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Shadowrun Hong Kong - Extended Edition
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
più ↓

Screenshot

#1. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#2. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#3. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#4. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#5. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#6. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#7. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#8. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive
#9. Shadowrun Hong Kong - Extended Edition (GOG) di: Paradox Interactive

Video

Novità

  • Versione: Windows, Linux
  • Aggiornata:
  • Update 3.1.2(A) (22 March 2017)

    Added support for Cloud Saves in GOG Galaxy 1.2 and newer
    Patch 3.1.2 (04 March 2016) Core/Engine Bug Fixes

    Resolved animation issue that caused old dog models not to animate.

    Resolved issue that caused weapons to be reloaded upon loading save files.

    Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.

    Resolved issue that prevented some locked items from being observed in the equip screen.
    Shadowrun Hong Kong Bug Fixes

    Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.

    Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.

    Resolved various spelling, and other grammatical issues.
    Shadows of Hong Kong Bug Fixes

    Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.

    Resolved issue that incorrectly displayed some player choices in save import screen.

    Resolved many grammatical and continuity issues, see notes below for more information.
    Patch 3.1.1 (19 February 2016) New Features, Improvements

    Added new VFX to differentiate some spells and abilities.

    Minor animation, UI, VFX polish and improvements.
    Core/Engine Bug Fixes

    Resolved edge case issue that could interfere with the PDA from working as expected.

    Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.

    Resolved issue that caused Drones to be able to be Detained.

    Resolved issue that caused some spells to show incorrect VFX when spell bouncing.

    Resolved issue that could cause actors to crouch mid move.

    Resolved issue that could cause game stall when performing a move and attack with Koshei.
    Shadowrun Hong Kong Bug Fixes

    Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.

    Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.

    Resolved minor visual issues.
    Shadows of Hong Kong Bug Fixes

    Dialogue edit pass on Intro and Impound Hub first visit.

    Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.

    Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.

    Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.

    Resolved edge case issue that could prevent the Detention mission from being completed.

    Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.

    Resolved issue that caused Achievement “Street Justice” to unlock prematurely.

    Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.

    Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.

    Resolved issue that caused some hostiles to be unable to use their equipped weapons.

    Resolved issue that caused some hostiles to hold the incorrect weapon.

    Resolved issue that caused some mission items to persist after their mission has been completed.

    Resolved issue that caused Spider Tanks to become confused.

    Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.

    Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.

    Resolved issue that could cause incorrect actors to be present in some end game conversations.

    Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.

    Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.

    Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.

    Resolved issue that could show incorrect loading screen when returning from the Detention mission.

    Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.

    Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.

    Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.

    Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.

    Resolved issue that prevented room from being lit on fire in Detention mission.

    Resolved issue that prevented selling of Namazu paydata.

    Resolved issue that prevented some crew and hub actor conversations from being accessed.

    Resolved issue where sync of Spider Tank would not be interrupted upon actor death.

    Resolved minor visual issues.

    Resolved various other cosmetic text issues, such as typos and grammar errors.
    Patch 3.1.0 (05 February 2016)

    This is the Extended Edition update.

    6+ hour bonus campaign - Shadows of Hong Kong

    100+ minutes of developer commentary audio!

    Revamped Matrix art and gameplay!

    Illustrated transition animatics that play at key moments in the story

    Enhanced sound, and dynamic combat music that ebbs and flows

    Rebuilt Inventory UI and easier management of items in-mission

    All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms

    The ability to enter turn-based combat mode as soon as an enemy is in view

    Powerful new Foci objects for spellcasters
    Patch 3.0.8 (07 December 2015) New Features, Improvements

    Added “move and use” functionality to Healing and Drug items.

    Added a "Stash All Items Except Armor from Actor" trigger.

    Added functionality to interactable actors to allow for freemove interaction.

    Added new VFX fill region “astralFogFill”.

    Added new VFX sitting actors.

    Added new weather effects “rain”, “matrix”, and “embers”.

    Added trigger to toggle some VFX settings.

    Conversation Speaker list now populates from parent content packs.
    Bug Fixes

    Resolved an issue that caused multiple Cyberdecks to be equipped.

    Resolved edge case issue that caused game stall under specific conditions.

    Resolved edge case issue that could break weapon scaling on Trolls and Orcs

    Resolved edge case issue that could cause game stall on actor teleport under specific conditions.

    Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.

    Resolved edge case issue where DocWagon icon persisted after use.

    Resolved edge case issue where some UI screens would overlap.

    Resolved exploit where equiped Programs could exceed Cyberdeck limit.

    Resolved exploit where loaned items did not replace currently equipped items.

    Resolved issue causing visual sorting issue on Spirit Man.

    Resolved issue that caused Clear Actor button to remove Totem.

    Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.

    Resolved issue that caused incorrect behaviour when an item was given during a conversation.

    Resolved issue that caused Ley Lines to not appear in game.

    Resolved issue that could cause incorrect music track to start playing on level load.

    Resolved issue that prevented “no LoS” from showing on spell cast in some cases.

    Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.

    Resolved issue that prevented casting friendly spells by selecting portraits.

    Resolved issue that prevented Combat Samurai Shades from being seen in game.

    Resolved issue that prevented cover from being applied to barrier spells.

    Resolved various minor animation and VFX issues.

    Resolved various minor text and typo issues.
    Patch 3.0.7 (22 October 2015) New Features, Improvements:

    Added new Standing Water Electricity VFX.
    Core/Engine Bug Fixes:

    Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.

    Resolved issue that caused Armor value to fail to update is some cases.

    Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.

    Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.

    Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.

    Resolved issue that caused incorrect save data to be displayed in some cases.

    Resolved issue that caused item duplication on item pickups under specific conditions.

    Resolved issue that caused Move and Attack to not use ammo.

    Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.

    Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.

    Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.

    Resolved issue that caused Proximity Mines to explode before actors entered the AoE.

    Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.

    Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.

    Resolved issue that caused Team Item transfer screen to open without a team present.

    Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.

    Resolved issue that caused Totem Selection screen to display incorrectly.

    Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.

    Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.

    Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.

    Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.

    Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.

    Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.

    Resolved issue that prevented some VFX and other LoS visuals to not appear until after the Player moves.

    Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.

    Minor UI tweaks and bug fixes.

    Minor VFX and animation polish and bug fixes.
    Content Bug Fixes:

    Electrified puddles in The Sinking Ship mission.

    Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.

    Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.

    Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.

    Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.

    Resolved issue that caused music to stop unexpectedly in The Extraction mission.

    Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.

    Resolved issue that caused some bound spirits to have incorrect item prerequisites.

    Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.

    Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.

    Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.

    Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.

    Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.

    Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.

    Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.

    Minor typo and bug fixes.
    Patch 3.0.6 (11 September 2015) New Features, Improvements

    Added trigger to check for Game difficulty

    Added first time Jack into Matrix help popup

    Added first time Hacking Blocker IC help popup

    Updated Help slides to improve understanding of new Matrix Features
    Core/Engine Bug Fixes

    Rebalanced some Physical Adept spells

    Resolved edge case issue that could cause save files from loading properly under specific conditions

    Resolved issue that caused “last actor” triggers to lose reference upon save and load

    Resolved issue that caused Drones to be loaned incorrectly

    Resolved issue that caused Magnet Arm ability to activate incorrectly

    Resolved issue that caused mission objective toasts to not appear if Karma screen was open

    Resolved issue that caused some Cyberweapon abilities to have incorrect cooldown

    Resolved issue that caused some ESPs to control incorrectly

    Resolved issue that could cause incorrect animation to play after scene transition

    Resolved issue that could lead to incorrect UI behaviour if Karma screen is opened with other UI active

    Resolved issue that prevented Screen Labels from displaying in specific cases
    Content Bug Fixes

    Added Grenade Launchers to Heoi weapons shops

    Rebalanced Prosperity Tower Matrix

    Resolved issue that caused a game stall when reloading Is0bel's grenade launcher

    Resolved issue that caused incorrect behavior after double crossing allies in the Whistleblower mission

    Resolved issue that caused incorrect behavior in the Uninvited Guests mission

    Resolved issue that caused incorrect hostile behavior in The Extraction mission

    Resolved issue that caused merchant in the City of Death mission to sell you the clothes off his back

    Resolved issue that caused Non-Lethal abilities to be counted as Lethal in Uninvited Guests mission

    Resolved issue that caused Rat King’s body to disappear after death

    Resolved issue that caused skill check to fail incorrectly in the City of Death mission

    Resolved issue that could cause a mission objective in Assist mission to not complete under specific cases

    Resolved issue that could cause incorrect camera behavior in the City of Death mission

    Resolved issue that could cause incorrect endgame payout in some cases

    Resolved issue that could cause players to be unable to summon an environmental spirit in the Bad Qi mission

    Resolved issue that could cause some NPCs dialogue to not trigger

    Resolved issue that could cause some NPCs to be staged incorrectly in Heoi in some cases

    Resolved issue that could cause The Extraction mission to be starting in a bad state

    Resolved issue that could lead to confusion in the Bad Qi mission

    Resolved issue that could lead to incorrect behavior when loaning Drones to Racter

    Resolved issue that could lead to incorrect hostile behavior in Prosperity Tower mission

    Resolved issue that could prevent an NPC encounter in The Dig mission

    Resolved issue that could trigger incorrect series of events in Deckcon 2056 mission

    Resolved issue that prevented Is0bel’s grenade launcher from lighting people on fire if upgraded

    Resolved issue that prevented Is0bel’s grenade launcher from stripping armor if upgraded

    Resolved issue that prevented Optional Paydata from Deckcon 2056 from being sold

    Resolved issue that prevented Pocket Clams from being used

    Resolved minor animation issues

    Minor grammar and typo fixes

    Minor UI improvements and bug fixes
    Patch 3.0.5 (31 August 2015) Core/Engine Bug Fixes:

    General animation fixes and polish

    Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.

    Resolved issue that caused cosmetic text to be missing from Character Creation screen.

    Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.

    Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.

    Resolved issue that could cause some conversations to retain choices after a level Restart.

    Resolved issue that could result in item loss when the player became the target of the Disarmed ability.

    Resolved minor UI issues.

    Minor item tweaks and rebalancing
    Content Bug Fixes:

    Clarified the result of subduing Gaichu in the Outsider mission.

    Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.

    Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.

    Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.

    Resolved edge-case issue that could prevent the Misdirection mission from being completed.

    Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.

    Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.

    Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.

    Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.

    Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.

    Resolved issue that could cause Gobbet to not receive her Trust Mission reward.

    Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.

    Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.

    Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.

    Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.

    Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.

    Resolved issue that could make it difficult to leave The Extraction mission.

    Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.

    Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.

    Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.

    Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.

    Resolved issue that prevented Koschei’s laser from lighting people on fire.

    Resolved issue that prevented Shangri-La optional paydata from being sold.

    Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.

    Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.

    Resolved minor grammatical errors and typos.

    Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.

    Other minor bug fixes.
    Patch 3.0.4 (24 August 2015) Core/Engine Bug Fixes

    Resolved issue causing incorrect Nuyen value to be displayed in Sell Screen.

    Resolved issue causing mismatch between displayed and actual skin color for certain skin options in Character Creation.

    Resolved issue that caused some Backer names in the credits to have missing characters.

    Resolved issue that could lead to Elf Female models displaying incorrectly.

    Resolved issue that could lead to item loss when loaning items to some actors in specific situations.

    Resolved issue that could lead to actor duplication under certain edge-case save load conditions.

    Resolved issue that could leave Water Shrine Spirit unable to attack.

    Resolved minor animation issues.

    General minor VFX and Animation bug fixes and polish.

    Other minor bug fixes.
    Content Bug Fixes

    Minor grammar and visual tweaks and polish.

    Resolved issue that caused a conversation to duplicate in Misdirection mission.

    Resolved issue that caused Matrix in the City of Darkness to have incorrect starting Trace.

    Resolved issue that could cause plot specific information to be revealed early.

    Resolved issue that could leave the Player unable to leave the Assist mission under specific cases.

    Resolved issue that could leave the Player unable to leave The Dig mission in certain cases.

    Resolved issue that could prevent Hostile actors from spawning correctly in Bad Qi mission in certain cases.

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