Vývojář:
Cena: $29.99
Hodnocení: 0 
Recenze: 0 Napsat recenzi
Seznamy: 0 + 0
Body: 0 + 248 (3.9) ¡
GOG Store

Popis

Obduction ®
From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.

As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places.

The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.

Make it home.
Víc ↓

Snímky obrazovky

#1. Obduction ® (GOG) Podle: Cyan Worlds
#2. Obduction ® (GOG) Podle: Cyan Worlds
#3. Obduction ® (GOG) Podle: Cyan Worlds
#4. Obduction ® (GOG) Podle: Cyan Worlds
#5. Obduction ® (GOG) Podle: Cyan Worlds
#6. Obduction ® (GOG) Podle: Cyan Worlds
#7. Obduction ® (GOG) Podle: Cyan Worlds
#8. Obduction ® (GOG) Podle: Cyan Worlds
#9. Obduction ® (GOG) Podle: Cyan Worlds
#10. Obduction ® (GOG) Podle: Cyan Worlds

Video

Novinky

  • Verze: Windows, MacOS
  • Aktualizováno:
  • Patch 1.8.4.1 (07 November 2019)

    Hey all,

    We've pushed out a small update today to address the issues that were being caused by HDR. After quite a bit of discussion, looking at our options, and finding out what we could do with the small amount of time and resources we have, we've come to the conclusion that we'll have to disable support for HDR for the time being. We'll post an update with news if or when we're able to revisit this issue.

    Thanks everyone.

    Patch 1.8.4 (04 October 2019)

    Fixed being forced to teleport navigation in VR while in game.

    Fixed menu becoming unresponsive when switching between VR/2D.
    Patch 1.8.3 (03 October 2019)

    Fixed fog and Cloud appearance

    Fixes for object manipulation

    Added controller bindings for VIVE Cosmos
    Patch 1.8.0 (02 August 2019) New to Obduction:

    UE4 upgrade to 4.21.2

    New saved game path location for Mac users - this change is being handled by the UE4 engine and not Apple's macOS (*see additional notes below). Save games and config files are now stored in: library/applicationsupport/epic/obduction

    Performance improvements

    VR Improvements:

    Ability to backstep while using VR teleport

    Index and Index Controller support added

    Windows Mixed Reality (via SteamVR) support added

    Turkish [fan] localization added
    Known Issues:

    In some circumstances the game may require a restart in order to apply graphics quality settings changes. e.g. If you have ‘Low’ settings applied at launch and change them to ‘Epic’ the game will require a restart in order to apply the changes

    When using a SteamVR device (Vive, Windows Mixed Reality, etc) the first time a user enters the minecart they may find themselves facing backwards. We’ve attempted a fix for it, but it caused more problems than it solved. User should be able to turn in the minecart and face forward with no issues.

    Windows Mixed Reality headsets:

    A crash can occur if the headset is unplugged, fully powered off, etc. during gameplay

    Under some conditions with certain WMR headsets, the laser pointer will not take effect on the main menu, forcing the user to point with the headset and select the menu entry with the main button on the wand. Once in game, the input will correct itself.

    Ambient occlusion differences in each eye visible in some areas:

    Under some conditions, a difference in shadows and lighting can be noticed in each eye in some VR headsets.

    Mac OS Catalina (beta) may exhibit unusually long pauses and stuttering video playback.

    *MacOS Users: Due to changes in how and where save files are written to disk, once the game has been run after receiving the update, your save files will no longer be available in an older release. Users who choose to roll back to the previous release will need to manually move the files back to the original save location. Your original save file location can differ between two locations depending on OS release and when the directory was created: ~/Library/Containers/com.cyan.obduction/Data/Library/Application Support/Epic/Obduction/Saved/SaveGames or ~/Library/Application Support/Epic/Obduction/SaveGames

    Patch 1.7.1 (15 March 2018)

    We’re constantly tweaking and fixing Obduction, but this update has a bit more than just tweaks and fixes. We’ve included a few extra places to explore -- places that fill in a bit more of the story. It’s a perfect time to play Obduction again, get a bit further, or maybe even try Obduction in VR. Make it home.
    Update (03 January 2018)

    Updated the game's manual to version 1.6.5.
    Patch 1.6.5 (08 November 2017) General fixes:

    Fix to spawn actor performance
    Oculus Fix:

    Touch control updates
    Patch 1.6.4 (30 October 2017) General fixes:

    The Windows 7 DXGI error should no longer appear on affected systems
    Global VR fixes:

    The resolution scale will now stay put when playing in VR

    Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers

    Player shadow should no longer appear when driving the Minecart

    Fix for Mouse Cursor Locked Toggle

    Will only use the VR audio device for media player if force VR is used.

    Fix for the hands being in the wrong location while in the minecart.
    Vive fixes:

    Free roam should now work when you disable the Vive wands.

    Fix for missing loading screen on vive while in Minecart

    Improvements for quickly swapping between Vive and desktop modes
    Graphics setting fixes:

    View distance options are no longer offset by one position.
    Patch 1.6.1 (25 October 2017)

    Unreal Engine updated to 4.15.3
    General

    Lightmap data size on disk dramatically reduced

    Game-wide Texture resolution optimizations

    Better-tuned scalability settings

    Arai creature optimized to reduce hitching

    CW updated to use less resources

    Book system optimized to reduce hitching

    Loading screens now display progress

    Level streaming optimizations

    Startup videos added

    UI navigation fixes
    VR Features & Fixes

    VR support no longer requires VR command line flags

    Wearing or removing VR headset will enable or disable VR automagically

    New and improved hand models for VR motion controllers

    Fixed teleport position issue when attempting to teleport to an invalid location first

    Fix for threading issue that could occur if motion controllers disconnect

    License plates have been enlarged in VR mode for better readability

    VR controller interface updated to support various motion controllers

    Teleport indicator provides a better sense of depth

    Subtitles improved to reduce penetration with other objects in the scene

    Interaction with in game devices improved for motion controllers

    Better Vive support

    Player height fixes

    Added support for stereo capture cameras to clean up portals

    Show tracking sensors (if controller connection lost) to help players reorient
    Media Player Features & Fixes

    New media player framework

    Increased stability of media player

    Movies now loaded only when needed

    Increased trigger area for Farley’s message in Maray

    Fixed issue with imagers still playing audio & video when disabled

    Removed test movies that are no longer needed
    Razer Chroma Updates

    Updated Chroma to support new hardware, including Chroma Link.

    “Breathe” animation deprecated by Razer - ambient world color is now static gradient
    Audio Features & Fixes

    Ensure arai swarm audio components do not auto-activate

    Don’t use Oculus Rift audio device for startup movies if Rift isn’t connected

    Fix for a threading issue when ambient sounds are removed

    Subtitle loading is now asynchronous

    Music player music loading is now asynchronous

    Music and dialogue can be marked to play when volume is all the way down

    Fixed audio hitching on devices that put resources on the game thread
    Localization

    All [Simplified] Chinese texts have been reviewed for accuracy and are now complete

    Any menu terms that were not localized are now complete

    Minor corrections made to the Portuguese language

    Overlapping menu texts have been fixed

    Cut-off menu texts have been fixed

    Missing menu texts for localized languages have been added
    Update (16 June 2017)

    added The Art of Cyan Digital Book for qualified Kickstarter backers.
    Update (21 April 2017)

    Added a digital signature to the offline Mac version of Obduction.
    Patch 1.5.2 (12 April 2017) Art Hunrath

    Small tweaks for some objects that appeared incorrect in VR

    More fixes for the shovel bucket. Buckets of fun!
    Maray

    Adjusted collision issues on the elevator

    Player can no longer stand on top of puzzle rotation pedestal
    Kaptar

    Small tweaks for lighting in some areas
    Misc

    Kaptar swing bridge should no longer allow you to fall or teleport off the end under some conditions

    Small tweaks to odd collision boundaries in Kaptar

    video near the start of Maray should play correctly again Some small fixes for CW's smaller videos not always playing in correct order
    VR

    Teleport mode will now act correctly when moving through the Hunrath/Kaptar portals

    Teleport mode should allow you to properly move through the Soria hub doorway

    Player should no longer be able to teleport from scrapyard to the Kaptar sphere using teleport mode in Hunrath

    Player can no longer get caught on collision using teleport mode while riding the elevator in Kaptar

    Fixes for teleport mode arrow when moving through domes

    Fixes for UI scaling in Oculus rift

    Fix for an odd crash when using motion controllers

    video should play near ride in Maray correctly now

    Player should no longer be able to fall from Mayor's elevator in Hunrath

    Cleaned up some collision issues in and around CW's workshop

    Players should no longer be able to lean through the dome wall in Kaptar

    Generic tweaks and fixes for teleport mode
    Localization

    Added final Dutch menu update for Oculus Touch and VIVE controllers
    Patch 1.5.1 (31 March 2017)

    This is the first of two hotfixes. We are working hard to address the issues brought up by the community.
    Known issues:

    nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.

    Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
    Art

    Kaptar

    Fixes to stop the player from being pushed off of the rotating bridge

    Guides should now show correctly on the winch

    Tweaks to stop the player getting caught on collision

    Hunrath

    Improvements to various buildings to stop players from putting their head through solid walls while in VR

    Adjusted collision on Swing Bridge

    Player should no longer be able to get stuck behind the gas tank

    Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.

    Fixed bad lighting in Farley's house

    Fixed bad reflections in Farley's house

    Improved lighting on Hunrath tower

    Art tweaks to Hunrath tower

    Technical

    Misc tweaks for player collision with interactive objects

    Game should no longer start SteamVR while running in desktop mode

    Player should no longer be able to reach through and teleport beyond locked portals

    Player is no longer allowed to pause the game during the ending sequence

    Fixed the issue where the Vive tracking would seem to fail in pause menu

    Fixed teleporting into disabled dome

    Fixed the tape recorder being hard to reach while seated in VR

    The tape recorder should no longer rocket you to the moon

    Tape recorder should no longer dissapear when set down

    The tape recorder will no longer cause a crash when placed below the player's feet

    Players can no longer use teleport mode to enter the water

    Kaptar coupler controls should work correctly with motion controls in non-teleport mode

    Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning

    Tweaks to keep the teleport arrow on the ground

    Improvement to resolution quality on Vive

    Made the Vive menu a fair bit larger
    Misc

    Fixes for some textures in VR

    Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers

    Improvements to displaying books in VR

    Misc tweaks to help reduce players falling from rides and elevators

    Fixes for the end of the credits sequence

    Tweaks to motion controllers interacting with some levers

    Improvements to Teleport mode arrow, should no longer show up in incorrect locations

    Fixed a couple of odd conditions where the player can fall out of the world
    Menus

    Tweaks for the menu when in VR standing and seated modes

    Updated UIs for Oculus Touch and Vive motion controls

    Oculus and Vive UIs should no longer overlap

    Tweaks to the menus while using an Oculus Rift
    Localization

    Menu updates for De, Fr, It, Pt, Ru, Sp
    Update (30 march 2017)

    Obduction for Macs is finally here!

    All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.

    The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.

    Here are a few things you should know:

    Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073

    Known issue(s):

    If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following:

    Open Finder, press "command+shift+g"

    Type in: ~/Library/application support/, press enter

    Open "Epic/Obduction/Saved"

    Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache"

    If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.

    Patch 1.5.0 (27 March 2017)

    Touch/Hand/Motion Controls added to Obduction.

    We’ve added hand controls in this feature-rich update — along with lots of clean-up and tuning. (Players who have already purchased Obduction for PC or Rift will receive Vive and Rift hand control support with this update.)
    Art

    Various art fixes and tweaks throughout Kaptar

    Small LOD fixes in hunrath
    Technical

    Improvements to loading/streaming

    Many fixes and improvements to the gamma adjustment option

    Fix for game continuously minimizing after starting the game a second time
    Localization

    Obduction - Localization - Fix for "BACK" translation not being entirely in uppercase in Polish and Portuguese.

    Many localization changes for the new menu entries
    Known issues:

    Missing localized new menu terms for Spanish, Polish, and Dutch

    Overlapping localized terms in some controller screens

    MRS toggle is greyed out

    Sounds of footsteps when teleporting are missing

    Active Dome sound missing in teleportation mode

    Lever guides in Kaptar are misbehaving again

    Coupler mechanism in Kaptar can't be engaged using VR motion controller in Free movement

    Kaptar rotating bridge lock hard to interact with using VR motion controllers

    Color corruption can occur on the waterfall in Hunrath with all AMD GPUs
    Patch 1.4.2 (08th February 2017)

    Hey everyone!

    We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.
    Fixes and changes: Audio

    Fix for some build types crashing when loading a level with ambient sounds in the world.
    Art

    Various tweaks and improvements throughout Hunrath

    Various tweaks and improvements throughout Kaptar

    Bad collision area on the Hunrath Maray sphere.

    Fixed a shading pop on the mine cart when crossing the zone thresholds.

    Increased cart blocker volume size on the scrap yard gate.

    Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.

    Cleaned up collision in the caves near the swap spheres.

    Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.

    Fixed river-flow direction in the Hunrath bosque, near the clothesline

    Fixed translucency issues on mine cart

    Many art updates and improvements to the stairs in Kaptar

    Fog in (area redacted) no longer displays overly bright

    Re-positioned the ‘fallen tree’ backer reward

    Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.

    Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.
    UI

    Updated UI elements to accommodate the requested Keyboard addition

    Updated Credits

    Generic fixes for setting resolution issues
    General

    Fix for being able to "disable" the bomb as it's blowing up

    Fix for screenshots not using the correct view when engaged with objects like the mine cart.

    Fix for CW disappearing a little too soon while the door is closing on him

    Fix for being able to drive the mine cart while pushing a link button.

    Fix for Kaptar winch ride issue allowing player to move too far from platform

    Fix for the Kaptar elevator leaving without player

    Fix for engaging the mine cart after loading a game.

    Fix for the player falling through the very cold Maray elevator chamber.

    Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.
    Performance

    Hunrath imagers now load in and out of memory at runtime.

    Many tweaks to loading zones in Kaptar, Maray, and Hunrath

    Fixes to pop-ins at Farley's house

    Fix for a loading issue in Maray that could cause a fall-through

    Fixes for loading when leaving the Hub on very slow machines

    Fixes for possible shader related crashes

    Misc tweaks to try and improve performance on very slow computers
    VR

    Localization fixes for VR terminology in menu – translations have been finalized

    Fix for weird camera angles in player controller after playing in VR.

    Added text for mirror mode (M key) to keyboard mapping display (Oculus) Localization

    Localized text for the "Too many save games" message now displays after menu fix

    Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape

    All of Farley's vault journals have been finalized and have full localization
    Patch 1.4.1 (16th November 2016) New Additions

    VR-only: Smooth Turning is now available as a menu option.

    Addition of Texture Memory slider-

    We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
    Changes

    The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).

    VR-only: Added 'M' keyboard hotkey to toggle between stereo and mono mirroring modes.
    Art

    Various small fixes and tweaks to art in Kaptar

    Various small fixes throughout Hunrath
    Audio

    Misc sound fixes in Kaptar

    Raised volume of Imager devices in Hunrath
    Misc

    VR-only: Users can no longer unlock doors by sticking their head through the door.

    Fix for buttons breaking if pressed while taking a photo.

    Fixes for navigation points with Farley's vault.

    Fixes for navigation points in Maray.

    Fixes for navigation points in Kaptar.

    Fixes for users getting stuck on an elevator in Maray.

    VR-only: Fix for flicker when changing Resolution Scale.
    Patch 1.3.4 (7 November 2016)

    Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!

    As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).

    To enable:

    make sure you have launched the game at least once in VR, and that the game is not currently running

    from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor

    using a text editor, such as Notepad, open the GameUserSettings.ini file

    find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file

    Smooth-turning in Free mode will now be enabled.
    Patch 1.3.3 (31 October 2016) Brand new features!

    Oculus Rift VR headset support:

    VR version for Oculus Rift. Support for Oculus Remote and wide range of game controllers.

    nVidia Ansel and HDR Support:

    Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.

    Razer Chroma support:

    We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):

    Idling cyan + black breathing effect when in main menu

    Breathing effect between two prominent colors in the current world

    Linking effect between worlds (keyboard only)

    Picture-taking flash effect

    (If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)

    ART

    Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.

    Fixes for license plates at different graphics settings/resolutions

    Marker signs should now be much easier to read at lower resolutions

    Eric knocked over a gravestone. That's bad luck Eric.

    Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.

    Lots of little improvements and optimizations to art in Hunrath

    Improvements and optimizations to art in Kaptar

    Improvements and optimizations to fog and smoke effects on low quality settings

    fixes to video playback in Maray

    Fixes for some doors closing at the wrong time under some conditions in Maray

    Many fixes for various control panels
    UI

    Fix for Back Button functionality in the menu not working.

    Better support for gamepad in photo viewer

    Fix for language changes not saving correctly under certain conditions

    Fix for "Load" text not fitting in the text area on the load screen for multiple languages.

    Increased scale of the surrounding box to allow for longer words to be shown.

    Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu

    Misc fixes for localization issues

    Can now traverse through photo albums with keys.

    A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.
    Technical things

    More nodes, node fixes, etc

    Auto Detect graphics on Startup.

    Fix for ViewDistanceQuality settings.

    Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click

    Gamepad input adjustments
    Audio

    Adjusted volume levels on some levers and doors in Hunrath test
    Patch 1.2.0 (27 September 2016)

    The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.

    Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.

    Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:

    Go to the Finder (usually the first thing in your dock)

    Hold down shift + command + g

    Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved

    Click Go or push return

    Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache

    (If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)

    If you require further help with this, please create a support ticket at: http://support.cyan.com/

    Global

    Fix for game icon not appearing in windows task bar in some conditions

    Fix for unsupported OS languages causing failed loading and empty menus

    Fixed some missing Backer Rewards messages

    Photos now have a slideshow option

    Photos previously taken should sort correctly

    Photos will now appear for users with foreign or special characters in their Windows user account name

    Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu

    Updates to node navigation

    Fixes for minecart getting stuck in rocks under some conditions

    Fixes for misalignment in The Gauntlet

    Fix for Kaptar generator pistons losing correct state when loading

    Fix for player falling out of world on new game and load game in some cases

    Removed stacking of movement input. Sorry speed runners.

    Improvements to video memory usage

    Many updates to nodes in all worlds for point and click mode

    Updates for game pad controls

    Fixes for some dialogue playing back in incorrect areas

    Fix for an odd crash when loading

    Fixes for minecart persistence if lowered but not driven

    Raised blood pressure level of producer character "Ryan"

    CW's workshop door is no longer able to be closed after opening

    Removed debug commands bound to 'R' and 'Num9' keys
    Localization

    Proper translation of 'Credits' across all languages

    Updated backer rewards popup under some languages

    Various settings UI language changes

    Various updates to all available languages
    Art

    Lighting improvements across all worlds

    Tweaked imager parts

    Updates to Hunrath swing bridge

    Various large and small updates to art around Hunrath

    Various small collision fixes in Hunrath

    Optimization of art for the large Hunrath sphere

    Small art tweaks around Maray

    Collision and art fixes to some spheres in Kaptar

    Performance fixes for the Arai Hive

    Updates to shadows in generator room

    Updates to ending special effects

    Collision fixes in Maray

    Added a guide for the bleeder operation

    Updates to credits scene

    Fixes to books showing black bars at low resolutions

    Fix for falling off cliff near swing bridge in Kaptar

    Improvements for control panels in Maray
    Sound

    Tweaks to sound in Maray

    Fixes for bird sounds in Maray
    Mac Specific:

    (Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)

    Fixes for particle effects on AMD GPUs

    Media playback updates

    Small changes for Metal API shader model 5

    Fix for loading into a black screen under some conditions

    Fixes for lighting and loading effects

    Fixes for broken textures

    Performance tweaks

    Known issues with the current Mac beta

    Some Macs may require an upgrade to MacOS Sierra

    Some Macs may see an odd black effect over the game's visuals when running Intel graphics

    Some players may see the minecart appear backwards from its correct position
    Patch 1.01 (08 September 2016) Global

    Fix for stuck loading screens with unsupported languages! Game will now properly default - to English when local OS language does not have a localization file available

    Fix for resolution scale slider

    Adjustment to gamma setting slider (Work in progress)

    Small fix for the Credits

    Tweaks for new game menu

    Fixes for screenshots during loading
    Art

    Many small art tweaks around all of Hunrath
    Nodes

    Many fixes to nodes in Hunrath
    Patch (30 August 2016) Global:

    Fixes for loading screen getting stuck in some cases

    Improvements for screenshot functionality (Game no longer hangs, can take screenshots of books)

    Small fixes for seed machines in Maray

    Small update to the Credits
    Art:

    Tweaks to lighting and art around Farley’s house
    Localization:

    Fixes for Polish language
    Known issues with unsupported languages:

    There is currently a known issue with default system languages that are not currently supported in Obduction causing loading screen, menu, and subtitle issues. We are currently working on getting a fix in as soon as possible. The current workaround will be to change your game language away from the default English, load your save or start a new game, then set it back to English.

Cena

  • Dnes: $29.99
  • Minimální: $11.99
  • Maximální: $29.99
 
Sledovat ceny

Vývojář

Body

Nenalezeno ☹️

Hodnocení

Nenalezeno ☹️

Seznamy

Nenalezeno ☹️

Recenze

Buďte první, kdo bude hodnotit 🌟

Další informace

Obduction ®Obduction ® Krátká adresa URL: Zkopírováno!

Mohlo by se Vám také líbit

    • Beneath a Steel Sky (1994)
    • GOG Hry: Jiné  Podle: Revolution Software
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 396 (4.3)   Verze: Windows/Linux/MacOS   Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, ...
        ⥯ 
    • Dagon: by H. P. Lovecraft
    • GOG Hry: Jiné  Podle: Bit Golem
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 120 (4.2)   Verze: Windows   I am writing this under an appreciable mental strain, since by tonight I shall be no more. Dagon is a 3D narrative experience in madness based on the cult short story of the same title
        ⥯ 
    • CAYNE
    • GOG Hry: Jiné  Podle: The Brotherhood
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 107 (3.3)   Verze: Windows/Linux/MacOS   In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby? Help panicked and ...
        ⥯ 
    • Samorost 1
    • GOG Hry: Jiné  Podle: Amanita Design
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 46 (3.7)   Verze: Windows/MacOS   Explore the beginnings of the Samorost series in the space gnome s original bite-sized adventure, formerly released in 2003. Now with remastered sounds, enhanced graphics, and new ...
        ⥯ 
    • Dink Smallwood HD
    • GOG Hry: Jiné  Podle: Robinson Technologies
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 43 (4.2)   Verze: Windows   It all began in a world where dragons roamed the land and knights fought with valor and honor. And then there was Dink. Can a simple pig farmer thrust into an epic journey of magic and
        ⥯ 
    • Martial Law
    • GOG Hry: Jiné  Podle: FIXER
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 29 (3.4)   Verze: Windows/Linux/MacOS   Martial Law is a game about difficulties that came with Communism in Poland. Game is meant to visualize the realities of Polish families back then, their ways of thinking and ...
        ⥯ 
    • Heroine's Quest: The Herald of Ragnarok
    • GOG Hry: Jiné  Podle: Crystal Shard
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 19 (4.2)   Verze: Windows/Linux/MacOS   Explore the rich world of Nordic mythology! Egther, last of the Frost Giants, has sworn to turn all the world to ice. A young heroine is called to fight him, but first she must survive
        ⥯ 
    • The Supper
    • GOG Hry: Jiné  Podle: White Blanket Games
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 15 (4.3)   Verze: Windows   In the short adventure game The Supper, Ms. Appleton wakes up in her tavern's kitchen. The Voice inside her head is still there. It won't leave her alone. It commands her to serve a ...
        ⥯ 
    • South Scrimshaw, Part One
    • GOG Hry: Jiné  Podle: Nathan O. Marsh
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 13 (4.6)   Verze: Windows/Linux   "The consciousness dawning inside of an aquatic egg is prodded alert. It is a male whale calf, stirring with a newfound awareness of body." South Scrimshaw uses the linear VN format to
        ⥯ 
    • Shadow Gambit: The Cursed Crew Demo
    • GOG Hry: Jiné  Podle: Hooded Horse
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 9 (4.6)   Verze: Windows   The full version of Shadow Gambit: The Cursed Crew is available on GOG.COM. You can purchase it here Ahoy, cursed pirate! This is Shadow Gambit: The Cursed Crew, an all-new stealth ...
        ⥯ 
    • The Symbiant Demo
    • GOG Hry: Jiné  Podle: HeartCoreDev
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 9 (2.7)   Verze: Windows/Linux/MacOS   The full version of The Symbiant is available on GOG.COM. You can purchase it here NOTE: The demo is ALL-AGES only! Please check our discord server for more information. The Symbiant ...
        ⥯ 
    • Heads Will Roll: Downfall
    • GOG Hry: Jiné  Podle: Valkyrie Initiative
    • Zdarma   
    • Seznamy: 0 + 0   Hodnocení: 0   Recenze: 0
    • Body: 0 + 8 (4.2)   Verze: Windows/Linux   Heads Will Roll: Downfall is a combination of a tactical role-playing game and visual novel, in which you will assume the role of a medieval soldier. One of the thousands of faceless ...
        ⥯ 

Mohlo by se Vám také líbit

Vyhledávací operátory, které můžete použít v AppAggu
Přidat do AppAgg
AppAgg
Začněte – je to zdarma.
Registrace
Přihlásit se