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描述

EVERSPACE™
EVERSPACE™is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
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#1. EVERSPACE™ (GOG) 由: ROCKFISH Games
#2. EVERSPACE™ (GOG) 由: ROCKFISH Games
#3. EVERSPACE™ (GOG) 由: ROCKFISH Games
#4. EVERSPACE™ (GOG) 由: ROCKFISH Games
#5. EVERSPACE™ (GOG) 由: ROCKFISH Games
#6. EVERSPACE™ (GOG) 由: ROCKFISH Games
#7. EVERSPACE™ (GOG) 由: ROCKFISH Games
#8. EVERSPACE™ (GOG) 由: ROCKFISH Games
#9. EVERSPACE™ (GOG) 由: ROCKFISH Games
#10. EVERSPACE™ (GOG) 由: ROCKFISH Games

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  • 版本: Windows, Linux, MacOS
  • 發佈日期:
  • Patch 1.3.5 (7 October 2019) Tweaks

    Show energy allocation of passive devices in ship stats screen

    VR: tweaked the display of some HUD markers

    Linux: Added missing option to change the size of the HUD markers

    Added button in main menu advertising the Kickstarter campaign for Everspace 2. Will automatically remove itself on January 8th, 2020 (Windows, Mac)
    Bugfixes

    Fixed using Drone Disassembler on own drones not decreasing current drone count

    Fixed splitter glyph additional projectiles having incorrect range/lifetime

    Fixed life support damage sound still playing during game credits when winning a run with damaged life support system

    VR: Fixed that the scatter gun didn't have additional projectiles on max. charge

    VR: fixed that combat drones were lost to the player after a jump

    Fixed a bug where ore from mining drills would fly away out of reach right after being spawned when having tractor beam installed and being within pull range
    Patch 1.3.4 (07 May 2019) Features

    Added an option to adjust the HUD marker size
    Bugfixes

    Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space

    Make sure Okkar Gunships don't flee outside of level area

    Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7

    Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game

    Fixed nano injectors not working while emergency shield is active

    Fixed black holes not being framerate independent

    Fixed enemy sentinel sometimes still firing discharger while dying/already dead

    Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab

    Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection

    Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame

    Fixed being able to use drones while "no consumables" hardcore mode handicap was active

    Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened

    Fixed localization issues of some ship wreck logbooks

    Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped

    TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions

    VR: fixed rendering artifacts on the cockpit in some orbits
    Patch 1.3.3.36382 (23 November 2018)

    Fixed Korean language font being broken

    Fixed German umlauts sometimes not being uppercase when they were supposed to

    Fixed navigation with WASD or custom keys being broken in some screens

    VR: Fixed rendering issues on some AMD graphics cards that got introduced in the last update

    Mac: Fixed a launch error showing as '[...] application "EVERSPACE" may be damaged or incomplete.'

    Encounters: Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
    Patch 1.3.3 (20 November 2018) New Features

    Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks

    Encounters: Nerfed Engine Booster MK2 and MK3 efficiency

    Increased camera range in action freeze

    VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
    Bugfixes

    Fixed Splitter glyph additional projectiles not homing in on targets anymore

    Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available

    Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed

    Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks

    Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed

    Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7

    Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement

    Fixed that the gamepad icons for aiming weren't displayed in the tutorial

    Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.

    Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill

    Fixed destroying objects like flood lights counting as kill for Berserker glyph,

    Fixed Colonial Station turrets occasionally being able to shoot through walls

    Fixed Beeline subroutine also affecting NPCs targeting NPCs

    Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
    Patch 1.3.2 (08 August 2018)

    Fixed game hanging when dying during a jump with not enough fuel

    Fixed a possible crash in release version when random secondary weapon slot is cleared due to selected hardcore mode handicap

    Fixed checkbox click sound and factory repair sound not being affected by sfx volume

    Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data
    Patch 1.3.1 (2 August 2018) Tweaks

    Controller sensitivity is now also applied when input smoothing is switched off

    Improved target locking and auto-aiming behavior
    Bugfixes

    PC: Fixed missing installation prerequisites

    Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen

    Fixed a very rare bug where jump suppressors could be spawned inside level geometry

    Fixed weird bug while dying right before jump gate jump was triggered

    Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones

    Good chance to have fixed rare Time Extender "speed-up" glitch

    Fixed that you couldn't use free-look when not using headtracking

    Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero

    Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile
    Patch 1.3.0.36069 (8 June 2018) New features

    Added the possibility to toggle the visibility of the game logo in Action Freeze mode

    Added a gamma correction option
    Bugfixes

    Fixed player wreck retrieval not working at all

    Fixed "G&B Container" and "G&B Tech Container" not being localized

    Fixed clipping of localized "no target" text in cockpit

    Fixed Gunship turret shooting at targets after cutscenes although not being activated

    Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice

    Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded

    Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems

    Additional save game corruption measures: Write a second player save file as backup when player dies

    Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible

    HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.

    VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.

    VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
    Update 1.2.3.35978 (9 May 2018) Tweaks

    Extended the range of the non-VR screen percentage setting to 10-300

    Don't spawn old player wreck after current run was won

    Make sure generic repair mission can only be finished after task was received

    Made the PlayStation controller icons more legible

    HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)

    VR (Oculus): Set the mirror mode to be full-screen

    VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad).

    VR: jumping into a new system is now a lot smoother

    VR: disabled any life support / sensor damage post-processing during cutscenes
    Bugfixes

    Make sure Ancient Wardens teleport back towards the level center after having left level bounds

    Fixed Gunship turret not being able to fire after a cutscene was triggered

    Fixed Outlaw station turrets and Colonial station turrets having no collision

    Fixed Mainframe Override cooldown getting set to max after overriden target dies

    Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk

    Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar

    Fixed not being able to scroll hardcore mode handicap screen with gamepad

    Fixed some problems with jumping during cutscenes

    Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission

    Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated

    Fixed a key remapping issue that appeared when switching bindings of two axis extremes

    Fixed a key remapping issue that appeared when toggling alternative bindings for key actions

    Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone

    Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode

    Fixed final mission bug where the mission logic would not advance if the missile was fired too early

    Fixed being able to use the jump target marker while in free-look mode

    Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)

    The screen percentage in non-VR mode is now also applied in the main menu

    Encounters: Fixed Randomize Mod usage on Goo Gun

    Encounters: Fixed that enhancing a plasma thrower could result in a freeze

    Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms

    Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower

    Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest

    Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius

    Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)

    Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it

    VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode

    VR: Fixed that the ship selection buttons in the hangar couldn't be clicked

    VR: Took out emergency shield effect that was distorted in stereoscopic view

    VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible

    VR: Fixed that in some configurations, the screen percentage setting was reset after each jump

    VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)

    VR: Fixed small aiming offset in mouse mode

    TrackIR: fixed a small offset of the crosshair with mouse controls

    TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
    Patch 1.2.2.34636 (16 November 2017) Tweaks

    Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck

    Don't allow energy consumption mod on energy discharger
    Bugfixes

    Fixed invisible Encounters button being selectable in ingame pause menu

    Add more safety to preventing Okkar Forces from jumping in during cutscenes

    Fix Okkar Gunship MK2 occasionally hitting itself with own projectile

    Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2

    Encounters: Fixed Coalition not attacking the Okkar
    Patch 1.2.1.34610 (07 November 2017) Tweaks

    Decreased drone disassembler resource drop quality and quantity, added fuel drop probability

    Slightly increased energy consumption and decreased effect of target decelerator

    Outlaw Snipers can no longer be affected by Mainframe Override

    Encounters - Removed Sentinel class restriction for Seeker missile battery

    Encounters - Engine Boosters no longer affect ship steering sensitivity

    Encounters - Reduced Engine Booster MK2 and MK3 efficiencies

    Encounters - Randomize Mod now has a higher tendency to yield beneficial values

    Encounters - Highlight freight containers in Eleks second mission

    Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode

    Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
    Bugfixes

    Fixed player wrecks neither having names nor any loot

    Fixed some base game voice audio missing (accidentally wound up in Encounters package)

    Fixed missile warnings sounds and hud markers still being present after missile lifetime expired

    Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9

    Fixed flashback videos not correctly fading out when watching and skipping in hangar

    Fixed G&B freighters sometimes having no loot at all

    Fixed player drone count not decreasing when destroying player drones with drone disassembler

    Fixed drone disassembler being able to destroy drones that are not targeted

    Fixed player jumping out of cutscenes if jump beacon was targeted beforehand

    Fixed broken aiming with Gamepad when "centered crosshair" was switched off in the options menu

    Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on

    Fixed incorrect display of modded turret attributes

    Fixed some mods not working properly on missile turret

    Hopefully prevent Ancient Wardens from teleporting outside of level bounds

    Fixed Mine Cluster recharging Okkar Corvette shields

    Fixed drones occasionally straying too far from drone owner

    Made some minor adjustments in the Polish translation

    TrackIR: fixed that cursor was invisible after cutscenes if "aim using headtracking" was active

    Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons

    Encounters - Fixed being able to use plasma powered jump in Okkar Homeworlds location (leading to a freeze)

    Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu

    Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun

    Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources

    Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override

    Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector

    Encounters - Fixed Coalition spawning in hardcore mode

    Encounters - Fixed Device Charger not working on active devices other than the first one installed

    Encounters - Corrected false Italian translation of Shield ST MK2 and MK3

    Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
    Patch 1.2.0.34537 (24th October 2017)

    Adds Encounters dlc compatibility
    Patch 1.1.3.33662 (31 August 2017) Tweaks

    Adjusted sector 2 environment colors
    Bugfixes

    VR: adjusted the mouse crosshair position to be properly centered

    VR: fixed that the aiming could be offset in gamepad mode after using the mouse

    Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators

    Fixed "Handle with Care" handicap not having any effect

    Fixed player drones having full health after each jump regardless of any perks

    Mac: Fixed German audio not being available during flashback movies
    Patch 1.1.2.33595 (26 August 2017) New Features

    Added sensitivity sliders to the axis settings in the controls menu
    Tweaks

    VR: changed standard mouse control mode to be independent of device orientation

    Set LOD scaling to less aggressive values
    Bugfixes

    Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller

    Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails

    Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used

    Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T

    Fixed Okkar Corvette Energy Discharge firing if player is cloaked

    Fixed Okkar Frigate not dealing collision damage when destroyed

    Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been

    Fixed warships not appearing in Hardcore Mode after having defeated Gorc
    Patch 1.1.0.33508 / 1.1.0.33501 Hotfixed (17 August 2017) New Features

    Added Hardcore Mode

    Windows (64bit): Added Joystick and HOTAS support

    Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input

    Windows: Added TrackIR support

    VR: Added mouse / keyboard support

    Added new languages: Chinese (Traditional), Japanese, Korean

    Added a spectator camera that can be activated during Action Freeze mode

    Added basic colorblind option affecting HUD marker colors

    Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)

    Added option to change the screen percentage in non-VR mode

    Added option to toggle Motion Blur

    Added option to toggle Chromatic Aberration
    Tweaks

    Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked

    Slightly reduced enemy accuracy on "Hard" difficulty

    Increased HUD visibility when sensors are damaged

    Slightly reduced Okkar Drone burst duration

    Slightly reduced Coil Gun spread

    Destroyed ships no longer deal collision damage while tailspinning

    Show message when fuel limit is reached

    Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel

    Increased Temporal Anti-Aliasing sharpness

    Updated tonemapper and color grading to work with UE4.16

    Added a "fully mined" indication sound

    Used a special warning sound for silo missiles

    VR: You can now reset your camera orientation via the gamepad by holding down [Select]

    VR: Decreased the size of the mission markers

    VR: The Oculus Rift mirror window is now undistorted

    VR: Added "aim with headtracking" option to keyboard options menu

    VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR

    VR: Enabled monoscopic far field rendering, which should improve performance a bit

    VR: The sensor damage screen effects are now disabled while the player is in a menu

    VR: You can now reset the device orientation during cinematics playback

    VR: Added some missing UI animations
    Bugfixes

    Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued

    Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end

    Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden

    Fixed Missile Turret device not all stats being displayed

    Fixed thermal beam not being affected by sound fx volume settings

    Fixed wrong Gunship device slot amount showing in perks screen

    Fixed "Scanning..." message occasionally not being removed

    Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions

    Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped

    Fixed teleporter device wall hack

    VR: Fixed an issue with some HUD widgets still being visible in menus

    VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode

    VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen

    VR: Fixed the positioning of the aiming assist marker

    VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected

    VR: Fixed that the crafting list widget didn't scroll correctly

    VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive.

    VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else

    VR: Fixed a hanger that could occur when resetting the run or game from the options menu

    VR: Fixed invisible health bar of the final boss

    VR: Fixed that you could open the system menu while jumping

    VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
    Patch 1.0.8.32661 (19 June 2017)

    We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
    Here's the tiny little list of changes for this patch:

    Fixed very last mission not progressing correctly

    Fixed Predetermination glyph incorrectly removing all jump suppressors
    Patch 1.0.7.32541 (06th June 2017) Tweaks

    VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
    Bugfixes

    VR: Fixed some missing tutorial prompts

    VR: Fixed problems to launch the game with SteamVR running

    VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus

    VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships

    VR: Fixed a crash that could occur in the repair screen of the service stations

    VR: Fixed a crash that could occur when changing keyboard bindings in the options menu

    VR: Fixed wrong display of Chinese and Russian HUD marker fonts

    VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"

    Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped

    Fixed flight sticks occluding cockpit displays at high FOV values

    Fixed cutscenes and flashback videos not displaying correctly in widescreen resolutions

    Fixed some dialogues not being affected by voice volume settings

    Fixed exploit that containers could be opened through walls with Energy Discharge device

    Fixed warships occasionally blocking jumpgates

    Fixed ARC-9000 not working correctly while Splitter Glyph equipped

    Fixed a rare crash when generating random trade offers

    Fixed Shadow Strike enhancement occasionally damaging ship subsystems

    Fixed Drone Carrier not being resistant to Mainframe Override

    Fixed "Interrupted Jump" cutscene that sometimes would hang in an endless jump scene when using the Gunship

    Fixed music not playing in "Interrupted Jump" cutscene

    Fixed "Ancient Splitters" damaging players during ingame cutscenes
    Version 1.0 released! (26 May 2017)

    Please note - only 64-bit Windows in this version. We apologise for inconvenience caused.

    The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!

    A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
    New Features

    Added the story

    Added more points of interest

    Added achievements (version dependent)

    Added new device: Sensor Relay

    Added new ship colors

    Added VR support for Oculus Rift and HTC Vive

    Added option to switch Yaw and Roll mapping for controller
    Tweaks

    Removed scanning probes from the game.

    Added "radar memory": scanned objects will now remain on the HUD indefinitely

    Increased spawn chance of comm hubs

    Changed "Low Profile" glyph negative effect: Instead of increased jump cooldown there is now a jump suppressor in every location

    Changed "Predetermination" glyph positive effect: Instead of no jump suppressors G&B and Okkar are now hostile to each other

    Decreased "Bullseye" glyph shield regeneration percentage from 20% to 10%

    Increased "Leech" glyph hull hitpoints regeneration from 10 HP to 20 HP per kill

    Changed "Devastator" subroutine values from 50% / 30% to 40% / 40%

    Gunship turret kills and player drone kills will now reset the kill timer while using the Berzerker glyph

    Spawn superior loot with high enhanced weapons chance behind locked doors of derelict colonial stations

    Give a credits bonus for each sector reached

    Show total cost of perks with sub levels and credits already spent on level

    Added more codex entries

    Added illustrations to codex entries

    Okkar Interceptors will now occasionally use teleporters

    Replace Gatling Turret with Front Shield Generator in Gunship Loadout C

    Reduced energy consumption of some weapon mods

    Reduced energy consumption of device mods

    Reduced Damage Booster bonus

    Reduced Shield Booster Mk2 and Mk3 bonus

    Damage Limiter consumable reduction is now calculated separately after armor damage reduction instead of adding it to the armor damage reduction

    Increased Missile Defense System duration

    Balanced Ancient "Teleporter" alien: Less damage but better accuracy

    Set maximum number of ARC-9000s per secondary slot from 2 to 1

    Further increased Time Extender cooldown durations

    Increased speed at which plasma is collected in plasma fields

    Decreased Ancient Weapon damage bonus

    Increased Nano Injector repair amount to match the required Nano Bots

    Grey Goos are no longer affected by ARC-9000

    Performance optimizations, especially on medium and low settings

    Prevent black holes from spawning close to ancient structures

    Do not show missile lock warnings if Beeline enhancement is installed

    Increased Flak Cannon 5-5 damage

    Increased Sensor Drone hitpoints

    Increased Elite Access Key drop chance from 40% to 75%

    Made a few UI changes to the cockpit displays

    Changed spacing, colors and positions of a few UI elements

    Added run duration to hall of fame
    Bugfixes

    Fixed Splitter Glyph not forcing a start with only one empty secondary weapon slot when having loadout B or C selected

    Fixed Equalizer Glyph not affecting Health after very first jump (start of game) and after using jump gates

    Fixed Leech Glyph not regenerating hull hitpoints when destroying turrets

    Fixed Bullseye Glyph falsely recharging the shield when hitting non-NPC objects

    Fixed splitted "Ancient Friends" being hostile and damaging the player

    Fixed tooltips showing on locked ships loadouts

    Fixed some navigation issues in setup screen

    Fixed being able to escape from system map before jumping away by pressing next/previous tab

    Fixed large ships (e.g. Okkar Corvettes) receiving huge amounts of collision damage

    Fixed "Colonial Interceptor" always being displayed in end of run screen, even if - Colonial Scout or Colonial Gunship were chosen

    Fixed visual upgrades for ships getting mixed up

    Fixed spread mod not affecting energy

    Fixed charge duration of weapons which was affected by energy consumption reduction

    Fixed Corrosion Missiles stop doing damage if Outlaw Drone Carrier brings up shield

    Fixed ship geometry not being hidden in 1st person no-cockpit view when playing with a high FOV

    Fixed freighter jump charge effect not being displayed
    Regarding the removal of scanning probes:

    We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option. Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship's sensor range. With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another.

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    • 點數: 0 + 21 (3.7)   版本: Windows/Linux/MacOS   Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, ...
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    • EVERSPACE 2: Complete Edition
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $95.19   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 3 (1.8)   版本: Windows/MacOS   This Bundle Contains: EVERSPACE 2 Experience a 30 hour adventure in this fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG ...
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    • EVERSPACE 2: Art and Sound Bundle
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $23.96   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 1 (1.0)   版本: Windows/MacOS   This Bundle Contains: The EVERSPACE 2 Official Soundtrack Filled with groovy dance tracks, EDM beats, and chill synthwave, the EVERSPACE 2 Official Soundtrack is the definitive way to ...
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    • EVERSPACE™ 2
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $49.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 234 (4.3)   版本: Windows/MacOS   Check out the first EVERSPACE, available on GOG.COM! You can purchase it here EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious ...
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    • EVERSPACE 2: Galactic Edition
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $77.56   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0 (3.0)   版本: Windows/MacOS   This Bundle Contains: EVERSPACE 2 Experience a 30 hour adventure in this fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG ...
        ⥯ 
    • EVERSPACE™ 2 - Wrath of the Ancients
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $24.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0 (4.2)   版本: Windows/MacOS   The Ancients have awakened! Their wrath has laid waste to human settlements in Cluster 34, destabilizing factions in power and stranding survivors. Among the Okkar, a growing number ...
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    • EVERSPACE 2: Expansion Bundle
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $42.27   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0   版本: Windows/MacOS   This Bundle Contains: EVERSPACE 2: Titans The Dreadnought and Leviathan have arrived in Cluster 34. Collect new weapon and gear sets by tackling massive repeatable challenges. Discover
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    • EVERSPACE™ 2 - Supporter Pack
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $9.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 1 (5.0)   版本: Windows/MacOS   The EVERSPACE 2 Supporter Pack is filled with fun, customizable options for our megafans. From our crowdfunded beginnings, EVERSPACE fans have taken us to the stars and beyond. We can ...
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    • The Art of EVERSPACE™ 2
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $9.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0 (5.0)   版本: Windows   The Art of EVERSPACE 2 is an explorative behind-the-scenes look at the visual development of one of the most expansive space adventures ever released from an independent video game ...
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    • The EVERSPACE™ 2 Official Soundtrack
    • GOG 遊戲: 角色扮演  由: ROCKFISH Games
    • $9.99   
    • 清單: 0 + 0   排名: 0   評測: 0
    • 點數: 0 + 0 (5.0)   版本: Windows   Filled with groovy dance tracks, EDM beats, and chill synthwave, the EVERSPACE 2 Official Soundtrack is the definitive way to transport yourself musically to the star systems of ...
        ⥯ 

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