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HYPERGUN
Build the HYPERGUN! Save the world as DevTech Labs' fearless intern, Dewey Owens in HYPERGUN! A fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness, it's up to Dewey to master the ultimate combat simulator. Fighting through waves of alien interlopers in a simulation designed to create the ultimate weapon, players will unlock exciting new classes all while gaining powerful abilities in their journey to create the HYPERGUN! Features

Fast paced, FPS Rogue-lite gameplay

Create the HYPERGUN - With over 150 weapon modules to collect, no two runs in the simulation will be the same. Each module you pick up will change your weapon in exciting and sometimes questionable ways, all in the name of determining the ultimate weapon to defeat our alien oppressors.

Procedural Levels - Fight through increasingly difficult simulated arenas which are randomly generated with each playthrough.

Alien Horde - Take on a host of (simulated) vicious alien invaders, recreated in immaculate detail.

Badass Bosses - Throw down against epically powerful bosses at the end of each level to put your skills and weapon to the test.

Unlockable Classes and Abilities - Unlock your co-worker's simulation profiles to gain access to a selection of more than 40 unique abilities to gain the upper hand in the simulation.

Office Politics - Explore the DevTech offices as the intern Dewey Owens, who's somehow managed to sneak in over the weekend. Even at the end of the world, there's time to track down passive aggressive post-it notes from coworkers.
Your Mission The year is 2038, and a highly advanced alien race has occupied planet Earth. Humanity is at its breaking point, and the fate of the human race now depends on the top-secret HYPERGUN program: a highly advanced simulation that is designed to create the ultimate weapon to combat the alien oppressors by combining weapon components across countless simulations.

The intern at DevTech Labs, Dewey Owens, has managed to sneak into the facility over the weekend (even at the end of the world, we still need weekends!). Is he trying to prove himself to Roger, the hard-nosed CEO, or is he up to something nefarious? We may never know, but he just might save the world along the way.
ещё ↓

Скриншоты

#1. HYPERGUN (GOG) От: NVYVE® Studios
#2. HYPERGUN (GOG) От: NVYVE® Studios
#3. HYPERGUN (GOG) От: NVYVE® Studios
#4. HYPERGUN (GOG) От: NVYVE® Studios
#5. HYPERGUN (GOG) От: NVYVE® Studios
#6. HYPERGUN (GOG) От: NVYVE® Studios
#7. HYPERGUN (GOG) От: NVYVE® Studios
#8. HYPERGUN (GOG) От: NVYVE® Studios
#9. HYPERGUN (GOG) От: NVYVE® Studios
#10. HYPERGUN (GOG) От: NVYVE® Studios

Видео

Что нового

  • Версия: Windows
  • Обновлено:
  • Update 1.1.0.6 (12 September 2018) Features

    One Attachment per Slot - only one attachment may be equipped per slot (for a maximum of 8 at a time); attachments have been greatly increased in their effectiveness to make the decision of what to pick up vs what to ignore more impactful

    Enemy Mutators - enemies have a chance to spawn in with various special effects:

    Double Damage - orange aura

    Double Speed - yellow aura

    Double Attack Speed - purple aura

    Double Health - green aura

    Champion (double everything) - white aura

    Elemental exploding barrels!

    Minimap is now shown during combat, displaying enemies as red dots on the map
    Balancing

    Every single attachment's values have been pushed significantly to make them more impactful

    Fisherman's Arm projectiles move much faster

    Viewmaster 6000 homing effect has been increased

    Tiny Gun projectiles move much faster

    Bulwark's bombs more slightly slower

    Extradite ability now correctly passes through obstacles

    Reduced the number of rooms per level on lower levels (Lab and Factory)

    Enemies are introduced more gradually throughout the levels

    Bulwark's swipe attacks spawn projectiles slightly sooner

    Bulwark's health has been lowered to 5000

    Rollback ability cooldown has been reduced

    Spheros armor plates HP has been reduced

    Hivemind floor-blast attack charge times are slightly slower

    Hivemind health has been reduced to 12000

    Summoners now spawn in tougher enemies

    Bombfire secondary fire gravity has been reduced

    Sniper damage and projectile speed has been increased

    Shambler movement speed and damage has been increased, health has been slightly decreased

    Wasp movement speed and fire distance has been increase, Wasp projectile damage, speed, and fire rate has been increased

    Mage health has been decreased, damage has been increased, fireball projectiles have more randomness in their trajectory and move faster

    Fungus health reduced and movement speed increased

    The Twins health is now skewed more towards the sword Twin, rather than an even 50/50

    Scourge's missile fire rate has been decreased, and HP has been decreased to 6000

    Crawler movement speed increased

    Summoner moves and spawns enemies more frequently, health has been decreased

    Caps on damage per shot and fire rate have been increased to accomodate more extreme builds

    Attachments that add additional projectiles now reduce fire rate

    Explosions now deal less damage to targets not directly hit by the projectile

    Flame traps no longer damage NPCs

    Removed banner meshes from certain Class Abilities to reduce view obstruction

    Cost of attachments in the Meta Shop has been decreased

    Stronger enemies now have higher thresholds for elemental effects to trigger, i.e. it will take more fire damage for a Bomber to burst into flames than it would a Shambler.

    Class Ability cost has been reduced to 15 Hypercoins

    Tacticool attachment bullet trails are more visible

    Freeze Ability freeze time increased to 6 seconds

    Cold as Ice freeze time increased to 6 seconds

    High Speed Chase cooldown reduced to 13 seconds

    High Blood Pressure max damage boost increased to 35%

    Brace for Impact damage reduction decreased to 85%, duration increased to 4 seconds, reduced cooldown to 25 seconds

    Surveillance Camera duration increased to 60 seconds, cooldown increased to 70

    Take a Breather damage boost increased to 20%

    Bullet Proof Vest damage block reduced to 20%

    Donuts shield reduce rate increased to 2.5 per second, cooldown reduced to 50 seconds

    Take the Stand, Travel Restriction, and Tariff zone sizes increased

    You've Been Served distance increased to 13

    Appropriate Attire zone size increased, burn damage now lasts 7 seconds

    Hands Off damage block increased to 40%

    Personal Space zone size increased, reduced the damage boost to 5%

    BRB speed boost increased to 20%

    Nervous Breakdown cooldown increased to 20 seconds

    Adrenaline initial time reduces to 3 seconds, max speed boost increased to 20%
    Fixes

    Damage flytext now has an random offset so multiple simultaneous projectile impacts are legible

    Certain Class Ability projectiles were not correctly being destroyed on impact

    Warp point on The Jungle boss arena now functions correctly

    Certain secondary fire attachments with AOE damage were not scaling correctly

    Fixed a UI animation timing error on the cause of death screen

    Fungus animations now play correctly on all stages

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  • Максимум: $9.99
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