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Cena: $5.99
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DROD RPG: Tendry's Tale
DROD RPG: Tendry's Tale takes the DROD franchise in a new direction by combining the puzzling elements of DROD with the RPG fare of player stats, one-on-one monster duels, and loads of treasure for the taking. Tendry's Tale is an innovative concept that is not your typical RPG at all, but a puzzle game!

Join Tendry, a member of the Stalwart Army, who is trapped far beneath the surface after battling a menacing Underground Empire. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess.

What makes DROD RPG different from the typical role-playing experience is that it contains no randomness. Enemy encounters, items, areas and treasures are all carefully designed to bring you a series of engaging, well thought-out puzzles that are a joy to solve. There is no grinding and each area is a completely unique experience. Movement is turn-based, and you may play as quickly or slowly as you want. Play this game to relax and contemplate, or take advantage of its large depth and optional elements of challenge and replayability.
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Snímky obrazovky

#1. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#2. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#3. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#4. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#5. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#6. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#7. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#8. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#9. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games
#10. DROD RPG: Tendry's Tale (GOG) Podle: Caravel Games

Video

Novinky

  • Verze: Windows, Linux, MacOS
  • Aktualizováno:
  • Patch 1.2.7.316 (25 July 2016)Graphical improvements:

    Foundation, Fortress, Iceworks wall tiles redrawn

    Boulder obstacles redrawn

    Now you can use either set of 4-directional movement keys to pan around rooms while viewing them on the map.

    Fixed a crash.

    Patch 1.2.6.295 (30 March 2016)

    This update fixes a critical crash issue in the game.
    Patch 1.2.6.291 (23 March 2016)Tendry's Tale hold:

    Opened Pirate Lair convenience shortcut (to avoid having to traverse multiple levels to get to the other side of a yellow door you don't have to open).

    Goblin Tribe: Repeat inventory notification every time player steps on the Short Sword tile, so players don't miss it when they need it.

    Rule 2: Added scroll explaining briar logic.

    Added Ctrl- option to quick path to nearest stair exit.

    Now you can press the Battle key while viewing another room on the map.

    Now rooms explored in previous game sessions will automatically be added to the map.

    Migrated effects from the DROD 5.x engine:

    Real-time light and shadow rendering.

    Improved rendering logic for weather effects.

    Player death animations for falling into pit and drowning.

    New sound effects for destroying briar and thunder.

    Migrated "Secret room" sound. (When manually patching, you'll need to delete your drod.ini to enable the new sound effect.)

    Fixed hold copy having scrambled or lost exit/warp destinations.

    Fixed: fight projections could crash or cause undefined behavior with custom armor with "Each Defend" scripting

    Fixed: token toggle off wasn't working properly.

    Fixed: active weapon disarm tokens were not being applied on room load.

    Fixed: A player weapon with the 'No Enemy Defense' and 'Metal' behaviors should not retain the piercing ability when disabled (e.g., on oremites).

    Script fix: don't abort Build commands when encountering a platform tile that cannot be altered.

    Global script fixes: script execution flow was incorrect for Each Use and Question commands.

    On exiting a level via stairs: now nice to the CPU; now the game won't wait for user input to advance to the next screen once the animation has completed.

    Cosmetic fixes:

    Sprite layering during death animation.

    Multi-line text box: text display selection by pressing Ctrl-A.

    Now pressing Esc during a Yes/No question will undo the last move.

    On autosave, play the shorter "harps" sound instead of the longer one.

    Patch 1.2.5 (23 March 2016)

    Script var "Total moves": fixed inconsistency during move undo/restore game

    Script var "Total time": removed use in scripting (wasn't properly supported)

    Script event: Now portable orb activation does not trigger the "Player activates orb" event

    Fixed monster info tooltip disappearing too quickly.
    Patch 1.2.4.218 (18 February 2016)

    The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207

    Now keys correctly fall into pits and water.

    Fixed: monsters should fall when a trapdoor is dropped out from underneath them.

    "Wait while entity " should not trigger on the player in a non-human role.

    Now flying NPCs can't move onto locked doors.

    Now multiple score checkpoints can be triggered on the same turn.

    Tunnel fix: now player cannot exit a tunnel onto briar.

    Brain fix: now only visible character brains will double monster ATK.

    Script var fix: now can't set number of player keys below zero.

    Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.

    "Wait for event " is now triggered by the player bumping into black and red doors.

    "Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.

    Fixed: equipment swap should occur when entering room (on turn 0).

    Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once

    Room editor: now can't place keys and equipment onto pits or water.

    CaravelNet: updated score point feedback to be a percentage instead of a rank.

    Fixed regression introduced in 1.2.2: Command key doesn't do anything.

    Ported bridge connectivity logic fixes from DROD 5.

    Ported multiple performance, stability and cast shadow fixes from DROD 5.

    Ported variable monitor fixes and improvements from DROD 5.

    Fixed game hang in IsTileAt when testing coordinates outside of the room area.

    Fixed script updating of character coordinates now working properly.

    Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.

    Fixed global scripts not considering the command input by the player (was always assuming "wait").

    Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.

    Fixed brain ATK doubling going above the max int limit.

    Fixed projected damage from a duel not compatible with script checks for player HP < 0.

    Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.

    Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.

    Fixed missing sound effect for door locking and unlocking.

    Fixed shadow rendering issues.

    Fixed aumtlich beam rendering issue on room playback window.

    Fixed error beep when uploading progress to CaravelNet

    Fixed weapon font rendering issue.

    Fixed scripting issue: text variable comparison not working against other text variables.

    Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.

    Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.

    Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.

    Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.

    Fixed F2 not working correctly.

    Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.

    Fixed multiple potential crashes.

    Fixed: Fullscreen can now be toggled during video playback.

    Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.

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