開發人員: | ROCKFISH Games (31) | ||
價錢: | ▼ $0.99 | ||
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- 版本: Windows, Linux, MacOS
- 發佈日期:
- Patch 1.3.5 (7 October 2019) Tweaks
Show energy allocation of passive devices in ship stats screen
VR: tweaked the display of some HUD markers
Linux: Added missing option to change the size of the HUD markers
Added button in main menu advertising the Kickstarter campaign for Everspace 2. Will automatically remove itself on January 8th, 2020 (Windows, Mac)
Bugfixes
Fixed using Drone Disassembler on own drones not decreasing current drone count
Fixed splitter glyph additional projectiles having incorrect range/lifetime
Fixed life support damage sound still playing during game credits when winning a run with damaged life support system
VR: Fixed that the scatter gun didn't have additional projectiles on max. charge
VR: fixed that combat drones were lost to the player after a jump
Fixed a bug where ore from mining drills would fly away out of reach right after being spawned when having tractor beam installed and being within pull range
Patch 1.3.4 (07 May 2019) Features
Added an option to adjust the HUD marker size
Bugfixes
Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
Make sure Okkar Gunships don't flee outside of level area
Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
Fixed nano injectors not working while emergency shield is active
Fixed black holes not being framerate independent
Fixed enemy sentinel sometimes still firing discharger while dying/already dead
Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection
Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
Fixed being able to use drones while "no consumables" hardcore mode handicap was active
Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened
Fixed localization issues of some ship wreck logbooks
Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions
VR: fixed rendering artifacts on the cockpit in some orbits
Patch 1.3.3.36382 (23 November 2018)
Fixed Korean language font being broken
Fixed German umlauts sometimes not being uppercase when they were supposed to
Fixed navigation with WASD or custom keys being broken in some screens
VR: Fixed rendering issues on some AMD graphics cards that got introduced in the last update
Mac: Fixed a launch error showing as '[...] application "EVERSPACE" may be damaged or incomplete.'
Encounters: Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
Patch 1.3.3 (20 November 2018) New Features
Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
Tweaks
Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
Increased camera range in action freeze
VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
Bugfixes
Fixed Splitter glyph additional projectiles not homing in on targets anymore
Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
Fixed that the gamepad icons for aiming weren't displayed in the tutorial
Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
Fixed destroying objects like flood lights counting as kill for Berserker glyph,
Fixed Colonial Station turrets occasionally being able to shoot through walls
Fixed Beeline subroutine also affecting NPCs targeting NPCs
Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
Patch 1.3.2 (08 August 2018)
Fixed game hanging when dying during a jump with not enough fuel
Fixed a possible crash in release version when random secondary weapon slot is cleared due to selected hardcore mode handicap
Fixed checkbox click sound and factory repair sound not being affected by sfx volume
Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data
Patch 1.3.1 (2 August 2018) Tweaks
Controller sensitivity is now also applied when input smoothing is switched off
Improved target locking and auto-aiming behavior
Bugfixes
PC: Fixed missing installation prerequisites
Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen
Fixed a very rare bug where jump suppressors could be spawned inside level geometry
Fixed weird bug while dying right before jump gate jump was triggered
Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones
Good chance to have fixed rare Time Extender "speed-up" glitch
Fixed that you couldn't use free-look when not using headtracking
Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero
Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile
Patch 1.3.0.36069 (8 June 2018) New features
Added the possibility to toggle the visibility of the game logo in Action Freeze mode
Added a gamma correction option
Bugfixes
Fixed player wreck retrieval not working at all
Fixed "G&B Container" and "G&B Tech Container" not being localized
Fixed clipping of localized "no target" text in cockpit
Fixed Gunship turret shooting at targets after cutscenes although not being activated
Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
Additional save game corruption measures: Write a second player save file as backup when player dies
Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
Update 1.2.3.35978 (9 May 2018) Tweaks
Extended the range of the non-VR screen percentage setting to 10-300
Don't spawn old player wreck after current run was won
Make sure generic repair mission can only be finished after task was received
Made the PlayStation controller icons more legible
HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
VR (Oculus): Set the mirror mode to be full-screen
VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad).
VR: jumping into a new system is now a lot smoother
VR: disabled any life support / sensor damage post-processing during cutscenes
Bugfixes
Make sure Ancient Wardens teleport back towards the level center after having left level bounds
Fixed Gunship turret not being able to fire after a cutscene was triggered
Fixed Outlaw station turrets and Colonial station turrets having no collision
Fixed Mainframe Override cooldown getting set to max after overriden target dies
Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
Fixed not being able to scroll hardcore mode handicap screen with gamepad
Fixed some problems with jumping during cutscenes
Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
Fixed a key remapping issue that appeared when switching bindings of two axis extremes
Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
Fixed final mission bug where the mission logic would not advance if the missile was fired too early
Fixed being able to use the jump target marker while in free-look mode
Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
The screen percentage in non-VR mode is now also applied in the main menu
Encounters: Fixed Randomize Mod usage on Goo Gun
Encounters: Fixed that enhancing a plasma thrower could result in a freeze
Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius
Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
VR: Took out emergency shield effect that was distorted in stereoscopic view
VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
VR: Fixed small aiming offset in mouse mode
TrackIR: fixed a small offset of the crosshair with mouse controls
TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
Patch 1.2.2.34636 (16 November 2017) Tweaks
Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
Don't allow energy consumption mod on energy discharger
Bugfixes
Fixed invisible Encounters button being selectable in ingame pause menu
Add more safety to preventing Okkar Forces from jumping in during cutscenes
Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
Encounters: Fixed Coalition not attacking the Okkar
Patch 1.2.1.34610 (07 November 2017) Tweaks
Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
Slightly increased energy consumption and decreased effect of target decelerator
Outlaw Snipers can no longer be affected by Mainframe Override
Encounters - Removed Sentinel class restriction for Seeker missile battery
Encounters - Engine Boosters no longer affect ship steering sensitivity
Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
Encounters - Randomize Mod now has a higher tendency to yield beneficial values
Encounters - Highlight freight containers in Eleks second mission
Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
Bugfixes
Fixed player wrecks neither having names nor any loot
Fixed some base game voice audio missing (accidentally wound up in Encounters package)
Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
Fixed flashback videos not correctly fading out when watching and skipping in hangar
Fixed G&B freighters sometimes having no loot at all
Fixed player drone count not decreasing when destroying player drones with drone disassembler
Fixed drone disassembler being able to destroy drones that are not targeted
Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
Fixed broken aiming with Gamepad when "centered crosshair" was switched off in the options menu
Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
Fixed incorrect display of modded turret attributes
Fixed some mods not working properly on missile turret
Hopefully prevent Ancient Wardens from teleporting outside of level bounds
Fixed Mine Cluster recharging Okkar Corvette shields
Fixed drones occasionally straying too far from drone owner
Made some minor adjustments in the Polish translation
TrackIR: fixed that cursor was invisible after cutscenes if "aim using headtracking" was active
Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
Encounters - Fixed being able to use plasma powered jump in Okkar Homeworlds location (leading to a freeze)
Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
Encounters - Fixed Coalition spawning in hardcore mode
Encounters - Fixed Device Charger not working on active devices other than the first one installed
Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
Patch 1.2.0.34537 (24th October 2017)
Adds Encounters dlc compatibility
Patch 1.1.3.33662 (31 August 2017) Tweaks
Adjusted sector 2 environment colors
Bugfixes
VR: adjusted the mouse crosshair position to be properly centered
VR: fixed that the aiming could be offset in gamepad mode after using the mouse
Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
Fixed "Handle with Care" handicap not having any effect
Fixed player drones having full health after each jump regardless of any perks
Mac: Fixed German audio not being available during flashback movies
Patch 1.1.2.33595 (26 August 2017) New Features
Added sensitivity sliders to the axis settings in the controls menu
Tweaks
VR: changed standard mouse control mode to be independent of device orientation
Set LOD scaling to less aggressive values
Bugfixes
Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
Fixed Okkar Corvette Energy Discharge firing if player is cloaked
Fixed Okkar Frigate not dealing collision damage when destroyed
Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
Fixed warships not appearing in Hardcore Mode after having defeated Gorc
Patch 1.1.0.33508 / 1.1.0.33501 Hotfixed (17 August 2017) New Features
Added Hardcore Mode
Windows (64bit): Added Joystick and HOTAS support
Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
Windows: Added TrackIR support
VR: Added mouse / keyboard support
Added new languages: Chinese (Traditional), Japanese, Korean
Added a spectator camera that can be activated during Action Freeze mode
Added basic colorblind option affecting HUD marker colors
Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
Added option to change the screen percentage in non-VR mode
Added option to toggle Motion Blur
Added option to toggle Chromatic Aberration
Tweaks
Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
Slightly reduced enemy accuracy on "Hard" difficulty
Increased HUD visibility when sensors are damaged
Slightly reduced Okkar Drone burst duration
Slightly reduced Coil Gun spread
Destroyed ships no longer deal collision damage while tailspinning
Show message when fuel limit is reached
Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
Increased Temporal Anti-Aliasing sharpness
Updated tonemapper and color grading to work with UE4.16
Added a "fully mined" indication sound
Used a special warning sound for silo missiles
VR: You can now reset your camera orientation via the gamepad by holding down [Select]
VR: Decreased the size of the mission markers
VR: The Oculus Rift mirror window is now undistorted
VR: Added "aim with headtracking" option to keyboard options menu
VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
VR: Enabled monoscopic far field rendering, which should improve performance a bit
VR: The sensor damage screen effects are now disabled while the player is in a menu
VR: You can now reset the device orientation during cinematics playback
VR: Added some missing UI animations
Bugfixes
Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
Fixed Missile Turret device not all stats being displayed
Fixed thermal beam not being affected by sound fx volume settings
Fixed wrong Gunship device slot amount showing in perks screen
Fixed "Scanning..." message occasionally not being removed
Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
Fixed teleporter device wall hack
VR: Fixed an issue with some HUD widgets still being visible in menus
VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
VR: Fixed the positioning of the aiming assist marker
VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
VR: Fixed that the crafting list widget didn't scroll correctly
VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive.
VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
VR: Fixed a hanger that could occur when resetting the run or game from the options menu
VR: Fixed invisible health bar of the final boss
VR: Fixed that you could open the system menu while jumping
VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away
Patch 1.0.8.32661 (19 June 2017)
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
Here's the tiny little list of changes for this patch:
Fixed very last mission not progressing correctly
Fixed Predetermination glyph incorrectly removing all jump suppressors
Patch 1.0.7.32541 (06th June 2017) Tweaks
VR: Made the key to reset the VR camera orientation rebindable in the controls settings.
Bugfixes
VR: Fixed some missing tutorial prompts
VR: Fixed problems to launch the game with SteamVR running
VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
VR: Fixed a crash that could occur in the repair screen of the service stations
VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
VR: Fixed wrong display of Chinese and Russian HUD marker fonts
VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
Fixed flight sticks occluding cockpit displays at high FOV values
Fixed cutscenes and flashback videos not displaying correctly in widescreen resolutions
Fixed some dialogues not being affected by voice volume settings
Fixed exploit that containers could be opened through walls with Energy Discharge device
Fixed warships occasionally blocking jumpgates
Fixed ARC-9000 not working correctly while Splitter Glyph equipped
Fixed a rare crash when generating random trade offers
Fixed Shadow Strike enhancement occasionally damaging ship subsystems
Fixed Drone Carrier not being resistant to Mainframe Override
Fixed "Interrupted Jump" cutscene that sometimes would hang in an endless jump scene when using the Gunship
Fixed music not playing in "Interrupted Jump" cutscene
Fixed "Ancient Splitters" damaging players during ingame cutscenes
Version 1.0 released! (26 May 2017)
Please note - only 64-bit Windows in this version. We apologise for inconvenience caused.
The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!
A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
New Features
Added the story
Added more points of interest
Added achievements (version dependent)
Added new device: Sensor Relay
Added new ship colors
Added VR support for Oculus Rift and HTC Vive
Added option to switch Yaw and Roll mapping for controller
Tweaks
Removed scanning probes from the game.
Added "radar memory": scanned objects will now remain on the HUD indefinitely
Increased spawn chance of comm hubs
Changed "Low Profile" glyph negative effect: Instead of increased jump cooldown there is now a jump suppressor in every location
Changed "Predetermination" glyph positive effect: Instead of no jump suppressors G&B and Okkar are now hostile to each other
Decreased "Bullseye" glyph shield regeneration percentage from 20% to 10%
Increased "Leech" glyph hull hitpoints regeneration from 10 HP to 20 HP per kill
Changed "Devastator" subroutine values from 50% / 30% to 40% / 40%
Gunship turret kills and player drone kills will now reset the kill timer while using the Berzerker glyph
Spawn superior loot with high enhanced weapons chance behind locked doors of derelict colonial stations
Give a credits bonus for each sector reached
Show total cost of perks with sub levels and credits already spent on level
Added more codex entries
Added illustrations to codex entries
Okkar Interceptors will now occasionally use teleporters
Replace Gatling Turret with Front Shield Generator in Gunship Loadout C
Reduced energy consumption of some weapon mods
Reduced energy consumption of device mods
Reduced Damage Booster bonus
Reduced Shield Booster Mk2 and Mk3 bonus
Damage Limiter consumable reduction is now calculated separately after armor damage reduction instead of adding it to the armor damage reduction
Increased Missile Defense System duration
Balanced Ancient "Teleporter" alien: Less damage but better accuracy
Set maximum number of ARC-9000s per secondary slot from 2 to 1
Further increased Time Extender cooldown durations
Increased speed at which plasma is collected in plasma fields
Decreased Ancient Weapon damage bonus
Increased Nano Injector repair amount to match the required Nano Bots
Grey Goos are no longer affected by ARC-9000
Performance optimizations, especially on medium and low settings
Prevent black holes from spawning close to ancient structures
Do not show missile lock warnings if Beeline enhancement is installed
Increased Flak Cannon 5-5 damage
Increased Sensor Drone hitpoints
Increased Elite Access Key drop chance from 40% to 75%
Made a few UI changes to the cockpit displays
Changed spacing, colors and positions of a few UI elements
Added run duration to hall of fame
Bugfixes
Fixed Splitter Glyph not forcing a start with only one empty secondary weapon slot when having loadout B or C selected
Fixed Equalizer Glyph not affecting Health after very first jump (start of game) and after using jump gates
Fixed Leech Glyph not regenerating hull hitpoints when destroying turrets
Fixed Bullseye Glyph falsely recharging the shield when hitting non-NPC objects
Fixed splitted "Ancient Friends" being hostile and damaging the player
Fixed tooltips showing on locked ships loadouts
Fixed some navigation issues in setup screen
Fixed being able to escape from system map before jumping away by pressing next/previous tab
Fixed large ships (e.g. Okkar Corvettes) receiving huge amounts of collision damage
Fixed "Colonial Interceptor" always being displayed in end of run screen, even if - Colonial Scout or Colonial Gunship were chosen
Fixed visual upgrades for ships getting mixed up
Fixed spread mod not affecting energy
Fixed charge duration of weapons which was affected by energy consumption reduction
Fixed Corrosion Missiles stop doing damage if Outlaw Drone Carrier brings up shield
Fixed ship geometry not being hidden in 1st person no-cockpit view when playing with a high FOV
Fixed freighter jump charge effect not being displayed
Regarding the removal of scanning probes:
We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option. Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship's sensor range. With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another.
價錢
- 今天: $0.99
$19.99-95% - 最小值: ▼ $0.99
- 最大值: $19.99
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開發人員
- ROCKFISH Games
- 平台: Windows 遊戲 (6) Steam 遊戲 (3) GOG 遊戲 (15) Nintendo 遊戲 (1) Xbox 遊戲 (6)
- 清單: 1 + 0
- 點數: 5 + 22,440 ¡
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- 影片: 12
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其他資訊
- 版本: Windows, Linux, MacOS
- 類別 :
GOG 遊戲
›動作與冒險
- OS:
Linux
,MacOS
,Windows
- 大小:
5 Gb
- 可用的功能:
Action
,Cloud saves
,Controller support
,Sci-fi
,Simulation
,Single-player
- 支援的語言 :
Deutsch
,English
,Español
,Português do Brasil
,español
,français
,italiano
,polski
,русский
,中文
,日本語
,한국어
- GOG Store 評分:
3.9
(341) - 發佈日期:
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- $49.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 234 (4.3) 版本: Windows/MacOS Check out the first EVERSPACE, available on GOG.COM! You can purchase it here EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious ... ⥯
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- EVERSPACE 2: Galactic Edition
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $77.56
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (3.0) 版本: Windows/MacOS This Bundle Contains: EVERSPACE 2 Experience a 30 hour adventure in this fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG ... ⥯
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- EVERSPACE™ 2 - Wrath of the Ancients
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $24.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (4.2) 版本: Windows/MacOS The Ancients have awakened! Their wrath has laid waste to human settlements in Cluster 34, destabilizing factions in power and stranding survivors. Among the Okkar, a growing number ... ⥯
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- EVERSPACE 2: Expansion Bundle
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $42.27
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 版本: Windows/MacOS This Bundle Contains: EVERSPACE 2: Titans The Dreadnought and Leviathan have arrived in Cluster 34. Collect new weapon and gear sets by tackling massive repeatable challenges. Discover ⥯
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- EVERSPACE™ 2 - Supporter Pack
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $9.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 1 (5.0) 版本: Windows/MacOS The EVERSPACE 2 Supporter Pack is filled with fun, customizable options for our megafans. From our crowdfunded beginnings, EVERSPACE fans have taken us to the stars and beyond. We can ... ⥯
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- The Art of EVERSPACE™ 2 - Ancients & Titans
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $4.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 版本: Windows The Art of EVERSPACE 2 - Ancients & Titans collects hundreds of images created to expand the universe of EVERSPACE 2 into a single digital artbook. Explore the creative visions behind ... ⥯
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- The EVERSPACE™ 2 Official Soundtrack - Expansion Tracks
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $4.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 版本: Windows Expand your universe with the EVERSPACE 2 Official Soundtrack - Expansion Tracks! This album collects music from the EVERSPACE 2: Titans and EVERSPACE 2: Wrath of the Ancients ... ⥯
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- The Art of EVERSPACE™ 2
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $9.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (5.0) 版本: Windows The Art of EVERSPACE 2 is an explorative behind-the-scenes look at the visual development of one of the most expansive space adventures ever released from an independent video game ... ⥯
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- The EVERSPACE™ 2 Official Soundtrack
- GOG 遊戲: 角色扮演 由: ROCKFISH Games
- $9.99
- 清單: 0 + 0 排名: 0 評測: 0
- 點數: 0 + 0 (5.0) 版本: Windows Filled with groovy dance tracks, EDM beats, and chill synthwave, the EVERSPACE 2 Official Soundtrack is the definitive way to transport yourself musically to the star systems of ... ⥯