개발자: Chasing Carrots (13)
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Good Company
Good Company is an in-depth management sim about building a bustling tech corporation in a world inspired by the trail-blazing spirit of Silicon Valley.

Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

BECOME A PRODUCTION POWERHOUSETurn a garage into your first manufacturing headquarters and eventually develop it into a leading tech corp. Purchase materials, hire staff and craft a wide range of items as you focus on building an efficient production line that always keeps the goods flowing!

AUTOMATE FOR SUCCESSCreate complex production loops using a powerful logistics system. Expand into new buildings and improve efficiency with zone management, work policies and fully automated machines.

INVENT AND INNOVATEDesign new tech products that will conquer an ever-changing market. Focus on in-demand features and create high-quality products - or just squeeze as much profit out of them as you can!

GET BIGGER, BETTER, BOLDERBuild beyond your humble beginnings by expanding your facilities, investing in new markets and researching new technology. Manufacture advanced products like robots and improve workflow using the power of conveyor belts!

BE A BACKYARD VISIONARYPlay Campaign mode and follow the story of a local entrepreneur determined to save the economy of their home county! Complete missions with a high rating and prove yourself through additional challenge levels.

COLLABORATE WITH FRIENDSExplore unlimited possibilities in Freeplay mode and work together in online Multiplayer for up to 4 players (includes cross-platform compatibility).

Single player Campaign Mode

Endless Freeplay Mode

Co-op Multiplayer

Bonus challenge missions

Create and optimise complex production lines

Manage workflow with the Logistics system

Automated workforce and manufacturing

Buy materials and manage stock

Hire, train and assign tasks to employees

Invent and design tech products

Research new technologies

Sell your products on an evolving market

Develop employee skills and nurture their happiness

Expand your company across additional buildings

Set company goals for your business to achieve

Assign business policies with various benefits

Compete with rival companies for market influence

Undertake company assignments for bonus rewards
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#1. Good Company (GOG) 게시자: Chasing Carrots
#2. Good Company (GOG) 게시자: Chasing Carrots
#3. Good Company (GOG) 게시자: Chasing Carrots
#4. Good Company (GOG) 게시자: Chasing Carrots
#5. Good Company (GOG) 게시자: Chasing Carrots
#6. Good Company (GOG) 게시자: Chasing Carrots
#7. Good Company (GOG) 게시자: Chasing Carrots
#8. Good Company (GOG) 게시자: Chasing Carrots
#9. Good Company (GOG) 게시자: Chasing Carrots
#10. Good Company (GOG) 게시자: Chasing Carrots

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새로운 기능

  • 버전: Windows
  • 업데이트:
  • Update 0.9.1 (23 March 2021)

    Greetings, Tinkerers & Tycoons!

    We are very happy to see that so many of you have already dived into the new version of Good Company, enjoying the overhauled tutorial and the other improvements. Following your reports, we were able to quickly identify some issues. These will be fixed with today's patch. Thank you for your helpful feedback!

    Please find details below, and let us know if you encounter anything else.

    All the best, Your Chasing Carrots

    Fixed a bug that prevents save games from loading

    Fixed an issue that could lead to broken finance or market panels

    Fixed a bug that would display a false warning for courier routes after they have been edited
    Update 0.9 (16 March 2021)Enhanced Tutorial

    Detailed To-Do lists and object highlighting precisely guide players through all tasks

    Every important mechanic will be introduced beforehand by 2-3 column panel instructions

    These instructions are also accessible through the manual

    The tutorial spans from campaign levels 1-4 which have all been revamped

    Level 5 has been changed too, introducing new story elements

    There are new achievements connected to the tutorial (some of which are hidden)

    The campaign introduces 4 new characters, who spice up the story

    Starting from level 4, levels allow the progression through Company Goals and Business Development

    Campaign levels 6-8 will be revamped at a later point - and we will be adding more levels in the future

    Revamped levels, starting with level 5, will contain all features that are available in the Freeplay mode (e.g. Company Policies and features being added to the game later on)

    After completing a level, the back-to-map option will be pointed out to players more clearly
    Improved Courier System

    The Courier System UI and handling has been completely redesigned

    Courier routes now have a finite amount of item slots

    Players need to set which items should get transported via a route

    Via the route settings, players can now set at which pallets couriers should pick up or put down specific items

    Adding more couriers to a route will no longer increase the range of items that can be transported on a route. All couriers assigned to a route will do whatever has been configured in the route setting

    The new Courier System will be explained very early, in level 2 (milestones 3 and 4)

    More Improvements

    Logistics employees will no longer constantly place items on conveyor belts. They can choose other tasks first until these have been addressed, to a specific degree

    Access to Freeplay mode no longer requires players to finish Campaign levels 1 and 2. - We still highly recommend new players complete the tutorial before because Freeplay does not provide any gameplay explanations.

    We have improved the display of reserved inventory slots for better visual information when other items than the ones reserved have been placed in a slot.

    The behavior of production employees got adapted in regards to reserved slots

    Tables can now be directly copied by holding Ctrl and clicking an existing table. Note, that the set recipe will also be active on the copy.

    All tables of a type now have slight color variations
    Bugfixes

    Fixed various bugs in the challenges Module Mania, Smart as a Cup, Money Rush, and Product Frenzy

    Fixed (automatic) logistics issues, which especially occurred in combination with inventory overrides set on tables

    Fixed crash on load when an overhead segment was removed during the game (affected save games will now load without crashing)

    Fixed automatic machines having problems when the module was switched to another one with similar materials

    Fixed issues with special conveyor belt setups

    Fixed loading save games stuck in loading screen with problematic conveyor belt setups
    Update 0.7.6 (11 August 2020)Preferred Storages

    Crafters, Assembly Tables and Analysis Desks now have an option to be connected to - - Preferred Storages

    These connections can be set independently for the input and output of said tables

    In automatic logistics mode, this option will make logistics pick a set storage as the primary solution

    If a Preferred Storage doesn't have enough space available (e.g. blocked by buying/selling orders, the courier system or other Preferred Storage settings), a warning will be triggered and the storage can’t be selected

    Changing the crafting recipe on a table can render a Preferred Storage invalid because of new item requirements

    In this case, the affected setting will be clearly marked

    Until the problem is solved, the automatic logistics system will provide an alternative connection

    Preferred Storages do NOT work in manual logistics mode

    Courier System Improvements

    Courier Pallets UI has been streamlined. Courier Rules got moved to the Courier Routes panel and can be accessed from a pallet through a Configure button

    The UI now only displays the inventory and a list of Item Rules

    Item Rules can be set to Buy Order, Sell Order, or Logistics Only

    Sell Order amounts got simplified and are now adjustable in 5% steps

    Buy Order amounts are automatically set to the maximum amount of available slots

    Courier Rules for a specific pallet can now be adjusted in the Courier Routes UI

    Clicking any pallet on a route displays its respective Courier Rules, including input/output settings

    The player is also able to add new rules through this interface

    While editing routes, new pallets need to be actively added to a route through a button

    [NOTE] In Campaign level 1, milestones 1 and 2 have been slightly adjusted to address the new interface. You may want to revisit this passage in case you want to learn details about how to set Buy and Sell Orders after this patch. HUD Updates

    Buttons that opened big windows can now be found at the top of the screen

    Hotkeys for those windows have changed:

    Courier System: N -> F5

    Blueprint Designer: B -> F6

    Market: M -> F7

    Research: T -> F8
    Notifications are now displayed at the bottom right corner

    Trending balance has been moved directly below the current balance

    Data points overview can now be found in the top right corner, all currencies/points will be placed there from now on.
    Improvements

    Various warnings and information tooltips were updated for better readability

    New warnings for the courier were added to make occurring issues on a pallet more obvious

    From now on, a distinct warning will be displayed when switching between manual and automatic logistic mode, informing players about resulting changes in gameplay

    A new toast message system now displays warnings more visible in the world

    Assigning employees and Preferred Inventories now also works with drag and drop

    Crafters, Assembly Tables and Analysis Desks UI are now more consistent

    Rearrangement of elements of the main UI for improved structure and handling
    Bug Fixes

    The destination pallet in the Module Mania challenge sometimes would not be filled with the required items. This has been fixed.

    Upgrade costs for tables were not displayed correctly in certain challenges and some difficulty setting in Freeplay mode. This has been fixed.

    Company statistics didn't display the correct amount of material consumption for components. This has been fixed.

    Quick hire would not assign available employees to a table but hire new ones instead. - - This has been fixed.

    Crafter panels wouldn't close after crafter got deleted. This has been fixed.

    Various text fixes

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