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Fallout: London
We are very grateful for the amazing attention Fallout London is receiving and want to thank you all for the great feedback! We're working hard to fix the reported technical issues and expect to release an update soon. Thank you for your patience and support!

Many of the reported issues appear to stem from missing one of the installation steps outlined below. While we work on improving the installation experience, please ensure you follow all the steps carefully.

- Team FOLON®

Fallout London is a total conversion mod made by Team FOLON® for Fallout 4 GOTY and requires you to own the base game on either GOG or Steam.
How to install and play Fallout London: If you own Fallout 4: Game of the Year Edition on Steam, please click here to access the installation's instructions provided by Team FOLON®. You will have to downgrade your version, then install the Fallout: London via our dedicated launcher.

If you own Fallout 4: Game of the Year Edition on GOG, since our version is directly compatible with Fallout: London, you will only have to follow these easy steps:

Install the English version of Fallout 4: GOTY Edition via GOG GALAXY and disable your cloud saves.

Get Fallout London in our store for free.

Install Fallout London via GOG GALAXY and launch it.

Follow the launcher’s instructions, and enjoy!

A Polite Disclaimer

In typical imperial British fashion, Fallout: London will take over your Fallout 4 installation. Installing Fallout: London will make irreversible changes to the default Fallout 4: GOTY Edition installation. You’ll also need to disable cloud saves (as the save folder is shared between the game and the mod). If you’d like to play the default Fallout 4: GOTY Edition again, you’ll need to uninstall the game and the mod, and then reinstall Fallout 4: GOTY Edition.

Summary

Fallout: London lets you explore a dishevelled London set in the Fallout universe. It overhauls Fallout 4 with a new story, new weapons, London-centric items and a vast recreation of the ruined city to explore.

Fallout: London is a free total conversion mod for Fallout 4, available to anyone who owns the base game and all of its DLCs. It is developed non-commercially by Team FOLON, many of whom are proud London residents or expats.
About This Game

There has never been a better time to sample the capital’s delights! Fallout: London lets you explore the wonders of the city 160 years after the bombs have dropped, and 40 years before the events of Fallout 3. You can now reimagine Fallout in a London-centric universe, interacting with a brave new world of London-based locations, stories, factions, creatures, weapons, and gameplay mechanics.
Features

Protect and Survive!

The Gentry-dominated London stands on a knife-edge, and you may be the key to which way the guillotine falls. Play a new story set in London with a fresh character beginning, numerous conflicting factions to engage with and multiple story paths and endings with up to 90 hours of gameplay. Just be aware of what terrible secrets you may uncover in the shadowy gaps amidst the halls of power.

200 Quests to change London’s future

20 Factions bickering for power

7 Companions to bring along on your journey

15 Boroughs crafted from the ground up, bringing you a new warped and broken London

Extended Dialogue System to bring player-choices to the table, carve your own story!

Overhauled Original Soundtrack to bring personality to each nook and cranny

Original Voice Acting from all major characters, gangs, and factions
Authentic London Flair!

Discover new weapons, creatures, clothing, items, collectables, architecture, foliage and NPCs to complete the London setting. Interact through the world with your custom Atta-boy, with a fresh interface based on the UK’s life-saving Protect and Survive nuclear information campaign.

Build back better with 7 unique settlements

New craftable items with a plethora of new weapons

Dynamic new animations to bring life
Víc ↓

Snímky obrazovky

#1. Fallout: London (GOG) Podle: Team FOLON®
#2. Fallout: London (GOG) Podle: Team FOLON®
#3. Fallout: London (GOG) Podle: Team FOLON®
#4. Fallout: London (GOG) Podle: Team FOLON®
#5. Fallout: London (GOG) Podle: Team FOLON®
#6. Fallout: London (GOG) Podle: Team FOLON®
#7. Fallout: London (GOG) Podle: Team FOLON®
#8. Fallout: London (GOG) Podle: Team FOLON®
#9. Fallout: London (GOG) Podle: Team FOLON®
#10. Fallout: London (GOG) Podle: Team FOLON®

Video

Novinky

  • Verze: Windows
  • Aktualizováno:
  • Fallout: London Version V1.02

    Internal IV2.33R7 PV1.02
    Update Instructions:

    For GOG & Steam Installations (No Mod Manager): 1.Update Fallout: London in your GOG library 2.Press Play 3.Press Update in the Fallout: London Launcher (Follow the instructions from here) For Mod Manager Only Installations: 1.Update Fallout: London in your GOG library 2.Press Play 3.Press Update in the Fallout: London Launcher (This is all you have to do if you are simply enabling Fallout London via a mod manager) 4.Alternatively if you have installed Fallout London manually, remove all previous files, zip the new version and reinstall through your mod manager.
    Notes:

    Due to how the papyrus scripting language stores properties in your save files be aware that some quests act in unexpected ways as many of them have been updated. What do I do if something funky happens?

    Post your issue with the quest name and stage in the https://discord.com/channels/471697060589207572/1272235866730926200 channel,

    Someone may tell you how to progress it if the worst outcome was to happen.

    The be all and end all fix is to try a new game and save file or try loading a previous save.

    Alternatively there's a good chance it may be fine and you have nothing to worry about.
    Major Fixes:

    Unexpected broken LOD clip volumes have now been identified and removed across the board:

    This should fix save corruption/save file issues in Islington world, Dump world, IWM World and St pauls world.

    This requires a rework of the LOD in these worldspace. (Check 3D Section for more information)

    Previsbine (PRP) regeneration:

    Previs and Precombines have been regenerated for the project. Requires further testing on completion.

    This should fix various random/repeatable crashes and previsibility issues (Culling issues, Check 3D Section for more information) For more detailed information on the fixes listed below see the real time change log here: https://docs.google.com/spreadsheets/d/1qTHHRBjaKituLhWsOBQtYsH1oXkZQljkQNaiHTyfNRY/edit?gid=1194763901#gid=1194763901

    Quest Fixes:

    "Lands of the Seraph"

    Made sure the gate before the boat sequence stays open forever after the initial button press

    Fixed issue where the button to open the gate becomes uninteractable if you leave and come back

    Taken precautions to ensure the door in the laboratory opens properly & made sure all of the doors in that cell stay open when they're supposed to

    Can no longer use VATS or use fast travel during the boat sequence, because doing so caused various bugs

    Added a "Bermondsey" map marker at the end of the boat sequence, so you can't fast travel away and then be unable to return

    Made sure the Palace of Westminster Guard stays in place and doesn't get lost behind the gate

    "Fidei Defensor"

    The quest's final objective now actually completes

    "Cold Case"

    During his scene in the quest, Reverand Francis no longer acts like you haven't met him before if you've already accepted his side quest

    Lazarus no longer tries to free himself once pulled into combat, which occasionally broke the quest

    The quest no longer breaks if the player's companion unlocks the cell door

    Quest containers no longer respawn

    "Heavenslayer"

    Made the door to the Bank of England interior locked before the quest, in case the player is somehow able to enter the worldspace beforehand

    The lock state of doors inside the Bank of England no longer respawn

    A couple of lines based on the player's gender now have correct conditions

    Train tunnel gate at end of laboratory now doesn't respawn and stays open after the hand scanner sequence

    The entrance door now stays closed after the hand scanner sequence until the player has gone through the tunnel

    "Lay of the Land"

    Taken precautions to avoid Smythe's Calling Card being moved, it should no longer fall through the floor

    Fixed potentially inaccurate text in a quest objective

    Added precaution to make sure Westminster utility gate stays open

    The player is no longer able to sequence break the quest by killing the Cavaliers before being asked to do so

    "All to Pot"

    That elevator is disabled after using it for the first time

    "Green and Pleasant Land"

    Made the start of the blood trail in the search zone more obvious

    "Taking Initiative"

    Made sure locked doors don't respawn and stay opened

    "Nature Adores A Crab"

    Answering the telephone outside the aquarium now kicks you out of all unfinished 5th/Camelot quests

    Added some clarifying information to the Angel 'point of no return' message

    "You Only Live Twice"

    Taken precautions to avoid the elevator to Doctor North's lab breaking

    Quest no longer breaks at the end if you make Camelot hostile after dealing with Arthur

    Objective "Find hidden surveillance devices" should now complete properly after finding all 5 devices

    "Parliament of Fools"

    Added precautions to make sure Derek Castor or Merlin are in the correct position on quest start

    Fixed conditions on Low Intelligence checks

    "Hurly Burly"

    Fixed minor issue where starting the intro conversation, killing the Miller's Men, and returning to Rosie forced you to finish the initial conversation

    Can no longer sequence break the quest by speaking to the injured roundel early

    Joan's package fixed so she doesn't leave the Oberon early

    Fixed subtitles

    "Lost and Won"

    Prince Pete's finale dialogue should no longer get stuck

    Navmesh in Hackney has been fixed so NPCs should no longer stand around at start

    "Meeting in Millwall"

    Can no longer speak to Uma before freeing her

    Can now distract the guards, they do not become hostile immediately

    "Prison Break"

    Fixed broken property that was causing issues if you killed IODS inside the Dredge before the quest

    Made Larry temporarily essential to prevent collateral damage / random unexplained death

    Entering the Dredge through the back door no longer breaks the quest

    "The Train Job"

    Hand in objective now points to either Gaunt or Nelson depending on who speaks first

    "Direct Action"

    Added greeting to starting dialogue in case scene does not start through script

    Added objective to wait for 3 days to return to Gaunt

    "Clearing House"

    Picking up the safehouse location before the objective no longer sequence breaks the quest

    "Pizza for Jordan"

    Capitalised Jordan in objectives

    Typo fixed

    "Gordon's Alive"

    Unlocks now locked pindar door

    Added extra greetings so conversations being interupted no longer break the quest

    Clarified '(Optional) Report back to Gordon' objective - changed to 'Ask Gordon about the locked door'

    Added objective to wait for 3 days to return to Gordon

    "Black"

    Black no longer teleports downstairs when the player chooses to kill him

    Working elevator buttons to upstairs in One Canada Sqare now only enable at correct stage

    Made Ayesha essential when joining the IODS to prevent her random unexplained death

    Killing Black before telling him your intentions now makes Nelson hostile

    Nelson no longer speculates about the situation with Black after this quest

    "Tea for Tomb"

    Will no longer start early

    Subtitle capitalisation fixed

    Fixed Anna's scene linking to Rosie's scene incorrectly

    Added objectives for clarity

    Fixed broken activator

    "L'appel du Vide"

    Can now return to Sgt Williams with ammunition

    Number of tickets needed to buy coal or guns clarified

    Objective now asks for .303 rounds instead of .308

    'Start scene on end' enabled on several dialogue options to prevent characters talking over each other

    Spelling fix

    "A-maze-ing"

    The maze entrance gate no longer respawns, so you can always get back inside if you fast travel out

    "A View To Kill"

    Fixed a bug where you can start the quest early by planting the bomb on the target.

    Stopped Tenpenny's messenger from following the player forever after the quest

    Prevented the Pindar bunker from becoming locked once it's open

    Tenpenny's Messenger no longer spawns in the post-quest if Tenpenny is dead

    "The Sneering Imperialist"

    Made sure all objectives for options to convince Emil are skipped after the player has done so

    Fixed certain AI package timings with the sewer escape sequence

    Made sure boat hatch is closed before locking

    Made sure the lock state of the sewer grates don't reset

    "Gone Gourd"

    Fixed jumbled dialogue in one of Frederick's scenes

    Removed dialogue option with Frederick that didn't lead anywhere

    Fixed an intelligence check in one of Henry's scenes

    "Chimney Swept"

    Fixed display error on a Strength SPECIAL check, which was incorrectly labelled as a Charisma check

    Timmy's shoes stuck in chimney now always correctly disable when Timmy is freed

    "Sisyphus"

    Increased distance overrides on greeting scene to ensure the quest starts properly when triggered

    Added a condition to one of the bookie's greetings so he only says it when he's meant to

    Bookie now turns hostile after the quest is completed

    Fixed Bookie's dialogue when turning him hostile at start of quest

    "Stranger In A Strange Land"

    Added functionality to make sure Bernard can be found in his caravan during the quest

    Laboratory terminal is now "Inaccessible" before the quest, rather than "Requires Key", because apparently some people were too tempted to cheat

    Fixed issue where player can pick up a holotape early, breaking the quest

    Made triggerbox bigger as a precaution to avoid Archie's scene not starting after leaving the laboratory

    Made sure quest enemies don't respawn after the quest

    A couple of lines based on the player's gender now have correct conditions

    Archie no longer has the Memento in his inventory before he makes it and gives it to the player

    "The Writing on the Wall"

    Disabled Sipperson's gin on game start to prevent quest starting early

    Ensured that the player can hand in the Sipperson's gin if they have it

    Made the activator for picking up building supplies initially disabled until you get to that point in the quest

    "All the World's a Stage"

    You can no longer get Richard II before the quest starts

    You can no longer get The Two Gentlemen of Verona before the quest starts

    If you get locked out of the Swan & Mitre, The Two Gentlemen of Verona will be dumped in a toolbox outside

    Prevented quest triggering early by activating the safe in Eastminster

    Added precaution to avoid Wilhelm Kelpe completely ignoring you

    Maggie no longer gives you the key if you refuse to pay her 20 tickets

    "Special Performance"

    The locked door now stays open forever once it is unlocked

    Fixed issue where SPECIAL checks in one of Bradley Fortworth's scenes would always show as 1/X, despire player's actual stats

    "Das Boote Von Anderen"

    Fixed SPECIAL check current charisma value on one of the scenes

    "Colonial's Finest"

    Quest now progresses properly if you pay for the charter

    If you become hostile to Kumar, taking the charter afterwards now completes the objective to retrieve it

    Fixed issue with passing both charisma checks in a converstaion with Kumar

    Various other fixes relating to the hand in of the charter

    "Trumpet For Edith"

    You can now retrieve the trumpet before the events of The Sneering Imperialist

    Prevented being able to pick up the trumpet before the quest, which broke it

    "Living on a Thin Line"

    Set Levy Daniels to protected so they can't die before the quest (unless killed by the player)

    "The Queen's Army"

    Taken precautions to avoid Derek Castor wandering off at the end and stalling the quest

    "Mad Jack Unchained"

    Made it so Professor James Goodrich doesn't show up before the quest begins

    Fixed Lady Killer perk check in dialogue

    "Going for Gold"

    Prevented ways of shooting/killing Lady G with VATS when you would otherwise be unable to do so

    All protectrons (that are still alive) in the Natural History Museum get shut down temporaily while Lady G is visiting, avoids scenes breaking

    Lady G given a health and damage buff & her sword now does radiation damage

    Kiera's recruitment quest

    Added measures to prevent quest getting locked off to the player

    Fixed dialogue issues with Kiera's scene in the vault

    Kiera

    Fixed bug where Kiera didn't become permanently locked off as a companion if player character made a bad choice.

    "Saint of Style"

    Can no longer activate the power box early and break the quest

    Removed Padded jacket from Ellen's inventory and set new outfit to avoid her changing back into the old one

    "The Firm"

    Fixed dialogue options not updating to player stats

    Fixed subtitles

    "Scylla"

    Made changes to prevent quest not moving on when picking up the claw

    Quest should now start automatically upon entering Thameshaven Market for players who are using a version 1 save and have played the main quest to the right stage

    Objective to return to the Ferryman no longer appears until quest is ready

    Objective no longer points to Horace early

    Jeremy's package now evaluates to stop him from walking away while listening to the holotpae

    Fixed scrambled dialogue

    "Glad Tidings"

    Added precaution to avoid getting locked out of the quest if you initially refuse

    Made Jane Marsh immune to limb damage, as well as certain perks, to avoid breaking the boss battle

    Prevented the lock state of London City Airport doors from resetting

    "Dolls Of The Deep"

    Made it clearer that you cannot investigate the London Mithraeum until after the way is opened up in Heavenslayer

    "Made from Girders / Learn about Nuka-Cola and Ion Brew"

    Removed havok from all holotapes on load as a precaution to avoid them getting blasted out of bounds

    "Barrow Boy (Nick the Fence Misc Quest)"

    Fixed ticket amounts to better suit dialogue

    NPC idle lines blocked during Nick's speech

    Reworked to avoid bug with hand in - replaced globals with stages

    Made boxes quest objects so they cannot be dropped

    "It Rises in the East"

    Spelling and grammar fixes

    Marley farm shipment now initially disabled and can be acquired through dialogue

    Can no longer ask Marley about shipment multiple times

    Fixed shipment hand-in

    (FOLON_GMEastminster) NPCs no longer walk away during their dialogue

    "Water Woes"

    Fixed dialogue issues

    "What's In A Name"

    Made sure Malcolm and John Strutter's doors doesn't reset and lock again after they are initally opened

    "Changing the Barrel"

    Alain no longer reffered to as "Allen" in a quest objective

    Fixed dialogue loop

    "Fashion Terrorism"

    Fixed Greta's dialogue not ending in some scenarios after annoying her

    Added markers to each mannequin as to make it clearer that all three must be dealt with

    Fixed subtitle grammar issue

    Fixed Florence / Margot dialogue issues and vendor menu not opening

    Ronnie now disables during this quest (he doesn't like to do as he's told and leave Hackney)

    "Arms Race"

    Fixed Valentina's dialogue ending early when using the Lady Killer or Cherchez La Femme options

    Default card reader now disables when hacked version enables

    Added greeting to Valentina's dialogue in case it is interrupted

    "Welcome to the Vagabonds"

    Fixed broken fragments when handing in Bullettooth Antony's lead

    Johnny now gives a reward for the hymn book

    "Answers at Last"

    Fully reworked

    Can now find ingredients mentioned in dialogue / note in their respective places

    "Syringe for Alanah"

    Recompiled quest fragment as it was corrupted

    Fixed grammar on objective

    "Where Women Glow and Men Plunder"

    Noah no longer speaks to you as if you've met him before if you clear his objective before speaking to him

    Fixed subtitle grammar issue

    "Memories of Syd"

    'Speak to Gaunt' dialogue should no longer get stuck

    "Syndication"

    Now only requires killing Johnny on top floor to trigger dialogue

    Moved Gaunt behind the boards after clearing top floor in case he doesn't make it during his package

    "Revenge, Thy Name Is Fury"

    All weapons are now taken at the Aeneid, including Molotovs

    Made changes to prevent quest not moving on when picking up the ledger

    Gaunt should no longer scold the player for letting Pieter go if they killed him after promising to let him go

    Pieter now leaves when he says he will and does not become hostile if the twins become hostile at this point

    "Don't Set the World on Fire"

    Returning to Audra and selecting 'I have to go' now ends the conversation

    "A Roar in the Waves"

    Could not replicate dialogue issue but attempted a fix

    "Weapon for the Crazy Hermit Andy"

    Made the Alien Blster a quest object so that it can't be dropped before hand in to obtain two

    "Supplies for Tim the Roundel"

    Subtitle fix

    "Westminster Tour"

    Fixed 'Grand Old Duke of York' scene playing multiple times

    Subtitle fixes

    "Pub Crawl"

    Added marker on Phil for hand-in

    Added notification telling the player how many mats they have already handed in and total needed

    "Food for Thought"

    Added package to prevent Ferryman from standing around the Innsmouth suite

    Fixed dialogue issues

    All Snatchers now wear the same outfit

    Objectives and stages reworked

    Added packages to potential factory bosses

    Allen now changed outfits if he is boss

    Saffron now walks away from the door when persuaded and drops the correct keycard

    "Isle of Dogs"

    Added cleanup stage so the quest can stop

    Added condition to greeting of Gaunt's speech

    Vagabonds Kick Out

    Added Meg, fixed Winston's alias

    No longer fails quests that are not running (no more load of pop-ups of quests starting and failing)

    Vagabond Generic Dialogue

    Added conditions so that vagabonds don't treat you like a newbie after you officially join them

    Syndicate Kick Out

    No longer fails quests that are not running (no more load of pop-ups of quests starting and failing)

    "TERRY" / "Lesson Plan"

    Made sure none of the doors in the British Museum respawn, so they remain open when they're supposed to

    Marked Sutton Hoo dialogue as 'say once' and added condition to prevent lines from playing outside the museum

    "Lesson Plan"

    No longer requires using the wait mechanic, will advance when time passes even when not waiting

    "The Other Other White Meat"

    Fixed a dialogue prompt that was intended to be conditional, but was missing the condition

    "It's Coming Home"

    Made sure you can hand in the football

    "Becoming Respectable"

    The quest can now be alternatively started by receiving the rumour about Penelope Shah from a gentry NPC, instead of speaking to her footman

    Added precaution to avoid money being taken from you twice after the auction

    You can no longer take Harry Headgear's head before the quest or buy it from his inventory, the head also now more closely resembles his NPC

    The hand-in of Harry Headgear's head now works as intended

    "Election Night Special"

    Removed a line of dialogue that was supposed to be about the Reformists, which was instead playing when asking about the Pragmatists

    Added precautions to avoid final radio scene getting interrupted, this issue will need to be monitored as it cannot be recreated by the team

    "A Taste Of Gold"

    Added missing XP reward for quest completion

    "Out of the Shadows"

    Baron Earle Winthrop now reacts positively to you if you remain on his good side and speak to him after his role in the quest

    Buckingham Palace gates and doors no longer respawn, which potentially locked the player out

    "Tea Leaf"

    Fixed broken fragment

    Fixed issue where the watch could not be put inside containers as it was maked 'No Pickpocket'

    "Self-Preservation Society"

    Capitalised title properly

    Westminster Rumours

    Added conditions so that dialogue properly reflects the player's choice in A View To Kill

    "The Lost Tommies"

    Added additional objectives due to feedback that the puzzles were too difficult

    Ghoul holding keycard disabled until quest starts so that player cannot kill it early and miss the keycard

    Prevented the player from fast travelling away early as this causes infinite screen shake

    "Inquire about a Choir"

    Handing in the Hymnals now removes them from the player's inventory

    Fixed capitalisation in dialogue and objectives

    "Magic Milk"

    Fixed issue where dialogue option 'I have questions about the milk trade' lead to the wrong phase

    Fixed issue where continuing to speak to Stevie required speaking to Mandy

    "Knight of the Cart"

    Added precautions to stop the money collection scene at the end of the quest from ending without moving the quest along

    "Cable Street Woes"

    Stopped door inside the LT Tower from becoming inaccessible

    Added a precaution to prevent Guinevere getting pulled into combat from atop the roof breaking the quest

    "Temple Troubles"

    Minor dialogue fixes

    Added post-quest dialogue to Brother Mithras

    Made edits to terminal to make more logical sense

    "Swan and Mitre"

    Killing Ricky now fails the quest

    Fixed issue where some users would get stuck in Yvette's return dialogue, allowing for infinite tickets

    Roundel Generic Dialogue (Folon_DialogueGenericRoundels)

    Made spelling of Hurly Burly consistant

    Added more conditions to dialogue so that it is relevant to quest progress

    "Pictures of Walls"

    Made the camera a quest object so it cannot be sold or dropped

    "Boracic Lint" (Get Godric's money back)

    Can now accept the quest without insulting Godric

    Spelling and grammar fixes

    "Artefact for Peru"

    Can no longer hand in the quest before finding the artefact

    "Fixer Upper"

    Jan now gives a unique quest reward

    "Fair is Foul"

    Killing Rosie and Guy without being detected no longer causes Joan to think they aren't dead

    Dialogue skill checks now display correctly

    Fixed Joan's scrambled dialogue

    Idle diallgue blocked during end scene

    "Choose Life"

    Simplified conditions for getting antibiotics

    Miller's Men Generic Dialogue (Folon_DialogueGenericMillersMen)

    Added idle block condiition

    Camelot questline

    Set many NPCs in the questline to Protected so they can only be killed by the player

    Added optional aliases to a few quests so debugging is easier in the future

    Set important doors in Camelot to not respawn, to avoid them becoming locked again

    Made it so you can't warp into Camelot with fast travel early

    Added an additional map marker for Camelot's main gate

    Angel questline

    Made sure the player is kicked out of, and made hostile to, the Angel faction when their questline fails

    Door controlled by buzzer in Head of Civil Service's Office no longer respawns, which caused bugs

    Barry the Boat

    Added map markers to most Barry Boat docks so Survival players can find him easier

    Companions

    Fixed a bug where companions would inexplicably start using trader lines when recruited & soft lock the entire game

    Companion affinity dialogue will no longer play while their companion quest is active

    John Smith's ending slide no longer plays if he is dead

    Made it so combat only pauses, not ends, scenes in companion quests to avoid quests stalling

    Companions are now actually inspired by the player's Inspirational perk

    All companion now have radiation immunity, as per vanilla companions

    Companions should now go to your settlements now when dismissed

    Conditions on some rumours fixed to not use the GetQuestCompleted condition, which also counted fail states as completions

    Fixed grammatical errors thoughout the game
    Gameplay/Stat Tweaks:

    Perks/Traits/Afflictions

    Scrapper perk descriptions changed to UK English spellings

    Archie can now properly utilise his Street Urchin perk on master locks

    Sleepwalker trait no longer lets you access the Bank of England worldspace before discovering it

    Puritan trait debuff is now triggered by the use of cigarettes

    Fixed error in description of Sneering Imperialist perk

    Fixed vanilla bug/quirk where the intelligence requirements on ranks 3 and 4 of the Chemist perk were lower than its prerequisites

    Heavy Handed perk now works as intended

    The message boxes for Lab Rat and Railway Spine afflictions now say the accurate percentages

    Rank 2 of the Slayer perk now stacks correctly with Rank 1

    The Numbskull trait can no longer be picked at the start of the game if the player has intelligence of 4 or above

    The Numbskull trait now correctly displays on the player's Atta-Boy

    New temporary perk created for when you donate to a St Paul's Sanctuary alms box, which gives you a 5% XP bonus for a limited time

    Other

    DLC Block - removed unusable DLC legendaries

    DLC Block - renamed Jangles the Moon Monkey to Bojo the Mars monkey in manufacturing terminal

    DLC Block - Vault-Tec manual now unlocks vault tec workshop settlement items

    Folon_PACK_SandboxWeaponDrawn - Changed from 1000 to 1024

    Radger LoadScreen Fixed

    MagazineAstoundinglyAwesomeTales LoadScreen grammar and spelling Fixed

    HMG LoadScreen Fixed to make sense with the lore

    NPC/Actor Tweaks:

    Atkins robots can no longer eaten with cannibal perk

    Prisoner (Folon_NPC_EastminsterSlave03) renamed to 'Randall', added Bliss to inventory

    Rachel now has an AI package so she sandboxes after 'Scylla'

    Ferryman now has an AI so he sandboxes after 'Food for Thought'

    LCharRaiderMixedEquipment has Power Armoured Radier Version removed

    Chief Mouser created

    Doll Salesman in Bazaar set to be a vendor

    Folon_LLI_JackTarRange001 fixed for Jack Tars to not have duplicate guns

    Alban given laser gun

    Folon_NPC_IODSMohammed given agressive stance, stat changes and now owns his shop items

    Raheem now has hands

    Folon_NPC_ForgedIsembard Saugus key removed

    Hooligan Boss given CK names to match their titles

    Bookie given Folon_Weap_UniqueServiceRifleLeeEnfieldArtDeco

    Bloatmother XP tweaked

    Beefeater Serjeant aggression fixed

    Fixed Ruperts Voice Type

    Tommy Watchman ammo fixed to be random

    Most Mittenclaws are heavily armoured fixed to "Most Mittenlurks are heavily armoured"

    Removed the TeammateDontUseAmmoKeyword from Archie

    Changed Level Multiplier 5 to 1 for Archie

    Changed Folon_LvlRoundheadMelee Face templates

    Whittaker disabled temporarily

    Nick the Fence weapon and ammo fix

    Pat Slam no longer sandboxes in the institute lobby

    Folon_LvlCultistNewham varients now fixed with correct factions, including Gehenna

    Gentry Prison guards give XP

    Created death items for all Thamesfolk

    Created Caulsdon

    Created Roy

    Created Ray

    Created Helen

    Created Scout Turney

    Created Scout Raquel

    Beefy is now protected

    Bartender Lawrence No Weapon Fixed

    Scavenger Alsatian's now exist and don't aggro Scavenger

    Folon_NPC_TowerHamletsResidentFemale03 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentFemale04 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentFemale05 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentFemale03B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentFemale04B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentFemale05B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale01 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale02 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale03 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale01B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale02B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Folon_NPC_TowerHamletsResidentMale03B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies

    Renamed "Statue" NPCs to prep for "Interesting NPCs"

    Tommies now walk around with drawn weapons rather than idling

    Pvt Tommy is now able to help allies

    Folon_NPC_COLSybil now has a pondering orb

    Colonel George Major AI data changed, Keywords and Given Ammo + Weapon tweak

    Folon_NPC_ProtectronSirenhead - Now Frenzied

    Major Jonathan Allen given Ammo, Keywords + Weapon tweak

    "Fat Rob", Chris, Kit now given Tommy Ranks, upgraded AI, Weapons and Armour

    Folon_NPC_LvlRaider_COM_MadJack_MyraHusband * Naming convention changed

    StatueChurchill NPC renamed and turned into Officer

    Folon_KEYM_TOLCrownKey added to RavenMaster

    Folon_TEAM_NikkiQuest renamed in Creation Kit and Folon_TEAM_Nikki renamed to Officer Peat

    Renamed and placed Gavin Buzzcock

    Created Jim-Bob Fruitbat

    Sorted the Scouts names out by giving "Scout" Prefix

    Second Lieutenant Rogers no longer essential

    Roland given weapon

    Legendary Feral Ghoul Stalker renamed from Dryad Ambush List

    Folon_LvlIODSProtectron - AI Data Fixed, now Aggressive and reacts to Any Crime

    Damaged Hazmat suit added to LLs

    Legendary Radscorpion spawning instead of a regular Famished fixed

    Charlie Hooper now has a trade list

    Fixed Edward Fletcher trade list not buying some meats

    Fixed Nick the Fence trade menu not showing at certain times of the day

    Made it so the innkeeper in the Greenwich Dome lobby actually functions as an innkeeper

    Hooligans, Jack Tars, and Scavengers now have a few "Hello" lines, so peaceful variants aren't just silent when you talk to them

    Fixed the Pilgrim's bartender's scrambled dialogue

    Gendered Tommy lines now have correct conditions

    Bishop Whaler's default dialogue now correctly loops back, instead of ending after each question

    Arlo no longer respawns

    Fluffy the Womble no longer respawns
    Item Tweaks:

    Beer Mat perks fixed

    Removed bash damage perk as this is added with Bash Beer Mat

    Made hidden to be in line with vanilla bobblehead perks

    Combat Beer Mat no longer halfs your melee damage

    Chem Connoisseur Beer Mat - added the Pub Crawl animation

    Speech beermat description - changed 'caps' to 'tickets'

    LL_Bobblehead_Speech added to all vendor inventories to make Speech beer mat effective

    Removed lockpick from Thief Beer Mat and lowered Pickpocket buff to 1.20

    Combat Coaster - Added conditions so that increased attack damage only effects melee weapons

    Clothing and Armours Fixed

    News Readers's Glasses now count towards the Four Eyes trait & have the correct stats

    Tenpenny's Outfit legendary effect name added

    ClothesMilitaryFatigues added

    ClothesFatiguesPreWar added

    ClothesFatiguesPostWar added

    Traffic Warden now given Ballistic Weave

    Gloves no longer make the player's hands invisible when wearing the trenchcoat

    Folon_Armo_MaskBeefeaterRaven - Transform Fixed

    Folon_Armo_ClothesBeefeaterRaven - Transform Fixed

    Removed bugged DMG Resistance from Left Boxing Glove

    Folon_AARiotPolice_Leg_Heavy_Right - GO Fixed

    Folon_Armo_MaskPiercingAll - Changed Slot form 54 to 55 to allow backpacks

    Folon_Armo_MaskPiercingsEyebrow - Changed Slot form 54 to 55 to allow backpacks

    Folon_Armo_MaskPiercingTopLip - Changed Slot form 54 to 55 to allow backpacks

    Folon_Armo_TacVest - Renamed to Explosive Vest

    Folon_Armo_ExcaliburScabbard - Spelling Fixed

    Child Hazmat Suit Added

    Folon_Armo_ClothesTrenchCoat - Fixed usless extra glove AA to allow other gloves

    Folon_Armo_ClothesTrenchCoat_tan - Fixed usless extra glove AA to allow other gloves

    Folon_Armo_ClothesTrenchCoatLeather - Fixed usless extra glove AA to allow other gloves

    Folon_Armo_ClothesTrenchCoatLeatherBlack - Fixed usless extra glove AA to allow other gloves

    Added description to Wayfarer's Vagabond Cap

    Weapons Fixed

    Improved description of Eve's unique pistol

    Fixed description of Bayoneted Vintage Rifle

    Returns Policy: 10 Physical damage stat removed

    Folon_Weap_Ranged9MM-LugerP09 - changed ammo from Deliverer to 10mm

    MAMR - Fixed CK side to say Crude Rifle and added .32 Small and Large magazines

    Folon_Weap_UniqueHansFlamethrower - Renamed

    Flinklock overhaul

    Fixed Rounders Bat Keywords for Nails and Screwdrivers, and Creation Kit names, added barbed wire version

    Sergeant Neil sword set to non-steal

    Hans' Eigentum - Balanced

    Tennis Racquet Balance and Mods Fixed

    Shotgun - Two Shot Legendary Fixed

    Loki description fixed

    LL_Institute_Locker * Removed Institute Parts

    Lewis Machine Gun LS Description Changed

    Lewis gun renamed to Machine Rifle in game and Creation Kit

    Folon_Weap_UniqueClawHammerLegendary * Tape Fixed

    Folon_Weap_UniqueClawHammerJanLegendary * Added

    Ghoul Slayer's renamed to Mutant Slayer's and description changed

    HMG now fully renamed to remove MG42 naming convention

    Fixed "armor" spellings on weapons to change them to "Armour"

    Fixed Balisong Legendary Spelling

    Commando Mods now using correct mod box and dont appear in worldspace

    Fixed Macabre Balisong Legendary Spelling

    Spelling fixed on Folon_mod_melee_GordoStaff_LegendaryNull

    Yggdrasil legendary effect name added

    Russian ALT code on Rounder's Bat changed to Default

    Lee Enfield parts now renamed to Service Rifle

    Crude Blowback .32 Extra Reciever Removed

    Bookie's Rifle Legendary description edited

    Rifle Box now has Folon_Container_Loot_RifleBox to add in rifles

    Folon_COBJ_Mauser_Handguard_None - Now have no cost to make

    Folon_COBJ_Mauser_Stock_None - Now have no cost to make

    Amadeus renamed to The Garrison

    Ripper Removed

    All quest objects now have Featured Item flag added, non-vendor flags and components to scrap removed

    Long Swords workbench addon mods now fixed

    Service Revolver Light Keyword is no longer showing as Heavy

    LLI_Vendor_Clothes_Any_Rare edited to contain Fencing Gear, toothpick, toothbrushes L + R and wheat strand

    Folon_LL_LightSpear and given to Beefeaters and Camelot

    Realigned Ferryman's Friend attachment options

    Folon_Weap_Unique naming conventions sorted for all Uniques

    Synth renamed to Riot for mods

    Fixed spelling for Folon_mod_melee_CeremonialMace_LegendaryNull

    Hardened mod on the LMG description edited

    Chinese Pistol (MK3 versions) are now rifles

    Added missing unscrappable keyword to several items

    Added missing ObjectTypeWeapon keyword to several weapons

    Fixed the Simplex Tri Round conversion for the Tround gun one hitting everthing, no longer does 7.2 billion damage.....

    Conditions for gold-plated Martini Henry weapon mods modified, they're now unlocked after completing the quest "The Sneering Imperialist"

    Removed non-functional duplicate scopes from Tround

    More ammo types can now be crafted in the ammo workbench including:

    HE .50 ammo

    Shotgun Grenade ammo

    Dardick 38 & Cell ammo

    Film Recipe Ammo

    Added to LL ammo

    Fat-Man and Gamma Gun removed from possible legendary spawn leveled list

    Consumables Fixed

    Folon_DrinksTeaser Extra Caffeinates

    All Teas now Quench Thirst in Survival

    Crumpet transform fixed

    Apple Sauce name fixed

    Apple and Pear duplicate HP fixed

    OmeletteEggMirelurk stats tweaked to make sense

    Folon_ALCH_DLC04PigratBacon stats tweaked to make sense

    Folon_ALCH_SteakThameshound stats tweaked to make sense

    Folon_ALCH_MeatThameshound stats tweaked to make sense

    Meatdog stats tweaked to make sense

    Tato stats tweaked to make sense

    MeatBrahmin stats tweaked to make sense

    Folon_FoodGroundPigRat fixed name

    Folon_ALCH_ConkersFruit stats tweaked to make sense

    Folon_ALCH_MeatPigRat stats tweaked to make sense

    Folon_ALCH_MeatFox stats tweaked to make sense

    Folon_FoodGroundRadshrew stats tweaked to make sense

    Folon_ALCH_MeatRadshrew stats tweaked to make sense

    MeatRadroach stats tweaked to make sense

    Ash Blossom has correct name casing

    Mittenlurk Eggs are now worth 5

    Laxatives given value and weight

    New Thames Cocktail added to Thamesfolk Vendors and Death Lists

    Fixed Apple Pie Recipe

    No longer get bottle lid from Folon_DrinksBeerMug

    Horse Meat is now named Meat Mix Burgers

    Jimmy Hats no longer addictive - can't believe I have to write this

    Super Hero and Jet now edited to reflect Fallout London

    Folon_COBJ_pizza_Meat (Pepperoni Pizza) Now requires Pig Rat meat and not Dog Food

    Molerat Teeth Removed from LLs

    Sleipnir - Raw Food and Cooked Food now balanced with Sleipnir Steak posisble to be made

    Blocked vanilla and extra Overdrive recipes

    Bubblegum - Swapped all uses for Pink Wafers

    Skimmed and semi skimmed models swapped

    Item Level Lists Fixed

    Removed unwanted items from LL_Vendor_Junk_A-F

    Folon_MiscCuteThulhuRare removed from LL

    Folon_MiscPonderingOrb added to LL and now is 5 Crystal

    Viper added to Raider LL

    Welrod/Covert Pistol added to 5th Column LL

    10mm pistol removed from higher lvl 5th Column LLs

    Added to LL and edited stats of Folon_MiscSpecStand

    Folon_LLI_VagabondsMelee032 - Lower Tier Weapons Removed

    Folon_LLI_VagabondsMelee042 - Lower Tier Weapons Removed

    LukowskisPottedMeatUnfilled added to LL_Vendor_Junk_G-M and other Junk LLs

    LukowskisPottedMeatEmpty added to LL_Vendor_Junk_G-M and other Junk LLs

    LL_Vendor_Junk_A-F - Additional Useless Assets Removed

    LL_Vendor_Junk_G-M - Additional Useless Assets Removed

    LL_Vendor_Junk_N-Z - Additional Useless Assets Removed

    Folon_LLI_IODSMelee031 - Lower Tier Weapons Removed

    Folon_LLI_IODSMelee042 - Lower Tier Weapons Removed

    Meat Bags no longer contain Radscorpion Stingers LLs

    Radscorpion Stinger Removed from LLs

    One of the suitcase containers that has been placed around has been updated so it doesn't contain the same four items of clothing each time

    Item Changes

    Folon_MiscIDCard2 - Made to be item that's useful

    Cash Register renamed to Till

    Crown Jewels items no longer respawn

    Vault 111 Suits replaced across map with Shopping Bags

    Folon_MESG_LovecraftsPresenceMessage - Spelling fixed

    Victorian Folder now 2 sided

    Folon_MiscJarLarge - Transform Fixed

    Folon_MiscJarLargeFull - Transform Fixed

    Folon_MiscJarLarge - Transform Fixed

    Folon_MiscJarLargeFull01 - Transform Fixed

    Folon_MiscJarLargeFull02 - Transform Fixed

    Folon_MiscJarLargeFull03 - Transform Fixed

    Folon_MiscJarLargeFull04 - Transform Fixed

    Folon_MiscJarLargeFull05 - Transform Fixed

    Folon_MiscJarLargeFull06 - Transform Fixed

    Folon_MiscJarLargeFull07 - Transform Fixed

    Folon_MiscJarLargeFull08 - Transform Fixed

    Folon_MiscJarLargeFull09 - Transform Fixed

    Folon_MiscJarLid - Transform Fixed

    Folon_MiscJarMed - Transform Fixed

    Folon_MiscJarSmall - Transform Fixed

    Folon_MiscJarSpecimen02 - Transform Fixed

    King Herod's shopping bag changed from cloth to plastic and renamed - Fancy Shopping Bag

    FOLON_Misc_PlayingCards - scrap obejcts removed

    Renamed: Folon_MISC_GCableSpool

    Renamed: LukowskisPottedMeatEmpty

    Renamed: Folon_MISC_GCableSpool

    Rebalanced and fixed transform for Folon_MiscAntiqueClock

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and renamed Folon_MiscTelephone1 to Folon_MiscTelephone01 in CK

    Rebalanced Folon_MiscTelephone02 and renamed to Antique Telephone

    Rebalanced and fixed Folon_MiscVicBook01

    Rebalanced and fixed Folon_MiscVicBook02

    Rebalanced and fixed Folon_MiscVicBook03

    Rebalanced and fixed Folon_MiscVicBook04

    Rebalanced and fixed Folon_MiscVicBook05

    Fixed transform for Folon_MiscPreWarRations

    Rebalanced and fixed CK name for Folon_MiscAshtray02 to Folon_MiscAshtray, renamed it to Large Ashtray

    Rebalanced weight for Folon_MiscMoisturiser from 0.5 to 0.3

    Rebalanced weight for Folon_MiscHumanArm to 4

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and fixed transform for Folon_MiscVialStand

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Rebalanced and fixed transform for Folon_MiscAntiqueClockALT

    Renamed Folon_DLC03_GardenGnome01 to Blue Garden Gnome

    Renamed Folon_DLC03_GardenGnome02 to Red Garden Gnome

    Renamed Folon_DLC03_GardenGnomeDestroyed to Destroyed Garden Gnome

    Renamed Folon_DLC04_SouvenirTeddyBear02

    RenamedFolon_DLC04_SouvenirTeddyBear

    Renamed, Rebalanced and fixed CK name for Folon_MiscFloorFan02

    Renamed, Rebalanced and fixed CK name for Folon_MiscFloorFan01

    Renamed and Rebalanced Folon_MiscDeskFan02

    Renamed, Rebalanced and fixed CK name for Folon_MiscDeskFan01

    Renamed: DeskFanOfficeOff01 to Imported Office Desk Fan

    Renamed: DeskFanOffice01 to Imported Desk Fan

    Renamed Folon_MiscBucketBlue to Blue Plastic Bucket

    Renamed Folon_MiscBucketWhite to White Plastic Bucket

    Renamed Folon_MiscMilkDrum02 to Folon_MiscMilkDrum and made it 5 Aluminium

    Transform fixed for Folon_MiscStolenShoe

    Fixed components of Folon_MiscUKFlagUndamaged

    Fixed components of Folon_MiscBwonezBeansMisc

    Renamed: Folon_FoodSardinesEmpty

    Renamed: Folon_TCW_Ashtray

    Changed weight of Folon_MiscNukaGlass

    Changed weight of Folon_MiscEggTimer

    Changed name of Typewriter to Imported Typewriter

    Rebalanced, renamed and fixed components for Folon_DrinksShineEmpty

    Rebalanced, renamed and fixed components for Folon_MiscSugar

    Rebalanced Folon_MiscPortableashtray

    Rebalanced Folon_MiscRepairKit

    Renamed Dutch Beer

    Renamed Dutch, German, Foxhunt Beer Bottle

    Rebalanced and renamed Folon_MiscPlasticPumpkinCandy02

    Rebalanced and renamed Folon_MiscNoddingCow2Headed

    Renamed and rebalanced Folon_MiscFireplaceSmallScoop

    Rebalanced and renamed in CK Folon_DrinksScotchEmptyBottle02

    Rebalanced Folon_DrinksScotchEmptyBottle

    Fixed transform Folon_MiscBrokenRecorder

    Rebalanced Folon_MiscFireplaceScoop

    Rebalanced Folon_MiscFireplaceCatch

    Rebalanced Folon_MiscFireplaceScoop

    Rebalanced Folon_MiscFireplaceBroom

    Rebalanced Folon_MiscMorseTelegraph

    Rebalanced Folon_MiscBeerMugEmpty

    Renamed Folon_MiscModernCamera to Folon_MiscVideoCamera, changed named in game to be Video Camera

    LunchBoxKids01 given 2 weight and 2 steel

    Folon_MiscRolledMap rebalanced

    Folon_MiscTeaCup1Empty edited transform and value

    Folon_MiscTeaPot rebalanced

    Folon_KEYM_MadeiraOfficeKey01 and 02 - Renamed to fix spelling mistake

    Folon_MiscTeaPotEmpty rebalanced

    Folon_MiscTeaCup1Empty edited transform and value

    Renamed: Folon_MiscTeaCup2Empty to Empty Teacup and Saucer, edited transform and value

    Folon_MiscTeaPotEmpty transform fixed

    Folon_MiscHeadMannequin transform fixed

    Folon_MiscRockingHorse transform fixed

    Folon_MiscRavenSkull weight changed from 1.0 to 2.0

    Folon_MiscLargeTorch decresed value

    Renamed: Folon_MiscHandheldFlashlight to Folon_MiscMilitaryTorch and Military Torch in game

    Renamed: Folon_MiscFlashlight to Folon_MiscBrokenTorch in the CK and decreased value

    Renamed: Folon_MiscPouch to Leather Pouch and decreased value

    Folon_MiscTrumpet value changed to 25

    Renamed: Folon_Misc_CigarettePack_FS

    Renamed: Folon_MiscLeatherBag to Folon_MiscLeatherSatchel and renamed bag to Leather Satchel

    Renamed: Folon_MiscLeatherBag03 to Folon_MiscLeatherBag01

    Renamed Folon_MiscTorch into Folon_MiscRemote in the CK

    Added 1 wood scrap to Folon_MiscGavel

    Fixed Weight Folon_MiscUniqueMaritimeWatch

    Renamed and fixed stats: Folon_MiscPomade_A

    Renamed and fixed stats: Folon_MiscPomade_B

    Renamed and fixed stats: Folon_MiscPomade_C

    Renamed: Folon_MiscBookBurnt02 to Folon_MiscRedBookBurnt

    PerkMagUSCovertOperationsManual03 now able to be picked up

    AntiFreeze_Rare to Drain Cleaner

    Board Games replaced with Poleaxe Boardgames

    Fixed name and transform for Folon_MiscVaseRare01

    Fixed name and transform for Folon_MiscVaseRare02

    Fixed name and transform for Folon_MiscVaseRare03

    Remove Nightvision from Lovecrafts Presence as many people reported it as a bug

    Renamed the Taxidermy Mirelurk bits to Mittenlurk

    Skeleton Key description made clearer

    Synth Component changed to Femur

    Animatronics now have BlockPlayerActivation keyword added and Outfit Scripts removed

    Folon_COBJ_WorkshopFURN_AmmoWorkbench - Duplicate and incorrect workbench removed from Settlement Menu

    Folon_MiscLongbow Transform Fixed

    Edited the Blood Can to be Red Paint and FOLON Blood Can created

    Folon_MiscAnarchyTimes now gives 1 cloth

    Folon_LQHamlets103MiscPouch renamed to Braiden's stash

    Eastminster Chronicles Part1 adjusted to be obtainable

    Card_Wildanimal16 now non-scrappable

    Cigarette Card Wild Animal No.41 is now obtainable

    Fixed steel scrap giving aluminium

    Several magazines / beermats / records set to not respawn

    Flashlights renamed to broken torch

    Renamed Blast Radius Board Game to Poleaxe Board Game

    What A World (Projects) record now plays correct song

    Dan Rage 14 magazine now effects Gehennas instead of Super Mutants

    Reduced weight of Shopping Bags

    SurgicalTray01 renamed to Aluminium Tray

    Folon_FoliagePlantspotted - renamed to not have spelling mistake in the CK

    Folon_FoliagePlantspotted_tree_blasted - renamed to not have spelling mistake in the CK

    Folon_FoliagePlantspotted_tree_chargen - renamed to not have spelling mistake in the CK

    Folon_FoliagePlantspotted_tree_xmas - renamed to not have spelling mistake in the CK

    Fixed spelling of "aluminium" on multiple item names

    Created two level lists for children's clothing ("pre-war" and "any"), which have been added to various containers around London, which will give the player the chance to find clothes for Archie

    Folon_NOTE_Holotape_HoloTowerHamletsPindar03 renamed from 'Verbal Agreement' to 'Tommy Last Stand'

    Reset Pre-War money to junk item that gives cloth

    LD Art & Technical:

    Bank Of England World:

    Made 2nd BOE key Easier to find.

    Moved Raider cooler that was clipping

    Moved fast travel point of Mansion House

    Moved floating objects by Patios down

    Moved Lunch Pail that was clipping

    Stopped interact ability with the Modern Domestic Stool

    Fixed PreVis JunkWall Issue Near Monkey Trap

    The trap rigged missile launcher under the seat have its line of fire blocked by the seat - Now fixed.

    Bromley Borough:

    Weird rubble pile with floating bricks/boards in Bromley by the Do it Yourself Fixed.

    Fixed empty garage by 21,-18

    Fixed floating trash by Mark Holden Motorcycles

    Fixed floating tree and added in splines by Portugal House

    Fix Bromley Library 5th Column Posters

    Outskirts bunker in Bromley. Bars that keep back door set to Respawn

    Added windows and removed gap around Mark Holden Motorcycles

    Bromley Games Foundry Shop gaps fixed

    Fix Bromley PD Roof

    Fixed Bromley Police Station broken floor previs issue

    Floating expired cigarette pack near Bromley Fixed.

    Fixed door clipping with a Bathtub on the 2nd floor of the Hound Pub

    Fixed Galjero houses at Bromley North and Bromley north Station fixed debris in the bus floating.

    Biggin Hill Floating House and Bins Fixed.

    Floating rocks by Biggin Hill Farm cell blocked off

    Fixed gap in previs by Beefeater Burger

    Fixed door to be inaccessible by Biggin Hill Farm

    Fixed asset ownership in Swan and Mitre

    Fixed Nadia's farm Ownership

    Fixed Galjero house doors at top of Biggin Hill

    Fixed Two passive Dryad Nymphs spawned near the Bromley Police Station

    Reduced and fixed the Dryad ambush by the bus near to Bromley PD

    Updates to NavMesh at Bromley College and fixed Staircase flooring issue on upperfloor of building

    Removed random pillar by Nadias trade post in Bromley.

    Fixed door in the Hound Pub and the closet trapping the Player

    Fixed duped police car in the Bromley car park.

    Added player home near the Swan & Mitre.

    Fixed some floating trees around Bromley and added Workbenches

    Fixed Z fighting stairwell at Bromley College.

    Fixed missing collison in Bromley Pindar.

    Fixed gap in trash by Bromley Library.

    Fixed gap in trash pile in the Bromley Pindar.

    Fixed door that wasnt locked near Holy Trinity Church

    Fixed Z fighting at Bromley Bank.

    Fixed gap between doors near the Hound Pub.

    Fixed upsidedown cow - Moo?

    Added a warp point for the R.A.F. chapel so people don't spawn inside the building

    Locked pindar door before quest

    Pindar interior door set to no respawn

    Bromley Glades World:

    Added Terminals and changed shop signage, added office room and enemies to London Electronics

    Removed inaccessible flag from door

    Camden Borough:

    LT Tower - Main door set to no respawn so that it does not lock during quests in the building

    Mornington Crescent - fixed the door inside

    Set the three rats in the British Museum to start as dead

    Fixed missing wall near to the Dump in CamdenB

    The hollowed Out Rock in the 'Seven Dials Cistern' removed

    Fixed a neutral Hooligan Scum between "Trash Heap" and "The Plumber's Hands"

    The transition door from the "Red Tiger" back to "London" no longer clips a brick wall when you open it

    Winston's Toys Jammed Door Fixed

    LT Tower - HitExtExtACorneBShort01 given collison so NPCs don't fall through

    West of A501 Ambassador Car has doors fixed

    Senate House - Door Fix

    Renamed Smoke City and Added Map Marker

    Chapel south of King's Cross St. Pancras Station where Ronald lives has collision on debris fixed

    Mini stuck in Garage Chimney fixed

    Fixed the hidden preservation shelte near the Sink Hole that had a crazy havok issue rattling sound coming out of it

    Six Dials renamed to Seven Dials

    FOLINTCamdenBKCSP fixed phone box doors

    St Pancras International Hotel - hole blocker and Door entrance fixed

    Fruit Veg - fixed floaty building

    Fixed floating pillar at FOLCamdenBEustonStation01

    Camden World:

    Stables Market Overhaul with NAVMESH, height Issues and workbenches

    KCSP Underground Station Bike Fixed and Navmesh Fixed

    Anarchist Tower - Fixed gap in floor and tidied slopes, fixed the 2 Hooligans who are non-hostile.

    Ownership on Skrap Rat's baby bottle fixed

    FOLINTCamdenCatacombs "Has Water" selected

    Mornington Underground Station - upgraded signs

    FOLCamdenBuckSt fixes done and added NPCs + Markers

    Fixed workbench issues in player house

    Fixed the outside wall poking through into camden apartment

    Did fixes to the Market buildings and added NPCs + Markers

    No Respawn flag added to Pirate Castle door used in Water Woes.

    Camden Town Underground Station - fixed door so it is now inaccessible, and upstairs door

    Camden TV Station has "No Respawn" flags added to Kiera's Quest doors

    Sign close to Camden Town Underground fixed

    KoKo Truck Culling issue fixed

    Fixed FOLINTCamdenCyberfox terminal and added Pomade, Cyberfox columns Fixed

    Arlington School - large Pindar door removed.

    Catacombs - Fixed rubble Previs issues

    Fixed PreVis Issue at FOLCamdenCamdenRd

    Moved clipping vans in car tunnel.

    City Of London (COL) Borough:

    Imperial War Museum - fixed floating wall light in the tunnel

    Fixed floating Object In the forgotten store

    FOLCOLMonument Grenade trap fixed

    Nuka-Cola Headquaters is now spelled Headquarters

    Fixed missing roof by Tower Hill underground Station

    Fixed no variation in fluttering of UK flags by monument

    In Forgotten Store, Fixed Folon_NPC_lvlFeralGhoulBoss_James being non-hostile and Teddy Bear above the waterfall is now non-static

    Madeira Inc Chemistry Station Fixed

    FOLINTCOLAngelMonumentLab turrets, doors and clone no longer respawn

    Fixed culling object on Strand

    FOLINTCOLStrandLobby now has a bed and doors blocked, exit door fixed

    MedKit in Smoking Lounge Fixed

    Fixed Fenchurch Street Station gap

    FOLCOLMrHandyHQEntry - Has beds, door chained, outside entrance fixed, fixed floating issue and INT has Lift fixed

    Strand Tunnels - fuse box lid fixed

    NukaBru HQ - removed bugged trash can and fixed terminal standing position issue

    Monument+Bank Station - Floor Fix + Previs sorted

    Strand Tunnels - Trash SCOL 122 removed

    Fixed Previs building issue near to FOLCOLTobacco

    Fixed misaligned wall piece by The Nags

    Monument Lab - Fixed Floating Object and Shelf Collision Fixed

    Fixed floating cans near the Tommys camp in COL.

    Fixed PreVis issuse at COL RCOJ.

    Fixed floating object in the Destroyed Tower.

    Fixed floating RadStag at Queen St Hotel.

    Fixed floating lamp at FOLCOLFerrymanBase02

    Medeira Inc. Offices elevators now require keycard

    Covent Garden World:

    Fixed floating dials near scrap objects

    Croydon Borough:

    Brickton raider poles put in floor

    Croydon Bottlecap mines swapped for mousetraps

    Added Terminal, Dog House, Ammo and Leather Pickup at Tommy Outpost

    Cash Register in Crystal Palace Fixed

    Crystal Palace Maze made more obvious for Maze Key 3

    Door issue fixed in FOLINTCroydonHouseRestroom

    Door issue fixed in FOLINTCroydonHouse02

    Door issue fixed in FOLINTCroydonHouse05

    Door issue fixed in FOLINTCroydonHouse10

    Door issue fixed in FOLINTCroydonHouse11

    Dump World

    Floating toolbox in a truck at The Den due to destroyed interior fixed

    Ladder floating obj fixed

    Lunchbox and Stash Moved

    Fixed clipping NPC Marker

    Wolfy Exchange Terminal at Dump removed

    Gathers and Protectrons are no longer hostile to each other - in same faction

    Eastminster Borough:

    The Nags- fixed latch and chairs clipping, Removed additional Terminal

    FOLEastminsterJapanTown renamed in CK from FOLEasmtinsterJapanTown

    Fixed gap by Alanha's House

    Bush House Culling Door fixed

    Out of Order sign added to UCL

    Medical Clinic on Trafalagar Square gap fixed

    Winston's Toys floating wall fixed opposite the Wasabi sign

    NAVMESH - Inside Plumbers hands, fixed doors

    NAVMESH - FOLEastminsterPlumbersHands fixed and floating chairs

    Fixed Missing Window and Doors Covered In Eastminster by Blue Crossing

    FOLEastminsterTrashHouse - Missing wall pieces readded

    Easy Tea Company HQ has added traps and enemies

    Garage/Shed door by the gates given collision

    Cell renamed - FOLEastminsterJapanTown

    Fixed hole in building next to the Nags

    Fixed Z fighting stairwell at Liecester Square and fixed floating burger

    Fixed missing wall bits at FOLEastminsterRoyalTheatreDrury

    Fixed some floating file cabinets near plumbers hands.

    Trafalgar Square "Welcome!" sign moved to prevent it vanishing

    St Annes Churchyard - Fixed hole in a build

    National Portrait Gallery linked door correctly

    Removed vanilla FO4 quest loot from flamingo container in the Eastminster Sewer

    Moved Charing Cross Station's map marker location, Fixed clipping barriers inside

    National Gallery - set broken door to inaccessible

    National Gallery - added Wonderland behind Charlotte for quest

    Trafalgar cages - made door to Randall's cell acessible

    Greenwich Borough:

    Fixed the map marker for St Alfege's Church in Greenwich, players no longer fast travel into the floor, Fixed floating graves, walls and duplicated street lamp

    Fixed the fast travel door in the Naval Academy, added basement, cooking station and the holotape on the sandbags now interactible

    Fixed Tunnel Cough backup Rad Effect Marker

    Dome Stadium Overhaul

    Dome Bazaar floating ashtray fixed

    Fixed inaccessible crate by Greenwich Observatory

    FOLGreenwichLewishamGate03 trash and barrier fixed to not float

    Abandoned Restaurant in Greenwich Wall Plugged

    Fixed clipping Oil Lamp on the 1st floor of the interior building of the Old Royal Naval College, other general fixes

    Floaty container and trash fix in Naval Car Park

    Greenwich Dry Dock bush blocking stairs moved

    Greenwich trim border fixed

    Floating conkers near the royal observatory fixed

    Greenwich fungus grotto misplaced wall object fixed

    Japan Town flaoting trash and buildings fixed

    Fixed scrap paper floating by Greeenwich dock

    Victory Gift Shop floating object fixes

    17, -3 Navmeshed and enemies added

    Tin Tube House North of Greenwich Station Fixed

    Merged crates near Golden Elm removed

    Floating Noose attached to Tree

    Stranded boat fix

    Fixed small window to no-clip zone in Cutethulu Cave

    Moved workbench further into the shed by the insect birthing location

    Fixed hole in building near water front.

    Changed stoves in FOLINTGreenwichAbandonedResturant to static

    Fixed roof and floating objects in Queens House.

    Fixed missing floor at London Gas and Heating Offices

    Fixed PreVis problems in FOLINTGreenwichFloodedTubeStation

    Laundromat - disabled activation on Power Box before quest

    Moved 'You'll Need a Duke' record so it can be picked up

    Added minor detailing to the upstairs of a house in Blackheath

    Hackney World:

    Refinalised navmesh throughout worldspace

    Refinalised navmesh in Brick Lane Curry + Brick Lane Curry, first floor back room next to the bathroom

    Hackney 3, 1 - Fixed the floating HiTech pile

    Hackney Bridge Gap Solved

    Hackney football pitches have textures fixed

    Hackney PD seems fixed

    Previs Issue with in WolfPortPub and fixed Seating issues

    Stopped Church windows from Previs Culling

    St. Leonards Hospital, Hackney, Master-locked storage room roof fixed

    Removed broken ashtray pump piece from Ace High Hotel & gap in cieling issues

    Hackney PD route to roundabout blocked

    House/Building near Lewisham Gate 02 (Bromley Checkpoint).

    Hackney Pub gap filled

    Floating Tandoori Commander Exterior Beer fixed

    Removed random leftover Culling box in garage

    Fixed floating dirt in Hackey park.

    Luna Renatia vendor now has trade list

    Islington World:

    Main Door PreVis Fixed

    Islington Public Library fixed door that should be inaccessible

    Angel chair at temrinal in Lab Moved

    Hackney Door PreVis Fixed

    Fixed Inside of Islington public library Previs issue

    Matress fixed opposite London Electronics

    Gregori's Previs Error with Food Bar

    Islington "Edge Houses" fixed at 1,4

    Fixed door in FOLINTIslingtonSamuraiGarden.

    Imperial War Museum (IWM) World:

    Imperial War Museum Clip Volume Fixed

    Comic in IWM set to player owned

    IWM rear of building fixed

    Tardis glow increased

    Lambeth Borough:

    Fixed FOLINTLambethNormToHigh door portals and added loot + Notes

    Fixed US Embassy Cooking Stoves

    Fixed Yes! Toy Factory door void issue, terminals, chairs, ashtrays and bed issues

    Fixed Water Works chair collision issue

    Fixed Crashed planes by Lambeth Fire HQ and Exit door - NAVMESH

    Removed floating fish in the aquarium

    PreVis issue missing for Houseguard Gin Distillery sorted

    Fixed overly large skeletons in Kings Nose and doors blocked. Floating brick on outside fixed

    Floating pocket watch settled to table in St Thomas Hospital and missing ceiling in St Thomas Hospital fixed

    Floating Cans at the AA Emplacement

    Fixed doors in Factory to be closed & Enfield Zoe and Bullet Disabled

    Floating mound of dirt patch fixed by Swan Opposite Carpark

    Lambeth Walk Settlement Bridge Cull Fix

    Lambeth Palace floor missing tile fixed

    Lambeth Gin Brewery doors fixed and added detail - NAVMESH

    Fix gap in door at the British Lion HQ, moved cooking station and added terminals + safe inside

    Three-tiered boat directly across the river from the Eye, now blocked and detailed

    Lambeth IWM has been sealed properly to prevent entry

    Fixed floaty spark at Lambeth Police HQ aswell as clipping wall

    Vauxhall Grove Construction Site now have right name in the workshop menu

    Updates to NavMesh near the train wreck at the start.

    Fixed gap under pavment near the Mudchute Dock.

    Removed floating tree near to traintracks

    Fixed Floating objects by the Oval

    Removed floating mannequin from Settlement by Oval

    Removed unscrapable lamp post from settlement.

    Fixed collision issue in floor by FOLLambethEnfieldFactoryCarPark

    Fixed floating objects at Lambeth AA guns.

    Moved cooler stuck in car out at Lambeth.

    Fixed missing building collision in Rotherhithe.

    Fixed gap in train bridge at -16, -1

    All London Eye components set to not respawn

    Lewisham Borough:

    Bookie's power cable now goes into a generator and not the wall

    Removed Dev container from New Cross Shopping Centre

    Secret Cache Added by Deptford bus Garage

    Lewisham ramp hole patched

    Houses opposite Lewisham Pindar retextured

    Fixed gaps in Row Houses by Nunhead Cemetary and also blocked up doors

    The mattress NE of "Trashed Shops" is now interactable.

    FOLINTLewishamPlantagentsFlorists static vines blocking vases fixed and matswapped

    Lewisham Razzle Dazzle Boogie Woogie Building crack fixed

    Added note and NPC to outside Blackheath Quarentine Zone and fixed roofs

    Fixed Upton-Burke shop to have enemies and better detailing

    Fixed floating tree near to Portugal House

    Gasworks location outside floating fan fixed

    Duplicated wall fence and Zfighting by Lewisham sorted

    Floating group of spawned Radstags fixed.

    Gap by greenhouse roof on Lewisham PD Fixed

    zFighting Floor by Leiwsham Pindar Fixed

    Fixed oversized trash in FOLINTLewishamDeptfordBusGarage

    Holotape Echoes of a Broken Kingdom moved so the player can get it.

    Anarchy Times #2 typo: 'Anarchy Timesr' fixed and now in a reachable location

    Added bed under train bridge at the train crash.

    Fixed postbox doors openning wrong way in Lewisham.

    Fixed Missplaced wall in the portugal house building

    Stopped Ghouls falling out of the world around -2, -6

    Fixed hole in building at Dogfood Factory.

    Fixed floating tabels at FOLLewishamDeptfordCreekDock

    Added way up to roof at the Upton-Burke building

    Deptford Bus Garage - blocked activation of Routemaster Nettles and nest before quest, added generic womble before quest, added prereq stage trigger box

    Dogfood factory - swapped safe for FOLON variant and added Churchill's Bowler Hat and Cigar and Armour

    Dogfood factory - made items here owned

    Fixed infinite spawning postboxer

    Fixed floor clipping through lift near Bookie

    Newham Borough:

    Fixed Textile Manufactorium previs issues, missing roofs on bathrooms and new terminal

    Random off licence sign in a warehouse Removed

    Changed some traffic light signage in Newham

    Floater Spawns by Newham Petrol Station Fixed to prevent hording

    Unused factory building now has doors locked to be inaccessible

    Fixed spelling of Aluminium Metalworks

    Fixed spelling of Newham Petrol Station

    Fixed barred door in London Smelters & Co.

    Fixed barred door in the Dam.

    Fixed clipping junk wall in the airport and fixed doors

    Fixed Dam doors being round the wrong way.

    Fixed gaps in the wall at FOLNewhamExCeL02

    Fixed Strato-Fortress door not opening

    Southwark Borough:

    Added workbenches in the Clap Area

    Made sure the door of the crashed plane in Southwark doesn't respawn

    FOLSouthwarkBeefeaterCamp stash added

    Fixed clipping wall in START cell and opened door to direct player

    Stash behind Southwark Petrol Station moved and placed properly

    Culling Tree by Peckham Exterior Fixed

    Fixed clipping texture apints by Mountbatten's well

    Dusty Terrace Door Fixed

    Thameshounds added to Thameshaven

    Fixed floating corner stone at the south side of Tower Bridge.

    Bus video objetcs Fixed in SouthwarkBusDrop

    Added camp and fixed odd looking building by Bermondsey Boat end

    Fesco Edited to allow bug more movement

    Trash and Tree clipping in JLaws Bank.

    Bankside Ruffian Hideaway, building poking through an overpass bridge fixed, Crate turned around and power lines added

    Train Bridge Previs by GUM Clinic blocked

    City Hall Lift Buttons Fixed

    GUM Clinic Door on floor can no longer be opened

    Butler's Wharf floating objects removed

    Atomicrepairhouse Note added

    Staircase issue in FOLINTSouthwarkHouse fixed

    Sneering Imperialist Warehouse fixed

    Floating tree in Clapham Common removed

    Clipping conker planter at Shakespeare's Globe.

    Wallpiece clipping in the wall by staircase in edge of Clap fixed

    Gap in the door to The Shard inside London Bridge Station fixed

    Floating Petrol Can

    Fixed car clipping in wall near to Bermondsey Fixed

    Fixed door with no collision by Borough Market

    Broken culling fixed in Paint Factory

    FOLSouthwarkCityHall hideaway bed now set to be usable

    Floating Can removed in Nelson Mandela House

    Fixed Lens flare light in Thameshaven

    Fixed door missing on the back of King's College London Guy's Campus

    Rotting Schoolhouse - 2nd floor wall near the stairs is no longer floating.

    Prospero's Book Havok Settled, including other items in cases

    Fixed Missing Door by Guys Campus

    Added secret house near Guys Campus

    Fixed Decrepit Residence stairway position issue and fixed clipping

    Added "No Respawn" flag Ferryman door in Thameshaven

    Removed chance to get gun from safe, added bed in London Bridge Station.

    Added light to help the player in the start lab.

    Fixed clipping trash bag at the Beefeater Camp

    Added walk ways between and ladders to help to get around the cell in Butler's Wharf.

    Fixed clipping objects in the Uboat.

    Fixed floating, Previs issuse, added bed, Z fighting in the Shard.

    Cell 0,0 floating objects fixed and Road seem fixed

    Hooligan Boss in Butler's Wharf will now fight you.

    Fixed hole under London bridge station.

    Fixed floating box and fire barrel near J.Law bank. Ladder on top of Mittenlurk nest and grate fixed.

    Added Dori to Thameshaven for Hotel Manager

    Fixed Barred door at Peckham.

    Moved stuck PerkMagJunktownJerkyVendor07.

    Fixed the floating candel at Tower Bridge.

    Fixed hole in doorway near Southwark ToyHQ

    Fixed floaty barrel Southwark Tower Bridge.

    Fixed clipping blueberry bush near Dump World

    Fixed floating paper near the store.

    Removed floaty door at Butler's Wharf.

    Fixed clipping barricade near Dump World

    Fixed building that was to long to walk into at -10 -1

    Fixed Navmesh at -10, -1

    Fixed onesided wall at 4, 3

    St Pauls World:

    Fixed clipping bush in St Pauls

    Mannequin in St. Paul's Sanctuary no longer clipping through it's dress and shoes.

    St Paul's previs issue by door under Bishop Whaler

    Removed instance of Cram in St Paul's Cathedral and replaced with FOLON equivalent

    The alms boxes that Bishop Whaler talks about now appear in-game, and can be used to donate to Sanctuary in return for an XP bonus

    Tower Hamlets Borough:

    Renamed the Blind Beggar from Blind Begger

    Book of Hymns moved to not clip

    Fixed incorrectly named Bus - Bromley changed to Tower Hamlets

    Floating bricks fixed at FOLTowerHamletsTunnel

    Outhouse added to Mudchute Inn

    Building near to Kempharm Offices fixed and made into camp

    FOLTowerHamletsIDPoitinCellar now has hay bales

    FOLINTTowerHamletsIDTaterFactory - Floating Issues fixed and Terminal Pass

    Floating lantern right outside the door of brickwall citad

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