开发人员: Whalenought Studios (2)
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Serpent in the Staglands
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.

While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.

Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
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#1. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#2. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#3. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#4. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#5. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#6. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#7. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#8. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#9. Serpent in the Staglands (GOG) 来自: Whalenought Studios
#10. Serpent in the Staglands (GOG) 来自: Whalenought Studios

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新版变化

  • 版本: Windows, Linux
  • 已更新:
  • Patch 18 (09 January 2017)

    Added Erlein's Handbook bonus goodie

    Some maps causing occasional performance hiccups have been fixed

    Combat performance update

    Herbology UI has been updated

    Polymorph Wolf no longer utilizes range of missile weapons equipped

    Sound and Music levels balanced since last update
    Patch 17 (28 December 2016)

    In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is.

    Besides that we’ve had some other system updates for stability and content tweaks listed below.

    We have some art and content for the expansion, A Banquet For Fools, that we’re planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts.

    Merry Christmas!

    Joe & Hannah
    System

    Load time optimization

    Revamped ammunition system — for fringe cases of some equipped ammo disappearing on game loads
    UI

    Cursor can move off the edge of the screen in windowed mode in Windows
    Gameplay

    Stabilized fringe cases of temporarily de-syncing party order in inventory screen when a member is removed in certain conversations

    Seraphim will allow you to retry to let him in your party after refusing him.

    Various dialogue and NPC inventory tweaks
    Patch 16 (15 October 2015)UI

    Added diagonal direction option to keys (can hold two at once)

    Various spelling updates in conversations and items
    Gameplay

    Trap re-loading bug in Lumen Caverns fixed

    Kyrilu dialog endless loop fixed

    Cave Journal in Ista Cale populates as normal under all conditions
    Balance

    Spider summons do less poison damage

    Goblin summons: -1 Dex

    Ista Cale Manor and Lighthouse Guards AC, Dex, and Str upgrades

    Octavian & Mya stat upgrades all around

    Ice Spider AC upgrade

    Slavers: Dex upgrade

    Slaver Cook: Str upgrade

    Fighting Pits: various Str, Occ upgrades for opponents
    Skills/Spells

    Nauseate: Cast times updated

    Strangling Vines: Cast times update

    Searing Light: initiates hostility

    Siphon Poisons: skill and proc times now accurately affecting each other

    Arcane Attack: displays all hit information in game feed, small tweaks

    Feverish Haze: proc inconsistencies fixed

    Arcane Shield: Description update

    Festering Ooze: Description update

    Morph Into Cat: Description update

    Morph Into Bats: Movement speed updates, INT-dependent

    Polymorph into Wolf: weapons disappear under all situations now, duration time fix, various tweaks

    Hallucinogen: Fixed disappearing enemies (if they travel off screen from fleeing and return)

    Foul Creep: Stat affliction now works under all circumstances

    Amplify: augments cast speed as expected

    Shimmering Scales: Math update

    Blood Cocoon: Math tweak for healing output

    Parasitic Orb: General and duration updates

    Planar Jump: Damage fix for all situations on use

    Turn to Stone: loops spell cast on miss now (instead of stopping), game feed updated to reflect

    Magic Shield: Protections end as expected, various stability updates and description in game feed
    Patch 15 (8-14-2015)UI

    Smooth Pixel option added which blends pixels edges and creates smoother text and ‘oil painted’ effect on the art.

    Implemented a smoother scroll for the dialogue menu

    FIXED player selection hot keys interrupting incantation typing

    Missiles listed more accurately as 0d2 instead of +2 in inventory descriptions

    new Game Tips
    GAMEPLAY

    FIXED locked door in Hallowed Doors after saving

    FIXED Mikalus is in Lebez after leaving your party

    FIXED Kreel can use Quick Strike upon joining your party
    SKILLS

    FIXED NPC spell casting aimed at target instead of location to left when casting Magic Shield

    FIXED Snapping Muscle potions working as expected
    Patch 14

    Enemy Posions — changed: FROM procing every 5 seconds, 5 rounds at 1d5 TO procing every 3 seconds, 10 rounds at 1d8.

    SKILL: Rapid Draw: working as expected in all circumstances

    SPELL: Arcane Shield: Spell has changed to reflect description (OCC changed to FullOCC)

    SPELL: Amplify: if stopped during recasting, there is a fringe case where it could stack or stay over the course of the map — fixed.

    Racial Trait: Disciples: There was an issue where this could override other health boosts from stat distribution during character creation – fixed.

    SKILL: Pin Shot: fixed description error

    Gameplay: Possible fix for a fringe case where enemies (who can initiate dialogue) are killed, with auto-pause on (with enemy sighted / not in combat), and are disabled from executing their deaths. Fix in place.

    Racial Trait: Faithful: description error updated

    ITEM: Inquisitor Mask updated with description stats

    UI tweak for Auto-pause toggle appearing correctly

    Various spelling errors fixed

    COMPANION: Serafim had a hole in his dialogue events where you could get him in your party after talking to him twice without the necessary Nobility points.

    Secret room in Hallowed Doors ground visual fixed.
    Patch 13 (15.07.2015)UI

    Various spelling/grammar updates for inventory items and dialogue

    Targeting consistency with AI OFF updated – only targeted enemies will be attacked, rather than toggling an attack state. Also fixed various other fringe cases with targeting walk or enemies to follow through as expected.

    Issue with Fuldea Mare crossing getting visually removed from overworld map fixed

    Duke of Whales text conversation loop fixed

    If stat numbers get too low they turned into decimals, fixed

    Fixed potential issue with arrow count dropping to zero transitional or saving hiccup

    Fixed issue with Gabi where she wouldn’t display correct dialogue if talked to prior to getting quest
    Spells/Skills

    SPELL [Morph into Fiend] displays appropriate game feed info on proc

    SPELL [Siphon Poisons] game feed display updated

    Fixed issue with Seismic Swing not displaying/working correctly

    Fixed fringe issue when polymorphing while polymorphed or interaction and equipment not being usable again
    Gameplay

    Goblin King – removed instance where you could submit Necholai

    Fixed ending scenario with companions being visual where they shouldn’t

    Fixed a few various quest saving issues if saving/reloading during interactions [Bruul, Lumen Targ Constable, Kreel]

    Kreel conversation issue in Hallowed Doors fixed

    Fixed interaction issue with Bloodless prior to polymorph

    Fixed an issue where there were two clickable locations for a corpse’s head on the ground in Lebez, now just the one is there and is easily clickable, the empty one made that difficult to get right

    If traveling with certain requirements to Lev, only Southern guard gives XP as expected (removed Northern XP gain)

    Fixed issue in Fuldea Mare crossing with the rope-use to descend where it removed >1, now just removes one to be used.

    Nobility bookshelf in a Fuldea Mare Crossing Ruin fixed for use with 5 Nobility

    Fixed visual issues with FOW visual size and night-effect if changing or selecting characters within inside/outside sub-maps during night or day. Visuals as expected now

    Fixed issue with adding some Companions more than once or twice after removing (without binding)

    Fixed loot issue where some enemies drop rates were too high (harvesters and some other various non-critical drops)
    Patch 12Additions:

    Can now hotkey party members 1 – 5 for selection (available in HotKey Options menu)

    Priority Balance:[SPELL] Amplify: initial casting potency reduced

    Toggling AI button now automatically directs character appropriately on switch
    Minor Updates:

    Various Spelling errors fixed

    Issue with Sapphires racial trait for some merchants corrected

    Removing a party member with allocated stats are now saved correctly when returned to party

    [SPELL] Eclipse: Fixed an issue where it could stay on target after casting completed UI issue with saving on overworld map removed

    Padurii cave issue and Hallowed doors issue fixed a fringe case that could occur if saving and exiting or using puzzles (blocking the trigger)

    PROF modifier now visually working correctly in all cases

    Issues with some enemies not reacting to death in fringe cases of pausing/overloaded with stats, fix in place

    Issues with some Companions not appropriately utilizing skills and spells when first entering party now corrected
    Patch 11UI addition/suggestions:

    Updated Spellbook and Warbook with procing information (numbered the every “X”)

    Selecting [existing] save field no longer has blank save slot name

    Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)

    AI-off — targets now continue to attack targets

    Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer

    Racial traits now visually display in game feed when used, not just character sheet

    Incantation ease-of-use update: curses now show up in game feed!

    Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).

    Missile damage additions now show up in Physical Damage

    Traps now have a hover state for easier selecting when disarming
    Other/Minor updates:

    Ethereal weapon now adding [INT] mod where intended

    Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only post-polymorph armor set may not (visually) return as normal, fixed

    Incantation for citrine now working as intended

    Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load

    A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed

    Various item description updates to reflect stats

    Couple modifier issues with Zana Spell fixed

    Cat and Bat Polymorph spell descriptions updated

    Autopause now works with NPC’s that turn hostile during conversation

    Darius’s fox now loads in correctly if saved nearby

    Some traps didn’t save correctly before or after discovery, fixed

    Companion Notol gains relevant XP like other companions when joining party

    Fixed issue when polymorphing at the end of the game

    Various art-tweaks and layering in maps

    A dresser in Orf’s Bridge Inn now locked appropriately
    Patch 10

    New AI button toggle to turn AI completely off (online manual and tooltips to be updated soon!)

    Additional hotkeys (R used to be accounted for) added that weren’t available before

    Possible skill deactivation for some users when entering new maps, fixed

    Cursor remains visual if scrolling when dialogue starts

    Ranged user still had opportunity to close distance with target under rare circumstances, fixed

    Various item description updates for stat accuracy

    Some overworld map boundaries centered
    Patch 9General:

    Trap description update

    Rune book requires a bit more precision, cannot be activated until returning to scene

    Binding a character after they attempt to abandon you changes their portrait appropriately.

    Soul bound companions, once dismissed, cannot be found again

    Emerald Metalis barracks map could have issues when entering with full party, fixed

    Harvester animations may not correctly play burrowing animation, fixed so it always plays

    Bruul hostility fixed which could occur for some players

    Various merchants in Rumin and Corem given more money (only occurs if you haven’t visited yet).

    Some companions, when released, could be found again with duplicates and wrong inventories, fixed to have correctly saved inventory and without original clone

    Hitting barrels no longer procs combat-starting skills

    Less chance of enemies spawning near you upon load if in hostile area (unless you missed some in the grouping you are in/near)

    Additional thieving imps added to various NPCs
    UI:

    Toggle added for running the game in background if you’re experiencing memory allocation issues on Windows, advised to leave this turned off

    Magic Axe description updated to correct skill name it augments (Crushing Blow -> Seismic Swing)

    Arrow keys to move camera now have hotkeys

    Chain whip description updated with correct stats

    Ringmail Coat: New — description update for correct stats

    Various helms and rings updated with correct AS stat reflection

    Attack speed number could display to a large decimal, fixed
    Skills/Spells:

    Turn to Stone damage output changed in game feed: once proced it instantly kills target — no longer displays target’s health as damage

    Poison Weapon damage reduction, but now includes any Skill points in Herbology Aptitude to give a flat bonus

    Amplify visual effect positioned correctly

    Shimmering Scales had chance to stack AC bonus, fixed

    Searing Light effect could linger above enemy cast on it if interrupted, fixed
    Patch 8Gameplay:

    Ending scenario which can cause characters not to move fixed

    Repeated tombstone in Lumen Targ fixed

    Ista Cale Moon Lord Shrine layering issue resolved

    Camp water layering issue resolved

    Fire imp random encounter now spawns correct enemies in the West

    Re-entering areas through different entrances set you in correct position

    Economy adjustment for sell prices and merchant purses

    Lebez cellar exit easier to navigate to

    During confrontation in Lebez someone could spawn over an object, resolved

    Ista Cale dresser that was bugged with trying to spawn dialogue now fixed

    Bruul island raft now saves correctly visually

    Bruul dialogue update

    Kyrilu from Emerald Mines now sells as intended

    Mines superintendent now closes dialogue properly

    Enemies will not cast Shimmering Scales on your party

    Enemy spells could start in wrong location visually, fixed

    Iele could be frozen when hit in some scenarios, fixed

    Fuldea Mare layering issue on tower

    Returning spice mission from Lev now grants reward

    Untouchable objects in Lumen Cave near fields fixed

    2 chests found in Lebez that were not clickable now open as expected

    Grigore of Rumin now sells wares via dialogue

    Imps now have their attacking sounds in all scenarios

    A few art layering issues in Corem resolved

    Catalina convo may get interrupted in Ista Cale, fixed

    When someone is walking toward you to commence dialogue, you cannot pause or quick save
    UI:

    Item description update to show stats on top.

    Small portrait update

    Emerald Mines map navigation map error resolved

    Progression to get from 3 to 4+ WPN Prof made smaller

    WPN Prof reaching 9 stars now shows correctly

    Updated minimap FOW to display cleaner

    Moving units now stop when paused

    Margarita now conducts conversation when intended

    Mod numbers for CS properly reflect item deduction/enhancements

    Mod numbers for CS go to shorter decimal now

    Meads and torches in early areas may not stack, fixed

    Dressers in Lumen Targ that were inoperable should now in all circumstances

    Gems: removed numbers next to them in inventory

    Two low-tier wands averrable have updated descriptions with more info

    Can now open the Incantation Book from the quick-inventory

    Can now cast spells when targeting portraits right when you enter a level

    A handful of map’s camera boundaries for the overworld map were too wide, fixed
    Skills/Spells:

    Resolved issue with pausing during spell-proc and having cast speed set to 0

    Skill Strafe: no longer shows up in their hover description if they recently took damage from it

    Skill Poison Weapon: appropriate damage reduction

    Spell Arcane Attack: increased damage output

    Spell Eclipse: reduction, online tables being updated soon with newest information

    Skill Shield Bash: applies item AC to damage appropriately in all scenarios now

    Skill Concentrate: no lunger duplicated in character sheet

    Disabled traps turn into disabled trap art, instead of just disappearing now

    Wolf Form doing intended damage now

    Some de-buff incantations resolved when it could land on caster instead of target

    Imp stolen stats now count towards unlocking tiers of Spell and War books
    Patch 7

    Some whips not recognizing Mind-Crack now appropriately do

    EastWood Bow animation update, internal update to not allow a shield to be equipped with it

    Certain spells that are used from a distance, interrupted by moving, and returned to casting sometimes show them firing from the wrong angle, now always fire visually appropriately.

    In some rare occurrences a name wouldn’t be associated with an action in the Game Feed, should all display as expected.

    Corrected issue with Goblin King / Goblin Captain in some rare scenarios try to both talk to you at once, could cause errors with dialogue.

    Ranged characters, if already target something could sometimes run up tot their target if they were given an action to attack them again. This has been fixed so they always stay at a distance while targeting, no matter how many times they target.

    Lebez rock walls missing navigation walls needed to walk around fixed so you walk around them

    Oil Spill traps sell value reduced

    Both arenas could have an issue with continuing them after winning or losing that first fight, fixed for both

    Trap price fix to remove selling exploit

    Bartender at Duke of Whales could have issue opening inventory, fixed to open as normal for everyone

    Woods Edge fake-cave removed

    Item modifiers for Cast Speed now properly reflect their stats given in the Character Sheet (number to reduce into negatives, instead of raise)

    Enemies, while becoming visible, can no longer be attempted to to talk to

    NPC Stela could have an issue joining your party under certain circumstances, fixed

    Block on typing numbers

    Some bodies they may not have been visible in Hallowed Doors now always show up

    Bloodless will now appear as intended for all users
    UI

    Select-All Hotkey now updatable as expected

    Fixed hole for instances of the hotkey tooltips failing to visually reflect updates

    Straight Edge New and Used now have their correct stats.

    After transition to town, all party members selected automatically

    Rare issue with merchant inventories able to be seen on other merchants fixed

    Credits scroll sheet now moves farther down to view end of text.

    Wand/Boots items go to correct slots in inventory

    Merchant screen descriptions no longer show up in your inventory upon exiting
    Skills/Spells

    Mind Crack (fix listed above for item requirements)

    Shield Mastery: reduced amount of AC provided by level, at 15 points it caps at 1d15 (increases with 1d[skill PNT] now)

    Blood Cocoon and Greater Blood Cocoon reduced healing capacity

    Hallucinogen magic damage reduction, enemy ailment preserved

    All on-start skills now wait for your first swing/missile, to help optimize the amount of time they are active for

    Shield Bash in-game description updated to be accurate with damage dealt

    Spearhead skill description updated

    Blinding Shield and Split Arrow have updated descriptions

    Spearhead could on occasion keep character running at that speed until next combat, fix in place
    Mid/Late Balance

    The mid to later levels of the game have been balanced to fight a full party of optimized combat and magic focused characters

    Slight AC increases (matched by level/individual character) for most monsters and mortals

    Overall DMG and War book PNTS for high level fighter enemies, Slavers now have Warbook Skill: Silence at lvl 13

    Increased INT and OCC for mages along with increased Spell points for spells to match level more appropriately. Increased shields for those applicable (tower, slavers).
    Patch 6

    Lumen Cavern location with island camera boundaries fixed along with save issue for character there (will retroactively fix your game if he was missing).

    An issue with Foul Creep that could arise that made it difficult to target has been fixed, will target and hit as normal

    Oil traps now sell for appropriate amount

    Ending can account for having a full party of avatars properly now

    An issue with traps that could arise while detecting and disarming fixed

    Conversation with Ista Cale constable fixed with accusation option ending correctly

    Lev over-world ambush maps now always have Crawlers spawn correctly if chosen for ambush

    Lev Soldier repeatable conversation fixed [Windows]

    Given correct items by Hunters now when following that arc

    Issues that could arise with Linguistics pick pocketing power words now working as intended

    Pillar entrances near ruins now only open as intended

    Polymorphing and moving between overworld (or loaded) maps triggers characters to return to normal first

    Spell issue with Planar Jump for some players now resolved, skill points save correctly on level up

    In westernmost lighthouse you can now leave through main door from the inside

    Agile Fighting skill (when equipped) during level up now fixed overall EXP reduction for killing enemies small rebalance of some mid-late game enemies for added STR, DEX, OCC
    Patch 5

    Scene load fix affecting some Windows and Linux users

    Inventory Item typos fixed

    Rumin Ruins map exit point fix

    Tratis Saltis inner-tower exit point fix

    Selection-box fix if using quick-inventory

    Window resizing (when in window mode) now saves through scenes

    Hallowed Doors art fix in sub-outside area

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