Developer: Little Green Men Games (15)
Price: $29.99
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Description

Starpoint Gemini 3
Step into the laid-back shoes of captain Jonathan Bold as he travels and explores the open world of Starpoint Gemini 3. Encounter amazing characters, engage in unprecedented dawgfighting space combat, mining, freelancing, trading and crafting as You uncover Bold's shady origins.FIGHTExperience action-packed space combat that pushes both you and your spaceship to the limit. Outfit your ship with the latest in high-tech weaponry. Do you like picking off your targets from a distance? Check out the cannons. What about doing strafing runs so close to your target that you can chip off paint? Blasters and scatterguns could be your thing. Or perhaps You prefer the middle-ground approach? In that case machineguns will provide an answer. Augment all that with a large assortment of different skill-based boosts and You just might become the ultimate agent of destruction.EXPLOREWith trusty ADAH, your own personal digital consciousness by your side, explore Gemini and, for the first time, other distant star systems of the former Earth Empire. Scan anomalies, rummage through derelict ships and let ADAH stretch her legs so you can investigate those hard to reach places. ADAH serves as your one-drone away-team. When you reeeeeeeally need to know what there is to find in a massive abandoned derelict or hack into the mainframe of a fully functioning station, ADAH is your girl.EARN A BUCKBeing a dashing space buccaneer doesn't come cheap. Earn credits by doing an odd job or two, commissioned by your friendly neighborhood bartender for an undisclosed third party. Or perhaps you're a more of a do-it-yourself kind of captain? First acquire blueprints and then with a bit of raw ore mining and some creative haggling with the traders, assemble the parts into something that can get you rich! ... or at least cover your bar-tab. Almost all items found in the game can be combined with other items to create new ones, ranging from composite materials to entire weapon systems. Or you can keep it simple and sell the stuff to the highest bidder.PIMP YOUR RIDESwapping entire ships is nice and all, but what if you really liked the chassis of one and the engine of another? Why not combine the two? Yes, my dear captain, you're no longer confined to the bare metal shapes that form spaceships. Mix and match individual parts to form something special, something new, something that speaks to you. Incidentally, if it actually does start speaking to you, we advise seeking medical attention.

KEY FEATURES:

The largest game universe in the Starpoint Gemini series spanning three different planetary systems

Adrenaline-pumping, action-packed space combat that allows distinct play-styles and on-the-fly weapon switching

A complete set of RPG skills to boost the player's capabilities

Modular ship upgrading system

Crafting system that allows the player to create new items and weapons to sell or use

A variety of available activities including mining valuable materials and exploring the vast universe

A unique chance to explore the shocking truth about the other imperial colonies and the fate of alien races

A large variety of characters with unique personalities, different questlines and factions

An engaging storyline written by Darko Macan, an official writer for numerous Star Wars and Marvel comics

A unique digital companion, ADAH, that assist the player in uncovering Bold's shady origins

Detailed interiors on different planets; visit them all!
more ↓

Screenshots

#1. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#2. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#3. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#4. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#5. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#6. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#7. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#8. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#9. Starpoint Gemini 3 (GOG) By: Little Green Men Games
#10. Starpoint Gemini 3 (GOG) By: Little Green Men Games

Video

What's new

  • Version: Windows
  • Updated:
  • Update 1.0 (05 November 2020)

    Hello to all of you!

    Big day is here – this is update log for release version 1.0 ! We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully. This update will change the game a lot in many aspects, and combines both version 0.900 and everything else for version 1.0! Game will change significantly after this mega update. Old save files should still work, but due to many differences in game versions, there is a possibility of some problems with very old saves, so if you can, starting a new game is advisable, but not necessary. Game now includes all planned content for version 1.0, but our work doesn't stop there. We're continuing to improve and expand on number of features and all of that will be released in post release updates. In the end, big thanks to all that participated in this development process, be it with praises or criticism, feedback or ideas. We wouldn't be here without you!
    CHANGES:

    ADDED: Unlocked entire storyline

    ADDED: Player owned capital ships mechanics

    ADDED: NPC capital ships now have special abilities

    ADDED: New rewards for exploring Alien Ruin

    ADDED: Unlocked path to additional Alien Ruins

    ADDED: New weapon blueprint: Gaul

    ADDED: Legendary unique light weapons

    ADDED: New player ship modules

    ADDED: Blueprints for legendary light weapons

    ADDED: Significant experience points for investigating Alien Ruin

    ADDED: Energy pack equipment

    ADDED: New clusters of derelicts in numerous sectors

    ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining

    ADDED: Darwin sector objects, paths, blueprints and asteroid fields

    ADDED: Dogon sector opened

    ADDED: More places with opened freeroam during campaign

    ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)

    ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and dmgs, shields

    ADDED: Tutorial hints for weapons and game mechanics

    ADDED: Tutorial hints for opened freeroam during campaign

    ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions

    ADDED: Hunter missiles now knocks out ship's engines

    ADDED: A number of stations in campaign now have armed defense platforms

    ADDED: Visual notification for enemy ship strength on target lock

    ADDED: Visual notification for advanced blueprints

    ADDED: Anomaly data items to all anomalies

    ADDED: Loot to various objects within radiation nebulas

    ADDED: Encounter quest Spy satellite

    ADDED: Pirate's Harbor station now has weapon turret defense platforms

    ADDED: Security patrols near several stations

    UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances

    UPDATED: Encounter Quests, added new challenges with rewards

    UPDATED: Cruise speed visual effect

    UPDATED: Loot drop rebalanced to include helpful equipments and missiles

    UPDATED: Barman quest system with new mission flow and new rewards

    UPDATED: Entire economy rebalanced in terms of both income and prices

    UPDATED: Torpedoes rebalanced, speed increased

    UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target

    UPDATED: Dumbfire missiles spread decreased

    UPDATED: Increased speed of weapon switch in combat

    UPDATED: Encounter Kill mission nerfed

    UPDATED: Encounter Survival quest improved

    UPDATED: Encounter quests rewards improved

    UPDATED: Derelicts on level now have proper destruction stages

    UPDATED: Align to plane option works properly now

    UPDATED: ADAH targeting system and movement

    UPDATED: Roll movement of player ship is now more smooth

    UPDATED: Miner ships improved AIUPDATED: Missiles now deal intended damage to objects and asteroids

    UPDATED: All capital ships now have working weakpoints

    UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission

    UPDATED: Adjusted the locations of a number of Nav Buoys

    UPDATED: Expanded localization kit and translations for supported languages

    UPDATED: Revamped trader inventories on numerous stations

    UPDATED: New rear turrets on Berzerker capital ship

    FIXED: Mission timers don't show in ingame menu anymore

    FIXED: Derelict encounter missions can now be completed properly

    FIXED: A number of typos in sentences and game menus

    FIXED: Encounter quests won't spawn inside a planet anymore

    FIXED: Credits display while in trader panel now works correctly

    FIXED: Eliminated infinite blueprint bug

    FIXED: Customization emblems now display properly

    FIXED: Gas pocket extraction now works properly

    FIXED: Krieger capital ship now has proper explosions

    FIXED: Dialogues stop when game is paused

    FIXED: Barman missions now display correct objectives

    FIXED: Scattergun damage info in trader and inventory panels is now correct

    FIXED: Barman missions on Nadym station now work properly

    FIXED: Not possible to have a single use of equipment with 0 count

    FIXED: Music background switch now works properly

    FIXED: Gas collector now has a proper final explosion

    FIXED: Orbit camera won't pass through objects anymore

    FIXED: Bug with uncollectable blueprint eliminated

    TWEAKED: Difficulty of enemy drones on campaign missions

    TWEAKED: Prolonged timers on several campaign missions

    TWEAKED: Increased distance for loot collection

    TWEAKED: Sensitivity of controls on gamepads decreased

    TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted

    TWEAKED: Transporter beam improved

    TWEAKED: Trader panel improvements

    TWEAKED: Death panel options improved

    Enjoy and stay safe! LGM Games team
    Update 0.600.0 (23 March 2020)

    As one awesome man once said: „ That's one small step for a man, one giant leap for mankind. “, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.

    First of all, you've probably noticed there was a longer pause between the last two updates. That was planned since the amount of assets and features needed for this cross into the beta stage was really huge. After all, you'll get the chance to check it all out!

    The roadmap originally called this milestone „Narrative“, but we'll call it „Beta“, since the size of this update grew significantly in the past months. Everything planned for the Narrative update is here, but so is a lot of other cool stuff.

    So, what's new? Well, to check this out, you'll need about 5 seconds of playtime - starting with the main character. Jonathan Bold was given a complete overhaul, from the 3D model to animations. The old model has been removed, since, you know... Gemini isn't big enough for two Bolds.

    What's more important is that Bold's journey continues further with this update. For the first time after Early Access launch, the main campaign is unlocked several steps further. There are new places to visit, new characters to meet, new intrigues to uncover... In the new missions you'll be able to start noticing changes in the main character’s personality. These changes will become more and more significant later on as we near the final stages of the campaign. The beta game version does not enables the entire storyline, but pushes it several steps ahead.

    All of you that already played through the game, will also notice that the first part of the campaign has also been upgraded with new animations and scenes. This is the plan till the end of development - to upgrade and polish everything, including the already implemented game elements.

    For destruction-oriented addicts we also have a couple of treats. The first is the arrival of anti capital ship combat mechanics. You now have weakpoints to target and exploit on these juggernauts, but beware - they also bite back and usually aren't alone. Note here that this system is just a small part of what we'll need later for player commanded capital ships. The second treat in this category is the addition of ADAH combat mechanics - our sweet drone can now encounter bad drones and waste them. ADAH can also find and gather loot on her away missions. Oh, and did I mention that the ADAH model is also replaced with a new enhanced one?

    Of other important news - we've revamped the loot reward system, mining rewards including „rich asteroids“ system, made changes to the UI and added a number of UI elements, added lots of events, encounters, between-faction events... Basically, the freeroam dimension of the game is also getting a serious boost. More places to visit, more stuff to see and more events to participate in. All of that will generate more opportunities for experience and level gains and ship improvements.

    Before we post the intricate details of this mega update, one information for all players - as we already mentioned as expected situation earlier - from this update you, unfortunately, you won't be able to use your old saves. We tried our best to keep the consistency of save files throughout all updates since September last year, but this massive update simply changed too much, both in the campaign and the freeroam mode. Forcing old saves to work with this version would cause a lot of unforeseen issues, so it was unavoidable. If all goes according to plans, this will be the only such situation during development, and we figured it's better to do this synchronization now rather than later when much more gaming hours could be in jeopardy. We hope you understand why we had to do this.
    CHANGES

    ADDED: New campaign missions

    ADDED: New main character model

    ADDED: New storyline characters: J.J Digins, Vassily Ratbone, Night Watchman, Glenn Curacao

    ADDED: New interior and exterior locations

    ADDED: New character animations and voiceovers

    ADDED: New interface elements and notification systems

    ADDED: New hint and notifications

    ADDED: New quest tracking and information panels to Starchart

    ADDED: New encounters and random events throughout maps

    ADDED: New loot system with more frequent drops

    ADDED: New „rich node“ asteroids system for much more lucrative mining

    ADDED: New weakpoint system for anti-enemy capital ships combat

    ADDED: Enemy capital ship combat mechanics

    ADDED: Hostile drones in interior maps

    ADDED: ADAH drone combat mechanics

    ADDED: New ADAH drone movement mechanics

    ADDED: ADAH drone inventory

    ADDED: Option to use quick interact button when using drone

    ADDED: New loot and reward system for drone interior missions

    ADDED: Enemy drones to fight against in interior missions

    ADDED: HUD markers for discovered mining and scavenging objects - gas pockets, rich nodes and derelicts

    ADDED: Asteroids HP bar visible to player

    ADDED: New collisions with asteroids and other objects

    ADDED: Ships can now destroy smaller asteroids by ramming into them

    ADDED: Collisions from other objects now also add damage to player

    ADDED: Large batches of new sounds linked to actions and objects

    ADDED: New indicators when locked and targeted by enemy missiles

    ADDED: New voiceovered chatter lines for number of events throughout maps

    ADDED: Outlaw Guerilla special ship design

    ADDED: Outlaws Stalker special ship design

    ADDED: Options to scan the scenery objects

    ADDED: New cutscenes for additional storyline missions and some revamped old ones

    ADDED: Large batches of chatter voices for NPC ships and stations

    ADDED: Additional sounds for HUD, cockpit and cutscenes

    ADDED: Almost all asteroids yield loot now

    ADDED: Encounter system when attempting to use TGate

    ADDED: Encounter system when using NavBuoy

    ADDED: Enemy space drones spawn system on various locations

    ADDED: New Mars sector map, along with objects, encounters and characters

    ADDED: Additional civilian and military traffic to various sectors

    ADDED: Lock on enemy missiles as they are approaching

    ADDED: New hints and HUD feedback information regarding missions and events

    ADDED: HUD element - weapons fire range indicator

    ADDED: Ship convoys near space stations

    ADDED: Ship convoys near structure clusters

    ADDED: Ships entering and exiting Starpoint

    ADDED: Ships entering and exiting T Gate

    ADDED: Ships using Nav buoys

    ADDED: New information to stations and planets

    ADDED: More additional variety in appearance of derelicts

    ADDED: Scanner ship module now has new and upgraded stats

    ADDED: New explosion visual and sound effects

    ADDED: Derelicts now have special ambient sounds

    UPDATED: Revamped experience rewards system

    UPDATED: Revamped quest system with barmans

    UPDATED: Shortened duration of damage effects on player ship

    UPDATED: Modified visual particles when viewing game from cockpit

    UPDATED: AI agression levels with ships in fleets

    UPDATED: Firing weapons is now disabled in cruise mode and while charging cruise as well

    UPDATED: Optimizations to physics system

    UPDATED: Lens flare visual effects now depend on surrounding ambient

    UPDATED: Weapons targeting against objects is now more precise

    UPDATED: Revamped lighting effects and ambients in multiple sectors

    UPDATED: Starchart received additional direction lines showing the path of jumps

    UPDATED: Prices of numerous missiles reduced

    UPDATED: Loot prices and availability increased throughout sectors

    UPDATED: Rebalanced difficulty to adjust for new enemies and capital ships

    UPDATED: Rebalanced prices of weapons and equipment

    UPDATED: Rebalanced experience gain system

    UPDATED: Rebalanced enemy weapons and rate of fire

    UPDATED: Almost all crafting blueprints are rebalanced

    UPDATED: Spin up cycles for Cyclone and Sorm modified

    UPDATED: Increased the price of wing ship modules

    UPDATED: Increased how much additional turrets influence wing module price

    UPDATED: Music system now plays all tracks scattered in various sectors

    UPDATED: All missions and other planned actions now yield experience points

    UPDATED: T-Gate now has correct hit collision sphere

    FIXED: Issues with releasing of 3D sounds

    FIXED: Enemy weapons fire sounds now have correct ranges and volumes

    FIXED: Mission and object markers on Starchart now are now saved correctly

    FIXED: Corrected waypoint tracking and position on Starchart

    FIXED: If already initiated, quick action cannot be started again

    FIXED: Soundtrack is now properly played throughout sector maps, both combat tracks and ambiental ones

    FIXED: Sound issues with playing multiple sounds at the same time

    FIXED: Sound issues related to distance of the sound origin

    FIXED: Multiple issues and desync during character animations

    FIXED: Encounters will now spawn on correct positions

    FIXED: Encounter ships will use correct predefined faction

    FIXED: Several bugs during Jeepers Creepers Boss fight

    FIXED: Lynx wings module now has correct stats

    FIXED: Magellan refinery quests now work correctly

    FIXED: Trade convoys follow correct paths and behaviour

    FIXED: Autosaves now work correctly during campaign mission stages

    FIXED: Cutscene on Pyros campaign mission doesn’t cause camera to offset

    FIXED: You cannot accidentally sell quest items anymore

    FIXED: Vfx from boost engines now shuts down correctly when disengaged

    FIXED: Post processing effects from radiation now shuts down properly

    FIXED: Iolia factory is now placed in the correct sector

    FIXED: Crafting process now has more info on what is gained and invested

    FIXED: Skipping cutscene doesn’t break the game anymore

    FIXED: NPC AI behavior doesn’t halt indefinitely

    FIXED: Target sphere on loot objects increased for easier selection

    FIXED: All wings now have correct turning speed information

    TWEAKED: Decreased energy recharge of weapon batteries

    TWEAKED: Increased energy cost of scattergun weapons

    TWEAKED: Increased inventory size for all hull modules

    TWEAKED: Increased loot drop value of “ore nodes” and derelicts

    TWEAKED: Repair and scan sounds now have normal volume

    TWEAKED: Enemy structures now cannot be interacted with

    We'd also like to note that, despite the fact that the game is now largely improved and expanded on, development is still some ways off from being finished. All features included in the beta update will now be polished and tweaked according to requirements and feedback from players, plus we still have some major stuff to add, like player capital ship, remaining maps, rest of the campaign etc... A very busy schedule is ahead of us, but hopefully this update will give you all a taste of what's to come soon!

    And just like last time, fly safe!

    LGM Games

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Additional Information

«Starpoint Gemini 3» is a Action & Adventure game for GOG, developed by «Little Green Men Games». It was first released on and last updated on . The lowest historical price was $29.99, and the highest was $29.99. This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 2.9 based on 20 votes. Supported features include: Achievements, Action, Cloud saves, Overlay, Sci-fi, Simulation, Single-player. Available languages: Deutsch, English, Türkçe, español, français, italiano, русский, 中文, 日本語. AppAgg continuously tracks the price history, ratings, and user feedback for «Starpoint Gemini 3». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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