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Restored and improved multiplayer functionality, including new features like a built-in voice chat and NAT resolving for best multiplayer connectivity
Support for more resolutions, larger camera distance and scaleable UI size
Improved performance and general stability
Support for modders through new modding options
Complete balance rework with improvements to all Masteries, damage types, unique items and sets
Countless bug fixes and other improvements, including ten years’ worth of community fixes
Increased challenges and rewards for larger parties and on higher difficulty levels
Dozens of new heroes and bosses to encounter
Improved enemy and pet AI
Quality of life features like higher stack limits, quick item pickup, a larger stash and a speed setting
Reduced cheating with curbed exploits, removal of test items and mod comparison in multiplayer
Discover the Courage that Turns Heroes Into LegendsFrom Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an innovative action role playing game set in ancient Greece, Egypt and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods.
In this epic quest of good versus evil, players will encounter the greatest villains of Greek mythology, brave the attacks of Cerberus, and hazard the banks of the River Styx. Players will interpret the prophecies of the blind seer Tiresias, fight alongside Agamemnon and Achilles, and use the wiles of Odysseus to conquer this dark new adventure.
Are you ready for the quest?Key features
Explore the Ancient World - Unlock arcane mysteries and battle the beasts of mythology as you journey to the Parthenon, Great Pyramids, Hanging Gardens of Babylon, The Great Wall and other legendary locations
Atmospheric Graphics - Take a hero's journey through authentic Ancient World settings crafted in stunning, realistic, 3D detail
Conquer Monsters of Legend - Battle horrific monsters and mythical beasts in a story-driven campaign that will determine the fate of all existence
Highly Customizable Characters - Build and customize your characters with 28 classes and over 1000 pieces of unique and legendary items to create the ultimate champion
Online Multiplayer Gameplay - Challenge others to experience your map creations in fast-action, 2-6 player online cooperative gameplay
Create Your Own Worlds - Create your own maps with the easy-to-use World Editor for endless adventuring
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- เวอร์ชัน: Windows
- อัปเดต:
- Update 2.10.4 (8 July 2022) New Content :
New dungeons - To enter them you need to collect 3 unique keys for each dungeon;
2 new item sets that can be obtained when clearing the dungeons;
All the dungeons have new (retextured) monsters with boss fights and traps;
New Electrum transmuter Shrine.
Other Fixes/Changes :
Made Electrum to be given on creature kill per act and per difficulty
Made some balancing in electrum economy
Fixed Broken Atlantis item set called Priest of Ba’al Hammon
Added Energy Cost and Recharge reduction to character window stats.
Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab.
Fixed bug when players could buy grayed out Orbs at Electrum transmuter
Fixed Energy and Recharge cost not being capped on the characters' window stats.
Fixed Crash when killing enemies in areas without ZoneData setup
Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities
Ancient of the Soil now summons more centipedes
Ancient of the Soil now uses his skills more tactically
Centipedes summoned by the Nerthus cult now survive their masters
Ancient of the Forest’s bear now survives its master
Lord of the Fjord MI & unique equipment chances increased
Lord of the Fjord health increased
Lord of the Fjord casts Freezing Blast in melee range
Tiamat passively deflects some attacks and projectiles
Tiamat learned new skills and tactics
Changed damage of Tiamat’s bricks from Fire to Physical
Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT
Ylva is now of “Human” race
Increased HP on Loki
Increased damage & disruption on Surt’s two-hand slam
Lena learned to dodge melee attacks in flight
Set unified proc chance of 20% on all Troll Tusks charms
Added damage reduction effects to Troll Tusks charms
Increased proc chances and slow effects on Fungoid Spores charms
Corrected sell value of Rigid Carapace charms
Corrected sell value of legendary Demon’s Blood
Corrected sell values of epic Hades charms
Corrected sell values of all Atlantis & Ragnarök relics
Corrected sell values of all Atlantis & Ragnarök charms
Corrected Frostburn duration on Hiemal Decapitator to 3s
Reduced attack speed on Mjolnir to match the description
Reduced total damage buff on Torc of the Ancestors to +10%
Reduced base damage on Dagger of Dawn
Tartarus Block & Dodge debuff now reduces values by 75 & 40
Gave voices to Tartarus merchant NPCs
Lowered Ascacophus roar volume
Life Drain Wards (from Lost Soul mages) now last longer and survive their creator
Life Drain Wards now do notable damage & scale
Life Drain Wards now properly heal their allies
Crippling wards (from Lost Soul heroe) now properly cast their debuff
Crippling wards are now also used by some mages
Removed inactive +% bonuses from the “chance of” list on Archimedes’
Cogwheel and Shard of the Elements
Added a chance for +% Elemental Damages to Shard of the Elements
Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel
Fixed attack speed debuff not working on Spear Dance
Fixed missing hero properties on Salt Mine quest boss
Added short cooldowns to item-triggered projectile skills
Fixed Scroll of the Meteor creating no projectile
Fixed Scroll of the Meteor damage values & scaling
Fixed Scroll of Creeping Death damage values & scaling
Added new effects to Creeping Death’s contagious debuff
Tweaked Ladon’s poison spit effect and frequency
Added item stats to Sword in the Stone
Added drop chance for lost Ragnarök parchment
Halved conversion chance on Aphrodite’s Favor and doubled duration
Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus
Changed poison to DoT on Desert Dweller’s Club
Tweaked Dvergr death sounds
Increased loot amount of Atlantis final boss by ~15%
Added a number of new Rings & Amulets to Atlantis area
(Item skills without detail text trigger on potion / on kill / on kill while afflicted)
Removed armor value from Bandit King’s treasure
Vince (Secret Passage) aligned with his Chi
Fixed multiple pathing issues
Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed
Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills
Fixed Alboran Sandals hiding the character’s legs
Increased (irrelevant) duration of Battle Standard’s aura to always 99s
Renamed Helmet of Valhalla’s item skill
Corrected name of Fafnir’s Orb
Doubled pet reflection bonus on Shine of Pandia ring
Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates
Update 2.9 (24 January 2020)
Added support for Brazilian text localization
Fixed issue where clicking noise was being spammed when holding down button
Fixed various issues where the game failed to save because of file attributes
Fixed an issue where the Create Artifact button was usable without the ingredients
Fixed software cursor not showing in DX11
Tartarus merchants refreshes inventory every cycle
Fixed an issue with mouse scroll wheel and spell bar
Updated version of THQ online library
Mudmen trigger their AoE skill upon exploding
Removed inconsistencies in starting armor prices
Fixed Isenhelm ~ Einherjar Hero not dropping items
Tweaked high-end scaling of Arc Discharge
Reduced size of some UI fonts (cleaner look & language compatibility)
Fixed triggered skills on Ichthian Spine, Staff of Njord, Kara's Stirrer and Fafnir's Teeth
Fixed Insectoid damage bonus on Amber Herald
Lowered Phalanx aggro generation at range
Fixed mixed up models & bitmaps of unique Atlantis greaves
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.
Also, make sure that you keep on top of any news here - https://titanquestgame.com/
And you can come to chat with other TQ fans and us on discord here - https://discord.gg/titanquest
Update 2.8 (25 July 2019)
Titanslayers!
Patch 2.8 is here and we have a lot of changes and fixes for you. The game now uses a single launcher that lets you select to play Enhanced or Legacy. (skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
Changelog
Fixed War Wind freezing for spear users without Atlantis
Increased chance of unique items in Atlantis chests
Added level requirements to Atlantis unique thrown weapons
Reduced First Disciple pursuit distance
Fixed Triton Witches not getting their MI staves
Fixed requirements on Allfather and Freya torsos and greaves
Tweaked pet equip that may become visible in MP
Changed art on Mudman accessories
Removed "ice shard" name from First Disciple rock hand grab
Fixed Merfolk Fighters using their left hand
Merfolk Fighters learned to use Shield Bash
Fixed Serpentoid equipment on mages and mounted
Added Unholy Beacons as a new enemy
Fixed icon of Sigurd's Cloak skill
Fixed augmented masteries on Gem of the Serpent Priest
and Tartarian Armlets
Fixed Lifedrain - Cascade not increasing damage at the ultimate level
Removed screen shakes from water creature death effects
Fixed low attribute requirements of thrown MI weapons
Tweaked some unique item levels to improve drop distribution
Upgraded resists of ghostly priests from 'undead' to 'ghost'.
Tweaked size of xsq24 chest
Minor fix to Core Dweller
Reduced damage of Triton lightning rods
Reduced number of spear users among Merfolk and Potamoi
Tweaked PGB radius on level 16
Reduced volume of Basilisk sounds
Fixed Hades dropping relics from the next difficulty
Fixed missing properties on Serpentscale Mail
Fixed requirements and value of Enforcer's Bracers
Centaur armor is now consistently "light" (no dex req) on all difficulties
Windswept Packs are now consistently dex-based on all difficulties
Deathwing helmets are now consistently dex-based on all difficulties
Reduced excessive armor on normal Mummy MIs
Gamma is now working in DX11
Fixed crash related to volume options in GOG version of the game
Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
Fixed issues at startup that could lead to game crashes
Fix crash when playing in a language with CJK characters
The cinematic menu now picks correct language trailers if they do exist
Fixed Persephone sometimes not being placed correctly while chained
Fixed Hotbar keybinds symbols not corresponding to the bound button
Holding down now works for skills in the hot slot bar
Fixed bug where rapidly clicking a skill could give you more levels than intended
Improved Meteor skill so it is more likely to hits the ground
Improved the way the game responds to alt-tab
Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
Libyan Satyr Camp textures now have lower saturation.
Fixed Projectile model for several 1hRanged weapons
Fix switched Bitmaps of Michanismos and Shark Spine bows
Updated arts and textures on several items
Updated art on The Fomorian and Grim Companion
Added some random enemies to Tartarus boss arena.
Fixed fog in Atlantis District 2
Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
Changed POI's in Necropolis
Added day/night layer near Odysseus in Elysium
Fixed some collision bugs
Built new arena for Tartarus (Arena 15)
Rebuilt pathing on Orient
Fixed the bug where Atlantis NPC symbols are visible without the expansion.
Added "device_gadirobelisk_01t" to necropolis/tombs
Chests placement adjusted
Tweaked torches and lights in Gylfis settlement
Restored Mistletoe Shrine in Nerthus Sanctuary
Fixes to the character getting stuck in Tartarus arenas
Collision bug in Atlas mountains fixed.
Experience potion effect can no longer be dispelled
Reduced low-end damage of Arc Discharge
Made pet bonus on Svalinn a direct effect
Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.
Also, make sure that you keep on top of any news here - https://titanquestgame.com/
And you can come to chat with other TQ fans and us on discord here - https://discord.gg/xX96ynA
Cheers!
Update 2.7a (20 June 2019)
Fixed several collision and nav. mesh issues
Fixed various crash bugs
Fixed playing Custom Maps, resource files can now be read correctly.
Fixed Tier 7 skill connections showing in the base game
Fixed some Atlantis uniques having a low drop chance
Fixed monster scaling when playing high level chars in Normal Tartarus
Boss and hero monster health now scale more strongly with number of players
Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts
Fixed incorrect duration bar display for certain buffs.
Pets that spawn from projectiles remember their behavior setting
Tweaked enemy spawns in the final area
Fixed delayed poison trap effects in Hades & Atlantis
Fixed missing properties on Hesperide MI armors
Fixed Poison Mayhem % at level 1 and progression at ultimate levels
Poison Mayhem fear duration changed to 1-2s
Added 0.7s cooldown to Lightning Dash (window for passive procs)
Added chance to freeze and do extra damage to Lightning Dash
Increased range of Sylvan Nymph arrows
Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)
Changed format of all enemy sounds to fix functions such as distance falloff
Several graphical fixes
Various minor tweaks and fixes
Update 2.5a (18 May 2019)
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
Tartarus arena chests now always drop gold
Tartarus arena chests now also drop potions
Tweaked Tartarus monster spawns
Added some bonus hero spawns to Tartarus
Fixed excessive MI drops on Coral and Hesperide Mages
Increased chance of Triton MI weapon skills activating
Redfist Daggers now grant Double Slash (instead of Dual Wield)
All Atlantis items now properly use Atlantis affix tables
Turned down frequency of "Tinkerer" afffix drops per item
Cut off T7 skill connectors in the base game (fix follows)
Increased XP rewards for large enemies
Increased population of Snakes & Vultures
Tweaked Cokcatrice colors
Tweaked Atlantis chest names
Fixed gray Siren textures
Fixed Harpy assets from Ragnarök
Fixed Primrose assets from Ragnarök
Update 2.5 (17 May 2019)
Fixed toggle item pick up
Fixed so stash increase button is disabled when its full size
Fixed so rare items will show when using filter dual magical
Added tag for relic
Improved dx11 stability
2.4 Tech
Various stability fixes
Fixed fog of war not being displayed in Windows 7
Laptops with multiple graphic cards now better at selecting the best one
Added MSAA options for DX9, and FXAA for DX11
Added better error messages if hardware is not supported
Fixed cinematics in non-native resolutions
Cinematic volume is now correctly determined by Master Volume
Fixed loud sound when auto-sort combines lots of relics
Balance & gameplay
Tartarus reward chance now also depends on difficulty / loot quality
Fixed gold drops from Tartarus chests
Fixed Extra Relic suffix not appearing on items
Fixed low-level Aegipan Soldiers equipping too many MIs
Fixed Whirling Blades and Creeping Death Scroll functionality
Added proper cooldowns to new Scrolls
Ancestors received Ghost type and absorption/immunities, lowered HP in turn
Trimmed legendary chest loot tables in favor of more Atlantis items
Cut energy cost from Lasting Legacy
Tweaked Gadir merchant inventories
Fire Nova receives greater damage increases at high levels
Meteor Rain now does physical damage within a range, less burn
Changed Life Drain Cascade to fork to targets rather than arc
Fixed some new skills' sounds still being placeholders
Decreased health of Mosquitos, increased health of Lions
Balanced Giant's Tooth around giving Strength in %
Fixed DA being given as % on Freyja's torso armor
Increased Basilisk stun & confusion resistances
Potamoi mages may sometimes cast Spellbreaker
Tweaked names of chests/piles
Tweaked Tartarus' (boss) base level to reduce downscaling
Tartarus received 20% phys/pierce resistance
Adjusted damage values of new epic/legendary shields
Added missing stats to MI weapons
UI
Artifact formulas now correctly highlight items present (or not) in the relic vault
Added Shift+RMB function to use relics while Stash is open
Localization
Fixed various texts, especially German translations
Tweaked some item names
2.3
General stability fixes
Fixed garden colossus animations
Added missing leg armor textures
Fixed weapon projectiles
Removed loot drop from Sarcophagus (First Disciple)
Removed grey collision walls rendered visibly
Updated some textures and models
Fixed collision in Gaulos
Tweaked Atlas boat captain area
Added POI in Atlas cave
Added torches outside cave in Atlas
Tartarus music volume adjusted
Bugfix: quest counters are now cleared between game sessions
Side quest fixes: The lost wanderer, The Letter and Foraging quests had an issue where player characters that had completed the Ragnarök expansion didn't get correct quest log updates. This is now fixed but characters who have already started or completed these quest might have some residual effects of this issue. As of 2019-05-09 all player characters are backed up on the first game launch to \Users#user#\Documents\My Games\Titan Quest Backup. Players who want to reset these quest could revert their characters, note that this will reset all progress since the backup was made though.
Satyr side quest proxy now spawns three enemies instead of one.
Fixed missing collision in Aetolion Polis
Blocked off alley in Gadir
Changed lights in Necropolis to nightlights
Fixed Floating Tartarus-portal in Gadir
Fixed hole in the wall in Passage of soul
Fixed so the player can't reach deep water in Coastal Asomata
Bugfix: fixed crash due to setting debug information on invalid indexbuffer for meshes
Patch 1.57 (05 June 2018)
Fixed fog layers
Fix looks of Dvergr helmet on female characters
Fixed Fungoid Spore Charm shards already having the full effect
Bone Crusher and Hand of Hephaestus now grant bonus armor in %
Added new art for Track Suit set
Added some new ambient animals
Added or moved a few golden chests
Tweaked selection of weapons offered by Act 1 vendors
Active Scroll effects now properly appear in the buff bar
Reduced the secret companion's damage output
Reduced volume of Runic Mine explosions
Some basic boss moves no longer require Energy
Fixed freezing on bandit priest hero
Tweaked sounds of Infernals
Fixed demonic sounds left on Nerthus Ancients
Fixed stun and death sounds on Alfr
Expanded variety of Einherjar talk
Reduced the time golems remain in their reflecting state
Increased health of Wargs
Tweaked Austri & Nar damage and sounds
Restored Austri & Nar battle music
Added Jotun guards to King Thrym
Added some extra effects to Donar
Various minor tweaks and fixes
Patch 1.56 (29 May 2018)
Fixed ragdoll physics.
Update (15 February 2018)
Added the soundtrack for Titan Quest: Ragnarök to the bonus goodies section.
Patch 1.54 (08 February 2018)
Added a special, very secret, bonus quest.
Tied up some loose ends pertaining to the main quest characters.
Added a special ally.
Act 5 hero monsters have learned some new tricks.
Added an extra guest to the Valhöll fight.
Added a nicer arena for King Thrym.
Adjusted health of some bosses, reduced health of all Nixies.
Pants now look better!
Almost all items have been tweaked visually to some degree.
Additional visual tweaks have also been made to various enemies.
Major graphical overhaul of Dvergr Halls.
Improved visuals in Muspelheim.
Added additional audio to Mimer's Maze.
Serene Nerthus area now has fireflies!
Fixed a bug where conversion of physical to elemental damage went over 100%.
Transmutation is now permanently active (but still requires Rune Weapon)
Cauldron piece numbers now correspond to the order of their locations
Improved consistency of monster chest spawns on Epic and Legendary
Changed Icescale MI armor reflection ability into a player-only skill
Various item, set and item skill tweaks / fixes
Reduced relative drop rate of Act 4 relics in Act 5.
Increased Pet attack space on all larger bosses.
Increased melee damage of final boss
Several performance-related fixes
Numerous minor fixes
Improved Ukrainian localization.
Patch 1.52 (08 February 2018)
Added level requirements to all unique thrown weapons
Adjusted armor values on Freyja Set, Allfather Set and some other pieces
Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
Fixed missing base properties on Kelpie and Centaur MIs
Fixed some rare shields affecting attack speed
Adjusted some items' looks and UI bitmaps
Adjusted boot model on Valkyries
Updated Ulvjotun ragdolls
Stopped Dark Elf hero from appearing among Light Elves and vice versa
Fixed troll mages not casting Splinter Storm
Added cleave effect to some big enemies' melee attacks
Improved chance of unique item reward for Cauldron quest
Restored cooldowns on all Act 5 scrolls
Various minor enemy, item, sound and music tweaks
Deactivated Holiday Mode
Patch 1.51 (25 December 2017) Items
Adjusted Act 5 artifact level requirements
Fixed some relic drops not corresponding to difficulty
Enemies
Increased Dexterity of several Act 5 enemy types
Buffed Act 5 monster heroes
Misc minor tweaks
Infernal looks updated.
Updated looks for Hildisvini.
World
Added some extra decorations to Act 5 caves
Various art tweaks
General
Updated looks of player character outfits
Added "Loincloth" outfit similar to previous Egyptian style
Updated Rune Mastery sound
Improved Master Forge music player
Activated Holiday Mode
The UI for inspect players is now updated with a correctly sized slot for necklaces.
Patch 1.50 (15 December 2017) Items
Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
Geneally improved unique item distribution and drop progression across difficulties
Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
Adjusted the items levels (and thus requirements) of several Act 5 uniques
Fixed low-tier custom requirements that remained on some weapons
Reordered armor value progression within some armor sub-types
Fixed friendly Simulacrum Doppelgangers dropping duplicate items
Fixed missing base stats on Raven Warrior MI sword
Cold Essence Relic now correctly drops from Jotuns and Nixies
Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
Tweaked looks of common celtic tunics, common aesir torso
Added "Thrown" property to all throwing weapon tooltips
Added black dyes to all regular vendor inventories
Corinth's marketplace may occasionally offer egyptian or asian dyes
Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
Various minor tweaks and fixes
Enemies
Certain enemies now use throwing weapons (including MIs) in Acts 1-4
Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
Bear pounce attacks now cause Stun
Visual tweaks made on almost all monsters, mostly textures and effects.
Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
Increased the numbers of Fjord Ichthians (they really are everywhere!)
Increased enemy density in parts of Jotunheim
Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
Improved Pet interactions with the final boss"
Quests
Numerous small improvements to Side Quest logic
Improved / added door scripts to resolve irregular path blocks
Raven leader Heisthard now stops and talks
Added an additional item reward to The Magic Cauldron
Added system to preserve already completed quests in the journal during updates
World
Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
Fixed collision problems in the Temple of Asklepius
Fixed old world map bugs at Charon's bridge and Knossos landing
The mad Dvergr enchanter has wandered closer to the waypoint
Tweaked looks and animations on various NPCs and objects
General
Officially added Stash sort button (in its proper place)
Added fix for disappearing projectile trails
Improved look of Legendary item upgrade UI
Various sound and volume tweaks
Localization
Fixed multiple issues where Chinese and Japanese texts were not fully displayed
Merchants in all languages now have at least an English VO
Various minor text and name fixes
Patch 1.49 (13 December 2017) General
'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions.
Fixed broken water textures in the base game.
Fixed some localisation errors, especially visible equipment gender tags.
Items
Throwing weapons can now be found in all chests throughout the world.
Fixed bug that prevented new Arcane Formulae from dropping.
Added new design for top tier Health and Energy potions.
Enemies
Further adjusted the volume and frequency of enemy babble and alert sounds.
Improved looks on enemies.
Fixed possible cause of freezing bandit corpses.
Added Lightning Retaliation to Storm Revenants
Gave correct staves to Fjord Ichthian mages.
Quests
A certain god no longer skips his story exposition speech.
Many minor quest logic improvements.
The quest ""Squabbling merchants"" now has a graphical representation of your choice.
Improved quest rewards and quest object aethetics
World
Improved visibility of main path in Heuneburg Outskirts.
Added even more music layers.
Improved Zealand chalk cave textures.
Balance
Improved and corrected stats on some Monster Infrequent weapons.
The final boss stepped up his game with a few additional tricks.
Tweaked the general balance of boss fights and some enemies.
Improved targeting on 'Seal of Fate' and adjusted damage scaling.
Note on quests:
A number of side quests were updated, which unfortunately means that they will reset in the quest log.
Other than that they should be ok, though. We took care that this does not result in anything that could negatively affect the long-term legitimacy of your characters, like skill points rewards being awarded a second time."
Patch 1.48 (28 November 2017) Animation
Added additional melee attack for Wood Colossus
Added additional animations for story characters
Levels
Improved various environments, repaired broken navmesh
Various collision fixes to models
Tweaked Dvergr dungeon
Music
Fixed some ambient music
Quests
A door that could cause issues in the last area has been fixed
Various minor quest fixes
Bosses
Pets now have an easier time attacking the final boss
Added extra sound effects to Porcus
Enemies
Added missing sound effects and improved the volume on many enemies
General character model and effect improvements
Misc
Fixed various text string errors
Improved audio & visuals of throwing weapons
Tweaked sizes and fixed some item skills on unique weapons
Balancing
Tweaked various drop rates
Tweaked hunter vendor’s inventory
Fixed INT requirements for northern staves
Tweaked unique drops in Act 1 epic & legendary
Fixed some helmet links in Set lists
Fixed Einherjar Throwers having only MI shields
Increased range of throwing weapons to by 1m
Weapon Training now works with throwing weapons
Jotun Warriors hit harder in melee
Improved behavior of King Thrym
Nerthus Relic can now be applied to any weapon as described
Tech
Fixed crashes caused by corrupt enemy sound files
Fixed crash in particle system
Fixed level 75+ characters being unable to join servers
Removed developer command that was left on keypad keys
Patch 1.45 (18 August 2017)
Various technical fixes related to overall game stability
Fixed bug with speed and XP increases in epic and legendary
Improved speed on legendary Mechanical Parts
Improved reflection chance on Archimedes' Mirror
Fixed delay on Troglodyte Ground Smash
Expanded teleport leash on aggressive pets
Weakened effect of regeneration gear on the tutorial boss
Improved Cerberus' death effect
Improved loot in Hades' treasure vault
Text improvements
Patch 1.44 (31 July 2017)
Fixed Act 4 weapon users doing too much physical damage
Fixed Onslaught to work as originally intended, using only the charging aura
Doubled Onslaught and Hamstring base values accordingly
Blade Honing now works with Axes
Lethal Strike now works with Axes
Reduced natural defenses of Dactylus in favor of Hero classification & better gear
Reduced damage of Nightstalker shadow spells
Brontes and Steropes now use Cyclops Club Slams
Added effect to Cyclops Stomp
Added effect to Euryale when she casts her healing spell
Fixed missing trace on a PC spear attack
Hephaestus' Molten Shield, Hand and Seal are now a set
Increased DA reduction on Painweaver bow to 80%
Fixed missing links in Act 4 staff loot tables
Further reduced intelligence suffixes apearing on melee weapons
Fixed Boar Snatcher and Sand Queen achievements not being awarded at times
Added achievement for Shadowmaw
Reduced Avatar of Thanatos requirement to 500.000 kills
Fixed game start crash caused by video memory check
Removed "forceSingleProcessor" function, disabling this for everyone
Added it as "useSingleProcessor" mode instead (use only for troubleshooting)
Unified language menus with all options in their target language
Misc text fixes
Patch 1.43 (14 July 2017)
Fixed bug where kills from spreading Plague did not count for the player
Standard attacks now continue smoothly while a skill on LMB is not available
Fixed bug where scrolls could be stacked incorrectly in the Caravan
Various stability improvements
All pets now display their basic attacks as skills
Anatomy no longer requires a spear, bow or sword
Freezing Blast damage absorption reduced to 66%
Fixed bug that caused the effect of Blade Honing to be invisible
Tweaked Ice Shards mana costs
Added proper sound and weapon trace to Lethal Strike spear animation
Fixed Warhorn effect and added short expansion time
Tweaked Squall effect sizes
Ji Bao and Umayma (Skeleton heroes) reworked, no longer mere copies of Fenuku
Odontotyranni do more damage and give more experience
Increased health of Nessus and Polyphemus in Epic and Legendary
Fixed Ancient Scorpos using normal weapons in all difficulties, buffed health
Fixed Act 1 gear appearing on Act 3 skeleton heroes
Dune Raider hero archers can now drop Eldritch Bows
Tweaked some Ratman heroes
Tweaked size of Chimera
Added 1s of stun to Ormenos' stalactite throw
Typhon's Life Leech now does less immediate damage and more over time
Zombie Blightcaster poison grenades are now more visible
Fixed Wildfire bonus on Nu Ba's Nagamaki
Fixed some common torso armors being invisible on Tigermen and Jackalmen
Fixed various NPC animations
Fixed a number of dead database links
Improved Kalixenia's defeat sequence
No more normal bone piles spawning near Boar Snatcher
Vince no longer targets pets
Orient quest raptor is less stoic
Hades' shadow cloud now shares his creature type
Hades' shadow cloud no longer generates pet anger
Various text improvements
Patch 1.42 (22 March 2017)
Fixed bug where pet tooltips do not update when players recieve +skill effects
Fixed pets changing team to enemy in MP games
Improved responsiveness of controls in dungeon areas
Fixed crash when opening inventory that could happen on specific systems
Fixed bug where number of processor cores could be detected incorrectly
Fixed possible game crash related to save games system
Fixed bug where savegame containing discovered map areas could get corrupted
Fixed several areas where a "rubber banding" could happen.
Fixed excessive fog in undeground levels
Common monster items now show their affixes in their names and no longer have a special color
Shrines now give their bonuses to everyone next to them when activated
Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier
Susceptibility now also decreases Poison Resistance
Defensive Reaction now also increases Bleeding Damage
Unearthly Power now also increases Bleeding Damage
Core Dweller's Wildfire now decreases Offensive Ability of enemies standing in the flames
Core Dweller's Metamorphosis now gives 100-1000 Life instead of 10%-100%
Wisp's Thunderclap now hits enemies reliably
Slightly lowered Liche King's Wraith Shell absorption
Numerous improvements to scripted scenes and NPC actors
Fixed missing immunities on Minotaur, Mummy, Ratman and Reptilian heroes
Increased damage of Gargantuan Yeti punches and Boar Snatcher bites
Lowered damage scaling with difficulty on Sand Wraiths
Increased size and health of Krog the Toothless
Made a certain boss slightly less immune to Poison and Bleeding
Added an unusual hero spawn
Improved loot in Shadowmaw's chest
Ichtian Tidal Orbs now do Cold damage instead of Elemental
Adjusted skill progression with difficulty on some Ichtians
Cyclops Elders shout less frequently
Dragonian mages do not cast Storm Orbs quite as often
Tweaked Dragonian mages' use of Reflection
Updated Dissemination effect on enemy heal skills
Fixed Poison Damage progression on Jacinto (Zombie hero)
Fixed Stinging Nettle on Nesis Fleshmender (Satyr Hero)
Fixed low health of some egyptian Zombie Captains
Leimon and Jacinto (special Zombie heroes) give greater rewards
Melinoe Blood Witches are more likely to wear equipment
Centaurs are more likely to wear headgear
The Bloated One is more likely to drop Albino Spider Webs
Wraiths now have a chance to drop Spectral Matter
Fixed some Diseased Plumages being compatible with weapons
Increased Diseased Plumage Poison bonus by 5%.
Prometheus' Gift now grants a custom variation of Earth Enchantment
Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages
Pets now prefer attacking enemies to smashing carts
Improved display of enemy debuffs in the status bar
Fixed pressed button icon on Concussive Damage skill
Improved enemy texture variation system
Improved Abyssal Liche death effects
Improved Wraith and Liche animations
Improved spider and Boar Snatcher web effects
Added drop sound to the Cuneiform Tablet
Fixed map trigger area being visible in front of Megara
Fixed Chang'an gates not opening in spite of correct quest status
Fixed Gorgon gate not opening in spite of correct quest status
Fixed possible crash at Typhon release scene
Fixed possible problem with Paseron rescue mission
Various improvements to Russian and German texts
Added Ukrainian text files
Patch 1.4 hf2 (02 December 2016)
Item pickup mechanics fixed.
Patch 1.4 fixed (01 December 2016)
Items can be pickup directly by clicking them when the old mechanics is used ("Toggle item pickup option" turned off).
Patch 1.4 hf (18 November 2016)
Stability update.
Patch 1.32 (19 October 2016) GENERAL
Fixed random number generator bug that caused duplicate item drops.
Fixed bug where mod databases were not loaded in the Editor
Better cheat protection for multiplayer games
Ensnare nets now have a 0.5m radius, increasing with level
Pierce Resistance on Core Dweller now increases by 1 per level
Fixed Study Prey effects on enemy traps
Lowered threat generation on Liche King by 5%
Tweaked Nymph combat AI
Act 4 bosses now also have chances to ignore pets
Aktaios' mirage images now have proper resistances
Adjusted (melee) retaliation damage on Typhon's thorns
Fixed some monster and boss spells being cast without mana
Reduced Djinn Blood Sister spawns
Fixed experience rewarded for Snuuk (Neanderthal Hero)
Slightly increased Wildfire damage on Sandqueen Masika
Increased damage of Eurynomoi by 10%
Fixed resistances on certain Gilded Warlocks
Added a few more unique proxies with extra treasure to certain caves
Curbed excessive values on some remaining test items
Affixes that give +2 to a mastery's skills are now green
Updated art on obscured Knossos Labyrinth map
Fixed text tag on "of the Mammoth" suffix
Minor text tweaks
UNIQUE ITEM CHANGES:
Eternal Ward of Tartarus set now also grants Bleeding and Vitality resistances, values reduced to 15/30/45%
The Harbinger set now also grants Bleeding and Vitality resistances, values reduced to 15/23%
Armament of Poseidon set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
Imperial Raiment set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
Raiment of Carnus set now also grants Bleeding and Vitality resistances at max level, values reduced to 40%
Huo Qubing's Relics set now grants Vitality Resistance instead of more Cold Resistance
Warden's Charge set now grants Bleeding Resistance instead of more Poison Resistance
Shadow Guard set now grants Vitality Resistance along with Life Leech Resistance, but no more extra Health
Nemean Lion Hide set now gives 50% Pierce and 50% Bleeding resistance at max level
Bone Armor set now grants 30% Vitality Resistance instead of Spell Energy Absroption at max level
The Sphinx set now gives Bleeding Resistance instead of Pierce Resistance
Crystalline Greaves: Increased Lightning Resistance to 33%
Charon's Funeral Wrappings: Elemental Resistance -10%, added 40% Vitality Resistance
Demonskin Walkers: Replaced 30% Fire Resistance with 30% Bleeding Resistance
Leggings of the Defiled: Life Leech Resistance -30%, added 30% Vitality Resistance
Night-Terror Wraps: -20% Lightning Resistance, added 30% Vitality Resistance
Coronal of the Abyss: Elemental Resistance -5%, Vitality Resistance +20%
Crest of Hypnos: Elemental/Poison/Pierce Resistances -20%, added 100% Vitality Resistance
Helm of Darkness: Now grants Vitality Resistance instead of Pierce Resistance
Kael's Visage: Now grants 50% Vitality Resistance instead of 40% Pierce Resistance
Blackguard: Now grants 25% Vitality Resistance instead of 21% Pierce Resistance
Cestus: Pierce Resistance -30%, added 40% Vitality Resistance
Glykon Acolyte's Robe: Pierce Resistance -40%, added 40% Vitality Resistance
Soulshield Chiton: Now grants 22% Vitality Resistance instead of 42 Defensive Ability
Mantle of Sa'jun: Reduced resistances from 45% to 40%, added 40% Vitality Resistance
Occultist's Raiment: Now grants 35% Bleeding and Vitality Resistances instead of 42% Pierce
Penumbra Plate: Now grants 60% Vitality Resistance instead of 52% Cold Resistance
Somatophylakes Plate: Now also grants Bleeding and Vitality resistances, values reduced to 18%
Tunic of the Magi: Elemental/Poison/Pierce Resistances -10%, added 40% Vitality Resistance
Gauntlets of the Necrolord: Resistances -20%, added 60% Vitality Resistance
Heartsong Armlets: Added 50% Vitality Resistance
Shield of Anguish: Now grants 30% Vitality Resistance instead of 20% Pierce Resistance
Premonition: Elemental Resistance -7%, added 25% Vitality Resistance
Anexartitos: Replaced Poison Resistance with Vitality Resistance
Hades' Aspis: Replaced 45% Cold Resistance with 50% Vitality Resistance
Deathweaver's Chitin (Arachnos): Retaliation chance increased to 50%
Witch Doctor's Vestment (Anouran): Replaced half of the Pierce Resistance with Vitality Resistance
Palioxis (Machae): Replaced half of the Pierce Resistance with Bleeding Resistance
Overseer's Crest (Reptilian): Earth Enchantment boost now scales with difficulty level
The Rat's Track (Ratman): Trail Blazing boost now scales with difficulty level
Vagabond's Shirt (Ratman): Increased Movement Speed bonus on Epic and Legendary to 15% and 20%
Patch 1.31 (26 September 2016)
Added support for Borderless window mode. Use -borderless as command line parameter
Added more detailed crash reporting
Fixed possible startup crash related to missing system fonts
Fixed bug in "Double Standard" achievement
Fixed "xtagMenuError1" when using Editor
Improved some deatils in european languages
Fixed chinese Onslaught description
Bigger UI for 3k resolutions when using High scale option
Fixed bug, where actual server name could be different than the one displayed while creating a game.
Fixed bug, where Eye of Chaos was not dropping when game speed was above normal
Creeping Slimes now absorb 75% Piercing Damage rather than having 80% Resistance
Fixed residual poison resistances on Undead
Gorgon Queens flee less and move at increased speed when they do
Gorgon Queen Stheno occasionally charges
Lowered Elemental Resistance on Bandari
Lowered Mana Regeneration on Alastor
Tweaked Alastor AI
Changed Typhon's Life/Mana Leech skills to not hit behind him
Changed Typhon's fire breath to use a wave effect
Improved effect on Typhon's poison bolt and added a 1m explosion radius
Halved Bleeding Duration on Yaoguai's individual Gore combo hits
Lowered Sickle of Kronos level requirement to 73
Added a new type of wraith
Fixed missing sound on Sepulchral Wyrms' new fire breath
Lowered volume of Battle Rage activation
Tweaked Limos life stealing range
Circle of Power now also grants +100% to Bleeding Damage
Reduced cast range of Herbalism
Increased cast range of Lay Trap
Minkah (Shadow Stalker Hero) does not teleport quite as much
Vince is now a champion rather than a quest monster and casts more often
Boar Riders have a chance to drop Boar's Hide
Boar's Hide now grants only half as much armor but 10%/20%/30% Bleeding Resistance
Suffix "of the Wilds" now also grants 24% Bleeding Resistance
Fixed some element resistances being too low on high level amulets
Amulets can now drop with Poison Resistance prefixes
Added new Relic: Aegis of Athena (Vitality and Petrification Resistance for Shields)
Increased Vitality Resistance on Crystal of Erebus charms
Numerous Relics and Charms can now get Vitality and Bleeding Resistance completion bonuses
Increased Epic/Legendary XP bonus to 12% and 25%
Update (07 September 2016)
Fixed frozen mouse cursor on some WIndows 10 machines
Fixed missing game fonts on some Windows 10 machines
Increased UI scale for 4k resolutions
Fixed possible crash when using RMB on the pet/party menu
Increased players' initial Life/Mana regeneration by 1 per second
Increased Bleeding Damage on wolves' Maul skill by 1 per second per level
Reduced Physical Damage on Distortion Wave by 15%
Increased Physical Damage on Distortion Wave ~ Chaotic Resonance by 30%
Tweaked Aktaios' (Orient Telkine) skill use
Adjusted Vitality Decay Damage on Aktaios' death beam
Reduced Life Leech and Elemental Resistance on Alastor
Alastor's aura now does Frostburn and Vitality Decay rather than Cold/Vitality Damage once a second
Fixed health of Panos (Centaur Hero)
Tweaked animations on Flaming Boarman
Improved death effect on Scarabaeus
Reduced hero lock radius of golden chests
Fixed name tag on Hector's Flashing Helm
Fixed Defensive Ability on Battlemage Circlet (60 -> 260 like the other set parts)
Adjusted level requirements and costs of Betrayer and Siren affixes
Fixed AI of "Monstrous Brigands" archers
Reduced amount of Arachnos armor dropping in "The Poisoned Spring"
Gave Leimon the Vengeful's zombie summons a limited life span
Improved effect of Arachnos' Ensnare skill
"Headphones" speaker setting is now called "Stereo" to avoid confusion
Edited Eye of Chaos pedestal to avoid possible glitch
Update (02 September 2016)
more changes and improvements to the server list
Update (01 September 2016)
added Russian and Polish language support.
fixed and improved the server list
fixed intro videos not playing
fixes to default game speed and overall settings
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- วันนี้: $19.99
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- มากที่สุด: $19.99
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ผู้พัฒนา
- THQ Nordic GmbH
- แพลตฟอร์ม: macOS เกม (5) GOG เกม (235) PlayStation เกม (3) Xbox เกม (7)
- รายการ: 4 + 1
- แต้มแล: 1 + 8,846 ¡
- การจัดอันดับ: 0
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- วิดีโอ: 129
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- เวอร์ชัน: Windows
- หมวดหมู่:
GOG เกม
›สวมบทบาท
- ระบบปฏิบัติการ:
Windows
- ขนาด:
13 Gb
- ความสามารถที่มีให้ใช้งาน:
Achievements
,Cloud saves
,Co-op
,Combat
,Controller support
,Fantasy
,Multi-player
,Overlay
,Role-playing
,Single-player
- ภาษาที่สนับสนุน:
Deutsch
,English
,Português do Brasil
,español
,français
,italiano
,polski
,yкраїнська
,český
,русский
,中文
,日本語
,한국어
- GOG Store คะแนนโดย:
4.4
(324) - อัปเดต:
- วันที่วางจำหน่าย:
คุณอาจชอบ
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- Titan Quest: Atlantis
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- Dark Quest 1 & 2
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- Cat Quest II
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- $14.99
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- แต้มแล: 0 + 199 (4.6) เวอร์ชัน: Windows CAT QUEST II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs. Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus ⥯
- -43%
- The Quest Deluxe Edition
- GOG เกม: สวมบทบาท โดย: Redshift
- ▼ $8.54
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- แต้มแล: 0 + 10 (4.4) เวอร์ชัน: Windows/MacOS The Quest Deluxe Edition contains The Quest base game and Islands of Ice and Fire DLC. The Quest is a beautifully hand-drawn open world role playing game with old school grid-based ... ⥯
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- $19.99
- รายการ: 0 + 0 การจัดอันดับ: 0 ความเห็น: 0
- แต้มแล: 0 + 30 (4.1) เวอร์ชัน: Windows Please join us at https://discord.gg/7pZFUMB3aY :) A sinister curse corrupts the land. Darkness reigns. Monsters roam. Scoundrels loot. Cowards flee. Heroes emerge. Lead heroes on an ... ⥯
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- Costume Quest
- GOG เกม: สวมบทบาท โดย: Double Fine Productions
- ▼ $2.49
$9.99-75% - รายการ: 0 + 0 การจัดอันดับ: 0 ความเห็น: 0
- แต้มแล: 0 + 0 (4.0) เวอร์ชัน: Windows/Linux Includes the free Grubbins on Ice DLC pack! Costume Quest is a Halloween RPG adventure with tricks and treats for all the boys and girls. In this charming role-playing game, choose ... ⥯
- -90%
- SteamWorld Quest: Hand of Gilgamech
- GOG เกม: สวมบทบาท โดย: Thunderful Publishing
- ▼ $2.49
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- แต้มแล: 0 + 150 (4.2) เวอร์ชัน: Windows/Linux/MacOS Triumph over evil with the hand you re dealt! SteamWorld Quest is the roleplaying card game you ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn ... ⥯
- -40%
- Claire's Quest: GOLD
- GOG เกม: สวมบทบาท โดย: TinyHat Studios, Kanjineko
- ▼ $11.99
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- แต้มแล: 0 + 7 (4.0) เวอร์ชัน: Windows A dark fantasy RPG with high replayability, and an emphasis on creativity instead of combat. Explore a vast open world where danger lurks around every corner, and a single misstep can ... ⥯
- ใหม่
- Ultima™ IV: Quest of the Avatar
- GOG เกม: สวมบทบาท โดย: Electronic Arts
- ฟรี
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- ฟรี
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- Forgotten Realms: The Archives - Collection Two
- GOG เกม: สวมบทบาท โดย: Wizards of the Coast, SNEG
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