ผู้พัฒนา:
ราคา: $19.99
การจัดอันดับ: 0 
ความเห็น: 0 เขียนความเห็น
รายการ: 0 + 0
แต้มแล: 0 + 57 (3.1) ¡
GOG Store

คำอธิบาย

Planet Nomads
Planet Nomads is a sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you you feel like a true survivor.

Building
Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration
You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival
Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Game in Development phase and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How does the life of a Nomad look like?

Day 17
Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21
I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26
There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.

Hundreds of stories like this await you in Planet Nomads. Come and survive your own.
ขึ้น ↓

ภาพหน้าจอ

#1. Planet Nomads (GOG) โดย: Craneballs
#2. Planet Nomads (GOG) โดย: Craneballs
#3. Planet Nomads (GOG) โดย: Craneballs
#4. Planet Nomads (GOG) โดย: Craneballs
#5. Planet Nomads (GOG) โดย: Craneballs
#6. Planet Nomads (GOG) โดย: Craneballs
#7. Planet Nomads (GOG) โดย: Craneballs
#8. Planet Nomads (GOG) โดย: Craneballs
#9. Planet Nomads (GOG) โดย: Craneballs
#10. Planet Nomads (GOG) โดย: Craneballs

วิดีโอ

มีอะไรใหม่

  • เวอร์ชัน: Windows, Linux, MacOS
  • อัปเดต:
  • 1.0.6.3 (10 February 2020)

    Hello Nomads,

    We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.

    Here is the full list of changes:
    From 1.0.6.2:

    optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers

    added motor locking and keybinding to Winch

    rearranged death screen, added "load game" button
    From 1.0.6.3:

    fixed deleting of Winch/Shackle in Creative mode

    modified physics of connection ("rope")

    do not break connection caused by same grid as corresponding Winch or Shackle is on

    fix bug that occurred when splitting grid containing winch or shackle

    allow connecting winch & shackle on the same grid

    added debug commands for achievements

    fixed achievements that requied block cutting

    fix not rendered character head inside

    fix lens flare effect rendered inside Stasis Chamber

    Update 1.0.6.1 (17 December 2019)

    Hello Nomads,

    We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.

    Here is recap of all changes:
    1.0.6.0: New features - Blocks

    added new blocks - armor and glass pieces

    rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)

    added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
    New features - Creative

    added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)

    possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative
    New features - Building

    added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks

    faster block coloring (mainly in Creative)
    Bugfixes

    temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"

    fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions

    fixed graphical glitch with weather - roofing does not influence fog appearance anymore

    fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug

    fixed blocked Quests functionality (in case player exited the Drop Pod too early)

    tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)

    tutorial: removed altimeter from cockpit UI
    1.0.6.1

    added colorization masks to small glass blocks and top parts of cockpits

    fixed saving of block weld state in creative

    Tutorial: lowered distance limit for dynamic light shadows (performance fix)

    Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)

    Block Catalog: changed default filter to "ALL" and added scrolling up on open

    Tools/Weapon: fixed switching to wrong tool by mapped keys

    Block Mover: fixed graphic glitch (mainly after starting/loading the game)

    Thermoregulator: fixed non-working state if loaded game in cockpit

    Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
    Update 1.0.5.6 (17 October 2019)

    Hello Nomads,

    We've just released the 1.0.5.6 version from the Experimental branch to public.

    Here is the full list of changes:

    realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings

    improved switching between 2D/3D trees

    fixed flashing of 2D trees on chunk load

    fixed appearance of some 2D trees (wrong texture - color)

    soft circular blend of 3D grass

    removed Map rotation to first POI on initialization (map open or filter change)

    fixed "escape vehicle where entered" functionality
    Update 1.0.5.5 (19 September 2019)

    Hello Nomads,

    We've just released the 1.0.5.5 from the Experimental into the main game branch.

    Here is the list of changes since last stable release:
    1.0.5.5

    added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
    1.0.5.4

    removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)

    fixed error from zip library

    removed shadows dithering (dot patterns in shadows caused by transparent windows)

    bigger sun lightmap texture on ultra settings (better shadow resolution)
    1.0.5.3

    updated engine to Unity 2019.2.3f1

    fixed map freeze on wrong POIs
    Update 1.0.5.2 (16 August 2019)

    Hello Nomads,

    Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.

    Here is the list of changes to repeat:
    1.0.5.0

    added Custom Keybinding to most blocks (available in Terminal and Radial Menu)

    added optional Motor to Joints (Hinge & Rotor)

    fixed issues after teleporting back from the ship to planet in story end-game
    1.0.5.2

    fixed random freeze of Key Binding window

    rearranged Key Binding UI - renamed buttons, added hints

    added possibility to bind modifier+key combinations (CTRL+W, etc.)

    Linux: build with older libc for compatibility with older Linux distributions

    fixed rename function on Rotor

    fixed printers do not resume production after "no space" error and freeing its container
    Update 1.0.4.4 (25 July 2019)

    Hello Nomads,

    Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].

    We've also added some recent bug fixes to the build.

    Here is the list of changes:

    Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).

    Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.

    Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
    Update 1.0.4.3 (18 July 2019)

    Hello Nomads,

    These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post https://www.planet-nomads.com/2019/07/18/apollo-11-anniversary-special-event/

    The update also includes bugfixes from previous experimental release as follows:

    reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations

    reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)

    increased area for spawning Terry's ship (should decrease the probability of spawning it under water)

    Magnetic Hever - added possibility to build it on another buildings / vehicles

    fixed light artifacts on sky

    removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
    Update 1.0.3.2 (20 June 2019)

    Hello Nomads,

    We've just released update 1.0.3.2.

    The full list of changes since last public version:

    new block: Autonomous Water Purifier

    increased distance and intensity of vehicle search lights

    added setting to change/disable the automatic miner excavation limit

    added lights on the Bike blueprint

    finished Czech translation
    Various bugfixes

    (https://bugs.planet-nomads.com/?version_fixed=25):

    added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)

    added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)

    better visualization of finished, non finished and mutally exclusive quest tasks

    fixed sorting of UI (tutorial messages over the menu)

    tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players

    fixed workshop blueprint API to support more than 50 subscribed items

    fixed error in case of invalid blueprint

    fixed error caused by splitting grid with Suspension / Hinge / Rotor

    fixed frozen POIs in compass

    fixed Radar scan working only after Map refresh

    added notification about map being locked in the early game

    added random timeout before crafting (performance fix for lags in case of many synchronously running printers)

    disabled exit where entered functionality in cockpit (to prevent exiting in open-space)

    hidden inventory and compass while sleeping
    Update 1.0.2.1 (03 June 2019) 1.0.2.0

    optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces

    reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers

    reduced UI refresh in Inventories, Block Catalog, POIs

    invisible animations and partices culling in Animals & Swarms

    optimized calculation and added caching of Dynamic Obstacles

    optimized Wheel physics

    reworked calculations of chunks and objects
    1.0.2.1

    fixed building new blocks in old saves

    fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)

    fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)

    fixed frozen swarm visuals

    fixed highlighting of blocks in block mover

    fixed compass visible in cut scenes
    Update 1.0.1.0 (23 May 2019)

    new special blueprint - motocycle

    escape a vehicle at the point you entered it

    air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size

    added an "easter egg" on one special day in June
    Update 1.0.0.1 (10 May 2019)

    fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)

    added syncing of physics to rebasin to address "invisible wall" bug

    added better saving and refresh of selected favourite blocks
    Update 1.0.0.0 (03 May 2019) 1.0.0.0

    fixed some quests and typos
    0.9.9.2

    fixed monuments that cannot be scanned from one side

    fixed weird monument artifacts after teleporting or game reload

    added healing to Trauma Kit
    0.9.9.1

    bypassed Quest system in older saves - to make them playable again

    Windows: returned to mono backend and default Garbage Collector - for better stability

    fixed POIs remaining in compass

    added immortality to Oddyseus Blueprint

    fixed missing weather sounds (storm)

    allowed closing Replicator window by Use (E) key

    fixed story item that always dropped from hands

    fixed 3rd person camera going too far

    fixed not descending air blades in some occasions

    reduced player falling through terrain check timeout - for better performance
    0.9.9.0

    complete story (you have to start a new game to enjoy it)

    added shipwrecks from Kickstarter backers

    bigger Compass with better readability of overlapping marks

    changed "T" button functionality - cycles between best MultiTool available and Emergency Tool

    added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys

    Radar: now it is possible to trigger scan even in already scanned region

    Automatic Miner: fixed bug that caused game hang during load in some cases
    Update 0.9.8.4 (18 April 2019) 0.9.8.4

    fixed player falling down through the terrain

    modified memory management to prevent frequent frame drops
    0.9.8.3

    fixed bug in saving sampled resources from Mining Machine

    fixed short drop in Solar Panel energy production on load

    workaround for physics collisions bug (caused Jetpack hover mode disabled on load)
    0.9.8.2

    Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)

    modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)

    fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)

    planet map: right click on custom POI deletes it

    various minor script optimizations
    Update 0.9.8.1 (18 February 2019) 0.9.8.1

    fixed error while switching from Mover Tool to other tool or block

    fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)

    fixed remembering of disabled resources in Miner settings

    fixed Solar Panels working at night
    0.9.8.0

    Tool changes:

    change in tool usage - now you can have multiple different Tools in the Hot Bar

    added Mover Tool for moving blocks

    split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries

    enlarged default player inventory by 2 slots

    Other Changes:

    updated Unity engine to 2018.3.5f1

    added Thermoregulator block and fixed thermal regeneration in different occasions

    added slight boost to player movement while accelerating from standing to motion

    faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place

    custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there

    save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game
    Update 0.9.7.7 (14 January 2019) 0.9.7.7

    updated Unity engine to 2018.2.20

    fixed typing of weird characters with function keys on Linux

    decreased weather change frequency

    fixed bugs with FOV in vehicles

    fixed invisible UI parts with non-native rendering
    0.9.7.6

    dehydration no longer affects your temperature shield

    changed frozen and heated vignette effect progression

    fixed intro with dynamic resolution enabled
    0.9.7.5

    added thermometer to HUD

    fine tuning of some weather aspects (temperature values, rain sound volume)

    fixed black screen when using non-native resolution rendering
    Update 0.9.7.3 (19 December 2018)

    reduced the impact of weather to hot/cold survival attributes

    linux: built Sandy Engine against older libraries to support not so recent distributions
    0.9.7.2 (19 December 2018)

    finished new weather types (finally)

    different Suit appearance for each armor tier

    modified Suit survival attributes

    special Kickstarter-exclusive Suit for our Unique Nomad backers (those who are concerned will be informed when this release become public)

    some main character animations changes

    increased maximum Air Blade altitude

    increased brake efficiency of small vehicles

    added immediate reversal of wheels after braking

    survival screen effects tuning

    fixed bug that caused empty Block Catalog

    fixed bugs in notifications display and logging
    Update 0.9.7.1 (19 December 2018)

    fixed bugs in collider optimization

    fixed missing container connections after building a blueprint

    fixed shader in Planet Map

    fixed sun making flares through ship walls in the tutorial

    better quality of sun textures

    modified vignette textures gradation

    suppressed an error during downloading blueprints

    tuned shadow quality for better shadows in middle distance
    Update 0.9.7.0 (19 December 2018)

    New Game Mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.
    User Experience & Survival Tweaks:

    added new weather types and improved look of old ones

    color visualisation and new screen effects for survival attributes

    directional indicator of damage source

    "take it all" button in Containers and Automatic Miners

    allowed direct using/equipping of items from black box Container

    improved weapon beam, new weapon batteries

    "bees" - improved attack behaviour and nest appearance

    enabled animal aggressivity on Medium difficulty

    changed appearance of toggles (aka "check boxes") in UI

    grouping Joy notifications by type

    logging Joy notifications in the Journal

    added descriptions to block / item radial menus
    Other changes:

    hidden unavailable blocks in Block Catalog

    improved brakes and added parking brake to wheeled vehicles
    Bugs and optimizations:

    fixed game freeze / crash on finishing blueprint during sleeping

    optimized merge of box colliders for better performance and less physical glitches

    fixed non-working automatic switch on Solar Beacon

    fixed corrupted water surface on higher quality settings

    narrowed camera near plane (reduced weapon/wall see throughs)

    fixed Craneballs logo quality on splash screen

    improved Sandy Engine compatibility with legacy Linux distributions

    fixed water and fog graphical glitches on MacOS
    Patch 0.9.6.1 (01 November 2018) Bug fixes

    Emergency Printer: fixed "no electricity" bug

    Emergency Printer: fixed error when loading saves with deleted printer

    3D printers: fixed printers not able to use containers connected by conveyors
    Patch 0.9.6.0 (31 October 2018) Bug fixes

    SandyEngine: fixed holes in generated terrain meshes on chunk boundaries

    Terminal: fixed unintended closing (by pressing "T" during block rename)

    Generator: fixed misbehavior after load, connecting Containers, welding and other events

    Interior Cockpit: fixed Center of mass

    Railing: fixed texture wrapping

    Hover Pad: fixed ground detection

    Character: fixed unnatural neck positions in animations

    Jetpack: fixed wrong behavior when running out of suit energy

    Multitool: action delay kept only on destructive actions

    UI: fixed "saving game" info box obstructed by blur effect

    Bug Reporter: fixed log file retrieval

    Bug Reporter: fixed endless freeze while sending report

    Linux: removed unreliable batch processing in SQLite

    Linux: fixed water shader depth calculation (added foam on shallow water)

    Linux: fixed fog shader depth calculation (to exclude sky from being fogged)
    Optimizations

    Terrain Shader: reduced number of texture fetches if not all voxel slots are used

    Containers, Printers: changed recalculation logic to eliminate lags during container content modification

    Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)

    Quality settings: disabled grass on Low setting

    Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality

    Bug Reporter: sending screenshots as JPG

    Bug Reporter: compression of log and text files
    Others

    Bug Reporter: added whisperer (searching for similar bugs before entering a new one)

    updated Craneballs logo in the splash screen
    Patch 0.9.5.1 (11 October 2018)

    updated Unity engine to 2018.2.7f1

    reduced light emission of wheels

    pre-loading of assets to eliminate some lags

    fixed slow menu response before loading a game

    fixed slow UI response before displaying Block Catalog

    pointer in tutorial moved to center of the screen

    delayed destruction made by Tool to eliminate mis-clicking

    not displaying center of mass in Build Vision by default
    Patch 0.9.5.0 (01 October 2018) Gleaming Wheels

    added emissive effects on Wheels when powered

    adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance

    new Bug Reporting Tool (in main menu and in-game pause menu)

    fixed low FPS in intro cinematics

    blocks in terminal are ordered alphabetically

    auto-generated block names (with numbers) are saved now
    Patch 0.9.4.0 (18 September 2018)

    access to terminal from cockpit (press "T" in cockpit, if you have usable terminal on your vehicle)

    blueprint tagging and editing

    fixed bug that broke blueprint upload/download functionality

    fixed jammed trigger on tools and weapons

    fixed options tabs rendering in pause menu

    hidden distant electricity connections
    Patch 0.9.3.0 (12 September 2018)

    new blocks

    Plant Pot

    Stairs One Step, Half Stairs, Stairs Joint

    Railing Corner

    Interior Cockpit, Standing Cockpit

    Pylon with Light

    no electricity consumption of Wheels, Hover Pads and Hover Blades when idle

    added alitmeter to cockpit GUI

    added author name into blueprint metadata

    optimized electricity circuits recalculation

    some minor bug fixes (building locked blocks, calculation of welding resources)
    Patch 0.9.2.2 (31 August 2018)

    fixed missing blueprint thumbnails on Linux

    fixed inaccurate solar panel power calculation
    Patch 0.9.2.1 (29 August 2018)

    built with Unity 2018.2.4f1 (and following bugfixes)

    bigger block catalog, more consistent order of blocks

    added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)

    various rendering optimizations

    merged cameras together and changed way of universe simulation

    added options for low performance computers - lower quality models, dynamic resolution

    save files moved to the new folder

    added news box into main menu
    Reverting back to 0.9.0.4

    Hello Nomads,

    We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.

    We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.
    Patch 0.9.1.1

    Hello Nomads,

    You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.

    Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.

    However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.

    One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.
    Patch 0.9.1.0 (13 July 2018)

    Hello Nomads,

    Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.

    As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.

    There are also some minor changes:

    fixed music that was muted after diving/emerging

    made mouse wheel bindable in options

    added bindable hotkey to hide/show HUD
    Update 0.9.0.4 (27 June 2018)

    tutorial is automatically disabled after completion

    removed "destroy" particle effect after splitting grids

    added notice about changing video settings during gameplay

    fixed typo in the name of background art author
    Updates 0.9.0.0 - 0.9.0.3 (13 June 2018) 0.9.0.3

    fixed achievements wrongly triggered in tutorial

    fixed default image in teleport selection
    0.9.0.2

    added slideshow of players' creations on main menu background

    fixed first spawning algorithm to generate better starting positions

    new (better) default seed for first quick game

    fixed shadows flickering

    fixed errorneous stats regeneration at some circumstances

    fixed some tutorial particles, animations and effects

    fixed datapad state after the tutorial

    fixed problem with direct block selection (shift+click in block catalog)
    0.9.0.1

    fixed damage in drop pod in intro sequence
    0.9.0.0

    new story-driven tutorial

    new mother ship on which story and tutorial begins

    improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time

    simplified first new game start (quick launch)

    changed materials gathered from crashsites to ones that are more useful at early gameplay

    delayed bad weather occurence after game start

    increased distance of dangerous animals from drop pod

    multitool secondary beam color changed to red to be better distinguishable

    reworked GUI windows management - now you can close windows and popups gradually by ESC key

    fixed some FPS drops with Air Blades

    reduced maximum distnace of dynamic lights to keep higher FPS
    Update 0.8.14.1 (5 June 2018)

    In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.
    Update 0.8.14 (28 May 2018)

    We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:

    https://www.planet-nomads.com/2018/05/28/update-0-8-14-joint-locking-and-light-coloring/
    Bugfix 0.8.13 (03 May 2018)

    maximum stack size was increased to 100

    ghost block is less transparent for better visibility

    double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)

    resolved issue with conveyor connectors not connecting in some circumstances

    fixed sudden object movement after sleeping

    keeping jetpack hover mode enabled after exiting cockpit

    blocked use and radial menu in cockpit

    fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)

    fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)
    Hotfix 0.8.11.1 (3 April 2018)

    fixed application freeze

    Hot Bar item count appearance change
    Patch 0.8.10.1 (16 March 2018)

    fixed some issues with vehicle physics.
    Patch 0.8.10.0 (15 March 2018) New blocks:

    ceiling/floor block with conveyor port

    interior wall with conveyor port

    six way conveyor
    New features:

    ten "pages" in building hotbar, use shift+0..9 to switch them

    shift+click in block catalog equips block without using hotbar

    filter by name in the block catalog

    weather in advanced survival settings
    Bugfixes:

    not unloading big bridges while walking away from its origin

    physics freeze of distant vehicles to overcome some bugs on unloading

    saving vehicle movement speed

    saving unfinished work of printers

    fixed ghostblock jitter

    fixed occasional missing drop pod and other wreckage

    fixed randomly vanishing electricity connections

    fixed center of mass indicator misbehavior

    fixed jetpack hover mode (didn't descend at max height)

    item dispenser disables on entering vehicle
    Patch 0.8.9.1 (6th March 2018)

    daytime slowdown multiplier hotfix
    Patch 0.8.9.0 (2nd March 2018)

    added Deuterium Generator and Small Deuterium Generator

    added indication of mass distribution to Build Vision

    added option to alter the duration of daytime

    added switch button into block "Use" GUIs

    optimized first generation of the world (generating wrecks phase)

    optimized game saving/loading, mainly on non-SSD drives

    modified console to pause the game

    fixed physics glitch when descending into water with jetpack in hover mode

    fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"

    fixed planet map update after beacon rename
    Patch 0.8.8.1 (16th February 2018)

    new block Conveyor Connector - to join conveyors from different grids

    new block Glassed Cockpit - for better maneuvering of your aircrafts

    new blocks Flat Solar Panels and Sloped Solar Panels

    new "beta" languages: Russian, Portuguese (Brazil), Czech

    optimized mass recalculation

    fixed conveyors recalculation when grids are splitted

    fixed vanishing buildings when last part of terran chunk is deleted
    Patch 0.8.7.1 (02th February 2018)

    fixed missing materials (pink air blades)

    radial menu / inventory "Open" disambiguation

    fixed recalculation of remaining power in generators after load

    inverted display of selected color in color picker

    increased maximum distance of camera in 3rd person view
    Patch 0.8.7 (31st January 2018)

    finally resolved conveyor loading freeze issues

    added recipe for seeds to greenhouse

    added Ryu Tamaru story line

    fixed missing tutorial parts

    tweaked building "ghost block" gizmo appearance
    Patch 0.8.6.0 (18 January 2018)

    New block: Large Air Blade

    Switches disconnected by distance automatically reconnect on comeback - useful for recharging batteries of your rovers

    Improved physics stability (changed the way how inertia tensors is computed)

    Builder tweaks:

    disabled grid snapping if not possible to build in given place

    changed build distance for different block sizes

    added effect on block removal

    Performance tweaks:

    added object visibility distance settings: low and extreme

    added option to complete disable decorative grass objects

    fixed slow loading of games with many pipes

    disabled planet map rendering where not necessary

    changed order of rendering distant trees

    dynamic object batching
    Patch 0.8.5 (05th January 2018)

    Solar panel - recharge your batteries without wasting resources

    Water pump - aka. mining machine for dirty water

    Teleporting will not heal you anymore

    Decreased regeneration in Stasis Chamber

    Removed functionless Extraterrestial Datapad
    Patch 0.8.4 (22nd December 2017)

    longer conveyor blocks (4 and 8 units long)

    surround sound - if you have more than 2 speakers, visit options minor bugfixes:

    mining machine stopped working without a reason

    repaired buggy wheel material

    fixed rename in radial menu
    Patch 0.8.3 (16th Decermber 2017)

    The initial crash-site now contains wreckage with loot

    Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers

    Filter connected blocks by name and type in Terminal

    Bind Radial Menu buttons to keyboard

    Enable/Disable Switchboard by a single press of a button (default E)

    Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)

    Minor bugfixes
    Patch 0.8.2 (08th December 2017)

    Added hover mode to jetpack

    Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)

    Batteries recharge automatically in Creative mode when depleted

    Disable suit voice in the options

    Added weight info to block tooltips

    Fixed menu layout on 16:10 wide screens

    Added datapad and map keys into tutorial sheet

    Autosaves are now specifically marked in the list of saves

    Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,…)
    Patch 0.8.1 (01st December 2017)

    Fixed automatic door opening and decreased energy consumption

    Added thumbnails for saved games

    Monument achievements

    Enlarged the active area of radial menu, close radial menu by pressing the "C" key again

    Dismiss inventory window when far away from block

    Multiple bug fixes and optimizations
    Patch 0.8.0.0 (23rd November 2017)

    air blade blocks for flying

    monuments and story unfolds

    reworked electricity with rechargeable batteries

    planetary map and radar
    Patch 0.7.11 (17th November 2017)

    Terminal - block for central setting of all functional blocks on a grid

    Spanish (Mexican) - big thanks to Jecsham Castillo

    Removed special filters from a few sounds
    Patch 0.7.10 (10th November 2017)

    Choose from three preset difficulties to match your playstyle

    Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more

    Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more

    Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)

    Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward

    Other major changes made to Survival mechanics, find out

    Extreme biomes are more deadly and require you to have a better equipment to survive in them

    Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)

    Costs of some components lowered

    Wind volule decreased to match the sound of rain

    Wheels now a lot less effective under water

    Player spawner reworked to not spawn you above the atmosphere
    Patch 0.7.9.0 (03 November 2017)

    Biomes become livelier with environmental sounds

    Reworked icons for all Component items to make them more distinct from each other

    In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected

    Fixed a bug connected with entering the droppod with Multitool equipped
    Patch 0.7.8.0 (27 October 2017)

    Added Floating Foundation block

    Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)

    Aggressive flies from hazard world objects now cause less damage

    Aggressive flies are now bigger and more distinct with colors

    Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs

    Decreased Jetpack sound volume
    Patch 0.7.7.0 (20 October 2017)

    Fixed the bug shutting down hover-pads after splitting them from the grid they were on

    Added French localization - thanks to Eric Rosson

    Switch between hover mode and OFF mode is now more gradual

    All function blocks can now be renamed on the last position in Radial Menu (important for the upcoming updates)

    Hazard fungus lowered to closer to the ground

    Slightly increased world reflectivity for better visual experience

    Wheels no longer have speed setting in Radial Menu - all wheels are set to highest speed by default

    Basic tutorial simplified to not overwhelm new players with information

    Swarms of fireflies around bushes and trees with fruits and herbs now bigger to make them more visible in the world

    Added swarm of flies around hazardous bushes to warn players
    Patch 0.7.6.0 (05 October 2017)

    Added Hover-Pads for amphibious vehicles, hovercrafts and more

    Fixed the missing new cockpit in Survival
    Patch 0.7.5.1 (29 September 2017)

    Hello Nomads,

    Today is more of a patch than update, however it does come with changed physics calculations and our preliminary testing shows very promising results. It’s up to you to (we hope) confirm.

    Changes

    Fixed the recent troubles with suspensions (when removing them, splitting a grid, etc.)

    Improved physics calculations, hoping to further eliminate the nasty shaking

    Reintroduced tutorial for Buildvision and wheels (merged into a single vehicle tutorial, F5)

    Alt + click collapses/expands all containers

    Fixed a crash after quitting to main menu from sleep

    Hides “Press E to Use” when a radial menu is open

    “Divided” wheel sounds by offsetting the sound of wheels to each other

    Next week, the hovercrafts are coming, way earlier than expected.

    http://www.planet-nomads.com/2017/09/28/a-quick-physics-fix-patch-today-hovercrafts-coming-up-next/
    Patch 0.7.5.0 (21 September 2017)

    A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles

    Improved third person camera for vehicles - should behave more naturally now

    Added Chinese localization

    A pack of achievements have been added for the achievers

    Fixed a low resolution of Suit and Jetpack icons

    Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM

    The multitool animation for equip/hide now much shorter

    Increased powed and speed for the big wheels

    Tutorial hints now no longer blink while sleeping

    Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries
    Patch 0.7.4.0 (15 September 2017)

    Added large wheels for huge trucks and mobile fortresses

    Added large suspensions for the mobile base wheels

    Improved model and symmetrical texture for the terrain wheel

    Fixed crosshair progress bar not working properly when continuously destroying world objects

    Accessing blocks with the E key now works instantly (previously required holding the key, sometimes resulting in not opening at all)

    Decreased rate of heavy rain in some biomes

    Fixed duplicate entry for Manacourt logs

    Changed order of blocks in Building Blocks Catalog to be in line with their order in the Tech Tree
    Patch 0.7.3 (08th September 2017)

    Hello Nomads,

    Now that the plan is set all the way till November ([https://trello.com/b/theYNOul/planet-nomads-development-overview-roadmap]) we have started working on those major features that are going to make their way into Planet Nomads in the upcoming weeks such as advanced planetary and game settings, proper energy system, central grid control and more.

    We have spread the team to work on these all at once, so today's update is more of a cosmetic one, but still brings something new.

    New Alternative Wheel Model

    This is not the big wheel for mobile bases we announced. The big one is coming later on together with bigger suspensions.

    Some of you may remember this one from the alpha. We decided to change it for the EA release to the more rover-like wheel you all now from Planet Nomads, but looking at some of the older builds it feels like this one should also be part of Planet Nomads.

    New Alternative Small Cockpit

    This one no one has seen before. It's just a fresh-looking cockpit with some modern curves to it. Feel free to experiment
    Improved Tree Sounds

    Tree sounds is the final part of today's update with balanced volumes of the big ones falling and more sounds when you destroy them.

    So that's it for today, once we make progress on the other features, you'll see it!

    Take care, Nomads and enjoy the new vehicle designs. -Craneballs

    0.7.2.0 (5 September 2017)

    Symmetrical cockpit has arrived (3 blocks wide)

    Added torque transmission to wheels - pick between speed or power to move in difficult terrain

    Remember last item equipped when hitting LMB (it can be either the gun or the tool)

    Fixed bug where it was possible for player to drown outside of water

    Added components to some wreck blocks - you can acquire them by deconstructing them

    Fixed/added a few localization strings missing

    Italian language is now officially supported, all thanks to Armignacco László from the community

    Animals no longer move vehicles that much

    Animals take more damage upon impact

    Added outline around GUI for better readability

    Decreased price for rover wheel and battery rack
    0.7.1.0 (24 August 2017)

    New updated texture for Armor blocks

    Increased amount of meat in animal loot

    Increased required amount of Items to craft Super Food

    Globally decreased mass of all blocks. Improving vehicle behavior

    Added missing SFX to buttons in workbenches

    Added visual effect when a new wreck appears on your compass

    Added notification pop up when you discover a new crash site

    Increased difficulty in Lava, Desert and Arctic biomes

    Significantly increased damage output to trees from Multitool

    Significantly increased loot of Biomass Container from trees

    Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes

    Immunity and Temperature shield now regenerates much faster in all biomes

    Rain and Heavy rain now affects Immunity and Temperature Shield much more than before

    Poisonous plants are now more dangerous if you get hit by their effects or projectiles

    Fixed some trees that suddenly changed textures when cut down

    Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects

    Increased max stack on Items from 70 to 90

    Fixed various crashes introduced in 0.7

    Fixed Radial Menu not working in some instances

    Added hints for the Datapad/Encyclopedia - Press J to bring it up.

    Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)
    0.7.0.0 (17 August 2017)

    NOTE: Saves made in version 0.6.13.0 or earlier are NOT compatible with version 0.7.0.0!

    Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates

    Removed holes from the terrain for better driving

    Caves removed from terrain generation to speed the generation up

    Added brand new biome, Temperate Plains

    Animal AI reworked so animals behave more naturally now

    Added various specimen of each species (alpha male, female, younglings)

    Added climate-based animal textures

    Animals bleed and show wounds when attacked

    Animals often live in packs, each one taking a different role (hunter, guardian, etc.)

    Wrecks, old bases and other man-made structures are scattered across the planet

    Added Datapad with information on Blocks, Items and Animals

    Added two story lines from astronauts previously present on the very same planet you are on

    Added intro when starting a new game, right before the crash landing

    Added new music track

    Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!

    Added Hazard plants - they are able to attack and harm you if you don't pay attention

    Fixed assault rifle tutorial that could sometimes stay hanging

    Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you

    Added wreck beacons that show on the compass when you are near wrecks

    Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights

    Stasis Chamber now regenerates more food and water

    Increased damage of the rifle

    Decreased size of the planet to make biome changes more dynamic

    Purified water now requires carbon instead of herb

    0.6.13.0 (03 August 2017)

    Improving readability of Extended BuildVision by adding transparency to Icons by distance

    Radial Menu is now always displayed on top of other GUI elements

    Removed the clicking sound when 3D Printer crafts an Item

    Fixed the bug in Key Bindings where the key was changed without user confirmation

    Optimized animal path-checking for dynamic obstacles (potential FPS improvements)
    0.6.12.0 (27 July 2017)

    Added three new round-shaped blocks

    Rebalanced costs of basic blocks

    Optimized saving time of additional block types. If you still experience long saving times, please send your saves for analysis

    Fixed generators remaining energy not displaying correctly over 24 hours

    Rocks with metallic veins now have small crystals on them to stand out from non-metallic rocks

    Winch rope length increased from 20 to 40 meters

    Winch now comes sooner in Tech Tree

    Turned off autosaving on Sleeping Bag

    Improved exiting from the like of Stasis Chambers and Cockpits - should be way less deadly now, let us know

    0.6.11.0 (21 July 2017)

    Added Winch and Shackle blocks to pull vehicles out of holes using rope. Attachable to any blocks. Use with care.

    Significantly decreased night length - night is now almost four times faster than before while the day speed stays the same

    Decreased length of sleep from twelve to eight hours to correspond with the change above.

    Rain and Heavy rain particles are denser than ever before

    Extended tutorial with tips about equipping weapons (It´s the Q button.)

    Equip weapon is now custom-key bindable in Options

    Slightly decreased rate of Attributes degeneration

    Increased multitool power - it now drills rocks, cuts trees and welds blocks faster, resulting in less grindy crafting and building

    Soundtrack update - no longer one track for each biome. Instead music tracks have been divided into tiers corresponding with biome difficulty levels. In other words - a richer music experience.
    0.6.10 Defend Yourself, Craft a Rifle! (14 July 2017)

    Added personal defense rifle - can be crafted in Medium Armory

    Added autosaving frequency setting in options

    Pressing >> in workbenches/production blocks while holding Shift adds 100x items to the craft queue; holding Ctrl adds 10x items

    Holding Ctrl while moving an item stack will only take 10 items from the stack

    Added Medium Medbay - big brother of its smaller predeccessor, with two conveyor slots

    Added sounds for connecting and disconnecting electricity

    Adjusted volume for GUI sounds

    Adjusted volume for Namiku and Nossal (animals)

    Decreased Multitool's damage output to animals (you have a rifle now)

    Hotbars can now be custom assigned in Key Bindings (looking at you azerty users)

    Slightly tuned camera effects
    Patch 0.6.9 (06 July 2017)

    Added Medium Armory - bigger, more effective than Compact Armory equipped with two Conveyor slots

    Added Oxygen Tank for underwater breathing - can be created in Armories

    Fixed a problem which could sometimes place a wrong texture on Medium FAD Machine

    Leveled out sound volumes on some blocks
    Patch 0.6.8 (04th July 2017)

    Fixed spawning in space on some rare occasions

    Fixed dense fog sometimes occuring

    Fixed instant attributes drops experienced in some seeds

    Fixed ground not reacting to voxel changes - this is connected both to escape pod in ground and multitool not working
    Update 0.6.7 (03 July 2017)

    Refinery block has been added to tech tree

    Significantly increased lifetime of all fuels

    ALM is now available in 3D Printer for crafting

    When 3D Printers and other workbenches fill their inventory space to the maximum they stop working and remain that way even after space is made. This no longer happens

    Wheels now require less energy to run

    Increased inventory space of Printers

    Large Green House now require less energy to run

    Emergency 3D Printer now has Extended Build Vision

    Now it's not possible to put into generators items other than Fuel

    Putting items into Mining Machine is not possible now

    Renamed Battery block to Battery Rack and it's description to better communicate it's purpose

    Resolved problem where Printers can duplicate items on rare occasions

    Extended Build Vision graphics has been slightly decreased in size

    Sleeping bag has been added to Medium 3D Printer

    Fixed a possible cause for inverted fog and depleting attribute values (if this problem persists, please let us know)
    Update 0.6.6 (30th June 2017)

    Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports

    Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks

    Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them

    Number of production queue stacks increased from 70 to 999

    For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)

    Updated tutorial to teach how new Printers work

    Generators now require fuel to run and supply energy

    (may need further balancing, let us know how you feel about current consumption rates)

    Uranium Generator now requires Enriched Uranium to run properly. Enriched Uranium can be refined from Uranium resource in Refinery block.

    Optimized container GUI performance that could freeze the game if multiple containers were stacked together

    Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now

    Refinery can now be connected via Conveyors

    Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)

    Crouch has been set to left control (previously was on both control keys which caused issue for some players)

    Mining machine weight(lessness) fixed
    Update 0.6.5 (22 June 2017)

    Automatic mining machine - a late-game block that does the mining for you

    Double clicking on an item in 3D printer now adds one item to the queue

    Fixed dispenser mystically working at 400 meters

    It rains a lot less on the planets

    It doesn't get that dark during rains

    Negative conditions have lesser effect on health, making survival more balanced
    Update 0.6.4 (16 June 2017)

    FOV Slider is in! Change FOV separately for the 1st and 3rd person

    Key Bindings available - Customize your controls as you see fit

    Basic controller support added (doesn't work in menus and inventories)

    Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building

    Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues

    Multitool Battery can now be crafted in Medium 3D Printer

    BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)

    Icons of Flashlight and BuildVision updated

    Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards

    Saving the game is now less performance demanding (will be further improved in the next update)

    Medium FAD Machine bright material fixed

    Slightly decreased degeneration of player attributes in starting biomes

    Fixed tutorial getting stuck on the Basic Frame crafting step

    Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)

    Fixed emissive lights on blocks not turning off after being disconnected

    Generator sound volume lowered

    Stasis Chamber now plays a sound upon entering/exiting

    Multitool sound under water tweaked
    Update 0.6.3 (08th June 2017)

    Added new building block: Hinge - two plates connected via joint

    Added new building block: Rotating Plate - two plates connected via bearing

    No more vehicles flying into space - not even the complex ones (If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)

    Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports

    Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines

    The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being

    Reworked the bright underwater fog

    Workbeneches now combine the same items in queue into a single stack

    You can now split any item stack into halves with Alt + drag&drop (Provisional solution for stacking)

    Fixed generator overload causing the whole energy grid to go down

    Build Vision GUI now working properly on 4K screens

    Plants and trees polished with emissive textures - they glow at night making it a little less scary

    Increased effectivity of the Medium 3D Printer
    Update 0.6.2 (1st June 2017)

    Transmission slightly reworked

    Wheel traction improved a lot

    Vehicles had brakes installed (just go backward when going forward)

    Vehicle searchlights found their way to Survival

    Speedometer added in the bottom right corner

    Animals have been added to Creative mode

    Sleeping now wakes you up if any attribute is below 30

    Sleeping now asks if you want to sleep if any attribute is below 30 (there are other attributes beside the basic ones, visible on the character screen)

    Rain and wind sound effect volume lowered

    Icons of Attributes and Conditions made clearer

    Icons quality, no more jagged edges

    Containers no longer connect together if they are built on top of other (which could potentially corrupt your saves)

    Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.

    Multitool now displays a reticle that highlights the area affected

    Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)

    Added new loading tips that better explain major game mechanics

    Fixed a bug where electric power lines could potentially corrupt saves

    Texture of lootable iron rock changed

    Camera effects and weather effects improved (looking at you blue haze)

    Fixed a bug that prevented leaving the game into menu/OS upon dying

ราคา

  • วันนี้: $19.99
  • ต่ำสุด: $19.99
  • มากที่สุด: $19.99
ติดตามราคา

ผู้พัฒนา

  • Craneballs
  • แพลตฟอร์ม: GOG เกม (2)
  • รายการ: 0 + 0
  • แต้มแล: 0 + 57 ¡
  • การจัดอันดับ: 0
  • ความเห็น: 0
  • ลดราคา: 0
  • วิดีโอ: 2
  • RSS: ติดตาม

แต้มแล

ไม่พบ ☹️

การจัดอันดับ

ไม่พบ ☹️

รายการ

ไม่พบ ☹️

ความเห็น

แสดงรีวิวเป็นคนแรกเลย 🌟

ข้อมูลเพิ่มเติม

Planet NomadsPlanet Nomads URL แบบสั้น: คัดลอกแล้ว!
  • แชร์ 👍
  • GOG Store

คุณอาจชอบ

    • Planet Nomads Soundtrack
    • GOG เกม: บู๊ & ผจญภัย  โดย: Craneballs
    • $3.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 0 (3.2)   เวอร์ชัน: Windows/Linux/MacOS   Official soundtrack for the open-world survival sandbox game of exploration and creation on procedurally generated planets. The ambient sound tracks of Planet Nomads. Thirteen tracks ...
        ⥯ 
  • -80%
    • PLANET ALPHA Digital Deluxe
    • GOG เกม: บู๊ & ผจญภัย  โดย: Team17 Digital LTD.
    • $4.99 $24.99 -80%   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 1 (2.9)   เวอร์ชัน: Windows   Planet Alpha Digital Deluxe Edition includes the game along with the soundtrack and artbook. PLANET ALPHA, a beautiful alien world filled with mystery and danger. Pursued by relentless
        ⥯ 
    • Planet of Lana
    • GOG เกม: บู๊ & ผจญภัย  โดย: Thunderful Publishing
    • $19.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 599 (4.7)   เวอร์ชัน: Windows   A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely. The disharmony that had been in the making for ...
        ⥯ 
  • -50%
    • Freedom Planet
    • GOG เกม: บู๊ & ผจญภัย  โดย: Galaxy Trail
    • $7.49 $14.99 -50%   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 65 (4.4)   เวอร์ชัน: Windows/Linux/MacOS   Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to ...
        ⥯ 
    • Tales of the Tiny Planet
    • GOG เกม: บู๊ & ผจญภัย  โดย: Pixelsplit
    • $9.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 4 (4.4)   เวอร์ชัน: Windows/MacOS   «Tales of the Tiny Planet» tells the story of a Planet searching through the galaxies for his lost friends. You have the ability to manipulate the world elements to guide him safely ...
        ⥯ 
  • ใหม่
    • Primal Planet
    • GOG เกม: บู๊ & ผจญภัย  โดย: Pretty Soon
    • $19.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 7 (4.9)   เวอร์ชัน: Windows   Primal Planet is a solo developed metroidvania that combines survival and crafting elements with a pixel-perfect aesthetic and an action-packed story, and it's all taking place on a ...
        ⥯ 
    • Journey to the Savage Planet
    • GOG เกม: บู๊ & ผจญภัย  โดย: 505 Games
    • $29.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 132 (3.9)   เวอร์ชัน: Windows   Onward to Adventure WELCOME TO THE PIONEER PROGRAM! As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the ...
        ⥯ 
    • Urban Chaos
    • GOG เกม: บู๊ & ผจญภัย  โดย: My Little Planet Ltd
    • $6.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 37 (4.1)   เวอร์ชัน: Windows   As the millenium draws to a close, a malevolent cult of the Fallen lurks in the shadows and sewers of Union City...waiting. Their unholy mission is to fulfill an ancient prophecy of ...
        ⥯ 
  • -60%
    • Starbound
    • GOG เกม: บู๊ & ผจญภัย  โดย: Chucklefish
    • $5.99 $14.99 -60%   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 151 (3.8)   เวอร์ชัน: Windows/Linux/MacOS   You ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ...
        ⥯ 
    • Iconoclasts - Soundtrack
    • GOG เกม: บู๊ & ผจญภัย  โดย: Bifrost Entertainment
    • $8.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 0 (3.6)   เวอร์ชัน: Windows/Linux/MacOS   This is the official Soundtrack of Iconoclasts. Relive the heart-wrenching epic in MP3 format. Track list: Prelude (Opening) Nuts and Bolts (Title) Robin (Blockrock) Home (Robin's ...
        ⥯ 
    • Brigador: Up-Armored Edition
    • GOG เกม: บู๊ & ผจญภัย  โดย: Stellar Jockeys
    • $24.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 232 (4.5)   เวอร์ชัน: Windows/Linux/MacOS   Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down-shooter, use overwhelming firepower to destroy columns of tanks ...
        ⥯ 
    • Desert Child
    • GOG เกม: บู๊ & ผจญภัย  โดย: Akupara Games
    • $11.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 7 (2.9)   เวอร์ชัน: Windows/Linux/MacOS   You re broke, you re hungry, and your only friends are a vintage hoverbike and a bowl of ramen noodles. In Desert Child, you are a young and talented hoverbike racer who needs to ...
        ⥯ 
    • Songbringer
    • GOG เกม: บู๊ & ผจญภัย  โดย: Wizard Fu Inc.
    • $19.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 5 (3.7)   เวอร์ชัน: Windows/Linux/MacOS   Songbringer: Procedural Action RPG Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff. You play the role of protagonist and accidental hero, Roq ...
        ⥯ 

คุณอาจชอบ

โอเปอเรเตอร์การค้นหาที่คุณสามารถใช้กับ AppAgg
เพิ่มใน AppAgg
AppAgg
เริ่มต้นใช้งาน – ฟรี
ลงทะเบียน
ลงชื่อเข้าสู่ระบบ