| Vývojář: | Team FOLON® (2) | ||
| Cena: | Zdarma | ||
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| GOG Store | |||
Popis

Many of the reported issues appear to stem from missing one of the installation steps outlined below. While we work on improving the installation experience, please ensure you follow all the steps carefully.
- Team FOLON®
Fallout London is a total conversion mod made by Team FOLON® for Fallout 4 GOTY and requires you to own the base game on either GOG or Steam.
How to install and play Fallout London: If you own Fallout 4: Game of the Year Edition on Steam, please click here to access the installation's instructions provided by Team FOLON®. You will have to downgrade your version, then install the Fallout: London via our dedicated launcher.
If you own Fallout 4: Game of the Year Edition on GOG, since our version is directly compatible with Fallout: London, you will only have to follow these easy steps:
Install the English version of Fallout 4: GOTY Edition via GOG GALAXY and disable your cloud saves.
Get Fallout London in our store for free.
Install Fallout London via GOG GALAXY and launch it.
Follow the launcher’s instructions, and enjoy!
A Polite Disclaimer
In typical imperial British fashion, Fallout: London will take over your Fallout 4 installation. Installing Fallout: London will make irreversible changes to the default Fallout 4: GOTY Edition installation. You’ll also need to disable cloud saves (as the save folder is shared between the game and the mod). If you’d like to play the default Fallout 4: GOTY Edition again, you’ll need to uninstall the game and the mod, and then reinstall Fallout 4: GOTY Edition.
Summary
Fallout: London lets you explore a dishevelled London set in the Fallout universe. It overhauls Fallout 4 with a new story, new weapons, London-centric items and a vast recreation of the ruined city to explore.
Fallout: London is a free total conversion mod for Fallout 4, available to anyone who owns the base game and all of its DLCs. It is developed non-commercially by Team FOLON, many of whom are proud London residents or expats.
About This Game
There has never been a better time to sample the capital’s delights! Fallout: London lets you explore the wonders of the city 160 years after the bombs have dropped, and 40 years before the events of Fallout 3. You can now reimagine Fallout in a London-centric universe, interacting with a brave new world of London-based locations, stories, factions, creatures, weapons, and gameplay mechanics.
Features
Protect and Survive!
The Gentry-dominated London stands on a knife-edge, and you may be the key to which way the guillotine falls. Play a new story set in London with a fresh character beginning, numerous conflicting factions to engage with and multiple story paths and endings with up to 90 hours of gameplay. Just be aware of what terrible secrets you may uncover in the shadowy gaps amidst the halls of power.
200 Quests to change London’s future
20 Factions bickering for power
7 Companions to bring along on your journey
15 Boroughs crafted from the ground up, bringing you a new warped and broken London
Extended Dialogue System to bring player-choices to the table, carve your own story!
Overhauled Original Soundtrack to bring personality to each nook and cranny
Original Voice Acting from all major characters, gangs, and factions
Authentic London Flair!
Discover new weapons, creatures, clothing, items, collectables, architecture, foliage and NPCs to complete the London setting. Interact through the world with your custom Atta-boy, with a fresh interface based on the UK’s life-saving Protect and Survive nuclear information campaign.
Build back better with 7 unique settlements
New craftable items with a plethora of new weapons
Dynamic new animations to bring life
Snímky obrazovky










Video
Novinky
- Verze: Windows
- Aktualizováno:
- Fallout: London Version V1.02
Internal IV2.33R7 PV1.02
Update Instructions:
For GOG & Steam Installations (No Mod Manager): 1.Update Fallout: London in your GOG library 2.Press Play 3.Press Update in the Fallout: London Launcher (Follow the instructions from here) For Mod Manager Only Installations: 1.Update Fallout: London in your GOG library 2.Press Play 3.Press Update in the Fallout: London Launcher (This is all you have to do if you are simply enabling Fallout London via a mod manager) 4.Alternatively if you have installed Fallout London manually, remove all previous files, zip the new version and reinstall through your mod manager.
Notes:
Due to how the papyrus scripting language stores properties in your save files be aware that some quests act in unexpected ways as many of them have been updated. What do I do if something funky happens?
Post your issue with the quest name and stage in the https://discord.com/channels/471697060589207572/1272235866730926200 channel,
Someone may tell you how to progress it if the worst outcome was to happen.
The be all and end all fix is to try a new game and save file or try loading a previous save.
Alternatively there's a good chance it may be fine and you have nothing to worry about.
Major Fixes:
Unexpected broken LOD clip volumes have now been identified and removed across the board:
This should fix save corruption/save file issues in Islington world, Dump world, IWM World and St pauls world.
This requires a rework of the LOD in these worldspace. (Check 3D Section for more information)
Previsbine (PRP) regeneration:
Previs and Precombines have been regenerated for the project. Requires further testing on completion.
This should fix various random/repeatable crashes and previsibility issues (Culling issues, Check 3D Section for more information) For more detailed information on the fixes listed below see the real time change log here: https://docs.google.com/spreadsheets/d/1qTHHRBjaKituLhWsOBQtYsH1oXkZQljkQNaiHTyfNRY/edit?gid=1194763901#gid=1194763901
Quest Fixes:
"Lands of the Seraph"
Made sure the gate before the boat sequence stays open forever after the initial button press
Fixed issue where the button to open the gate becomes uninteractable if you leave and come back
Taken precautions to ensure the door in the laboratory opens properly & made sure all of the doors in that cell stay open when they're supposed to
Can no longer use VATS or use fast travel during the boat sequence, because doing so caused various bugs
Added a "Bermondsey" map marker at the end of the boat sequence, so you can't fast travel away and then be unable to return
Made sure the Palace of Westminster Guard stays in place and doesn't get lost behind the gate
"Fidei Defensor"
The quest's final objective now actually completes
"Cold Case"
During his scene in the quest, Reverand Francis no longer acts like you haven't met him before if you've already accepted his side quest
Lazarus no longer tries to free himself once pulled into combat, which occasionally broke the quest
The quest no longer breaks if the player's companion unlocks the cell door
Quest containers no longer respawn
"Heavenslayer"
Made the door to the Bank of England interior locked before the quest, in case the player is somehow able to enter the worldspace beforehand
The lock state of doors inside the Bank of England no longer respawn
A couple of lines based on the player's gender now have correct conditions
Train tunnel gate at end of laboratory now doesn't respawn and stays open after the hand scanner sequence
The entrance door now stays closed after the hand scanner sequence until the player has gone through the tunnel
"Lay of the Land"
Taken precautions to avoid Smythe's Calling Card being moved, it should no longer fall through the floor
Fixed potentially inaccurate text in a quest objective
Added precaution to make sure Westminster utility gate stays open
The player is no longer able to sequence break the quest by killing the Cavaliers before being asked to do so
"All to Pot"
That elevator is disabled after using it for the first time
"Green and Pleasant Land"
Made the start of the blood trail in the search zone more obvious
"Taking Initiative"
Made sure locked doors don't respawn and stay opened
"Nature Adores A Crab"
Answering the telephone outside the aquarium now kicks you out of all unfinished 5th/Camelot quests
Added some clarifying information to the Angel 'point of no return' message
"You Only Live Twice"
Taken precautions to avoid the elevator to Doctor North's lab breaking
Quest no longer breaks at the end if you make Camelot hostile after dealing with Arthur
Objective "Find hidden surveillance devices" should now complete properly after finding all 5 devices
"Parliament of Fools"
Added precautions to make sure Derek Castor or Merlin are in the correct position on quest start
Fixed conditions on Low Intelligence checks
"Hurly Burly"
Fixed minor issue where starting the intro conversation, killing the Miller's Men, and returning to Rosie forced you to finish the initial conversation
Can no longer sequence break the quest by speaking to the injured roundel early
Joan's package fixed so she doesn't leave the Oberon early
Fixed subtitles
"Lost and Won"
Prince Pete's finale dialogue should no longer get stuck
Navmesh in Hackney has been fixed so NPCs should no longer stand around at start
"Meeting in Millwall"
Can no longer speak to Uma before freeing her
Can now distract the guards, they do not become hostile immediately
"Prison Break"
Fixed broken property that was causing issues if you killed IODS inside the Dredge before the quest
Made Larry temporarily essential to prevent collateral damage / random unexplained death
Entering the Dredge through the back door no longer breaks the quest
"The Train Job"
Hand in objective now points to either Gaunt or Nelson depending on who speaks first
"Direct Action"
Added greeting to starting dialogue in case scene does not start through script
Added objective to wait for 3 days to return to Gaunt
"Clearing House"
Picking up the safehouse location before the objective no longer sequence breaks the quest
"Pizza for Jordan"
Capitalised Jordan in objectives
Typo fixed
"Gordon's Alive"
Unlocks now locked pindar door
Added extra greetings so conversations being interupted no longer break the quest
Clarified '(Optional) Report back to Gordon' objective - changed to 'Ask Gordon about the locked door'
Added objective to wait for 3 days to return to Gordon
"Black"
Black no longer teleports downstairs when the player chooses to kill him
Working elevator buttons to upstairs in One Canada Sqare now only enable at correct stage
Made Ayesha essential when joining the IODS to prevent her random unexplained death
Killing Black before telling him your intentions now makes Nelson hostile
Nelson no longer speculates about the situation with Black after this quest
"Tea for Tomb"
Will no longer start early
Subtitle capitalisation fixed
Fixed Anna's scene linking to Rosie's scene incorrectly
Added objectives for clarity
Fixed broken activator
"L'appel du Vide"
Can now return to Sgt Williams with ammunition
Number of tickets needed to buy coal or guns clarified
Objective now asks for .303 rounds instead of .308
'Start scene on end' enabled on several dialogue options to prevent characters talking over each other
Spelling fix
"A-maze-ing"
The maze entrance gate no longer respawns, so you can always get back inside if you fast travel out
"A View To Kill"
Fixed a bug where you can start the quest early by planting the bomb on the target.
Stopped Tenpenny's messenger from following the player forever after the quest
Prevented the Pindar bunker from becoming locked once it's open
Tenpenny's Messenger no longer spawns in the post-quest if Tenpenny is dead
"The Sneering Imperialist"
Made sure all objectives for options to convince Emil are skipped after the player has done so
Fixed certain AI package timings with the sewer escape sequence
Made sure boat hatch is closed before locking
Made sure the lock state of the sewer grates don't reset
"Gone Gourd"
Fixed jumbled dialogue in one of Frederick's scenes
Removed dialogue option with Frederick that didn't lead anywhere
Fixed an intelligence check in one of Henry's scenes
"Chimney Swept"
Fixed display error on a Strength SPECIAL check, which was incorrectly labelled as a Charisma check
Timmy's shoes stuck in chimney now always correctly disable when Timmy is freed
"Sisyphus"
Increased distance overrides on greeting scene to ensure the quest starts properly when triggered
Added a condition to one of the bookie's greetings so he only says it when he's meant to
Bookie now turns hostile after the quest is completed
Fixed Bookie's dialogue when turning him hostile at start of quest
"Stranger In A Strange Land"
Added functionality to make sure Bernard can be found in his caravan during the quest
Laboratory terminal is now "Inaccessible" before the quest, rather than "Requires Key", because apparently some people were too tempted to cheat
Fixed issue where player can pick up a holotape early, breaking the quest
Made triggerbox bigger as a precaution to avoid Archie's scene not starting after leaving the laboratory
Made sure quest enemies don't respawn after the quest
A couple of lines based on the player's gender now have correct conditions
Archie no longer has the Memento in his inventory before he makes it and gives it to the player
"The Writing on the Wall"
Disabled Sipperson's gin on game start to prevent quest starting early
Ensured that the player can hand in the Sipperson's gin if they have it
Made the activator for picking up building supplies initially disabled until you get to that point in the quest
"All the World's a Stage"
You can no longer get Richard II before the quest starts
You can no longer get The Two Gentlemen of Verona before the quest starts
If you get locked out of the Swan & Mitre, The Two Gentlemen of Verona will be dumped in a toolbox outside
Prevented quest triggering early by activating the safe in Eastminster
Added precaution to avoid Wilhelm Kelpe completely ignoring you
Maggie no longer gives you the key if you refuse to pay her 20 tickets
"Special Performance"
The locked door now stays open forever once it is unlocked
Fixed issue where SPECIAL checks in one of Bradley Fortworth's scenes would always show as 1/X, despire player's actual stats
"Das Boote Von Anderen"
Fixed SPECIAL check current charisma value on one of the scenes
"Colonial's Finest"
Quest now progresses properly if you pay for the charter
If you become hostile to Kumar, taking the charter afterwards now completes the objective to retrieve it
Fixed issue with passing both charisma checks in a converstaion with Kumar
Various other fixes relating to the hand in of the charter
"Trumpet For Edith"
You can now retrieve the trumpet before the events of The Sneering Imperialist
Prevented being able to pick up the trumpet before the quest, which broke it
"Living on a Thin Line"
Set Levy Daniels to protected so they can't die before the quest (unless killed by the player)
"The Queen's Army"
Taken precautions to avoid Derek Castor wandering off at the end and stalling the quest
"Mad Jack Unchained"
Made it so Professor James Goodrich doesn't show up before the quest begins
Fixed Lady Killer perk check in dialogue
"Going for Gold"
Prevented ways of shooting/killing Lady G with VATS when you would otherwise be unable to do so
All protectrons (that are still alive) in the Natural History Museum get shut down temporaily while Lady G is visiting, avoids scenes breaking
Lady G given a health and damage buff & her sword now does radiation damage
Kiera's recruitment quest
Added measures to prevent quest getting locked off to the player
Fixed dialogue issues with Kiera's scene in the vault
Kiera
Fixed bug where Kiera didn't become permanently locked off as a companion if player character made a bad choice.
"Saint of Style"
Can no longer activate the power box early and break the quest
Removed Padded jacket from Ellen's inventory and set new outfit to avoid her changing back into the old one
"The Firm"
Fixed dialogue options not updating to player stats
Fixed subtitles
"Scylla"
Made changes to prevent quest not moving on when picking up the claw
Quest should now start automatically upon entering Thameshaven Market for players who are using a version 1 save and have played the main quest to the right stage
Objective to return to the Ferryman no longer appears until quest is ready
Objective no longer points to Horace early
Jeremy's package now evaluates to stop him from walking away while listening to the holotpae
Fixed scrambled dialogue
"Glad Tidings"
Added precaution to avoid getting locked out of the quest if you initially refuse
Made Jane Marsh immune to limb damage, as well as certain perks, to avoid breaking the boss battle
Prevented the lock state of London City Airport doors from resetting
"Dolls Of The Deep"
Made it clearer that you cannot investigate the London Mithraeum until after the way is opened up in Heavenslayer
"Made from Girders / Learn about Nuka-Cola and Ion Brew"
Removed havok from all holotapes on load as a precaution to avoid them getting blasted out of bounds
"Barrow Boy (Nick the Fence Misc Quest)"
Fixed ticket amounts to better suit dialogue
NPC idle lines blocked during Nick's speech
Reworked to avoid bug with hand in - replaced globals with stages
Made boxes quest objects so they cannot be dropped
"It Rises in the East"
Spelling and grammar fixes
Marley farm shipment now initially disabled and can be acquired through dialogue
Can no longer ask Marley about shipment multiple times
Fixed shipment hand-in
(FOLON_GMEastminster) NPCs no longer walk away during their dialogue
"Water Woes"
Fixed dialogue issues
"What's In A Name"
Made sure Malcolm and John Strutter's doors doesn't reset and lock again after they are initally opened
"Changing the Barrel"
Alain no longer reffered to as "Allen" in a quest objective
Fixed dialogue loop
"Fashion Terrorism"
Fixed Greta's dialogue not ending in some scenarios after annoying her
Added markers to each mannequin as to make it clearer that all three must be dealt with
Fixed subtitle grammar issue
Fixed Florence / Margot dialogue issues and vendor menu not opening
Ronnie now disables during this quest (he doesn't like to do as he's told and leave Hackney)
"Arms Race"
Fixed Valentina's dialogue ending early when using the Lady Killer or Cherchez La Femme options
Default card reader now disables when hacked version enables
Added greeting to Valentina's dialogue in case it is interrupted
"Welcome to the Vagabonds"
Fixed broken fragments when handing in Bullettooth Antony's lead
Johnny now gives a reward for the hymn book
"Answers at Last"
Fully reworked
Can now find ingredients mentioned in dialogue / note in their respective places
"Syringe for Alanah"
Recompiled quest fragment as it was corrupted
Fixed grammar on objective
"Where Women Glow and Men Plunder"
Noah no longer speaks to you as if you've met him before if you clear his objective before speaking to him
Fixed subtitle grammar issue
"Memories of Syd"
'Speak to Gaunt' dialogue should no longer get stuck
"Syndication"
Now only requires killing Johnny on top floor to trigger dialogue
Moved Gaunt behind the boards after clearing top floor in case he doesn't make it during his package
"Revenge, Thy Name Is Fury"
All weapons are now taken at the Aeneid, including Molotovs
Made changes to prevent quest not moving on when picking up the ledger
Gaunt should no longer scold the player for letting Pieter go if they killed him after promising to let him go
Pieter now leaves when he says he will and does not become hostile if the twins become hostile at this point
"Don't Set the World on Fire"
Returning to Audra and selecting 'I have to go' now ends the conversation
"A Roar in the Waves"
Could not replicate dialogue issue but attempted a fix
"Weapon for the Crazy Hermit Andy"
Made the Alien Blster a quest object so that it can't be dropped before hand in to obtain two
"Supplies for Tim the Roundel"
Subtitle fix
"Westminster Tour"
Fixed 'Grand Old Duke of York' scene playing multiple times
Subtitle fixes
"Pub Crawl"
Added marker on Phil for hand-in
Added notification telling the player how many mats they have already handed in and total needed
"Food for Thought"
Added package to prevent Ferryman from standing around the Innsmouth suite
Fixed dialogue issues
All Snatchers now wear the same outfit
Objectives and stages reworked
Added packages to potential factory bosses
Allen now changed outfits if he is boss
Saffron now walks away from the door when persuaded and drops the correct keycard
"Isle of Dogs"
Added cleanup stage so the quest can stop
Added condition to greeting of Gaunt's speech
Vagabonds Kick Out
Added Meg, fixed Winston's alias
No longer fails quests that are not running (no more load of pop-ups of quests starting and failing)
Vagabond Generic Dialogue
Added conditions so that vagabonds don't treat you like a newbie after you officially join them
Syndicate Kick Out
No longer fails quests that are not running (no more load of pop-ups of quests starting and failing)
"TERRY" / "Lesson Plan"
Made sure none of the doors in the British Museum respawn, so they remain open when they're supposed to
Marked Sutton Hoo dialogue as 'say once' and added condition to prevent lines from playing outside the museum
"Lesson Plan"
No longer requires using the wait mechanic, will advance when time passes even when not waiting
"The Other Other White Meat"
Fixed a dialogue prompt that was intended to be conditional, but was missing the condition
"It's Coming Home"
Made sure you can hand in the football
"Becoming Respectable"
The quest can now be alternatively started by receiving the rumour about Penelope Shah from a gentry NPC, instead of speaking to her footman
Added precaution to avoid money being taken from you twice after the auction
You can no longer take Harry Headgear's head before the quest or buy it from his inventory, the head also now more closely resembles his NPC
The hand-in of Harry Headgear's head now works as intended
"Election Night Special"
Removed a line of dialogue that was supposed to be about the Reformists, which was instead playing when asking about the Pragmatists
Added precautions to avoid final radio scene getting interrupted, this issue will need to be monitored as it cannot be recreated by the team
"A Taste Of Gold"
Added missing XP reward for quest completion
"Out of the Shadows"
Baron Earle Winthrop now reacts positively to you if you remain on his good side and speak to him after his role in the quest
Buckingham Palace gates and doors no longer respawn, which potentially locked the player out
"Tea Leaf"
Fixed broken fragment
Fixed issue where the watch could not be put inside containers as it was maked 'No Pickpocket'
"Self-Preservation Society"
Capitalised title properly
Westminster Rumours
Added conditions so that dialogue properly reflects the player's choice in A View To Kill
"The Lost Tommies"
Added additional objectives due to feedback that the puzzles were too difficult
Ghoul holding keycard disabled until quest starts so that player cannot kill it early and miss the keycard
Prevented the player from fast travelling away early as this causes infinite screen shake
"Inquire about a Choir"
Handing in the Hymnals now removes them from the player's inventory
Fixed capitalisation in dialogue and objectives
"Magic Milk"
Fixed issue where dialogue option 'I have questions about the milk trade' lead to the wrong phase
Fixed issue where continuing to speak to Stevie required speaking to Mandy
"Knight of the Cart"
Added precautions to stop the money collection scene at the end of the quest from ending without moving the quest along
"Cable Street Woes"
Stopped door inside the LT Tower from becoming inaccessible
Added a precaution to prevent Guinevere getting pulled into combat from atop the roof breaking the quest
"Temple Troubles"
Minor dialogue fixes
Added post-quest dialogue to Brother Mithras
Made edits to terminal to make more logical sense
"Swan and Mitre"
Killing Ricky now fails the quest
Fixed issue where some users would get stuck in Yvette's return dialogue, allowing for infinite tickets
Roundel Generic Dialogue (Folon_DialogueGenericRoundels)
Made spelling of Hurly Burly consistant
Added more conditions to dialogue so that it is relevant to quest progress
"Pictures of Walls"
Made the camera a quest object so it cannot be sold or dropped
"Boracic Lint" (Get Godric's money back)
Can now accept the quest without insulting Godric
Spelling and grammar fixes
"Artefact for Peru"
Can no longer hand in the quest before finding the artefact
"Fixer Upper"
Jan now gives a unique quest reward
"Fair is Foul"
Killing Rosie and Guy without being detected no longer causes Joan to think they aren't dead
Dialogue skill checks now display correctly
Fixed Joan's scrambled dialogue
Idle diallgue blocked during end scene
"Choose Life"
Simplified conditions for getting antibiotics
Miller's Men Generic Dialogue (Folon_DialogueGenericMillersMen)
Added idle block condiition
Camelot questline
Set many NPCs in the questline to Protected so they can only be killed by the player
Added optional aliases to a few quests so debugging is easier in the future
Set important doors in Camelot to not respawn, to avoid them becoming locked again
Made it so you can't warp into Camelot with fast travel early
Added an additional map marker for Camelot's main gate
Angel questline
Made sure the player is kicked out of, and made hostile to, the Angel faction when their questline fails
Door controlled by buzzer in Head of Civil Service's Office no longer respawns, which caused bugs
Barry the Boat
Added map markers to most Barry Boat docks so Survival players can find him easier
Companions
Fixed a bug where companions would inexplicably start using trader lines when recruited & soft lock the entire game
Companion affinity dialogue will no longer play while their companion quest is active
John Smith's ending slide no longer plays if he is dead
Made it so combat only pauses, not ends, scenes in companion quests to avoid quests stalling
Companions are now actually inspired by the player's Inspirational perk
All companion now have radiation immunity, as per vanilla companions
Companions should now go to your settlements now when dismissed
Conditions on some rumours fixed to not use the GetQuestCompleted condition, which also counted fail states as completions
Fixed grammatical errors thoughout the game
Gameplay/Stat Tweaks:
Perks/Traits/Afflictions
Scrapper perk descriptions changed to UK English spellings
Archie can now properly utilise his Street Urchin perk on master locks
Sleepwalker trait no longer lets you access the Bank of England worldspace before discovering it
Puritan trait debuff is now triggered by the use of cigarettes
Fixed error in description of Sneering Imperialist perk
Fixed vanilla bug/quirk where the intelligence requirements on ranks 3 and 4 of the Chemist perk were lower than its prerequisites
Heavy Handed perk now works as intended
The message boxes for Lab Rat and Railway Spine afflictions now say the accurate percentages
Rank 2 of the Slayer perk now stacks correctly with Rank 1
The Numbskull trait can no longer be picked at the start of the game if the player has intelligence of 4 or above
The Numbskull trait now correctly displays on the player's Atta-Boy
New temporary perk created for when you donate to a St Paul's Sanctuary alms box, which gives you a 5% XP bonus for a limited time
Other
DLC Block - removed unusable DLC legendaries
DLC Block - renamed Jangles the Moon Monkey to Bojo the Mars monkey in manufacturing terminal
DLC Block - Vault-Tec manual now unlocks vault tec workshop settlement items
Folon_PACK_SandboxWeaponDrawn - Changed from 1000 to 1024
Radger LoadScreen Fixed
MagazineAstoundinglyAwesomeTales LoadScreen grammar and spelling Fixed
HMG LoadScreen Fixed to make sense with the lore
NPC/Actor Tweaks:
Atkins robots can no longer eaten with cannibal perk
Prisoner (Folon_NPC_EastminsterSlave03) renamed to 'Randall', added Bliss to inventory
Rachel now has an AI package so she sandboxes after 'Scylla'
Ferryman now has an AI so he sandboxes after 'Food for Thought'
LCharRaiderMixedEquipment has Power Armoured Radier Version removed
Chief Mouser created
Doll Salesman in Bazaar set to be a vendor
Folon_LLI_JackTarRange001 fixed for Jack Tars to not have duplicate guns
Alban given laser gun
Folon_NPC_IODSMohammed given agressive stance, stat changes and now owns his shop items
Raheem now has hands
Folon_NPC_ForgedIsembard Saugus key removed
Hooligan Boss given CK names to match their titles
Bookie given Folon_Weap_UniqueServiceRifleLeeEnfieldArtDeco
Bloatmother XP tweaked
Beefeater Serjeant aggression fixed
Fixed Ruperts Voice Type
Tommy Watchman ammo fixed to be random
Most Mittenclaws are heavily armoured fixed to "Most Mittenlurks are heavily armoured"
Removed the TeammateDontUseAmmoKeyword from Archie
Changed Level Multiplier 5 to 1 for Archie
Changed Folon_LvlRoundheadMelee Face templates
Whittaker disabled temporarily
Nick the Fence weapon and ammo fix
Pat Slam no longer sandboxes in the institute lobby
Folon_LvlCultistNewham varients now fixed with correct factions, including Gehenna
Gentry Prison guards give XP
Created death items for all Thamesfolk
Created Caulsdon
Created Roy
Created Ray
Created Helen
Created Scout Turney
Created Scout Raquel
Beefy is now protected
Bartender Lawrence No Weapon Fixed
Scavenger Alsatian's now exist and don't aggro Scavenger
Folon_NPC_TowerHamletsResidentFemale03 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentFemale04 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentFemale05 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentFemale03B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentFemale04B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentFemale05B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale01 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale02 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale03 - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale01B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale02B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Folon_NPC_TowerHamletsResidentMale03B - AI DATA sorted to be Cowardly, Aggresisve and Helps Friend & Allies
Renamed "Statue" NPCs to prep for "Interesting NPCs"
Tommies now walk around with drawn weapons rather than idling
Pvt Tommy is now able to help allies
Folon_NPC_COLSybil now has a pondering orb
Colonel George Major AI data changed, Keywords and Given Ammo + Weapon tweak
Folon_NPC_ProtectronSirenhead - Now Frenzied
Major Jonathan Allen given Ammo, Keywords + Weapon tweak
"Fat Rob", Chris, Kit now given Tommy Ranks, upgraded AI, Weapons and Armour
Folon_NPC_LvlRaider_COM_MadJack_MyraHusband * Naming convention changed
StatueChurchill NPC renamed and turned into Officer
Folon_KEYM_TOLCrownKey added to RavenMaster
Folon_TEAM_NikkiQuest renamed in Creation Kit and Folon_TEAM_Nikki renamed to Officer Peat
Renamed and placed Gavin Buzzcock
Created Jim-Bob Fruitbat
Sorted the Scouts names out by giving "Scout" Prefix
Second Lieutenant Rogers no longer essential
Roland given weapon
Legendary Feral Ghoul Stalker renamed from Dryad Ambush List
Folon_LvlIODSProtectron - AI Data Fixed, now Aggressive and reacts to Any Crime
Damaged Hazmat suit added to LLs
Legendary Radscorpion spawning instead of a regular Famished fixed
Charlie Hooper now has a trade list
Fixed Edward Fletcher trade list not buying some meats
Fixed Nick the Fence trade menu not showing at certain times of the day
Made it so the innkeeper in the Greenwich Dome lobby actually functions as an innkeeper
Hooligans, Jack Tars, and Scavengers now have a few "Hello" lines, so peaceful variants aren't just silent when you talk to them
Fixed the Pilgrim's bartender's scrambled dialogue
Gendered Tommy lines now have correct conditions
Bishop Whaler's default dialogue now correctly loops back, instead of ending after each question
Arlo no longer respawns
Fluffy the Womble no longer respawns
Item Tweaks:
Beer Mat perks fixed
Removed bash damage perk as this is added with Bash Beer Mat
Made hidden to be in line with vanilla bobblehead perks
Combat Beer Mat no longer halfs your melee damage
Chem Connoisseur Beer Mat - added the Pub Crawl animation
Speech beermat description - changed 'caps' to 'tickets'
LL_Bobblehead_Speech added to all vendor inventories to make Speech beer mat effective
Removed lockpick from Thief Beer Mat and lowered Pickpocket buff to 1.20
Combat Coaster - Added conditions so that increased attack damage only effects melee weapons
Clothing and Armours Fixed
News Readers's Glasses now count towards the Four Eyes trait & have the correct stats
Tenpenny's Outfit legendary effect name added
ClothesMilitaryFatigues added
ClothesFatiguesPreWar added
ClothesFatiguesPostWar added
Traffic Warden now given Ballistic Weave
Gloves no longer make the player's hands invisible when wearing the trenchcoat
Folon_Armo_MaskBeefeaterRaven - Transform Fixed
Folon_Armo_ClothesBeefeaterRaven - Transform Fixed
Removed bugged DMG Resistance from Left Boxing Glove
Folon_AARiotPolice_Leg_Heavy_Right - GO Fixed
Folon_Armo_MaskPiercingAll - Changed Slot form 54 to 55 to allow backpacks
Folon_Armo_MaskPiercingsEyebrow - Changed Slot form 54 to 55 to allow backpacks
Folon_Armo_MaskPiercingTopLip - Changed Slot form 54 to 55 to allow backpacks
Folon_Armo_TacVest - Renamed to Explosive Vest
Folon_Armo_ExcaliburScabbard - Spelling Fixed
Child Hazmat Suit Added
Folon_Armo_ClothesTrenchCoat - Fixed usless extra glove AA to allow other gloves
Folon_Armo_ClothesTrenchCoat_tan - Fixed usless extra glove AA to allow other gloves
Folon_Armo_ClothesTrenchCoatLeather - Fixed usless extra glove AA to allow other gloves
Folon_Armo_ClothesTrenchCoatLeatherBlack - Fixed usless extra glove AA to allow other gloves
Added description to Wayfarer's Vagabond Cap
Weapons Fixed
Improved description of Eve's unique pistol
Fixed description of Bayoneted Vintage Rifle
Returns Policy: 10 Physical damage stat removed
Folon_Weap_Ranged9MM-LugerP09 - changed ammo from Deliverer to 10mm
MAMR - Fixed CK side to say Crude Rifle and added .32 Small and Large magazines
Folon_Weap_UniqueHansFlamethrower - Renamed
Flinklock overhaul
Fixed Rounders Bat Keywords for Nails and Screwdrivers, and Creation Kit names, added barbed wire version
Sergeant Neil sword set to non-steal
Hans' Eigentum - Balanced
Tennis Racquet Balance and Mods Fixed
Shotgun - Two Shot Legendary Fixed
Loki description fixed
LL_Institute_Locker * Removed Institute Parts
Lewis Machine Gun LS Description Changed
Lewis gun renamed to Machine Rifle in game and Creation Kit
Folon_Weap_UniqueClawHammerLegendary * Tape Fixed
Folon_Weap_UniqueClawHammerJanLegendary * Added
Ghoul Slayer's renamed to Mutant Slayer's and description changed
HMG now fully renamed to remove MG42 naming convention
Fixed "armor" spellings on weapons to change them to "Armour"
Fixed Balisong Legendary Spelling
Commando Mods now using correct mod box and dont appear in worldspace
Fixed Macabre Balisong Legendary Spelling
Spelling fixed on Folon_mod_melee_GordoStaff_LegendaryNull
Yggdrasil legendary effect name added
Russian ALT code on Rounder's Bat changed to Default
Lee Enfield parts now renamed to Service Rifle
Crude Blowback .32 Extra Reciever Removed
Bookie's Rifle Legendary description edited
Rifle Box now has Folon_Container_Loot_RifleBox to add in rifles
Folon_COBJ_Mauser_Handguard_None - Now have no cost to make
Folon_COBJ_Mauser_Stock_None - Now have no cost to make
Amadeus renamed to The Garrison
Ripper Removed
All quest objects now have Featured Item flag added, non-vendor flags and components to scrap removed
Long Swords workbench addon mods now fixed
Service Revolver Light Keyword is no longer showing as Heavy
LLI_Vendor_Clothes_Any_Rare edited to contain Fencing Gear, toothpick, toothbrushes L + R and wheat strand
Folon_LL_LightSpear and given to Beefeaters and Camelot
Realigned Ferryman's Friend attachment options
Folon_Weap_Unique naming conventions sorted for all Uniques
Synth renamed to Riot for mods
Fixed spelling for Folon_mod_melee_CeremonialMace_LegendaryNull
Hardened mod on the LMG description edited
Chinese Pistol (MK3 versions) are now rifles
Added missing unscrappable keyword to several items
Added missing ObjectTypeWeapon keyword to several weapons
Fixed the Simplex Tri Round conversion for the Tround gun one hitting everthing, no longer does 7.2 billion damage.....
Conditions for gold-plated Martini Henry weapon mods modified, they're now unlocked after completing the quest "The Sneering Imperialist"
Removed non-functional duplicate scopes from Tround
More ammo types can now be crafted in the ammo workbench including:
HE .50 ammo
Shotgun Grenade ammo
Dardick 38 & Cell ammo
Film Recipe Ammo
Added to LL ammo
Fat-Man and Gamma Gun removed from possible legendary spawn leveled list
Consumables Fixed
Folon_DrinksTeaser Extra Caffeinates
All Teas now Quench Thirst in Survival
Crumpet transform fixed
Apple Sauce name fixed
Apple and Pear duplicate HP fixed
OmeletteEggMirelurk stats tweaked to make sense
Folon_ALCH_DLC04PigratBacon stats tweaked to make sense
Folon_ALCH_SteakThameshound stats tweaked to make sense
Folon_ALCH_MeatThameshound stats tweaked to make sense
Meatdog stats tweaked to make sense
Tato stats tweaked to make sense
MeatBrahmin stats tweaked to make sense
Folon_FoodGroundPigRat fixed name
Folon_ALCH_ConkersFruit stats tweaked to make sense
Folon_ALCH_MeatPigRat stats tweaked to make sense
Folon_ALCH_MeatFox stats tweaked to make sense
Folon_FoodGroundRadshrew stats tweaked to make sense
Folon_ALCH_MeatRadshrew stats tweaked to make sense
MeatRadroach stats tweaked to make sense
Ash Blossom has correct name casing
Mittenlurk Eggs are now worth 5
Laxatives given value and weight
New Thames Cocktail added to Thamesfolk Vendors and Death Lists
Fixed Apple Pie Recipe
No longer get bottle lid from Folon_DrinksBeerMug
Horse Meat is now named Meat Mix Burgers
Jimmy Hats no longer addictive - can't believe I have to write this
Super Hero and Jet now edited to reflect Fallout London
Folon_COBJ_pizza_Meat (Pepperoni Pizza) Now requires Pig Rat meat and not Dog Food
Molerat Teeth Removed from LLs
Sleipnir - Raw Food and Cooked Food now balanced with Sleipnir Steak posisble to be made
Blocked vanilla and extra Overdrive recipes
Bubblegum - Swapped all uses for Pink Wafers
Skimmed and semi skimmed models swapped
Item Level Lists Fixed
Removed unwanted items from LL_Vendor_Junk_A-F
Folon_MiscCuteThulhuRare removed from LL
Folon_MiscPonderingOrb added to LL and now is 5 Crystal
Viper added to Raider LL
Welrod/Covert Pistol added to 5th Column LL
10mm pistol removed from higher lvl 5th Column LLs
Added to LL and edited stats of Folon_MiscSpecStand
Folon_LLI_VagabondsMelee032 - Lower Tier Weapons Removed
Folon_LLI_VagabondsMelee042 - Lower Tier Weapons Removed
LukowskisPottedMeatUnfilled added to LL_Vendor_Junk_G-M and other Junk LLs
LukowskisPottedMeatEmpty added to LL_Vendor_Junk_G-M and other Junk LLs
LL_Vendor_Junk_A-F - Additional Useless Assets Removed
LL_Vendor_Junk_G-M - Additional Useless Assets Removed
LL_Vendor_Junk_N-Z - Additional Useless Assets Removed
Folon_LLI_IODSMelee031 - Lower Tier Weapons Removed
Folon_LLI_IODSMelee042 - Lower Tier Weapons Removed
Meat Bags no longer contain Radscorpion Stingers LLs
Radscorpion Stinger Removed from LLs
One of the suitcase containers that has been placed around has been updated so it doesn't contain the same four items of clothing each time
Item Changes
Folon_MiscIDCard2 - Made to be item that's useful
Cash Register renamed to Till
Crown Jewels items no longer respawn
Vault 111 Suits replaced across map with Shopping Bags
Folon_MESG_LovecraftsPresenceMessage - Spelling fixed
Victorian Folder now 2 sided
Folon_MiscJarLarge - Transform Fixed
Folon_MiscJarLargeFull - Transform Fixed
Folon_MiscJarLarge - Transform Fixed
Folon_MiscJarLargeFull01 - Transform Fixed
Folon_MiscJarLargeFull02 - Transform Fixed
Folon_MiscJarLargeFull03 - Transform Fixed
Folon_MiscJarLargeFull04 - Transform Fixed
Folon_MiscJarLargeFull05 - Transform Fixed
Folon_MiscJarLargeFull06 - Transform Fixed
Folon_MiscJarLargeFull07 - Transform Fixed
Folon_MiscJarLargeFull08 - Transform Fixed
Folon_MiscJarLargeFull09 - Transform Fixed
Folon_MiscJarLid - Transform Fixed
Folon_MiscJarMed - Transform Fixed
Folon_MiscJarSmall - Transform Fixed
Folon_MiscJarSpecimen02 - Transform Fixed
King Herod's shopping bag changed from cloth to plastic and renamed - Fancy Shopping Bag
FOLON_Misc_PlayingCards - scrap obejcts removed
Renamed: Folon_MISC_GCableSpool
Renamed: LukowskisPottedMeatEmpty
Renamed: Folon_MISC_GCableSpool
Rebalanced and fixed transform for Folon_MiscAntiqueClock
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and renamed Folon_MiscTelephone1 to Folon_MiscTelephone01 in CK
Rebalanced Folon_MiscTelephone02 and renamed to Antique Telephone
Rebalanced and fixed Folon_MiscVicBook01
Rebalanced and fixed Folon_MiscVicBook02
Rebalanced and fixed Folon_MiscVicBook03
Rebalanced and fixed Folon_MiscVicBook04
Rebalanced and fixed Folon_MiscVicBook05
Fixed transform for Folon_MiscPreWarRations
Rebalanced and fixed CK name for Folon_MiscAshtray02 to Folon_MiscAshtray, renamed it to Large Ashtray
Rebalanced weight for Folon_MiscMoisturiser from 0.5 to 0.3
Rebalanced weight for Folon_MiscHumanArm to 4
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and fixed transform for Folon_MiscVialStand
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Rebalanced and fixed transform for Folon_MiscAntiqueClockALT
Renamed Folon_DLC03_GardenGnome01 to Blue Garden Gnome
Renamed Folon_DLC03_GardenGnome02 to Red Garden Gnome
Renamed Folon_DLC03_GardenGnomeDestroyed to Destroyed Garden Gnome
Renamed Folon_DLC04_SouvenirTeddyBear02
RenamedFolon_DLC04_SouvenirTeddyBear
Renamed, Rebalanced and fixed CK name for Folon_MiscFloorFan02
Renamed, Rebalanced and fixed CK name for Folon_MiscFloorFan01
Renamed and Rebalanced Folon_MiscDeskFan02
Renamed, Rebalanced and fixed CK name for Folon_MiscDeskFan01
Renamed: DeskFanOfficeOff01 to Imported Office Desk Fan
Renamed: DeskFanOffice01 to Imported Desk Fan
Renamed Folon_MiscBucketBlue to Blue Plastic Bucket
Renamed Folon_MiscBucketWhite to White Plastic Bucket
Renamed Folon_MiscMilkDrum02 to Folon_MiscMilkDrum and made it 5 Aluminium
Transform fixed for Folon_MiscStolenShoe
Fixed components of Folon_MiscUKFlagUndamaged
Fixed components of Folon_MiscBwonezBeansMisc
Renamed: Folon_FoodSardinesEmpty
Renamed: Folon_TCW_Ashtray
Changed weight of Folon_MiscNukaGlass
Changed weight of Folon_MiscEggTimer
Changed name of Typewriter to Imported Typewriter
Rebalanced, renamed and fixed components for Folon_DrinksShineEmpty
Rebalanced, renamed and fixed components for Folon_MiscSugar
Rebalanced Folon_MiscPortableashtray
Rebalanced Folon_MiscRepairKit
Renamed Dutch Beer
Renamed Dutch, German, Foxhunt Beer Bottle
Rebalanced and renamed Folon_MiscPlasticPumpkinCandy02
Rebalanced and renamed Folon_MiscNoddingCow2Headed
Renamed and rebalanced Folon_MiscFireplaceSmallScoop
Rebalanced and renamed in CK Folon_DrinksScotchEmptyBottle02
Rebalanced Folon_DrinksScotchEmptyBottle
Fixed transform Folon_MiscBrokenRecorder
Rebalanced Folon_MiscFireplaceScoop
Rebalanced Folon_MiscFireplaceCatch
Rebalanced Folon_MiscFireplaceScoop
Rebalanced Folon_MiscFireplaceBroom
Rebalanced Folon_MiscMorseTelegraph
Rebalanced Folon_MiscBeerMugEmpty
Renamed Folon_MiscModernCamera to Folon_MiscVideoCamera, changed named in game to be Video Camera
LunchBoxKids01 given 2 weight and 2 steel
Folon_MiscRolledMap rebalanced
Folon_MiscTeaCup1Empty edited transform and value
Folon_MiscTeaPot rebalanced
Folon_KEYM_MadeiraOfficeKey01 and 02 - Renamed to fix spelling mistake
Folon_MiscTeaPotEmpty rebalanced
Folon_MiscTeaCup1Empty edited transform and value
Renamed: Folon_MiscTeaCup2Empty to Empty Teacup and Saucer, edited transform and value
Folon_MiscTeaPotEmpty transform fixed
Folon_MiscHeadMannequin transform fixed
Folon_MiscRockingHorse transform fixed
Folon_MiscRavenSkull weight changed from 1.0 to 2.0
Folon_MiscLargeTorch decresed value
Renamed: Folon_MiscHandheldFlashlight to Folon_MiscMilitaryTorch and Military Torch in game
Renamed: Folon_MiscFlashlight to Folon_MiscBrokenTorch in the CK and decreased value
Renamed: Folon_MiscPouch to Leather Pouch and decreased value
Folon_MiscTrumpet value changed to 25
Renamed: Folon_Misc_CigarettePack_FS
Renamed: Folon_MiscLeatherBag to Folon_MiscLeatherSatchel and renamed bag to Leather Satchel
Renamed: Folon_MiscLeatherBag03 to Folon_MiscLeatherBag01
Renamed Folon_MiscTorch into Folon_MiscRemote in the CK
Added 1 wood scrap to Folon_MiscGavel
Fixed Weight Folon_MiscUniqueMaritimeWatch
Renamed and fixed stats: Folon_MiscPomade_A
Renamed and fixed stats: Folon_MiscPomade_B
Renamed and fixed stats: Folon_MiscPomade_C
Renamed: Folon_MiscBookBurnt02 to Folon_MiscRedBookBurnt
PerkMagUSCovertOperationsManual03 now able to be picked up
AntiFreeze_Rare to Drain Cleaner
Board Games replaced with Poleaxe Boardgames
Fixed name and transform for Folon_MiscVaseRare01
Fixed name and transform for Folon_MiscVaseRare02
Fixed name and transform for Folon_MiscVaseRare03
Remove Nightvision from Lovecrafts Presence as many people reported it as a bug
Renamed the Taxidermy Mirelurk bits to Mittenlurk
Skeleton Key description made clearer
Synth Component changed to Femur
Animatronics now have BlockPlayerActivation keyword added and Outfit Scripts removed
Folon_COBJ_WorkshopFURN_AmmoWorkbench - Duplicate and incorrect workbench removed from Settlement Menu
Folon_MiscLongbow Transform Fixed
Edited the Blood Can to be Red Paint and FOLON Blood Can created
Folon_MiscAnarchyTimes now gives 1 cloth
Folon_LQHamlets103MiscPouch renamed to Braiden's stash
Eastminster Chronicles Part1 adjusted to be obtainable
Card_Wildanimal16 now non-scrappable
Cigarette Card Wild Animal No.41 is now obtainable
Fixed steel scrap giving aluminium
Several magazines / beermats / records set to not respawn
Flashlights renamed to broken torch
Renamed Blast Radius Board Game to Poleaxe Board Game
What A World (Projects) record now plays correct song
Dan Rage 14 magazine now effects Gehennas instead of Super Mutants
Reduced weight of Shopping Bags
SurgicalTray01 renamed to Aluminium Tray
Folon_FoliagePlantspotted - renamed to not have spelling mistake in the CK
Folon_FoliagePlantspotted_tree_blasted - renamed to not have spelling mistake in the CK
Folon_FoliagePlantspotted_tree_chargen - renamed to not have spelling mistake in the CK
Folon_FoliagePlantspotted_tree_xmas - renamed to not have spelling mistake in the CK
Fixed spelling of "aluminium" on multiple item names
Created two level lists for children's clothing ("pre-war" and "any"), which have been added to various containers around London, which will give the player the chance to find clothes for Archie
Folon_NOTE_Holotape_HoloTowerHamletsPindar03 renamed from 'Verbal Agreement' to 'Tommy Last Stand'
Reset Pre-War money to junk item that gives cloth
LD Art & Technical:
Bank Of England World:
Made 2nd BOE key Easier to find.
Moved Raider cooler that was clipping
Moved fast travel point of Mansion House
Moved floating objects by Patios down
Moved Lunch Pail that was clipping
Stopped interact ability with the Modern Domestic Stool
Fixed PreVis JunkWall Issue Near Monkey Trap
The trap rigged missile launcher under the seat have its line of fire blocked by the seat - Now fixed.
Bromley Borough:
Weird rubble pile with floating bricks/boards in Bromley by the Do it Yourself Fixed.
Fixed empty garage by 21,-18
Fixed floating trash by Mark Holden Motorcycles
Fixed floating tree and added in splines by Portugal House
Fix Bromley Library 5th Column Posters
Outskirts bunker in Bromley. Bars that keep back door set to Respawn
Added windows and removed gap around Mark Holden Motorcycles
Bromley Games Foundry Shop gaps fixed
Fix Bromley PD Roof
Fixed Bromley Police Station broken floor previs issue
Floating expired cigarette pack near Bromley Fixed.
Fixed door clipping with a Bathtub on the 2nd floor of the Hound Pub
Fixed Galjero houses at Bromley North and Bromley north Station fixed debris in the bus floating.
Biggin Hill Floating House and Bins Fixed.
Floating rocks by Biggin Hill Farm cell blocked off
Fixed gap in previs by Beefeater Burger
Fixed door to be inaccessible by Biggin Hill Farm
Fixed asset ownership in Swan and Mitre
Fixed Nadia's farm Ownership
Fixed Galjero house doors at top of Biggin Hill
Fixed Two passive Dryad Nymphs spawned near the Bromley Police Station
Reduced and fixed the Dryad ambush by the bus near to Bromley PD
Updates to NavMesh at Bromley College and fixed Staircase flooring issue on upperfloor of building
Removed random pillar by Nadias trade post in Bromley.
Fixed door in the Hound Pub and the closet trapping the Player
Fixed duped police car in the Bromley car park.
Added player home near the Swan & Mitre.
Fixed some floating trees around Bromley and added Workbenches
Fixed Z fighting stairwell at Bromley College.
Fixed missing collison in Bromley Pindar.
Fixed gap in trash by Bromley Library.
Fixed gap in trash pile in the Bromley Pindar.
Fixed door that wasnt locked near Holy Trinity Church
Fixed Z fighting at Bromley Bank.
Fixed gap between doors near the Hound Pub.
Fixed upsidedown cow - Moo?
Added a warp point for the R.A.F. chapel so people don't spawn inside the building
Locked pindar door before quest
Pindar interior door set to no respawn
Bromley Glades World:
Added Terminals and changed shop signage, added office room and enemies to London Electronics
Removed inaccessible flag from door
Camden Borough:
LT Tower - Main door set to no respawn so that it does not lock during quests in the building
Mornington Crescent - fixed the door inside
Set the three rats in the British Museum to start as dead
Fixed missing wall near to the Dump in CamdenB
The hollowed Out Rock in the 'Seven Dials Cistern' removed
Fixed a neutral Hooligan Scum between "Trash Heap" and "The Plumber's Hands"
The transition door from the "Red Tiger" back to "London" no longer clips a brick wall when you open it
Winston's Toys Jammed Door Fixed
LT Tower - HitExtExtACorneBShort01 given collison so NPCs don't fall through
West of A501 Ambassador Car has doors fixed
Senate House - Door Fix
Renamed Smoke City and Added Map Marker
Chapel south of King's Cross St. Pancras Station where Ronald lives has collision on debris fixed
Mini stuck in Garage Chimney fixed
Fixed the hidden preservation shelte near the Sink Hole that had a crazy havok issue rattling sound coming out of it
Six Dials renamed to Seven Dials
FOLINTCamdenBKCSP fixed phone box doors
St Pancras International Hotel - hole blocker and Door entrance fixed
Fruit Veg - fixed floaty building
Fixed floating pillar at FOLCamdenBEustonStation01
Camden World:
Stables Market Overhaul with NAVMESH, height Issues and workbenches
KCSP Underground Station Bike Fixed and Navmesh Fixed
Anarchist Tower - Fixed gap in floor and tidied slopes, fixed the 2 Hooligans who are non-hostile.
Ownership on Skrap Rat's baby bottle fixed
FOLINTCamdenCatacombs "Has Water" selected
Mornington Underground Station - upgraded signs
FOLCamdenBuckSt fixes done and added NPCs + Markers
Fixed workbench issues in player house
Fixed the outside wall poking through into camden apartment
Did fixes to the Market buildings and added NPCs + Markers
No Respawn flag added to Pirate Castle door used in Water Woes.
Camden Town Underground Station - fixed door so it is now inaccessible, and upstairs door
Camden TV Station has "No Respawn" flags added to Kiera's Quest doors
Sign close to Camden Town Underground fixed
KoKo Truck Culling issue fixed
Fixed FOLINTCamdenCyberfox terminal and added Pomade, Cyberfox columns Fixed
Arlington School - large Pindar door removed.
Catacombs - Fixed rubble Previs issues
Fixed PreVis Issue at FOLCamdenCamdenRd
Moved clipping vans in car tunnel.
City Of London (COL) Borough:
Imperial War Museum - fixed floating wall light in the tunnel
Fixed floating Object In the forgotten store
FOLCOLMonument Grenade trap fixed
Nuka-Cola Headquaters is now spelled Headquarters
Fixed missing roof by Tower Hill underground Station
Fixed no variation in fluttering of UK flags by monument
In Forgotten Store, Fixed Folon_NPC_lvlFeralGhoulBoss_James being non-hostile and Teddy Bear above the waterfall is now non-static
Madeira Inc Chemistry Station Fixed
FOLINTCOLAngelMonumentLab turrets, doors and clone no longer respawn
Fixed culling object on Strand
FOLINTCOLStrandLobby now has a bed and doors blocked, exit door fixed
MedKit in Smoking Lounge Fixed
Fixed Fenchurch Street Station gap
FOLCOLMrHandyHQEntry - Has beds, door chained, outside entrance fixed, fixed floating issue and INT has Lift fixed
Strand Tunnels - fuse box lid fixed
NukaBru HQ - removed bugged trash can and fixed terminal standing position issue
Monument+Bank Station - Floor Fix + Previs sorted
Strand Tunnels - Trash SCOL 122 removed
Fixed Previs building issue near to FOLCOLTobacco
Fixed misaligned wall piece by The Nags
Monument Lab - Fixed Floating Object and Shelf Collision Fixed
Fixed floating cans near the Tommys camp in COL.
Fixed PreVis issuse at COL RCOJ.
Fixed floating object in the Destroyed Tower.
Fixed floating RadStag at Queen St Hotel.
Fixed floating lamp at FOLCOLFerrymanBase02
Medeira Inc. Offices elevators now require keycard
Covent Garden World:
Fixed floating dials near scrap objects
Croydon Borough:
Brickton raider poles put in floor
Croydon Bottlecap mines swapped for mousetraps
Added Terminal, Dog House, Ammo and Leather Pickup at Tommy Outpost
Cash Register in Crystal Palace Fixed
Crystal Palace Maze made more obvious for Maze Key 3
Door issue fixed in FOLINTCroydonHouseRestroom
Door issue fixed in FOLINTCroydonHouse02
Door issue fixed in FOLINTCroydonHouse05
Door issue fixed in FOLINTCroydonHouse10
Door issue fixed in FOLINTCroydonHouse11
Dump World
Floating toolbox in a truck at The Den due to destroyed interior fixed
Ladder floating obj fixed
Lunchbox and Stash Moved
Fixed clipping NPC Marker
Wolfy Exchange Terminal at Dump removed
Gathers and Protectrons are no longer hostile to each other - in same faction
Eastminster Borough:
The Nags- fixed latch and chairs clipping, Removed additional Terminal
FOLEastminsterJapanTown renamed in CK from FOLEasmtinsterJapanTown
Fixed gap by Alanha's House
Bush House Culling Door fixed
Out of Order sign added to UCL
Medical Clinic on Trafalagar Square gap fixed
Winston's Toys floating wall fixed opposite the Wasabi sign
NAVMESH - Inside Plumbers hands, fixed doors
NAVMESH - FOLEastminsterPlumbersHands fixed and floating chairs
Fixed Missing Window and Doors Covered In Eastminster by Blue Crossing
FOLEastminsterTrashHouse - Missing wall pieces readded
Easy Tea Company HQ has added traps and enemies
Garage/Shed door by the gates given collision
Cell renamed - FOLEastminsterJapanTown
Fixed hole in building next to the Nags
Fixed Z fighting stairwell at Liecester Square and fixed floating burger
Fixed missing wall bits at FOLEastminsterRoyalTheatreDrury
Fixed some floating file cabinets near plumbers hands.
Trafalgar Square "Welcome!" sign moved to prevent it vanishing
St Annes Churchyard - Fixed hole in a build
National Portrait Gallery linked door correctly
Removed vanilla FO4 quest loot from flamingo container in the Eastminster Sewer
Moved Charing Cross Station's map marker location, Fixed clipping barriers inside
National Gallery - set broken door to inaccessible
National Gallery - added Wonderland behind Charlotte for quest
Trafalgar cages - made door to Randall's cell acessible
Greenwich Borough:
Fixed the map marker for St Alfege's Church in Greenwich, players no longer fast travel into the floor, Fixed floating graves, walls and duplicated street lamp
Fixed the fast travel door in the Naval Academy, added basement, cooking station and the holotape on the sandbags now interactible
Fixed Tunnel Cough backup Rad Effect Marker
Dome Stadium Overhaul
Dome Bazaar floating ashtray fixed
Fixed inaccessible crate by Greenwich Observatory
FOLGreenwichLewishamGate03 trash and barrier fixed to not float
Abandoned Restaurant in Greenwich Wall Plugged
Fixed clipping Oil Lamp on the 1st floor of the interior building of the Old Royal Naval College, other general fixes
Floaty container and trash fix in Naval Car Park
Greenwich Dry Dock bush blocking stairs moved
Greenwich trim border fixed
Floating conkers near the royal observatory fixed
Greenwich fungus grotto misplaced wall object fixed
Japan Town flaoting trash and buildings fixed
Fixed scrap paper floating by Greeenwich dock
Victory Gift Shop floating object fixes
17, -3 Navmeshed and enemies added
Tin Tube House North of Greenwich Station Fixed
Merged crates near Golden Elm removed
Floating Noose attached to Tree
Stranded boat fix
Fixed small window to no-clip zone in Cutethulu Cave
Moved workbench further into the shed by the insect birthing location
Fixed hole in building near water front.
Changed stoves in FOLINTGreenwichAbandonedResturant to static
Fixed roof and floating objects in Queens House.
Fixed missing floor at London Gas and Heating Offices
Fixed PreVis problems in FOLINTGreenwichFloodedTubeStation
Laundromat - disabled activation on Power Box before quest
Moved 'You'll Need a Duke' record so it can be picked up
Added minor detailing to the upstairs of a house in Blackheath
Hackney World:
Refinalised navmesh throughout worldspace
Refinalised navmesh in Brick Lane Curry + Brick Lane Curry, first floor back room next to the bathroom
Hackney 3, 1 - Fixed the floating HiTech pile
Hackney Bridge Gap Solved
Hackney football pitches have textures fixed
Hackney PD seems fixed
Previs Issue with in WolfPortPub and fixed Seating issues
Stopped Church windows from Previs Culling
St. Leonards Hospital, Hackney, Master-locked storage room roof fixed
Removed broken ashtray pump piece from Ace High Hotel & gap in cieling issues
Hackney PD route to roundabout blocked
House/Building near Lewisham Gate 02 (Bromley Checkpoint).
Hackney Pub gap filled
Floating Tandoori Commander Exterior Beer fixed
Removed random leftover Culling box in garage
Fixed floating dirt in Hackey park.
Luna Renatia vendor now has trade list
Islington World:
Main Door PreVis Fixed
Islington Public Library fixed door that should be inaccessible
Angel chair at temrinal in Lab Moved
Hackney Door PreVis Fixed
Fixed Inside of Islington public library Previs issue
Matress fixed opposite London Electronics
Gregori's Previs Error with Food Bar
Islington "Edge Houses" fixed at 1,4
Fixed door in FOLINTIslingtonSamuraiGarden.
Imperial War Museum (IWM) World:
Imperial War Museum Clip Volume Fixed
Comic in IWM set to player owned
IWM rear of building fixed
Tardis glow increased
Lambeth Borough:
Fixed FOLINTLambethNormToHigh door portals and added loot + Notes
Fixed US Embassy Cooking Stoves
Fixed Yes! Toy Factory door void issue, terminals, chairs, ashtrays and bed issues
Fixed Water Works chair collision issue
Fixed Crashed planes by Lambeth Fire HQ and Exit door - NAVMESH
Removed floating fish in the aquarium
PreVis issue missing for Houseguard Gin Distillery sorted
Fixed overly large skeletons in Kings Nose and doors blocked. Floating brick on outside fixed
Floating pocket watch settled to table in St Thomas Hospital and missing ceiling in St Thomas Hospital fixed
Floating Cans at the AA Emplacement
Fixed doors in Factory to be closed & Enfield Zoe and Bullet Disabled
Floating mound of dirt patch fixed by Swan Opposite Carpark
Lambeth Walk Settlement Bridge Cull Fix
Lambeth Palace floor missing tile fixed
Lambeth Gin Brewery doors fixed and added detail - NAVMESH
Fix gap in door at the British Lion HQ, moved cooking station and added terminals + safe inside
Three-tiered boat directly across the river from the Eye, now blocked and detailed
Lambeth IWM has been sealed properly to prevent entry
Fixed floaty spark at Lambeth Police HQ aswell as clipping wall
Vauxhall Grove Construction Site now have right name in the workshop menu
Updates to NavMesh near the train wreck at the start.
Fixed gap under pavment near the Mudchute Dock.
Removed floating tree near to traintracks
Fixed Floating objects by the Oval
Removed floating mannequin from Settlement by Oval
Removed unscrapable lamp post from settlement.
Fixed collision issue in floor by FOLLambethEnfieldFactoryCarPark
Fixed floating objects at Lambeth AA guns.
Moved cooler stuck in car out at Lambeth.
Fixed missing building collision in Rotherhithe.
Fixed gap in train bridge at -16, -1
All London Eye components set to not respawn
Lewisham Borough:
Bookie's power cable now goes into a generator and not the wall
Removed Dev container from New Cross Shopping Centre
Secret Cache Added by Deptford bus Garage
Lewisham ramp hole patched
Houses opposite Lewisham Pindar retextured
Fixed gaps in Row Houses by Nunhead Cemetary and also blocked up doors
The mattress NE of "Trashed Shops" is now interactable.
FOLINTLewishamPlantagentsFlorists static vines blocking vases fixed and matswapped
Lewisham Razzle Dazzle Boogie Woogie Building crack fixed
Added note and NPC to outside Blackheath Quarentine Zone and fixed roofs
Fixed Upton-Burke shop to have enemies and better detailing
Fixed floating tree near to Portugal House
Gasworks location outside floating fan fixed
Duplicated wall fence and Zfighting by Lewisham sorted
Floating group of spawned Radstags fixed.
Gap by greenhouse roof on Lewisham PD Fixed
zFighting Floor by Leiwsham Pindar Fixed
Fixed oversized trash in FOLINTLewishamDeptfordBusGarage
Holotape Echoes of a Broken Kingdom moved so the player can get it.
Anarchy Times #2 typo: 'Anarchy Timesr' fixed and now in a reachable location
Added bed under train bridge at the train crash.
Fixed postbox doors openning wrong way in Lewisham.
Fixed Missplaced wall in the portugal house building
Stopped Ghouls falling out of the world around -2, -6
Fixed hole in building at Dogfood Factory.
Fixed floating tabels at FOLLewishamDeptfordCreekDock
Added way up to roof at the Upton-Burke building
Deptford Bus Garage - blocked activation of Routemaster Nettles and nest before quest, added generic womble before quest, added prereq stage trigger box
Dogfood factory - swapped safe for FOLON variant and added Churchill's Bowler Hat and Cigar and Armour
Dogfood factory - made items here owned
Fixed infinite spawning postboxer
Fixed floor clipping through lift near Bookie
Newham Borough:
Fixed Textile Manufactorium previs issues, missing roofs on bathrooms and new terminal
Random off licence sign in a warehouse Removed
Changed some traffic light signage in Newham
Floater Spawns by Newham Petrol Station Fixed to prevent hording
Unused factory building now has doors locked to be inaccessible
Fixed spelling of Aluminium Metalworks
Fixed spelling of Newham Petrol Station
Fixed barred door in London Smelters & Co.
Fixed barred door in the Dam.
Fixed clipping junk wall in the airport and fixed doors
Fixed Dam doors being round the wrong way.
Fixed gaps in the wall at FOLNewhamExCeL02
Fixed Strato-Fortress door not opening
Southwark Borough:
Added workbenches in the Clap Area
Made sure the door of the crashed plane in Southwark doesn't respawn
FOLSouthwarkBeefeaterCamp stash added
Fixed clipping wall in START cell and opened door to direct player
Stash behind Southwark Petrol Station moved and placed properly
Culling Tree by Peckham Exterior Fixed
Fixed clipping texture apints by Mountbatten's well
Dusty Terrace Door Fixed
Thameshounds added to Thameshaven
Fixed floating corner stone at the south side of Tower Bridge.
Bus video objetcs Fixed in SouthwarkBusDrop
Added camp and fixed odd looking building by Bermondsey Boat end
Fesco Edited to allow bug more movement
Trash and Tree clipping in JLaws Bank.
Bankside Ruffian Hideaway, building poking through an overpass bridge fixed, Crate turned around and power lines added
Train Bridge Previs by GUM Clinic blocked
City Hall Lift Buttons Fixed
GUM Clinic Door on floor can no longer be opened
Butler's Wharf floating objects removed
Atomicrepairhouse Note added
Staircase issue in FOLINTSouthwarkHouse fixed
Sneering Imperialist Warehouse fixed
Floating tree in Clapham Common removed
Clipping conker planter at Shakespeare's Globe.
Wallpiece clipping in the wall by staircase in edge of Clap fixed
Gap in the door to The Shard inside London Bridge Station fixed
Floating Petrol Can
Fixed car clipping in wall near to Bermondsey Fixed
Fixed door with no collision by Borough Market
Broken culling fixed in Paint Factory
FOLSouthwarkCityHall hideaway bed now set to be usable
Floating Can removed in Nelson Mandela House
Fixed Lens flare light in Thameshaven
Fixed door missing on the back of King's College London Guy's Campus
Rotting Schoolhouse - 2nd floor wall near the stairs is no longer floating.
Prospero's Book Havok Settled, including other items in cases
Fixed Missing Door by Guys Campus
Added secret house near Guys Campus
Fixed Decrepit Residence stairway position issue and fixed clipping
Added "No Respawn" flag Ferryman door in Thameshaven
Removed chance to get gun from safe, added bed in London Bridge Station.
Added light to help the player in the start lab.
Fixed clipping trash bag at the Beefeater Camp
Added walk ways between and ladders to help to get around the cell in Butler's Wharf.
Fixed clipping objects in the Uboat.
Fixed floating, Previs issuse, added bed, Z fighting in the Shard.
Cell 0,0 floating objects fixed and Road seem fixed
Hooligan Boss in Butler's Wharf will now fight you.
Fixed hole under London bridge station.
Fixed floating box and fire barrel near J.Law bank. Ladder on top of Mittenlurk nest and grate fixed.
Added Dori to Thameshaven for Hotel Manager
Fixed Barred door at Peckham.
Moved stuck PerkMagJunktownJerkyVendor07.
Fixed the floating candel at Tower Bridge.
Fixed hole in doorway near Southwark ToyHQ
Fixed floaty barrel Southwark Tower Bridge.
Fixed clipping blueberry bush near Dump World
Fixed floating paper near the store.
Removed floaty door at Butler's Wharf.
Fixed clipping barricade near Dump World
Fixed building that was to long to walk into at -10 -1
Fixed Navmesh at -10, -1
Fixed onesided wall at 4, 3
St Pauls World:
Fixed clipping bush in St Pauls
Mannequin in St. Paul's Sanctuary no longer clipping through it's dress and shoes.
St Paul's previs issue by door under Bishop Whaler
Removed instance of Cram in St Paul's Cathedral and replaced with FOLON equivalent
The alms boxes that Bishop Whaler talks about now appear in-game, and can be used to donate to Sanctuary in return for an XP bonus
Tower Hamlets Borough:
Renamed the Blind Beggar from Blind Begger
Book of Hymns moved to not clip
Fixed incorrectly named Bus - Bromley changed to Tower Hamlets
Floating bricks fixed at FOLTowerHamletsTunnel
Outhouse added to Mudchute Inn
Building near to Kempharm Offices fixed and made into camp
FOLTowerHamletsIDPoitinCellar now has hay bales
FOLINTTowerHamletsIDTaterFactory - Floating Issues fixed and Terminal Pass
Floating lantern right outside the door of brickwall citad
Cena
- Dnes: Zdarma
- Minimální: Zdarma
- Maximální: Zdarma
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Vývojář
- Team FOLON®
- Platformy: GOG Hry (2)
- Seznamy: 0 + 0
- Body: 0 + 2,542 ¡
- Hodnocení: 0
- Recenze: 0
- Slevy: 0
- Videa: 2
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Další informace
- Verze: Windows
- Kategorie:
GOG Hry›Rolové - OS:
Windows - Velikost:
33 Gb - Dostupné funkce:
Action,Open World,Role-playing,Single-player - Podporovaný jazyk:
English - GOG Store Hodnocení:
3.8(2,299) - Aktualizováno:
- Datum vydání:
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