Developer: | PLAYISM (277) | ||
Price: | $19.99 | ||
Rankings: | 0 | ||
Reviews: | 0 Write a Review | ||
Lists: | 0 + 0 | ||
Points: | 0 + 28 (3.8) ¡ | ||
GOG Store |
Description

In the year 2036, a strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery - an as-of-yet unknown history of two worlds, about to come to light...
Gameplay
Bright Memory: Infinite combines the FPS and action genres to deliver a high-octane experience. Mix and match available skills and abilities to unleash magnificient combos on your enemies. Your trusted sword allows you to slash through crowds of enemies and even repel their gunfire. The guns you come across in-game can be customized with a variety of ammunitions. Choose between incendiary bombs, sticky grenades, homing missiles, and more to suit your situation.
Development
Created by FYQD-Studio, Bright Memory: Infinite is the sequel to the popular Bright Memory. However, the sequel features an all-new world, along with newly created improved battle system and level design.
Developer Comment
For Bright Memory: Infinite, I wanted to focus on adding content to give players a more satisfying experience. As a result, development took three times as long as Bright Memory. This process allowed me to learn how to create a strong game while dealing with time and financial constraints. I spent a lot of time thinking of ways to maximize whatever technology and resources available to me in order to deliver an unforgettable experience through the game. As such, Bright Memory: Infinite represents the culmination of FYQD Studio's growth. Finally, I would like to express my gratitude to all my global partners and those who have provided technical support to me.
Screenshots










Video
What's new
- Version: Windows
- Updated:
- Update 1.1 Fixes & Adjustments
Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
Increased player movement and dash speed by 20%.
Adjusted size of enemy defensive armor gauge for visual improvements.
Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
Added sound effect when enemy defensive armor gauge reaches 0.
Adjusted the sizes of boss HP and defensive armor gauges.
Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
Fixed issue where the effects and damage area of Ground Slash do not match up.
Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
Changed ammo text color. *SG Special Ammo = orange, AR Special Ammo = green
Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
Fixed issue where DLSS is nt recognized by certain graphics cards.
Update Notes for GOG 1.09 build
Please find the list of fixes and adjustments included in this update below.
Additional Fixes and Optimizations
Reduced enemy assault rifle damage by 20%
Reduced enemy sniper rifle damage by 15%
Reduced damage dealt by shield- wielding enemy by 20%
Removed sniper rifle enemy soldier from aircraft
Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves)
Reduced the time it takes for Giant King's and Six- armed Emperor's attacks to reach player
Fixed issue where using Aerial Slash will cause player to jump through overhead objects
Fixed issue where picking up special ammo of unequipped weapon will cause that weapon's ammo capacity to overwrite equipped weapon's ammo capacity
Adjusted checkpoint in Close Call
Adjusted checkpoint after sneaking mission in Surrounded
Optimized firing sound of assault rifle
Optimized firing sound of enemy's sniper rifle
Reduced attack speed of Six- armed Emperor and counter window
Reduced recoil when firing handgun special ammo
Fixed issue where player staggers towards direction of attack when attacked from behind
Fixed issue where SRO Shelia skin is not displayed properly in Surrounded
Fixed issue where Mountain Beast can attack player even when outside firing range, causing player to not take any damage
Fixed issue where player can get stuck at the stairs of the Xuan Kong Pavilion in The Primordial Flood
Fixed issue where the arm of the Six- armed Emperor is now displayed correctly
Fixed issue where the engine sound continues to be heard even after enemy boat is destroyed
Fixed Six- armed Emperor animation during cut- scene
Fixed issue where the shield of fallen enemies can block player's Aerial Slash attack
Enhanced elite soldier's shield
Fixed issue where Blitz Slash does not hit multiple enemies
Added guides onto the wall in Changes
Optimized map construction in Surrounded
Reduced number of pagodas in the combat area of the Giant King battle
Made reliquaries brighter and more recognizable
Optimized performance in front of the temple in Changes
Optimized performance of reed field in Close Call
Optimized collision around ammunition boxes
Update Notes - 28 January 2022
Please find the list of fixes and adjustments included in this update below.
Additions
Addition of New Cheongsam (New Year) and Cheongsam (Blue Flowers) DLC's
Addition of Chinese New Year-themed decorations to main menu
Changed skin of doll located in vehicle
Addition of new ranged-attacks for Giant King and Sex-armed Emperor
Addition of Magma Mountain Beast (spits fire)
Addition of Double-Axe Ancient General (releases electric)
Optimizations
-Increased Exo unit's energy recharge rate by 20% -Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle -Reduced the possibility of error windows appearing for certain operating environments -Optimized sliding motion to prevent getting stuck on certain objects -Optimized visual when firing at armored vehicle in Surrounded -Optimized warning message when starting new game to make it stand out more -Fixed issue where framerate drops during certain events in Changes -Reduced screen shake when hit by enemy's melee attacks
Fixes
-Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB -Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on -Fixed issue where special effects turn white for certain graphics cards -Fixed issue where reversing during car chase battle can cause player to exit mission area -Fixed issue where Aerial Slash attack can miss certain shorter objects -Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant -Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy -Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor -Fixed issue where player can accidentally climb onto some roofs in Close Call -Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call -Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders -Fixed issue where Six-armed Emperor's bell can land on the wrong spot after being blocked by pillar -Fixed issue where grass on the ground in Surrounded can block the Light Blade attack
Adjustments -Increased Blade Slash Whirlwind level 1 damage by 40% -Increased Giant Blade Slash damage by 25% -Increased Shock Punch damage by 25% -Reduced assault rifle's recoil action -Adjusted defend function so that defending in succession will reduce counter possibility -Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks -Increased Elite shield soldier's movement speed, attack frequency, attack range, and armor -Increased double-anchor ancient soldier's attack range -Increased assault rifle enemy soldier's attack frequency -Increased Six-armed Emperor's eagle's attack frequency
Update 1.06
Fixed issue where player can end up outside of mission area after actviating Aerial Slash.
Added skip function to certain events.
Player can skip most events longer than 10 seconds by pressing the space key on keyboards or the A button on controllers.
Optimized AI for the second Giant King battle.
The Six-armed Emperor now has a new axe attack.
A lightning damage area will appear when the Six-armed Emperor's axe hits the -ground.
Adjusted the Six-armed Emperor's lightning damage.
Adjusted the attack speed of the Six-armed Emperor's eagle.
Adjusted the speed at which the Six-armed Emperor's bell will fall.
Fixed issue where the Six-armed Emperor's bell can fall through the ground.
Fixed issue where unlocked skins can become locked again.
Adjusted the location at which enemies appear at the reed field in "Surrounded", preventing them from appearing from outside the area.
Fixed issue where Shelia's chest area is not displayed properly during cutscenes when frame rate is below 120FPS.
Fixed issue where changing weapons after firing weapon can cause the weapon to have the incorrect ammo equipped.
Adjusted VSYNCH behavior.
Changed default framerate limit to 120.
Player can now bind keys to the keyboard arrow keys.
Fixed some minor bugs.
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments Changes made to sneaking mission
The mission will no longer fail when you are discovered by an enemy during the sneaking mission. Instead, you will be given an opportunity to quickly eliminate the enemies.
Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
Temporarily removed the dodge function triggered by pressing the movement keys twice.
Fixed bug causing black screen to remain when starting.
Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
Adjusted tire friction levels during car chase battle to adjust how much the car skids when travelling too fast.
Adjusted the car steering wheel function to adjust how much the car skids when turning the steering wheel.
Adjusted steering wheel sensitivity.
The "Counter" and "Dodge" turorials will no longer be displayed from the second playthrough onwards.
Fixed soft lock issue with "Relic" turorial.
Fixed issue where beating the game in "Revenge" difficulty does not unlock "Hell" difficulty.
Fixed issue where beating the game in "Hell" difficulty does not unlock the skin.
If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
Added skip function to certain events.
Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
Fixed issue where player can accidentally leave the area in "Surrounded".
Fixed issue where player can accidentally leave the area in "Close Call".
Fixed issue where player can accidentally leave the area in "The Primordial Flood".
Fixed issue where beating the game in "Hell" difficulty fails to unlock the "Skinny Jeans" skin.
Fixed issue where beating the game in "Revenge" difficulty fails to unlock "Hell" difficulty.
Fixed issue where number of deaths does not reset during repeated play.
Increased the ammo pick-up range.
Fixed issue where selecting "Continue" after beating the game on any difficulty level will cause the game to return to the main menu.
Player can now cancel "Check Weapon" by using "Skill" and "Fire".
Fixed issue where the number of enemies damaged by Rocket Punch attack is inconsistent, resulting in player not being able to progress.
Increased the assault rifle damage by 15%.
Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.
Fixed some minor bugs.
Thank you all very much for reporting issues and helping us improve the game. We will continue to monitor and fix reported issues.
Price
- Today: $19.99
- Minimum: $19.99
- Maximum: $19.99
Track prices
Developer
- PLAYISM
- Platforms: Android Games (7) Windows Games (12) Steam Games (111) GOG Games (36) Nintendo Games (48) PlayStation Games (39) Xbox Games (24)
- Lists: 5 + 2
- Points: 23 + 113,876 ¡
- Rankings: 0
- Reviews: 0
- Discounts: 25
- Videos: 170
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Additional Information
- Version: Windows
- Category:
GOG Games
›Shooter
- OS:
Windows
- Size:
11 Gb
- Capabilities:
Achievements
,Action
,Cloud saves
,Controller support
,Overlay
,Sci-fi
,Shooter
,Single-player
- Supported Languages:
Deutsch
,English
,Español
,Português do Brasil
,español
,français
,italiano
,русский
,中文
,日本語
,한국어
- GOG Store Rating:
3.8
(28) - Updated:
- Release Date:
«Bright Memory: Infinite» is a Shooter game for GOG, developed by «PLAYISM». It was first released on and last updated on . The lowest historical price was $19.99, and the highest was $19.99. This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.8 based on 28 votes. Supported features include: Achievements, Action, Cloud saves, Controller support, Overlay, Sci-fi, Shooter, Single-player. Available languages: Deutsch, English, Español, Português do Brasil, español, français, italiano, русский, 中文, 日本語, 한국어. AppAgg continuously tracks the price history, ratings, and user feedback for «Bright Memory: Infinite». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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