| 开发人员: | Weather Factory (14) | ||
| 价格: | $19.99 | ||
| 排名: | 0 | ||
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| 积分: | 0 + 125 (3.7) ¡ | ||
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说明

In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Twitter: @factoryweather, @alexiskennedy, @tronbevan
Facebook: here!
Instagram: here!
Reddit: here!
Discord: channel here, invite link here
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视频
新版变化
- 版本: Windows, Linux, MacOS
- 已更新:
- Update 2022.9.k.3 KALMIA (October 24th, 2022)
Several minor typos in slot requirements are fixed.
Blank credits panel in Russian localisation is fixed.
HOTFIX: The game started to treat some save files as if they were corrupted. They, in fact, weren't, and this all is now behind us.
HOTFIX: Newly-spawned verbs no longer snatch a single random card from their birthplace.
HOTFIX: Newly-spawned verbs no longer snatch a single random card from their birthplace.
MODDING: Greatly increased the vigilance and informativeness of JSON import logs
Update 2022.9.i.3 ILEX (September 20th, 2022)
Improved performance and display of card timers
Aspects were counted twice for cards in the Verb output.
Upgrading lore sometimes destroyed innocent bystander cards. [So sometimes you might lose a Health when you were trying to upgrade Heart lore. Thanks to Xardis for bringing this one up.]
Incorrect chance of getting an Exultation when preaching with Passion is fixed. [Apparently this had been there since 2019. Now I think about it, I vaguely remember the bug report, and I vaguely remember fixing it, long ago. Maybe I forgot to commit ]
Formula: Elixir Zeboim cannot be consumed in a rite. [Elixir Zeboim, as any ghoul kno, is something you consume that helps you get value out of consuming dead bodies. It's not real. Don't eat dead people. Anyway it was getting used up if you put it in the consumption slot of a rite.]
MODDING: In-game debug panel now allows to manually xtrigger present cards. [When I saw Chelnoque had added this, I grunted appreciatively. If you use the dev console, you might grunt appreciatively too. If it means nothing, think of it as pleasant background noise, like the Shipping Forecast, or a bumblebee in a holly tree.]
Update 2022.8.h.3 HELLEBORE (September 8th, 2022)
Yet another round of card-handlery tweaks:
Cards put more effort into finding a landing zone as close to the hover position as possible.
Card ghosts sometimes ended up in a wrong position (and generally made no sense).
Cards save their preferred tabletop location between sessions.
Cards should no longer completely overlap each other - or, at least, should do this significantly less often.
Cards correctly replace each other in slots.
Dropzones are now more proficient (and elegant) in their craft.
Verbs occupy a more modest space on the grid.
Verbs go straight to the dropzone when spawned.
Different kinds of camera movement should feel smoother, and are less interruptive towards each other.
Dragged cards follow the camera movement.
When a card is moving into a verb slot, it no longer slows down if said verb's windows opens or closes.
Initial board setup respects the grid.
Interactions with the Mansus are slightly oiled up.
And also:
Shattered Risen could sometimes lack Follower aspect.
Buying a profane weapon with another profane weapon does not result in mutual annihilation.
Rare freeze on \"Collect All\" is fixed.
MODDING: Deck effects now support aspect references, as in \"deckeffects\": { \"deckeffects\": \"lantern\" }.",
Update 2022.7.f.6 FRAGRANTOLIVE (August 9th, 2022)
New modding feature: configurable local achievements
Verb windows display cards, aspects and deck draws more cleanly and more clearly.
Influences are properly removed on a skill upgrade.
Fixed dropzones sometimes blocking interactions with their contents.
Cards more reliably seek the nearest verb on a double-click (and on a right-click).
Purging cards in a completed verb now correctly updates the previewed amount.
Aspect display in a verb window now updates properly on mutations.
Various optimizations to make the game more stable in longer sessions.
Korean text fixes.
HOTFIX: EXILE borkage
HOTFIX: it's again possible to create a seventh-level lore fragment through combination
HOTFIX: a lamentable surplus space in the log was baking Chel's noodle
HOTFIX: more optimisations when lots of cards are created at once
HOTFIX: scrollbar adjustments
HOTFIX: issue with card expulsion to new situations
HOTFIX'S HOTFIX: an expulsion issue that was introduced in the previous hotfix is fixed
HOTFIX'S HOTFIX'S HOTFIX: explulsions are truly really fixed this time
MODDING: mod long description is no longer overwritten on mod re-upload
MODDING: expulsion filters now can have negative requirements
Update 2022.6.d.1 DAHLIA (July 4th, 2022)
Hardened against some crashes from less well behaved mods
Hardened against corrupted config.ini files
If your save is corrupted and there are valid backups, you won't need to rename manually
Prisoners can now be freed, murdered, or enlightened.
Aspect sprites now appear again in Apostle runs and Dancer
Tidied up options panel
Update 2022.6.c.1 CROCOSMIA (June 8th,2022)
You can now set gridsnap to 'no gridsnap' again. Welcome, children of the Moth
Magnet-grabbed cards now return to their original position afterwards (e.g. when the detective gets lost post-suspicion, he won't)
Weird dropzone ricochet effect no longer occurs when you put a card into a slot where it doesn't fit
Card stacks now place properly
Card stacks no longer open information window when dropped on the desktop (don't even)
Stack badge shader now uses backface cull so it doesn't appear on reversed cards
KEEP SAVE button works again
Perf improvements
Update 2022.6.b.2 BRYONY (June 7th,2022)
Fixed a gridsnap bias that favoured left/top row. Damn that's better.
Fixed a blurry text issue on cards
Fixed frequency bug in card shuffle. Particular thanks to Chelnoque and Clocq (no relations) on this
Added workaround for crash bug in latest Unity version. This one was, for once, not my fault, folks
Update 2022.5.a.2 ASPHODEL (May 25th,2022)
More tweakss to card placement: moved card closer to desk, tidied dropzone grid placement
Narrowed gridsnap so you can put cards immediately below each other at gridsnap 1. THIS ONLY HAPPENS IN NEW GAMES, so people's card arrangements aren't messed up\n
Dropzone now reliably stays out of the way behind cards\n
Stack badge and verb timer also now render behind\n
Close button on deck details window now works.\n
Some poor soul kept trying to use Rite Intercalate to baptise a Chosen Compass. People shouldn't do that, but let's not let them try.
One more round of jp_loc fixes
Non-Latin messages no longer display as tofu when returning from the Mansus
Update v2022.5.y YERMA (May 17th, 2022)
CARD PLACEMENT - fixed a bug where dropping the card while the ghost was moving could leave the card stranded between the grid.
CARD PLACEMENT - added some camera angle correction. CARD PLACEMENT - made the grid a bit more insistent
CARD PLACEMENT - default gridsnap is now 1/2, give it a try
CARD PLACEMENT - turned off lively but confusing card wiggle when dragging cards.
Console fixes
Fixed crash when a verb was deleted on the cusp of situation execution
Trimmed player log spam
Update 2022.5.w.1 WUTHERING (May 2nd, 2022)
MAJOR CARD PLACEMENT CHANGE: the placement position now corrects for the camera. This means the card ghost goes much closer to the card. Many thanks to Genroa, Dylan and others who managed to get this point across to me.
A couple of other minor placement tweaks
Card grid no longer assumes a gap between rows. This may require some fiddling with big existing layouts, sorry, but the feedback over time was clear here.
Slightly better Mansus exit experience
Fixed hilarious bug with multi-select. (yes you can shift-drag to multi-select cards, semi-hidden feature)
Update 2022.5.v.1 VIOLET (May 2nd, 2022)
Fix: You no longer need to restart the game to restore CONTINUE to the menu
Fix: $remove command no longer breaks mods
Fix: correctly handling extends as well as inheritance in older mods
Fix: Card ghost no longer disappears when card is removed from an additional slot
2022.4.t.8 TARTUFFE (April 29th, 2022)
Card ghost uses the mouse cursor, not the centre of a blocking card, to determine direction to seek in. This makes, ah, quite a difference to card placement feel.
Better handling of corrupt save files
More variety in the menu screen promo blocks
Fixed Exile content bugs: Velvet, Medusa, Book of Suns (which I thought had been fixed!)\n
OSX/GOG now works again
Substantial fixed and upgrades for modding. Many thanks to Chelnoque. More details in MODDING_README
Animations and images should work correctly in mods
Options Panel now better supports mod-driven config options (see /testcontent/core/settings/z_mod_config_demo.json)
More stable modding incompatibility / interoperability
More modding commands - see MODDING_README and /testcontent/core/settings/mod_ops_demo.json
2022.4.s.1 SARGASSO (April 26th, 2022)
Quick fix for silliness with the starting dropzone alignment
Fixed lots of Japanese loc garbling. Particular thanks to Clocq for their work on this!
Console slot now allows stackables.
Fix for insane bug where game became unresponsive when you alt-tabbed out of the Mansus. (I caused this bug.)
Applied kibble to cat bowl to shut up cat. You don't think that's a bug but then you don't have to listen to this monster.
v2022.3.r.1 RIGOLETTO (April 19th, 2022)
Notable token snap improvement (position wasn't updating when your pointer was above a ghost)
Tokens now drag from the cursor position where you pick 'em up
Right/double-click to send now goes reliably to closest token, if no window is open
Book of Suns in EXILE can now be assembled again, again.
Medusa now gives pentiments again
Prev and next buttons for notes now show usable usefully again
A once-stacked token returning to its stack after a window is closed will now merge with that stack
Corpses now retain more effects from their previous lives (again)
v2022.3.q.1 QUIETPLACE (April 4th, 2022)
EXPERIMENTAL: Hold SHIFT and click multiple cards to drag them at once.
You can now drop cards in drop zones directly. I didn't think anyone would want to, but you do! You mad fools! So now you can!
Restored some visual flair to newly spawned verb tiles.
A little bit more proofing against one save-corruption scenario.
Tweaked zoom factors.
Fixed Sanskrit Text icon
v2022.3.p.1 PORIN (March 22nd, 2022)
card ghosts more appropriately spectral
cursor key pan works again
edge scrolling (again) only works when you're holding a token.
added more flexibility to card placing, again
greedy slots will no longer try to double-grab at the end of their cycle
fixed embarrassingly long-standing but with Dancing for Heart Scars
releasing mouse button after a dragged card has been grabbed should no longer cause weirdness
slightly more robustness when mods are removed (no promises)
v2022.3.o.1 ORFEO (March 18th, 2022)
Fix to prevent exhausted cards trying to stack with their unexhausted cousins
Fix to prevent cards returning to the same spot when another card is now there.
Basic fix for edge scrolling (I'll refine)
Fix (I hope) for Mansus cards getting stuck on return to the waking world
Fix for very old bug in Priest DLC where a useless Refiring card appeared
v2022.3.n.1 NEWMOON (March 16th, 2022)
Cards at start of new game no longer annoyingly unaligned with grid.
Magnet slots now grab from tabletop->outputs->slots, in that order.
Cards you're dragging count as 'on the tabletop' for that priority :)
When a card decays at the exact moment it reaches a greedy slot, it no longer causes a confusing info popup.
Teeny border on elements in situation.
Fixes for some obscure save state problems
v2022.3.m.1 MARSYAS (March 15th, 2022)
Overhaul of card placement and grid snap
Cloud save works for new save file format
Fixed 'Canterville' crash\n
Fixed 'Leucrotta' issue with child slots eating cards on game load
Fixed Shattered/Burgeoning Risen summons
Experimentally removed experimental post-processing filter
Mansus exit portal no longer looks like a coder threw up on it
v2022.3.l.1 LAKME (March 14th, 2022)
Fixed 'Esau' card-vanishing bug.
Stacks of cards no longer calculate multiples of their aspect when determining if you can put em in a slot.
Fixed crash on exiting Mansus.
Reduced log spam.
v2022.3.k.1 KNOTGARDEN (March 12th, 2022)
If you visited the Mansus too often, your save would eventually eat your memory and crash. On brand but no fun. Fixed
Fixed another Mansus-related crash.
Fixed another angle on the 'Gryla' bug.
Stacked cards aspects don't show multiplied by stack total in the info window
Double-click or right-click to send will now rememeber the card's original location.
v2022.3.i.1 IRIS (March 10th, 2022)
Missing verb slots restored to verbs.
Increased distance of farthest zoom level
Cards now autostack in preference to dropzone
v2022.3.g.1 GIOCONDA (March 8th, 2022)
Fixed intermittent Exile crash around halting verbs.
Changing high contrast setting no longer crashes game
Returning from Mansus no longer requires a restart to unpause
Elements shown correctly in status bar in Exile.
Reckoners no longer send an inexplicable corpse to your next destination when you leave.
Fixed issue where it was sometimes possible to start recipes with the hotkey but not a button click.
Likely fix for crash codename 'Gryla'
Likely fix for crash codename 'Gluggagegir'
Likely fix for crash codename 'Stekkjarstaur'
Started naming cause-undetermined crashes after the Yule Lads so I can keep track
v2022.3.d.1 (March 5th, 2022)
Much more user freedom on card placement. Sorry about the earlier trouble.
1/8 gridsnap by default. This is as close to no gridsnap as makes no diff, but I may yet add that too. Watching feedback.
v2022.3.c.1 (March 5th, 2022)
Camera feels smoother (I haven't added the old drift effect back - but I might yet)
Force-set gridsnap to 1/4. This will address a lot of perceived card placement probs. You can change it back tho.
Game no longer crashes when scouting a city in Exile immediately after travelling to that city
Fixed Chinese & Japanese loc
Leaving at Mansus, then reloading, no longer crashes game
Slowed down token travel time for greedy slots and click-to-send, rapid speed was alarming erryone
v2022.3.a.4; "Metamorphosed Edition" (March 3rd, 2022)
It's live. To be clear, 'Metamorphosed Edition' means 'free update', not another thing you need to buy. Yes, this does mean we're still supporting the game four years after launch.
Some highlights:
(1) more stable save format.
(2) better modding support.
(3) A lovely glow to show you where the card's going.
(4) Verbs no longer shoulder cards out of the way. I should put exclamation marks after this, shouldn't I, to show how exciting all this is.
(5) Hey folks, welcome to the latest update, I'm excited to announce we've got a dropzone for verbs!
(6) Some mildly interesting extra behaviour for when things get consumed!!
(7) better font support for Central and Eastern European languages!!!
(8) You can combine DECAYING CARDS in a SINGLE STACK under some circumstances!!!!!
(9) RIGHT-CLICK TO SEND A CARD TO A VERB SLOT!!!!!!!!!!!
(10) An incredibly arcane fix which may resolve a highly specific RNG quirk where the Stag Door wasn't quite random. I can't bring myself to put an exclamation mark after that though.
A heartfelt thank you to everyone who's provided patient and detailed feedback over the last few months, and a wry but also heartfelt thank you to everyone who's provided grumpy or vague feedback.
v2021.b.1 (January 29th, 2021)
fixes legacy-carryover issues, e.g. the wrong cult showing up in Apostle runs
more localisation fixes and tweaks.
v2020.8.a.3; 'The Bottled Ink'
available languages are now specified by the 'culture' entity in /core/cultures - which you can mod by adding a culture entity to your json.
'culture' also specifies UI labels, so you can add them for a given localisation
you can also specify which base font script a mod will use - Latin, cyrillic, or 'cjk' for a font which should support Simplified Chinese, Japanese and Korean. This is pretty primitive and you're out of luck if you want to localise into e.g. Arabic. I'll update if there's any demand for that.
in response to modder pleas: it is now possible to have the same entity id specified twice in two different mods (or in the same mod, if you're being weird). Specifying an entity id in a mod for an existing entity will merge-overwrite the two, with the mod values taking precedence. This is also how mods will now affect existing entities. NB, then
(a) if you want to remove existing values from a core entity, specify an empty string or dictionary [I'm much happier with this, because it makes altered behaviour explicit]
(b) you no longer want or need to use 'extends' to build on an entity with the same id - just merge-overwrite it.
v2020.8.a.2; 'The Correspondence of Origin'
updated to latest major version of Unity
/images/ui added to modding framework. You can now use tablecoverimage:, tablesurfaceimage:, and tableedgeimage: on Legacies to customise table appearance.
Fixed Chinese loc
Fixed Chinese and Russian slot labels, which were showing in English
loc files renamed to loc_[culture]
loc files are now loaded after mods - so if you've extended an entity in your mod, any relevant loc will still apply to it
you can now add loc files to a mod (or create a mod consisting only of loc files) - just add loc json files to loc/loc_[culture]
v2020.8.a.1; 'The Solution of Memory'
substantial code rewrite; there may be odd bugs.
mod framework rework and upgrade
GOG players: the mods will work if you install them locally.
Patch 2019.9.b.1 (02 October 2019)
Aspect details windows will now grow with the text as necessary.
Switching languages during a game session will now correctly adjust the timers' appearance.
Adjusted a few text labels' restrictions in preparation for further localisation work.
Added a small note to the language selector.
Patch 2019.9.a.1 (02 October 2019)
Cultist Simulator is now available in Chinese! You can switch your chosen language from the main menu.
Fixed influence upgrading/subverting sometimes consuming lore.
Fixed various typos.
Patch 2019.8.c.1 (28 August 2019)
Added DLC purchase links to the main menu when applicable.
Welcome to Cultist Simulator. Follow us at www.weatherfactory.biz, and at @factoryweather on Twitter, to learn about upcoming updates and other projects in the Secret Histories setting. If you find a bug or the game is crashing on you, do let us know at support@weatherfactory.biz .
PS: Chinese localisation coming this year.
thank you!
Lottie, Alexis, Claire, Hannah and Marc
RECENT MAJOR UPDATES:
All detective rivals can now be recruited!
We have a modding framework! (a now-official version of Lyrositor's Frangiclave Mod Manager).
Quality of life changes - automatically combine card stacks + new accessibility option for reading cards.
Painting now penalises selling out. If you sell a lot of paintings using Reputation, you'll need to focus on quality work for a while to avoid going stale.
Research mechanics have been upgraded. They now make use of variant HQs and involve more strategy, less grind, and less luck.
Full recent patch notes: v2019.8.b.1
The game will now try to save in the background where possible, which should nearly eliminate the auto-save stutter.
v2019.8.a.1
Fixed Notoriety from decayed, wounded corpses being treated as wounded followers.
Fixed Glover & Glover superiors sometimes unexpectedly returning to life after the player's demotion.
Fixed an issue with reloading games which could prevent some recipes from running.
Fixed old Ghoul saves (from before the hunger fix) preserving their negative hunger values. Hunger will be reset to 1 when the Season of Ambitions rolls around.
Fixed poisoned Mansus Ways not always triggering their traps in Apostle legacies.
v2019.7.a.2
Fixed incorrect cult foundation text for the standard Winter cult.
Fixed occasional issue with studying lore.
v2019.7.a.1
Fixed restarts leading to incorrect values of your previous character's run (such as last cult, last cultist, etc.).
Fixed rivals being able to soft-lock Ghoul.
A variant Winter cult can now be founded when playing Ghoul.
The Ghoul legacy is now potentially available from any ending, not just Despair.
Added an image for the Creeping Breath curse's verb.
Fixed being able to simultaneously obtain multiple Ecdysis contracts.
Reduced blurriness in images loaded through mods.
Fixed Ghoul's hunger being able to go negative.
De Horis's printer has been named.
Fixed sometimes being able to slot stacks in a recipe slot.
Starting recipes with [S] while holding a card is possible once more, so long as the card being held wasn't slotted into the verb window.
Fixed many, many typos.
v2019.6.a.1
The element and aspect detail windows will now stay open while the mouse is hovering over them.
Fixed insight sometimes leaking out when painting.
Added an icon for newrival.
v2019.5.h.1
Fixed the Detective being able to obtain a second Temptation.
Fixed an issue with the Steam integration.
Fixed Risens being able to receive any number of scars.
Fixed several typos in Priest and Ghoul.
Added some missing verb and aspect images.
v2019.5.g.1
All detective rivals can now be recruited to your cult. Until now, only Douglas could be swayed.
Added a list of installed DLC to the main menu.
Changed the behaviour of the stacking button to make affected card stacks briefly glow white.
Fixed the mod enable/disable button not changing text correctly.
Fixed slots sometimes not highlighting after restarting the game.
Fixed the Splendour influence not decaying.
Fixed the new card accessibility option revealing the back of cards that haven't yet been flipped over.
Fixed a couple of Knock lore fragments having too many challenges.
Fixed Knock subversion sometimes failing to subvert the right lore.
Fixed wounded followers being able to die twice thanks to the Season of Sickness.
v2019.5.f.2
Added new Staleness mechanic for painting.
Fixed some rite hint text unexpectedly showing up when using a certain Apostle item.
Internal research elements will no longer show up on completion.
Fixed incorrect summoning text showing up when a spirit tried to escape.
Added a button for automatically combining card stacks.
v2019.5.e.1
MODDING! The core functionality of the Frangiclave Mod Manager has been integrated into the game. You can now manage mods from the new Transfigurations menu.
Fixed failed auctions always taking one fund away.
New text for the description of The Book of the Extinguished Heart.
Echidna now acknowledges when she's eating a rival of yours.
All followers, summoned or not, are now kicked out immediately before a Long moves to direct confrontation. This prevents sneaking them, especially spirits, straight in for a surprise attack.
v2019.5.d.1
Added a new accessibility option in the Options menu to orthogonally project a bigger version of a card on hover.
Fixed a save corruption issue that would occur when the season of ambitions triggered.
Fixed some cards occasionally disappearing from the table.
v2019.5.c.1
Added some additional safeguards around saving and loading.
The game will now remain paused when leaving the Mansus.
Fixed being able to repeatedly burn the Burning Bureau File.
Fixed being able to Talk about the dropzone.
Added a verb icon for fallen expedition members.
Fixed being able to obtain translatable books twice.
Reworked spirit summoning to prevent issues with summoned assistants turning on their master.
v2019.5.a.2
Fixed some issues related to stacking mutated cards.
v2019.5.a.1
Fixed incorrect lore result from Ezeem.
Fixed dual cults bug (AGAIN!).
Working with Health should now always spawn the Time verb.
Recipe outputs should now separate out stacks of decaying items to avoid some related bugs.
Element and aspect details windows can now be closed by clicking anywhere else if a situation window isn't open.
Certain identical notification messages (e.g. "Can't merge cards") will no longer stack.
Fixed "The Lesser Crossroads" not being unique.
Fixed certain legacy-specific items getting passed down to the Bright Young Thing.
Ensure high-level Edge abduction attempts have a penalty for failure.
Fixed Victor sometimes morphing into Valciane.
Fixed Dartmen ignoring fatigue as a valid target when attacking the player.
It is no longer possible to start a recipe while dragging any token to prevent certain recipe bugs.
Fixed painting not always correctly accounting for the level of Passion.
v2019.4.b.1
Fixed Research mechanic bugs - particularly an issue where challenges weren't reset after a Lore fragment was upgraded.
There is now an additional means of restoring Decrepitude.
v2019.4.a.1
Opium can now cause health complications.
Certain spirits will now protect against sickness.
Certain other spirits will consume Passion and Reason... and under rare circumstances, you might choose to let them do so.
v2019.3.a.1
Research mechanics have changed significantly (and may change further).
Secret headquarters sometimes consume Reputation.
v2019.2.d.1
Initial HQ implementation. They'll have some additional effects when the new Research mechanic lands.
Backwards-compatibility tweak to allow access to the new HQs for existing saves.
v2019.2.b.1
It's now possible to repair a sabotaged Dawnbreaker Core. Sorry about that.
Summons now markedly less voracious.
Fixed an infuriatingly subtle bug where Time would start passing very late when you play as a Bright Young Thing.
v2019.2.a.1
added experimental dropzone to allow you to direct cards somewhere specific
Stag Door entry proofed against an odd bug
various summoning fixes
greedy-grab runs a little faster to help with situations where you're about to die from lack of health and it turns up with v little time to spare
Collect-All now sends Mansus cards to dropzone, not to initiating location
cards which were stacked when added to a recipe can now go into a different stack if their origin stack has disappeared.
Keyboard scroll more responsive
High contrast mode persisted between loads
FIXED SHRINKY SALIBA
game over music respects volume, now
fixed misleading text
perf optimisations
v2019.1.k.1
fixed a case where the Apostle update broke the Dancer legacy on Steam
which also fixed the Enigmatic Square White Legacy bug
game now recognises when you try to betray a mentor, but just can't quit them
sundry typo fixes and minor bugfixes. Thanks to everyone who reported them!
v2019.1.i.1: Illopoly
Apostle legacies now in game! After you've completed a minor victory, try to complete your predecessor's ascension. Note: thanks to some very powerful interference these are much harder.
escaped summonings now bite
Grail auction no longer won without funds
Grail auction never won cheap
Ready for Apostle lift-off
Forlorn Blood sickness no longer snags wounded followers
Can't found two cults
Watchers added by Long should now work as intended
High Contrast option in settings
Summonings now usually leave a residue when destroyed- Special characters should now be possible when naming your character. I mean special characters like " and %, not like Enid. However, you can call your character Enid, if you like.
You can now close verb windows with a keystroke (Escape by default). I'm sorry we didn't do this before. It's my fault. I don't know what I was thinking.
Ezeem, Crucible and Teresa are now rather more effectively unique.
Forlorn Blood may now kill you.
v2018.12.b.1
Major Expeditions rework to reduce midgame grind, including six new Expeditions. Expeditions now give fixed, more thematically suitable, and usually more impressive, rewards. Default expeditions give you a chance to scoop up books from any Expeditions consumed by Rivals, and also can be repeated to gain Ingredients. (If you're in mid-game when this patch hits, it might mean you get some items twice on your current playthrough: call it a bonus.)
Fixed a rare issue where it was still sometimes possible to put a stack of >1 card in a slot (if you swapped out one card of that type for a stack of identical cards)
Fixed an even rarer issue where saving the game with two funds in unstarted Expedition slots would leave you with only 1 Funds on reloading.
30% of the time, failing to use a Favour to save a Follower would leave you under suspicion instead. This should no longer happen.
Removed Bloodshed, for now.
Reduced Fleeting Reminiscence duration to make it more Fleeting. It'll get more fleeting still, but I didn't want to cause too much unexpected pain when this hit the main branch.
Rite of the Sea's Marriage is now Rite of the Crow's Quenching.
You shouldn't see two Detective legacies
Loads of enhancements to debug console
Extremely alpha implementation of the first Major Victory. Currently, it's only possible to pursue a Forge apostle legacy (by completing the Forge/Power minor victory) and there is only a very limited implementation of just one of the immortal enemies you'll face. But it should give you an idea of what's coming. :) [This is unavailable in the main branch.]
Lessons Learnt now decay to their antecedents. (Thanks for the feedback on this! It should always have been thus, really)
Added a couple of Dancer hints
v2018.11.c.1:
Corpses when raised will never fight to break control.
Corpses when raised with a missing Follower aspect due to wounds will have Follower restored.
Defeating Fascination with Fleeting Memory never creates a Consciousness of Radiance.
Moth and Heart endings now correctly signal upcoming endingness.
Permanent card elimination now occurs when a deck's list of standard cards, not current cards, contains a unique card or uniqueness group member card. Excited yet? Okay, this means that if you draw a book from a deck that reshuffles, it's now permanently eliminated from that deck, so you can't get multiple Viennese Conundra-a from Ecdysis.
v2018.11.b.1:
Pawns now correctly show up as Troublemakers in Detective legacies.
Burgeoning and Shattered Risen will endure for twice as long.
The Bone Flute can now be given to Followers.
Ctrl + ' also now brings up the console, as an alternative to Ctrl + `. Sorry, Italian keyboard users and others!
Clarified some hint text.
Typo fixes
v2018.11.a.1:
Stability improvements
infrastructure work to support localisation
typos
v2018.10.k.6:
Stacks of unique items are no longer a thing.
Detectives can now be captured again.
Typos
Fixed a backwards compatibility issue with skill upgrading in the pre-Teresa builds.
v2018.10.k.4: 'Kronos'
Major change to influences; they can now be harvested and upgraded in a whole bunch of combinations, and they decay slowly. This is an intended change that didn't quite make it into Teresa's Update. [Note: it makes Heart ascension significantly easier.]
Creeping Breath Curse icon now displays correctly
Curses can now be defeated, although not easily.
Tweaks and bumps to Mansus rewards - in particular, there are now a couple of extra ways to get Heart influence.
Romance: Uses of Strength no longer lets you put any old rubbish in the slot
Now that Lantern and Winter influence turn into Fascination and Dread, Fascination and Dread no longer give Lantern and Winter influence when defeated.
Inductions (those transient thirty-second verbs that sawn Restlessness, Vitality, Dread, etc) no longer spawn new inductions in their turn.
Spawn chance of inductions slightly reduced.
Attempting a Heart or Moth ascension, and then turning aside to be with your beloved, will now trigger the correct ending.
A special case of a secret victory will now trigger correctly. You'll know it if you've seen it.
Fixed a bug where it was possible to skip a step on the route to that secret victory.
Final Dancer job upgrade now requires Grace specialisation for Health skill.
Fixed missing text for the final Dancer job upgrade.
Added an additional Dancer hint.
Added a side-effect from use of Glassfinger Toxin.
v2018.10.i.1: 'Janus'
Visions and Despair now give a visible and audible warning when they reach 2 F or D
Guises in Dancer now give a small advantage on the relevant expedition
Guises are mutually unique
Passion and Reason textbooks now work with the Lessons Learnt system
v2018.10.h.1: 'Hope'
When a detective defeats an independent troublemaker, a new troublemaker will appear. The struggle is real.
Detectives will have more temptations to resist if they burn the first file.
When Disciples or Exalted followers rebel, they become more powerful Rivals/Long in the making immediately.
Dammit Fraser stay in the credits
Tristan ending image shows up
Laidlaw romance not intermittently in second person
Cheevos now trigger correctly for exalts, and also won't try to trigger more than once per card
Elridge doesn't lose his lust: power when promoted to an Assassin
Jealousy only triggers when romantic interest exists
v2018.10.g.1: 'Gravitas'
Fleeting Memories can be used again to address Fascination (not sure when that broke)
Defeating Fascination gives Lantern influence, defeating Despair gives Winter influence
round-up of bug fixes and typos/contumps
The tiniest of surprises
v2018.10.f.1: 'Ferocity'
filled in some missing art
fixed soft-greedy-grab bug that sometimes made the player accidentally bin off their ain true love
some things are unique-r (eg: it should never be possible to have concurrent different versions of the same follower)
some Dancer fixes and clues
a small surprise
v2018.10.e.1: 'Elegance'
bug fixes to Skills/stats
Corpses and Risen now retain additional aspects from life; so e.g. Winter-scarred corpses are easier to raise and more powerful
Risen can now be renewed to keep them active longer
nother book
a surprise
v2018.10.d.1: 'Detection'
Nasty ascension bug fixed
Skills rework: Passion, Reason and Health are now all capped
...but much easier to get, with the 'Lesson Learnt' mechanic.
A small surprise.
v2018.10.b.1: 'Bitterness'
Much richer Rivals implementation. Rivals will conduct expeditions and attempt to ascend in your place. Set traps for them and whittle down their health. Treat them with caution, and hope they'll come back around to your side. Or feed Notoriety to the Suppression Bureau in the hope they'll pursue your Rivals instead.
a larger number of highly specialised victories, and a new loss
fixed bug where cult formation wasn't giving HQs
v2018.10.a.1: 'Ardour'
Followers are now romanceable (not all followers in all circumstances)
Extremely minimal Rivals implementation
various smol fixes and content tweaks
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