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Pathway
Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game. Changes in V1.1 - Adventurers Wanted Update:

Tactical Improvements: The update adds 18 new unlockable character abilities bringing a range of new tactical options to the combat. The AI as well as the general balancing have received lots of tweaks.

New Loot System: The loot and item system has been reworked to be more rewarding and satisfying!

New Combat Arenas: Adds more variety in combat scenarios including farms, airfields, nubien pyramids and other fun surprises.

More To Explore: The update adds numerous new adventure-specific events to better flesh out the story context. A lot of existing events have been reworked to present more interesting (and dangerous!) choices.

New Languages: Pathway is now also be playable in Chinese and Japanese!

Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!

The year is 1936... In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations and mysterious artifacts, not to mention the odd whisperings and tales of gruesome occult rituals...

It's up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.

Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!

On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time - with a new series of events to encounter each time you restart.

Features:

DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, with each and every attempt generating a new web of encounters and unique storyline.

TOUGH CHOICES - Every explored location presents you with one of over 400 hand-crafted story events. Search the well? Save the villagers? It's up to you!

DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your equipment and your team’s abilities, to vanquish a relentless foe, in ruthless and clever ways!

BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own skills, weaknesses and quirks, from the almighty melee strength of Brunhilda, to rifle expert daredevil Jackson, and knife-wielding huntress Shani.

HIDDEN TREASURES - Unearth riches untold, from common weaponry to rare and unique items with special abilities. Perfect your load-out and cash-in on your high-value treasures for a tidy profit.

THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.

RECOVER & REPLAY - Sometimes failure is the best path to winning. Progressively explore the procedurally generated world, and grow stronger and learn more with each defeat, taking your loot with you even after death.

With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
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#1. Pathway (GOG) โดย: Chucklefish
#2. Pathway (GOG) โดย: Chucklefish
#3. Pathway (GOG) โดย: Chucklefish
#4. Pathway (GOG) โดย: Chucklefish
#5. Pathway (GOG) โดย: Chucklefish
#6. Pathway (GOG) โดย: Chucklefish
#7. Pathway (GOG) โดย: Chucklefish
#8. Pathway (GOG) โดย: Chucklefish
#9. Pathway (GOG) โดย: Chucklefish
#10. Pathway (GOG) โดย: Chucklefish

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  • เวอร์ชัน: Windows, Linux, MacOS
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  • Update 1.4.0 (13 January 2021)

    Fixed an OpenGL crash bug that occurred randomly when loading maps

    Fixed a bug that allowed you to unequip items from locked characters

    Fixed a handful of spelling errors

    Updated the visuals of medic enemy units slightly
    Update 1.1.5 (28 February 2020)

    Fixed crash caused by switching characters when in Burst Fire mode.

    Fix crash during AI turn

    Fix crash when using Reaction Shot and standing inside an enemy ambush

    Possible crash fix some users randomly experienced when going into combat

    Fix visual issues when pressing the "Take All" button repeatedly
    Update 1.1.4 (20 February 2020)

    Hardcore Mode added: A fresh take on Pathway! See above blog for full description.

    Extended difficulty: We have extended the max difficulty, which means you may encounter higher difficulty enemies at the pointy end of the game.

    Added Resource tooltip: When hovering over resources on the exploration bar or in the journal you will now have a tooltip which also tells you the resource's max capacity.

    Added action tooltips: When hovering actions in combat you will now also see available ammo/supplies.

    We've improved selling of valuables hinting. There's now a tooltip when hovering the bag and if you leave a merchant without selling it'll prompt whether you intended to leave without selling (similar to leaving loot behind).

    A total of 12 new weapons have been added: Each weapon category (like shotgun, rifles etc.) have received 2 additional variations.

    New Artifact "Bastet's Amulet" added

    New Hardcore Mode achievement added

    "An Ending and a New Beginning" achievement has been changed: There is a new Achievement that rewards you for finishing x adventures. We've also tweaked the numbers on that achievement. Note that this is a conversion of the fail achievement, so if you've previously unlocked the achievement or made progress towards it, it'll carry over.

    Item Type information is now more consistent across tooltips

    Map/Sector count is now once again visible in the Team Journal

    Fix bravery cost in tooltip for Reaction Shot/Parry

    Fix some collision issues

    Fix some smaller UI issues/alignment/scaling.

    Fix bug that allowed sporebearers to be pushed around with Sucker Punch.

    Fixed a bug that caused Psychic Control to trigger evade

    Fixed a bug that caused the Adventure play time to be skewed when using accelerated AI turns.

    Fixed a bug that could cause a crash when exceeding a certain amount of endurance points.
    Update 1.1.3 (4 November 2019)

    Added tooltip for burst fire to indicate it can be rotated

    Added an alternative way to rotate burst fire (Q/E)

    Added weapon type descriptor in the weapon tooltip window for better clarity.

    Added a new pixel zoom-option to the settings.json allowing users to set a custom zoom if the default is causing problems.

    Fixed a bunch of localization errors and typos

    Fixed a rare crash when moving the enemy group size slider all the way down.

    Fixed a rare enemy spawn issues that caused enemies to be spawned inside walls

    Fixed a rare crash that sometimes happened when switching between the Pathway window and other windows.
    Update 1.1.2 (22 October 2019)

    Grenade impact can now be evaded.

    Splinter DMG buffs on legendary items now also increase the base DMG.

    Tooltips for actions are now shown even if the action isn't available

    The Artifact "Shield Of Perseus" now has the proper buffs.

    Fixed bug that caused Sporebearers/Cultists to still attack vanished characters

    Fixed a bug that caused multiple stat boosts of same type to not be combined in tooltips.

    Fixed a bug that sometimes caused the Team Journal screen to not refresh after a recruit event
    Update 1.1.1 (15 October 2019)

    Default AI Speed Option: We've added the option to set a default for the AI turn speed. Every combat will begin with this default speed. You can always slow/down speed it up for a specific combat and it'll reset again to the default for the next battle.

    Updated JP/CH loca with a few more missing details

    Added bravery cost to the new abilities in the skill tree.

    Tweaked the timing of some tutorial overlays slightly

    Fixed a crash when using Sudden Strike against Zombies

    Fixed some missing collisions in certain combat arenas

    Fixed a bug that caused the skilltree to not hide properly when opening the menu/codex

    Fixed a bunch of typos in loca

    Fixed a bug that caused unexpected behaviour when creating a new profile after switching between profiles in the main menu.

    Fixed a bug that caused hotkeys to not working properly after a profile switch
    Update 1.1.0 (9 October 2019) Big things

    New Languages: Added Chinese and Japanese translations

    Added Concentrate ability: Concentrate gives a character +1 bravery in exchange for 1 action point.

    Added Healing Shot ability: Shoot an ally with a healing projectile. Restores health over time.

    Added Shredding Shot ability: A powerful attack that shreds away the enemy armor.

    Added Morale Boost ability: The target ally will receive an agility boost this turn.

    Added Crippling Shot ability: A crippling shot causes the target to have significantly reduced mobility over the next 2 turns.

    Added Quantum Leech ability: Receive 50% of DMG dealt as health.

    Added Resuscitate ability: Revive a downed ally and restore minimal health. Does not require a medkit.

    Added First Aid ability: Restore 25% of health. Also removes any negative effects on target (such as bleed).

    Added Reaction Shot ability: During next turn, the attacked ally will counter an attack.

    Added Sudden Strike ability: When attacked in close-range, the character will deal damage first (potentially killing the attacker)

    Added Dash ability: A quick move to neighbouring tiles. Does not trigger ambushes. Only costs bravery.

    Added Cleave ability: Attack up to 3 targets in close combat in front of you.

    Added Headshot ability: If succesful, it kills an already injured target instantly.

    Added Psychic Control ability: Force an enemy to attack one of their allies.

    Added Sucker Punch ability: A might fist punch pushing enemies back 2 tiles. May cause additional damage when hitting other targets and obstacles.

    Added Vanish ability: Character disappears for 1 turn unable to be attacked. If character performs an attack when vanished, the status is lost. Whilst vanished, ambushes are not triggered.

    Added Bait ability: Throw a bait that pulls dogs and zombies away.

    New Armor System: Armor now functions as a damage reduction to incoming damage. Weapons can "shred" armor with attacks depending on their "Armor Shredding" attribute.

    Artifacts: Unique (and very rare) items that can be equipped in the off-hand slot. Artifacts can only be found once per profile.

    New Item System: Items now follow a level progression. Each higher level being stronger than the previous one. Within each level you may find rare, epic or even legendary variations which will yield additional boosts and benefits.

    New Consumables System: Instead of stacking up consumable items like medkits, repairkits or grenades you now collect a new resource called Supplies. When you use a consumable, one supply resource is consumed.

    All character skill trees have been reworked

    Each character now has an additional starter ability. More abilities can be unlocked as they level up.

    New adventure specific events giving extra flavour to the story line and setting.

    A lot of existing events have received significant reworks giving them more interesting choices and consequences.

    New combat events have been added.

    New Combat Modes: Advantage, Blindsided and Tumult. Each combat mode tweaks how the combat begins.

    Combat has been rebalanced significantly. Enemy progression etc. have all been tweaked.

    Jeep Storage upgrade: Jeep Storage can be expanded now. You can purchase new storage pages during the adventure load out.

    New Difficulty Options: When starting an adventure you can now tweak the enemy group size as well as the enemy difficulty. When you select a higher difficulty you'll also find better loot in that adventure.

    A Tutorial has been added: This tutorial will show up on new profiles and explains some of the basic mechanics. Additionally it'll point to relevant sections of the codex for further reading.

    Smaller things

    New Event type "Traders": These events let you exchange one resource for another.

    Combat AI has received numerous improvements and tweaks

    Starting team size has been increased to 3 characters up from 2

    Enemy formations have increased in size

    Line of Sight no longer makes enemies invisible. This means in combat you can now always see where the enemy is positioned.

    All cover now provides the same amount of protection

    Splinter Damage now receives a penalty towards armor

    Corrosion Damage now deals critical damage towards armor instead of health

    Cultists now also throw knives in addition to their grenade attack.

    Cultist grenade attack frequency has been reduced

    Resting places no longer restore armor

    Added new Enemy indicators at the corner of the screen indicating where enemies are when positioned outside the current view.

    Non-vaultable cover has been added: In some instances it's now not possible to jump over cover. These are marked with a crossed out shield.

    Knives now always deal Armor Piercing damage, but have reduced damage overall.

    Level-ups now by default grant 1 point of vitality.

    Sprint no longer triggers ambushes

    Improved distribution of events across adventures. Each adventure has a more unique set of events and feel.

    Characters no longer hold penalites towards specific enemy groups

    Low Profile has been reworked: It now guarantees a single evade during the next turn. Cost has been increased to 2 bravery.

    Achievements have received tweaks. Specifically character unlocks have been changed to make it easier to unlock certain characters.

    We've added a lot more visual variations to events.

    Codex has been updated to reflect all the changes

    Smallest things

    Weapon Accuracy is now displayed as -+%, indicating how much the hit-chance is modified when using this weapon.

    When travelling on foot, characters now become unconscious rather then dying directly

    When a character dies during an event, they now become unconscious rather then dying directly

    Ammo/Fuel starting amounts have been increased

    New Damage popup animations have been added to indicate what type of damage was dealt (Splinter, Corrosion, Armor Piercing)

    New option to reset keybindings

    Mouse buttons can be rebound now

    Tweaked a handful of icons to make them more distinct to people with color blindness.

    Fist Damage now scales with the level-up of characters

    Explosive barrels now scale with the game's progress. Explosive barrels in later adventures are stronger than earlier adventures.

    Grenades now deal Standard Damage, rather then Splinter Damage.

    We've improved inital start-up times

    Countless bugfixes

    Update 1.0.13 (1 July 2019)

    Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.

    No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.

    Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.

    Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.

    Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.

    Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.

    Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.

    Fixed a bug that caused the Damage Preview for punching to be wrong

    Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.

    Fix a bug that allowed the punch to explode barrels at a distance.

    Fix a bug that showed the Damage Preview for enemies out of range sometimes

    Fixed a crash bug that could occur in rare situations after loading from save game

    Ambushes are now also correctly invalidated by Grenade damage.

    Fixed a bug that caused the game to crash due to the No Bloodshed option in some situations.

    Fixed a bug that caused the XP indicator to still show when characters were at max level.

    Fixed a bug in the skill tree of Donut/Fenris.

    Fixed a bug in LeFantome's skill tree that caused a glitch in some situations

    Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
    Update 1.0.12 (22 May 2019)

    Ambush behaviour is modified slightly. You can now perform any action after setting an ambush except for moving. If you move, your ambush will be canceled. Previously setting an ambush would prevent most successive actions, but not consistently so. The changed behaviour is now more in line with other special abilities and their behaviour.

    Added a warning message when a move cancels an Ambush

    Added bleed duration and damage to the knife tooltip

    Fixed a bug that caused the damage preview to use the wrong knife when two were equipped

    Fixed a bug that caused the level up and KO indicators to stay after a character died or was dismissed

    Fixed a bug that caused an endless loop when an ambush triggered a zombie retaliate

    Fixed a bug that allowed Burst Fire to be used anywhere on the map

    Fixed a bug that sometimes allowed the AI to do a third move.

    Fixed a bug that sometimes caused the Necromancer to not take any actions.

    Fixed a bug that would sometimes cause faulty event behaviour when loading from save.

    Updated LWJGL version. This may improve video card compatibility, high-DPI handling and scaling on some systems.
    Update 1.0.11 (16 May 2019) Stack Splitting and AI Turn Speed-Up are in!

    Before diving into the details of today's update, we'd like to mention our plans for the near future. Our weekly updates will continue with QoL features as well as the usual bug fixes. At the same time we're working on some more significant changes that we will release in a bigger update later in the summer. This update will address deeper issues we see with the game as well as bring in a bunch of new content. The Japanese and Chinese translation of the game will also be released as part of that update. We're pretty excited about the things we've got planned and we will start talking about some of the changes soon. To clarify: This update will not be a "DLC" but instead a major free update to the base game that will include some new content and improve the existing game in various ways. In the meantime here's what we've added in today's update:
    Stack Splitting

    There's now a new action when clicking on items in your inventory that will allow you to split stacks. Of course you can always combine them back together by dragging them on top of each other.
    AI Turn Speed-Up

    This is a nice convenience feature for the impatient ;) During the AI turn, you'll find a new button at the bottom of the screen that lets you accelerate the AI's turn by x2 or x4. Clicking on the button will cycle through the various speeds.

    Thanks again for playing and may the RNG be with you all.
    Full Changelog Version 1.0.11

    Stack Splitting consumables added (see above)

    AI Turn Speed-Up button added (see above)

    We've changed the way bravery is handled outside of combat. From now on, your bravery is always fully reset after the completion of a battle. This means that you always enter the battle with the same starting point and should help in making successive battle feel less frustrating due to limiting options.

    Fix a bug that caused units to be revived by the Necromancer on the wrong tile.

    Fixes a bug that caused a crash in some instances after loading from save.

    Fixes a bug that sometimes made it impossible to finish Map 2 in Adventure III

    Fixes a bug that would sometimes cause achievement rewards to disappear if claimed during combat

    Fix a bug that caused evades triggered by a Sporebearer to not count towards the evades achievements

    Fixed a bunch of typos

    Fixed some UI issues on the Adventure Stats screen when playing in French

    Fixed a bug when swapping out a KO character at the recruiter that caused the character to stay in a wrong state on successive adventures.

    Fixed a bug that caused character quotes to spill out of the UI in some languages.

    Fixed a whole bunch of battle arena generators that could cause faulty collisions

    Removed a faulty tooltip when hovering enemy portraits that would mistakenly indicate "Press Tab for Move Range".
    Update 1.0.10 (8 May 2019)

    Added a new hitchance preview when moving (see above)

    First step towards event distribution overhaul (see above)

    We reworked a number of events that previously had "hidden" perk options. These invisible options were automatically activated if a character on the team had the appropriate skill. Unfortunately this also meant that a lot of players missed out on content due them not being identifiable in any way. We've changed this and the options are now explicit as part of a choice the player can make if the appropriate perk is part of the team. Practically speaking, this means that some events have received new perk options!

    We've reworked the structure of some events to be spread out over fewer pages, effectively reducing the amount of clicks needed. Some events had also their texts shortened where it made sense to do so in order to improve the overall flow.

    Added a confirmation question if the player tries to leave the loot screen without touching any of the loot. It'll also ask for confirmation if the player leaves behind an epic or legendary item.

    New savegame backup system: The game will now automatically create backups at relevant points. This is mainly in place so we can recover saves that may get corrupted when using the preview branch or for some other situations where a bug caused an unfair loss.

    Bellamy can now also be unlocked by purchasing a Disintegrator weapon

    Codex has been updated to include recent changes.

    Time elapsed formatting in adventure stats now shows as hh:mm:ss

    Fixed a bug that caused audio settings to not be properly preserved across game sessions.

    Fixed a grammar mistake in one of Veduti's character comments.

    Fixed a bug that made it impossible to revisit character rescue missions. They can now be revisited even if you didn't recruit the character right away or decided to not engage in combat previously.

    Fixed some combat arena generators causing enemies to get trapped.

    Fixed a country name on one of he loading screens maps

    Fixed a rare crash that occurred when loading the game after updating to a new version

    Fixed a bunch of wrong gender pronoun uses in event texts

    Fixed a bug that caused the camera to move outside of the map bounds

    Fixed a bug that caused the "The Coming War" achievement to not be attainable

    Fixed a bug that allowed people to purchase fuel beyond the jeep's capacity at the merchant

    Fixed a bug that caused the recruit icon to be invisible when on neighbouring location.

    Fixed a bug that caused some event texts to overlap

    Fixed a bug that would allow you to move items into the valuables bag when recruiting people.

    Fixed a bug that caused Sporebearers to not automatically die when the last enemy was killed with a bleed attack.

    Fixed a bug that allowed the player to open the codex during the enemy's turn even though the button was disabled.
    Update 1.0.9 (1 May 2019)

    Added new improved Damage Information when hovering enemies (see above)

    Perk Branches in events have been reworked and are now in most situations a success. Some instances of uncertainty remain.

    Rebalanced loot drops in first 2 adventures to be more generous.

    Added a "Confirm End Turn" option that when enabled forces the player to confirm the end turn when there are characters with unspent action points.

    Added more helpful tooltips when an achievement can't be claimed.

    Changed the "Watch Collectors" achievement to only require 3 watches to be collected.

    Changed the "An Ending and a New Beginning III" achievement to only require 100 failures.

    We're continuing to work on fixing "out of memory" issues some people have encountered. For people who previously had issues, we'd love to hear if there are improvements in this build.

    Block keyboard scrolling when menu or journal is open during an encounter.

    Fixed some battle arenas where enemies would spawn inside walls

    Fixed some localization issues

    Fixed some events where the wrong gender was used in texts.

    Fixed a bug that allowed people to select multiple choices during level-up. This fix will reset people's skill trees that made use of this.

    Fixed an exploit that allowed people to produce money using the Valuables bag undo function.

    Fixed a bug where in some instances the Valuables bag undo button wouldn't reset properly.

    Fixed some Mineshaft battle arena layouts that made battles unplayable.

    Fixed a bunch of collisions that allowed enemies to walk into walls.

    Fixed some inconsistencies in the attack range display.

    5+ kills in one shot now also count towards the 4 kills in one achievement.

    Fixed a bug that caused achievements to show up as claimed event though they weren't.

    Fixed an issue that caused lost fuel not to count towards the "Environmental Hazard" achievement.

    Fixed a bug that caused a character to show up at the beginning of Adventure V Sector 2 even though they're already in the player's party.

    Fixed a bug that allowed players to trigger a double ambush.

    Fixed a bug that caused the player to continue traveling on foot even though they had received fuel through an achievement.

    Added "--aggressive-gc" command line option. Using this option forces a memory garbage-collection after each event. When used, you'll likely experience a short delay each time the event window closes. While this parameter doesn't fix anything per se, it is supposed to help us narrowing down the out-of-memory crashes and performance issues.

    Disabled use of separate render thread on MacOS. May be related to performance issues some user reported on MacOS 10.14 Mojave.
    Update 1.0.8 (16 April 2019)

    Fixed a bug causing events to be broken, or crash, on low-spec systems after our changes in v1.0.7

    Fixed crash during AI turns

    Fixed mouse over menu button not stopping the scene to scroll in combat scenarios

    Modified a few french translations to fit in UI
    Update 1.0.7 (16 April 2019)

    Added a new "undo" button to the Valuables bag. This lets you undo the last item you added to your Valuables bag if for example you trashed one of your beautiful legendaries by accident.

    When comparing a Knife with another Knife it'll now always correctly compare to the equipped Knife instead of the character's main slot (which may not be a knife).

    When the Item compare tooltip is on the left side of the cursor, it now flips the order of windows around to be less confusing.

    Added an additional fallback option for low-spec system that don't support floating point cubemaps. This will reduce the visual fidelity of the lighting system in the game significantly but will allow people with older Radeon cards to still play the game.

    The Nazi fuel supply camp event now properly rewards fuel when successfully sneaking into the camp.

    Updated descriptions for the unlock achievements of Shani/Georgette to be clearer

    Further improvements to loading issues on low-spec systems

    Fixed a bug that caused Repairkit Strength level up choices to not take any effect

    Fixed a rare crash on the Adventure Stats screen

    Fixed a crash when using Burst Fire in certain situations

    Fixed a bunch of crashes that occurred at random during the AI's turn

    Fixed the "Splendid Bowie Knife" border

    Fixed a bug that caused the Bomber Jacket's Daredevil perk to not work correctly

    Fixed a bug that allowed items to be duplicated when dismissing a party member
    Update 1.0.6 (13 April 2019)

    Fixed a bug that caused the game to stall when your team died with some rare conditions

    Fixed a bug that caused a crash on bootup on some Windows systems

    Fixed a bug that caused the game to stall on low-spec systems when changing to battle

    Fixed handling of double wielding knives. If two knives are equipped it'll now always use the better of the two for damage calculations and not show excessive UI buttons. Known Issue: On low-spec machines we're still experiencing rare occasional stalls. This patch should significantly reduce the chance of this happening. If you encounter a stall, please try and reload the game, in most instances this will be enough to fix the problem. We're working on a permanent fix.
    Version 1.0.4/1.0.5:

    We added an optional "Confirm Move" toggle in the Game options. When activated, you will have to click again to confirm your move before it is executed. This is to prevent accidental moves.

    We added a "Dog friendly" mode. This can be activated in the Game options. At the moment this simply disables the dog hit/die sfx. But we are planning on expanding on this and completely removing the die animations/blood.

    We've added additional fallback options for our shadow rendering that should fix issues we've seen on certain hardware configurations causing the game to crash at load and during gameplay.

    Added option to disable Reverb SFX effect. This may help on systems that have experience audio issues.

    Fix a bug that would let you recruit a character twice in a row

    Fixed a bug with character unlocks. Some people had met the conditions for unlocking a character but still couldn't use them when starting a new adventure. These characters are now properly unlocked and the issue has been fixed.

    We fixed a bug that caused crit hits that also killed a target to not count towards achievements, combat stats and adventure stats.

    We improved loading times in some events

    Fixed a crash that could happen when encountering a specific event in the game
    Update 1.0.3 (12 April 2019) Version 1.0.3:

    Prevent trashing the dog's fur and teeth by accident

    Fix a crash that could happen in the AI turn when fighting with characters that had no weapon in their primary slot

    Fix crash when looting certain legendary items and moving them to the valuables bag

    Fix a bug that caused a black screen on Windows 7 and macOS
    Version 1.0.2:

    Game now starts in windowed mode to prevent some issues people were having with fullscreen (see above note)

    Adds the option to cycle through your team with the left/right arrow during battle.

    Fix a crash that happened when you entered a battle after running out of fuel and having your team members die.

    Fixed a crush bug when trying to claim an achievement

    Custom key bindings are now properly saved

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    • Pathway - Official Soundtrack
    • GOG เกม: อื่นๆ  โดย: Chucklefish
    • $4.99   
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    • แต้มแล: 0 + 0 (3.7)   เวอร์ชัน: Windows   The original soundtrack for Pathway, composed by Gavin Harrison. Tracklist: Pathway Theme Somewhere in the Desert The Wrath of God A Long Abandoned Place The Water of Life A Friend in ...
        ⥯ 
    • Dead Cells: Medley of Pain Bundle
    • GOG เกม: บู๊ & ผจญภัย  โดย: Motion Twin
    • $39.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 7 (5.0)   เวอร์ชัน: Windows/Linux/MacOS   This bundle includes: Dead Cells Base Game. Dead Cells: The Bad Seed DLC Dead Cells: The Queen and the Sea DLC Dead Cells: Fatal Falls DLC Dead Cells: Return to Castlevania DLC Play ...
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    • Tangle Tower Soundtrack
    • GOG เกม: บู๊ & ผจญภัย  โดย: SFB Games
    • $9.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 0 (5.0)   เวอร์ชัน: Windows/MacOS   Music by Raphael Benjamin Meyer Orchestrated by David Christiansen, Raphael B. Meyer Music Performed by Budapest Art Orchestra TRACK LISTING [2:14] Detective Grimoire [1:44] Fitz ...
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  • -30%
    • Athenian Rhapsody
    • GOG เกม: บู๊ & ผจญภัย  โดย: Top Hat Studios Inc
    • $10.49 $14.99 -30%   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 1 (4.3)   เวอร์ชัน: Windows   Athenian Rhapsody is a fresh comedic RPGgame in which you'll explore the World of Athens!Your goal is to build your very own Rhapsody,the story of you (the player) and your epic talein
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    • Mondealy Demo
    • GOG เกม: สวมบทบาท  โดย: Valkyrie Initiative
    • ฟรี   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 3 (4.9)   เวอร์ชัน: Windows   The full version of Modealy is coming soon to GOG.COM. You can wishlist it here Assume the role of Michael, an ordinary guy who discovered the underground pathway leading into Dargratt
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    • Bandle Tale: A League of Legends Story - Deluxe Edition
    • GOG เกม: สวมบทบาท  โดย: Riot Forge
    • $23.99   
    • รายการ: 0 + 0   การจัดอันดับ: 0   ความเห็น: 0
    • แต้มแล: 0 + 0 (3.0)   เวอร์ชัน: Windows   Bandle Tale: A League of Legends Story Deluxe Edition includes the following: Poro Closet: Dress up your fluffy little poro pal in two exclusive (and ultra-cute) outfits. Stand Behind ...
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