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Viscerafest
THE STORY

Viscerafest is a sci-fi fantasy single-player arena FPS where you take the role of Caroline, a bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend, Athens Fetter. The problem is money's tight, and rings aren't exactly cheap. But thankfully, there may yet be hope for her, as a warlock named Cromune has acquired a rather hefty bounty on his head.

Bringing his corpse in to the respective authorities won't be an easy task however, as Cromune has a small army defending him. Forces from the U.S.C. (United Scientific Conglomerate) led by Dr Mortice stand shoulder to shoulder with the religious zealot. But what’s a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A Viscerafest!

KEY FEATURES

Navigatehand-crafted levels stuffed to the brim with secrets, using key cards, completing puzzles, and accomplishing a variety of objectives to progress. All this is set in a vast array of locations, from a space station looming high above the Earth to realms shifting beyond our reality.

Wield9 unique and powerful weapons, from staples of the genre like the "Bunker Buster," a double-barreled shotgun that fires explosive rounds, to the more unique and offbeat guns, such as the Plague Rifle.

Slaughterover 27 different Enemy Types and up to 7 Bosses, from the minor grunts who make up the U.S.C's forces to monsters beyond your ability to comprehend, such as the horrifying Maledict. New enemy types are introduced in almost every level, each compounding the challenges you'll face with a wide variety of attacks and behaviors.

Juggleyour resources as you fight to stay alive, constantly balancing your use of ammo, health, and armor.

Moveat the speed of light, chaining Bunny Hopping and Dashing together to move at speeds no man would dream of, and with your overbearing Air Control, dance around projectiles like no other.

Collecttons of goodies to unlock Gameplay Modifiers and Cheats to spice up your playthroughs, with such staples as "Viscerahot," where time slows as you Bunny Hop, or "Oops All Cultists," where your dreams of being torn apart by the hitscanning occult can be made a reality.
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#1. Viscerafest (GOG) Podle: Fulqrum Publishing
#2. Viscerafest (GOG) Podle: Fulqrum Publishing
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#10. Viscerafest (GOG) Podle: Fulqrum Publishing

Video

Novinky

  • Verze: Windows, Linux
  • Aktualizováno:
  • Update 0.9.1.3 (January 5th, 2023)New Features:

    The Bunker Buster now fires explosive rounds.

    The Players projectiles have received fancy impact effects.

    The Final Boss of Chapter 2 has received a new attack.

    The Melee Uppercut now pulls from the Dash Stamina meter, but does not require stamina to be pulled off.

    The Melee Uppercut now has I-Frames along with a stronger forward push.

    The Melee Uppercut now has a charge meter below the crosshair.

    Added Killmarkers.
    Tweaks:

    Reworked blood sprites.

    Reworked blood effects.

    New "Blood" inspired Blood trail effects when shooting enemies.

    Both shotguns projectile models have been swapped out for sprite pellets with smoke trails.

    Reworked explosion materials and sprites.

    Reworked explosion effects.

    Various misc sprite updates.

    Various misc texture updates.

    Reworked Weapon pickup sprites.

    Reworked Deus Mortis sprites.

    Reworked Plague Rifle sprites.

    Tweaked scaling of on screen weapon sprites.

    Reworked Weapon crosshairs.

    Reworked Hitmarkers.

    Reworked Melee Crosshair to be more immediately noticable.

    The general Melee range has been moderately buffed.

    The standard Melee attacks cooldowns have been reduced.

    The Melee Uppercuts cooldown time has been increased.

    The Melee Uppercuts windup time has been tweaked to more accurately sync with the windup sound.

    The Melee Uppercut's damage has been buffed.

    The Melee Uppercut now prevents the player from firing weapons when fully charged.

    The Pung Cannon's direct impact damage has been buffed.

    The Pung Cannon's explosive damage has been buffed.

    The Player now starts the game and chapters with 0 armor.

    An extra Armor pickup has been added to the start of C2L1.

    Ammo respawn timings in chapter 2's final boss arena tweaked.

    The Grenadier's HP has been moderately buffed.

    The Nomad's HP has been moderately buffed.

    The Nomad Priest's HP has been nerfed.

    All enemy corpses HP's have been rebalanced.

    Both end chapter Bosses HP's have been rebalanced

    Every Enemy and Bosses aggression, speed, projectile speed, and damage levels have been universally rebalanced across all difficulties.

    Various sounds Volumes have been rebalanced.

    Various improvements and tweaks to all of chapter 2's Ladders.
    Bug Fixes:

    Bug with the Halloween skins turning back on after being disabled fixed.

    Bug with Chapter 2's final boss getting stuck fixed.

    Bug with Chapter 2's final boss not moving fixed.

    Bug with Chapter 2's final boss being knocked out of mid phase transition fixed.

    Bug with Chapter 2's final bosses music not playing upon loading a save fixed.

    Bug with Chapter 2's final boss taking excessive damage from explosives has been fixed.

    Fixed missing Trooper Effigy's sprites in C2L4.

    Fixed issue where if the damage taken by the player supercedes the quantity of armor, any effects the armor might have were negated.
    Update 0.9.2.0 (November 2nd, 2022)New Features:

    Chapter 2's OST

    Enemy, Prop, and menu reskins for the holiday

    New Seasonal options tab under Graphics

    Bunny-Hopping now cuts all incoming damage in half (stacks with armor)

    New option to disable the Bunny-Hopping's damage resistance effect available in hud options

    Enemies can now damage/kill each other and destroy things in the environment

    Enemy projectiles now reflect off of shields
    Tweaks:

    Improved Menu U.I.

    Improved Menu Art

    Various sprite and texture updates

    Various lighting tweaks across most maps

    Swapped out the doors in the opening room of C2L1

    Extra ammo pickups have been added in most maps

    The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked

    The spawn rate of stun barrels in the final boss arena has been reduced

    Removed a few save beacons to curve chapter 2's overabundance of them

    Enemies now make a more significant effort to evade each other's line of sight

    The enemy-type version of chapter 2's first bosses' health pool has been moderately increased

    The first boss of chapter 2 now maneuvers as intended

    The first boss of chapter 2's line of sight attack's windup sound's volume has been increased

    The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase

    The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase

    The damage of chapter 2's final bosses' napalm rockets has been reduced

    The speed of chapter 2's final bosses' homing missiles has been reduced

    The Health pool of chapter 2's final bosses has been slightly increased

    The Warhounds explosion effects have been tweaked

    The BBQ Belters flames now better track the on-screen weapon

    The BBQ Belters flame effects tweaked

    Player's step height has been reworked which should make for a yet smoother movement experience
    Fixes:

    Fixed C2L3 doors missing collision

    Fixed a C2L4 elevator Door interact being misplaced upon opening

    Fixed an unresponsive enemy in C2L6

    Fixed broken textures/materials in C2L7

    Fixed transparency issue relating to sky boxes

    Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound

    Fixed controller rebinding issues

    Fixed several bugs related to hud customization

    Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps

    Fixed several bugs with the hud's ammo counter

    Fixed bug where stalker projectiles would not detonate properly once their timer was up

    Fixed an audio bug triggering the war hounds explosions to cause framerate hitching

    Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to

    stick around while the attack was not active

    Fixed various bugs with the final boss of chapter 2

    Fixed Dashes I-Frames not working on spawnlings
    Update 0.9.1.0 AO (August 18th, 2022)New Features:

    Melee attacks now drop armor pickups.

    Hud customization options.

    Retro/Centered hud.

    Keybinds to disable and enable Hud.

    Weapon position and scaling options.

    Options to tweak weapon auto swapping behaviors and priorities.

    Anti-Aliasing and options to enable/disable it.

    Various Audio visual options to help enhance the awareness of players.

    Subtitles.

    Quit to Desktop button added in the pause menu.

    A new message from Gianni!
    Tweaks:

    Chapter 2 has received a second art pass.

    All levels have received various minor and major tweaks, balancing changes, and additions.

    Various sprite and asset updates.

    Most of the environmental props breaking effects have been improved.

    Melee attacks now have more notable impact effects for both the environment and enemies.

    Uppercut has been removed from standard RMB tapping.

    Dash icon on hud now darkens whilst dash is recharging.

    Pistol has received a very minor damage buff.

    Pistol shots now consume 3 Cells instead of 2.

    Pung cannons explosion buffed.

    Tweaked the animations and timing of stun states on

    low-mid tier enemies to be more consistent.

    Tweaked the animations and timing of stun states on

    high-tier enemies to be more consistent and useful.

    Hitscanning enemy's aim delay has been rebalanced.

    Several Projectile enemies now have a delayed aim.

    Rebalanced the first boss of chapter 2's aggression levels.

    Nomads have received a minor damage and aggression buff.

    Nomad priests have received minor aggression and projectile speed buffs.

    Enforcers' health nerfed.

    Enforcers and Grenadiers now have melee resistance.

    Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.

    Changed weapon wheels default binding to R.
    Fixes:

    A few acid related fixes

    Fixed a bug where enemies could phase through a door in C2L6.

    Aim delay system has received various tweaks and fixes.

    Various tweaks to improve performance.

    A few Linux-related bug fixes.

    Fixes related to loading save profiles.

    Controller bug fixes.

    More stuff we probably forgot because we've been working on this patch forever...
    Update 0.9.1.0 (April 8th, 2022)Tweaks:

    Stalkers HP nerfed

    Stalkers homing projectiles now have looser homing

    Arachnospud's HP nerfed

    Arachnospud's homing projectiles now have looser homing

    Nomad's hitscan attack damage output tweaked

    Nomad Priest's speed buffed

    Nomad Priests' aim nerfed

    Hellbird's speed nerfed on harder difficulties

    Hellbirds will now be vulnerable for longer after they attack

    Spawnlings will now wait longer between jumps

    Mecha scientists now wait longer to begin attacking

    Chapter 1 final bosses projectile spew damage nerfed

    Chapter 2 final bosses homing missiles now have looser homing

    Enemy and item placement tweaked in C1l3 and C1l4

    Enemy and item placement tweaked across all chapter 2 levels

    C2L6's level geometry tweaked to allow enemies free access to other parts of the level

    Warhound's initial blast radius slightly reduced
    Fixes:

    Fixed bug where Chapter 2's final boss would shoot one last cheeky projectile between phases

    Fixed level/teleport transitions breaking due to fixed fades

    Fixed bug that allowed the chapter 1 boss to be damageable via melee during its intro

    Fixed train outdoor ambient sections that were playing indoor sounds

    Fixed platform in C2L5 infinitely looping sounds
    Update 0.9.0.9 h (31 March 2022)

    Elder Banshee will no longer be defenseless whilst under attack from the player,

    Elder Banshee now has damage flashing,

    Fixed bug where Eldritch walker powerup caused enemies attacked during its use to not attack the player after its expiration,

    Tweaked boss and mecha scientists rockets blast radius,

    Fixed level titlecards not appearing,

    Fixed level Fade ins,
    Update 0.9.0.8 (15 December 2021)New Features: The first level of Chapter 2 A new enemy type, the Arachnospud/Gorouge; A new weapon, the Warhound Tweaks: Player side sprites (weapons, body, etc...) all touched up/reworked; Skully/Skully Barrel sprites improved; Updated Scientist sprites; Updated UI sprites; Plague Rifles damage radius nerfed; Enforcers Projectile speed nerfed; Performance improvements: Improvements to loading times; More safe profile saving/loading/creation Fixes: Plague rifle gas no longer goes through walls; Fixed various sounds that wouldn't play/were missing; Water splash sounds no longer layerHotfix 0.9.0.7 (29 October 2021)

    Fixed issue with boss where dying to its AOE attack prevented you from respawning

    Fixed abusing quickswapping causing crashing

    Fixed issue where dying to the C1L7 subways prevented you from respawning

    Fixed issue where settings wouldn't save across sessions if you change them in the main menu

    Fixed issue with resolution settings being overridden on restart

    Tweaked C1l4's opening encounter on nightmare

    Tweaked C1l7's plague rifle encounter
    Update 0.9.0.7 (20 October 2021)New Features:

    Controller Support

    Lock on targeting

    Weapon Wheel

    Previously held weapon bind

    Sticky Aim
    Tweaks:

    General performance improvements

    Players air control moderately slowed to make shifting direction midair less touchy

    Melee jabs damage buffed from 45 to 50

    Melee uppercuts damage buffed from 90 to 100

    Skull Piercer's damage buffed from 30 to 35

    Bunker Buster now has a faster firing rate

    Bunker Buster sound and animation tweaked to account for new firing rate

    Pung Cannon now has a slower firing rate

    Pung Cannon's animation tweaked to account for new firing rate

    Shredders now have a faster firing rate

    Shredders damage buffed from 12 to 14

    Cells ammo pool increased from 100 to 125

    Reduced wait to fire time when swapping weapons

    Added stability checks for saving

    Troopers health buffed from 35-40

    Thunderbirds health buffed from 70-75

    Enforcers projectile speed reduced

    Enforcers spray duration decreased across all difficulties

    Enforcers health buffed from 100 to 105

    Watchers attack range decreased

    Watchers speed whilst in players line of sight reduced

    End encounter of C1L3 tweaked

    C1L4 ammo placements tweaked

    C1L5 encounters tweaked

    Reworked Caroline hud sprites

    Changed visuals of highlighted and disabled UI buttons

    Quicksave button in the load menu is now greyed out when there is no save to load

    Decal corpses gibs trajectories/blood effects tweaked

    When setting is active Gibs shrink when despawning rather than just pop out of existence

    Tweaked C1L7 ammo placements

    Extra C1L7 save beacon in puzzle room

    Thunderbird Hellrooms laser maze is more visually dynamic displaying how close to shifting the lasers are

    Bosses pustule attack sounds fixed

    Bosses pustule attacks visuals/behaviors tweaked/fixed

    Bosses design visually reworked

    Bosses AOE attack visuals tweaked

    Bosses AOE attacks behaviors tweaked/fixed

    Bosses Turrets sprites reworked

    Bosses turrets now ricochet player projectiles away from them to make it clearer you cannot destroy them

    Bosses windups for pustule and scream attacks now made longer

    Bosses windup for scream attack now more apparent

    Bosses health pool reduced across all difficulties

    Boss attacks that did not have windup sounds prior currently have placeholder ones

    Reduced the amount of ammo given prior to the boss fight in the re-stock room
    Bug Fixes:

    Fixed a bug where weapon firing rate was tied to framerate

    Fixed a bug where Set Yoth would pop to altar

    Fixed save bug in C1L7

    Fixed Bosses stun state overriding attack animations

    Fixed Bosses Turrets windup animation

    Fixed Boss alarm end sequence

    Fixed bug where player could walk through the Prelude's broken elevator doors

    Fixed a bug where camera shake would stack so much the player would have an out of body experience

    Fixed a minor legs clipping issue

    Fixed issue where the game would not save progress if you quit out during a score screen

    Fixed C1L3 headless decal corpse

    Fixed performance issue tied to Gib despawning
    Update 0.9.0.6 (1 July 2021)Bug Fixes:

    Various saving fixes

    Fixed bug where boss sequence would not trigger

    Fixes related to weapon swapping

    Fixed being able to pickup C1L7's yellow key through glass

    Fixed projectiles not properly reorienting upon impact with drone

    Fixed geometry oversights in the prelude

    Fixed Hub Tutorial not being affected by disabling tutorials in the options menu
    Changes:

    Option to disable combat one liners

    Made nightmare a bit harder

    Tweaked max ammo capacity's for various weapons

    Various sprite tweaks

    Drones drop armor pickups on death

    Drones damage buffed

    Added shotgun pickups to C1L5 and C1L7

    Boosted Infinite Ammo powerups timer from 15 to 25 seconds
    Update 0.9.0.5 (2 June 2021)

    Save system in the game was changed a little. This may cause issues with previous saves - your stats will be kept but you will always have only the basic gun in your inventory. Sorry for that!

    NEW FEATURES

    Assist options added

    When you're being burnt by green acid you can dash to remove the damage over time effect.

    Added skip function to the stat display at the end of a level. Press your assigned interact key and it'll skip the stat display animation

    TWEAKS

    Scientist, Trooper, Thunder Bird, Enforcer, Grenadier, Blitzer and Watcher sprites updated

    Liquid damages rebalanced

    Pillars during boss fight lowered to prevent players from using them as cover

    Further elaboration in dash tutorial

    More Save Beacon placements in C1L7 Evanescent Evacuation

    Watcher's nerfed

    Ladder tweaks(edited)

    Projectiles swapped from particles to models to improve performance and fix visibility issues at lower framerates

    Enemy windups adjusted to be more noticable

    BUG FIXES

    Issue where you are unable to move related to keybinds (while also being unable to bind your keybinds) should be resolved

    Locker softlock fixed - you can now open the lockers from the inside, should you find yourself locked inside one

    C1 Boss softlock related to dying on certain attacks fixed

    L7 toilets fixed

    L7 trains deathbox tweaked to prevent occasions where you would die while behind one of the trains

    L7 saving softlock resolved

    L7 texture fixes

    Pistol starting works as expected when loading your boss autosave

    Fixed inconsistencies with screenshots loading improperly

    Fixed loading saves when selecting a profile

    Elevator doors in L4 fixed (when spamming the elevator button on the inside you could break the open/close sequence which could lead to a possible softlock)

    Elevator doors in Prelude fixed (when traveling back down the elevator the doors would fail to close)

    Elevator switch buttons in intro fixed (when using the elevator the buttons on the top and bottom of the elevator would break)

    Readded the unbind instructions on the input screen that was disabled mistakenly

    Fixed issue with objective panel occasionally disappearing

    One of L6 dialogue lines fixed

    Fixed boss tutorial panel graphics

    Ratakathul explosions don't go through walls anymore

    One acid pool in L5 & L4 did not hurt you, this has been fixed

    Door in L4 that you couldn't open did not let you interact with it now allows you to play the cannot open sound

    L6 softlock fixed when saving before a sequence finishes

    File creation bug when selecting a different profile while the game is loading a different profile fixed

    L7 Stalkers not spawning in on Nightmare

    L5 Blitzer spawn outside bathroom fixed

    Typo fix

    FOV resetting on level start and death

Cena

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  • Minimální: $9.99
  • Maximální: $19.99
  
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