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Описание

Eons ago the Drox crushed and enslaved the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ... for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Features
Explore a dynamic and evolving galaxy
Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
Fight in the galactic war between the various alien races
Battle hundreds of different enemy starships
Build the coolest and deadliest starship in the galaxy
Outfit your ship with thousands of components and crew
Adventure with your friends with co-op multiplayer
Essentially play an action RPG inside a universe of alien races playing a 4X game
New Features (compared to Drox Operative 1)
Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
Deal with more treaty types (vassals, tributaries, protectorates, and federations)
Find more component types (plasma cannons, ramming components, etc)
Experience faster movement and combat
Interact with randomly generated races (just the young races)
Discover way more interesting things while exploring
Protect or exploit primitive races
Скриншоты










Видео
Что нового
- Версия: Windows, Linux
- Обновлено:
- Patch Notes 1.005 (01/01/22)
fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500)
fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.)
fixed hotkey of a doomsday device changing when sorting (Morte)
linked weapons will no longer fire if left clicking on a usable object (Morte)
now enemies using missiles have a higher chance to hit
chips magic modifier is now closer to the item level (will in general be higher level) (Darkness)
now bombers get added to your dps value correctly (firecat666)
fixed plasma cannon wave weapons not having power load (will only effect new items) (firecat666)
Drox Guild will no longer decide to help races that won't sign treaties (firecat666)
non-primitive races will no longer be able to become subjects of primitive races (Xeltek)
increased Monsoon habitability for Vegetation trait from 0.5 to 0.6 (firecat666)
since much easier now, decreased xp reward for protect planet quests
fixed selection point of the attack cursor to correctly be in the center of the icon (contrabassist)
now extra money applied to research is applied over time instead of instantly (DrIstvaan)
made range prints more consistent with themselves and speed (most of them will get larger) (Lainthrill)
moved message/chat highlight text position (firecat666)
can no longer add 0 credits to a trade (firecat666)
no longer show skill hints for skills that have reuse timers less than 1 second (firecat666)
no longer show damage on stars (firecat666)
thruster boosters now highlight defense like engines and thrusters (firecat666)
added a new word to curse/slur filter (Cory)
reworded power load in race specific slot text a little to hopefully make it clear that is is better in a race slot (Tyrax Lightning)
Patch Notes 1.004 (17/12/21)
skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points
hopefully fixed consumables moving around on hotkey bar when using sorting buttons
now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte)
tripled fighter shields regen so actually noticable (mwyeoh/Morte)
now if change sectors while in escape pod you don't get rescued but you are no longer stuck in an escape pod (Dyskord)
changed PROTOCOL_VERSION to 123
Patch Notes 1.003 (03/12/21)
fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
fixed races not being able to break a tributary or vassal
decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
increased plasma, dual plasma, and plasma cannon energy use by 20%
increased max missile speed from 350.0 to 400.0
increased missile damage by 10%
increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)
increased monster plasma cannon shot spread by 20%
increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)
increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more
increased chances of crew drops at higher levels (Darkness)
increased chances of chip drops at higher levels (Ragabash)
added 2 new ambient background music loops
fixed Amphibian music not playing correctly (Tori)
now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)
fixed ultimate weapon race description missing in character screen (Smogg)
made it easier to highlight race logo in character screens
fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)
added war and ceasefire to treaties help text
added trade pact and free info pact to treaties help text
item rarity is now color coded correctly in loot filter
changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)
Patch Notes 1.002 (19/11/21)
now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness)
fixed marines stop working after going up a level (Ming)
decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot)
now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo)
added 3 new ambient background music loops
updated amphibian music
Missile Afterburn now mentions enhances missiles (Darkness)
now make it more clear race ballistic slot can't hold torrent ballistic components
now make it more clear race shield slot can't hold fast charge shield components
changed PROTOCOL_VERSION to 122
added cheat_giveExperience
Patch Notes 1.001 (13/11/21)
fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness)
fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged)
now are immune to damage for 1 second after launching in an escape pod (Shaper)
races get much less emerge points when destroying a primitive race
now display escape pod correctly when ship is destroyed and escape pod is launched
now shows a status effect while escape pod not available after recent use
viewing current treaties will now show cease fire and time remaining (firecat666)
now mention that can hold ctrl to sell an entire stack (Tyrax Lightning)
now damage numbers will use commas if needed
fixed patreon button misalignment when making the ui smaller (Tsubir)
changed PROTOCOL_VERSION to 121
Patch Notes 1.000 (14/10/21)
changed energy requirements for fighters (most got cheaper) (firecat666)
fixed stats changing before components were done installing
decreased fighter UpgradeChanceMult by 50%
now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666)
fixed Myths Challenge missing one of the races (Syovere)
fixed Xenophobia quest not causing Faux Pas events correctly (firecat666)
now paying crew already at max happiness and not a slave doesn't actually use up any credits (firecat666)
now vouch and plant spy windows block the mouse from interacting with menus behind (firecat666)
made vouch for a race button a little larger (firecat666)
added beams/missiles and anti-missiles text to fighters help topic (firecat666)
turned off beta wording on main menu
added Alpha & Beta Testers to manual
Patch Notes 0.920 (08/10/21)
added another plant race portrait
now automatically pick up technology (firecat666)
increased maxTries of getTechnologyEntry from 10 to 25
boosted Dry, hot, cold, and water habitabilities (firecat666)
fixed rebel quests not starting on UltimateWeapons quest (firecat666)
fixed blackhole gravity well (firecat666)
fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666)
now get warning if don't select race on sponsor or rumor screens (firecat666)
changed Blast Cannons to Scatter Cannons (Syovere)
changed Burst ballistics to Torrent (Syovere)
changed HiddenLab planet bonus from minerals to tech (Syovere)
changed "dropped on ground" to "dropped in space" (Syovere)
fixed typo in QuestTitleRecruitBruntSubracePirate making the translation not work (firecat666)
made Weapon Boost/Passive Weapon wording more consistent (firecat666)
fixed sorting ui placement (firecat666)
updated retraining service tooltip to mention skill/tactical points also (firecat666)
emergency thrusters now mention they can take you over the max speed cap (firecat666)
fixed Failed Terraforming anomaly wording (firecat666)
fixed a wording issue in QuestTextNeededItemSentientAIRebels (firecat666)
fixed Zarlok spelling in 2 places (Vindictive)
fixed extremely typo in Creeping Death cataclysm description (Tsubir)
added Patreon button on main screen
changed PROTOCOL_VERSION to 120
Patch Notes 0.919 (01/10/21)
added manual
now delete map file when user tells game to delete wld file (sector) (firecat666)
fixed diplomatic ship relation change print (firecat666)
now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666)
doubled scrap distance
now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666)
permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus)
now if remap up/down it will work consistently on quest screens (firecat666)
moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile)
fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666)
improved Protectorate description
improved Federation description
updated Attacking help text a little
updated Won Game help text a little
updated attribute text
updated Race Relations text a little
updated Ways Around text a little
updated JumpGate text a little
updated InventoryScreenAdvanced text a little
updated BagsAdvanced text a little
updated Minimap text a little
updated VendorSpecialties text a little
updated DamageTypes text a little
fixed double the in Sector Map help topic
fixed manual text in game
pointed game to online manual
changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666)
no longer show base + command attribute stuff on create ship screen and tree skills (firecat666)
Patch Notes 0.918 (24/09/21)
quest monsters can now use tactics (retreat, run, reinforcements, etc)
decreased trap trigger time by 33%
now radar will expose cloaking mines but at 33% effective range (ZviHantsis)
fixed planet happiness (not increasing or saving correctly) (Jean)
made Exotic resources more effective (happiness higher max and rate increase)
increased Drox Fighter attack and defense by 50%
increased Drox Interceptor attack 50%
increased Drox Bomber damage by 50%
increased Drox Raider health by 50%
increased Drox Stealth Fighter defense by 50%
increased Drox Drone health by 50%, maneuverability by 33%, and defense by 25%
decreased fighter radius from 32.0 to 16.0
now Fighter Training, Scholar, Fast Learner, and Coordinated Maneuvers skills boost chances for fighters to get promotions (HoboElf)
fixed not being able to unsummon pets with delete key (Monkeyhuouse)
fixed young race marines not working (Jean/tommyahugo)
now if planet is destroyed outside of combat (starvation or bad status effect) it informs player (Redsovietz)
fix not getting elite (or higher) components from quests that advertise that component rarity (Syovere)
added a fighter help topic (Burden of Brine)
made fighter component descriptions better
added more data to fighter component highlight text (damage, health, attack, and defense mults and base speed)
will now only get FederationRejectedWar messages once every 5 minutes (Dreepa)
unused wormholes no longer tell you where they go or show you the destination map if you right click on them (Eris Shrugged)
now map will scroll if you move mouse cursor to edge of screen
now new goods added to vendor from new goods button blinks for a few seconds
fixed harvesters beam battery show up on map and planets list many times (QBob)
fixed harvesters world modifier description including danger level
changed locked challenge achievements icons to grey scale
now trying to pick up item with controller tests for exact match first and then with a radius
can no longer select self (should make some things easier and don't think needed in Drox)
added missing StemRust icon
added cataclysm sound
added hotkey print to use slots
changed wording on slot upgrades to be more clear that they are permanent upgrades (Diablo_68)
scrolling the map is smoother now (Bonder the DevoMiezer)
now if the same key is assigned to map screen and map toggle, that key will open the map and then it will toggle, will need to use escape to get out
now wormholes in the middle of systems will stick to the edge of the minimap like more normal wormholes/gates (ScrObot)
teleport just clears the target instead of destroying incoming proectiles (The DevoMiezer)
no longer send race messages to stop attacking a friend when they haven't even met them yet
now the rest of the mythical races don't have services
now put race traits in consistent order each time
scout ships no longer try to scout in the middle of combat
fixed when removing an installing component not stopping the install correctly (Fulano)
fixed some text in Retribution's description (Smogg)
added spawnCataclysm cheat
changed PROTOCOL_VERSION to 119
Patch Notes 0.917 (17/09/21)
added challenge sectors
now player fighters can get up to 4 rarity promotions (Jackrel/Bluddy)
you can now pick a sector to load
fixed monsters not being able to be promoted
increased chances that monster get a rarity promotion when destroying something (especially the player)
virtual left mouse when using twin stick mode no longer uses skills/items (Varkon)
virtual left mouse when using twin stick mode now has a radius so don't have to click directly on things (Sebastian)
now i_twinStick defaults to on
fixed not getting charged correct amount for diplomat sponsor (Syovere)
now a delete sector option (agentmith)
added a revert button on character menu to revert crew point changes
added a donate button that changes the mode to make donating a lot of things at once easier (Eris Shrugged/Diablo_68)
fixed permanent storms doing damage and player getting credit for it (raubrey)
made projectiles hit their targets better especially at the edge of the screen (tommyahugo)
increased max races to 12 from 6 (if choose random, it will pick in a range based on sector size)
now turn off twin stick stuff when cursor is in repair mode, holding an item, gamble mode, etc.
now turn off twin stick stuff when component type of menus are up
can now sort ships by name, level, or race
some mythic races no longer offer services
now mention in primitive achievement that they have to be a protectorate (gou)
added challenge achievements
changed Joystick to Controller
changed "Load Existing Sector" to "Load Current Sector"
fixed UI_CONDITION_ARE_REPAIRING spelling
added cheat_unlockChallenges
fixed PlayingRandomCovenantClassIcon causing a missing 0.ctx print
Patch Notes 0.916 (10/09/21)
now most quests give you a random component as a reward and it tells you in the quest description what it is going to be (type, rarity, and level) (Darkness)
increased fighter health by 33%
now when sponsoring a diplomat ship you have small, medium, and large options (Jean)
now server can change a different sector without leaving game and booting other players
fixed StatusEffectSkillLevelFromDamage stuff not increasing with skill level correctly (Free Fa11)
now eliminated by text can handle random race names and specific monster names
removed effect that gave holograms away (Jean)
fixed ancient weapon so they don't move (tommyahugo)
fixed ManaLeechPercentWhenHit print (Sange-13)
fixed ManaLeechPercentOnHit print
now will always get full data from planet status button (no more classified stuff)
now when scavenge a component (from scavenger and other races) the component that shows up for sale blinks for a few seconds so you know which one is new (FDru)
fixed melt status effect name/icon
now large stats from most components have commas
now dps on skills from components has commas if necessary
added an option to hide scrap text (The DevoMiezer)
added tooltip to young race option in create ship screen (Jean)
fixed show widgets on multiplayer connected menu showing up when only a client
fixed missing CovenantStoleNewTrait translation
now when looking at an attacking ships task it will tell you planet attacking even if currently in combat
added close button in corner to planets screen
added close button in corner to shipyard screen
added Simplify Hotkey Bar option (defaults to on, hide tech version on components on hotkey bar) (ScrObot)
added some text to explain that you can add text to a waypoint by typing when highlighting it (Eris Shrugged)
fixed translation on random race crew slot restriction
fixed a problem with planet knowledge level highlight text
fixed war quest print having double s on 2nd group
changed PROTOCOL_VERSION to 118
Patch Notes 0.915 (03/09/21)
can now choose to play a young race in the create ship screen
added skill trees to rest of random race traits, Deceitful - Spies, Defensive - Regeneration, Miners - Industrial, Farmers - Hardy, Generous - Trustworthy, Breeder - Productive, Slow Breeders - Uncreative, Trader - Economist, Weak - Scavenger, Touch - Hardy, Influential - Trustworthy, Wealthy - Economist, Happy - Productive, Exterminator - Ruthless, HolyCrusader - Chaotic, GeneSplicing - Brilliant, Devourer - Demanding, and Assimilator - Expansionist
added description to race icon highlight on character menus
added portrait to character menus
added portrait to create ship screen
fixed Expansionist spelling
changed PROTOCOL_VERSION to 117
Patch Notes 0.914 (27/08/21)
added Vouch for race option (transfers some of your good relation with a race to another race)
you can now request to adventure with a ship of a race (Verdusk/Darkness)
now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances
now each 100% of critical hit chance adds 25% to critical hit mult
now a button on create ship screen to show the skills available to that ship
made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances
made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult
made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult
made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech
made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults
if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)
increased attack per computers from 4.0 to 5.0
added 3.0 defense per computers
increased energy per engineering from 3.0 to 5.0
increased energy regen per engineering from 0.12 to 0.15
increased defense per helm from 3.0 to 5.0
added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)
now if stick near recharge station it recharges twice as fast (Fulano)
extended all fighter bay types up to the max item level
now races will value peace with subjects of good friends much more (Lowen)
fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)
fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)
added a capital has been destroyed message
now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level
non edge wormholes no longer always show on the system map (uses radar like everything else)
fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu
fixed spacing on bonus skills so separator line doesn't go through icon
fixed missing XChanceOfEnemyStat translation
fixed missing CriticalHitDamage translation
changed PROTOCOL_VERSION to 116
Patch Notes 0.913 (20/08/21)
added Pirate Starbases
added Smuggler Starbases
changed Scavenger tree attribute bonus from computers to tactical
added permanent versions of Geomagnetic Storms, Radiation Storms, Nanomite Clouds, Plasma Storms, and Ion Storms
added geomagnetic storms
added geomagnetic storms system modifier
added geomagnetic storm anomaly
dropped crew SpawnChance from 0.3 to 0.2 (now that some bugs are fixed they drop a lot more) (ScrObot)
fixed crumble damage in description not matching actual damage from status effect
can no longer ask subjects/overlords to declare war on their overlord/subject (HoboElf)
decreases Shotgun type of attacks DamageMultAll from monsters from 0.3 to 0.25 (Bonder the DevoMiezer/tommyahugo)
now starting attribute bonuses for your class count towards bonus skills (tommyahugo)
now rescue, rebel, and other similar ships on system map will have the appropriate icon
increased instant pickup chances by 20% (Bonder the DevoMiezer)
fixed missing Sounds/secretFound.ogg (ScrObot)
made full help topics highlight size a bit larger (ScrObot)
made you have skill icon outline a little bigger so you can see full icon (ScrObot)
fixed neutron burst percent print not multiplying by 100
Dimensional Pockets are called that again and not same random star name (Eris Shrugged)
now all missile looping sounds have a max count of 2 so don't get too loud (Jean)
made rescue ships on system map bigger
fixed overlapping buttons in Drox quests menu (ScrObot)
fixed text on war icons in system map not working (ScrObot)
added can't put crew into stashes to crew help topic (ScrObot)
added races care how you treat your crew to crew help topic
fixed ##2## danger level stuff in shipyard menu (ScrObot)
fixed Infection text in shipyard menu
added a description to probe components (The Grand Mugwump)
fixed missing QuestEventUprisingDestroyed translation (ScrObot)
fixed Marine help topic (ScrObot)
fixed missing CantSwitchSmallerBags translation
fixed missing PlantSpyChance translation
changed PROTOCOL_VERSION to 115
Patch Notes 0.912 (13/08/21)
now race relations are impacted if you have have happy crew from a race, unhappy crew from a race, or are using slaves
unrest quests can now lead to smugglers and pirates
riot quests can now lead to smugglers and pirates
crop failure quests can now lead to smugglers and pirates
recession quests can now lead to smugglers and pirates
radiation leak, gamma ray burst, toxic chemical spill, poisoned water supply, poisoned food supply, and radiation sickness quests can now start various plagues
radiation sickness, dysgenics, and holo addiction quests can now spawn insane renegades
rebellion quests can now lead to 10 new issues
civil war and failed military coup quests can now lead to 11 new issues
power grid failure quests can now lead to 6 new issues
depression quests can now lead to 6 new issues
great depression quests can now lead to 7 new issues
added last planet bonus icon
fixed boss quests not spawning (They Live)
fixed war quests not spawning
fixed QuestUniqueStarbase not spawning
increased BaseThrust from 75 to 85 (increases starting speed by about 10%) (Diablo_68)
increased Battery Regen components regen speed by 33% (Diablo_68)
added description to chainging beam, freezer, virus, and em weapons (Diablo_68)
there are now add all buttons (small +) on trade screen for technology, contacts (both sides), planet knowledge, and jump gates (Destro)
will no longer scrap crew (The DevoMiezer)
added last goods icon
changed tutorial/help icons from red to green (Takarias)
added a little offset jitter to missiles and bombs
fixed scroll bar locations for quest titles on quest screen (Jean)
changed PROTOCOL_VERSION to 114
Patch Notes 0.911 (06/08/21)
now auto scrap components flown over for 5% of sell value if you have hidden them through crappy items or loot filter options (Diablo_68)
now get 0.25 to all resistances per point in structural (Mythos)
increased structural bonuses by 40% (Mythos)
fixed a way to get stuck approaching a usable object (Monkeyhuouse/MaxHan)
extended several missile components up to the max item level (FDru)
extended several freezer weapon components up to the max item level (phoagne)
extended several virus weapon components up to the max item level
decreased race repair trait cost mult from 0.3333 to 0.25 (made it better) (Ofasia)
increased engine and thruster spawn chances by 50% (Diablo_68)
added 26 new race story chunks (more variation of random race descriptions)
now moving with keys will override BasicMouseTargetMove (Dad's Gaming Addiction)
increased repair costs by 40%
fixed talon control working on more than talons (tommyahugo)
added 2 more planet bonus icons
added AgeMythical icon
fixed help button in help skills screen
added planets screen help
added an anvil icon on primitive race logos on relation screen
fixed a typo in StoryChunkRadicalXenophobe13
changed PROTOCOL_VERSION to 113
Patch Notes 0.910 (30/07/21)
fixed win/lose progress screens to not count primitives or subjects like actual win/lose conditions (Xenomorph/Jean)
fixed Fighter Siphon (goodgimp)
now if run into a non-moving object (like a nexus) you will bounce off
fixed speed not applying to collision damage correctly so that 2 non-moving objects could damage each other in collision (AblazinGrace)
fixed sometimes paying a slave didn't free them (needed a minimium pay cost) (Jean)
now get reduced quest rewards (credits/xp) if have already won the sector
added 7 more planet bonus icons
added a ram kills achievement
added a raising protectorate primitives to space fairing achievement
increased spawn chances of power plants/collectors from 3.0 to 4.0 (Destro)
now handle not being able to accept crew quest correctly (Jean)
now if get too far from object you are scanning, the scanning will stop
can no longer get unbreakable modifier on crew (Jean)
can no longer get durability mult modifier on crew (Jackrel, Scaver of Ramming)
fixed BestQuestBonus values not working correctly (being read in as bool)
now check that quest title has some text before overriding biggest accomplishment text
fixed an invisible crew icon (alpha not set up correctly) (Jean)
now larger stash bags are purple like smaller ones (Jean)
now negate escape notice numbers when displayed so they make more sense (Eris Shrugged)
now clear widget cursor when bring up in game menu or go back to set up sector screen (Destro)
now handle clicking on rumor buttons with no race selected better (Jean)
locate any race/system quests can no longer count as biggest accomplishment
added help screen for skills screen
added a description to Vampire skill so not confusing (tommyahugo)
fixed superfluous brackets in Assassin crew skill (Jean)
Patch Notes 0.909 (15/07/21)
added a rescued crew achievement
added a freed slaves achievement
sponsored ships are always sent across the network
now can see sponsored ships on the system map no matter where the ship is
now if near a monster when it is destroyed, player has higher chance of getting the credit for the kill (Destro)
fixed when left clicking on an object and then it not getting scanned when you get into range (Diablo_68)
made it so turning a little doesn't cancel scanning an object when you get into range
decreased CataclysmMinTime & CataclysmConditionTime by 20% (Jean)
now slaving races can sell crew from other races that they have met
fixed left clicking on usable object label shooting
fixed crew not getting spawned as often as they are supposed to
fixed most crew spawned not getting their race name set correctly
fixed resource text to match new instant benefits
decreased guard planet CompleteChancePerSuccess from 0.0004 to 0.0001
now play level up sound when player frees a slave
simplified crew spawning more
fixed ItemCreatorName showing up on crew
fixed getting target cursor when highlighting a usable object
changed PROTOCOL_VERSION to 112
Patch Notes 0.908 (09/07/21)
now can find crew from young, random races
increased military win reward from rare to elite component (Diablo_68)
fixed blinking on system map sometimes
trying to enhance a component with a slot is now significantly cheaper, now 0.2 + 0.2/rarity instead of 1.0 + 0.25/rarity (Diablo_68)
increased ship & planet health in ultimate difficulty level quite a bit
now races will emerge into sector if they destroy another race
decreased damage player takes during collisions by 25% (Diablo_68)
increased probes escape notice and speed (Diablo_68/Jean)
young and mature races no longer dislike each other
now race story stuff gets saved correctly into persistent data
fixed resurrect quest 2 sometimes not showing up correctly (Annex)
added 29 new race story chunks (more variation of random race descriptions)
story chunks can now require non-primitive
added Ultimate Weapons rebels quest so can help unlocking race
fixed using a hotkey or right click with a weapon like a laser not shooting at usable objects
fixed Scavenger Penetrate skill not working correctly (Jean)
now skills like Launcher when on Crew Equipment or Crew will mention what type of damage it enhances (Jean)
added 7 more planet bonus icons
sped up spawning crew
fixed giant pod size on system map
changed "Tweaked Find Chance" to "Enhancements Find Chance" (Takarias)
no longer get experience if you get one of your fighters destroyed by a mine (itgtdb)
fixed skip shields print not having a %
fixed after deleting a ship the list not correctly selecting the next ship in the list (Jean)
now mention primitive level when showing race relation numbers
fixed Interplanetary Locusts size on system map (Bender)
fixed comet, giant pod, toxic cloud, and anti-neutronium slug sizes on system map
increased rescue ship sizes on system map
now use race name less in random race descriptions
fixed cataclysm races danger level not color coded correctly
will now cap number of races correctly if MaxAiCovenants is set too high
changed PROTOCOL_VERSION to 111
Patch Notes 0.907 (02/07/21)
fixed a way that you could get a diplomatic win with lots of vassals/tributaries and one non-ally (Tydem/Jean)
fixed Drox protect race quests from failing incorrectly (fix might fix some other quest issues also) (Jean)
subraces no longer have extra natural hate
now random races have a danger level automatically calculated based on their traits
now older races have their danger level automatically calculated also (makes them more consistent)
fixed relation for Justice civil war rebels being backwards (Jean)
fixed some minimum speed issues for race ships
added 13 new race story chunks (more variation of random race descriptions)
rebel ships are now much larger on the system map (Diablo_68)
now a small chance that crew are slaves if there is a slavery race in the sector
slavery races can now sell slaves
player can now free slaves by paying them (makes freedom & egalitarian races happy, makes slavery races unhappy)
hopefully fixed getting planets with anomalies that can't be scanned (Jean)
danger level is now color coded - Low/Green, Moderate/Yellow, High/Orange, Very high/Red, Extremely High/Purple
fixed theme music in winGame menu (Korhaka)
added a better warning message when trying to sponsor a colony ship for a primitive race
fixed a typo in StoryChunkInsect2
fixed a typo in StoryChunkSynthetic15
changed PROTOCOL_VERSION to 110
Patch Notes 0.906 (26/06/21)
random races will now have a cool description that explains them and their background a bit. The description basically explains why they are the way they are and adds some more details.
added 4 more planet bonus icons
changed PROTOCOL_VERSION to 109
Patch Notes 0.905 (18/06/21)
fixed not being able to declare war on Cataclysm races (sgisk/Diablo_68)
espionage now has a chance of stealing a jump gate activation (Eris Shrugged)
can now change stance of spies for a race to counterespionage (protects race)
can now change stance of spies for a race to inactive (hard for spies to be caught) (Bluddy)
increased armor plating radiation and EM resistance from 35% to 50% (KevinC)
increased armor plating kinetic and thermal resistance from 0% to 25% (KevinC)
fixed sabotage not starting the correct quests
decreased race planet colonization standards so they will still ignore really bad planets but will colonize more
no longer fail civil war quest from rebel because planet changed hands (Poilux/LotusBlade)
increased relation changes for solving rebellions and civil wars
flipped around civil war rebel quest relation rewards because by the time you solved it the rebels own the planet
now much more likely to resurrect a race that can survive on the colonized planet (The Grand Mugwump)
marines now have 5% damage inflation so their damage scales better (Boink/Eris Shrugged)
increased socket SpawnChance by 50% (Darke)
increased chances of chips dropping at higher levels (Darke)
reworked collision damage so that thrust consumable would give you a damage boost
doubled EaterOfWorlds health and increased damage mult by 50%
sabotage can now start 3 new issues - crop failures, fire storms, and toxic chemical spills
demands no longer help with economic victories
now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)
races will now reject all demands if at war with trader
increased DesiredNumScouts 50%
increased Freedom/Egalitarian dislike of Slavery races by about 33%
increased relation penalies for doing system type of quests for enemies by 50% (still much lower than before)
increased BasePowerRegen from 3.75 to 5.0 (energy regen) (Diablo_68)
increased PowerRegenPerInt from 0.09 to 0.12 (energy regen per engineering point) (Diablo_68)
added percents that the different layers of defense (shields, armor plating, structure) help against specific damage types to highlight text
increased relation change from demands by 50%
fixed race perspective drop box going off screen if too many races (Jean)
added 2 more planet bonus icons
updated aquatic music
fixed upgrade consumable state not turning off automatically when you leave planet without clicking stop (Jean)
added "except special weapons" to weapon chips (ZviHantsis)
made it a little more obvious if an incoming trade is a trade, gift, or demand (Annex)
removed next ship info from planet status (no longer very useful was never very accurate)
now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)
fixed Engineering highlight mentioning drives (DysDaemoN)
fixed getting huge ! on system map for ships needing to be rescued (Jean)
reworded Next hull info wording a little to be more clear (DysDaemoN)
changed PROTOCOL_VERSION to 108
Patch Notes 0.903 (11/06/21)
fixed a crash in getCurrentIdentifier (not bounds checking)
fixed component sorting crash on Linux (Aly (Hypergardens)/Tchey)
added Upgrade Consumable race service (Eris Shrugged)
flattened the xp curve above level 60 some
added a max xp debt so not quite so high at high levels (lechuck1)
added 43 new dialog for avian races
increased monster shotgun type weapons ReuseTime from 0.8 to 1.2 (Mavor)
decreased MaxChestOpenTime from 4.0 to 2.5 (ricmadeira)
decreased BasePlanetScanTime from 4.0 to 2.5
decreased MaxPlanetScanTime from 10.0 to 5.0
decreased PlanetScanTimeIncreasePerLevel from 1.0 to 0.5
now use "PlayerName (Drox Operatives)" in many messages to make clear affects all players in game, but also who caused message (Dreepa)
added 3 more planet bonus icons
fixed a potential crash in Vendor::generateItem
now planets have a chance to notice they have a needed good to solve a quest (Eris Shrugged)
fixed an issue with explore a specific planet quest sometimes specifying wrong system (peter.sugarek)
increased Battery energy regen by 50% (Demios)
now race attack ships prioritize attacking planets in the system they are in
added effect to unstable wormholes so know when they have triggered (Eris Shrugged)
now espionage chances are affecting by technology bonuses/penalties on the choosen planet
now rumors work better at a race's larger planets and worse at their smaller planets (population wise)
fixed not immediately getting planet info on a scanned planet with anomalies
now show a green $ at beginning of planet name on planets screen if selected race doesn't know about that planet yet
now highlighting command tells you what attribute bonuses for the current level and the next level
life leech type of things will now repair armor plating after structure is repaired (KevinC)
will no longer get ambushes when attacking a planet (Gologon)
now short teleport traps have a limited range (if trigger entity is too far when trap goes off they won't get teleported) (Gologon)
added some alpha to background when highlighting race icons in relation screens so a bit easier to see what is going on
now when a menu that pauses is up and you hit the pause button it doesn't unpause client side of things for a frame (DysDaemoN)
added a treaties help topic on full help topics page (Takarias)
now if switch out a component of the same type it will automatically update user slot to new component (Fulano)
fixed fighters not launching with full shields when you have the Fighter Armor skill (DysDaemoN)
now update hull info on player in more cases (Hashashiyyin)
added a way to apply multipliers to percents and always stay within 0 and 1 range
changed PROTOCOL_VERSION to 107
Patch Notes 0.902 (05/06/21)
added old race dialog to race traits where appropriate
attributes given by command now count towards bonus skills (Hobo Elf/KevinC)
now get more relation for protecting a planet/ship of defensive races
now get more relation for an enemy kill of aggressive, ruthless, and military races
now get more relation for escorting colony ships for expansionist races
now get more relation for escorting colony/diplomat/freighter ships for defensive races
decreased LegendPointsNeededForWin from 300.0 to 350.0 (Alstein)
now anomalies give xp when you scanned or trigger them (KevinC)
now non-scannable anomalies give you legend points when you trigger them
added 3 planet bonus icons
now race traits can add dialog
now use only trait dialog if a random race and at least 2 dialog from traits
now primitives can have dialog that is specific to their age
fixed not being able to put skill points into Energy Mastery (PhoAgne)
decreased nexus spawn chances from 0.03125 to 0.015
fixed Satellite Defense System not attacking correctly (phoagne)
fixed Satellite Defense System not separating correctly
fixed Retribution and Power Overload damage prints (Owen)
updated Amphibian music
fixed a bunch of DiplomacyTextTradeWithEnemy entries not getting used correctly
fixed getting a duplicate set of stashes outside of your starting system (PhoAgne)
fixed Kinetic Shockwave description mentioning wrong damage percent
fixed planet type change announcement text
fixed a typo in HiveCloseDislikes2
fixed a typo in DrakkOfferBad1
fixed a typo in CortexOfferExpiredLikes2
fixed typo in DryadTradeWithEnemyLikes2
fixed a typo in DryadProtectingPlanet1
fixed a typo in LithosoidEnemyAttackingPlanetDislikes2
fixed a typo in AncientCantAffordLikes1
changed PROTOCOL_VERSION to 106
moved recent relation boost stuff to explicit covenant multipliers from race traits data
Patch Notes 0.901 (28/05/21)
fixed a crash if try to spawn a technology and didn't actually find a valid one within number of specified tries (PhoAgne)
now doing quests that help an entire system but are for an enemy have only 25% as much relation penalty as before (Kurama Kitsune)
now resources that give race ships a status effect, they give that effect immediately and end when they run out instead of being permanent but only on ships build while having the resource (new way should be a much more consistent boost)
now diplomat ships have diplomatic immunity from other races until relation is really low (5)
now get a larger relation boost when giving contacts to xenophile races
now get a larger relation boost giving or trading tech to tech races
now get a larger relation boost giving planet data to expansionist races
now get a larger relation boost when giving gifts to economist and gift races
now races with ruthless trait are less likely to accept a vassal, tributary, or protectorate
now races with demanding trait are more likely to accept a vassal or tributary
now races with economist trait are more likely to accept a tributary
now races with trustworthy trait are more likely to accept a protectorate
now races with defensive trait are more likely to accept a protectorate
now races with generous trait are more likely to accept a protectorate
rebel quest ships can no longer be attacked or damaged
increased start alliance guild reward from 6.0 to 9.0
increased credits and xp reward for most drox guild quests (Darke)
now doing terraform quests will make enemies of that race mad
nexuses can no longer be boarded by marines (phoagne)
your average spy level of a race now decreases the costs of using jump gates
fixed vassal/tributary not contributing credits to overlord correctly
now player gets credits from vassals and tributaries (Exgene)
now if you are a protectorate overlord you get planet location easier (Darke)
now ships from random races with stealth trait actually use stealth
now when getting planet data from a specific race's perspective take into account their production bonuses
fixed trying to updateResearchGoal when none left - sped up test from ~160 to 220 fps (PhoAgne)
fixed special resource status effects not saving on affected ships
fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)
increased max relation for vassal, tributary, vassal overlord, and tributary overlord so could actually get to next treaty (phoagne)
increased ContactValueBase/ContactValuePerLevel from 40.0/40.0 to 60.0/60.0
added an option to turn off auto pause in planet screens (lbhgaming)
changed vassal terminology if overlord race uses slavery
added last 3 probe icons
changed guard planet to priority 2 (was 3) (Eris Shrugged)
now update planet data immediately after scanning a planet
changed names on map from cyan to white (Takarias)
made component sort options look more like part of the ui (Takarias)
quest available and completed icons in relations screen now have a shadow (Destro)
fixed a planet ambient light issue
now effects on stations and nexuses are larger
widgets can now draw a shadow
removed scale environment parameter (no longer used so no point in setting it)
Patch Notes 0.900 (22/05/21)
changed to beta
now get more useful info on uncolonized planets
now can show data on planet list screen from a specific race's perspective to see how they value uncolonized planets
now protect a specific planet will always successfully complete within 2 minutes if player is near (Takarias/Bluddy/LotusBlade/Annex)
now get a much bigger relation boost when you donate or sell a resource to a race (Neutronium, Antimatter, etc)
now when highlight planet data to trade to a race it shows all your knowledge of that planet
now when a planet is highlighted on system map it shows all your knowledge of that planet
now when a planet is highlighted on minimap it shows all your knowledge of that planet
added 2 more probe icons
made radius of planets, race ships, and stations twice as big
added a show at max population option on planet list screen
now Deceitful, Defensive, Xenophobe, and Radical Xenophobe races have more spy resistance
now spy resistance helps catch spies even when they are not actively doing anything
now races get mad at a race if they let a protectorate of theirs be destroyed (amount depends on how much a race cares about protectorates) (Bluddy/DysDaemoN)
now protectorate give their overlords more gifts
races will now use a variety of hulls near their level instead of the same exact one
now when highlighting a contact that you have met show race info
now spies/knowledge level on uncolonized planets in planet list just show a -
made race name (when a planet is selected) larger on planets list screen
now if highlight race name (when a planet is selected) on planets list screen shows race info
now if click on race name (when a planet is selected) on planets list screen goes to that race diplomacy screen
now sort planet knowledge on trade screen by name
races will no longer give you a terraform quest that makes the planet worse for their race (scourge69)
now money highlight on buy/sell screen will use commas if necessary
fixed showBoundingBox not turning off model caching so could actually draw
added showRadius command so I can see collision stuff better
moved calculatePlanetWorth from Covenant to Game
Patch Notes 0.847 (14/05/21)
fixed sounds getting played on map and then getting stuck playing (Exohydra/itgtdb)
changed Schism/Trypanos shotgun type attack reuse time/damage mult from 0.6/0.6 to 0.8/0.3
now races have a final chance to beg for mercy from an attacker
increased VassalFearMult & TributaryFearMult from 0.3 to 0.75 (fear will lead to more vassals and tributaries)
increased RelationChangeMinLongWar/RelationChangeMaxLongWar from -0.15/0.45 to -0.1/0.6
decreased MaxWarWearinessRelation from 50.0 to 42.5
halved plant spy cost
now get all planet info when you get within scanning distance of a planet
now get planet data when do any kind of spy action against a planet
now primitives long war time is 1/4 of normal races
now primitives relation change from war weariness is doubled
added 5 icons for probes
fixed rumor, propoganda, espionage, and sabotage chances not being at 70%/80%/90% like they were supposed to be
increased size of black box on system map from 0.1 to 0.5
increased size of non guarding ships on system map from 0.1 to 0.5
names on system and sector map will no longer overlap (makes it easier to read)
changed secret wormhole (ones not at system edges) lines on sector map from purple to red
race freighter & diplomat ships now have shields
fixed a federation vote for war issue
now primitives get war weariness much faster than full races
now stop the fighting correctly if go straight from war to a non-peace treaty (like a vassal)
races no longer get mad at you if you do a quest for their vassal/tributary/protectorate even if they don't like them
fixed another issue that made a race's planet power fluctuate a lot
changed Lesser Schism from level 10 to 11 (already a Schism at level 10)
fixed sometimes planets not scaling on system map when highlighting them
fixed some stars on system map sometimes gaining flat clouds (itgtdb)
increased Drakk colony ship scale from 0.28 to 0.5
fixed sorting by race name on planets screen
color coded Federation in 4 places
moved getValidLocation from UIHelp to UISystem so could use other places
Patch Notes 0.846 (07/05/21)
changed sprites on system map to animating models with effects (much prettier)
now draw background of that system on the system map if it is loaded (if not draws current player level background)
planets now show clouds and rings on the system map
now unexplored part of the map (on system map and minimap) is a texture instead of a flat color
added background on names on system/sector maps
now effects handle scaling better
changed black hole description to "usually don't have planets"
made lines on sector map thinner
fixed a filename issue in TextureCtx::load
moved MapLevelMaxZoom to database instead of hardcoded
turned off some shadow mapping stuff that was still doing stuff (doesn't seem to have any real fps impact though)
fixed depth buffer clear between SORT_TYPE_TRANSPARENT_BACKGROUND and SORT_TYPE_OPAQUE_BACKGROUND2 to be more robust
Patch Notes 0.845 (30/04/21)
fixed armor plating issues introduced in last patch
increased radar mult (2X) and max (4X) for race ships you have a high level of knowledge of (spies and/or treaties)
increased MaxFear from 50.0 to 75.0 (race fear will impact things more)
increased FearMultOtherWars from 1.1 to 1.5 (fear getting into too many wars)
decreased FearMultEnemyOtherWarsfrom 0.9 to 0.67 (fear someone less if they are already in wars)
decreased FearMultProtectionPacts from 0.9 to 0.8 (less fear when have mutual protection pacts)
increased FearMultEnemyProtectionPacts from 1.1 to 1.25 (more fear when enemy has mutual protection pacts)
decreased FearMultAlliances from 0.8 to 0.67 (less fear when have allies)
increased FearMultEnemyAlliances from 1.25 to 1.5 (more fear when enemy has allies)
now count vassals as allies when calculating fear of other races
increased DamageFearMult from 30.0 to 60.0 (fear races that have damaged us much more)
decreased MinPowerDiff from 0.5 to 0.25 (can have less fear of weaker races)
increased MaxPowerDiff from 2.0 to 4.0 (can have more fear of stronger races)
now helping rebels during civil war always splits race
rebel quests can now send you farther away for the item needed, but should now always show up
now when any kind of unrest is quelled on a planet, it gets some unrest resistance for a while
increased RelationChangeMinLongWar/RelationChangeMaxLongWar 50% (higher war weariness)
now long war relation change gets applied a second time at 2X max war time
now long war relation change gets applied a third time at 4X max war time
races are now willing to pay for treaties (at least with other races)
increased TechWorthMult from 12.0 to 20.0 (races value tech more)
doubled chances of freighters and cruise liners
split RelationChangeDiplomatShip and RelationChangeDiplomatShipSponsored
doubled chanced of diplomat ships
decreased RelationChangeDiplomatShip from 12.0 to 3.0
now show task info when highlight ship blips on minimap and system/sector maps
added rest of plasma cannon icons (6 more)
fixed a bug in Time::operator=( seconds ) (this bug's probably only been there for ~17 years) (not sure how many bugs this caused, but it was doubling the long war value)
fixed not testing for duplicate quests in some cases because hadn't set planet yet
fixed getting duplicate civil wars
now show relation boost from escorting ships
increased speed of race colony ships and freighters to 150.0
decreased CrewHappinessChangeLevelUp from 5.0 to 1.0
doubled range of fighters from a starbase
fixed schism Blast Cannon (and other monster weapons that use TargetSpread) not shooting correctly
now extra wormholes (ones not near the system edge) display appropriately on sector map
fixed not getting task info on scouts
fixed Scavenger Rebels description on Choose Race screen (itgt...)
updated Fungus race music
changed PROTOCOL_VERSION to 105
Patch Notes 0.844 (23/04/21)
halved plasma damage from monsters (Ic4reign)
fixed not being able to get a diplomatic win when player has a protectorate (shiosai)
now primitives progress through ages faster the more technology they have gathered from other races/players
now fighters get 50% of players base defense (APXEOLOG)
now ships are added to maps based on knowledge level instead of treaty (so spying helps)
added 6 plasma cannon icons
added 3 new levels of plasma cannon, plasma burst, and plasma wave
fixed some problems with armor plating components with armor plating skills (peter.sugarek)
fixed a few issues with race scavenge ability (Smogg/MaDDworlD)
now add socket chances goes up slightly each time you try (doesn't display though) (Kurama Kitsune)
now reduce power load chances goes up slightly each time you try (doesn't display though)
now show "accept only in person" quests in race quest list so know they exist (Varkon)
extended each EM weapon type to max component level (FDru)
now get a relation bonus if successfully escort a colony ship, diplomat ship, freighter, or cruise ship to its destination
Xenophobes now stick together a bit more (Annex)
changed rumor, propoganda, espionage, and sabotage chances from 50%/70%/90% to 70%/80%/90%
increased FollowLeader range by 33% so things like fighters can wander a little further and not clump as much (HoboElf)
doubled the size (scale & texture size) of effect that shows what entity you have selected (Monkeyhuouse/Eris Shrugged)
changed Fringe race to use plasma instead of beams
now will fail protect race quest if at war with them when the quest times out (Darke)
now get a message when try to put an incorrect component into a race specific slot
fixed sometimes resurrecting a race already in the game (Smogg)
fixed some inventory screen help position/size issues
fixed some character screen help position/size issues
fixed some quest screen help position/size issues
added a warning of can't scavenge from a primitive race
changed Unknown Crew to Crew (Eris Shrugged)
fixed missing PowerStolenPerHit translation
fixed Planetology Blessing print
changed Skip Shields to Bypassing Shields
fixed ChainedBeams Blessing print
fixed ChaoticProjectiles Blessing print
fixed Penetrate Blessing print
changed PROTOCOL_VERSION to 104
Patch Notes 0.843 (16/04/21)
fixed races not colonizing planets (Vastin)
changed Tornado main attack from beam to plasma
doubled Tornado suicide attack range
halved check time for Tornado suicide attack
changed Flame attack from missile to plasma
decreased Haunt fire time from 3.0 to 1.5
doubled Thunder lightning field range
changed Storm and Thunder lightning attack to a chain lightning attack
increased Thunder approach range from 75-100 to 100-125
changed Disruptor from a beam attack to a plasma attack
doubled Ward invulnerability shield time
changed Guardian attack from beam to plasma
changed Grudge non-corrosive missile to plasma
decreased Obsidian fire time from 3.0 to 1.0
decreased Schism bomb detonation time from 4.0 to 1.0
changed Schism main weapon from beam to a Blast Cannon
changed Pulse weapon from beam to plasma
decreased Backlash ballistics fire time from 3.0 to 0.5
increased Patchwork Burn Thrower range from 150.0 to 300.0
added a ballistic attack to Patchwork
increased Legion Lord ballistic speed from 350.0 to 500.0
added a plasma wave attack to Legion Lord
increased Wrecker speed from 200.0 to 250.0
changed Spiroc weapon from beam to plasma
increased Baylisa rift chance from 0.1 to 0.2
changed Trypanos main weapon from beam to a Blast Cannon
doubled Leishma ballistic damage
decreased Helic fire time from 3.0 to 0.5
decreased Cesto fire time from 3.0 to 1.5
decreased Ascarid fire time from 3.0 to 2.25
increased Gleria damage mult from 3.75 to 6.0
now enemy ships don't have to approach straight towards their target so they should space out a bit more
Talon Nexus now also regenerates armor plating and shields
no longer get ambushes when attacking a planet, at least from "noise"
increased shield regen rates 4X from components
fixed most powerful race changing every other calculation because of come from behind bonuses
races now calculate planet values much better, which will fix some colonization issues and trading issues
now races value planet knowledge at 1% of the planet value
fixed race ships not using the new weapons correctly
added last 2 defensive ram icons
fixed planetColonized.snd
weapon speed on chips is now idented and color coded correctly
moved scroll bar in Select Other Race menu to the right some
updated Avian music
Patch Notes 0.842 (09/04/21)
races can now equip plasma weapons
races can now equip alternative weapons types (swarm, burst, wave, etc)
now subject races are correctly ignored when testing for diplomatic win (DaviddesJ)
halved sponsor diplomat ship cost
increased RelationChangeDiplomatShip from 8.0 to 12.0
now can get ambushes if destroying inanimate objects
now only show planet data for sale if might have new data for player (Eris Shrugged)
now will get ! over planet if you have correct item but don't have the quest
fixed beacons icon/text not working correctly (scourge69)
races are now more picky about what planets they colonize when they haven't discovered many yet
fixed primitives gaining multiple ages at once
anomaly radiation is now much more dangerous (10% of structure, armor plating, and shields, instead of just structure)
now when dropping a stackable item on a vendor slot it tells you how many are going to get transferred (1 normally, entire stack of ctrl down)
races should now declare war on primitives less often
increased minimium level for moving traps from 10 to 15
added a print when receiving planet data from a race
added 4 defensive ram icons
increased screen shake from nearby explosions
fixed enemy data for a race not getting cleared correctly of race slot reused (Excellion)
fixed penetrate skip shields print
now resources are colored dark gold instead of grey
changed PROTOCOL_VERSION to 103
Patch Notes 0.841 (02/04/21)
you can now trade for all of a race's planet data (just buying new data)
can now sponsor diplomat ships from one race to another (basically you pay for it)
can now sponsor colony ships for races (basically you pay for it)
now beacons work for all races
now good friends (mutual protection pact and up) show up on radar much farther out
now good friends (mutual protection pact and up) show up system map
now when get planet data from spies it will show up correctly on the map
now player quests will update their seed and other info if the main quest seed has changed for some reason
can now solve quests from race diplomacy for accept in person quests
increased consumable thrust boost time from 30.0 to 60.0
fixed not being able to select a race on rumor menu from planets list
added 6 defensive ram icons
added plasma weapons to race tech page
halved nexus spawn chances
increased RelationChangeDiplomatShip from 5.0 to 8.0
fixed a problem where could highlight a race name that no longer displays on system/sector map
fixed junk and storage pod health
should no longer get duplicate scout planet quests (from same race)
delivery goals now stay consistent when ships gets distracted by something
delivery goals now stay consistent across save/load
added colonize sound for race ships
added delivery sound (for race ships and player needed item quests)
will no longer spawn nexus' during respawn
added commas to worth number on planets screen
changed PROTOCOL_VERSION to 102
Patch Notes 0.840 (19/03/21)
halved cost of planting spies
doubled initial radar range for planets and gates
now additional radar is worth 3x for finding planets and gates
no longer have a max radar range for planets and gates
increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
jump gate price is now the lowest race price instead of the average
clone cost now 20% cheaper (takes more deaths to get to an economic loss)
can now click on race names in system/sector maps to talk to that race
can now highlight race name on system/sector maps to get race info
now components on the "ground" will display in a larger font if a type of component that you are currently using
tech drops should no longer be below the level of the spawner
greatly increased chances of a destroyed asteroid dropping resources that are useful to races
increased nexus HealthMult from 3.0 to 5.0
halved nexus spawn chances
increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
increased chip spawn chance from 2.5 to 3.5
fixed some data not getting reset on client when abandoning a sector
marked new weapons as not being used for tech
fast charge shields, swarm missiles, and light missiles can no longer be tech
doubled ancient recharge station buff time
made Nexus buffs more powerful
added helm as an OR requirement for escape pods
decreased space junk health from 5-10 to 2-4 per level
updated diplomatic win highlight text to mention new medium reward chest reward
now get modifier icon when highlighting on system/sector map
now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
added effect to Talon Nexus buff
added effect to Legion Nexus buff
added effect to Overlord Nexus buff
added a tip that happy crew level up faster
added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
fixed highlight issue on player status effect icons when ui_scale is not 1.0
clone cost now has commas when necessary
formated economic win highlight text better
added info on how the Drox guild gets paid in economic loss highlight text
rate info in race description will now use commas if needed
fixed BlessingBarrage translation not working
changed coloring of not meeting part of an OR requirement from red to yellow
Patch Notes 0.839 (15/03/21)
added 12 offensive ram icons
can now win sector while in lose condition (Verdusk/Darkness)
now reward for a diplomatic win is a Medium Reward Chest per race remaining (instead of small) (Kurama Kitsune/Darke)
Drox quests now mention explicitly that they are optional (Daniel.Drache)
increased distance things spawn away from the player (increased SpawnSteps from 3 to 4) (Annex)
now get legend points for hurting/destroying Exterminator, Devourer, Holy Crusader, and Assimilator races
now Treasure Hunter skill increases chances of finding an extra modifier when identifying components
made a few thruster sounds loop better
fixed a couple issues with diplomatic win progress text (ZviHantsis)
a destroyed race ship should no longer be able to drop technology that race doesn't have (Eris Shrugged)
now get some screen shake from nearby explosions
fixed destroying talon ships/planets to match overlord/legion stuff
added a little text to music volume to mention some music is controlled by the background volume also (Agitated Ice)
fixed a reference to npcsMale/npcsFemale name seed files
Цена
- Сегодня: $19.99
- Минимум: $9.99
- Максимум: $19.99
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Разработчик
- Soldak Entertainment
- Платформы: Steam Игры (7) GOG Игры (11)
- Списки: 0 + 0
- Очки: 0 + 1,328 ¡
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- Скидки: 2
- Видео: 15
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Дополнительная информация
- Версия: Windows, Linux
- Категория:
GOG Игры
›Экшен и приключения
- Операционные системы:
Linux
,Windows
- Размер:
1 Gb
- Возможности:
Action
,Cloud saves
,Overlay
,Role-playing
,Sci-fi
,Single-player
- Поддерживаемые языки:
English
- GOG Store Рейтинг:
4.5
(8) - Обновлено:
- Дата выпуска:
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