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Titan Quest Anniversary Edition
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.Anniversary Edition update

Restored and improved multiplayer functionality, including new features like a built-in voice chat and NAT resolving for best multiplayer connectivity

Support for more resolutions, larger camera distance and scaleable UI size

Improved performance and general stability

Support for modders through new modding options

Complete balance rework with improvements to all Masteries, damage types, unique items and sets

Countless bug fixes and other improvements, including ten years’ worth of community fixes

Increased challenges and rewards for larger parties and on higher difficulty levels

Dozens of new heroes and bosses to encounter

Improved enemy and pet AI

Quality of life features like higher stack limits, quick item pickup, a larger stash and a speed setting

Reduced cheating with curbed exploits, removal of test items and mod comparison in multiplayer
Discover the Courage that Turns Heroes Into LegendsFrom Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an innovative action role playing game set in ancient Greece, Egypt and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods.

In this epic quest of good versus evil, players will encounter the greatest villains of Greek mythology, brave the attacks of Cerberus, and hazard the banks of the River Styx. Players will interpret the prophecies of the blind seer Tiresias, fight alongside Agamemnon and Achilles, and use the wiles of Odysseus to conquer this dark new adventure.

Are you ready for the quest?Key features

Explore the Ancient World - Unlock arcane mysteries and battle the beasts of mythology as you journey to the Parthenon, Great Pyramids, Hanging Gardens of Babylon, The Great Wall and other legendary locations

Atmospheric Graphics - Take a hero's journey through authentic Ancient World settings crafted in stunning, realistic, 3D detail

Conquer Monsters of Legend - Battle horrific monsters and mythical beasts in a story-driven campaign that will determine the fate of all existence

Highly Customizable Characters - Build and customize your characters with 28 classes and over 1000 pieces of unique and legendary items to create the ultimate champion

Online Multiplayer Gameplay - Challenge others to experience your map creations in fast-action, 2-6 player online cooperative gameplay

Create Your Own Worlds - Create your own maps with the easy-to-use World Editor for endless adventuring
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#1. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#2. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#3. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#4. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#5. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#6. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#7. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#8. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#9. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH
#10. Titan Quest Anniversary Edition (GOG) โดย: THQ Nordic GmbH

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  • เวอร์ชัน: Windows
  • อัปเดต:
  • Update 2.10.4 (8 July 2022) New Content :

    New dungeons - To enter them you need to collect 3 unique keys for each dungeon;

    2 new item sets that can be obtained when clearing the dungeons;

    All the dungeons have new (retextured) monsters with boss fights and traps;

    New Electrum transmuter Shrine.
    Other Fixes/Changes :

    Made Electrum to be given on creature kill per act and per difficulty

    Made some balancing in electrum economy

    Fixed Broken Atlantis item set called Priest of Ba’al Hammon

    Added Energy Cost and Recharge reduction to character window stats.

    Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab.

    Fixed bug when players could buy grayed out Orbs at Electrum transmuter

    Fixed Energy and Recharge cost not being capped on the characters' window stats.

    Fixed Crash when killing enemies in areas without ZoneData setup

    Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities

    Ancient of the Soil now summons more centipedes

    Ancient of the Soil now uses his skills more tactically

    Centipedes summoned by the Nerthus cult now survive their masters

    Ancient of the Forest’s bear now survives its master

    Lord of the Fjord MI & unique equipment chances increased

    Lord of the Fjord health increased

    Lord of the Fjord casts Freezing Blast in melee range

    Tiamat passively deflects some attacks and projectiles

    Tiamat learned new skills and tactics

    Changed damage of Tiamat’s bricks from Fire to Physical

    Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT

    Ylva is now of “Human” race

    Increased HP on Loki

    Increased damage & disruption on Surt’s two-hand slam

    Lena learned to dodge melee attacks in flight

    Set unified proc chance of 20% on all Troll Tusks charms

    Added damage reduction effects to Troll Tusks charms

    Increased proc chances and slow effects on Fungoid Spores charms

    Corrected sell value of Rigid Carapace charms

    Corrected sell value of legendary Demon’s Blood

    Corrected sell values of epic Hades charms

    Corrected sell values of all Atlantis & Ragnarök relics

    Corrected sell values of all Atlantis & Ragnarök charms

    Corrected Frostburn duration on Hiemal Decapitator to 3s

    Reduced attack speed on Mjolnir to match the description

    Reduced total damage buff on Torc of the Ancestors to +10%

    Reduced base damage on Dagger of Dawn

    Tartarus Block & Dodge debuff now reduces values by 75 & 40

    Gave voices to Tartarus merchant NPCs

    Lowered Ascacophus roar volume

    Life Drain Wards (from Lost Soul mages) now last longer and survive their creator

    Life Drain Wards now do notable damage & scale

    Life Drain Wards now properly heal their allies

    Crippling wards (from Lost Soul heroe) now properly cast their debuff

    Crippling wards are now also used by some mages

    Removed inactive +% bonuses from the “chance of” list on Archimedes’

    Cogwheel and Shard of the Elements

    Added a chance for +% Elemental Damages to Shard of the Elements

    Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel

    Fixed attack speed debuff not working on Spear Dance

    Fixed missing hero properties on Salt Mine quest boss

    Added short cooldowns to item-triggered projectile skills

    Fixed Scroll of the Meteor creating no projectile

    Fixed Scroll of the Meteor damage values & scaling

    Fixed Scroll of Creeping Death damage values & scaling

    Added new effects to Creeping Death’s contagious debuff

    Tweaked Ladon’s poison spit effect and frequency

    Added item stats to Sword in the Stone

    Added drop chance for lost Ragnarök parchment

    Halved conversion chance on Aphrodite’s Favor and doubled duration

    Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus

    Changed poison to DoT on Desert Dweller’s Club

    Tweaked Dvergr death sounds

    Increased loot amount of Atlantis final boss by ~15%

    Added a number of new Rings & Amulets to Atlantis area

    (Item skills without detail text trigger on potion / on kill / on kill while afflicted)

    Removed armor value from Bandit King’s treasure

    Vince (Secret Passage) aligned with his Chi

    Fixed multiple pathing issues

    Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed

    Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills

    Fixed Alboran Sandals hiding the character’s legs

    Increased (irrelevant) duration of Battle Standard’s aura to always 99s

    Renamed Helmet of Valhalla’s item skill

    Corrected name of Fafnir’s Orb

    Doubled pet reflection bonus on Shine of Pandia ring

    Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates
    Update 2.9 (24 January 2020)

    Added support for Brazilian text localization

    Fixed issue where clicking noise was being spammed when holding down button

    Fixed various issues where the game failed to save because of file attributes

    Fixed an issue where the Create Artifact button was usable without the ingredients

    Fixed software cursor not showing in DX11

    Tartarus merchants refreshes inventory every cycle

    Fixed an issue with mouse scroll wheel and spell bar

    Updated version of THQ online library

    Mudmen trigger their AoE skill upon exploding

    Removed inconsistencies in starting armor prices

    Fixed Isenhelm ~ Einherjar Hero not dropping items

    Tweaked high-end scaling of Arc Discharge

    Reduced size of some UI fonts (cleaner look & language compatibility)

    Fixed triggered skills on Ichthian Spine, Staff of Njord, Kara's Stirrer and Fafnir's Teeth

    Fixed Insectoid damage bonus on Amber Herald

    Lowered Phalanx aggro generation at range

    Fixed mixed up models & bitmaps of unique Atlantis greaves

    Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.

    Also, make sure that you keep on top of any news here - https://titanquestgame.com/

    And you can come to chat with other TQ fans and us on discord here - https://discord.gg/titanquest
    Update 2.8 (25 July 2019)

    Titanslayers!

    Patch 2.8 is here and we have a lot of changes and fixes for you. The game now uses a single launcher that lets you select to play Enhanced or Legacy. (skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)

    Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
    Changelog

    Fixed War Wind freezing for spear users without Atlantis

    Increased chance of unique items in Atlantis chests

    Added level requirements to Atlantis unique thrown weapons

    Reduced First Disciple pursuit distance

    Fixed Triton Witches not getting their MI staves

    Fixed requirements on Allfather and Freya torsos and greaves

    Tweaked pet equip that may become visible in MP

    Changed art on Mudman accessories

    Removed "ice shard" name from First Disciple rock hand grab

    Fixed Merfolk Fighters using their left hand

    Merfolk Fighters learned to use Shield Bash

    Fixed Serpentoid equipment on mages and mounted

    Added Unholy Beacons as a new enemy

    Fixed icon of Sigurd's Cloak skill

    Fixed augmented masteries on Gem of the Serpent Priest

    and Tartarian Armlets

    Fixed Lifedrain - Cascade not increasing damage at the ultimate level

    Removed screen shakes from water creature death effects

    Fixed low attribute requirements of thrown MI weapons

    Tweaked some unique item levels to improve drop distribution

    Upgraded resists of ghostly priests from 'undead' to 'ghost'.

    Tweaked size of xsq24 chest

    Minor fix to Core Dweller

    Reduced damage of Triton lightning rods

    Reduced number of spear users among Merfolk and Potamoi

    Tweaked PGB radius on level 16

    Reduced volume of Basilisk sounds

    Fixed Hades dropping relics from the next difficulty

    Fixed missing properties on Serpentscale Mail

    Fixed requirements and value of Enforcer's Bracers

    Centaur armor is now consistently "light" (no dex req) on all difficulties

    Windswept Packs are now consistently dex-based on all difficulties

    Deathwing helmets are now consistently dex-based on all difficulties

    Reduced excessive armor on normal Mummy MIs

    Gamma is now working in DX11

    Fixed crash related to volume options in GOG version of the game

    Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop

    Fixed issues at startup that could lead to game crashes

    Fix crash when playing in a language with CJK characters

    The cinematic menu now picks correct language trailers if they do exist

    Fixed Persephone sometimes not being placed correctly while chained

    Fixed Hotbar keybinds symbols not corresponding to the bound button

    Holding down now works for skills in the hot slot bar

    Fixed bug where rapidly clicking a skill could give you more levels than intended

    Improved Meteor skill so it is more likely to hits the ground

    Improved the way the game responds to alt-tab

    Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)

    Libyan Satyr Camp textures now have lower saturation.

    Fixed Projectile model for several 1hRanged weapons

    Fix switched Bitmaps of Michanismos and Shark Spine bows

    Updated arts and textures on several items

    Updated art on The Fomorian and Grim Companion

    Added some random enemies to Tartarus boss arena.

    Fixed fog in Atlantis District 2

    Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City

    Changed POI's in Necropolis

    Added day/night layer near Odysseus in Elysium

    Fixed some collision bugs

    Built new arena for Tartarus (Arena 15)

    Rebuilt pathing on Orient

    Fixed the bug where Atlantis NPC symbols are visible without the expansion.

    Added "device_gadirobelisk_01t" to necropolis/tombs

    Chests placement adjusted

    Tweaked torches and lights in Gylfis settlement

    Restored Mistletoe Shrine in Nerthus Sanctuary

    Fixes to the character getting stuck in Tartarus arenas

    Collision bug in Atlas mountains fixed.

    Experience potion effect can no longer be dispelled

    Reduced low-end damage of Arc Discharge

    Made pet bonus on Svalinn a direct effect

    Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.

    Also, make sure that you keep on top of any news here - https://titanquestgame.com/

    And you can come to chat with other TQ fans and us on discord here - https://discord.gg/xX96ynA

    Cheers!
    Update 2.7a (20 June 2019)

    Fixed several collision and nav. mesh issues

    Fixed various crash bugs

    Fixed playing Custom Maps, resource files can now be read correctly.

    Fixed Tier 7 skill connections showing in the base game

    Fixed some Atlantis uniques having a low drop chance

    Fixed monster scaling when playing high level chars in Normal Tartarus

    Boss and hero monster health now scale more strongly with number of players

    Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts

    Fixed incorrect duration bar display for certain buffs.

    Pets that spawn from projectiles remember their behavior setting

    Tweaked enemy spawns in the final area

    Fixed delayed poison trap effects in Hades & Atlantis

    Fixed missing properties on Hesperide MI armors

    Fixed Poison Mayhem % at level 1 and progression at ultimate levels

    Poison Mayhem fear duration changed to 1-2s

    Added 0.7s cooldown to Lightning Dash (window for passive procs)

    Added chance to freeze and do extra damage to Lightning Dash

    Increased range of Sylvan Nymph arrows

    Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)

    Changed format of all enemy sounds to fix functions such as distance falloff

    Several graphical fixes

    Various minor tweaks and fixes
    Update 2.5a (18 May 2019)

    Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community

    Tartarus arena chests now always drop gold

    Tartarus arena chests now also drop potions

    Tweaked Tartarus monster spawns

    Added some bonus hero spawns to Tartarus

    Fixed excessive MI drops on Coral and Hesperide Mages

    Increased chance of Triton MI weapon skills activating

    Redfist Daggers now grant Double Slash (instead of Dual Wield)

    All Atlantis items now properly use Atlantis affix tables

    Turned down frequency of "Tinkerer" afffix drops per item

    Cut off T7 skill connectors in the base game (fix follows)

    Increased XP rewards for large enemies

    Increased population of Snakes & Vultures

    Tweaked Cokcatrice colors

    Tweaked Atlantis chest names

    Fixed gray Siren textures

    Fixed Harpy assets from Ragnarök

    Fixed Primrose assets from Ragnarök
    Update 2.5 (17 May 2019)

    Fixed toggle item pick up

    Fixed so stash increase button is disabled when its full size

    Fixed so rare items will show when using filter dual magical

    Added tag for relic

    Improved dx11 stability
    2.4 Tech

    Various stability fixes

    Fixed fog of war not being displayed in Windows 7

    Laptops with multiple graphic cards now better at selecting the best one

    Added MSAA options for DX9, and FXAA for DX11

    Added better error messages if hardware is not supported

    Fixed cinematics in non-native resolutions

    Cinematic volume is now correctly determined by Master Volume

    Fixed loud sound when auto-sort combines lots of relics
    Balance & gameplay

    Tartarus reward chance now also depends on difficulty / loot quality

    Fixed gold drops from Tartarus chests

    Fixed Extra Relic suffix not appearing on items

    Fixed low-level Aegipan Soldiers equipping too many MIs

    Fixed Whirling Blades and Creeping Death Scroll functionality

    Added proper cooldowns to new Scrolls

    Ancestors received Ghost type and absorption/immunities, lowered HP in turn

    Trimmed legendary chest loot tables in favor of more Atlantis items

    Cut energy cost from Lasting Legacy

    Tweaked Gadir merchant inventories

    Fire Nova receives greater damage increases at high levels

    Meteor Rain now does physical damage within a range, less burn

    Changed Life Drain Cascade to fork to targets rather than arc

    Fixed some new skills' sounds still being placeholders

    Decreased health of Mosquitos, increased health of Lions

    Balanced Giant's Tooth around giving Strength in %

    Fixed DA being given as % on Freyja's torso armor

    Increased Basilisk stun & confusion resistances

    Potamoi mages may sometimes cast Spellbreaker

    Tweaked names of chests/piles

    Tweaked Tartarus' (boss) base level to reduce downscaling

    Tartarus received 20% phys/pierce resistance

    Adjusted damage values of new epic/legendary shields

    Added missing stats to MI weapons
    UI

    Artifact formulas now correctly highlight items present (or not) in the relic vault

    Added Shift+RMB function to use relics while Stash is open
    Localization

    Fixed various texts, especially German translations

    Tweaked some item names
    2.3

    General stability fixes

    Fixed garden colossus animations

    Added missing leg armor textures

    Fixed weapon projectiles

    Removed loot drop from Sarcophagus (First Disciple)

    Removed grey collision walls rendered visibly

    Updated some textures and models

    Fixed collision in Gaulos

    Tweaked Atlas boat captain area

    Added POI in Atlas cave

    Added torches outside cave in Atlas

    Tartarus music volume adjusted

    Bugfix: quest counters are now cleared between game sessions

    Side quest fixes: The lost wanderer, The Letter and Foraging quests had an issue where player characters that had completed the Ragnarök expansion didn't get correct quest log updates. This is now fixed but characters who have already started or completed these quest might have some residual effects of this issue. As of 2019-05-09 all player characters are backed up on the first game launch to \Users#user#\Documents\My Games\Titan Quest Backup. Players who want to reset these quest could revert their characters, note that this will reset all progress since the backup was made though.

    Satyr side quest proxy now spawns three enemies instead of one.

    Fixed missing collision in Aetolion Polis

    Blocked off alley in Gadir

    Changed lights in Necropolis to nightlights

    Fixed Floating Tartarus-portal in Gadir

    Fixed hole in the wall in Passage of soul

    Fixed so the player can't reach deep water in Coastal Asomata

    Bugfix: fixed crash due to setting debug information on invalid indexbuffer for meshes
    Patch 1.57 (05 June 2018)

    Fixed fog layers

    Fix looks of Dvergr helmet on female characters

    Fixed Fungoid Spore Charm shards already having the full effect

    Bone Crusher and Hand of Hephaestus now grant bonus armor in %

    Added new art for Track Suit set

    Added some new ambient animals

    Added or moved a few golden chests

    Tweaked selection of weapons offered by Act 1 vendors

    Active Scroll effects now properly appear in the buff bar

    Reduced the secret companion's damage output

    Reduced volume of Runic Mine explosions

    Some basic boss moves no longer require Energy

    Fixed freezing on bandit priest hero

    Tweaked sounds of Infernals

    Fixed demonic sounds left on Nerthus Ancients

    Fixed stun and death sounds on Alfr

    Expanded variety of Einherjar talk

    Reduced the time golems remain in their reflecting state

    Increased health of Wargs

    Tweaked Austri & Nar damage and sounds

    Restored Austri & Nar battle music

    Added Jotun guards to King Thrym

    Added some extra effects to Donar

    Various minor tweaks and fixes
    Patch 1.56 (29 May 2018)

    Fixed ragdoll physics.
    Update (15 February 2018)

    Added the soundtrack for Titan Quest: Ragnarök to the bonus goodies section.
    Patch 1.54 (08 February 2018)

    Added a special, very secret, bonus quest.

    Tied up some loose ends pertaining to the main quest characters.

    Added a special ally.

    Act 5 hero monsters have learned some new tricks.

    Added an extra guest to the Valhöll fight.

    Added a nicer arena for King Thrym.

    Adjusted health of some bosses, reduced health of all Nixies.

    Pants now look better!

    Almost all items have been tweaked visually to some degree.

    Additional visual tweaks have also been made to various enemies.

    Major graphical overhaul of Dvergr Halls.

    Improved visuals in Muspelheim.

    Added additional audio to Mimer's Maze.

    Serene Nerthus area now has fireflies!

    Fixed a bug where conversion of physical to elemental damage went over 100%.

    Transmutation is now permanently active (but still requires Rune Weapon)

    Cauldron piece numbers now correspond to the order of their locations

    Improved consistency of monster chest spawns on Epic and Legendary

    Changed Icescale MI armor reflection ability into a player-only skill

    Various item, set and item skill tweaks / fixes

    Reduced relative drop rate of Act 4 relics in Act 5.

    Increased Pet attack space on all larger bosses.

    Increased melee damage of final boss

    Several performance-related fixes

    Numerous minor fixes

    Improved Ukrainian localization.
    Patch 1.52 (08 February 2018)

    Added level requirements to all unique thrown weapons

    Adjusted armor values on Freyja Set, Allfather Set and some other pieces

    Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"

    Fixed missing base properties on Kelpie and Centaur MIs

    Fixed some rare shields affecting attack speed

    Adjusted some items' looks and UI bitmaps

    Adjusted boot model on Valkyries

    Updated Ulvjotun ragdolls

    Stopped Dark Elf hero from appearing among Light Elves and vice versa

    Fixed troll mages not casting Splinter Storm

    Added cleave effect to some big enemies' melee attacks

    Improved chance of unique item reward for Cauldron quest

    Restored cooldowns on all Act 5 scrolls

    Various minor enemy, item, sound and music tweaks

    Deactivated Holiday Mode
    Patch 1.51 (25 December 2017) Items

    Adjusted Act 5 artifact level requirements

    Fixed some relic drops not corresponding to difficulty
    Enemies

    Increased Dexterity of several Act 5 enemy types

    Buffed Act 5 monster heroes

    Misc minor tweaks

    Infernal looks updated.

    Updated looks for Hildisvini.
    World

    Added some extra decorations to Act 5 caves

    Various art tweaks
    General

    Updated looks of player character outfits

    Added "Loincloth" outfit similar to previous Egyptian style

    Updated Rune Mastery sound

    Improved Master Forge music player

    Activated Holiday Mode

    The UI for inspect players is now updated with a correctly sized slot for necklaces.
    Patch 1.50 (15 December 2017) Items

    Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves

    Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields

    Geneally improved unique item distribution and drop progression across difficulties

    Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items

    Adjusted the items levels (and thus requirements) of several Act 5 uniques

    Fixed low-tier custom requirements that remained on some weapons

    Reordered armor value progression within some armor sub-types

    Fixed friendly Simulacrum Doppelgangers dropping duplicate items

    Fixed missing base stats on Raven Warrior MI sword

    Cold Essence Relic now correctly drops from Jotuns and Nixies

    Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons

    Tweaked looks of common celtic tunics, common aesir torso

    Added "Thrown" property to all throwing weapon tooltips

    Added black dyes to all regular vendor inventories

    Corinth's marketplace may occasionally offer egyptian or asian dyes

    Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors

    Various minor tweaks and fixes
    Enemies

    Certain enemies now use throwing weapons (including MIs) in Acts 1-4

    Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4

    Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants

    Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks

    Bear pounce attacks now cause Stun

    Visual tweaks made on almost all monsters, mostly textures and effects.

    Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar

    Increased the numbers of Fjord Ichthians (they really are everywhere!)

    Increased enemy density in parts of Jotunheim

    Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward

    Improved Pet interactions with the final boss"
    Quests

    Numerous small improvements to Side Quest logic

    Improved / added door scripts to resolve irregular path blocks

    Raven leader Heisthard now stops and talks

    Added an additional item reward to The Magic Cauldron

    Added system to preserve already completed quests in the journal during updates
    World

    Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End

    Fixed collision problems in the Temple of Asklepius

    Fixed old world map bugs at Charon's bridge and Knossos landing

    The mad Dvergr enchanter has wandered closer to the waypoint

    Tweaked looks and animations on various NPCs and objects
    General

    Officially added Stash sort button (in its proper place)

    Added fix for disappearing projectile trails

    Improved look of Legendary item upgrade UI

    Various sound and volume tweaks
    Localization

    Fixed multiple issues where Chinese and Japanese texts were not fully displayed

    Merchants in all languages now have at least an English VO

    Various minor text and name fixes
    Patch 1.49 (13 December 2017) General

    'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions.

    Fixed broken water textures in the base game.

    Fixed some localisation errors, especially visible equipment gender tags.
    Items

    Throwing weapons can now be found in all chests throughout the world.

    Fixed bug that prevented new Arcane Formulae from dropping.

    Added new design for top tier Health and Energy potions.
    Enemies

    Further adjusted the volume and frequency of enemy babble and alert sounds.

    Improved looks on enemies.

    Fixed possible cause of freezing bandit corpses.

    Added Lightning Retaliation to Storm Revenants

    Gave correct staves to Fjord Ichthian mages.
    Quests

    A certain god no longer skips his story exposition speech.

    Many minor quest logic improvements.

    The quest ""Squabbling merchants"" now has a graphical representation of your choice.

    Improved quest rewards and quest object aethetics
    World

    Improved visibility of main path in Heuneburg Outskirts.

    Added even more music layers.

    Improved Zealand chalk cave textures.
    Balance

    Improved and corrected stats on some Monster Infrequent weapons.

    The final boss stepped up his game with a few additional tricks.

    Tweaked the general balance of boss fights and some enemies.

    Improved targeting on 'Seal of Fate' and adjusted damage scaling.
    Note on quests:

    A number of side quests were updated, which unfortunately means that they will reset in the quest log.

    Other than that they should be ok, though. We took care that this does not result in anything that could negatively affect the long-term legitimacy of your characters, like skill points rewards being awarded a second time."
    Patch 1.48 (28 November 2017) Animation

    Added additional melee attack for Wood Colossus

    Added additional animations for story characters
    Levels

    Improved various environments, repaired broken navmesh

    Various collision fixes to models

    Tweaked Dvergr dungeon
    Music

    Fixed some ambient music
    Quests

    A door that could cause issues in the last area has been fixed

    Various minor quest fixes
    Bosses

    Pets now have an easier time attacking the final boss

    Added extra sound effects to Porcus
    Enemies

    Added missing sound effects and improved the volume on many enemies

    General character model and effect improvements
    Misc

    Fixed various text string errors

    Improved audio & visuals of throwing weapons

    Tweaked sizes and fixed some item skills on unique weapons
    Balancing

    Tweaked various drop rates

    Tweaked hunter vendor’s inventory

    Fixed INT requirements for northern staves

    Tweaked unique drops in Act 1 epic & legendary

    Fixed some helmet links in Set lists

    Fixed Einherjar Throwers having only MI shields

    Increased range of throwing weapons to by 1m

    Weapon Training now works with throwing weapons

    Jotun Warriors hit harder in melee

    Improved behavior of King Thrym

    Nerthus Relic can now be applied to any weapon as described
    Tech

    Fixed crashes caused by corrupt enemy sound files

    Fixed crash in particle system

    Fixed level 75+ characters being unable to join servers

    Removed developer command that was left on keypad keys
    Patch 1.45 (18 August 2017)

    Various technical fixes related to overall game stability

    Fixed bug with speed and XP increases in epic and legendary

    Improved speed on legendary Mechanical Parts

    Improved reflection chance on Archimedes' Mirror

    Fixed delay on Troglodyte Ground Smash

    Expanded teleport leash on aggressive pets

    Weakened effect of regeneration gear on the tutorial boss

    Improved Cerberus' death effect

    Improved loot in Hades' treasure vault

    Text improvements
    Patch 1.44 (31 July 2017)

    Fixed Act 4 weapon users doing too much physical damage

    Fixed Onslaught to work as originally intended, using only the charging aura

    Doubled Onslaught and Hamstring base values accordingly

    Blade Honing now works with Axes

    Lethal Strike now works with Axes

    Reduced natural defenses of Dactylus in favor of Hero classification & better gear

    Reduced damage of Nightstalker shadow spells

    Brontes and Steropes now use Cyclops Club Slams

    Added effect to Cyclops Stomp

    Added effect to Euryale when she casts her healing spell

    Fixed missing trace on a PC spear attack

    Hephaestus' Molten Shield, Hand and Seal are now a set

    Increased DA reduction on Painweaver bow to 80%

    Fixed missing links in Act 4 staff loot tables

    Further reduced intelligence suffixes apearing on melee weapons

    Fixed Boar Snatcher and Sand Queen achievements not being awarded at times

    Added achievement for Shadowmaw

    Reduced Avatar of Thanatos requirement to 500.000 kills

    Fixed game start crash caused by video memory check

    Removed "forceSingleProcessor" function, disabling this for everyone

    Added it as "useSingleProcessor" mode instead (use only for troubleshooting)

    Unified language menus with all options in their target language

    Misc text fixes
    Patch 1.43 (14 July 2017)

    Fixed bug where kills from spreading Plague did not count for the player

    Standard attacks now continue smoothly while a skill on LMB is not available

    Fixed bug where scrolls could be stacked incorrectly in the Caravan

    Various stability improvements

    All pets now display their basic attacks as skills

    Anatomy no longer requires a spear, bow or sword

    Freezing Blast damage absorption reduced to 66%

    Fixed bug that caused the effect of Blade Honing to be invisible

    Tweaked Ice Shards mana costs

    Added proper sound and weapon trace to Lethal Strike spear animation

    Fixed Warhorn effect and added short expansion time

    Tweaked Squall effect sizes

    Ji Bao and Umayma (Skeleton heroes) reworked, no longer mere copies of Fenuku

    Odontotyranni do more damage and give more experience

    Increased health of Nessus and Polyphemus in Epic and Legendary

    Fixed Ancient Scorpos using normal weapons in all difficulties, buffed health

    Fixed Act 1 gear appearing on Act 3 skeleton heroes

    Dune Raider hero archers can now drop Eldritch Bows

    Tweaked some Ratman heroes

    Tweaked size of Chimera

    Added 1s of stun to Ormenos' stalactite throw

    Typhon's Life Leech now does less immediate damage and more over time

    Zombie Blightcaster poison grenades are now more visible

    Fixed Wildfire bonus on Nu Ba's Nagamaki

    Fixed some common torso armors being invisible on Tigermen and Jackalmen

    Fixed various NPC animations

    Fixed a number of dead database links

    Improved Kalixenia's defeat sequence

    No more normal bone piles spawning near Boar Snatcher

    Vince no longer targets pets

    Orient quest raptor is less stoic

    Hades' shadow cloud now shares his creature type

    Hades' shadow cloud no longer generates pet anger

    Various text improvements
    Patch 1.42 (22 March 2017)

    Fixed bug where pet tooltips do not update when players recieve +skill effects

    Fixed pets changing team to enemy in MP games

    Improved responsiveness of controls in dungeon areas

    Fixed crash when opening inventory that could happen on specific systems

    Fixed bug where number of processor cores could be detected incorrectly

    Fixed possible game crash related to save games system

    Fixed bug where savegame containing discovered map areas could get corrupted

    Fixed several areas where a "rubber banding" could happen.

    Fixed excessive fog in undeground levels

    Common monster items now show their affixes in their names and no longer have a special color

    Shrines now give their bonuses to everyone next to them when activated

    Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier

    Susceptibility now also decreases Poison Resistance

    Defensive Reaction now also increases Bleeding Damage

    Unearthly Power now also increases Bleeding Damage

    Core Dweller's Wildfire now decreases Offensive Ability of enemies standing in the flames

    Core Dweller's Metamorphosis now gives 100-1000 Life instead of 10%-100%

    Wisp's Thunderclap now hits enemies reliably

    Slightly lowered Liche King's Wraith Shell absorption

    Numerous improvements to scripted scenes and NPC actors

    Fixed missing immunities on Minotaur, Mummy, Ratman and Reptilian heroes

    Increased damage of Gargantuan Yeti punches and Boar Snatcher bites

    Lowered damage scaling with difficulty on Sand Wraiths

    Increased size and health of Krog the Toothless

    Made a certain boss slightly less immune to Poison and Bleeding

    Added an unusual hero spawn

    Improved loot in Shadowmaw's chest

    Ichtian Tidal Orbs now do Cold damage instead of Elemental

    Adjusted skill progression with difficulty on some Ichtians

    Cyclops Elders shout less frequently

    Dragonian mages do not cast Storm Orbs quite as often

    Tweaked Dragonian mages' use of Reflection

    Updated Dissemination effect on enemy heal skills

    Fixed Poison Damage progression on Jacinto (Zombie hero)

    Fixed Stinging Nettle on Nesis Fleshmender (Satyr Hero)

    Fixed low health of some egyptian Zombie Captains

    Leimon and Jacinto (special Zombie heroes) give greater rewards

    Melinoe Blood Witches are more likely to wear equipment

    Centaurs are more likely to wear headgear

    The Bloated One is more likely to drop Albino Spider Webs

    Wraiths now have a chance to drop Spectral Matter

    Fixed some Diseased Plumages being compatible with weapons

    Increased Diseased Plumage Poison bonus by 5%.

    Prometheus' Gift now grants a custom variation of Earth Enchantment

    Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages

    Pets now prefer attacking enemies to smashing carts

    Improved display of enemy debuffs in the status bar

    Fixed pressed button icon on Concussive Damage skill

    Improved enemy texture variation system

    Improved Abyssal Liche death effects

    Improved Wraith and Liche animations

    Improved spider and Boar Snatcher web effects

    Added drop sound to the Cuneiform Tablet

    Fixed map trigger area being visible in front of Megara

    Fixed Chang'an gates not opening in spite of correct quest status

    Fixed Gorgon gate not opening in spite of correct quest status

    Fixed possible crash at Typhon release scene

    Fixed possible problem with Paseron rescue mission

    Various improvements to Russian and German texts

    Added Ukrainian text files
    Patch 1.4 hf2 (02 December 2016)

    Item pickup mechanics fixed.
    Patch 1.4 fixed (01 December 2016)

    Items can be pickup directly by clicking them when the old mechanics is used ("Toggle item pickup option" turned off).
    Patch 1.4 hf (18 November 2016)

    Stability update.
    Patch 1.32 (19 October 2016) GENERAL

    Fixed random number generator bug that caused duplicate item drops.

    Fixed bug where mod databases were not loaded in the Editor

    Better cheat protection for multiplayer games

    Ensnare nets now have a 0.5m radius, increasing with level

    Pierce Resistance on Core Dweller now increases by 1 per level

    Fixed Study Prey effects on enemy traps

    Lowered threat generation on Liche King by 5%

    Tweaked Nymph combat AI

    Act 4 bosses now also have chances to ignore pets

    Aktaios' mirage images now have proper resistances

    Adjusted (melee) retaliation damage on Typhon's thorns

    Fixed some monster and boss spells being cast without mana

    Reduced Djinn Blood Sister spawns

    Fixed experience rewarded for Snuuk (Neanderthal Hero)

    Slightly increased Wildfire damage on Sandqueen Masika

    Increased damage of Eurynomoi by 10%

    Fixed resistances on certain Gilded Warlocks

    Added a few more unique proxies with extra treasure to certain caves

    Curbed excessive values on some remaining test items

    Affixes that give +2 to a mastery's skills are now green

    Updated art on obscured Knossos Labyrinth map

    Fixed text tag on "of the Mammoth" suffix

    Minor text tweaks
    UNIQUE ITEM CHANGES:

    Eternal Ward of Tartarus set now also grants Bleeding and Vitality resistances, values reduced to 15/30/45%

    The Harbinger set now also grants Bleeding and Vitality resistances, values reduced to 15/23%

    Armament of Poseidon set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%

    Imperial Raiment set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%

    Raiment of Carnus set now also grants Bleeding and Vitality resistances at max level, values reduced to 40%

    Huo Qubing's Relics set now grants Vitality Resistance instead of more Cold Resistance

    Warden's Charge set now grants Bleeding Resistance instead of more Poison Resistance

    Shadow Guard set now grants Vitality Resistance along with Life Leech Resistance, but no more extra Health

    Nemean Lion Hide set now gives 50% Pierce and 50% Bleeding resistance at max level

    Bone Armor set now grants 30% Vitality Resistance instead of Spell Energy Absroption at max level

    The Sphinx set now gives Bleeding Resistance instead of Pierce Resistance

    Crystalline Greaves: Increased Lightning Resistance to 33%

    Charon's Funeral Wrappings: Elemental Resistance -10%, added 40% Vitality Resistance

    Demonskin Walkers: Replaced 30% Fire Resistance with 30% Bleeding Resistance

    Leggings of the Defiled: Life Leech Resistance -30%, added 30% Vitality Resistance

    Night-Terror Wraps: -20% Lightning Resistance, added 30% Vitality Resistance

    Coronal of the Abyss: Elemental Resistance -5%, Vitality Resistance +20%

    Crest of Hypnos: Elemental/Poison/Pierce Resistances -20%, added 100% Vitality Resistance

    Helm of Darkness: Now grants Vitality Resistance instead of Pierce Resistance

    Kael's Visage: Now grants 50% Vitality Resistance instead of 40% Pierce Resistance

    Blackguard: Now grants 25% Vitality Resistance instead of 21% Pierce Resistance

    Cestus: Pierce Resistance -30%, added 40% Vitality Resistance

    Glykon Acolyte's Robe: Pierce Resistance -40%, added 40% Vitality Resistance

    Soulshield Chiton: Now grants 22% Vitality Resistance instead of 42 Defensive Ability

    Mantle of Sa'jun: Reduced resistances from 45% to 40%, added 40% Vitality Resistance

    Occultist's Raiment: Now grants 35% Bleeding and Vitality Resistances instead of 42% Pierce

    Penumbra Plate: Now grants 60% Vitality Resistance instead of 52% Cold Resistance

    Somatophylakes Plate: Now also grants Bleeding and Vitality resistances, values reduced to 18%

    Tunic of the Magi: Elemental/Poison/Pierce Resistances -10%, added 40% Vitality Resistance

    Gauntlets of the Necrolord: Resistances -20%, added 60% Vitality Resistance

    Heartsong Armlets: Added 50% Vitality Resistance

    Shield of Anguish: Now grants 30% Vitality Resistance instead of 20% Pierce Resistance

    Premonition: Elemental Resistance -7%, added 25% Vitality Resistance

    Anexartitos: Replaced Poison Resistance with Vitality Resistance

    Hades' Aspis: Replaced 45% Cold Resistance with 50% Vitality Resistance

    Deathweaver's Chitin (Arachnos): Retaliation chance increased to 50%

    Witch Doctor's Vestment (Anouran): Replaced half of the Pierce Resistance with Vitality Resistance

    Palioxis (Machae): Replaced half of the Pierce Resistance with Bleeding Resistance

    Overseer's Crest (Reptilian): Earth Enchantment boost now scales with difficulty level

    The Rat's Track (Ratman): Trail Blazing boost now scales with difficulty level

    Vagabond's Shirt (Ratman): Increased Movement Speed bonus on Epic and Legendary to 15% and 20%
    Patch 1.31 (26 September 2016)

    Added support for Borderless window mode. Use -borderless as command line parameter

    Added more detailed crash reporting

    Fixed possible startup crash related to missing system fonts

    Fixed bug in "Double Standard" achievement

    Fixed "xtagMenuError1" when using Editor

    Improved some deatils in european languages

    Fixed chinese Onslaught description

    Bigger UI for 3k resolutions when using High scale option

    Fixed bug, where actual server name could be different than the one displayed while creating a game.

    Fixed bug, where Eye of Chaos was not dropping when game speed was above normal

    Creeping Slimes now absorb 75% Piercing Damage rather than having 80% Resistance

    Fixed residual poison resistances on Undead

    Gorgon Queens flee less and move at increased speed when they do

    Gorgon Queen Stheno occasionally charges

    Lowered Elemental Resistance on Bandari

    Lowered Mana Regeneration on Alastor

    Tweaked Alastor AI

    Changed Typhon's Life/Mana Leech skills to not hit behind him

    Changed Typhon's fire breath to use a wave effect

    Improved effect on Typhon's poison bolt and added a 1m explosion radius

    Halved Bleeding Duration on Yaoguai's individual Gore combo hits

    Lowered Sickle of Kronos level requirement to 73

    Added a new type of wraith

    Fixed missing sound on Sepulchral Wyrms' new fire breath

    Lowered volume of Battle Rage activation

    Tweaked Limos life stealing range

    Circle of Power now also grants +100% to Bleeding Damage

    Reduced cast range of Herbalism

    Increased cast range of Lay Trap

    Minkah (Shadow Stalker Hero) does not teleport quite as much

    Vince is now a champion rather than a quest monster and casts more often

    Boar Riders have a chance to drop Boar's Hide

    Boar's Hide now grants only half as much armor but 10%/20%/30% Bleeding Resistance

    Suffix "of the Wilds" now also grants 24% Bleeding Resistance

    Fixed some element resistances being too low on high level amulets

    Amulets can now drop with Poison Resistance prefixes

    Added new Relic: Aegis of Athena (Vitality and Petrification Resistance for Shields)

    Increased Vitality Resistance on Crystal of Erebus charms

    Numerous Relics and Charms can now get Vitality and Bleeding Resistance completion bonuses

    Increased Epic/Legendary XP bonus to 12% and 25%
    Update (07 September 2016)

    Fixed frozen mouse cursor on some WIndows 10 machines

    Fixed missing game fonts on some Windows 10 machines

    Increased UI scale for 4k resolutions

    Fixed possible crash when using RMB on the pet/party menu

    Increased players' initial Life/Mana regeneration by 1 per second

    Increased Bleeding Damage on wolves' Maul skill by 1 per second per level

    Reduced Physical Damage on Distortion Wave by 15%

    Increased Physical Damage on Distortion Wave ~ Chaotic Resonance by 30%

    Tweaked Aktaios' (Orient Telkine) skill use

    Adjusted Vitality Decay Damage on Aktaios' death beam

    Reduced Life Leech and Elemental Resistance on Alastor

    Alastor's aura now does Frostburn and Vitality Decay rather than Cold/Vitality Damage once a second

    Fixed health of Panos (Centaur Hero)

    Tweaked animations on Flaming Boarman

    Improved death effect on Scarabaeus

    Reduced hero lock radius of golden chests

    Fixed name tag on Hector's Flashing Helm

    Fixed Defensive Ability on Battlemage Circlet (60 -> 260 like the other set parts)

    Adjusted level requirements and costs of Betrayer and Siren affixes

    Fixed AI of "Monstrous Brigands" archers

    Reduced amount of Arachnos armor dropping in "The Poisoned Spring"

    Gave Leimon the Vengeful's zombie summons a limited life span

    Improved effect of Arachnos' Ensnare skill

    "Headphones" speaker setting is now called "Stereo" to avoid confusion

    Edited Eye of Chaos pedestal to avoid possible glitch
    Update (02 September 2016)

    more changes and improvements to the server list
    Update (01 September 2016)

    added Russian and Polish language support.

    fixed and improved the server list

    fixed intro videos not playing

    fixes to default game speed and overall settings

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Titan Quest Anniversary EditionTitan Quest Anniversary Edition URL แบบสั้น: คัดลอกแล้ว!
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