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Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
Guide a caravan of adventurers through varied landscapes.
Fight hordes of pirates, wizards and monsters, and survive acid rain, storms and heat waves.
Rescue refugees, seek allies to support you and stir up the past in search of the causes of Phithi.
Keep hope: in this hostile desert, the caravaneers' faith in their mission is all that protects them from certain death.
Progress by passing on your knowledge to a new caravan.
Make choices that will affect your future expeditions.
Each character has different powers. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
Don't underestimate the weather! It conditions the movements of caravanners and the outcome of confrontations.
Repair the broken climate, and put an end to centuries of wandering.
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- เวอร์ชัน: Windows, Linux, MacOS
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- Patch 2.1.2 (25 June 2025)
Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes! Please find the full patchnote below. Cheers, and thanks for playing Sandwalkers!
Balancing
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts
We increased monsters’ HPs & Shield. We don’t want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.
Desertic & arid regions now provides between 10% & 20% less Supplies tiles
The weight of all equipments & fetishes is reduced to 1 instead of 3
Several minor tweaks
Bugfix
A blocker was occurring when encountering fire elementals
Equipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.
Fix a blocker on Nebulous questline
Bloodworms weren’t positioned correctly in fights
Some attacks from the Sobek and the Terrasaur weren’t giving their side effects to the right target.
Other minor fixes
Patch 2.1.1 (30 May 2025)
Hello!
We're pushing a small hotfix as there was an issue with Renegades and Deserters monsters that could lead into a blocking situation Sorry about that!
Fixed an issue with Renegades and Deserters monsters that could lead into a blocking situation
Patch 2.1.0 (28 May 2025)
Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!
Please find the full patch note below :
Content
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
Each region now has a set of specific monster “factions” it can trigger
Each monster “faction” has more varied groups
We added a new version of some monsters, who will start fights with an active effect on them to add even more variety
All loot gained from monsters has been reworked:
More variety of items
Less loot most of the time
Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!
New enemies
Ocelots
Berserker
Ogre
Cannibal
Fire Elementals
Fire Elemental
Fire Spawnling
Azore Mercenaries
Sobek
Terrasaur
Tracker
Weather improvements
More monsters related to the weather will appear
Monsters spawned by the weather now disappear when the weather changes
Balancing
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts
Monsters will continue to scale after level 10
Leveling up will correctly scale after level 10
Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality
Bugfix
A blocker was occurring on quests sometimes
You could get blocked on the island during the Azore questline
You could get blocked after the final fight
Spamming inputs on the caravaneer selection screen could block the game
Broken description on the “Shield Up!” ability
Swordsman “Execution” wasn’t triggering its effect
Some followers were not working properly
Fixed some issues related to fast travel
“Infested” effect damage was wrongly calculated in damage previews
Key bindings were sometimes reset after closing the game
Fixed some broken texts
Other minor fixes
Polish
The amount of XP you gain as a quest reward is now displayed
“The Art of Forging” quest compass is more efficient & clear
Patch 2.0.14 (29 April 2025)
Hello there!
A quick fix for you today, mainly about making sure that old saves are up to speed with the latest changes. A small content update is still in the works, you'll just have to be a liiiittle more patient.
That being said, please find the patchnote below ↓
Thanks a lot and have a wonderful day! -The Sandwalkers team
Patchnote 2.0.14
Bugfix
Fixed older saves missing some achievements and memories
Fixed older saves not getting the right version of the
map
Fixed a bug preventing in-game music to start again after a fight
Patch 2.0.13 (24 April 2025)
Boop!
Here's a small patchnote because some save were stuck and that sucks, and now they should be unstuck which makes it unsuck. Next step, some content is coming for the next patch, we'll keep you updated!
That being said, please find the patchnote below
Thanks a lot and have a wonderful day! -The Sandwalkers team
Patchnote 2.0.13
Bugfix
Add a way to unlock blocked saves on the “Usury” quest
Add a way to unlock blocked saves on the “The Art of Forging” quest
Patch 2.0.12 (22 April 2025)
Hello everyone! We're comiong with patch 2.0.12, containing more bugfixes that we've been able to reproduce and fix, thanks to your help!
Thanks again for playing Sandwalkers ; and if you feel like giving the game a positive review and you haven't yet, it would definitely help us if you do so !
Have a wonderful day, -The Sandwalkers team
Bugfix
Merchants were merging their inventories sometimes
A blocker was sometimes encountered during fights
Several blockers on quests “Usury”, “The Art of Forging”, “Livewood City” and “Temesgen Slaves” were solved
Some encyclopedia entries were unlockable
One of the archeologist upgrade was giving an insane damage bonus
We added a place action to gain Wood in Lecwasi during Agromancy quest as a safety net
Some broken texts
Various small fixes
Patch 2.0.10 (17 April 2025)
Helloooo everyone! For today's patch, we're releasing some polished things that were not exactly as we intended ; we're also keeping on fixing bugs, and, finally, we're making some adjustments with the followers. Nerfing those that give damages, buffing those that give resistances!
This should improve a bit more the overall stability and game experience. Thanks for sticking with us, and, as always, for playing Sandwalkers!
-The Sandwalkers team
Patchnote 2.0.10
Polish
The Crystal Library upgrade providing XP is now increasing the base level of caravaneers instead
The upgrade selection flow has been fastened, so that selecting multiples upgrades would be less painful
A new upgrade in the Crystal library allows you to increase the max number of supports you can have
The Crystal Library cannot be accessed from Lecwasi anymore: the only way to enter it is to start a new caravan!
All bosses now have the “Unwavering” effect permanently applied to them, effectively preventing any stun
Bugfix
Some Memories were unlocked at the beginning of your playthrough
An attack of the Mycelium Brain boss wasn’t working correctly
Enemies could sometime spawn next to the boss in the arena
Azore Mangrove map was sometimes already fully discovered
Scorpicore could sometimes appear at a weird timing
Various small fixes
Balancing
Followers giving extra damages have been nerfed
Followers giving resistances have been buffed
Patch 2.0.9 (16 April 2025)
Hello everyone!
You thought you'd have a day without an update? Nope! :D We've got some more fixes we'd wanted to publish before our next patch, that will be a bit bigger, so stay tuned! The game should be more stable now, and with this patch and the next one, we expect all the issues (or at least the main ones of course) to be gone. So before this final fixes, please enjoy today's Patchnote for 2.0.9!
Patchnote 2.0.9
Save fix
Fix a blocker on quests for some saves on 2.0.5
Hotfix
Fix a blocker occurring on a fight against a specific enemy group
Enemies will no longer play if they’re stunned and play last in turn order
Boss will no longer take “behind target” damage type when they are the target
Caravaneers can now be repositioned on an empty space in fight and fight setup
Prevent an issue sometimes occurring when reaching a specific tile
“Reaching Umama” achievement will not be gained when reaching Deadwood anymore
Fix position on map reset if quitting without moving after a travel
Polish
Tweak camera speed when moved with arrows
And, as always, thanks for playing Sandwalkers! -The Sandwalkers team
Patch 2.0.8 (15 April 2025)
Helloooo everyone!
We're here with a new patch ; correcting a pretty nasty bug. In our haste to fix some previous issues, we introduced a new one that went through our testing nets. We're very sorry about that, and providing a fix. We're also fixing an issue on the Pilot event, and sliding in some balancing too
Thanks a lot for your patience, report, and once again, thanks for playing! -The Sandwalkers team
Hotfix
Fix a blocker occurring on a fight against a specific enemy group
Blocker on “Pilot” event when triggering the fight against pirates
Balancing
Tweak enemies resistances
Patch 2.0.7 (14 April 2025)
Hello again everyone! For the second patch of the day, two major bugs are now properly fix. We're tackling the Dragonopterous issue also for old saves. With this morning's fix of te blackscreen, we should normally have fixed the 2 major bugs that were still happenning.
Thanks again for your patience, and do not hesitate to confirm in the forums if yoru issues have been solved!
Thanks for playing Sandwalkers, and stay tuned for further updates -The Sandwalkers team
Save fix
Fix all saves that were stuck in an empty Yoz without Dragonopter. There might be 2 of them, but defeating one will allow you to finish the quest
Some saves were missing a Fragment due to a bug which has since been fixed. It should now be resolved.
Balancing
Enemies scale correctly again, depending on the regions and caravan’s level
It means that you won’t always face enemies matching your caravan’s level anymore
Bugfix / polish
Fixed broken text on a support
Lowered the volume for the “Encounter gauge increase” sounds
Fix a bug on music in Pause menu
Music doesn’t restart from the beggining after a fight anymore
Fixed an Aeromancer upgrade that wasn’t giving any bonus
Patch 2.0.6 (14 April 2025)
Helloooo everyone!
We're keeping on patching the game thanks to your feedback during the weekend. We're starting the day with two hotfixes :
Fixing black screens that were happenning with the Crystal Library
Slowed down the rate at which the encounter bar is being filled in almost every region
We'll try to slide in more fixes later today ; but it's still in testing so we couldn't give then to you yet!
Thanks again for playing Sandwalkers, and for your feedback
-The Sandwalkers team
Patch 2.0.5 (11 April 2025)
Hi everyone!
The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:
Enemy Scaling & Encounters
Enemy scaling fixed
Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
Unit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging:
2-enemy fights were too frequent and not engaging — most have been removed.
Stronger enemy groups have been added across all regions.
Each region now features more diverse enemy compositions.
More tweaks will follow — this is just the first step in our balancing effort.
Caravaneer Upgrades Nerfed / Roguelite Bonuses Buffed
Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.
Caravaneer upgrades nerfed by ~30%.
Cristal Library combat upgrades have been buffed to reinforce roguelite progression.
General Balance Tweaks
Protector Gains +2 Strength/level (up from +1). "Raise Shield" ability nerfed.
Status Effects Decaying Shield buffed. Infested nerfed. Blinded nerfed.
Bosses & Elites HP increased, but Strength reduced at levels 3–5.
All enemies Strength reduced at levels 3–5, but increased from level 7 onward.
Merchants Merchants in Cities now gives more items
Bug Fixes
Fixed several attacks that dealt pure damage with no type.
"Ban Hammer" Fetish now correctly targets the launcher.
Known Issues (Still Investigating)
Rare black screen blocking progress.
Some units show the wrong sprite when stunned.
Bosses can be stunned, even when they should be immune.
Trade with merchants can be broken, allowing players to get insane amount of items
Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.
— The Sandwalkers Team
Patch 2.0.4 (10 April 2025) Patch 2.0.4 (10 April 2025)
Hello again!
We're pushing live a fix for a blocker, along with some more minor issues that were ready to be pushed and safe to release. Thanks a lot once again for your feedback and patience!
Patch 2.0.4 - Full changes
Fixed a bug with the Dragonopterous not reappearing if you lost against him once, preventing you to complete the quest
ATTENTION, this is right now only fixed for new players doing the quest after this patch. To apply the fix on currently locked save, we need more time as it require editing the saves. We should be ready to deploy this on monday. If this happened to you, please wait monday (or alternatively you can delete your save files and start over). We're very sorry about this, but rather deploy the fix now for future players even if it is partial
Fixed an error in Ban Hammer's fetish description
Azor boss cannot be stun anymore
"Shields Up!" attack :
Now give 90% of his shield to the protected person (previous value : 180%)
Memory Overload attack :
Base ratio reduced from 1.8 and 1.5 to 1.3 and 1.3
Fixed an upgrade that was boosting ratios AND adding another "Deal Damage"
Patch 2.0.3 (9 April 2025)
Patch 2.0.3 Hi again!
Yes I know, another patch. But there was just one nasty bug we wanted to fix, so here we are :D
Sandwalkers - 2.0.3 version - full patchnote
Fix an issue with the follower rising global experience gain instead of just combat experience
Cheers! :D
Patch 2.0.2 (9 April 2025)
Hi again everyone! Here's another small updates with some hotfixes. Thanks again for your feedback, and sorry for the inconvenience! We hope you're all enjoying your time on Sandwalkers!
Patch 2.0.2 changelog
Fixed a bug when some players were stuck while trying to access another map
Fixed a bug with enemies encounters happening way too often on the new maps
Fixed the broken text in “Hostage” quest
General audio fixes
Patch 2.0.1 (9 April 2025)
Hey everyone!
It seems some of you have been getting a black screen when making the transition from the Early Access version to the 2.0 version. We've identified the issue, which was related to walking too many steps on a previous save. We love to see you exploring so much, but you can rest easy now and resume your quest.
Sandwalkers 2.0.1 Update - Patchnote
Fix an edge-case causing a black screen on old saves after walking 3 000+ steps
As always, feel free to report any issue you find on our Discord!
Cheers!
Patch 1.3.1 (10 March 2025)
Hi everyone! Here comes the patch 1.3.1 with some hotfixes.
We’ll now be focusing on the Full Release and will give you more details as soon as possible.
Bugfix
“Regeneration” effect was giving a wrong feedback
Damages were not always impacted by weather as they should
Several fixes on attacks upgrades, especially on the Swordman and Aeromancer
“Open Wound” effect didn’t impact “Bleeding” damages
Various issues on Encyclopedia entries & Memories
Several issues with the new “Enter Town” button
The hostage wasn’t removed properly after ending the “Hostage” quest
Other minor fixes
Patch 1.3.0 (3 March 2025)
Hi everyone! Patch 1.3 is here with a big batch of content and improvements for the base game.
The next big step for us is the 2.0, which would end the game’s early access and bring you new questlines to reach Umama.
New Content
Quests
Sheitanists are plotting against the Mka in Musawenkosi, and only the caravans can stop them!
A new minor quest is also available at Totong after finishing the civil war questline
Upgrades were reworked for all classes :
Every upgrades exist in several rarities
New upgrades added for all characters
Various fixes
Followers & rarities
Approximately 20 followers have been added to the game
They come in various rarities and can be recruited in cities
New tiles allow you to gather Memory Points, Supplies (for a Bait), Hope and even more upgrades for your caravaneer.
A few new events can be encountered
Bugfix
Missing characters when you start a fight
Various issues on damages calculation
Various localization issues
Various issues on quests
Health gauges were sometimes overlapped by characters’ sprite
15th Caravan classes were not unlocked in the Encyclopedia
Polish
Rebalancing of most events
Various UX/UI improvements
Patch 1.2.5 (16 December 2024)
Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well.
While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming!
Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves!
Cheers!
Patch 1.2.5 changelog :
Bugfix
Launching a attack that removes debuffs was sometimes causing a blocker
The Log couldn’t be open sometimes
Details tooltip was sometimes frozen on screen during fights
Equiping an equipment during fight setup phase wasn’t updating the stats display properly
Units were sometimes changing their attacks’ intention
Some texts were not refreshing correctly after changing the language
Tamer was always proposing the same beasts with their ability
Some sprites were overlapping in fights
“Tracking” Hunter ability wasn’t always dezooming as it should
Weird stuff happening if a caravaneer died while interacting with a exploration items like Macerate
The Hope tutorial wasn’t displayed at the right moment
Keyboard’s shortcuts are no longer available on the Fragment screen
Some events tooltip were not displayed correctly
Various issues with tooltips hovering critical information or gameplay
Various broken texts in different languages in :
Encyclopedia
Achievements
Fights
Events
Settings
Polish
Your fragments are now displayed in the top gauge
The “level-up / upgrade choice” sequence has been improved
The ambush gauge is not displayed anymore during FTUE. It’s also properly onboarded with a small tooltip later in the game.
Improve quest pin/unpin UX
Small improvements on “Riddle Duel” quest
Various small UX/UI improvements
Patch 1.2.4 (2 December 2024)
Hi everyone! Patch 1.2.4 is here with new bugfixes
We hope to deliver the patch 1.2.5 before the holidays, with many other bugfixes and UX improvements. We will then focus on the 1.3, adding new content
We will give you more details about our EA roadmap in the upcoming days!
Please find the changelog below :
Bugfix
We significantly improved loading time before and after a fight and are still working on it: restarting the game should reduce your loading time until we definitely fix it.
Fight
Rare blocker after the fight during tutorial
Rare blocker when a caravaneer dies in combat
UI elements were sometimes overlapped by sprites
Enemies were sometimes not losing their “Stunned” status after their turn
Caravaneers’ sprites are now displayed correctly when you access your inventory during a fight setup
“Exalted” icon was duplicated in fights
Exploration
Rare blocker when accepting a quest
Camera was moving weirdly during the tutorial after a manual movement
Right click cannot break the World Map screen anymore
“!” notification was always present on the Log
Right click could cause a blocker during events.
Some places had a duplicate of their sprite
Others
Low Health Points feedback on screen’s borders not displayed anymore in Crystal Library
Fix broken texts in quests, events and “Memories” tab of the log
Starting a new caravan after leaving the End of Run screen was blocking the game sometimes
Caravaneers’ Health Points were sometimes disappearing from the Caravan’s screen
Patch 1.2.3 (13 November 2024)
Hello everyone! Here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3!
Stay tuned for 1.2.4 coming soon!
Fight
A blocker was sometimes occurring during enemy’s turn in fight
A blocker was sometimes occurring after moving a unit in fight
“Defensive stance” was causing a blocker if the launcher was the last member of its team.
Stuns were sometimes disappearing only after starting the unit’s turn, causing it to last one more turn than expected
“Galvanised” effect was sometimes giving Health in addition to the expected Shield gain
In fight, all negative effects/traits of units are now correctly displayed to the left of their Shield, and all positive effects/traits to the right
Enemies were sometimes skipping their turn
Attack panel was sometimes disappearing during fight
Using keyboard shortcuts in fight could sometimes activate your exploration abilities and start their cooldown
Exploration
Keyboard shortcut for the Log screen was still active during the tutorial, causing a potential blocker
All reputations were too high due to some traits allowing to stack it
“Leave to menu” before leaving Lecwasi for the first time was causing a blocker
A place’s UI was sometimes open after starting a new quest step
The world wasn’t always evolving correctly after finishing the “Agromancy” quest
Others
Removing arrows keys navigation in menu to prevent blockers
The Tamer’s beasts had broken descriptions.
Many broken texts in Encyclopedia, quests and Exploration abilities
Rewards preview in Events were sometimes wrong
Several issues linked to tooltips (freezing after an alt-tab, impossible hiding) were fixed.
Tamer entry couldn’t be unlocked in the Encyclopedia
Polish & improvements
“Neocactus” quest now gives hints about the location of quest objectives
More guidance on the “Hostages trading” quest
Several small UX improvements
Patch 1.2.2 (25 October 2024)
General Bugfixes
Fixed a bug where moving cost was not displayed correctly le using an object
Fixed a bug where the world map would only be showing fog in some cases
Fixed a bug where Supplies amount was exceeding the "max supplies" stat
Fixed a bug where text was displayed in yellow even without being a narrative hint
Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
Fixed a display issue in portuguese with the current caravan's number
Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
Fixed a non intended confusion when having a new item during the tutorial
Fixed a technical issue with caravan placement when triggering map variations
Fixed a bug where the damages where too high when the caser was more than lvl 1
Fixed major notification displayed when it shouldn't
Fixed fetish attack displayed in caravaneer replacement UI
Fixed several issues with caravaneer skin change
Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
Fixed auto pinned behavior for a few quests
Fixed an issue where health could still be displayed with decimals in UI
Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
Fixed the price of the followers, as it was not the one expected
Fixed a bug with the bait item, that was not usuable
Fixed a visual issue with an Ant attack
Fixed a camera movement issue during quests
Patch 1.1.2 (19 September 2024)
Patch 1.1.2 is here! Even if we’re mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.
Balancing
Swordman ability now gives the “Barrier” trait instead of “Immuned” (it was a bit overpowered, sorry!)
Bugfix
A blocker could happen when you were using an attack removing a debuff
“Burning” damage were stacking for each stacks, which wasn’t intended
Broken text issue on some Abilities
The Trait “Voracious Ambition” wasn’t working properly
“Ruins” service quest wasn’t working correctly
You could obtain some upgrades in inconsistent order
“Caustic rain” weather could create a high density of monster groups next to each other
“Poison” damage were not display
Broken text in “The Art of Forging” quest
“The Art of Forging” : tweak an event outcome dealing 0% damage
Broken text in Yayah
Other various broken texts (biomes, weathers, traits, etc.)
Several edge cases were preventing “Blinded” to destack
Units were visually overlapping in fight sometimes
Big delay between the skill and its animation sometimes
Attack tooltips could be cut at the edge of the screen in the Caravan menu
“Ardent” trait wasn’t working properly
Pyromancer ability could remove destroyed SE and gain bonuses from it
Fix broken texts in questboards from various cities
UX
Several improvements on attack tooltips
Better target wording of AoE skill
We now have different feedback on target depending if we’re showing potential target or actual target (in a enemy’s preview for example)
“Column” and “line” AoE texts are now used properly
“Poisoned” damages are more clearly displayed
Add a feedback when a skill miss its target (because of “blinded” effect for example)
See you soon for the 1.2 update!
Patch 1.0.5 (4 July 2024)
Hi everyone, here comes a big update with some changes on attacks & recruitment. We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!
Attacks
“Shield bash” now applies “Slowed” even if the target has no Shield
Pyromancer’s “Burning swarms” now deals damage to all enemies
Pyromancer’s “Fire coat” attack was reworked
Fire Resistance (3) ⇒ +10 Shield & Thorns (1)
“Forgotten ritual” now heals a flat amount of HPs instead of giving “Health Regeneration” effect
“Genius” refactoring
“Incendiary cocktail” (formerly “Glue grenade”) now deals fire damage
“Explosive prototype” now deals base Air damages in addition to its random effects
“Tonic” now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
All Genius attacks have an “Intelligence” ratio now
Prob on attack’s effects were changed
Tweak many attacks & upgrades values
Equipments HP/Shield bonus are drastically increased to give an actual impact
Quests
“Delivery” service will not direct you to a specific place instead of any place.
“Ruins” service was leading to a broken underground map: it should now be fixed.
Recruitment
Recruited caravaneers’ level is now correctly applied on their stats.
Once they’re recruited, you will directly select your caravaneer’s upgrades
Caravaneer recruitment pool are now handled differently:
Their content is refreshed every 100 caravan’s movement
You can recruit each caravaneer only once
UX/UI
“Support” screen is now always displayed, even if you cannot get any follower yet
Events & quests outcomes previews now work correctly: the item previewed should always be the right one
Tweak some attacks & upgrades tooltips to make them more readable
Attack tooltips’ size no longer depends on unit’s position
Quest rewards are now always displayed in the quest book
World
There is now a path going east from Lecwasi when you start the game
The “roads” upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.
Other fixes
Fix several issues linked to effects’ stacks depletion
“Infested” effect is fixed!
“Insidious seed” attack and its upgrade are back
Several broken localization keys were fixed
Caravaneers sometimes had a duplicate of their sprite
“Space Gem” icon is now displayed correctly
“Immuned” effect icon is now displayed correctly
“Poison” damages are now displayed correctly
Missing upgrades on Archeologist when leveling-up
Fix an issue causing the 3rd Fragment to never be dropped after completing Terracer’s questline.
You cannot stun a unit forever anymore, sorry!
Other minor fixes
Patch 1.0.1.2 (21 June 2024)
Hey everyone!
We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D
There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday! For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death
This change, and many fixes are coming early next week! We'll tell you more when it's there
Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help!
Have a wonderful weekend everyone!
Patch 1.0.1 (20 June 2024)
Hello everyone!
First of all, thanks for playing Sandwalkers! We already had some great feedback and we cannot thank you enough for taking the time to post them Here's a first patchnote about what's been fixed and what we're still working on!
Patch 1.0.1
Hotfix
Temporarily changed “Insidious Seed” attack from the Botanist as it can cause crashes.
User experience
The “new run” button on the title screen will no longer offer to erase your save. This has been changed to either start a new run, or continue a run you've started but not finished yet.
You can still reset your save through a dedicated button in Options>General in the title screen
Reworded some skill tooltips that weren’t clear enough
Fixed misleading descriptions on Shield upgrades in the Cristal library, since it’s not giving +20 flat Shield but +20% max Shield
Balancing
Red ant speed has been nerfed from 6 to 4 Having two angry ants playing before you could do anything was a bit frustrating.
Starting max supplies are increased from 15 to 20 While we want the desert to be challenging in early game, we feel like adding 5 Supplies will slightly help most players in their first runs.
Increased Supplies gain on Desert cactus & animals Again: we want you to be challenged, not to suffer from neverending starvation
Localization
Korean language is now named correctly in the language settings
Bugfix
Fixed the dynamic counter in the description of the “Repairs” quest
Double clicking the “Leave Place” action for the first time was hiding the UI sometimes
Effect stacks not decreasing correctly in fight (visual bug only)
Mac
Fixed issues related to specific resolutions, preventing you from closing some screens (like the Map)
Linux
Cinematics will now play normally
Coming soon
This is some stuff we know about, but that couldn't make it into this patch without threatening either the integrity of the game, or the integrity of our hard working developpers :D
We’re aware that the introduction cinematic is missing some subtitles and are working on it: it will be tackled in the next hotfix!
We’re tackling a memory leak issue causing freezes and performance drops the longer a play session lasts. As a workaround, you can save and restart the game ; this should make things better even if it is not ideal
Still working on improving the attack tooltips clarity
And more!
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- Beneath a Steel Sky (1994)
- GOG เกม: อื่นๆ โดย: Revolution Software
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- รายการ: 0 + 0 การจัดอันดับ: 0 ความเห็น: 0
- แต้มแล: 0 + 396 (4.3) เวอร์ชัน: Windows/Linux/MacOS Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, ... ⥯
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- Dagon: by H. P. Lovecraft
- GOG เกม: อื่นๆ โดย: Bit Golem
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- แต้มแล: 0 + 120 (4.2) เวอร์ชัน: Windows I am writing this under an appreciable mental strain, since by tonight I shall be no more. Dagon is a 3D narrative experience in madness based on the cult short story of the same title ⥯
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- CAYNE
- GOG เกม: อื่นๆ โดย: The Brotherhood
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- รายการ: 0 + 0 การจัดอันดับ: 0 ความเห็น: 0
- แต้มแล: 0 + 107 (3.3) เวอร์ชัน: Windows/Linux/MacOS In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby? Help panicked and ... ⥯
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- Samorost 1
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- Dink Smallwood HD
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- The Supper
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- แต้มแล: 0 + 15 (4.3) เวอร์ชัน: Windows In the short adventure game The Supper, Ms. Appleton wakes up in her tavern's kitchen. The Voice inside her head is still there. It won't leave her alone. It commands her to serve a ... ⥯
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- South Scrimshaw, Part One
- GOG เกม: อื่นๆ โดย: Nathan O. Marsh
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- แต้มแล: 0 + 13 (4.6) เวอร์ชัน: Windows/Linux "The consciousness dawning inside of an aquatic egg is prodded alert. It is a male whale calf, stirring with a newfound awareness of body." South Scrimshaw uses the linear VN format to ⥯
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- Shadow Gambit: The Cursed Crew Demo
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- The Symbiant Demo
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- แต้มแล: 0 + 9 (2.7) เวอร์ชัน: Windows/Linux/MacOS The full version of The Symbiant is available on GOG.COM. You can purchase it here NOTE: The demo is ALL-AGES only! Please check our discord server for more information. The Symbiant ... ⥯
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- Heads Will Roll: Downfall
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