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Sublevel Zero Redux
Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter set in a universe where reality is falling apart. Use your gunship to loot and craft ancient technology and fight in zero-g through a vast, procedurally generated underground facility to recover the technology you need to escape alive. Featuring a brand new expansion that adds hours of new content, the action is more intense than ever.

Expanded, enhanced
The Redux expansion brings many new features, including a restructured campaign, new enemies, difficulty modes, new starting classes and much much more.

Full VR Support
Strap on your Oculus Rift or HTC Vive and experience Sublevel Zero in Virtual Reality with an immersive cockpit view and VR-enabled weaponry.

6DOF action
Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.

Procedural, permadeath
No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.

Crafting
Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
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#1. Sublevel Zero Redux (GOG) di: Sigtrap Games
#2. Sublevel Zero Redux (GOG) di: Sigtrap Games
#3. Sublevel Zero Redux (GOG) di: Sigtrap Games
#4. Sublevel Zero Redux (GOG) di: Sigtrap Games
#5. Sublevel Zero Redux (GOG) di: Sigtrap Games
#6. Sublevel Zero Redux (GOG) di: Sigtrap Games
#7. Sublevel Zero Redux (GOG) di: Sigtrap Games
#8. Sublevel Zero Redux (GOG) di: Sigtrap Games
#9. Sublevel Zero Redux (GOG) di: Sigtrap Games
#10. Sublevel Zero Redux (GOG) di: Sigtrap Games

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Novità

  • Versione: Windows, Linux, MacOS
  • Aggiornata:
  • Sublevel Zero Redux Update (13 July 2017)

    It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!

    Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldn’t be more excited to get it to all of you. It’s a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasn’t long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. It’s been a long road, as covered in previous posts, and we’re so glad to have delivered something we’re proud of.

    Major features include: Intro Campaign

    Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.
    Restructured Campaign

    We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.

    As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

    Expanded Procedural Generation

    We've added over 70 new rooms to further expand the game and add more variety to levels.
    Full VR Support

    Full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs, including a unique Comfort Calibrator mode to help you quickly find the settings you want!
    Teleporters

    To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.
    New Enemies

    We've created two brand-new enemies that add deadly new twists to combat.
    Elite Enemies

    Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.
    Enemy Codex

    By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.
    New Starting Classes

    The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.

    The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

    Save and Quit

    Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.
    Optimisations and Performance

    Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.
    Localisation

    We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.
    Patch 1.2 (15 February 2017) Features

    Almost unnoticeable valentines easter egg
    Improvements

    Controller layout diagrams

    Lots of weapon rebalancing

    Hull inventory space increased slightly

    Better controller button prompts

    Updated player ship model

    Updated Orb Grunt, Shotgrunt and Homing Defender models

    Lots of improvements to industrial and military rooms

    Procedural generation tweaks
    Fixes

    Fixed crashes during level loads

    Fixed some reactor issues

    Lots of UI fixes, mainly for controller/keyboard input

    Fixed some controllers not responding when multiple plugged in

    Fixed conflicts between custom bindings and presets

    Fixed issues with rebinding multiple controllers/joysticks/HOTAS

    Fixed tabbing away from rebinding menu

    Mouse is captured properly after alt-tab
    Notes

    Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in.

    Applying a controller preset will wipe ALL manual bindings!
    Patch 20160318 (22 March 2016)

    this update fixes issues with in-game stats and unlocks
    Patch 20151119 (19 November 2015)

    This patch adds additional content to the game.

    We've added the Mac and Linux versions of Sublevel Zero.
    Patch 20152010 (21 October 2015)

    10 new rooms for the Industrial biome

    Keys appear on map

    Scrolling unlock and inventory panels

    Fixed run stats persisting after winning run

    Turrets no longer spawn on doors

    Made Stormtrooper unlock easier

    Quit dialogs notify player that run progress will be lost

    Changed starting loadout for some ship classes

    Fixed 'using' things at closer ranges

    Flux Drive Component now requires manual pickup
    Patch 20151510 (16 October 2015)

    Fixed portal occasionally appearing in inaccessible location

    Fixed engine crafting

    Fixed ammo pickups occasionally getting 'stuck' over player's view

    Added mouse rebinding (does not yet allow mouse axes to be rebound)

    Fixed SOME cases of bindings being lost

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