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Severed Steel
Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It's you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.

Key FeaturesA Unique Fighter

Play as Steel, a nimble, one-armed sharpshooter on a mission. There is no reloading – pick your shots well and be ready to pry a loaded weapon from your enemies' cold dead hands.Stylish Combat

Dodge bullets, leap off walls, slide kick, throw weapons – do whatever it takes to come out on top in intense and frenzied firefights.Fully Destructible Environment

Pepper through plaster with sharp 4.7 mm rounds, punch through thick concrete with .50 cal slugs, or make big holes in things with your arm cannon.Dynamic AI

No two battles are the same thanks to dynamic, unscripted, squad-based AI.AccessibilityA range of adjustable settings for features such as difficulty, visuals, audio, controls, navigation, and moreLevel EditorBuild levels and share them with the community. Note: This feature is in beta and will continue to be updated post-launch
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ภาพหน้าจอ

#1. Severed Steel (GOG) โดย: Greylock Studio
#2. Severed Steel (GOG) โดย: Greylock Studio
#3. Severed Steel (GOG) โดย: Greylock Studio
#4. Severed Steel (GOG) โดย: Greylock Studio
#5. Severed Steel (GOG) โดย: Greylock Studio
#6. Severed Steel (GOG) โดย: Greylock Studio
#7. Severed Steel (GOG) โดย: Greylock Studio
#8. Severed Steel (GOG) โดย: Greylock Studio
#9. Severed Steel (GOG) โดย: Greylock Studio
#10. Severed Steel (GOG) โดย: Greylock Studio

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มีอะไรใหม่

  • เวอร์ชัน: Windows
  • อัปเดต:
  • Update 3.3.1 (October 7th, 2022) Balance

    Getting cannon headshots easier
    Bug Fixes

    Fix disappearing stunt lines

    Removed couch bind response leftover from demo rebinds

    Altered DX11 explosion effect to be same as DX12

    Fix for “1” opening pause menu (may need to reset controls to default to apply)
    Update 3.3.0 (October 1st, 2022) New features:

    New game mode, Rogue Steel

    9 new achievements unlocked through Rogue Steel

    23 new Firefight mutators unlocked through Rogue Steel

    6 new weapons

    5 new modified enemy types

    8 new exclusive Rogue Steel levels

    New Cannon Mode: Cutting Beam

    10 Character skins to unlock in Rogue Mode

    15 Cannon skins to unlock in Rogue Mode
    Balance and QoL changes

    Adjusted NPC hit stun animation to make followup headshots easier

    NPCs no longer stun themselves and eachother with explosives

    Increased VAL mag size and position

    Tweaked Bulldog animations and sounds

    Tweaked Lever Action position
    Bug and Performance Fixes

    Optimized explosion performance and audio

    Fix visual glitches when air sliding and looking down

    Fix visual glitches when kicking while falling

    Jumping now makes Steel leave softlock that happens rarely on certain stunt combos
    Update 3.2.1

    Fix for New Game + breaking some bonus levels

    Fix for Overcharge cannon effect sometimes not despawning

    Fix for navigating graphics menu with gamepad

    Restore Party Hard achievement
    Update 3.2.0 New bonus campaigns with achievements:

    QUERY [ INPUT ]

    COMMAND [ EXIST ]

    ICARUS

    CHURCH

    SOULS
    Quality Of Life

    General performance and level load time improvements

    Native gyro support

    Rumble support for gamepads

    Increased impact cannon punch radius

    Added gamma adjustment slider

    Added NPC voice volume slider

    Added setting to disable gamepad

    Improved pick up weapon logic on gamepad

    OC cannon now kills shield NPCs on shield hit

    Buffed weapon pickups in Conscience campaign level

    New HUD option to center hud elements

    Achievement for Chalet campaign
    Bug Fixes

    Fixed bug with uploading props

    Fix workshop button showing on victory screen when no valid workshop link

    Reduced aim acceleration radius for joypads

    Tweaked deadzone logic for joypads

    Improved various particle FX performance

    Added more FX to simple fx mode

    Relit firefight levels in simple lighting mode

    Improved performance of large moving props with no need for collision

    Removed crouch binding option

    Fix sound volume in museum

    Reduced turret firing volume

    Hid shuffle music button in campaign until I can think of a fix for music resetting
    Update 3.1.0 Major Features:

    Prop workshop, fill your levels with voxel art made by the community

    Workshop campaigns, multi level stories made by players

    7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels)

    New bonus level by Ouros: Chalet

    Tons of new scripting functions in level editor requested by the community

    New performance options for low spec PC, along with optimizations for all PCs.
    More new editor features:

    Added copy function to level editor browser

    Can use box select on props, lights, and npcs in editor

    Added show void action

    Props can now move along complex paths

    Props have option to point towards direction of movement

    Props have option to be hidden on lvl start

    Props can make scripted actions happen when they are destroyed

    Altered speed logic in prop movement

    fixed some bugs w/ prop movement UI

    Can attach lights and trigger volumes to props

    Trigger volumes can fire their own scripted actions even w/ no objective

    Added ability to sort props into folders

    Can make void invisible

    trigger volumes can trigger actions even with no objectives

    can set author name to show in level select screen

    p99 can actually spawn

    fix for first selection bug
    Small changes / bug fixes

    Optimized cutscene videos

    Improved Simple Lighting and Simple FX modes

    NPCs can move through props player can

    Button to review level shown at end of campaign levels

    Direct hits from explosives can edit prop voxels

    Small tweak to npc aim logic

    Turrets dont suffer friendly fire from NPCs
    Update 1.1.7

    The second November update adds a number of new features as well as general improvements:
    New Features

    New Cannon - Impact Driver

    Experience the brand new Impact Driver cannon mode! This cannon is all about close combat. Bust through walls, destroy environments, and make soldiers fly!
    Firefight Playlists

    With Firefight playlists, you can create a non-stop session of your favorite firefight maps. Move seamlessly from one map to the next.
    Fixes and Improvements

    New explosion effects*

    Improved localization

    Fixed issue where excessive ragdoll force would make NPC bodies dissappear

    Cannon recharges faster

    can kill pyros w/ kicks now

    Added more decimal places to mouse sensitivity config

    *New explosion effect is disabled during RTX. A fix will be coming in a future update.

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