramming)

    fixed BestQuestBonus values not working correctly (being read in as bool)

    now check that quest title has some text before overriding biggest accomplishment text

    fixed an invisible crew icon (alpha not set up correctly) (Jean)

    now larger stash bags are purple like smaller ones (Jean)

    now negate escape notice numbers when displayed so they make more sense (Eris Shrugged)

    now clear widget cursor when bring up in game menu or go back to set up sector screen (Destro)

    now handle clicking on rumor buttons with no race selected better (Jean)

    locate any race/system quests can no longer count as biggest accomplishment

    added help screen for skills screen

    added a description to Vampire skill so not confusing (tommyahugo)

    fixed superfluous brackets in Assassin crew skill (Jean)
    Patch Notes 0.909 (15/07/21)

    added a rescued crew achievement

    added a freed slaves achievement

    sponsored ships are always sent across the network

    now can see sponsored ships on the system map no matter where the ship is

    now if near a monster when it is destroyed, player has higher chance of getting the credit for the kill (Destro)

    fixed when left clicking on an object and then it not getting scanned when you get into range (Diablo_68)

    made it so turning a little doesn't cancel scanning an object when you get into range

    decreased CataclysmMinTime & CataclysmConditionTime by 20% (Jean)

    now slaving races can sell crew from other races that they have met

    fixed left clicking on usable object label shooting

    fixed crew not getting spawned as often as they are supposed to

    fixed most crew spawned not getting their race name set correctly

    fixed resource text to match new instant benefits

    decreased guard planet CompleteChancePerSuccess from 0.0004 to 0.0001

    now play level up sound when player frees a slave

    simplified crew spawning more

    fixed ItemCreatorName showing up on crew

    fixed getting target cursor when highlighting a usable object

    changed PROTOCOL_VERSION to 112
    Patch Notes 0.908 (09/07/21)

    now can find crew from young, random races

    increased military win reward from rare to elite component (Diablo_68)

    fixed blinking on system map sometimes

    trying to enhance a component with a slot is now significantly cheaper, now 0.2 + 0.2/rarity instead of 1.0 + 0.25/rarity (Diablo_68)

    increased ship & planet health in ultimate difficulty level quite a bit

    now races will emerge into sector if they destroy another race

    decreased damage player takes during collisions by 25% (Diablo_68)

    increased probes escape notice and speed (Diablo_68/Jean)

    young and mature races no longer dislike each other

    now race story stuff gets saved correctly into persistent data

    fixed resurrect quest 2 sometimes not showing up correctly (Annex)

    added 29 new race story chunks (more variation of random race descriptions)

    story chunks can now require non-primitive

    added Ultimate Weapons rebels quest so can help unlocking race

    fixed using a hotkey or right click with a weapon like a laser not shooting at usable objects

    fixed Scavenger Penetrate skill not working correctly (Jean)

    now skills like Launcher when on Crew Equipment or Crew will mention what type of damage it enhances (Jean)

    added 7 more planet bonus icons

    sped up spawning crew

    fixed giant pod size on system map

    changed "Tweaked Find Chance" to "Enhancements Find Chance" (Takarias)

    no longer get experience if you get one of your fighters destroyed by a mine (itgtdb)

    fixed skip shields print not having a %

    fixed after deleting a ship the list not correctly selecting the next ship in the list (Jean)

    now mention primitive level when showing race relation numbers

    fixed Interplanetary Locusts size on system map (Bender)

    fixed comet, giant pod, toxic cloud, and anti-neutronium slug sizes on system map

    increased rescue ship sizes on system map

    now use race name less in random race descriptions

    fixed cataclysm races danger level not color coded correctly

    will now cap number of races correctly if MaxAiCovenants is set too high

    changed PROTOCOL_VERSION to 111
    Patch Notes 0.907 (02/07/21)

    fixed a way that you could get a diplomatic win with lots of vassals/tributaries and one non-ally (Tydem/Jean)

    fixed Drox protect race quests from failing incorrectly (fix might fix some other quest issues also) (Jean)

    subraces no longer have extra natural hate

    now random races have a danger level automatically calculated based on their traits

    now older races have their danger level automatically calculated also (makes them more consistent)

    fixed relation for Justice civil war rebels being backwards (Jean)

    fixed some minimum speed issues for race ships

    added 13 new race story chunks (more variation of random race descriptions)

    rebel ships are now much larger on the system map (Diablo_68)

    now a small chance that crew are slaves if there is a slavery race in the sector

    slavery races can now sell slaves

    player can now free slaves by paying them (makes freedom & egalitarian races happy, makes slavery races unhappy)

    hopefully fixed getting planets with anomalies that can't be scanned (Jean)

    danger level is now color coded - Low/Green, Moderate/Yellow, High/Orange, Very high/Red, Extremely High/Purple

    fixed theme music in winGame menu (Korhaka)

    added a better warning message when trying to sponsor a colony ship for a primitive race

    fixed a typo in StoryChunkInsect2

    fixed a typo in StoryChunkSynthetic15

    changed PROTOCOL_VERSION to 110
    Patch Notes 0.906 (26/06/21)

    random races will now have a cool description that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details.

    added 4 more planet bonus icons

    changed PROTOCOL_VERSION to 109
    Patch Notes 0.905 (18/06/21)

    fixed not being able to declare war on Cataclysm races (sgisk/Diablo_68)

    espionage now has a chance of stealing a jump gate activation (Eris Shrugged)

    can now change stance of spies for a race to counterespionage (protects race)

    can now change stance of spies for a race to inactive (hard for spies to be caught) (Bluddy)

    increased armor plating radiation and EM resistance from 35% to 50% (KevinC)

    increased armor plating kinetic and thermal resistance from 0% to 25% (KevinC)

    fixed sabotage not starting the correct quests

    decreased race planet colonization standards so they will still ignore really bad planets but will colonize more

    no longer fail civil war quest from rebel because planet changed hands (Poilux/LotusBlade)

    increased relation changes for solving rebellions and civil wars

    flipped around civil war rebel quest relation rewards because by the time you solved it the rebels own the planet

    now much more likely to resurrect a race that can survive on the colonized planet (The Grand Mugwump)

    marines now have 5% damage inflation so their damage scales better (Boink/Eris Shrugged)

    increased socket SpawnChance by 50% (Darke)

    increased chances of chips dropping at higher levels (Darke)

    reworked collision damage so that thrust consumable would give you a damage boost

    doubled EaterOfWorlds health and increased damage mult by 50%

    sabotage can now start 3 new issues - crop failures, fire storms, and toxic chemical spills

    demands no longer help with economic victories

    now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)

    races will now reject all demands if at war with trader

    increased DesiredNumScouts 50%

    increased Freedom/Egalitarian dislike of Slavery races by about 33%

    increased relation penalies for doing system type of quests for enemies by 50% (still much lower than before)

    increased BasePowerRegen from 3.75 to 5.0 (energy regen) (Diablo_68)

    increased PowerRegenPerInt from 0.09 to 0.12 (energy regen per engineering point) (Diablo_68)

    added percents that the different layers of defense (shields, armor plating, structure) help against specific damage types to highlight text

    increased relation change from demands by 50%

    fixed race perspective drop box going off screen if too many races (Jean)

    added 2 more planet bonus icons

    updated aquatic music

    fixed upgrade consumable state not turning off automatically when you leave planet without clicking stop (Jean)

    added "except special weapons" to weapon chips (ZviHantsis)

    made it a little more obvious if an incoming trade is a trade, gift, or demand (Annex)

    removed next ship info from planet status (no longer very useful was never very accurate)

    now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)

    fixed Engineering highlight mentioning drives (DysDaemoN)

    fixed getting huge ! on system map for ships needing to be rescued (Jean)

    reworded Next hull info wording a little to be more clear (DysDaemoN)

    changed PROTOCOL_VERSION to 108
    Patch Notes 0.903 (11/06/21)

    fixed a crash in getCurrentIdentifier (not bounds checking)

    fixed component sorting crash on Linux (Aly (Hypergardens)/Tchey)

    added Upgrade Consumable race service (Eris Shrugged)

    flattened the xp curve above level 60 some

    added a max xp debt so not quite so high at high levels (lechuck1)

    added 43 new dialog for avian races

    increased monster shotgun type weapons ReuseTime from 0.8 to 1.2 (Mavor)

    decreased MaxChestOpenTime from 4.0 to 2.5 (ricmadeira)

    decreased BasePlanetScanTime from 4.0 to 2.5

    decreased MaxPlanetScanTime from 10.0 to 5.0

    decreased PlanetScanTimeIncreasePerLevel from 1.0 to 0.5

    now use "PlayerName (Drox Operatives)" in many messages to make clear affects all players in game, but also who caused message (Dreepa)

    added 3 more planet bonus icons

    fixed a potential crash in Vendor::generateItem

    now planets have a chance to notice they have a needed good to solve a quest (Eris Shrugged)

    fixed an issue with explore a specific planet quest sometimes specifying wrong system (peter.sugarek)

    increased Battery energy regen by 50% (Demios)

    now race attack ships prioritize attacking planets in the system they are in

    added effect to unstable wormholes so know when they have triggered (Eris Shrugged)

    now espionage chances are affecting by technology bonuses/penalties on the choosen planet

    now rumors work better at a race's larger planets and worse at their smaller planets (population wise)

    fixed not immediately getting planet info on a scanned planet with anomalies

    now show a green $ at beginning of planet name on planets screen if selected race doesn't know about that planet yet

    now highlighting command tells you what attribute bonuses for the current level and the next level

    life leech type of things will now repair armor plating after structure is repaired (KevinC)

    will no longer get ambushes when attacking a planet (Gologon)

    now short teleport traps have a limited range (if trigger entity is too far when trap goes off they won't get teleported) (Gologon)

    added some alpha to background when highlighting race icons in relation screens so a bit easier to see what is going on

    now when a menu that pauses is up and you hit the pause button it doesn't unpause client side of things for a frame (DysDaemoN)

    added a treaties help topic on full help topics page (Takarias)

    now if switch out a component of the same type it will automatically update user slot to new component (Fulano)

    fixed fighters not launching with full shields when you have the Fighter Armor skill (DysDaemoN)

    now update hull info on player in more cases (Hashashiyyin)

    added a way to apply multipliers to percents and always stay within 0 and 1 range

    changed PROTOCOL_VERSION to 107
    Patch Notes 0.902 (05/06/21)

    added old race dialog to race traits where appropriate

    attributes given by command now count towards bonus skills (Hobo Elf/KevinC)

    now get more relation for protecting a planet/ship of defensive races

    now get more relation for an enemy kill of aggressive, ruthless, and military races

    now get more relation for escorting colony ships for expansionist races

    now get more relation for escorting colony/diplomat/freighter ships for defensive races

    decreased LegendPointsNeededForWin from 300.0 to 350.0 (Alstein)

    now anomalies give xp when you scanned or trigger them (KevinC)

    now non-scannable anomalies give you legend points when you trigger them

    added 3 planet bonus icons

    now race traits can add dialog

    now use only trait dialog if a random race and at least 2 dialog from traits

    now primitives can have dialog that is specific to their age

    fixed not being able to put skill points into Energy Mastery (PhoAgne)

    decreased nexus spawn chances from 0.03125 to 0.015

    fixed Satellite Defense System not attacking correctly (phoagne)

    fixed Satellite Defense System not separating correctly

    fixed Retribution and Power Overload damage prints (Owen)

    updated Amphibian music

    fixed a bunch of DiplomacyTextTradeWithEnemy entries not getting used correctly

    fixed getting a duplicate set of stashes outside of your starting system (PhoAgne)

    fixed Kinetic Shockwave description mentioning wrong damage percent

    fixed planet type change announcement text

    fixed a typo in HiveCloseDislikes2

    fixed a typo in DrakkOfferBad1

    fixed a typo in CortexOfferExpiredLikes2

    fixed typo in DryadTradeWithEnemyLikes2

    fixed a typo in DryadProtectingPlanet1

    fixed a typo in LithosoidEnemyAttackingPlanetDislikes2

    fixed a typo in AncientCantAffordLikes1

    changed PROTOCOL_VERSION to 106

    moved recent relation boost stuff to explicit covenant multipliers from race traits data
    Patch Notes 0.901 (28/05/21)

    fixed a crash if try to spawn a technology and didn't actually find a valid one within number of specified tries (PhoAgne)

    now doing quests that help an entire system but are for an enemy have only 25% as much relation penalty as before (Kurama Kitsune)

    now resources that give race ships a status effect, they give that effect immediately and end when they run out instead of being permanent but only on ships build while having the resource (new way should be a much more consistent boost)

    now diplomat ships have diplomatic immunity from other races until relation is really low (5)

    now get a larger relation boost when giving contacts to xenophile races

    now get a larger relation boost giving or trading tech to tech races

    now get a larger relation boost giving planet data to expansionist races

    now get a larger relation boost when giving gifts to economist and gift races

    now races with ruthless trait are less likely to accept a vassal, tributary, or protectorate

    now races with demanding trait are more likely to accept a vassal or tributary

    now races with economist trait are more likely to accept a tributary

    now races with trustworthy trait are more likely to accept a protectorate

    now races with defensive trait are more likely to accept a protectorate

    now races with generous trait are more likely to accept a protectorate

    rebel quest ships can no longer be attacked or damaged

    increased start alliance guild reward from 6.0 to 9.0

    increased credits and xp reward for most drox guild quests (Darke)

    now doing terraform quests will make enemies of that race mad

    nexuses can no longer be boarded by marines (phoagne)

    your average spy level of a race now decreases the costs of using jump gates

    fixed vassal/tributary not contributing credits to overlord correctly

    now player gets credits from vassals and tributaries (Exgene)

    now if you are a protectorate overlord you get planet location easier (Darke)

    now ships from random races with stealth trait actually use stealth

    now when getting planet data from a specific race's perspective take into account their production bonuses

    fixed trying to updateResearchGoal when none left - sped up test from ~160 to 220 fps (PhoAgne)

    fixed special resource status effects not saving on affected ships

    fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)

    increased max relation for vassal, tributary, vassal overlord, and tributary overlord so could actually get to next treaty (phoagne)

    increased ContactValueBase/ContactValuePerLevel from 40.0/40.0 to 60.0/60.0

    added an option to turn off auto pause in planet screens (lbhgaming)

    changed vassal terminology if overlord race uses slavery

    added last 3 probe icons

    changed guard planet to priority 2 (was 3) (Eris Shrugged)

    now update planet data immediately after scanning a planet

    changed names on map from cyan to white (Takarias)

    made component sort options look more like part of the ui (Takarias)

    quest available and completed icons in relations screen now have a shadow (Destro)

    fixed a planet ambient light issue

    now effects on stations and nexuses are larger

    widgets can now draw a shadow

    removed scale environment parameter (no longer used so no point in setting it)
    Patch Notes 0.900 (22/05/21)

    changed to beta

    now get more useful info on uncolonized planets

    now can show data on planet list screen from a specific race's perspective to see how they value uncolonized planets

    now protect a specific planet will always successfully complete within 2 minutes if player is near (Takarias/Bluddy/LotusBlade/Annex)

    now get a much bigger relation boost when you donate or sell a resource to a race (Neutronium, Antimatter, etc)

    now when highlight planet data to trade to a race it shows all your knowledge of that planet

    now when a planet is highlighted on system map it shows all your knowledge of that planet

    now when a planet is highlighted on minimap it shows all your knowledge of that planet

    added 2 more probe icons

    made radius of planets, race ships, and stations twice as big

    added a show at max population option on planet list screen

    now Deceitful, Defensive, Xenophobe, and Radical Xenophobe races have more spy resistance

    now spy resistance helps catch spies even when they are not actively doing anything

    now races get mad at a race if they let a protectorate of theirs be destroyed (amount depends on how much a race cares about protectorates) (Bluddy/DysDaemoN)

    now protectorate give their overlords more gifts

    races will now use a variety of hulls near their level instead of the same exact one

    now when highlighting a contact that you have met show race info

    now spies/knowledge level on uncolonized planets in planet list just show a -

    made race name (when a planet is selected) larger on planets list screen

    now if highlight race name (when a planet is selected) on planets list screen shows race info

    now if click on race name (when a planet is selected) on planets list screen goes to that race diplomacy screen

    now sort planet knowledge on trade screen by name

    races will no longer give you a terraform quest that makes the planet worse for their race (scourge69)

    now money highlight on buy/sell screen will use commas if necessary

    fixed showBoundingBox not turning off model caching so could actually draw

    added showRadius command so I can see collision stuff better

    moved calculatePlanetWorth from Covenant to Game
    Patch Notes 0.847 (14/05/21)

    fixed sounds getting played on map and then getting stuck playing (Exohydra/itgtdb)

    changed Schism/Trypanos shotgun type attack reuse time/damage mult from 0.6/0.6 to 0.8/0.3

    now races have a final chance to beg for mercy from an attacker

    increased VassalFearMult & TributaryFearMult from 0.3 to 0.75 (fear will lead to more vassals and tributaries)

    increased RelationChangeMinLongWar/RelationChangeMaxLongWar from -0.15/0.45 to -0.1/0.6

    decreased MaxWarWearinessRelation from 50.0 to 42.5

    halved plant spy cost

    now get all planet info when you get within scanning distance of a planet

    now get planet data when do any kind of spy action against a planet

    now primitives long war time is 1/4 of normal races

    now primitives relation change from war weariness is doubled

    added 5 icons for probes

    fixed rumor, propoganda, espionage, and sabotage chances not being at 70%/80%/90% like they were supposed to be

    increased size of black box on system map from 0.1 to 0.5

    increased size of non guarding ships on system map from 0.1 to 0.5

    names on system and sector map will no longer overlap (makes it easier to read)

    changed secret wormhole (ones not at system edges) lines on sector map from purple to red

    race freighter & diplomat ships now have shields

    fixed a federation vote for war issue

    now primitives get war weariness much faster than full races

    now stop the fighting correctly if go straight from war to a non-peace treaty (like a vassal)

    races no longer get mad at you if you do a quest for their vassal/tributary/protectorate even if they don't like them

    fixed another issue that made a race's planet power fluctuate a lot

    changed Lesser Schism from level 10 to 11 (already a Schism at level 10)

    fixed sometimes planets not scaling on system map when highlighting them

    fixed some stars on system map sometimes gaining flat clouds (itgtdb)

    increased Drakk colony ship scale from 0.28 to 0.5

    fixed sorting by race name on planets screen

    color coded Federation in 4 places

    moved getValidLocation from UIHelp to UISystem so could use other places
    Patch Notes 0.846 (07/05/21)

    changed sprites on system map to animating models with effects (much prettier)

    now draw background of that system on the system map if it is loaded (if not draws current player level background)

    planets now show clouds and rings on the system map

    now unexplored part of the map (on system map and minimap) is a texture instead of a flat color

    added background on names on system/sector maps

    now effects handle scaling better

    changed black hole description to "usually don't have planets"

    made lines on sector map thinner

    fixed a filename issue in TextureCtx::load

    moved MapLevelMaxZoom to database instead of hardcoded

    turned off some shadow mapping stuff that was still doing stuff (doesn't seem to have any real fps impact though)

    fixed depth buffer clear between SORT_TYPE_TRANSPARENT_BACKGROUND and SORT_TYPE_OPAQUE_BACKGROUND2 to be more robust
    Patch Notes 0.845 (30/04/21)

    fixed armor plating issues introduced in last patch

    increased radar mult (2X) and max (4X) for race ships you have a high level of knowledge of (spies and/or treaties)

    increased MaxFear from 50.0 to 75.0 (race fear will impact things more)

    increased FearMultOtherWars from 1.1 to 1.5 (fear getting into too many wars)

    decreased FearMultEnemyOtherWarsfrom 0.9 to 0.67 (fear someone less if they are already in wars)

    decreased FearMultProtectionPacts from 0.9 to 0.8 (less fear when have mutual protection pacts)

    increased FearMultEnemyProtectionPacts from 1.1 to 1.25 (more fear when enemy has mutual protection pacts)

    decreased FearMultAlliances from 0.8 to 0.67 (less fear when have allies)

    increased FearMultEnemyAlliances from 1.25 to 1.5 (more fear when enemy has allies)

    now count vassals as allies when calculating fear of other races

    increased DamageFearMult from 30.0 to 60.0 (fear races that have damaged us much more)

    decreased MinPowerDiff from 0.5 to 0.25 (can have less fear of weaker races)

    increased MaxPowerDiff from 2.0 to 4.0 (can have more fear of stronger races)

    now helping rebels during civil war always splits race

    rebel quests can now send you farther away for the item needed, but should now always show up

    now when any kind of unrest is quelled on a planet, it gets some unrest resistance for a while

    increased RelationChangeMinLongWar/RelationChangeMaxLongWar 50% (higher war weariness)

    now long war relation change gets applied a second time at 2X max war time

    now long war relation change gets applied a third time at 4X max war time

    races are now willing to pay for treaties (at least with other races)

    increased TechWorthMult from 12.0 to 20.0 (races value tech more)

    doubled chances of freighters and cruise liners

    split RelationChangeDiplomatShip and RelationChangeDiplomatShipSponsored

    doubled chanced of diplomat ships

    decreased RelationChangeDiplomatShip from 12.0 to 3.0

    now show task info when highlight ship blips on minimap and system/sector maps

    added rest of plasma cannon icons (6 more)

    fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)

    fixed not testing for duplicate quests in some cases because hadn't set planet yet

    fixed getting duplicate civil wars

    now show relation boost from escorting ships

    increased speed of race colony ships and freighters to 150.0

    decreased CrewHappinessChangeLevelUp from 5.0 to 1.0

    doubled range of fighters from a starbase

    fixed schism Blast Cannon (and other monster weapons that use TargetSpread) not shooting correctly

    now extra wormholes (ones not near the system edge) display appropriately on sector map

    fixed not getting task info on scouts

    fixed Scavenger Rebels description on Choose Race screen (itgt...)

    updated Fungus race music

    changed PROTOCOL_VERSION to 105
    Patch Notes 0.844 (23/04/21)

    halved plasma damage from monsters (Ic4reign)

    fixed not being able to get a diplomatic win when player has a protectorate (shiosai)

    now primitives progress through ages faster the more technology they have gathered from other races/players

    now fighters get 50% of players base defense (APXEOLOG)

    now ships are added to maps based on knowledge level instead of treaty (so spying helps)

    added 6 plasma cannon icons

    added 3 new levels of plasma cannon, plasma burst, and plasma wave

    fixed some problems with armor plating components with armor plating skills (peter.sugarek)

    fixed a few issues with race scavenge ability (Smogg/MaDDworlD)

    now add socket chances goes up slightly each time you try (doesn't display though) (Kurama Kitsune)

    now reduce power load chances goes up slightly each time you try (doesn't display though)

    now show "accept only in person" quests in race quest list so know they exist (Varkon)

    extended each EM weapon type to max component level (FDru)

    now get a relation bonus if successfully escort a colony ship, diplomat ship, freighter, or cruise ship to its destination

    Xenophobes now stick together a bit more (Annex)

    changed rumor, propoganda, espionage, and sabotage chances from 50%/70%/90% to 70%/80%/90%

    increased FollowLeader range by 33% so things like fighters can wander a little further and not clump as much (HoboElf)

    doubled the size (scale & texture size) of effect that shows what entity you have selected (Monkeyhuouse/Eris Shrugged)

    changed Fringe race to use plasma instead of beams

    now will fail protect race quest if at war with them when the quest times out (Darke)

    now get a message when try to put an incorrect component into a race specific slot

    fixed sometimes resurrecting a race already in the game (Smogg)

    fixed some inventory screen help position/size issues

    fixed some character screen help position/size issues

    fixed some quest screen help position/size issues

    added a warning of can't scavenge from a primitive race

    changed Unknown Crew to Crew (Eris Shrugged)

    fixed missing PowerStolenPerHit translation

    fixed Planetology Blessing print

    changed Skip Shields to Bypassing Shields

    fixed ChainedBeams Blessing print

    fixed ChaoticProjectiles Blessing print

    fixed Penetrate Blessing print

    changed PROTOCOL_VERSION to 104
    Patch Notes 0.843 (16/04/21)

    fixed races not colonizing planets (Vastin)

    changed Tornado main attack from beam to plasma

    doubled Tornado suicide attack range

    halved check time for Tornado suicide attack

    changed Flame attack from missile to plasma

    decreased Haunt fire time from 3.0 to 1.5

    doubled Thunder lightning field range

    changed Storm and Thunder lightning attack to a chain lightning attack

    increased Thunder approach range from 75-100 to 100-125

    changed Disruptor from a beam attack to a plasma attack

    doubled Ward invulnerability shield time

    changed Guardian attack from beam to plasma

    changed Grudge non-corrosive missile to plasma

    decreased Obsidian fire time from 3.0 to 1.0

    decreased Schism bomb detonation time from 4.0 to 1.0

    changed Schism main weapon from beam to a Blast Cannon

    changed Pulse weapon from beam to plasma

    decreased Backlash ballistics fire time from 3.0 to 0.5

    increased Patchwork Burn Thrower range from 150.0 to 300.0

    added a ballistic attack to Patchwork

    increased Legion Lord ballistic speed from 350.0 to 500.0

    added a plasma wave attack to Legion Lord

    increased Wrecker speed from 200.0 to 250.0

    changed Spiroc weapon from beam to plasma

    increased Baylisa rift chance from 0.1 to 0.2

    changed Trypanos main weapon from beam to a Blast Cannon

    doubled Leishma ballistic damage

    decreased Helic fire time from 3.0 to 0.5

    decreased Cesto fire time from 3.0 to 1.5

    decreased Ascarid fire time from 3.0 to 2.25

    increased Gleria damage mult from 3.75 to 6.0

    now enemy ships don't have to approach straight towards their target so they should space out a bit more

    Talon Nexus now also regenerates armor plating and shields

    no longer get ambushes when attacking a planet, at least from "noise"

    increased shield regen rates 4X from components

    fixed most powerful race changing every other calculation because of come from behind bonuses

    races now calculate planet values much better, which will fix some colonization issues and trading issues

    now races value planet knowledge at 1% of the planet value

    fixed race ships not using the new weapons correctly

    added last 2 defensive ram icons

    fixed planetColonized.snd

    weapon speed on chips is now idented and color coded correctly

    moved scroll bar in Select Other Race menu to the right some

    updated Avian music
    Patch Notes 0.842 (09/04/21)

    races can now equip plasma weapons

    races can now equip alternative weapons types (swarm, burst, wave, etc)

    now subject races are correctly ignored when testing for diplomatic win (DaviddesJ)

    halved sponsor diplomat ship cost

    increased RelationChangeDiplomatShip from 8.0 to 12.0

    now can get ambushes if destroying inanimate objects

    now only show planet data for sale if might have new data for player (Eris Shrugged)

    now will get ! over planet if you have correct item but don't have the quest

    fixed beacons icon/text not working correctly (scourge69)

    races are now more picky about what planets they colonize when they haven't discovered many yet

    fixed primitives gaining multiple ages at once

    anomaly radiation is now much more dangerous (10% of structure, armor plating, and shields, instead of just structure)

    now when dropping a stackable item on a vendor slot it tells you how many are going to get transferred (1 normally, entire stack of ctrl down)

    races should now declare war on primitives less often

    increased minimium level for moving traps from 10 to 15

    added a print when receiving planet data from a race

    added 4 defensive ram icons

    increased screen shake from nearby explosions

    fixed enemy data for a race not getting cleared correctly of race slot reused (Excellion)

    fixed penetrate skip shields print

    now resources are colored dark gold instead of grey

    changed PROTOCOL_VERSION to 103
    Patch Notes 0.841 (02/04/21)

    you can now trade for all of a race's planet data (just buying new data)

    can now sponsor diplomat ships from one race to another (basically you pay for it)

    can now sponsor colony ships for races (basically you pay for it)

    now beacons work for all races

    now good friends (mutual protection pact and up) show up on radar much farther out

    now good friends (mutual protection pact and up) show up system map

    now when get planet data from spies it will show up correctly on the map

    now player quests will update their seed and other info if the main quest seed has changed for some reason

    can now solve quests from race diplomacy for accept in person quests

    increased consumable thrust boost time from 30.0 to 60.0

    fixed not being able to select a race on rumor menu from planets list

    added 6 defensive ram icons

    added plasma weapons to race tech page

    halved nexus spawn chances

    increased RelationChangeDiplomatShip from 5.0 to 8.0

    fixed a problem where could highlight a race name that no longer displays on system/sector map

    fixed junk and storage pod health

    should no longer get duplicate scout planet quests (from same race)

    delivery goals now stay consistent when ships gets distracted by something

    delivery goals now stay consistent across save/load

    added colonize sound for race ships

    added delivery sound (for race ships and player needed item quests)

    will no longer spawn nexus' during respawn

    added commas to worth number on planets screen

    changed PROTOCOL_VERSION to 102
    Patch Notes 0.840 (19/03/21)

    halved cost of planting spies

    doubled initial radar range for planets and gates

    now additional radar is worth 3x for finding planets and gates

    no longer have a max radar range for planets and gates

    increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)

    jump gate price is now the lowest race price instead of the average

    clone cost now 20% cheaper (takes more deaths to get to an economic loss)

    can now click on race names in system/sector maps to talk to that race

    can now highlight race name on system/sector maps to get race info

    now components on the "ground" will display in a larger font if a type of component that you are currently using

    tech drops should no longer be below the level of the spawner

    greatly increased chances of a destroyed asteroid dropping resources that are useful to races

    increased nexus HealthMult from 3.0 to 5.0

    halved nexus spawn chances

    increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)

    decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)

    increased chip spawn chance from 2.5 to 3.5

    fixed some data not getting reset on client when abandoning a sector

    marked new weapons as not being used for tech

    fast charge shields, swarm missiles, and light missiles can no longer be tech

    doubled ancient recharge station buff time

    made Nexus buffs more powerful

    added helm as an OR requirement for escape pods

    decreased space junk health from 5-10 to 2-4 per level

    updated diplomatic win highlight text to mention new medium reward chest reward

    now get modifier icon when highlighting on system/sector map

    now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer

    added effect to Talon Nexus buff

    added effect to Legion Nexus buff

    added effect to Overlord Nexus buff

    added a tip that happy crew level up faster

    added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot

    fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)

    fixed highlight issue on player status effect icons when ui_scale is not 1.0

    clone cost now has commas when necessary

    formated economic win highlight text better

    added info on how the Drox guild gets paid in economic loss highlight text

    rate info in race description will now use commas if needed

    fixed BlessingBarrage translation not working

    changed coloring of not meeting part of an OR requirement from red to yellow
    Patch Notes 0.839 (15/03/21)

    added 12 offensive ram icons

    can now win sector while in lose condition (Verdusk/Darkness)

    now reward for a diplomatic win is a Medium Reward Chest per race remaining (instead of small) (Kurama Kitsune/Darke)

    Drox quests now mention explicitly that they are optional (Daniel.Drache)

    increased distance things spawn away from the player (increased SpawnSteps from 3 to 4) (Annex)

    now get legend points for hurting/destroying Exterminator, Devourer, Holy Crusader, and Assimilator races

    now Treasure Hunter skill increases chances of finding an extra modifier when identifying components

    made a few thruster sounds loop better

    fixed a couple issues with diplomatic win progress text (ZviHantsis)

    a destroyed race ship should no longer be able to drop technology that race doesn't have (Eris Shrugged)

    now get some screen shake from nearby explosions

    fixed destroying talon ships/planets to match overlord/legion stuff

    added a little text to music volume to mention some music is controlled by the background volume also (Agitated Ice)

    fixed a reference to npcsMale/npcsFemale name seed files

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