| Developer: | Little Green Men Games (15) | ||
| Price: | $29.99 | ||
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Description

KEY FEATURES:
The largest game universe in the Starpoint Gemini series spanning three different planetary systems
Adrenaline-pumping, action-packed space combat that allows distinct play-styles and on-the-fly weapon switching
A complete set of RPG skills to boost the player's capabilities
Modular ship upgrading system
Crafting system that allows the player to create new items and weapons to sell or use
A variety of available activities including mining valuable materials and exploring the vast universe
A unique chance to explore the shocking truth about the other imperial colonies and the fate of alien races
A large variety of characters with unique personalities, different questlines and factions
An engaging storyline written by Darko Macan, an official writer for numerous Star Wars and Marvel comics
A unique digital companion, ADAH, that assist the player in uncovering Bold's shady origins
Detailed interiors on different planets; visit them all!
Screenshots










Video
What's new
- Version: Windows
- Updated:
- Update 1.0 (05 November 2020)
Hello to all of you!
Big day is here – this is update log for release version 1.0 ! We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully. This update will change the game a lot in many aspects, and combines both version 0.900 and everything else for version 1.0! Game will change significantly after this mega update. Old save files should still work, but due to many differences in game versions, there is a possibility of some problems with very old saves, so if you can, starting a new game is advisable, but not necessary. Game now includes all planned content for version 1.0, but our work doesn't stop there. We're continuing to improve and expand on number of features and all of that will be released in post release updates. In the end, big thanks to all that participated in this development process, be it with praises or criticism, feedback or ideas. We wouldn't be here without you!
CHANGES:
ADDED: Unlocked entire storyline
ADDED: Player owned capital ships mechanics
ADDED: NPC capital ships now have special abilities
ADDED: New rewards for exploring Alien Ruin
ADDED: Unlocked path to additional Alien Ruins
ADDED: New weapon blueprint: Gaul
ADDED: Legendary unique light weapons
ADDED: New player ship modules
ADDED: Blueprints for legendary light weapons
ADDED: Significant experience points for investigating Alien Ruin
ADDED: Energy pack equipment
ADDED: New clusters of derelicts in numerous sectors
ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
ADDED: Darwin sector objects, paths, blueprints and asteroid fields
ADDED: Dogon sector opened
ADDED: More places with opened freeroam during campaign
ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and dmgs, shields
ADDED: Tutorial hints for weapons and game mechanics
ADDED: Tutorial hints for opened freeroam during campaign
ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
ADDED: Hunter missiles now knocks out ship's engines
ADDED: A number of stations in campaign now have armed defense platforms
ADDED: Visual notification for enemy ship strength on target lock
ADDED: Visual notification for advanced blueprints
ADDED: Anomaly data items to all anomalies
ADDED: Loot to various objects within radiation nebulas
ADDED: Encounter quest Spy satellite
ADDED: Pirate's Harbor station now has weapon turret defense platforms
ADDED: Security patrols near several stations
UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
UPDATED: Encounter Quests, added new challenges with rewards
UPDATED: Cruise speed visual effect
UPDATED: Loot drop rebalanced to include helpful equipments and missiles
UPDATED: Barman quest system with new mission flow and new rewards
UPDATED: Entire economy rebalanced in terms of both income and prices
UPDATED: Torpedoes rebalanced, speed increased
UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
UPDATED: Dumbfire missiles spread decreased
UPDATED: Increased speed of weapon switch in combat
UPDATED: Encounter Kill mission nerfed
UPDATED: Encounter Survival quest improved
UPDATED: Encounter quests rewards improved
UPDATED: Derelicts on level now have proper destruction stages
UPDATED: Align to plane option works properly now
UPDATED: ADAH targeting system and movement
UPDATED: Roll movement of player ship is now more smooth
UPDATED: Miner ships improved AIUPDATED: Missiles now deal intended damage to objects and asteroids
UPDATED: All capital ships now have working weakpoints
UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
UPDATED: Adjusted the locations of a number of Nav Buoys
UPDATED: Expanded localization kit and translations for supported languages
UPDATED: Revamped trader inventories on numerous stations
UPDATED: New rear turrets on Berzerker capital ship
FIXED: Mission timers don't show in ingame menu anymore
FIXED: Derelict encounter missions can now be completed properly
FIXED: A number of typos in sentences and game menus
FIXED: Encounter quests won't spawn inside a planet anymore
FIXED: Credits display while in trader panel now works correctly
FIXED: Eliminated infinite blueprint bug
FIXED: Customization emblems now display properly
FIXED: Gas pocket extraction now works properly
FIXED: Krieger capital ship now has proper explosions
FIXED: Dialogues stop when game is paused
FIXED: Barman missions now display correct objectives
FIXED: Scattergun damage info in trader and inventory panels is now correct
FIXED: Barman missions on Nadym station now work properly
FIXED: Not possible to have a single use of equipment with 0 count
FIXED: Music background switch now works properly
FIXED: Gas collector now has a proper final explosion
FIXED: Orbit camera won't pass through objects anymore
FIXED: Bug with uncollectable blueprint eliminated
TWEAKED: Difficulty of enemy drones on campaign missions
TWEAKED: Prolonged timers on several campaign missions
TWEAKED: Increased distance for loot collection
TWEAKED: Sensitivity of controls on gamepads decreased
TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
TWEAKED: Transporter beam improved
TWEAKED: Trader panel improvements
TWEAKED: Death panel options improved
Enjoy and stay safe! LGM Games team
Update 0.600.0 (23 March 2020)
As one awesome man once said: „ That's one small step for a man, one giant leap for mankind. “, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.
First of all, you've probably noticed there was a longer pause between the last two updates. That was planned since the amount of assets and features needed for this cross into the beta stage was really huge. After all, you'll get the chance to check it all out!
The roadmap originally called this milestone „Narrative“, but we'll call it „Beta“, since the size of this update grew significantly in the past months. Everything planned for the Narrative update is here, but so is a lot of other cool stuff.
So, what's new? Well, to check this out, you'll need about 5 seconds of playtime - starting with the main character. Jonathan Bold was given a complete overhaul, from the 3D model to animations. The old model has been removed, since, you know... Gemini isn't big enough for two Bolds.
What's more important is that Bold's journey continues further with this update. For the first time after Early Access launch, the main campaign is unlocked several steps further. There are new places to visit, new characters to meet, new intrigues to uncover... In the new missions you'll be able to start noticing changes in the main character’s personality. These changes will become more and more significant later on as we near the final stages of the campaign. The beta game version does not enables the entire storyline, but pushes it several steps ahead.
All of you that already played through the game, will also notice that the first part of the campaign has also been upgraded with new animations and scenes. This is the plan till the end of development - to upgrade and polish everything, including the already implemented game elements.
For destruction-oriented addicts we also have a couple of treats. The first is the arrival of anti capital ship combat mechanics. You now have weakpoints to target and exploit on these juggernauts, but beware - they also bite back and usually aren't alone. Note here that this system is just a small part of what we'll need later for player commanded capital ships. The second treat in this category is the addition of ADAH combat mechanics - our sweet drone can now encounter bad drones and waste them. ADAH can also find and gather loot on her away missions. Oh, and did I mention that the ADAH model is also replaced with a new enhanced one?
Of other important news - we've revamped the loot reward system, mining rewards including „rich asteroids“ system, made changes to the UI and added a number of UI elements, added lots of events, encounters, between-faction events... Basically, the freeroam dimension of the game is also getting a serious boost. More places to visit, more stuff to see and more events to participate in. All of that will generate more opportunities for experience and level gains and ship improvements.
Before we post the intricate details of this mega update, one information for all players - as we already mentioned as expected situation earlier - from this update you, unfortunately, you won't be able to use your old saves. We tried our best to keep the consistency of save files throughout all updates since September last year, but this massive update simply changed too much, both in the campaign and the freeroam mode. Forcing old saves to work with this version would cause a lot of unforeseen issues, so it was unavoidable. If all goes according to plans, this will be the only such situation during development, and we figured it's better to do this synchronization now rather than later when much more gaming hours could be in jeopardy. We hope you understand why we had to do this.
CHANGES
ADDED: New campaign missions
ADDED: New main character model
ADDED: New storyline characters: J.J Digins, Vassily Ratbone, Night Watchman, Glenn Curacao
ADDED: New interior and exterior locations
ADDED: New character animations and voiceovers
ADDED: New interface elements and notification systems
ADDED: New hint and notifications
ADDED: New quest tracking and information panels to Starchart
ADDED: New encounters and random events throughout maps
ADDED: New loot system with more frequent drops
ADDED: New „rich node“ asteroids system for much more lucrative mining
ADDED: New weakpoint system for anti-enemy capital ships combat
ADDED: Enemy capital ship combat mechanics
ADDED: Hostile drones in interior maps
ADDED: ADAH drone combat mechanics
ADDED: New ADAH drone movement mechanics
ADDED: ADAH drone inventory
ADDED: Option to use quick interact button when using drone
ADDED: New loot and reward system for drone interior missions
ADDED: Enemy drones to fight against in interior missions
ADDED: HUD markers for discovered mining and scavenging objects - gas pockets, rich nodes and derelicts
ADDED: Asteroids HP bar visible to player
ADDED: New collisions with asteroids and other objects
ADDED: Ships can now destroy smaller asteroids by ramming into them
ADDED: Collisions from other objects now also add damage to player
ADDED: Large batches of new sounds linked to actions and objects
ADDED: New indicators when locked and targeted by enemy missiles
ADDED: New voiceovered chatter lines for number of events throughout maps
ADDED: Outlaw Guerilla special ship design
ADDED: Outlaws Stalker special ship design
ADDED: Options to scan the scenery objects
ADDED: New cutscenes for additional storyline missions and some revamped old ones
ADDED: Large batches of chatter voices for NPC ships and stations
ADDED: Additional sounds for HUD, cockpit and cutscenes
ADDED: Almost all asteroids yield loot now
ADDED: Encounter system when attempting to use TGate
ADDED: Encounter system when using NavBuoy
ADDED: Enemy space drones spawn system on various locations
ADDED: New Mars sector map, along with objects, encounters and characters
ADDED: Additional civilian and military traffic to various sectors
ADDED: Lock on enemy missiles as they are approaching
ADDED: New hints and HUD feedback information regarding missions and events
ADDED: HUD element - weapons fire range indicator
ADDED: Ship convoys near space stations
ADDED: Ship convoys near structure clusters
ADDED: Ships entering and exiting Starpoint
ADDED: Ships entering and exiting T Gate
ADDED: Ships using Nav buoys
ADDED: New information to stations and planets
ADDED: More additional variety in appearance of derelicts
ADDED: Scanner ship module now has new and upgraded stats
ADDED: New explosion visual and sound effects
ADDED: Derelicts now have special ambient sounds
UPDATED: Revamped experience rewards system
UPDATED: Revamped quest system with barmans
UPDATED: Shortened duration of damage effects on player ship
UPDATED: Modified visual particles when viewing game from cockpit
UPDATED: AI agression levels with ships in fleets
UPDATED: Firing weapons is now disabled in cruise mode and while charging cruise as well
UPDATED: Optimizations to physics system
UPDATED: Lens flare visual effects now depend on surrounding ambient
UPDATED: Weapons targeting against objects is now more precise
UPDATED: Revamped lighting effects and ambients in multiple sectors
UPDATED: Starchart received additional direction lines showing the path of jumps
UPDATED: Prices of numerous missiles reduced
UPDATED: Loot prices and availability increased throughout sectors
UPDATED: Rebalanced difficulty to adjust for new enemies and capital ships
UPDATED: Rebalanced prices of weapons and equipment
UPDATED: Rebalanced experience gain system
UPDATED: Rebalanced enemy weapons and rate of fire
UPDATED: Almost all crafting blueprints are rebalanced
UPDATED: Spin up cycles for Cyclone and Sorm modified
UPDATED: Increased the price of wing ship modules
UPDATED: Increased how much additional turrets influence wing module price
UPDATED: Music system now plays all tracks scattered in various sectors
UPDATED: All missions and other planned actions now yield experience points
UPDATED: T-Gate now has correct hit collision sphere
FIXED: Issues with releasing of 3D sounds
FIXED: Enemy weapons fire sounds now have correct ranges and volumes
FIXED: Mission and object markers on Starchart now are now saved correctly
FIXED: Corrected waypoint tracking and position on Starchart
FIXED: If already initiated, quick action cannot be started again
FIXED: Soundtrack is now properly played throughout sector maps, both combat tracks and ambiental ones
FIXED: Sound issues with playing multiple sounds at the same time
FIXED: Sound issues related to distance of the sound origin
FIXED: Multiple issues and desync during character animations
FIXED: Encounters will now spawn on correct positions
FIXED: Encounter ships will use correct predefined faction
FIXED: Several bugs during Jeepers Creepers Boss fight
FIXED: Lynx wings module now has correct stats
FIXED: Magellan refinery quests now work correctly
FIXED: Trade convoys follow correct paths and behaviour
FIXED: Autosaves now work correctly during campaign mission stages
FIXED: Cutscene on Pyros campaign mission doesn’t cause camera to offset
FIXED: You cannot accidentally sell quest items anymore
FIXED: Vfx from boost engines now shuts down correctly when disengaged
FIXED: Post processing effects from radiation now shuts down properly
FIXED: Iolia factory is now placed in the correct sector
FIXED: Crafting process now has more info on what is gained and invested
FIXED: Skipping cutscene doesn’t break the game anymore
FIXED: NPC AI behavior doesn’t halt indefinitely
FIXED: Target sphere on loot objects increased for easier selection
FIXED: All wings now have correct turning speed information
TWEAKED: Decreased energy recharge of weapon batteries
TWEAKED: Increased energy cost of scattergun weapons
TWEAKED: Increased inventory size for all hull modules
TWEAKED: Increased loot drop value of “ore nodes” and derelicts
TWEAKED: Repair and scan sounds now have normal volume
TWEAKED: Enemy structures now cannot be interacted with
We'd also like to note that, despite the fact that the game is now largely improved and expanded on, development is still some ways off from being finished. All features included in the beta update will now be polished and tweaked according to requirements and feedback from players, plus we still have some major stuff to add, like player capital ship, remaining maps, rest of the campaign etc... A very busy schedule is ahead of us, but hopefully this update will give you all a taste of what's to come soon!
And just like last time, fly safe!
LGM Games
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- Maximum: $29.99
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Additional Information
- Version: Windows
- Category:
GOG Games›Action & Adventure - OS:
Windows - Size:
16 Gb - Capabilities:
Achievements,Action,Cloud saves,Overlay,Sci-fi,Simulation,Single-player - Supported Languages:
Deutsch,English,Türkçe,español,français,italiano,русский,中文,日本語 - GOG Store Rating:
2.9(20) - Updated:
- Release Date:
«Starpoint Gemini 3» is a Action & Adventure game for GOG, developed by «Little Green Men Games». It was first released on and last updated on . The lowest historical price was $29.99, and the highest was $29.99. This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 2.9 based on 20 votes. Supported features include: Achievements, Action, Cloud saves, Overlay, Sci-fi, Simulation, Single-player. Available languages: Deutsch, English, Türkçe, español, français, italiano, русский, 中文, 日本語. AppAgg continuously tracks the price history, ratings, and user feedback for «Starpoint Gemini 3». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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