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Descrizione

Expanded, enhanced
The Redux expansion brings many new features, including a restructured campaign, new enemies, difficulty modes, new starting classes and much much more.
Full VR Support
Strap on your Oculus Rift or HTC Vive and experience Sublevel Zero in Virtual Reality with an immersive cockpit view and VR-enabled weaponry.
6DOF action
Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
Procedural, permadeath
No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Crafting
Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
Screenshot










Video
Novità
- Versione: Windows, Linux, MacOS
- Aggiornata:
- Sublevel Zero Redux Update (13 July 2017)
It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!
Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldn’t be more excited to get it to all of you. It’s a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasn’t long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. It’s been a long road, as covered in previous posts, and we’re so glad to have delivered something we’re proud of.
Major features include: Intro Campaign
Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.
Restructured Campaign
We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.
As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.
Expanded Procedural Generation
We've added over 70 new rooms to further expand the game and add more variety to levels.
Full VR Support
Full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs, including a unique Comfort Calibrator mode to help you quickly find the settings you want!
Teleporters
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.
New Enemies
We've created two brand-new enemies that add deadly new twists to combat.
Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.
Enemy Codex
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.
New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.
The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.
Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.
Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.
Localisation
We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.
Patch 1.2 (15 February 2017) Features
Almost unnoticeable valentines easter egg
Improvements
Controller layout diagrams
Lots of weapon rebalancing
Hull inventory space increased slightly
Better controller button prompts
Updated player ship model
Updated Orb Grunt, Shotgrunt and Homing Defender models
Lots of improvements to industrial and military rooms
Procedural generation tweaks
Fixes
Fixed crashes during level loads
Fixed some reactor issues
Lots of UI fixes, mainly for controller/keyboard input
Fixed some controllers not responding when multiple plugged in
Fixed conflicts between custom bindings and presets
Fixed issues with rebinding multiple controllers/joysticks/HOTAS
Fixed tabbing away from rebinding menu
Mouse is captured properly after alt-tab
Notes
Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in.
Applying a controller preset will wipe ALL manual bindings!
Patch 20160318 (22 March 2016)
this update fixes issues with in-game stats and unlocks
Patch 20151119 (19 November 2015)
This patch adds additional content to the game.
We've added the Mac and Linux versions of Sublevel Zero.
Patch 20152010 (21 October 2015)
10 new rooms for the Industrial biome
Keys appear on map
Scrolling unlock and inventory panels
Fixed run stats persisting after winning run
Turrets no longer spawn on doors
Made Stormtrooper unlock easier
Quit dialogs notify player that run progress will be lost
Changed starting loadout for some ship classes
Fixed 'using' things at closer ranges
Flux Drive Component now requires manual pickup
Patch 20151510 (16 October 2015)
Fixed portal occasionally appearing in inaccessible location
Fixed engine crafting
Fixed ammo pickups occasionally getting 'stuck' over player's view
Added mouse rebinding (does not yet allow mouse axes to be rebound)
Fixed SOME cases of bindings being lost
Prezzo
- Oggi: $2.99
$14.99-80% - Minimo: ▼ $2.99
- Massimo: $14.99
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Sviluppatore
- Sigtrap Games
- Piattaforme: GOG Giochi (1)
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- Classificazioni: 0
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Informazioni aggiuntive
- Versione: Windows, Linux, MacOS
- Categoria:
GOG Giochi
›Sparatutto
- Sistemi operativi:
Linux
,MacOS
,Windows
- Dimensioni:
587 Mb
- Funzionalità disponibili:
Action
,Controller support
,Sci-fi
,Shooter
,Single-player
- Lingue supportate:
Deutsch
,English
,español
,français
,italiano
,русский
- GOG Store Voto:
3.9
(12) - Aggiornata:
- Data di uscita:
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