ผู้พัฒนา: | Ludomotion (5) | ||
ราคา: | $24.99 | ||
การจัดอันดับ: | 0 | ||
ความเห็น: | 0 เขียนความเห็น | ||
รายการ: | 0 + 0 | ||
แต้มแล: | 0 + 4 (3.1) ¡ | ||
GOG Store |
คำอธิบาย

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.
As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.
When you die…
The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.
However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.
The world ends
You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.
So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.
When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.
Key features
Radical content generation: Ludomotion's radical approach to content generation creates many layers of unique content, every time a new world is generated.
Generative storytelling: Though every Wayfarer's ultimate goal may be similar, every hero will have their own world, story, and encounters.
Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.
Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.
Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.
Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.
Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.
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- เวอร์ชัน: Windows
- อัปเดต:
- Update # 1.7.23 (December 18th, 2024) Gameplay Changes:
Adds a new item: Fragmented Notes. If you have 3 of these you can study them to gain a new rumor.
Adds a new type of desk in libraries that you can use to study 2 fragmented notes to gain a new rumor.
Occasionally you can find fragmented notes at old campsites.
Adds the option to customize your character’s name and voice in the character sheet. (Only supported by mouse and keyboard for now).
Bug Fixes:
If you activate the shifting eye, but are not wearing the Sky Mask, the appropriate text is shown.
Potential fix for the door to the Staff of Yendor in the temple being accidentally left open after visiting and exploring certain adventure sites.
Update # 1.7.22 (December 11th, 2024) Gameplay Changes:
Improves the instructions for combat during the tutorial.
Crevices show up in the inspector earlier and communicate their state better.
Changes the instructions and directions the first trainer in haven gives you.
Populates an extra room in the tutorial area where you can learn about the Empire.
Spots where you can spy ahead point in the direction you will be looking.
Wells no longer trigger the automatic camera.
Bug Fixes:
Items picked up from chests during the tutorial are also removed when you leave the tutorial area.
Items picked up during the tutorial are not retained after the tutorial if you saved and restored during the tutorial.
Generating elementals has more priotity than generating random archictural details.
More robust placement of the ‘spot’ where you can claim a keep.
The graphic option ‘To move camera when obscured’ is actually saved.
Makes escaping the edge more robust.
Update # 1.7.21 (December 4th, 2024) Gameplay Changes:
Items you pick up in the tutorial are removed when you leave the tutorial area.
Certain chests are always resupplied when you enter the tutorial area in Haven.
When you are in the tutorial area and you get wounded, you are healed instead.
Bug Fixes:
If you are close to a wall you can correctly interact with level features on your side of the wall.
If you restore a save game in the tutorial cave area below Haven, the tutorial mode is correctly activated.
The tutorial cave allows you to leave.
Update # 1.7.20 (November 27th, 2024) Gameplay Changes
Adds a first version of a new tutorial area accessible from the temple in Haven.
Update # 1.7.19 (November 22nd, 2024) Bug Fixes:
Potential fix for strangers and similar groups of accidentally cloning your gear when you finish a quest.
The quest to ‘find a way’ to revive the flame elemental can actually be finished.
Suppresses superfluous ‘learned quest’ messages when you reload a game at a quest location.
You can remove and replace the Staff of Yendor on the Prime Elemental Forge as often as you like without consequences.
When you have placed the Staff of Yendor on the Prime Elemental Forge you cannot leave the area by entering buildings.
Update # 1.7.18 (November 13th, 2024) Gameplay Changes:
Changing the population of the imperial capital.
Adds an ‘edge dungeon’ to imperial controlled settlements that allow you to raid them for dark sigils and well-made items.
Adds a smaller ‘edge dungeon’ to camps inside the Empire that also allow you to raid them for some ‘dark’ treasure.
Bug Fixes:
Sky Portals are generated more consistently.
New worlds cannot generate a site where there needs to be a Sky Portal and a Scrying Device.
Lingering quest information no longer prevents you from committing to a quest with a clan leader.
Update # 1.7.16 (October 30th, 2024) Gameplay Changes
Adds dark magic effects for light armors.
Adds dark magic effects for heavy armors.
Adds dark magic effects for wands.
Adds dark magic effects for scepters.
Adds dark magic effects for staves.
Adds dark magic effects for rods.
Bug Fixes
The game does not freeze when it tries to end a quest for which no info can be found.
The game does not offer to finish a quest when it cannot find the quest’s info.
Repairs the Grit achievement.
Update # 1.7.15 (October 23rd, 2024) Corruption Allegations Shake the Mining Guild
Allegations of corruption within the Mining Guild have sparked outrage among independent miners, leading to the formation of ad-hoc unions while operating within the Rings. Leaked reports suggest Guild officials have engaged in bribery and favoritism, granting lucrative asteroid claims to miners backed by major corporations while sidelining smaller operators. In response, independent miners are looking into forming a meta-union combining excavation agreements made on premise, which would grant them similar leverages to those offered by the Guild, but with distributed leadership.
Processor Fine-Tuning Access Mandated for Shops
New emission regulations from the Interplanetary Trade Commission now require all Mineral Processing Unit manufacturers to provide access to fine-tuning controls for third-party repair shops. While this regulation is welcomed by independent operators, a consortium of processor manufacturers issued a joint statement urging consumers not to deviate from stock processing settings, citing potential environmental impacts as well as possible damage not covered by warranty.
Unexpected MLF Protocol Update
Recent protocol changes introduced by Minding LF in their nanodrone systems have once again pushed the limits of system performance but sparked a harsh response from peers. While the rapid prototyping approach taken by MLF secured their dominant position in the semi-autonomous mining market, frequent changes require manufacturers of supporting equipment to adapt at a similar pace or face imminent incompatibilities. Obonto Microengineering, the manufacturer of industry-leading interface hardware, issued an over-the-void update to their USV-GOT unmanned survey vehicle series to accommodate protocol changes. However, they also amended their terms of service to reflect that they take no responsibility for changes made by third parties and will not be liable for any damage caused by subsequent updates, effectively shifting the responsibility for selecting compatible software to end-users.
Maintenance Logs
You can now tune the processing speed of your Mineral Processing Unit. This affects not only the processing speed itself, but also mineral and remass processing efficiencies, as well as power draw.
When tuning your ship, the simulation window will now display secondary parameters affected by the tuning option you are changing. This applies for parameters that have difficult to predict consequences.
Additional dialogues you can have with fellow miners.
Additional options to hire wingmen.
You can now give commands to wingmen you hire. They might even listen to you.
Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
Files clean-up: then you had the OST DLC purchased, game used to download some of the mp3 tracks twice. It will now only download them once.
Your crew is now much less likely to be distracted by the environment when you approach a derelict ship. Previously, they could not notice it if there were exciting things happening around them.
Fixed number formatting functions. In some circumstances, some fractional numbers were rounded wrong and produced off-by-one errors, for example 3.97 would be rounded to 3.0 instead of 4.0.
Dynamic backgrounds on the title screen, credits screen, and the screensaver mode now have more asteroids.
Improved compatibility of USV-GOT reconnaissance craft with both MLF Haul Drone and MPI Tug Drone systems. The commands imposed from the craft will now interface properly with the ship-area-network bus, allowing the systems to coordinate efforts when directed manually and preventing two opposite systems from fighting over the same ore chunk.
When fixing weapon or thruster misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
Grinders of mining companions attached to AT-K225 are now detached from your main excavator. The placement of the docking bays made that feature useless, and they tended to damage your ship if you tried to open them up.
AI now understands that when you are astrogating away you will end up far away, and that if they want to stay close to you they should follow. This fixes a problem with wingmen who would sometimes stay behind if they were at a comfortable distance from you when you performed a jump and were distracted with something else.
Fixed THI Cargo Containers not unloading completely when asked to unload on ships with big processed cargo capacity.
The IFF display only updates when visible now, improving performance slightly.
When you hire a wingman, your IFF display will now update immediately.
Hiring civilian wingmen and paying them well now nets you a good reputation amongst miners.
Fixed part of the simulation chart label which was visible at the edge of the screen when the simulation initialized.
Unified spelling and fixed typos.
Obonto Microengineering unified its branding.
Updated translations.
Update # 1.7.14 (October 16th, 2024) Bug fixes
Quest encounters no longer end when a quest is complete so all the relevant information stays available after a reload. Instead they are properly marked as completed.
You are able to commit to possible quests more consistently.
Levers and pressure plates no longer interfere with the smart camera.
Fixes a rare issue with clan leader dialogues not starting correctly.
When you set the gamepad button display to a specific type of controller, the setting is not applied when playing with mouse and keyboard.
If a campsite has become too dangerous, you can still douse your fire.
When you switch between wayfarers healing brews are also passed to the new wayfarer.
Duplicate rumors are filtered out automatically.
Fixes a couple of typoes.
Update # 1.7.13 (October 9th, 2024) Gameplay Changes
Forcing your way through an arcane rift does normally take you to a rift shard again.
In the ‘normal world’ Rift Shards are less aggressive in nature.
You need a ‘Chart to Enlightenment’ to be able to destroy a rift shard.
‘Charts to Enlightenment’ appear more regularly in imperial loot and have a chance to drop when you defeat certain imperial enemies.
Bug Fixes
Prevents the accidental appearance of a second rift when you go through an arcane rift.
Possible fix for the gate to the room with the staff being open in new worlds.
Prevents traveling traders to set up shop right next to a bridge in rare cases.
Quests to forge friendships and alliances register as being completed more consistently.
Update # 1.7.12 (October 2nd, 2024) Gameplay Changes
The Serpent Path locations are less hazardous (as those hazards are now somewhat besides the point).
For balance reasons sparks no longer appear on Serpent Paths.
Removes more herbs from appearing in Imperial Lands.
Forcing your way through an arcane rift takes you to the Empire rather than to a rift shard location (you will have to look for the rift shard yourself).
Bug Fixes
Worlds in which Serpent Gates are missing correctly generate locations with Serpent Gates that are still present.
Serpent Path locations leading ‘north’ are connected correctly to their target destination.
When you travel to the ‘sky boat’ you are placed inside the boat and not outside.
‘Sky tulips’ can find the shifting eye once again, preventing them from shutting down unwantedly.
Improves internal check to compare version of game and save games in order to prevent incorrect messages.
Potential fix for arcane quests not completing when you close the rift.
Update # 1.7.11 (September 25th, 2024) Gameplay Changes
More level features change their appearance when they are inside the Empire.
When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff).
The guarded fortune increases imperial awareness instead of threat.
Interaction text should indicate more clearly using color and text when you are about to steal items that belong to someone.
Elder Nomads (and other characters with the Elder Offerings trait) can see what the benefits are for offering carvings in the respective item descriptions.
Bug Fixes
Fixing issues with the presentation and resolution of the Dandelion Map quest.
Reduces the hitbox of the map table in Haven to prevent unwanted interaction with the automatic camera.
When retiring a character you also transfer equipped items to the new wayfarer.
Fixes an issue with status effects such as ‘webbed’ that were sometimes more persistent than intended.
Fixes a couple of issues that prevented older saves from loading correctly.
Sneaking through deep snow doesn’t boost your speed.
Adjust the flying behavior of bats (and similar creatures) so you can hit them more reliably.
When sleeping in a comfortable location the hope restored message doesn’t appear when your hope was already fully restored.
Offering Eclipse carvings can actually reduce imperial awareness.
Magic users can correctly use their spell focus items even if the world was freshly generated.
Removes the superfluous ‘learned location’ message when you just generated a new world.
Update # 1.7.10 (September 19th, 2024) Gameplay Changes
More level features change their appearance when they are inside the Empire.
When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff).
The guarded fortune increases imperial awareness instead of threat.
Interaction text should indicate more clearly using color and text when you are about to steal items that belong to someone.
Elder Nomads (and other characters with the Elder Offerings trait) can see what the benefits are for offering carvings in the respective item descriptions.
Bug Fixes
Fixing issues with the presentation and resolution of the Dandelion Map quest.
Reduces the hitbox of the map table in Haven to prevent unwanted interaction with the automatic camera.
When retiring a character you also transfer equipped items to the new wayfarer.
Fixes an issue with status effects such as ‘webbed’ that were sometimes more persistent than intended.
Fixes a couple of issues that prevented older saves from loading correctly.
Sneaking through deep snow doesn’t boost your speed.
Adjust the flying behavior of bats (and similar creatures) so you can hit them more reliably.
When sleeping in a comfortable location the hope restored message doesn’t appear when your hope was already fully restored.
Offering Eclipse carvings can actually reduce imperial awareness.
Magic users can correctly use their spell focus items even if the world was freshly generated.
Removes the superfluous ‘learned location’ message when you just generated a new world.
Update # 1.7.9 (September 13th, 2024) Gameplay Changes
Drastically improves the appearance of ruins and keeps transformed by the Empire.
The levels at the edge of the Empire are more volatile and dangerous.
Update # 1.7.8 (September 6th, 2024) New features
Changes the way in which the Empire spreads its influence over the land.
The imperials protect their borders more closely. You’ll frequently find the paths into their territory blocked.
When a new world is generated with issues you are offered to abandon the world directly from the pop-up.
When a save needs to be reloaded an extra time after a patch, you are offered the option directly from the pop-up.
Adds an optional setting to automatically move the camera up when the Wayfarer is obscured by terrain. It defaults to ‘On, while standing still’.
Update # 1.7.7 (August 23rd, 2024) Bug Fixes
Potentially prevents a rare crash when interacting with scrolls.
You can learn about the same location from reading books and maps in bookshelves only once.
Scrying stones are placed as ‘big spots’ preventing them from accidentally blocking access to rooms.
Sigil holders for machines don’t accidentally discard sigils on save-restore and/or switching between levels.
The gates in Haven’s temple have the correct message when you inspect them after the prologue.
Removes the mechanics that prevented you from claiming a site that isn’t “quite safe”.
The journey onward / gain lead UI on the map for controllers behaves more consistently and no longer allows you to gain leads without spending rumors or knowledge points.
Update # 1.7.6 (July 26th, 2024) Gameplay Changes
Adds new encounter: Corrupting Influence
Folk encounters spawn regardless of ‘folk’ fortunes on the road.
Enemy fortunes on the map are exclusively used to give you an opportunity to use stealth to avoid the encounter.
Bug Fixes
Fixes issue that caused many ford locations not to spawn a campsite.
Clans cannot claim a site you just claimed for another clan.
Fixes a couple of text issues.
Potential fix for not recovering health from shared (and other meals) which occasionally still happened.
If you only have study object that require a musical instrument, but not the instrument, the camping menu doesn’t suggest you can study anything.
Puts the Frozen Flame back in the Flame Court when it is supposed to be there.
Prevents the generation of patches of lava floating in the air.
Update # 1.7.5 (July 19th, 2024) Gameplay changes
Improves large cave generation template.
Adds new ‘architectural content’ for content related to the form element.
If you use regular weapons to smash through barriers, those weapons take more damage.
Adding low-level-ish encounters: prowling wulfs, dred hounds, warden.
Improves the appearance of the ‘watcher clocks’ in the HUD.
Bug Fixes
Cave walls are generated at least 1 measure taller than the surrounding tiles.
Holes spawning critters can not do so indefinitely.
You can leave the spirit world again.
Prevents the same quest ending multiple times.
Item assets (and associated qualities) cannot change when they are stowed in a chest.
Eating shared meals in inns restores 10 health as advertised.
Prevents new architecture generation rules from placing traps in settlements.
Fixes a couple of text issues.
An extra check prevents quests goals that are not local from being prompted.
If a villager decides to follow you around they respect your personal space a little bit better and don’t insist on shoving you about.
In survival mode if you are at a location that only allows you to rest at night it allows you to wait if you are hungry instead.
When you start the tutorial as the first action in the game, the key and button indicators in the HUD display correctly.
Update # 1.7.4 (July 12th, 2024) Gameplay Changes
Improving the hill-top ruin generation template.
Improving the small cave generation template.
Increasing the impact of level ‘architecture’ themes on the overall appearance of a level.
Improves the architecture associated with some minor quests (serpent gates, flame sigils, root sigils, and the staff of the surveyor).
When you have discovered a serpent gate the node name and icon on the map change.
Max hope is capped at 16.
Bug Fixes
Fixes a potential freeze caused by world events while traveling.
Patches of lava are generated on a less random grid in order to prevent accidentally blocked passages.
Caps the maximum stuff you can get when Haven resupplies.
Marang machines should no longer appear at the same location twice.
Investigating a spoor that cannot be tracked has the correct message.
You can add items to a stack in a chest, even if all the chest’s slots are filled.
The list of accomplishments is cleared after it is shown in the end-of-quest screen.
The quit button in the end-of-quest screen really should only be active when you have died.
Adds an icon for the ragged condition.
Improves the feedback on crafting while camping when you are ragged.
Puts the correct entrance pillars back into Haven’s generation template.
Catches an exception that sometimes caused a level to generate with the previous data.
Pressing escape when considering a skill after completing a quest no longer closes the skill-up menu.
If a traveling merchant shows you their next destination on your map, that destination is added permanently.
When playing with a control the option to ‘abandon wayfarer’ is no longer advertised in the load menu.
When you play in ‘no travel back’ mode and you reload the game after completing a quest but before traveling further you are not sneakily returned to Haven.
Brings back the quest goal indicator in the in-game HUD.
Update # 1.7.3 (July 7th, 2024) Gameplay Changes
New low level encounter: Smilga Swarm.
Increases the chance you encounter prey.
When you continue after completing a quest time no longer passes.
The quit button is no longer available on a quest end screen (you must either continue or return to Haven).
The check for recovery, repairs, and resupplies is moved to when you return to the temple.
The feedback on recovery, repairs, and resupplies is improved.
Bug Fixes
Fixes another case of exit markers preventing you from leaving because they want to close a non-existing quest first…
Fixes issues with the permanence of learned recipes.
Information learned about quests and legends is correctly passed between Wayfarers.
Information learned about quests and legends is correctly restored when you load a game.
You can heal wounds and restore hope during the prologue by talking to the Loremaster.
You can trade to recruit characters correctly once again.
Tracking and hunting skills work as advertised.
Envoys no longer act unnecessarily rude when they are supposed to be friendly.
Catches an issue that caused some items not to stack properly.
Other Changes
Significantly improves level building times.
Updating the rules reference.
Hides clan traits that are no longer applicable until they can be removed or redesigned.
Update # 1.7.2 (June 28th, 2024) Gameplay changes
The only fortune test affected by the encumbered condition is climbing.
Adds a new low to mid level encounter: blighted flesh
You can use the map in Haven to commit to more quests.
You get better feedforward when using the map to commit quests.
When you enter a site with an active or possible quest, the quest goal is indicated in the hud.
The active combat indicator was moved to the top right of the screen.
Removes most hazards while traveling through gentle regions.
Adds campsites at ‘long climb’ level exits.
Adds a new survival mode difficulty setting. With this setting activated you must eat something before you can rest…
Bug Fixes
Restores the option to use the map to start traveling with a controller.
Completing quests you are not committed to doesn’t prevent you from leaving an area.
Reducing the number of quest encounters generated for a single destination during world generation to one.
Potential fix for traders who for no good reason are forced to offer a particular item.
The wayfarer can not remain in the resting stance after camping, preventing them from turning properly.
Modifiers applied to fortune tests are correctly based on your actual gear and status effects.
The game recovers from the state where the wayfarer has died but you can still load that game.
You cannot toggle (and thereby break) the camera when it is panned to show a boss or a level feature.
The text on the Bernhilde battle memorial appears only once.
The flame sprites on the site of Bernhilde’s battle don’t fill up the player log file with exceptions.
Prevents a game freeze caused by the threatened status when time passes while camping.
Bug Fixes # 1.7.1 (June 21st, 2024) Gameplay changes
You start a new world with 25 knowledge points instead of 10.
Completing a quest you committed to always increases your hope by 2.
Completing a quest you committed to also increases your knowledge points by 10.
Interacting with the map in the library in Haven allows you to spend knowledge points and to commit to quests. (The options are removed when you simply go to the map).
You can leave the Temple in Haven without being committed to a quest, unless you are still playing the prologue.
Completing any quest allows you to learn a skill, and generates a screen that offers you to return to Haven.
The Open World difficulty mode has been renamed ‘Journey Back’ to reflect that it now only affects whether or not you are offered a free journey back to Haven.
Significantly reduces the rate at which your weapons degrade when fighting small creatures and other targets that are marked as ‘soft’.
Bug Fixes
Cleans up some issues with using controllers to interact with the map in Haven.
Mercian Staffs carried by certain red skeletons no longer cause the game to freeze while building a level.
Corrects spelling of the ‘thirsty’ status.
Campsites can no longer be too close to one another.
Clans and other factions cannot lay claim to a site where you have committed to a quest.
Fixes an issue with the connectivity of specific versions of the Marang Keep levels.
Map nodes in the ocean are no longer considered valid travel destinations.
Fixes a generation issue with the forested hill template.
Bug Fixes #1.7.0.1 (June 19th, 2024)
Recruiting new wayfarers no longer breaks the game if you return to Haven in the same session.
The reference UI no longer overlaps and disables the tab control in the in-game menu.
Prevents other wayfarers on your roster from popping up in random spots in the world.
Fixes a generation issue that created level entrances at incorrect heights.
Climbing gear can no longer be crude, bulky, or make-shift.
You can find the other wayfarers on your roster in the temple in haven at night-time.
You can use the ‘Regenerate’ code in the temple in Haven as many times as you want.
Fixes generator issue where rooms were not properly marked as the ‘environment goal’.
Picking up stackable items that are associated with quest objectives correctly completes those objectives.
Prevents removing and adding status effects to off-screen wayfarers from causing problems.
Update # 1.7.0 (June 14th, 2024) Rosters
Replaces character creation with a tab in world creation where you can choose your starting roster.
The options for your starting roster are initially limited to the Adventurer, Disciple, Vault Warden, Farland Hunter, and the Groundskeeper.
To switch between wayfarers you walk up to another wayfarer and interact with them.
When you switch wayfarers, you automatically pass on items that are not equipped or assigned to a preset.
You can encounter characters you can recruit to your roster in inns, roadhouses, and similar settlements.
To be able to recruit a character you need to be friends with their clan.
Recruitable characters you can currently encounter: Farland Hunter, Turnip Farmer, Elder Nomad, Free Sword, Relic Hunter, Dawn Stalker, Adventurer, Chronicler, West Wind Trader, Tinkerer, Crimson Crusader, Sky Summoner, Pyromancer, Groundskeeper.
Recruiting new wayfarers adds their background as an option to the starting roster permanently.
To recover from the wounded status, a wayfarer needs to spend time recovering in Haven (you should take another character).
When you deplete a character’s hope, they gain Weary.
To recover from the weary status, a wayfarer needs to spend time recovering in Haven.
If there are no characters available a new rookie wayfarer will join the roster.
Quests
You start each world inside the temple in Haven.
You can only leave the temple once you have accepted a quest.
The Loremaster offers main quests.
The map in the library can be used to commit to any known quest based on the leads you have uncovered.
Certain side quests only become available after finding the right leads.
The First Lorekeeper is now the Keeper of the Codex and offers only diplomatic missions.
At the end of a successful quest you can immediately pick a new skill.
When you complete a quest you committed to, your max hope increases by 1.
Upon completion of a quest the wayfarer gets the option to return to Haven.
Tasks have been implemented for the Raaf Key, and the Raaf Temple quests.
All steps of the main quest are now presented as individual quests.
Many extra missions (to collect sigils or other treasures) are also presented as quests.
Each quest description indicates a challenge level.
When you finish a quest, your accomplishments are listed on the ‘win/lose’ screen.
Clan leaders offer quests.
Missions to claim keeps and discover possible mines must be accepted as a quest from a clan before they become available.
Replaces the ‘Raaf Key’ quest with a simpler version that can spawn at a larger variety of locations.
You can complete any one quest per destination (and gain the rewards) if you are not committed to another quest.
The legacy chest has been removed from the vault. Legacy items appear in the regular chests should you die.
The provisions available in the temple are replenished between quests / over time.
Open world option
Adds an open world difficulty setting that lifts the restriction that you cannot leave the temple without a quest, and that requires you to make your own way back to Haven after completing a quest.
Completing a quest you committed to gives you 2 extra hope points.
Backgrounds
The starting equipment of the basic backgrounds has been reviewed and adjusted.
The skill options of the basic backgrounds have been reviewed and adjusted.
Each background starts with 3-5 specific skills slots that dictate what type of skills this character might learn while questing.
The first character in a new world is now the ‘Adventurer’ (formally known as the ‘gate guard’).
The Vault Warden has a new ‘signature skill’: Quick Retrieval (of thrown weapons)
The Disciple has a new ‘signature skill’: Raaf Inspired
Slight changes to the Free Sword
Characters can have ‘bound’ items, these cannot be discarded, stored or traded away.
You automatically pick bound weapons up from forges if you move away too far.
The crimson crusader starts with honorable and regains their honor when they return to Haven.
Adds a random personality trait to each background that grant an extra option to gain sparks: Scholarly, Challenger, Wildheart, Wrathful, Storyteller, Bookworm, Treasure Seeker, Shrewd, Gourmand, Fortunate, Grit, Sociable, and Belligerent.
Character Progression
Reduces the standard starting HP.
Reduces the standard starting Hope.
Hope traits have been removed. There is only one hope bar.
Brings back many combat skills.
Adjusting loot tables so that good weapons and armor drop less frequently.
Legacy has become a very rare attribute only found on mission critical items.
Legacy signets have become rarer and only bestows minor legacy.
Starting characters typically do not have well-made items.
After you recover from Wounded you will gain one of the following ‘physical scars’: Scarred, Limping, Aching Bones, Brittle Bones, Fragile, Aching Muscles, or Painful Joints.
After you recover from Weary, you will gain one of the following ‘psychological scars’: Unfocussed, Shaken, Disillusioned, Lackluster, Nervous, No Appetite, or Ragged.
When your character has no more skill slots, they can pass on a trait and retire by talking to other wayfarers.
Knowledge points
Returning books gives you ‘knowledge points’ rather than sparks.
When you start a new world a few rumors in the starting region are automatically unlocked.
When you start a new world you get 10 knowledge points to spend in Haven’s library.
Knowledge points can be used to research inside the library (which no longer requires a test).
Knowledge points can be used to buy leads when you open the map in Haven’s library.
The range of Haven’s rumors has been extended.
Changes to the prologue
The old prologue has been replaced. You always start in Haven.
While playing the prologue, only the Loremaster is available in the Temple. The other rooms are locked.
Only one quest is initially available: a quest to retrieve Marang Machine parts that unlock the other rooms in the Temple.
During the prologue there are no traveling merchants in Haven.
Regional Quests
Regions can be much more dangerous and communicate these dangers in the info panel.
One such danger has been fleshed out: Sentient Trees (which are tied to the presence of Doorn).
Introduces a new travel hazard: Sentient Trees.
Sentient trees have a presence on the map.
Changes the way tributes at forest shrines and the Forest Friend condition interact with Hazards and Sentient Trees.
Adds a new boon you can claim from Doorn: the Root Spirit Guide.
Adds a new quest associated with the Dandelion Highlands.
New quest item: the dandelion highland map.
Dandelion seeds can be used to avoid hazards in the dandelion highlands.
Updates the map presentation of Dandelion Highlands.
Adds a new quest associated with the Broken Plains.
Updates the cliff fortune.
Climbing gear no longer has uses.
To avoid cliff fortunes you need to have climbing gear and rope.
New quest item: the Staff of the Surveyor
Changes the way Dry and Sandstorm fortunes work.
Introduces a new Thirsty status effect.
Magic Abilities
Adds spell focus items that are designed to facilitate characters with spellcraft. Using the focus you can tap into the magic sprites and other magic sources.
For every spell skill you learn you get a specific bound spell item that allows you to cast a spell directly or summon a sprite that will allow you to cast the spell using your spell focus.
Spell skills have a number of charges that are restored when you rest.
You can use sparks to cast depleted spells.
Adds new magic skills: Spark Craft, Flame Protection, Flow Protection, Form Protection, Root Protection, Sky Protection.
New and improved spell skills and associated items for the Sky Summoner, the Pyromancer, and the Groundskeeper
Combat Changes
Exposed state lasts twice as long.
The speed at which you can attack again has been lowered.
Attack speed is affected by being exposed.
Improves the particle effects of hits, blocks, and parries.
Slightly increases the physical impact of attacks on both target and the attacker.
Rebalanced core weapons: most weapons start with only one type of attack. Additional attacks or other abilities are added when you become more proficient with that type of weapon.
Redefined the basic combat skills for main weapon groups: axes, swords, clubs, pole arms, bows, and throwing weapons.
Added weapon mastery skills for individual weapon types: axe, war axe, pickaxe, sword, longsword, short sword, falx, spear, glaive, quarterstaff, club, great club, mace, bow.
Removed obsolete combat skills: parrying, shielding, superior parrying, single-handed technique, two-handed technique, riposte, very resilient.
Smarter selection of relevant combat skills when you learn a new skill.
Adjusted to tutorial to reflect the changes to the combat.
In combat practice you automatically gain weapon skills for the weapons you take out of the chest.
Other Gameplay changes
Hazards no longer cause fatigue.
Adds a new minor trade item that allows you to ignore the effects of hazards: offerings.
You can only camp at designated campsites.
The quick rest option is removed.
Traders no longer have rumors.
The price for rumors has gone up.
The gatekeepers in Haven no longer offer a rumor.
Ropes are now stackable items.
Spider silk ropes are now stackable items without bulk.
When you use a rope or spider silk rope to climb down a cliff, well, or vent. The game should be aware of the ropes nature (spider silk or normal).
Refactors the way travel fortunes are selected. This makes the system more reliable and consistent, but it will take some more time to improve it further.
Save game features must now actively be added to a world as an easy difficulty option.
Minor improvements to cave templates where you frequently find ore.
Reduces the size of many smaller locations so they generate and load much faster.
Haven’s exterior has been reduced in size.
Haven no longer has any basic traders.
There are many more supplies in the vault at the start of a new world.
If you enter the temple in Haven, damaged equipment is automatically repaired and you are automatically healed from status effects like poison and infection.
The innkeeper in Haven no longer offers any rumors.
The Staff is now kept secure in a dedicated room in the temple.
Removes a few gameplay and difficulty options that are obsolete within the new framework.
The alchemy curriculum and the marang omnibus can be donated to the librarian.
The lost codex, the Raafi notebook, and the Bird’s Eye are now items you can study to gain an extra skill.
The broken wing now is a magical scepter that automatically recharges when you rest.
Reduces the price of bandages.
Verdant cloaks, sun eggs, everfrost, mantle of eclipse, and shimmering shards are no longer legacy items.
Bug Fixes
Marang puzzle boxes only stack when they are identical and in an identical state.
You can no longer use the start journey option when viewing the map to cheat your way past the entrance gate to the first valley.
Forgotten weapons quest closes correctly on completion.
‘Minor puzzle gates’ can be generated with the full scala of options once more.
Clan leaders or no longer wounded in raids, so you can always talk to them.
When pressing cancel in the menu to select a regional rumor you cannot accidentally get a rumor.
Addresses an issue with the representation of bulk in combination with weapon grip and armored combat.
A world spawns only one broken wing relic.
Update # 1.6.14 (March 8th, 2024) Gameplay Changes
Tweaking the UI for contrast and readability.
Pushes the generation points of lone, large trees towards the northern edges of the ‘room’ so that they don’t obscure the level as much.
Torches are consumed when you use them: if you lit at least one, a torch is automatically removed from your inventory when time passes.
Strips of cloth and torches are more frequently encountered as trading items.
Making more clear how encumbrance for an individual item is calculated. Bug Fixes
Magentol generators deal with stacks correctly.
Adds missing inspector texts for stasis fields and magentol generators.
Strong winds no longer prevent you from using a vantage point. Fog, rain and snow will prevent this, however.
When the Unformed Labyrinth is outside visual range from the spire where you can detect it, you spot it nonetheless.
When you split a stack of food when trading or interacting with containers, regional effects are ignored.
When defeating a boss the correct encounter is informed of this feat.
When trading away an item that was used as a preset, the preset is cleared correctly.
You offer water bugs to dandelions one at a time.
Raaf is more mindful where they summon helpful items such as a rope or a lock pick.
Torches stack once more.
When you pick up a bulky, stacking item when you are almost encumbered, you are not encumbered incorrectly.
Update # 1.5.1 (August 11th, 2023) Bug Fixes:
Enemy campsites can not spawn too close to blocking terrain so when you camp at those sites you are not placed out of bounds.
Clans do not claim the same site multiple times.
When you try to fix a scrying stone a repair only gets marked as failed when you actually have failed the test.
The Envoy background unlocks correctly.
‘Rare bushes’ should not spawn on tiles that are supposed to stay traversable.
Allied clans are no longer masquerading as mere friends in the menus and on the map info panels.
Removes references to obsolete deed ‘findMagicTreasure’.
Removes an incorrect ‘[next]’ tag from a Moobak rumor text.
You can only obtain one Pink Varo or Gildhair map for a given location.
Mining assets are placed at the correct distance from cave entrances.
Unlocking a legacy doesn’t relock other legacies allowing them to take effect again.
Update # 1.5.0.2 (August 7th, 2023) Bug Fixes:
When clans claim sites, they don’t freeze the game.
Fixes a generation error with staircases and ‘interior’ rooms.
The parts of legends are properly added to the main legend entries in freshly minted worlds.
You cannot gain deeds for catching meat or collecting furs while shopping or looting.
Clanless dwellers prevent other clans from claiming a site.
You can still ask a tradingpost trader to join a clan after you spent the night.
Fixes two incorrect references to nonexistent texts (“generic.inscription.full” and “episode.birstomb”).
Update 1.5.0.1 (August 4th, 2023) Bug Fixes:
Upon reloading the status of magic items is calculated using the correct magic power levels.
The loremaster can talk to pre-update wayfarer’s correctly.
Update 1.5.0 (August 4th, 2023) Gameplay Changes: World Magic Levels
New mechanism: World Magic Levels
The power of magic items, magic used by creatures, sources, and other level features waxes and wanes with the rising and falling magic levels.
The hardships spawned on the map are influenced by the magic levels.
As the Empire advances, magic in the world diminishes.
Abusing the staff might diminish world magic
Interacting with machines large and small can restore or further diminish magic levels.
Waking the Elementals has a big positive impact on the magic levels.
The boons for waking Elementals have been changed. Instead of a choice of boons, the rewards are always the same. Instead, you will get the opportunity to retire your character for an extra, global reward.
Adds a difficulty option to start a world with lower magic levels.
Adds a difficulty option to start a world with a random element depleted.
Gameplay Changes: Backgrounds Overhaul
The starting number of hope traits is reduced to 3.
Every elemental power that is maximized increases the starting hope traits by 1 (up to a maximum of 4).
Every elemental power that is depleted decreases the starting hope traits by 1 (down to a minimum of 2).
Different backgrounds gain bonus skills for with high magic levels of certain types.
Removes all challenges (but you can still get deeds, and you still see story objectives).
Removes the distinction between minor, major, and epic deeds.
Adds a bunch of new deeds you can score.
New mechanism: accumulating deeds unlocks background specific legacies that can boost new wayfarers once or permanently.
Brings back an old background: Vault Warden, including the new Marang Ward trait.
New trait for the Gate Guard background: Stand Firm.
The Farland Hunter starts with the Marksman trait.
Reintroduces the Superior Parrying skill for certain backgrounds.
New traits for the Silver Tree Hermit background: Forest Friendship, Forest Harvest.
The soulhound is removed from the Silver Tree Hermit. (It will reappear in a different background soon enough)
The silver seed enters the world in a new way.
The fallen star actually needs to fall from the sky.
Gameplay Changes: The Flame Tyrant’s Demise
New Legend to unravel: The Flame Tyrant’s Demise
New settlement: Birnui
Bir’s cradle is hidden somewhere in the world.
Bir’s tomb is hidden somewhere in the world.
New item: charred ebony.
New item: the Frozen Flame.
New background: the Pyromancer.
Other Changes
Adds an option to override the gamepad button images used in the UI. This feature is still pretty experimental, and when changing these settings you are advised to restart the game.
Removes the world event that reduces hope by 6.
Adds a new experimental level template that has no entrance key.
Bug Fixes
Fix for rare cases of worlds that broke after in patch 1.4.14
Addresses a rare generator issue that caused intended paths to be interrupted by blocking terrain.
Clanfolk guarding certain sites will not accuse the Wayfarer of trespassing incorrectly.
Clans don’t try to recover the Wayfarer’s belongings after they died, as they don’t have a way of returning those items yet.
Update # 1.4.14 (August 1st, 2023) Changes
New scroll: Celestial Pathways.
Traders stock more useful tools and gear that allow you to overcome obstacles.
When applicable, extra bulky gear has +2 uses.
The legendary and infamous qualities are reserved for named weapons only.
Instead of well-mades, the vault in Haven initially contains useful gear and utility magic.
Items crafted from magentol randomly drop less often.
F4 allows you to toggle the HUD. (This is the entire HUD, the game might not be entirely playable without it. Use at your own peril…)
Bug Fixes
On the map storm riders have the right meeple, which allows them to plunder sites correctly.
You can no longer grab two sigils out of a sigil holder in Haven.
Regular skeleton garrisons have treasure in their hoard (newly placed encounters only).
Fixes issue with clan’s not being able to claim sites.
Creatures you summon correctly attack enemies.
NPC AI is no longer distracted by creatures that are already dead.
The random content option during world generation cannot select curated worlds.
Patch 1.4.13 Gameplay Changes
The first time you encounter rotating rock gates, an extra hint is spawned.
When you return to Haven, temporary negative reputations are removed.
Bug Fixes
Forces are only revealed on the map when you know something about their presence or when you are at the same location.
The Raafgard shield cannot appear in the legacy vault multiple times.
Makes torches or firewood available in levels that require glowing crystals to be turned red.
Catches a rare generation instance where staircases are missing.
Removes the pitch-black directive from the cave shrine template.
Fixes a rare null reference while camping.
Haven displays its strength correctly in the map info panel.
Straightens out the grid near ramps and stairs so that no accidental ‘pit traps’ emerge.
Update # 1.4.12 (July 14th, 2023) Gameplay Changes
Implements the wind swept level filter.
Restores function and appearance of weather shrines and forest shrines.
New minor Marang machine: the wind catcher (in new worlds only).
New NPC: wind spirit.
New NPC: root spirit.
Bug Fixes
Restores missing ‘flash pads’ in Nexus levels.
Levels with the ‘past ghul attack’ encounter load correctly.
Fixes a possible generator issue with levels with Raaf shrines.
Weatherproves inns and other interiors.
When you defeat the Fly Lord, the effects are only triggered once.
Improves the integrity of walls in spire ruin (and other) levels.
Repairs incorrect climbing level entrances.
Improves the textual clues for a particular torchlight puzzle.
Makes more torches available in levels that include torchlight puzzles.
Update # 1.4.11 (July 7th, 2023) Gameplay Changes
Implements the charred level filter.
Leaving fires unattended can cause wildfires…
New encounter: Rogue Smelters.
Storifies the kobold marauder encounter.
Storifies the stormrider encounter.
Storifies the restless bones encounter.
New NPC: the petty necromancer.
Bug Fixes
Meeples representing forces show up in the location panel of your current location correctly.
The Roly Poly figurine displays the correct color in your inventory.
Fixed an issue which allowed figurines on pedestals to get accidentally duplicated.
When you have dealt with the dangers posed by deep root spirits, shades, and ruin spirits, you can correctly allow clans to claim a site.
When you strike a deal with winter wolves or shadow wolves, the wolves in that area become neutral.
The Raafgard shield can only be used once to counter Lost. When used you need to make a sacrifice to Raaf to recharge it.
The tracks left in the prime elemental forge have the correct message.
Update # 1.4.10 (June 30th, 2023) Gameplay Changes
Expands the palette of possible ‘level filters’ that are used to vary the nature of a generated level.
Automatically and retroactively assigns level filters to appropriate levels.
Adds encounters and features that are the result of active filters and/or that allow you to manipulate the state of a level.
New creature: deep root spirit.
New creature: ruin spirit.
You can encourage refugees to settle, but they might need some help dealing with hazards in a level first.
Bug Fixes
Adds the camp marker to the monster cave to prevent Ghuls not spawning correctly.
You can always interact with the folk in Haven, even if they are marked as friends.
Repairs a malformed generation rule that could cause doors to go missing.
Increases the level size of a specific section of the underground shrine to make sure the generation doesn’t fail because not all requested features fit.
If you make amends with a clan, the guards are notified.
Addresses some text issues.
Update #1.4.9 (June 23rd, 2023) Gameplay Changes:
Adds extra texture to the basic bandits encounters.
Adds new encounter: refugees.
Adds new item: scraps that can be used to restock repair kits.
Improves the way a site might get plundered by a force.
Certain NPCs can collect key items from a level, for ‘safekeeping’.
Improves the kobold cave dweller encounter.
Reduces the number of hazard locations encountered en route through forests with many thickets and regions with many tunnels.
More local bosses are identified when you encounter them (even if their encounter hasn’t been storified yet).
Bug Fixes
Informing Clan Wulfmane about keeps and other sites works correctly.
You can leave the Edge correctly again.
Prevents large height differences from being generated that create untraversable stairs.
Roadhouses are populated correctly.
When clans take control of locations with scrying stones, their meeple takes priority over the sky magic meeple.
Raaf no longer places you at the bottom of a shaft leading down after praying for help.
Repairs broken level exits where you should have been able to climb up to the next level.
Encounter triggers that are only allowed to trigger only a fixed number of times have their counters correctly restored after reloading a level.
When the Fly Lord says they are going to attack you, they really are going to attack you.
Fixes issue with skeleton lairs not spawning correctly.
Adding missing pieces for short loam bridges.
Loam fortresses use correct rounded corner assets.
When rat skin boots become threadbare they don’t drop down to negative uses.
Updates some texts.
Update # 1.4.8.1 (June 17th, 2023) Bug Fixes
The boss label disappears when you switch between levels.
The game no longer forgets who is the boss after switching levels a couple of times.
Other Changes
The loremaster has a better label.
Normal townsfolk have better labels.
Implements the mislaid, textual edits for the latest content.
Update # 1.4.8 (June 16th, 2023) Gameplay Changes
Level bosses are identified more clearly in ‘storied’ encounters.
Storified the ‘rat infestation’ encounter.
Storified the ‘spider lair’ encounter.
Storified the ‘skider lair’ encounter.
Leaders of NPC groups are labeled better.
Adds holes that can spawn enemies in lairs.
Adds a plague egg that you don’t want to encounter in some rare rat nests.
Reduces the number of sparks you get from a successful fortune test if you already have many of them.
You can pick up items faster, but doing so in combat will leave you briefly exposed.
The Ablative Shell ring (form 2) has been redesigned: its ward will only activate once every 6 seconds, and only after you have been hit once.
Bug Fixes
Rare resonance on items is saved and restored consistently.
The Whispers in the Dark encounter is generated correctly when Latest Content was not selected during the world generation.
Scrying Devices can be claimed again.
The serpent spheres encounter doesn’t prevent a site from being claimed.
Blood cloaker nests no longer share an inventory.
Incantations that automatically summon wardens do so only once.
When you pick ‘less hope’ during world generation the Wayfarer actually starts with 9 hope points.
When you pick ‘no healing brews’ as a world option then there actually should be no more healing brews, or healing brew recipes.
‘Climbing up’ level exits are generated with correct heights more consistently.
After completing the game blocked parts of the user input are released again.
Root singers and similar devices counter hardships based on their current type, not based on their original type.
You correctly skip hazards negated by root singers.
One-handed axes deal damage as intended and advertised.
When you would gain hope, but are already maxed out, miserable is still removed.
Prevents a case where the generator accidentally blocked an entrance with a bookshelves.
Defeating the leader of a rough company actually ends the encounter.
Gates generated to block passages in caves make extra sure they actually connect to the cave walls.
Replaces a missing staircase in rare instances of the Marang Keep level.
Cruips act aggressively when they spot you.
Prevents walls to be accidentally moved away from stairs.
When you plunder a monster hoard after defeating its owner, the treasure inside it remains there for the taking.
The layout stays correct despite having way too many sparks during a fortune test.
Adds rare missing doors to walls that separate two rooms that should have been connected.
Prevents shrooms from blocking narrow paths leading up to climbing spots.
Prevents the missing ‘nuisance’ register from failing the generation of rare levels.
When a tree is spawned on a narrow path, the path is widened to make sure you can pass.
When you attack quickly after a power attack, the second attack is a normal attack (and not a power attack).
Messages about forces changing their action are not shown while you are on the map.
The HUD is hidden from a few map screens where it didn’t need to be shown.
The ‘Find Iron Ore’ challenge (and similar challenges) is only activated when it can actually be found.
When modding a different level in combat practice level exits going ‘south’ behave normally again.
If you have no repair kit, you cannot repair damaged items that require one.
Fixes a possible generation issue where irreversible height differences appeared unintentionally.
You can use the Staff of Yendor to free yourself from being webbed and entangled.
Abilities that increase the damage you deal with melee weapons also apply to the Staff of Yendor.
Triggering a trap while disarming it has a better chance of actually hitting you.
Improves some texts.
Update # 1.4.7 (June 9th, 2023) Gameplay Changes
Roadhouses, farms, trading posts, and garrisons have been updated to the new clan relation and reputation mechanics.
Roadhouses are more common in newly generated worlds.
Hides markers on map info panels that reveal resources or opportunities, you’ll have to rely on rumors more.
Overhauls the mechanics that chose map forces (meeples) to make a move.
While traveling, you are only notified for big world events and world events that happen reasonably close to your current location.
Forces on the map indicate their current activity.
Bug Fixes
Corrects the typo in the crafting recipe for a layered garment.
Another attempt to get grips on the shallow water issue that could cause your character to get stuck on bridges.
The sizes of icons in map info panels is consistent.
The percentage of damage caused by the wayfarer is correctly saved and restored, reducing the chance other creatures can steal your kill.
Shades summoned with a scepter disappear after 30 seconds as advertised.
You really need three pieces of magentol to forge the magentol key.
Updates the introduction text for combat practice.
Prevents ‘high up’ levels from lowering their paths to the same elevation as the sky and thereby allowing you to walk out onto the air.
Restoring the path up towards the vantage point for certain peak locations.
You cannot keep pacifying Kobolds in order to farm sparks.
Restores the proper position, orientation, and function of the gong that operates the Helico.
Fixes an issue with incorrectly casted enumerators that could lead to game freezes.
Prevents natural hazards overwriting secret passages.
Moves the cave entrance halfway up the cliff-top ruin to the correct place.
Killing solitary bosses informs the encounter about the demise of a boss correctly.
Segmented creatures no longer launch themselves into space when trying to traverse over ramps.
Incantations that require a test to cast activate their effect correctly.
A sword with 2 flow sigils has the right effects.
Elemental rods with rare resonance and more than one flow sigil correctly increase their number of charges.
You can forge Crusader Armor from 4 pieces of iron ore.
Update # 1.4.6 (June 9th, 2023) Gameplay Changes
You need to travel twice to get rid of hunted status.
Improving the appearance of the stealth effect in dark surroundings.
Improves the stronghold icons.
Improves the drama of the wolf lair encounter (Wild Wulf Reconing).
Improves the drama of bandit camp encounters (Rough Company).
Distinguishing between a clan’s disposition towards the Raafi and the wayfarer’s reputation.
Making clan disposition more stable.
Making the wayfarer’s reputation more volatile.
Better scripting of diplomatic status and reputation in clan capitals.
Increases the animation speed of a riposte with a sword.
Bug Fixes
Addresses a rare generation instance where the wayfarer does not spawn at a hazards location.
Prevents the Empire to advance to an incorrect location which causes the game to freeze on the map.
Potential fix for two ‘stacked’ groups of travelers camping at the same campsite.
Potential fix for equipment going out of control in the Edge or in the Spirit World.
Update 1.4.5 (May 26th, 2023) Gameplay Changes
New adventure content: Veiled in Darkness
New adventure content: Whispers in the Dark
It’s more common to dig up iron ore.
Bug Fixes
Prevents a missing location preventing you from loading a saved game.
Update 1.4.4 (May 19th, 2023) Gameplay Changes
You can inform clans about the locations of keeps, mines, abandoned farms, and similar locations.
You can try to convince unaligned folks on farms, trading posts, and roadhouses to join a clan.
Increases the impact that garrisons, scrying devices, root singers, magic hearths, and magic wells have on hardships.
Clans need to have a stronghold in a region to be able to claim sites in that region.
Communicates the status and effects a location more clearly in the location info panels on the map.
Bug Fixes
Removes a generation flaw that caused regular columns, gates and levers to appear in the spirit world.
When traveling through serpent gates the conditions reflecting your local reputation are set correctly.
The description of the cast for the Magentol key makes clear it can only be used on the Forge of Destiny.
You use the same consumable item from the quick item slot multiple times without needing to reassign it.
Trading posts are correctly staffed.
Defeated factions cannot salvage the wayfarer’s items after they died.
A group of NPC needs at least one humanoid creature to be able to camp around a fire.
Update 1.4.3 (May 12th, 2023)
NPC groups with different creature types behave more consistently.
When generating a new world after playing another, your reputation in Haven is set correctly.
Potential fix for the issue that you cannot eat a shared meal in the inn.
If it isn’t common knowledge already, you can correctly study the Spiced Tonic Recipe.
Being encumbered no longer incurs a penalty on fortune tests while camping.
Items, gear, and arrows taken from a stack should always be taken from the smallest stack first.
The ‘find rare book’ challenge can be completed correctly.
The Skye Halo and similar items that protect against ‘Lost’ work correctly.
Prevents inner rooms cutting off level entrances.
Bows offered in trade or found in chests display their description correctly.
The Miserable status indicates it can be removed by eating a hot meal.
When gloom causes you to lose hope it is not doubled.
Fixing another instance where the Wayfarer got stuck crossing bridges across shallow water.
Potential fix for waypoints placed on stairs interfering with the wayfarers ability to climb them.
Prevents blocking assets from spawning too close to stairs.
The recipe for Refreshing Liqueur is displayed correctly.
Rummaging through old libraries can no longer yield an ‘item.loreBook’.
Adjusted the wording for when you find a potion or a flask in an old library.
Update 1.4.2 (April 28th, 2023) Gameplay Changes
Less people are on the streets of settlements during the night.
Shops in settlements close down during the night.
When you are allowed to recover health after completing a deed, you will always also recover from wounds, poison, and other conditions affecting your health.
You may catch outlaws and imperials destroying vases because apparently they are feeling like it.
Bug Fixes
When you have completed a task, folk in Haven, and similar quest givers, stop offering associated hints as useful information.
Update 1.4.1 (April 24th, 2023)
Replaces an instance of “fortune.hunted” with the correct fortune: hunters.
Rotating rock gates recall their state (open or closed) better when a level is reloaded.
You can reach inside hollow trees and rocks again.
Places a chest in variant ‘a’ of the root cavern, and marks it as the place to store lost treasure.
Making extra sure the final machine quest is not placed inside the First Valley.
Rubble can no longer appear as the ‘purpose’ of an open side room in Edge or Spirit World levels.
The traveling bowyer no longer has a bow levitating near their shop.
Update 1.4.0.1 (April 14th, 2023)
Hot fix for disfunctional controler buttons.
Update 1.4.0 (April 14th, 2023) Gameplay Changes
New status effects: vulnerable, smoldering, freezing, entangled.
Weapons now deal critical damage when you hit a target when they are vulnerable.
The lead-up to an attack is a little slower, with NPCs telegraphing their attacks a little longer.
Many heavy attacks allow you to get past defenses rather than doing more damage.
You no longer need to have a special skill to riposte with swords and quarterstaffs.
Shields only block attacks when they are actively used.
The sigil effects of weapons and shields have been updated and rebalanced.
Back shields work better and are represented in character base rings.
Falxes can be well made.
Updates animations for the glaive and quarterstaff
Makes the poisoned effect a little more dramatic.
Redesign of item qualities that dealt with cooldown: balanced, defensive, rigid, unwieldy, clumsy, heat warped, and melted.
Removes most combat related skills as they have become obsolete.
Changes to backgrounds to reflect the removal of combat skills.
Backgrounds start with fewer items.
Raafi relics no longer grant extra skill choices during character creation.
The Broken Wing adds a blinking spell item to all new Raafi characters.
Bringing the Marang Omnibus to Haven adds the option to research crafting recipes to Haven’s library.
Bringing the Alchemy Curriculum to Haven adds the option to research potion recipes to Haven’s library.
Adds new scrolls: Carn’s Careless Combustion, Doorn’s Embrace, and Frostbite.
Removes the scrolls that gave you a deed.
Upgrades the location of the Prime Elemental Forge to a full-fledged adventure site.
New items: Snap Root Seeds, Winter Spirit Idol and Carn’s Improved Vessel of Combustion, Glass Spheres.
Adds crafting recipes for Storm Globes and Serpent Spheres.
Bug Fixes
Using the mouse to interact with the HUD can no longer cause the weapon buttons to become unresponsive.
Fixes a rare issue that could stall the game during world creation.
Discarded key items are correctly replaced in hollow trees after you leave an area.
Restores a broken connection in some Marang Keep levels.
Prevents the game from stalling when you are camping in levels that have fewer actors than watchers.
Potential fix for the bug that inhibits the wayfarer’s movement while crossing a bridge over shallow water.
Correctly places the second figurine in specific instances of the trapped ruin template.
Key items retrieved from chests are correctly placed back on a reload.
NPCs are more clear about when they won’t talk to you because you have your weapons out.
Dried herbs are priced correctly.
Update 1.3.15 (March 31st, 2023)
The gameplay warning for using signets on items pops up and goes away correctly.
Tower locations at the edge of a lake generate correct bridges.
Fixes issue with the mountain top temple level not generating correctly.
Fixes broken level connection in some marang keep location.
Fixes issue with walls missing near chasms
Telepo
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- Ludomotion
- แพลตฟอร์ม: Steam เกม (2) GOG เกม (3)
- รายการ: 0 + 0
- แต้มแล: 0 + 826 ¡
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ข้อมูลเพิ่มเติม
- เวอร์ชัน: Windows
- หมวดหมู่:
GOG เกม
›บู๊ & ผจญภัย
- ระบบปฏิบัติการ:
Windows
- ขนาด:
750 Mb
- ความสามารถที่มีให้ใช้งาน:
Adventure
,Cloud saves
,Overlay
,Roguelike
,Role-playing
,Single-player
- ภาษาที่สนับสนุน:
Deutsch
,English
,Português do Brasil
,français
,русский
,中文
- GOG Store คะแนนโดย:
3.1
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