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Cena: $11.99 $19.99 -40%
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Knights in Tight Spaces
Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways.

Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. Vibe with the electronic soundtrack and battle your way through action-packed levels that will put your strategic thinking to the test.

Winning is not just a matter of playing your best hand, but also learning how to master your surroundings. Recruit new characters and assemble your party carefully: Deck synergies and team-up moves will be key to keep your tactical advantage. But remember, always be careful with who you choose and who you reject in your team! Friend or foe, sometimes they are just two sides of the same coin…

With 300 cards, different classes and gear to equip, and the upgrading system, Knights in Tight Spaces offers you countless hours of deckbuilding fun. If you’re up for a challenge, climb the Daily Play leaderboard or prove your toughness in the Endless mode.
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#1. Knights in Tight Spaces (GOG) Podle: Raw Fury
#2. Knights in Tight Spaces (GOG) Podle: Raw Fury
#3. Knights in Tight Spaces (GOG) Podle: Raw Fury
#4. Knights in Tight Spaces (GOG) Podle: Raw Fury
#5. Knights in Tight Spaces (GOG) Podle: Raw Fury
#6. Knights in Tight Spaces (GOG) Podle: Raw Fury
#7. Knights in Tight Spaces (GOG) Podle: Raw Fury
#8. Knights in Tight Spaces (GOG) Podle: Raw Fury
#9. Knights in Tight Spaces (GOG) Podle: Raw Fury
#10. Knights in Tight Spaces (GOG) Podle: Raw Fury

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Novinky

  • Verze: Windows
  • Aktualizováno:
  • Release 1.2.19225 (2025-06-24)

    Hello Knights.

    For this build we have been busy forging a brand new "Tight Mode" - a parallel for the Story Mode which provides an modified gameplay set-up; reducing run times, affording more replayability, and generally providing a more streamlined experienced.

    Also present in the much requested ability to sell weapons and equipment at Blacksmith's. Hopefully this will tidy up your inventories later in the game as well as providing a little bit of extra spending money.

    We've also made a bunch of changes that bring some behaviours in the game more in-line with your experiences within Fights in Tight Spaces, some adjustments to enemy AI, and more clarity in the status system.

    Full build notes are below, and - as always - please let us know in the comments, on the discussion boards or on the Games In Tight Spaces Discord what you think of it!

    New Features

    Tight Mode - a brand new alternative Story mode designed for a shorter playthroughs. Play through a shortened version of each Quest and - once you are ready - skip ahead to a final multi-fight stronghold. Tight Mode shares a save slot with your regular Story progress, so be sure to finish your current run before starting a new run in this mode.

    Sell Equipment - as requested by many players, you can now sell unused equipment and consumables at Blacksmith to earn back 15% of their original value

    Major Changes

    The status system has been refined to work more in-line with player expectation.

    Additional status icons on overhead panels to quickly identify characters with Weakened, Vulnerable, and Pinned

    Statuses added by enemies during their Utility phase correctly continue through to the end of the turn rather than being removed prematurely

    Status effects applied during the enemy action phase (either by enemies or by the player via counters, etc.) now continue through to the end of the next turn to ensure they have an impact in all phases of the game

    Players now take damage from damage-over-time effects (i.e. poison and block) at the start of their own turn rather than the start of the enemy turn

    Pinned is removed from enemies AFTER their movement phase

    Improved text display for some status types

    Aggravated behaviour changes: Enemies that have Aggravated applied now immediately turn to face as well as continuing to target their Aggro target. This makes Tank characters more viable in Party Play.

    Randomly generated levels in Tight Mode, Daily Play, and Endless mode can use of a greater range of secondary objectives and rewards

    Randomly generated levels also give a small gold reward on completion

    Minor Changes

    New help screens for Aggravated and Strongholds

    Map screen now shows when a particular fight location contains a Protect or Survival objective

    AI Changes

    Enemies who teleport pick their movement target more sensibly

    Enemies with Indirect attacks move more sensibly and consistently

    Indirect attackers will maintain their target when they move

    Balance Changes

    Increased damage for Taunting Strike

    Fix for spawning isue where some levels were getting additional spawns on turn 1 and no spawns later in the fight (which made "prevent spawn" objectives much harder)

    Skeleton Mages now advance only once per turn

    Enemies will no longer actively move from tiles adjacent to voids if they already have a valid target (bringing the behaviour in line with FITS)

    Made Demon bosses slightly less of a difficulty spike, but made destruction of their related pillars more important!

    Conversely the Spymaster is now a little tougher to beat

    Flip now maintains combo with movement

    Fix for Firebomb to be usable by attuned characters only (as designed)

    Reduce cost and duration for Strike Fear card

Cena

  • Dnes: $11.99 $19.99 -40%
  • Minimální: $11.99
  • Maximální: $19.99
  
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