| Vývojář: | 3D Realms, Fulqrum Publishing (5) | ||
| Cena: | $24.99 | ||
| Hodnocení: | 0 | ||
| Recenze: | 0 Napsat recenzi | ||
| Seznamy: | 0 + 0 | ||
| Body: | 0 + 99 (3.8) ¡ | ||
| GOG Store | |||
Popis

Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Highlights:
● Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
● Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
● Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
● Defeat the 3 Godlike Guardians of the Old World
● Exert your dominance through the aggressive dance of combat with 10 unique artifacts
● Comb each level thoroughly, uncovering secrets to help you survive
● Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
Snímky obrazovky










Video
Novinky
- Verze: Windows, Linux
- Aktualizováno:
- GID v1.4.2 (28 January 2021)
Bug Fixes:
Fixed enemy damage values for all skill difficulties
Fixed the exit to The Gardens on the skill difficulty Easy
GID v1.4.1 (15 January 2021)
Fixed darkness graphical issue
Fixed crashes caused by the Shotgun and Coach Gun's alt-fires
Fixed the skybox's shader parameters in Mourningvale
Fixed Profile selection menu
Fixed Journal font scale
Fixed +mwheeldown that would cause a weapon to retain the previous weapon's model
Fixed issues with the menu's graphics
Fixed incorrect messages when picking up the Fang Spitter and the Shotgun
Improved performance when firing the Shotgun (related to the frame skip bug players have encountered in The Mire)
GID v1.4 (14 January 2021)
Additions
1 new level, The Hollow
1 new enemy, The Lurker
1 new artifact, Trinket of Deflection
Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory
General
Added timestamps for saves
Added a lot of destructible furniture to the indoor sections of The Priory
Increased brightness across the board in the indoor sections of The Priory
Tweaked many enemy positions and setups in The Priory
Overhauled logic in The Priory so that sequence breaking still spawns things correctly
Significantly decreased self damage with the Retcher and the Slag Cannon
Mouse setup and keyboard binds are now separate menus
Added crosshair scaling options
Added toggle viewpunch scale
Bug Fixes
Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely
Fixed a logic bug in The Gardens
Fixed a variety of bugs in several levels
Fixed rare instances of unkillable Wretches
Fixed skating Widows
Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary
Fixed being able to fly when crouching on top of urns
Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map
Fixed rare cases of Oppressors freezing after death
Fixed a bug where jumping while walking stopped you in the air
Weapon & Enemy Balance
Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.
Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)
Reworked the Executioner’s charge and turning speeds
Wretches now give 15 health instead of 20 when the Life Siphon is used
Known Issues
There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.
GID V1.3.1 (28 May 2020)
fixed Cyst pickup giving 30 ammo instead of 2
fixed missing SDL2.dll required by sdl client version
GID V1.2.1 Hotfix (26 February 2020)
• Fixed end screen appearing when using only 2 relics rather than 3 • Fixed sudden and extreme stricken walk speed • Fixed invincible, shotgun firing afflicted • Fixed afflicted attack spam • Fixed weapons firing when clicking in the the F3 load menu • Fixed under water view fog remaining when loading a save from the load menu while submerged • Improved Confounding Attar projctile physics and affected enemy AI • Reduced duration of spinning Wretch head • Several small, miscellaneous fixes
GID V1.2 (25 February 2020)NEW CONTENT
• 1 new level, The Gardens • 1 new enemy, The Wretch • 1 new artifact, Confounding Attar • Updated enemy encounters in The Undercrofts and The Mire
GENERAL
• Added support for 4096x2160 resolution • Added UI mouse sensitivity option • Added framerate cap options
BUG FIXES
• Fixed player only being able to carry one coffer key at a time • Fixed player being able to shoot while journal is open • Fixed some user settings not saving when game is closed • Fixed bad texture filtering name • Fixed Drowner's Apparatus overlay camera clipping and z-fighting • Fixed items dropped by enemies getting stuck in walls and surrounding geometry • Fixed items sometimes not coming out of coffers at the correct angles • Fixed invader attacking even though view to player is blocked • Misc fixes
GAMEPLAY
• Improved enemy AI • Added a "load menu" bound to F3 by default • Player momentum now slows gradually when crouching • Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
GID V1.1 (18 December 2019)
Announcement: Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.
GENERAL:
Added support for ultra-wide 21:9 resolutions
Added option to delete player profiles
Added option to toggle blood decals
Sliders in options menu are now draggable
Increased mouse sensitivity increments for fine tuning
FOV limit increased to 120
Improved skyboxes
BUG FIXES:
Fixed erratic mouse movement on some systems
Fixed "invert mouse" setting not saving when game is closed
Fixed crosshair setting not saving when game is closed
Fixed player sliding while standing on sloped surfaces
Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
Fixed mislabeled next/previous weapon options
Fixed minor spelling error in difficulty menu
Fixed instances of loss of mouse input when loading a save game
Fixed monster count in journal being inaccurate in some instances
Fixed bug that caused inverted z velocities with melee lunge
GAMEPLAY:
Added fourth difficulty option "Outlander"
Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
Soul Tether activation is now bound to [F2] by default
Soul Tether carry limit increased to 99
Artifacts automatically re-equip same type if available
Equipped Artifact quantity now displayed on HUD
Increased time before death menu becomes active to mitigate misclicks and accidental loading - of an undesired save slots
Added buffered weapon switching to shotgun
Amount of life gained from Life Siphon is now dependant on enemy type
Increased item pickup bounding box size
Ammo counter now displays '0' rather than nothing when empty
Coffers now drop items into the world rather than directly into the player's inventory
Added "full" message when attempting to pickup an item at max capacity
Added "locked" message to locked doors and coffers
Added player air-control
Added option for centered weapon viewmodels
Added option to auto-switch empty weapons
Added new shotgun alt-fire mode
Improved enemy AI pathing near corners and doorways
Icicles can be smashed by both player and enemies to prevent them from getting stuck
Added a feature that automatically uninstalls the game when attempting to play on easy
Wraith damage increased
Added fly and impact sounds to Wraith projectile
Invader is slightly more aggressive
Heretic projectile no longer slows player
Improved Heretic movement
Decreased Heretic pain chance
Increased Widow attack damage and health
Increased Fang Spitter damage
Decreased Fang Spitter ammo carry capacity
Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
Retcher splash damage increased
Retcher impact damage decreased
Many various changes to both The Undercrofts and The Mire
Many miscellaneous super secret tweaks
Cena
- Dnes: $24.99
- Minimální: $4.99
- Maximální: $24.99
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Vývojář
- 3D Realms, Fulqrum Publishing
- Platformy: GOG Hry (5)
- Seznamy: 0 + 0
- Body: 0 + 151 ¡
- Hodnocení: 0
- Recenze: 0
- Slevy: 3
- Videa: 3
- RSS: Odebírat
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Další informace
- Verze: Windows, Linux
- Kategorie:
GOG Hry›Střílečky - OS:
Linux,Windows - Velikost:
2 Gb - Dostupné funkce:
Action,Cloud saves,Controller support,FPP,Overlay,Shooter,Single-player - Podporovaný jazyk:
Deutsch,English,Türkçe,español,français,русский,中文,日本語 - GOG Store Hodnocení:
3.8(99) - Aktualizováno:
- Datum vydání:
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