Developer: | Fulqrum Publishing (262) | ||
Price: | ▼ $3.99 | ||
Rankings: | 0 | ||
Reviews: | 0 Write a Review | ||
Lists: | 0 + 0 | ||
Points: | 0 + 83 (3.6) ¡ | ||
GOG Store |
Description

Your desperate battle against forces beyond comprehension will haunt you until the end. Physical combat will be challenging, spellcasting will have dire consequences, and your sanity will be strained to the breaking point by unknown abominations. Sometimes the best solution will be to flee what lurks beyond the threshold.
Features:
A hand drawn 2D world reflecting Lovecraft's themes of cosmic horror and dread.
Enemies, environments and storylines inspired by Lovecraft’s iconic original works. Take part in quests inspired by your favorite stories and see them play out according to your own decisions and role-playing style.
Choose from 8 main character Archetypes, each with its own origin backstory and specialties.
A host of weird companions will accompany you on your ill-starred journey: the lonely, antediluvian 'Outsider', a fallen soldier of the Great War reanimated by Herbert West. Recruit these and other outlandish beings to your crew.
Your character's Sanity and mental state will influence dialogue options. Mental illness comes with advantages as well as hindrances. Sometimes it pays to be mad in a world gone mad!
Stygian's Belief System determines how your characters cope with the warped reality of the new Arkham, as well as the rate at which they regenerate lost Sanity. Belief Systems also offer unique dialogue options, expanding the breadth of role-playing possibilities.
A new kind of spell system which sometimes takes more than it gives. Being a master of the occult is not as simple as flinging colored missiles from your fingertips. The black magic of Stygian is potent but may cost you your mind, your health, and possibly even much more.
Strategic, turn-based combat from a 2D perspective, similar to the classic Heroes of Might and Magic games.
The struggle in Stygian is not to save the world, for that battle is lost already. Pursue your own goals in these end times: salvation, vendetta, or perhaps something darker.
Screenshots










Video
What's new
- Version: Windows, Linux, MacOS
- Updated:
- Stygian Update 1.1.7 (16 April 2020)
Turkish localization overall typo and expression fixes
Several fixes in Russian, German and French localization
Stygian Update 1.1.6 (10 March 2020)
Turkish Language Support
Poison Spread Distillery Tank Investigation Fix
Black Pyramid Entrance Cutscene Fix
Stygian Update 1.1.5 (14 January 2019)
Jeremy Parson soldier specific cutscene freeze has been solved.
Equipping the Survivor's Backpack disables the possibility to unequip or switch backpacks for the entire party
Fixed an issue on denizen AI
Fixed an issue about progression escape cells
Fixed coca vin marie and powdered cocaine not increasing AP issue in combat
Improve reloading mechanics when more than one character equip same firearm
Improve exploration stealth check mechanics to take stealth modifier into checks
Fix Witch House Attic Transition Does Not Dissolve Rest Bed
Fix CameraController Drag Depends On FPS
Fix Blood Circle blocking panic state driven AI operations
Fix Cutscene Triggering With Mouse Spamming
Fix incorrect reloading of firearms when two characters equip same firearm
Exploration stealth check mechanics changed to take stealth modifiers into account event the character's stealth stat is zero
Stygian Update 1.1.4 (19 December 2019) Add
Character Profile System
Quick Save Support
Tutorial System
Combat Hit Probability Indicator
Credits video button to Landing Page
Improve
Trade sorting algorithm now sorts items by their priorities
Settings UI have new key binding and tutorial settings
Nithon object layerings improved
Recipes can be unlocked by leveling Survival skill on companions (except Winston)
LUA Parsing through localization files
Madness effect intensities lowered
Theater Cultist dialogue lines improved
Post-Combat mechanics for encounter during rest improved
Inventory Capacity overload logic improved
Improve combat dead character loot system
Rework combat panic state ‘Locked Grip’
Epilogue video ending has a new line
Change
Combat character movement speeds are now faster
Removed Spell Enhancement System
The Colour Out Of Space combat dig icon
Reinforced Hazard Suit skill requirement (Science 5)
Witch House Attic now have resting point
Attempt to cure Krogh no longer requires Bandages or Doctor’s Bag
Remove flee cells from Outsider lynch combat
Cycle of the Moon defect is now permanent
Formula: Specimen Jar production quantity has been changed from 3 to 1.
Richter now provides the player with 2 formaldehyde instead of 1 on non-medical approach.
Combat Summary UI Angst Color is now red
Fix Exploration
A Possible Exit Quest rarely cannot be continued
Dead Willows Wjatal combat flee exploit
Settings sometimes reset to default when returning back to Landing Page
Lost Man cutscene can trigger in Nithon even if you have him in your party
Companions not following player
Henchman recruitment bug
French Hill Trap Door can be interactable randomly
Blasted Street anomaly freezes player character
Dead NPC loots can regenerate just like regular loots
Struggle Begins infinite load
Dead mobtsers can be infinitely looted exploit (Distillery)
Settings cannot be saved properly
Unlootable chest in the Post Office was breaking quest flow, leaving the player in limbo
Inventory double click auto un-equipment of lantern if it is in lit mode
Sanity damage carries over and even more decreases between saves
Prevent combat trigger zone fire a combat when a cutscene is active (i.e headhunters)
Corpse sprites not displaying correctly for dead companions in Exploration
Artifact Brand of Taru defect does not appear on ANGST screen
Artifact Venus of Willendorf defect does not appear on ANGST screen
Consuming Disulfiral now clears all addictions
Perks with item requirements not working properly
Perks affecting critical failure not working properly
Metabolism Catalyst and T.T.P. Mixture are now working properly
State case where William can join party if not encountered at all
Eduardo cannot trigger dialogue movement when entered riverside with a companion
Angst gain increase takes into account all angst accumulated at current level
Rare softlock case in exploration while trying to load combat
Equipment modifiers also remove perk modifiers on unequip
Wjatals activation state if entered combat via restricted zone
Wilbur appears again in Nithon
Blasted Street Fog does not kill player after loading game from combat
Animation override issues
Warehouse Sleeper cutscene can play twice
Combat
Mind Control state getting stuck when character’s both main hand weapons are firearms are empty
Mania getting stuck when character is unarmed
Dead enemy loot issue after combat summary screen appears
Old Blooded perk effect on panic state calculation
Soft lock if travel combat encounter is re-started (Addresses most of the map related combat restarting bugs, seen as 'characters spawned on a different location in hub after combat and a soft lock is observed')
Brand of Shame getting stuck on missed attacks
Nameless Soldier’s Berserk state getting stuck when NS’ weapon has no ammo in it.
Companion experiences sometimes not catching up with each other
Made Man Distillery combat initiation
Bleeding and similar states taken in combat did not clear properly after loading
Reload a firearm during combat, in some cases caused lost of ammunition.
The Sleeper Beneath combat getting stuck when more than 2 player party members move to the green hexes below The Sleeper Beneath.
Two weapons appearing on character’s hands at the same time on combat.
Dead henchmen can block progression
Double reloading when accessing and initializing inventory from combat without first accessing from exploration, after a loaded game instance
Updated Mi-Go display names on Nithon combats
Combat panic state berserk issue causing a deadlock
Additional AP checks for quick items on combat
Combat panic state ‘Locked Grip’ state being stuck on character for the rest of combat
Dead character prefabs on combat hubs
Blood Circle logic rework
Combat panic state henchmen drop weapon issue
Hand of Nergal getting stuck on Outsider after the spells effect is cleared
Outsider’s Spit of Al Razi blocking combat issue.
Panic State dead character check
Combat hex movement cost being more than 2 when more than 2 enemies die on the same cell Winston’s Tackle issue
Party members still being in Stats pool even after they die
Exp value for some of the Carrion Jack combat hubs
Radial menu combat ability sub buttons filling method
Combat freeze after restarting combat through Game Over UI
HP / SP Bars In Combat Appear In Wrong Positions
Panic state swap action issue
Damage value calculation method on combat attacks
Sanity zero characters being alive after combat ends issue
Dropped items staying on the ground when attempted to be picked up on combat
Critical Failure skill checks fixed
Snapshot combat ability breaking attack flow
Winston’s Tackle and Sonia’s Spectral Hands abilities being able to be cast to further enemies when another enemy is adjacent
Radial menu not being able to open issue
Companions not gaining xp when they escape/flee from combat and player character wins the combat afterwards.
Quick item AP cost calculations
Enemy still getting shattered even after the Petrified state is gone
Players being able to attack fellow party members with Hands of Stone spell
Outsider’s hands after Hands of Stone spell being cleared after spell wears off
Random quick items being lost when another item is used on panic state and dropped due to panic
Playable characters sometimes lose the ability to perform any actions after casting the "Children of Pazuzu" spell
Die animation for Cultists and Cult Fedayeens where they play normal die animations instead of shatter while still being Petrified
A breaking state that happens when another Blood Circle is cast before the previous one is still present
Some spells not being able to be cast in a combat after fleeing a previous one
Children of Pazuzu damage output inconsistencies
Crash
Ward 10 pre-combat crash
Keelan post-cutscene crash
Setting VSync can cause crash
UI
Tutorial UI Not Showing After Loading Game
Rest anomaly for occult research, causing rest UI to soft lock
In some cases inventory had items with empty technical names, causing UI to soft lock.Taken precautions against such cases
Completing a combat encountered while at rest caused rest UI issues
Weapon Powers and Maledictions cannot be revealed through Occult Research
When companion cannot level up blocking entire tab menu
Perks sometimes do not read stats correctly while leveling up
Stacked levels showing higher level perks while leveling up
Settings Resolution Pop-Up Can Stuck On Screen With Escape Key
Combat Summary Pop-Up cannot close properly
Hover tooltip display glitch when displaying nested rest activities and scrolling with mouse click instead of wheel
Manuscripts show in rest screen if the spell is already learned
Craft plans disappearing after learning new plan
Buying multiple cigars if you do not have any cigar in your inventory counts as one cigar
Trading for the first time with an NPC shows wrong cigar buy value
Player can trade with Marino in Asylum during Cutscene
Navigational Hub Switch UI issues
Travel Map labels won’t disappear
Resetting rest screen or closing rest screen does not clear activities properly
Right-clicking rest activity clearing icon
Research can continue after selling required items
Canceling Rest window does not remove Research Plans
Faithful perk can be acquired with all belief systems
Rest UI to properly reset selected research activities when closed with ESC
Combat Summary does not account for Angst increase effects
Incorrect values of Total Angst and XP displayed with mouse hovering over corresponding bars in Character Sheet
Pause and Quick load menus can be invoked with keyboard shortcuts while they should be unavailable
Background and Archetype descriptions does not update after language switch
Exploration menu settings button does not show in-game menu
Exploration Menu "Options" hover text stays on screen after click
Researching more blueprints than you can could break rest progression
Audio
Tab Menu click sound does not read volume from SFX Volume
Missing Warehouse Flesh Devourer Music
Cutscene
-Nameless Soldier end game cutscene codes not working accordingly to the narrative -Party gets stuck when Richter returns back -Nithon Lost Man cutscene player while Lost Man is in party. -Burning man cutscene (quest The Lost Patent) is auto triggered when main street loaded if player did not give him match -Keelan combat cutscene not unregistering from cutscene events properly causing encounter combats to freeze if restarted
Dialogue
Black Lips Return dialogue and companion interaction issues
Theater Cultist gender addressing issues
Chad initiates dialog in Travel Map after running away from Wjatal in Dead Willows
Marino now properly wants his 40 cigs
Chad / Bagakaw Repeatable Dialogue
Stygian Update 1.0.4 (1 October 2019)
Fixed issue with Companions not being able to leave Old Eel attic at the start of the game (impacted Aristocrat and Explorer archetypes)
Fixed Brand of Shame (and kiss the Ground) attacks freezing AI for Cultist Fedayeens when the attack is a miss
Fixed multiple issues with Chinese and Spanish localizations
Stygian Update 1.0.3 (30 September 2019) Changes:
Credits video
Improvements:
Improve inventory active handset sync after combat
Companions can also perform crafting now
Fixes:
Fix combat logs that are appearing on Desktop.
MacOS Retina resolution issues
Fix dropdown does not read display resolutions in settings
Winston and Wilkins spawned in the attic even they are killed
Character Creator summary screen placeholder text removed
Chinese Look-At pop-up display time fixed
Fix tough characters’ throwable issue
Fix dead enemies being looted after combat ends
Isidore's challenge UI must be inactivated if TheBankOfLunatics is active
Fix reload shortcut “R” not working / blocking the game
Sonia Greene Carter intro dialogue 2 token
Grimoire HP Cost Display Issue
Blood Circle wrong spell cost description (numeric)
If an equipped item is not present in inventory, causes soft lock after trading
Outsider Cutscene Issue In Old Eel Attic
Price
- Today: $3.99
$19.99-80% - Minimum: ▼ $3.99
- Maximum: $19.99
Track prices
Developer
- Fulqrum Publishing
- Platforms: Windows Games (2) Steam Games (125) GOG Games (126) Nintendo Games (7) Xbox Games (2)
- Lists: 5 + 3
- Points: 7 + 108,288 ¡
- Rankings: 0
- Reviews: 0
- Discounts: 77
- Videos: 199
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Additional Information
- Version: Windows, Linux, MacOS
- Category:
GOG Games
›Role Playing
- OS:
Linux
,MacOS
,Windows
- Size:
2 Gb
- Capabilities:
Achievements
,Cloud saves
,Horror
,Overlay
,Role-playing
,Single-player
,Turn-based
- Supported Languages:
Deutsch
,English
,Türkçe
,español
,français
,русский
,中文
- GOG Store Rating:
3.6
(83) - Updated:
- Release Date:
«Stygian: Reign of the Old Ones» is a Role Playing game for GOG, developed by «Fulqrum Publishing». It was first released on and last updated on . The previous price was $19.99. Now on sale for $3.99 (80% off). The lowest historical price was $3.99 on , and the highest was $19.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.6 based on 83 votes. Supported features include: Achievements, Cloud saves, Horror, Overlay, Role-playing, Single-player, Turn-based. Available languages: Deutsch, English, Türkçe, español, français, русский, 中文. AppAgg continuously tracks the price history, ratings, and user feedback for «Stygian: Reign of the Old Ones». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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