| 开发人员: | Stardock Entertainment (84) | ||
| 价格: | $19.99 | ||
| 排名: | 0 | ||
| 评价: | 0 我要评价 | ||
| 列表: | 0 + 0 | ||
| 积分: | 0 + 64 (3.1) ¡ | ||
| GOG Store | |||
说明

Welcome to Star Control, Captain! You’re here because you’ve shown exemplary service, aced all your flight exams, and - most importantly - passed all the sanity tests.
Humanity has learned that it is not alone in the universe and that we are hopelessly outmatched by alien civilizations seeking to destroy us. You have been selected to command Earth's first and only interstellar starship to accomplish this - try not to break it. It was expensive.
Your mission: Save humanity, Captain. At all costs and by any means necessary.
A Vast Universe
Set in the year 2088, humanity has discovered it’s not alone in the universe. Worse yet, it is catastrophically unprepared to deal with what's out there. In response, Star Control is formed and the player is selected to command the crew of the U.E.S. Vindicator.
Star Control: Origins takes place in a huge living universe just waiting to be explored. Players will find their time split between exploring distant solar systems, landing on exotic planets, navigating hyperspace, and interacting with alien species.
Encounter exotic alien civilizations. Explore strange new worlds. Assemble a fleet mighty enough to face galactic powers that have bestrode the galaxy for thousands of years.
Features
Navigate a living universe filled with thousands of new worlds and hundreds of hand-crafted adventures.
Travel across exotic and amazing worlds searching for relics, Precursor artifacts, and treasures.
Meet strange new aliens that can become great allies or terrible enemies.
Find alien technology to upgrade your ship from being an embarrassment to the terror of the galaxy.
Navigate through thousands of planets in a universe that has a deep history spanning. back hundreds of thousands of years.
Design your own ships or download them from Steam to build fleets and take them into combat in fleet battles.
Experience and all-new Sci-Fi universe in which you are the central character.
Join the adventure. Save the world.
屏幕截图










视频
新版变化
- 版本: Windows
- 已更新:
- Patch 1.40 (20 June 2019)Visuals
Updated planet surface textures to be more detailed.
A small improvement of the terrain rendering system to improve the frame rate.
Improved lighting of the planet surface
Improved the textures on many props (glowing tentacles, glowing mushrooms, bones )
Make the Bull critter appearance a bit brighter
Improved the lander texture to make the windows stand out better
Updated the magma hazard visual effect to improve performance
Bugs
Listener orientation is no longer backward in a true 5.1 setup
Fix for some particles not being properly aligned to the surface
Fix for particle sorting and disappearing issue
Fixed several crashes related to the particle effects trying to escape the bounds of known reality.
Lore
The "Observers" are now known as the "Arilou"
Patch 1.32 Hotfix (22 May 2019)
Fix for Lexite breadcrumb quest objective not showing up if you don't start it in order.
Fix for "setting up defenses" quest getting stuck if you made the Pinthi mad by being evil.
Mukay now spawns in Alpha Tigris if you finish Mukay questline in-between Brisas and Alpha Tigris.
Reduced wander speed of alien ambush ships so they're easier to chase down
Patch 1.32 (09 May 2019)
Earth Rising Part 2 - hours of new adventures, new ships, new aliens and new weapons, the second part of Earth Rising fills out the bustling universe of Star Control further.
Earth Rising: Part 1 dialog to clarify the story and fix typos
Improved Lander handling so that it feels less bouncy
Reduced duration of Ink Blob to 15
Reduced duration of the Tywom Turret to 10
Patch 1.31 (09 May 2019)
Increased Rear Dual shot energy cost
Enemy Super Nukes are a lot more deadly
Cargo meter per pip increased so the bar doesn't look out of place
Fuel consumption decreased slighting
Solar system thrust decreased
Hyperspace thrust increased
Ship inertial increased
Fuel cost is slightly cheaper
The Vindicator can now use the Speed Burst weapon
Changed planet Ashogus to Mud
Adjusted the scale of some of the building parts.
Increased the size of the Tywom Battlecruiser
Slightly reduced scale of the Super Nuke
Fixed missing thumbnails for the Weakened Harmony ships.
Aftermath:
Fix for post-Wymdoo and post-Bloa pop-ups which appear miles away from where they should be.
Typo fixes
Patch 1.30 (12 December 2018)
Uncover the rumors of a Scyve super weapon that can destroy planets, and seek it out before they can use it against you
Evasive manuevers! Improved controls on the Vindicator make it feel more responsive to your inputs
Investigate alien ruins and crashed spaceships to discover powerful new weapons for your ship
Preapre to fire! Several new weapons have been added to the Crafting Menu, including the Frag Missile, Rapid Laser, Flame Thrower, and the Heavy Gatling Laser
Added option to disable AI fleet coordinator for fleet battles before a battle starts. You only get to pick once as after that things are all setup and there is no UI again.
Added a "replay battle" option when you lose a campaign battle thus allowing you to continue the game without doing a reload. Also works if you surrender.
Increased the deceleration of the Vindicator, making it more responsive and less drag.
Increased the rotation speed of vindicator by 25% in Solar System/Hyperspace.
Increased rotation speed of Vindicator (in combat) and the free pickup ships to make them feel more responsive.
Added new weapons that can be found by investigating alien ruins and crashed spaceships throughout the galaxy
Added new weapons to the Crafting Menu including the Frag Missile, Rapid Laser, Flame Thrower, the Heavy Gatling Laser, and more.
Fix for a broken/crashed Jeff.
Fix for a scripting bug with the Free Trandals where you could leave their initial conversation
Added additional inventory popups when you get a Pink Lorris Egg.
Adding a popup to notify the player their crew is replenished when they visit human colonies.
Correcting typos
Added more detailed Captain's Logs for new human colonies.
Fixing a minor Objective bug for a Free Trandal quest.
Reduced collision box of Harmony ship.
Added hints of a Scryve super weapon that can shatter planets.
Patch 1.10.54010 (26 October 2018)
Important: Due to the scope of these changes, this build may break any local mods that you have.
Gameplay
Added new Flee mechanic. After winning your first round, you can flee the battle. However, note that the enemy fleet will be fully healed when you fight them again.
Added a new System Scanner component that highlights planets with "interesting" things.
Added mouseover info for planets
Added mouseover to the "fleet picker" in Fleet battles for ships in your fleet
Adjusted lander physics to feel more weighty
Planet mineral balance pass.
Ship AI changes:
AI makes better use of wormholes
Smarter about hunting for wrecks (e.g. powerups)
Better at evading
Improvements to how the AI interacts with incoming projectiles
Improved AI behavior for Tywom turret placement
Added new unique weapons: Flank Blasters, Rapid Laser Dual & Gauss Cannon
Distributed new weapons among existing alien ships for better combat variety
Added new race of minor aliens in the Fang Cluster
Added new pheromones aliens encounter
Added tough new alien interactions in 4 systems
Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.
After meeting Wymdoo on Triton, a beacon now points the player towards the training base
Adding some Captain's Logs to the scared Tywom quest giver NPC.
Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.
AI now taunts you in Fleet Battles
Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.
Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.
Reduced cost and increased efficiency of lander components
Increased the cost of powerful nuclear missile variants
Reduced the selling price of some weapons that can be looted
Increased the cost of late-game ship components
Earthship energy regen rate increased from 7 to 9.
Changed some ships to the human faction to allow healing.
Default Lander Crew increased from 5 to 6.
Deflector Mark II reduced from 20% to 15%.
Reduced cost of overpriced lander components.
Reduced the selling price of some of the "random" pick-up weapons.
Fixed some ships having too small RU value.
Increased cost powerful Nuke variants.
Overmind Deflector reduced from 25% to 20%.
Slight nerf to stacking deflectors.
Planet mineral balance pass. In general, the higher the risk, the higher the reward!
Minor balance changes to Norast ship and Battlecruiser since you can now heal them.
The game now despawns mercenaries when you hire the Mercenary Captain.
Measured/Phamysht/Boscan Transport won't bother the player after winning
All ships can now be recrewed from Star Control base
Urlon convoys now use the proper ship in combat.
Audio
Added new voice for the Freed Trandals
Fixed streaming settings for new Scryve music
Adding Earthling Cruiser weapon variations
Added canister bomb weapon fire variations
Added Scryve space exploration 1 song.
Added audio event for planetary investigation
Interface
Improved remapping of keys and controller inputs
MP Lobby no longer shows the wrong Fleet after ending a match
Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.
Starbase Buy/Sell Panel no longer loses focus sometimes
Fix the possibility of users being able to select options whilst "are you sure you want to surrender" prompt is up
Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!
Graphics
Improved some planet buildings and props that weren't set in the ground properly
Improved appearance for many planet props
Updated visuals for the bug and worm critters
Optimized shaders to increase perf. on planets
Added a configurable frame limiter in the settings file
Fixed some very pixelated Red Stars in hyperspace
Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals
General animation polish/fixes for the Menkmack and Mercenary Captain
Added animation to the Trandal leader background
Added a bigger explosion when you defeat the final boss
Compressed planet models textures to save space on disk (and small perf. bonus to boot!)
Slight performance improvements to stamps
Foreign Languages
Added Commander voice over for German, Russian and Chinese languages.
Updated galaxy object names for non-English to improve translation and better match quests.
Added translations for Portuguese-Brazil and Spanish (Spain).
Updated translations for German, Russian and Simplified Chinese with lots of fixes/corrections.
Bugs
In fleet battles, the enemy purple engine trail now matches the player trail's in length and size
Fleet battles now have space backgrounds in hyperspace
Pulsar weapon now has a description
Fixed some transports not giving the right RU bounty when destroyed
All misc salvageable ships now use the human pilot animation in combat
Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms
Ship acceleration indicator on inventory and starbase screens now use correct value rather
Fixing some incorrect popup descriptions for Engine rewards
Autonav to a starbase will not drain your fuel while you're there
The Tywom will now properly deduct any superfluids from the player.
Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)
If your Vindicator is full, collecting an item no longer deletes it permanently
The "sell conventionals" button is no longer disabled if you didn't have a common resource in your cargo.
Fix for the alien who can't be ignored in Alpha Mus.
Fixing an incongruous movie for a building on Iota Aspis B II.
Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.
Fix for various bugs with strange Measured obelisks quests
Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.
If your main ship mysteriously disappears, we'll give you a new one
Urlon ships no longer look huge in hyperspace
Deleting a ship design will now correctly select the first design in the list afterward.
Ships are no longer stuck on the edge of the Arcturus system.
Maelnir trader in Arcturus is no longer stuck inside the star.
You can longer get stuck running out of fuel during the final fight
Fix for incorrect Game Over a few days later if you stop the Xraki from destroying Earth after they arrive.
Removed collision from trees and small rocks because hitting trees wasn't fun
Fixed a controller hang issue when dismissing auto nav dialogs quickly.
Adjusted Controller UI dead zone value as it was overly sensitive.
Fixed difficulty checking boxes in gameplay tab of options
Fixes issue with acceleration and recharge being identical in Melee config screen
Fixes various problems with interacting with a planet after interacting with a ship
Fixed floating rocks on Beta Wendigo I
Fixed bad placement of village on Wastear in the Lacaille 8760 system.
Fleet Battles Balance Changes Tywom
Despite being the first ship players get access to in the Adventure Mode, it’s incredibly powerful and one of the best. The incredibly rapid fire rate of the main gun made it too good at bursting enemy ships down. In particular, the Spawn Turret mechanic could be quite exploitative and anti-fun by encouraging the player to avoid the enemy spawning turrets and never engaging directly. These changes will make the Tywom play more actively and make it feel like more of a starter ship.
Tywom Bolt cooldown increased from 1.5 to 2.25
Turret duration reduced from 30 to 15
Max turrets reduced from 5 to 3
Points reduced from 12 to 10
Greegrox Swarm
The Greegrox was far too difficult to hit with projectiles due to the tiny Collision box combined with instant direction changing. These changes will make the Greegrox easier to hit.
Collision box increased from 0.25 to 0.30
Acceleration reduced from 18 to 12
Points reduced from 12 to 10
Measured Response
The Measured Response could be very frustrating to play against due to the permanent slows and difficulty to hit due to high acceleration, small hitbox and instant direction changes. It will be easier to hit and its weapons are getting toned down to justify its 7 points cost.
Red Tape now only temporarily slows instead of permanent slows
Acceleration reduced from 20 to 14
Invitation damage reduced from 10 to 8
Terran Cruiser
The Earthling Cruiser was too fragile and too clunky too control. These changes will make the Terran Cruiser stronger and more fun to play
Health increased from 19 to 24Turn rate increased from 75 to 85
Lexite Interceptor
The Lexite Interceptor was far too strong to justify its low 9 point cost.
Points increased from 9 to 11
Trandals Frigate
The raw power of the Trandal Weapon was too much, especially when combined with its massive mobility allowing it to flank enemy ships or pickup all the salvage easily.
Laser Ribbon Bola damage per second reduced from 150 to 110
Scryve Probe
Like the Tywom Bolt, the Scout Shot was able to burst targets down far too quickly despite also having the dangerous self-destruct.
Scout Shot damage reduced from 6 to 5
Scout shot cooldown increased from 1.5 to 2.25
This is intended to also affect other ships using Scout Shot.
Drenkend Carrier
The Drenkend Carrier was too strong to justify 12 points. The De-energizer Bolt could be quite exploitative due to it’s rapid-fire and low energy cost, which could permanent chain stun targets.
Points increased from 12 to 16
De-energizer Bolt energy cost increased from 5 to 10
De-energizer bolt cooldown increased from 0.4 to 0.8
Xraki Devourer
The Xraki Devourer was too strong at 12 points. The long range and massive energy pool encouraged the ship to avoid the enemy and fly away poking long range black holes, which also were deadly at close range. Lowering the range of the Black Hole projectile will force the Xraki ship to approach the enemy more.
Points increased from 12 to 14
Energy cost reduced from 100 to 85
Black hole duration reduced from 5 to 2.5
Menkmack Negotiator
The Menkmack Negotiator was too weak for 12 points.
Points cost reduced from 12 to 10
Phamyst Consumer
Invitation was far too spammable at only 10 energy as it practically had no drain on the Phamyst, given the huge range and lack of required aiming it was too powerful.
Invitation Energy cost increased from 10 to 20
Kzanti Intimidator
The Kzanti ship was frustrating to verse as it was overly nimble and able to knock the enemy away with Repulsor. It will now be slightly less agile and not be able to spam Repulsor on top of planting mines. Especially important as this was one of the first ships the player would encounter in the Adventure Mode.
Points cost reduced from 13 to 11
Repulsor energy cost increased from 5 to 10
Max speed reduced from 6.5 to 6
Acceleration reduced from 6.75 to 6
Patch 1.02.53461 (09 October 2018)Gameplay
Quasi-Degenerate world toxicity decreased slightly.
A couple of the starting planets have more resources.
Yttrick Planet is wealthier
Actinide planets are richer.
Opalescent planet class is richer with better minerals (it's a pretty rare planet and it's so pretty).
Sapphire planets have more mineral spawn points.
Added some new mineral spawn points for craters.
Reduced difficulty of Scryve Juggernaut (non-boss) and Xraki boss battles.
Your allies recognize the threat better and will share ships with you more cheaply.
Lowered damage of planetside Drones
Cloud hazards do less damage but have a larger area of effect
Boosted AI fleet coordinator
Great Void starbase and Drakend starbases now have a fuel module to buy.
Star labels of visited systems are greyed out in the sector map list.
Tweaked the "visited system" label colors
Slight camera improvement for the lander.
Reduced the number of critters and hazards on Organic worlds
Bugs / Perf.
Fixed crashes reported by users
Reduced Memory usage while saving
Fix for the Menkmack Ear Schemer not being spawned if you come by this quest from another direction
Fixed for low machines crashing on planets with heavy visual effects (e.g. Venus)
Improved perf of the end battle on low machines
Improved perf for worlds with lots of vegetation.
Patch 1.01.53103 (28 September 2018)Balance
Lowered salvage reward of Scryve Probe. Now less than Scryve cruiser.
Second scryve encounter: re-added flak cannon, reduce damage on both weapons
Increased RU awarded from battle even more to reward murderin'.
Slight decrease in drag on your ship.
Fleet Coordinator module's AI is smarter
UI
You can now remap the interact button.
The RU text on minerals and the value on Critters are now properly translatable
The custom match screen better handles translated text that was longer other languages
Added a warning if that your page file size is too small
Better support for ultrawide screens (32x9)
Added grid lines on the sector map and mini-map
Bringing up the sector map no longer breaks auto-pilot
Added message for when you scan a low-value planet
The game now remembers the systems and planets you have visited and faded down the star graphic in the minimap and sector map. Labels are also faded and the line becomes green vs yellow for those visited. This change is not retroactive.
You can no longer auto-pilot to a destination outside of your fuel range.
Planet scan screen now shows a count of the value of minerals on the right-hand side above the minerals list.
Bugs
Fixed several startup crashes
Reworked how autosaves are saved to prevent them from getting corrupted
Fixed a problem where a corrupt save would prevent you from saving or loading.
Start-up times improved on non-SDD drives. This affects starting to main menu only. We're working on a fix for new/load game times as well.
All Achievement are now working correctly
"First Contact" achievements should be award retroactively.
Perf boast for the end game dialog movies
Despawn any other mercenaries when you hire the Mercenary Captain
The Scryve will no longer continue to expand after the Xraki reveal
The Measured wander away if you have a peaceful exit with them.
The codex screen no longer crashes on 4K in non-English languages
All Measured and Phamyst NPCs are made less aggressive after the game is over.
Phamysht no longer pursues player after Xraki reveal.
Any dialog with Phamysht ships which ends peacefully results in the Phamysht flying away
Fix for the Harmony fighter not awarding any RU in adventure mode
You can hand in hyperdrives quest after beating the game.
Moved Vrooms planet in Alpha Mensae and some planets in Acturus closer so you can actually land on them.
Asking Measured about the Drenkend no longer breaks the game. They really don't like each other.
Fixed a save game problem with non-english keyboards
The Sirius quests can no longer be exploited for infinite RU. Sorry!
Fix for typos with the Measured NPCs.
"Removing a unidentified character on Trombley II that you can't interact with.-
Fixing an Objective typo with the Stranded Refugees quest
Patch 0.80.2227.1 - Beta Build (27 April 2018)Custom Matches
Choose "Custom matches" to enable the following customization options
Enabled custom ships in multiplayer
Create a private, password protected lobby for multiplayer
Set the arena size
Adjust the number of asteroids, wormholes, and ion storms
Adjust the Fleet max size
Choose from three different Arena maps.
"Invite" friends to join your multiplayer matches
Gameplay
New ships
Lexite Interceptor: Dual Shot, Shield
Mu'Kay Grasper: Harpoon, Ink Blob
Greegrox Swarm: Microbolt shot, Heal
New weapon components
Heal – restores crew
Death Ray. The name explains itself
Dual Shot – fires a fast double shot
Ink Blob – drops an inky blob that drains energy and crew.
Shield – hold down to be invincible until you run out of energy
Note: Harpoon and Microbolt are not available for custom ships.
Full balance pass on all of the ships and their components
Custom hull sizes have been modified for better balance.
Changed the planet in the "Super Melee" map (the original one) to be Mars.
Updated names of many of the ships and their components.
Graphics / UI
Many of the ships now have custom animations for their pilots. Animations for additional factions will be added over time. Pilot animations change based on the state of their ship.
Improved font appearance, especially on higher resolution displays.
Updated UI to work better at high scaling factor.
Improved appearance and framing of custom ship thumbnails.
Adds tooltips to mounts in ship editor.
Players are now set to "Great" graphics quality settings by default.
Increased the length of "Ship Design Description" text field.
Better looking 'Flak Cannon' explosion
Ship death explosion and Scryve Flak cannons VFX are now less likely to crush your frame rate.
Significant reduction in memory usage.
Updated credits with help from the community.
Updating gradient swatches for Tywom-style ship parts so the parts don't look so dull.
Bugs
Fix for rogue gravity fields persisting between matches which were causing the universe to collapse to a singularity.
Fixed a race condition crash in the animation system.
Fixed a random graphics crash. Die "swap-chain" crash die!! Good. It's dead now.
Ships with invalid components are now disabled on the fleet picker or crafting screen.
Killing another player in multiplayer with your secondary weapon no longer has a chance of crashing the game.
Entering and exiting the ship designer more than 8 times no longer crashes.
Patch 0.78.18771 - Beta Build (21 February 2018)Gameplay
Added wormholes. Entering one end of the hole quickly takes you to another side of the map!
Nebulas -- Drain energy from your ship
Balance update to Scryve and Human Cruiser Ships
Graphics
Updated ship shaders and materials to be more realistic
Implemented shininess materials
Implemented "Metallic" property in the shader which will tint the specular color if metallic, and not if not metallic
Cleaned up textures and materials on all ships and parts
The ship designer and arena now share a common lighting setup
Other Improvements
Pass on sounds effects and balance
Weapons, thrusters, and engines all have their own models
Added over a dozen new ship parts
Bugs
Provide only a speed boost for projectiles if the ship is only going in the direction it is facing
You will not get trapped if you select ship right after other player surrenders in MP
The Camera won't jump around so much when changing what ship is selected.
Fixed a crash when trying to start a match
Fixed a crash if one you left the game while the other person was choosing their next ship
Patch 0.71.15586 - Beta Build (04 December 2017)Summary
Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
Charbroiled - Single-fire shot that roasts enemy ships.
Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for "dinner."
Gameplay balance pass based on community feedback
Player-created ships are much peppier now
Bug fixes
Changelog Gameplay Arena:
Reduced asteroid damage
Increased arena size from 45 to 60
Decreased max separation from 45 to 40
Planet made slightly smaller, gravity radius increased.
Custom ships: reduced physics drag so they behave more like the core ships. Drenkend
Drag increased from none to 0.1
Max Speed reduced from 6 to 4.5
Turn rate reduced from 120 to 60
Boarding party speed increased from 3 to 5.5 Earthling Ship: The Nuclear Missile is now destroyed by AOE weapons. Menkmack:
Mine radius reduced
Boarding Ships are easier to pick up Mowlings: Beam Carver damage significantly increased.
Jeff is more aggressive The Measured
Renamed weapon from "Paperwork" to "Red tape"
Updated the weapon effect
Red tape duration increased from 10 to 120 seconds
Increased cooldown time between allowed Demotivator bursts. Trandals: Increased collision area to better match the ship. Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
Charbroiled - Single-fire shot that roasts enemy ships.
Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for "dinner." Scryve Scout
Speed reduced from 9.5 to 4.5
Turn radius reduced from 360 to 240
Point cost reduced from 8 to 7
Health reduced from 27 to 15 Tywom: Turn rate reduced from 240 to 180
MP
Ships are no longer occasionally invisible. Wasn't fair to the other life-form
Asteroids are better synced between peer and server.
Enemy's ship trails now always show the correct color
Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason.
UI
Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
Scale sliders in the Ship Design Editor now display as ratios of 100%
Changed "Earth Ship" to "Earthlings Ship"
Added word wrap to the Upload Design dialog in Crafting menu
Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions)
The '+' button no longer appears if your fleet was full.
Bugs
Addressed several cases where the audio wasn't playing correctly on the peer.
Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
Added sounds for the Drenkend and Jeff.
Fixed pink edges on the arena planet on NVIDIA cards.
Weird characters won't prevent you from saving your ship designs.
Pressing "start game" while dragging a ship no longer crashes.
Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
The Measured will no longer fire only in one direction if the ship isn't moving.
价格
- 今天: $19.99
- 最小值: $6.79
- 最大值: $19.99
可选
开发人员
- Stardock Entertainment
- 平台: Windows 游戏 (4) Steam 游戏 (24) GOG 游戏 (56)
- 列表: 0 + 2
- 积分: 2 + 41,197 ¡
- 排名: 0
- 评价: 0
- 折扣: 0
- 视频: 38
- RSS: 订阅
积分
0 ☹️
排名
0 ☹️
列表
0 ☹️
评价
抢先评价一下吧 🌟
其他信息
- 版本: Windows
- 类别:
GOG 游戏›动作与冒险 - 操作系统:
Windows - 大小:
7 Gb - 可用的功能:
Achievements,Action,Cloud saves,Co-op,Controller support,Multi-player,Overlay,Sci-fi,Single-player,Strategy - 支持的语言:
Deutsch,English,Português do Brasil,español,français,norsk,suomi,русский,中文 - GOG Store 评分:
3.1(64) - 已更新:
- 发布日期:
- 🌟 分享
- GOG Store
您可能还喜欢
-
- Star Control®: Origins Original Soundtrack
- GOG 游戏: 动作与冒险 来自: Stardock Entertainment
- $9.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 1 (2.5) 版本: Windows Add the original soundtrack for Star Control: Origins to your library today! Featuring several tracks from the popular open universe space adventure RPG, these epic songs will leave ... ⥯
-
- Star Control I & II
- GOG 游戏: 动作与冒险 来自: Stardock
- $3.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 81 (4.7) 版本: Windows/MacOS Star Control I Mankind is about to be wiped off the face of the galactic map. A savage clutch of alien races called the Ur-Quan Hierachy has become the evil empire of the 27th century- ⥯
-
- STAR WARS™: Dark Forces Remaster
- GOG 游戏: 动作与冒险 来自: Nightdive Studios
- $29.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 54 (3.2) 版本: Windows Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine, allowing the game to run on modern ... ⥯
-
- STAR WARS™: X-Wing vs. TIE Fighter
- GOG 游戏: 动作与冒险 来自: Disney
- $9.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 40 (4.5) 版本: Windows Star Wars™: X-Wing vs. TIE Fighter includes the Balance of Power expansion pack featuring an Imperial and Rebel campaign with 15 missions each.. Real-time against real pilots; this is ... ⥯
-
- Control Ultimate Edition
- GOG 游戏: 动作与冒险 来自: Remedy Entertainment
- $3.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 850 (4.1) 版本: Windows Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the ... ⥯
-
- Star Wars™: Episode I: Jedi Power Battles™
- GOG 游戏: 动作与冒险 来自: Aspyr
- $19.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 13 (3.9) 版本: Windows Deflect. Defeat. Destroy! Take back the Theed Palace in this fast and furious lightsaber action game. You will have the power of the Force and your trusty lightsaber to help you ward ... ⥯
- -30%
- Star Explorers
- GOG 游戏: 动作与冒险 来自: Schmidt Workshops
- ▼ $3.49
$4.99-30% - 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 8 (3.9) 版本: Windows NoticeStar Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on Discord server with any ... ⥯
-
- Star Trek™: Hidden Evil
- GOG 游戏: 动作与冒险 来自: Activision
- $9.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 25 (3.5) 版本: Windows Prepare to engage the hidden evil. Plunged into the wake of the events following Star Trek®: Insurrection™, you find yourself embroiled in an enemy plot to harness the incredibly ... ⥯
-
- Star of Providence
- GOG 游戏: 动作与冒险 来自: Team D-13
- $14.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 14 (4.6) 版本: Windows Descending in the darkness of a long-abandoned facility, a lone ship searches for wealth, power and the scattered pieces of the past. Star of Providence is a top down action shooter ... ⥯
-
- Control:Override
- GOG 游戏: 动作与冒险 来自: Brain Station 23 Ltd.
- $2.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 0 (5.0) 版本: Windows Control:OverrideIs A Puzzle Game About Control. You play as a hacker who has hacked into a rogue AI to terminate it. Abuse Physics to solve puzzles. Delve into a virtual cyberspace ... ⥯
-
- Batman™: Arkham Origins - Season Pass
- GOG 游戏: 动作与冒险 来自: Warner Bros. Interactive Entertainment
- $19.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 6 (3.9) 版本: Windows Enhance your ARKHAM ORIGINS experience by purchasing a season pass today! Gain access to new challenge maps, two Skin packs, and an epic new story campaign adventure. In addition to ... ⥯
- -70%
- Rayman Origins
- GOG 游戏: 动作与冒险 来自: Ubisoft
- ▼ $5.99
$19.99-70% - 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 119 (4.6) 版本: Windows The Glade of Dreams is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to ... ⥯
- 新
- Resident Evil Deluxe Origins Bundle
- GOG 游戏: 动作与冒险 来自: Capcom
- $9.99
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 0 (4.9) 版本: Windows Resident Evil Deluxe Origins Bundle includes: Resident Evil HD REMASTER The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil. ... ⥯
-
- Destiny Star Girlfriend 3 UNRATED
- GOG 游戏: 动作与冒险 来自: Shiravune
- 免费
- 列表: 0 + 0 排名: 0 评价: 0
- 积分: 0 + 0 版本: Windows UNRATED DLC brings additional adult content to the game. GAMEPLAY & FEATURES Localized based on the 2019 Android release Multi-choice, single-ending VN with 10 hours till credits ... ⥯