| Vývojář: | Fulqrum Publishing (265) | ||
| Cena: | $19.99 | ||
| Hodnocení: | 0 | ||
| Recenze: | 0 Napsat recenzi | ||
| Seznamy: | 0 + 0 | ||
| Body: | 0 + 15 (3.8) ¡ | ||
| GOG Store | |||
Popis

Viscerafest is a sci-fi fantasy single-player arena FPS where you take the role of Caroline, a bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend, Athens Fetter. The problem is money's tight, and rings aren't exactly cheap. But thankfully, there may yet be hope for her, as a warlock named Cromune has acquired a rather hefty bounty on his head.
Bringing his corpse in to the respective authorities won't be an easy task however, as Cromune has a small army defending him. Forces from the U.S.C. (United Scientific Conglomerate) led by Dr Mortice stand shoulder to shoulder with the religious zealot. But what’s a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A Viscerafest!
KEY FEATURES
Navigatehand-crafted levels stuffed to the brim with secrets, using key cards, completing puzzles, and accomplishing a variety of objectives to progress. All this is set in a vast array of locations, from a space station looming high above the Earth to realms shifting beyond our reality.
Wield9 unique and powerful weapons, from staples of the genre like the "Bunker Buster," a double-barreled shotgun that fires explosive rounds, to the more unique and offbeat guns, such as the Plague Rifle.
Slaughterover 27 different Enemy Types and up to 7 Bosses, from the minor grunts who make up the U.S.C's forces to monsters beyond your ability to comprehend, such as the horrifying Maledict. New enemy types are introduced in almost every level, each compounding the challenges you'll face with a wide variety of attacks and behaviors.
Juggleyour resources as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Moveat the speed of light, chaining Bunny Hopping and Dashing together to move at speeds no man would dream of, and with your overbearing Air Control, dance around projectiles like no other.
Collecttons of goodies to unlock Gameplay Modifiers and Cheats to spice up your playthroughs, with such staples as "Viscerahot," where time slows as you Bunny Hop, or "Oops All Cultists," where your dreams of being torn apart by the hitscanning occult can be made a reality.
Snímky obrazovky










Video
Novinky
- Verze: Windows, Linux
- Aktualizováno:
- Update 0.9.1.3 (January 5th, 2023)New Features:
The Bunker Buster now fires explosive rounds.
The Players projectiles have received fancy impact effects.
The Final Boss of Chapter 2 has received a new attack.
The Melee Uppercut now pulls from the Dash Stamina meter, but does not require stamina to be pulled off.
The Melee Uppercut now has I-Frames along with a stronger forward push.
The Melee Uppercut now has a charge meter below the crosshair.
Added Killmarkers.
Tweaks:
Reworked blood sprites.
Reworked blood effects.
New "Blood" inspired Blood trail effects when shooting enemies.
Both shotguns projectile models have been swapped out for sprite pellets with smoke trails.
Reworked explosion materials and sprites.
Reworked explosion effects.
Various misc sprite updates.
Various misc texture updates.
Reworked Weapon pickup sprites.
Reworked Deus Mortis sprites.
Reworked Plague Rifle sprites.
Tweaked scaling of on screen weapon sprites.
Reworked Weapon crosshairs.
Reworked Hitmarkers.
Reworked Melee Crosshair to be more immediately noticable.
The general Melee range has been moderately buffed.
The standard Melee attacks cooldowns have been reduced.
The Melee Uppercuts cooldown time has been increased.
The Melee Uppercuts windup time has been tweaked to more accurately sync with the windup sound.
The Melee Uppercut's damage has been buffed.
The Melee Uppercut now prevents the player from firing weapons when fully charged.
The Pung Cannon's direct impact damage has been buffed.
The Pung Cannon's explosive damage has been buffed.
The Player now starts the game and chapters with 0 armor.
An extra Armor pickup has been added to the start of C2L1.
Ammo respawn timings in chapter 2's final boss arena tweaked.
The Grenadier's HP has been moderately buffed.
The Nomad's HP has been moderately buffed.
The Nomad Priest's HP has been nerfed.
All enemy corpses HP's have been rebalanced.
Both end chapter Bosses HP's have been rebalanced
Every Enemy and Bosses aggression, speed, projectile speed, and damage levels have been universally rebalanced across all difficulties.
Various sounds Volumes have been rebalanced.
Various improvements and tweaks to all of chapter 2's Ladders.
Bug Fixes:
Bug with the Halloween skins turning back on after being disabled fixed.
Bug with Chapter 2's final boss getting stuck fixed.
Bug with Chapter 2's final boss not moving fixed.
Bug with Chapter 2's final boss being knocked out of mid phase transition fixed.
Bug with Chapter 2's final bosses music not playing upon loading a save fixed.
Bug with Chapter 2's final boss taking excessive damage from explosives has been fixed.
Fixed missing Trooper Effigy's sprites in C2L4.
Fixed issue where if the damage taken by the player supercedes the quantity of armor, any effects the armor might have were negated.
Update 0.9.2.0 (November 2nd, 2022)New Features:
Chapter 2's OST
Enemy, Prop, and menu reskins for the holiday
New Seasonal options tab under Graphics
Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
New option to disable the Bunny-Hopping's damage resistance effect available in hud options
Enemies can now damage/kill each other and destroy things in the environment
Enemy projectiles now reflect off of shields
Tweaks:
Improved Menu U.I.
Improved Menu Art
Various sprite and texture updates
Various lighting tweaks across most maps
Swapped out the doors in the opening room of C2L1
Extra ammo pickups have been added in most maps
The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
The spawn rate of stun barrels in the final boss arena has been reduced
Removed a few save beacons to curve chapter 2's overabundance of them
Enemies now make a more significant effort to evade each other's line of sight
The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
The first boss of chapter 2 now maneuvers as intended
The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
The damage of chapter 2's final bosses' napalm rockets has been reduced
The speed of chapter 2's final bosses' homing missiles has been reduced
The Health pool of chapter 2's final bosses has been slightly increased
The Warhounds explosion effects have been tweaked
The BBQ Belters flames now better track the on-screen weapon
The BBQ Belters flame effects tweaked
Player's step height has been reworked which should make for a yet smoother movement experience
Fixes:
Fixed C2L3 doors missing collision
Fixed a C2L4 elevator Door interact being misplaced upon opening
Fixed an unresponsive enemy in C2L6
Fixed broken textures/materials in C2L7
Fixed transparency issue relating to sky boxes
Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
Fixed controller rebinding issues
Fixed several bugs related to hud customization
Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
Fixed several bugs with the hud's ammo counter
Fixed bug where stalker projectiles would not detonate properly once their timer was up
Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
stick around while the attack was not active
Fixed various bugs with the final boss of chapter 2
Fixed Dashes I-Frames not working on spawnlings
Update 0.9.1.0 AO (August 18th, 2022)New Features:
Melee attacks now drop armor pickups.
Hud customization options.
Retro/Centered hud.
Keybinds to disable and enable Hud.
Weapon position and scaling options.
Options to tweak weapon auto swapping behaviors and priorities.
Anti-Aliasing and options to enable/disable it.
Various Audio visual options to help enhance the awareness of players.
Subtitles.
Quit to Desktop button added in the pause menu.
A new message from Gianni!
Tweaks:
Chapter 2 has received a second art pass.
All levels have received various minor and major tweaks, balancing changes, and additions.
Various sprite and asset updates.
Most of the environmental props breaking effects have been improved.
Melee attacks now have more notable impact effects for both the environment and enemies.
Uppercut has been removed from standard RMB tapping.
Dash icon on hud now darkens whilst dash is recharging.
Pistol has received a very minor damage buff.
Pistol shots now consume 3 Cells instead of 2.
Pung cannons explosion buffed.
Tweaked the animations and timing of stun states on
low-mid tier enemies to be more consistent.
Tweaked the animations and timing of stun states on
high-tier enemies to be more consistent and useful.
Hitscanning enemy's aim delay has been rebalanced.
Several Projectile enemies now have a delayed aim.
Rebalanced the first boss of chapter 2's aggression levels.
Nomads have received a minor damage and aggression buff.
Nomad priests have received minor aggression and projectile speed buffs.
Enforcers' health nerfed.
Enforcers and Grenadiers now have melee resistance.
Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.
Changed weapon wheels default binding to R.
Fixes:
A few acid related fixes
Fixed a bug where enemies could phase through a door in C2L6.
Aim delay system has received various tweaks and fixes.
Various tweaks to improve performance.
A few Linux-related bug fixes.
Fixes related to loading save profiles.
Controller bug fixes.
More stuff we probably forgot because we've been working on this patch forever...
Update 0.9.1.0 (April 8th, 2022)Tweaks:
Stalkers HP nerfed
Stalkers homing projectiles now have looser homing
Arachnospud's HP nerfed
Arachnospud's homing projectiles now have looser homing
Nomad's hitscan attack damage output tweaked
Nomad Priest's speed buffed
Nomad Priests' aim nerfed
Hellbird's speed nerfed on harder difficulties
Hellbirds will now be vulnerable for longer after they attack
Spawnlings will now wait longer between jumps
Mecha scientists now wait longer to begin attacking
Chapter 1 final bosses projectile spew damage nerfed
Chapter 2 final bosses homing missiles now have looser homing
Enemy and item placement tweaked in C1l3 and C1l4
Enemy and item placement tweaked across all chapter 2 levels
C2L6's level geometry tweaked to allow enemies free access to other parts of the level
Warhound's initial blast radius slightly reduced
Fixes:
Fixed bug where Chapter 2's final boss would shoot one last cheeky projectile between phases
Fixed level/teleport transitions breaking due to fixed fades
Fixed bug that allowed the chapter 1 boss to be damageable via melee during its intro
Fixed train outdoor ambient sections that were playing indoor sounds
Fixed platform in C2L5 infinitely looping sounds
Update 0.9.0.9 h (31 March 2022)
Elder Banshee will no longer be defenseless whilst under attack from the player,
Elder Banshee now has damage flashing,
Fixed bug where Eldritch walker powerup caused enemies attacked during its use to not attack the player after its expiration,
Tweaked boss and mecha scientists rockets blast radius,
Fixed level titlecards not appearing,
Fixed level Fade ins,
Update 0.9.0.8 (15 December 2021)New Features: The first level of Chapter 2 A new enemy type, the Arachnospud/Gorouge; A new weapon, the Warhound Tweaks: Player side sprites (weapons, body, etc...) all touched up/reworked; Skully/Skully Barrel sprites improved; Updated Scientist sprites; Updated UI sprites; Plague Rifles damage radius nerfed; Enforcers Projectile speed nerfed; Performance improvements: Improvements to loading times; More safe profile saving/loading/creation Fixes: Plague rifle gas no longer goes through walls; Fixed various sounds that wouldn't play/were missing; Water splash sounds no longer layerHotfix 0.9.0.7 (29 October 2021)
Fixed issue with boss where dying to its AOE attack prevented you from respawning
Fixed abusing quickswapping causing crashing
Fixed issue where dying to the C1L7 subways prevented you from respawning
Fixed issue where settings wouldn't save across sessions if you change them in the main menu
Fixed issue with resolution settings being overridden on restart
Tweaked C1l4's opening encounter on nightmare
Tweaked C1l7's plague rifle encounter
Update 0.9.0.7 (20 October 2021)New Features:
Controller Support
Lock on targeting
Weapon Wheel
Previously held weapon bind
Sticky Aim
Tweaks:
General performance improvements
Players air control moderately slowed to make shifting direction midair less touchy
Melee jabs damage buffed from 45 to 50
Melee uppercuts damage buffed from 90 to 100
Skull Piercer's damage buffed from 30 to 35
Bunker Buster now has a faster firing rate
Bunker Buster sound and animation tweaked to account for new firing rate
Pung Cannon now has a slower firing rate
Pung Cannon's animation tweaked to account for new firing rate
Shredders now have a faster firing rate
Shredders damage buffed from 12 to 14
Cells ammo pool increased from 100 to 125
Reduced wait to fire time when swapping weapons
Added stability checks for saving
Troopers health buffed from 35-40
Thunderbirds health buffed from 70-75
Enforcers projectile speed reduced
Enforcers spray duration decreased across all difficulties
Enforcers health buffed from 100 to 105
Watchers attack range decreased
Watchers speed whilst in players line of sight reduced
End encounter of C1L3 tweaked
C1L4 ammo placements tweaked
C1L5 encounters tweaked
Reworked Caroline hud sprites
Changed visuals of highlighted and disabled UI buttons
Quicksave button in the load menu is now greyed out when there is no save to load
Decal corpses gibs trajectories/blood effects tweaked
When setting is active Gibs shrink when despawning rather than just pop out of existence
Tweaked C1L7 ammo placements
Extra C1L7 save beacon in puzzle room
Thunderbird Hellrooms laser maze is more visually dynamic displaying how close to shifting the lasers are
Bosses pustule attack sounds fixed
Bosses pustule attacks visuals/behaviors tweaked/fixed
Bosses design visually reworked
Bosses AOE attack visuals tweaked
Bosses AOE attacks behaviors tweaked/fixed
Bosses Turrets sprites reworked
Bosses turrets now ricochet player projectiles away from them to make it clearer you cannot destroy them
Bosses windups for pustule and scream attacks now made longer
Bosses windup for scream attack now more apparent
Bosses health pool reduced across all difficulties
Boss attacks that did not have windup sounds prior currently have placeholder ones
Reduced the amount of ammo given prior to the boss fight in the re-stock room
Bug Fixes:
Fixed a bug where weapon firing rate was tied to framerate
Fixed a bug where Set Yoth would pop to altar
Fixed save bug in C1L7
Fixed Bosses stun state overriding attack animations
Fixed Bosses Turrets windup animation
Fixed Boss alarm end sequence
Fixed bug where player could walk through the Prelude's broken elevator doors
Fixed a bug where camera shake would stack so much the player would have an out of body experience
Fixed a minor legs clipping issue
Fixed issue where the game would not save progress if you quit out during a score screen
Fixed C1L3 headless decal corpse
Fixed performance issue tied to Gib despawning
Update 0.9.0.6 (1 July 2021)Bug Fixes:
Various saving fixes
Fixed bug where boss sequence would not trigger
Fixes related to weapon swapping
Fixed being able to pickup C1L7's yellow key through glass
Fixed projectiles not properly reorienting upon impact with drone
Fixed geometry oversights in the prelude
Fixed Hub Tutorial not being affected by disabling tutorials in the options menu
Changes:
Option to disable combat one liners
Made nightmare a bit harder
Tweaked max ammo capacity's for various weapons
Various sprite tweaks
Drones drop armor pickups on death
Drones damage buffed
Added shotgun pickups to C1L5 and C1L7
Boosted Infinite Ammo powerups timer from 15 to 25 seconds
Update 0.9.0.5 (2 June 2021)
Save system in the game was changed a little. This may cause issues with previous saves - your stats will be kept but you will always have only the basic gun in your inventory. Sorry for that!
NEW FEATURES
Assist options added
When you're being burnt by green acid you can dash to remove the damage over time effect.
Added skip function to the stat display at the end of a level. Press your assigned interact key and it'll skip the stat display animation
TWEAKS
Scientist, Trooper, Thunder Bird, Enforcer, Grenadier, Blitzer and Watcher sprites updated
Liquid damages rebalanced
Pillars during boss fight lowered to prevent players from using them as cover
Further elaboration in dash tutorial
More Save Beacon placements in C1L7 Evanescent Evacuation
Watcher's nerfed
Ladder tweaks(edited)
Projectiles swapped from particles to models to improve performance and fix visibility issues at lower framerates
Enemy windups adjusted to be more noticable
BUG FIXES
Issue where you are unable to move related to keybinds (while also being unable to bind your keybinds) should be resolved
Locker softlock fixed - you can now open the lockers from the inside, should you find yourself locked inside one
C1 Boss softlock related to dying on certain attacks fixed
L7 toilets fixed
L7 trains deathbox tweaked to prevent occasions where you would die while behind one of the trains
L7 saving softlock resolved
L7 texture fixes
Pistol starting works as expected when loading your boss autosave
Fixed inconsistencies with screenshots loading improperly
Fixed loading saves when selecting a profile
Elevator doors in L4 fixed (when spamming the elevator button on the inside you could break the open/close sequence which could lead to a possible softlock)
Elevator doors in Prelude fixed (when traveling back down the elevator the doors would fail to close)
Elevator switch buttons in intro fixed (when using the elevator the buttons on the top and bottom of the elevator would break)
Readded the unbind instructions on the input screen that was disabled mistakenly
Fixed issue with objective panel occasionally disappearing
One of L6 dialogue lines fixed
Fixed boss tutorial panel graphics
Ratakathul explosions don't go through walls anymore
One acid pool in L5 & L4 did not hurt you, this has been fixed
Door in L4 that you couldn't open did not let you interact with it now allows you to play the cannot open sound
L6 softlock fixed when saving before a sequence finishes
File creation bug when selecting a different profile while the game is loading a different profile fixed
L7 Stalkers not spawning in on Nightmare
L5 Blitzer spawn outside bathroom fixed
Typo fix
FOV resetting on level start and death
Cena
- Dnes: $19.99
- Minimální: $9.99
- Maximální: $19.99
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Vývojář
- Fulqrum Publishing
- Platformy: Windows Hry (2) Steam Hry (126) GOG Hry (126) Nintendo Hry (8) Xbox Hry (3)
- Seznamy: 5 + 3
- Body: 7 + 110,352 ¡
- Hodnocení: 0
- Recenze: 0
- Slevy: 46
- Videa: 211
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Další informace
- Verze: Windows, Linux
- Kategorie:
GOG Hry›Střílečky - OS:
Linux,Windows - Velikost:
4 Gb - Dostupné funkce:
Achievements,Action,Controller support,Exploration,Overlay,Shooter,Single-player - Podporovaný jazyk:
Deutsch,English,русский,中文 - GOG Store Hodnocení:
3.8(15) - Aktualizováno:
- Datum vydání:
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