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Kim
Kimis an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.
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  • Verze: Windows, MacOS
  • Aktualizováno:
  • Patch 1.4.1.2 (05 March 2018)

    Updated system for storing attack orders issued with the game paused

    New stun logic that preserves previous attack target irrespective of number of hits received

    Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them!

    Various minor tweaks and optimisations to combat
    Patch 1.4.1.1 (02 February 2018)

    The visible programming labels in Allahabad have been removed
    Patch 1.4.1 (29 November 2017)

    It is now always possible to complete the surveying mission in Jeysalmir

    Minor tweak to conversation with Bobby Wicks when you give him medicine
    Patch 1.3.3.1 (25 August 2017)

    Minor bug fixes.
    Patch 1.3.1 (04 July 2017) [1.3.1.2 for macOS] New Stuff

    The map of India begins as uncharted territory and you discover it as you travel; revealed areas remain revealed in future playthroughs

    When Kim reads one of the nine books, which you can find around India, the animation will show excerpts from this book

    The travel line has been updated so it doesn’t need to be redrawn when you first open the map after loading a save game and, when you take the train, it appear closer to the railways shown on the map
    Changes

    Buying or finding the Map of the NW Frontier will reveal Afghanistan and nearby levels instead of only Afghanistan

    It is much rarer for a policeman to not be carrying some kind of weapon

    The end game replay will play out at a faster speed if it is going to take a long time to display

    Scrolling backwards and forwards through past scores now works more intuitively

    Some tent assets used in campsites and serais have been polished

    The end game sequence when you finish a permadeath playthrough has been updated to be smoother and more similar to when Kim turns 18

    Trees’ view cone colliders have been updated to better match pathfinding colliders
    Bug Fixes

    The travel line will always update correctly when changing aspect ratio

    Scores that exceed the highest value in their results screen chart now display correctly

    The dots on the travel line now display correctly during the end game replay

    Fixed occasional crash when game was quitting

    The music track will no longer occasionally stop abruptly

    Achievements will always unlock at the correct time

    Conversations will be hidden before the end game sequence begins
    Patch 1.2.2.1 (01st June 2017)

    Achievements always unlock correctly

    No longer possible to get stuck in Bikaner
    Patch 1.2.2 (23rd March 2017)

    Kim is 1 year younger when the game begins and playthroughs now last 1365 days instead of 1000 days, they still end when Kim turns 18. If you're in the middle of a playthrough when you receive this update, you will get an extra 365 days as Kim will become a year younger.

    Bug Fixes

    Country stables will always take you to the destination you select with the slider

    The end game replay will play at the end of all permadeath playthroughs

    Policemen generation will include all available weapons
    Patch 1.2 (10 March 2017) New Stuff

    New sequence at the end of each playthrough, which includes a replay of Kim’s route around India on the game map

    Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot

    Numerous code optimisations, which will improve performance on all platforms
    Changes

    Increased likelihood of random events triggering

    Fatigue no longer affects Kim’s strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these)

    Policeman will almost always be carrying a weapon

    The map info panel appears over the map not before it

    Minor polish to some UI elements
    Bug Fixes

    Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs

    Speech bubbles never appear but then don't lead to a conversation

    Slight lag when panels open now fixed

    Character portraits will always appear at the correct resolution
    Patch 1.1.1 (22nd December 2016) New Stuff

    A button in the main menu opens a photo album containing images of all the places you’ve discovered, which you can click to read their descriptions

    New ‘stuck detection’ system prevents Kim getting stuck on parts of the environment

    Unity updated to the latest stable version to improve performance and solve some minor issues
    Changes

    Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it

    If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink

    You can now unpause by clicking a speech bubble

    It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath

    Volumes of a number of sounds reduced to better match others

    Ambient sounds default to playing quieter than they did before

    The travel line on the map is saved to stop it popping in when you open the map and it is very long

    Various bits of code optimized to reduce lag spikes

    Lots of UI and text tidied up
    Bug Fixes

    Fixed occasional failure of certain achievements to unlock

    Inconsistent rounding fixed, numbers ending in .5 are now always rounded up

    Houses will never keep their lights on during the day

    Removed extra page visible when viewing the Scores list after immediately after the tutorial

    Your latest score will always be shown when opening Scores

    Lightning now always displays correctly

    Text in labels on the map will be scaled correctly

    Labels on the map will automatically close when you exit the map

    The continue button in a conversation will always light up on mouseover

    The black icon, which denotes that an NPC has a conversation available, always displays correctly

    You cannot skip past a conversation choice by clicking continue really fast

    Fixed broken sound when Kim dies after being attacked by thugs
    Patch 1.0.4 (12th December 2016)

    Improved stuck detection to prevent Kim getting trapped in Benares
    Patch 1.0.3 (09th November 2016)

    Fixed issues resulting from selling an outfit that is the same as the one currently being worn

    Patch 1.0.2 (31 October 2016)

    Fixed occasional failure of certain achievements to unlock

    Inconsistent rounding fixed, numbers ending in .5 are now always rounded up

    Houses will never keep their lights on during the day

    Removed extra page visible when viewing the Scores list after immediately after the tutorial

    Your latest score will always be shown when opening Scores

    Lightning now always displays correctly
    Patch 1.0 Release (24 October 2016) New Stuff

    Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesn’t have the right outfit to enter them

    Speech bubbles animate on mouseover and click and map icons scale up on mouseover

    New system for controlling entering and exiting buildings to ensure Kim uses correct entrances

    A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance

    The time remaining, displayed in Kim’s suitcase, now shows an hourly countdown on the final day
    Changes

    Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them

    Significant optimization to a number of processes to reduce lag spikes and increase frame rate

    If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit

    Kim will not get hungry so soon after staying in institutions

    Pathfinding logic adjusted to prevent characters walking too close to buildings

    Combat mode no longer turns on automatically under any circumstances

    NPCs sitting at campfires can now be selected to open their panel

    Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness

    The slider on the fast travel panel lists destinations in geographic order and also scrolls faster

    Trains depart a little quicker

    Taking special outfits on and off will not trigger notifications

    Similar objectives have been grouped into the same mission to tidy up Kim’s notebook

    Effects determining an NPC’s opinion of Kim are now sorted by size

    Kim will now sleep in any of the tents in a campsite or serai

    Building icons on map made slightly smaller

    Building button on map now hides objective icons for neatness

    Kim’s reloading icon is a bit bigger so you can see him better through it

    Special characters' homes now use a different icon from random houses

    Town colliders polished

    Various UI screens tidied up

    Lots of conversations tweaked
    Bug Fixes

    Kim will never be unable to enter a temple if he has the correct outfit

    Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles

    NPCs will always show their speech bubble at the correct time if Kim enters the level next to them

    First Day info panel will not appear more than once

    View cone offset removed so that they are an exact indicator of what an NPC can see

    The ruin in Lucknow no longer casts a strange shadow

    Kim always exits sleep locations properly when he wakes up

    Events meant to occur in multiple locations will now occur in all of them

    Reset button in Options now resets view cone quality as well

    Travelling to and from Dehra Dun no longer produces incorrect travel effects

    Compass effect no longer displayed when using roads

    NPCs now flee correctly after conversations in which Kim intimidates them

    NPCs in combat will not insult Kim or comment on his low stats

    Objective labels on the map always appear over the objective icon

    Warrants button won’t remain lit after it is no longer selected

    Kim’s icon on the map will not appear over an objective label

    HUD hit boxes adjusted to better fit buttons

    Muzzle flashes positioned exactly on end of gun

    Kim will never lower his gun before firing

    House lights will gently fade up and down in towns and the countryside

    Music will never pause for a moment as the game loads

    Travellers will not spawn facing the wrong direction

    Invisible horse rider fixed

    Thieves cannot look around when the game is paused

    Fleeing thieves will not disappear if their exit is blocked
    Patch 0.13.0 (14th October 2016) New Stuff

    New house icons show which houses can be broken into and which require a better lock pick

    When you click the ground, a particle effect appears

    Lots of in game actions now use a faster page turn animation that doesn’t require you to click to continue

    The train now has a light at night and some houses have more appropriate lights

    We’ve updated to Unity v5.4.1, which has numerous minor benefits
    Changes

    Improved pathfinding to use suboptimal routes and more natural turning behaviour

    Removed the modifiers on the effects of travel from not being with the lama

    Increased price of Bandages from 2 to 3

    Reduced health gain from Medicine from 30 to 25

    Intersections in the travel line on the map have been made neater

    More realistic ratios of different professions and religions spawned in each town

    Rewritten house and item descriptions and info panel text

    Updated the frequency and location of some events

    Tweaked some NPCs’ weapons and inventories

    We no longer spawn British servants or labourers

    We’ve deleted a few scores from the leaderboards, which are impossible to replicate after changes to scoring in the last update

    Lots of convos, towns and UI panels polished
    Bug Fixes

    Policeman will never fail to notice Kim breaking into houses in towns

    Policemen will not give up chasing Kim prematurely

    Kim will not tell Lispeth the babu is lost until the relevant events have occurred

    Your past scores will display in the correct order

    Wealth is included in total scores posted to the leaderboards during a playthrough

    Stats’ contribution to total score is now calculated correctly

    Opinion notifications will not make the main menu button appear in slightly the wrong place

    Multiple copies of the same book will not stack in Kim’s suitcase

    Vegetation and serais will not spawn on other level objects

    Fatigue effects from travel are applied before the level loads

    Milestones will not spawn too far from their road or the edge of the level

    The HUD will not move as the page turn animation starts

    The rock cluster’s drop shadow is the correct size

    Game will always close correctly

    Assets will never ‘pop in’ after the level loads

    Kim’s animations pause when the game pauses instead of switching to idle

    Police huts will not appear under the HUD

    Icons will not animate when their sleep location is selected on the fatigue panel

    Combat animals will not break the icon animation sequence when Kim arrives in a level

    After Kim goes to prison, policemen will never still be looking for him

    Bugs caused by being arrested and taken to prison in a nearby town fixed

    Policemen will not issue warrants for their own murder

    Sleeping NPCs won’t answer calls for help
    Patch 0.12.0 (03rd October 2016) New Stuff

    Icon animations added for level icons when clicked and when Kim arrives in a new level

    New ambient sound tracks for certain biomes

    All localized sounds (NPCs, animals, etc) are now 3D, which means their volume is controlled by Kim’s distance from them

    21:9 screen resolutions are now supported

    Desert version of serai added
    Changes

    We’ve made some changes to prevent Kim getting stuck in a slow death spiral including quadrupling the negative effects of hunger, removing the ‘natural improvement/decline’ effects and reducing how much free health he receives when he enters last legs (from +1 to +0.0001)

    Volume sliders in Options scale different sound types more evenly

    A medicine box can now be used in place of medicine in all conversations

    Kim goes to prison in the nearest large town instead of the level he is arrested in

    View cone sorting updated to ensure all level objects below head-height do not block view cones and appear below them

    View cone detail level is now dependent on number of NPCs in the level

    Travel line on map updated to be neater and clearer

    Equipped items display (Equipped) on the sell button in the pawnshop

    Updated show HUD button animation

    Milestones rotated to face direction of travel

    There are slightly fewer NPCs in Delhi and Simla

    Lots of conversations updated

    Certain high scores on the leaderboards, which were recorded under more generous scoring rules, have been deleted
    Bug Fixes

    Missions ‘A Souvenir’ and ‘A Special Gift’ can now always be completed

    NPCs in combat encounters will not thank you for helping them when you just watched

    Train stations are always rotated correctly in relation to their track

    Kim always spawns in the correct position after being rescued when he collapses

    The Space button can now unpause the game as well as pause it

    HUD button hit boxes fit their button better

    Serai and campsite panels always open correctly

    Sounds no longer play from behind loading screen or page turn animation

    Closing a panel by opening another only triggers the opening sound of the new panel

    Happiness and Health scores calculated correctly if Kim ends game in prison

    Sad, Sick and Tired objectives will not complete when you reload the game

    Horses with riders will not rotate unnaturally quickly

    Travellers no longer retain clothing items from previous travellers

    Invisible horse riders fixed

    Lama never forgets to get onto the train
    Patch 0.11.1 (14th September 2016)

    Fixed train stations that are rotated incorrectly
    Patch 0.11.0 (08th September 2016) New Stuff

    You will earn trading cards, badges, profile backgrounds and emoticons as you play

    Two new missions turn the existing surveying mission in Bikanir into a 3 part quest line

    Police will help Kim to fend off thieves, who attack him, if they notice their aggressive behaviour

    A view cone setting has been added to the Options panel to allow you to choose if you want normal or high quality view cones (which can reduce performance on lower spec PCs)
    Changes

    Weapons now start charging when the character enters combat mode so Kim can surprise NPCs if they are not prepared

    Pawnshops’ generous pricing allowed certain trading exploits so they now offer less money for your items

    Many different ways of earning merit have been rebalanced including drawing the Buddhist holy wheel and delivering items

    Colonel Creighton’s missions no longer allow Kim to earn as much money

    No merit is awarded for killing thugs

    Stats can now contribute more to total score as each is doubled and then the base values are subtracted rather than us simply adding them together

    Food and lockpick stats have been rebalanced

    NPC view cones move naturally instead of following the rotation of the character sprite exactly

    Milestones are now oriented to reflect the direction of travel they allow

    The distance at which Kim can interact with icons in the level is now based on the size of the object

    NPCs will no longer spawn at the very edge of the level or under the HUD in 16:9

    It is slightly brighter in the middle of the day during rainy weather

    Lots of conversations updated

    Various UI elements polished
    Bug Fixes

    Special outfits cannot cause incorrect stats to be displayed either right away or after reloading

    Roads will always have milestones at both ends

    Travel effects will always display correctly when using tents

    Charts on the scores screen will display correctly throughout the game

    Bridges cannot spawn in such a way that they cannot be crossed

    Invisible riders on horses fixed

    It is always possible to sell guns at the pawnshop

    It is always possible to buy back sold items from the pawnshop

    Selling special items at the pawnshop will not affect Kim’s stats

    Closing the game with the pawnshop panel open will not cause saving errors

    Damage resistance from strength now displays correctly in the suitcase

    The use button in the suitcase is disabled for items that cannot be used

    NPCs cannot have more than 5 traits

    The correct seed is always displayed on the options panel

    Characters cannot get stuck if another NPC occupies their destination

    NPCs will always rotate naturally

    Thieves will always attack Kim if aggroed

    Kim will not be prevented from sleeping in a level after killing a thief

    Convalescing now resets stealth and combat mode

    Kim enters the boarding house in Lucknow from the correct side
    Patch 0.10.0 (26 August 2016) New Stuff

    We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path selection and local avoidance. Aron was really helpful, we recommend it!

    Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced

    NPCs have a new head turn animation for more realistic looking around

    New assets and animation for hiding and showing the HUD
    Changes

    To make the challenge of how to earn the highest scores more interesting, we’ve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days

    Kim’s merit has half the effect on NPCs’ opinion of him (every 200 merit grants +1 opinion)

    To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space!

    Towns’ colliders have been updated to have more consistent walls and alleys to hide in

    The travel line on the map has been redesigned to look neater

    Kim now respawns outside the police station of the arresting officer after going to prison

    NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops)

    The ‘One Year Left’ panel has been replaced by the ‘Six Months Left’ panel

    If Kim is on his last legs, a notification is displayed at the top of the Health panel

    It is easier to enter countryside buildings such as campsites and stables

    Various conversations and UI elements have been polished
    Bug Fixes

    The train will always follow its track exactly

    Tutorial arrows are all the same size

    Tutorial sleep location will always be Mahbub’s stable

    A target icon cannot remain on screen after combat mode is switched off

    Thieves will always enter the level immediately

    Blurry map text fixed

    Building icons on the map are never pixelated

    Warrant info displays at the correct size
    Patch 0.9.0 (16 August 20116) New Stuff

    'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs

    Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered

    Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur

    If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target

    The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal

    Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats
    Changes

    When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat

    Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result

    If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs)

    Stations now allow travel to all other town stations on the map

    Strength has twice as big an effect on damage resistance as it did before

    Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average

    The building icon map overlay has been updated to include all institutions

    The travel line on the map has been updated to better explain what type of journey Kim has made

    A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident

    Policemen will not insult Kim even if they have a low opinion of him

    Left Ctrl keyboard commands now also work with the right Ctrl button

    Various art assets and UI elements have been polished

    Numerous conversations have been updated
    Bug Fixes

    Kim will always prepare weapon before attacking

    Slow frame rate in stealth mode fixed

    Station colliders updated to stop NPCs spawning inside them

    NPCs always un-aggro when Kim goes to prison

    The screen fade at the start of the game can no longer be dismissed early

    You can now use the mouse wheel to scroll through destinations on station and stable travel panels

    You can zoom in and out when the game is paused

    Penalty from sleeping outside in the rain is always applied

    Lag when exiting combat mode fixed

    House lights cannot spawn too far from their house

    Kim's shadow when in stealth mode follows his sprite's movements

    NPCs in temples no longer visible

    Icons belonging to NPCs sleeping in buildings will never appear

    Thieves will not continue hitting Kim after he is dead

    Recovery time is no longer displayed on the merit panel if the game is in permadeath mode

    Weapon particles will pause when the game is paused

    Show HUD button will not unpause game

    Lanterns carried by policemen go out if they are killed

    Guards can no longer spawn without any legs
    Patch 0.8.0 (29 July 2016) New Stuff

    All characters and animals have procedural shadows and occlusion shadows

    There is a barracks in Ferozepore where Kim can work to earn money, if he works hard, he will get promoted

    After Kim has seen the lama draw the Buddhist Wheel of Life, he can ask him to teach him how to draw it, if he learns, he can draw it for other Buddhists

    Items that you buy in any pawnshop can be bought back at the same pawnshop at a later date for the same price

    You can click photos and they will enlarge and fade out the rest of the screen
    Changes

    Wealth is divided by 20 instead of 10 to determine its contribution to total score - as a result of this and a couple scoring bugs, we’ve deleted some scores on the leaderboards

    A new and improved curving travel line replaces the old one on the map

    The Allahabad Pioneer no longer pays such high wages

    Kim always comes out of long stays in buildings (e.g. schools) in the morning

    HUD buttons flash slower and wait until previous animations have finished during conversations with the screen faded

    Kim’s minimum speed is limited by the fact the his Speed stat cannot fall below 1

    It’s no longer possible to sell food at pawnshops

    Some NPCs drop fewer items when killed

    NPCs insult Kim less frequently

    Delivery missions list their items in the objective description

    The Wealth chart on the results screen fills up slower

    The merit graph on the results screen now goes up to 2500

    Various UI elements polished

    Lots of conversations tweaked

    A few changes to improve performance

    We’ve been overhauling the pathfinding system and will continue doing so for our next update
    Bug Fixes

    Wealth no longer counts rupees twice

    Opinion categories are all now capped at 100

    Permadeath can only be turned on and off when there is no active playthrough

    A signpost can no longer block Kim from entering Delhi

    Issues with context-sensitive buttons in suitcase fixed

    Reopening a trait info panel will work normally

    Tutorial labels aren’t visible over page turn animation

    Warrant typo in notification fixed
    Patch 0.7.0 (13 July 2016) New Stuff

    Leaderboards screen added, all leaderboards are displayed along with your own entry via button in Scores screen

    New leaderboards for Wealth (with and without Permadeath)

    Gaiety Theatre institution added in Simla (your chance to tread the boards!)

    7 new ‘bargain’ events added in which an NPC offers you an item at half price (countryside-only)

    Map icon hover effect added, all icons of the same type enlarge and others shrink
    Changes

    When Kim is in a level, time passes at half the previous speed

    All characters now take a moment to prepare their weapon before attacking to improve combat pacing

    View cone system updated to create smoother movements

    Train system updated to make them more realistic

    All town colliders updated to reduce pathfinding issues

    New route to Buddhist temple added in Benares

    Weather probabilities updated to make it sunnier

    Rebalanced genders, professions and religions for more variety

    Text panels now always start scrolled to the top

    Turning on stealth or combat mode will close open UI panels

    More lights added to buildings at night

    Chefs no longer sleep in their restaurant

    A few updated assets including the map, lockpicking animation, rain particles and the cut for Kim's face

    Various UI tweaks for neatness and clarity
    Bug Fixes

    Blocker in the long version of the tutorial fixed

    Turning on stealth mode will never cause Kim to become unresponsive

    The Kulu Sahiba’s son’s carriage won’t make Kim stop moving

    Windowed mode now possible in more resolutions

    Scores and leaderboard entries will always save correctly

    Speech bubble appearing too soon fixed

    No longer possible to have cheroots case convo with Creighton right away

    UI issues in 16:10 resolutions fixed

    Issue after reopening trait panels fixed

    Small map info panel fixed

    Kim takes a better route when exiting from NE milestone in Umballa

    Issue where you cannot select Lurgan Sahib fixed

    Skipping time now always turns off stealth and combat mode

    Neck-less British women fixed
    Patch 0.6.2 (05 July 2016)

    Stealth mode will never prevent Kim moving

    Pressing stealth and combat buttons will now close any open panels

    Results screen graphical errors in 16:10 resolutions fixed

    Map info panel now always displays at correct size
    Patch 0.6.1 (04th July 2016)

    No longer possible to get stuck in tutorial

    Lurgan Sahib now selectable when he has no convos available

    Scores viewable from title screen

    Personal best now updates correctly
    Patch 0.6 (29th June 2016) New Stuff

    More realistic weather including rain, thunder and lightning; health penalties from sleeping outside are doubled when it is raining

    Wealth scoring category added to results screen comprising money and total value of owned items

    More info button added to results screen to display the amount each scoring category contributes to total score

    Strength stat now modifies damage resistance reducing incoming combat damage when above 20 and increasing it when below 20

    Projectile effect added to ranged weapons when they fire

    Travel modifiers from maps and compass displayed on travel panels

    Many more NPCs have unique opinion modifiers
    Changes

    Tents now protect Kim from health penalties incurred when sleeping outside while travelling

    Merit now contributes twice as many points to total score

    Ranged weapon's have 20% shorter ranges

    Speed stat has a slightly smaller effect on Kim's speed

    If Kim collapses and is rescued, no travel line is added to the map

    Towns updated to better handle alleys and gaps between buildings

    HUD buttons appear when their stat changes during convos when the screen is faded

    Containers and houses respawn their items after 6 months

    Thieves' and bandits' possible weapons updated

    View cone colours updated

    Kim starts the game with 40 fatigue

    Temple of the Tirthankars now a Jain Temple not a sleep location

    Thugs unlocked after a time delay rather than completing a mission

    Various art and UI assets polished

    Lots of conversations updated
    Bug Fixes

    Save/load error causing a small amount of progress to be lost fixed

    Encumbrance warning displays correctly in suitcase

    Objective panel now displays missions with more than 5 objectives without cropping info

    Prices now update as soon as a heal is purchased

    Sleep and reading effects only visible after page turn animation

    Stat effect lists in suitcase now scroll properly

    It is now always possible to sell weapons at pawnshops

    Pawnshop price calculation fixed

    All pawnshops now have a vendor icon

    Incorrect shadow strength fixed

    In endless mode, the final results screen will now show the correct score

    Various minor lateral scrolling issues fixed

    Letter writers now sleep in houses

    Attacking NPCs won't ask if you're ok
    Patch 0.5 (17th June 2016) New Stuff

    Groups of Thugs will spawn in certain levels after Kim sees letter writer’s notices

    A buildings map overlay is accessible via a new button in the map and hovering on buildings in the key will highlight only this type on the map

    New lighting system makes lights flicker and fade in and out like gas lamps and wood fires

    Characters that are patrolling or searching will now sporadically look left and right

    Characters will now insult Kim if they have a particularly low opinion of him (and he will give as good as he gets)

    New version of price panel for pawnshops

    Conversation choice mouseover effect added
    Changes

    Weapon stats and prices updated to ensure more consistent weapon value

    Better selection of resolutions available

    Country stables link to 3 nearest towns not 2 nearest towns

    View cone asset, size, shape and trait effects updated

    Policeman’s and chai wallahs lights made more realistic

    Travel lines on map polished

    When the HUD is hidden, notifications trigger the HUD icon they are going into to appear

    Kim and the lama will enter stations from the correct side

    ‘Other’ category of opinion scoring updated to fluctuate less

    Various UI panels, icons and art assets polished

    Lots of conversations updated
    Bug Fixes

    Price panel will not appear behind other panels

    Trait panels can now be closed during train conversations

    Opinion scoring categories will always match their character’s opinion of Kim

    Police huts at road ends will always spawn inside the level

    Building icons in levels update correctly when Kim is nearby

    Sleeping will always turn off stealth and combat mode

    Fleeing characters won’t disappear at edge of level

    Lama flashing and spawn location issues after Kulu Sahiba’s son mission fixed

    Travel effects no longer visible before travel

    Travellers will not spawn facing the wrong way on roads

    Effects of 0 will not appear in lists
    Patch 0.4.1 (03rd June 2016) New Stuff

    Vendor prices are now displayed on a button, which opens the price panel listing all modifiers on that price

    Opinion scoring graph includes a new ‘Other’ category summing all opinion effects on other NPCs, this is included in total opinion and total score

    Begging system expanded to add potential downsides to begging and better consider and affect vendor opinion

    Notifications now animate into the HUD button where their information is stored

    3 new portraits for Lockwood Kipling, Peachey Carnehan and Danny Dravot

    You can now click on things displayed in sliders to select them (or scroll to them if you prefer)

    Lateral sliders can now be scrolled with the mouse wheel

    Extra info added to sleep information when carrying a tent

    Context-sensitive text on all travel panels
    Changes

    Lots of tweaking and polishing the UI to improve readability and make it neater

    50+ conversations updated

    Chai wallahs now stay open later and have a light at night

    Sharper lines on map, merit graph and stats chart

    New mouseover and selection effects on merit and stat buttons in inventory

    Panel and button assets polished

    Travellers can now begin in the level

    Different resolutions available on the options panel

    Entering a random seed on the title screen now begins a new playthrough immediately

    Paying a doctor to heal you will always set your health to 100

    Tweaked art for Shalimar Gardens in Lahore

    Certain NPC behaviours tweaked
    Bug Fixes

    Dissident and Backer conversations can now be opened

    Jeysalmir stable allows travel to Bikanir

    Train no longer appears pixelated when moving fast

    Fixed lag at end of quick tutorial

    ‘Do not show again’ checkbox will never start checked

    Map info panel appears over map not before it

    Lama will not walk on roof of country station

    Policeman’s lantern won’t illuminate rooves

    Animals won’t get on letter writer’s table

    Lama now always enters and exits Wonder House correctly

    Identical random seeds will always generate the same NPCs

    Small church collider in Simla fixed

    Fixed line on ground in Saharunpore

    13 Rate up
    Patch 0.3.0 (19 May 2016)

    Update 3 brings lots of polish and some new content to improve the latter stages of your playthroughs. What's more, when Kim turns 18, you will now have the option to continue playing. Your score won't change anymore but you can finish anything you're in the middle of and perhaps discover some late-game secrets! We've also made significant balance changes to make decisions about how you travel more interesting and reduce how often you need to eat (food is also more expensive). Overall, we've aimed to keep the difficulty about the same, we'd welcome feedback on what you find challenging and in particular, if anything feels unfair - let us know in the forums!
    New Stuff

    Option to continue your playthrough after Kim turns 18 (your score will no longer change)

    Lots of the longer and more complex missions have been improved including River of the Arrow, The Five Kings and The Vellum Ledger

    Injury artwork for Kim's portrait

    Esc will now exit panels and then open the main menu
    Changes

    The lama automatically travels with you if he is in the level

    Travel effects updated and base travel durations slightly increased

    Sleep effects brought in line with new travel effects

    Food is more expensive and has a bigger effect

    Abandoned campfires, crates and barrels will always contain something

    A few important NPCs will remain awake at night

    Quicker boot sequence

    The lama tries to avoid combat

    Rivers will always have bridges

    Capped daily health and happiness score accrued while in prison or convalescing (Wellbeing leaderboard reset as a result)

    More effects added to traits

    Slightly longer train journeys now available

    Info panels will no longer appear over other panels

    Vendors moved closer to their shops

    Slightly fewer travellers on roads

    Various UI elements polished

    Lots of conversations updated
    Bug Fixes

    Bug where you cannot find Hurree Babu in the mountains fixed

    Objectives will complete if Kim already has the relevant item

    Total weight of items now considers duplicates

    Traits affecting prices now modify them correctly

    Missions will always sort chronologically

    Chai wallah will now sometimes give chai when you beg

    Mouse wheel scrolls at correct speed

    Missing reward notifications fixed

    Broken characters in Victorian travel guide text fixed

    View cone traits now affect NPC view cone size

    Merit graph lines improved and now always up to date

    The lama won’t walk through buildings to get to the train

    Inaccurate town colliders fixed

    Speech bubble text will shrink to fit
    Patch 0.2.2 (12th May 2016)

    Fixed so Lispeth can't spawn twice while completing the last mission

    Fixed NPCs who goes to bed and who has a speech bubble, so the bubble wont be active during the night

    Fixed so game can't save before game has been loaded

    Minor bug fixes
    Patch 0.2.1 (10th May 2016)

    Minor bugfixes
    Patch 0.2.0 (06th May 2016) New Stuff

    Combat encounters added

    Kim has a spinning Buddhist wheel icon after he has been still for a few seconds

    New shader, we switched from a cutout shader to a more standard fade shader to improve handling of alpha cutoff, which required updates to the cloud and shadow systems

    New Merit graph on Scores screen
    Changes

    Clearer objective information in Kim's notebook

    Travel line on the map fades to show recent journeys

    Train stations have sensible exit points

    More bandits in remote regions

    No more Merit penalties for violence in self-defence

    More NPCs have the star icon

    Serais and Campsites have more entry points

    Kim's sprite does not grow as big

    Slightly more food in abandoned campfires

    Lama follows Kim less closely

    Many conversations updated

    Various UI panels polished
    Bug Fixes

    Can no longer get stuck after missing the train

    Issues with train stations with 4 destinations fixed

    Stats correctly modified after collapsing and waking up elsewhere

    NPCs do the correct amount of damage with fists

    Keyboard commands not appearing in Info fixed

    Stealth correctly modifies NPC alert time when lock picking

    Melee attack particle effect fixed

    Now possible to delete final score

    Incorrect HUD buttons flashing fixed

    Horses in country stables get dark at night

    No more national warrants issued outside British India

    Sounds never audible on title screen

    Combat icons sort above NPCs and plants

    Combat and stealth modes turned off when time skips forward

    Partial reloading no longer saved

    Lama icon no longer under objective icon on map

    Topless British farmer now has a shirt
    Patch 0.1.6 (25th April 2016) New Stuff

    Each type of temple has its own conversation

    Corpses now also contain the outfit that the NPC was wearing

    If you are good at a job you may be invited to work for a 2nd month

    Keyboard shortcuts added, details in main menu > info

    You can view your current score at any time in main menu > scores

    Three new tutorial panels after 1 day, 1 month and 1 year

    Combat animals now have view cones

    You can start a new playthrough from the title screen
    Changes

    Effect of happiness on opinion reduced and can now be negative

    NPCs no longer think Kim is cute when he is young (used to increase opinion)

    Objective labels show deadlines

    Scores now show the real life date they were last updated

    Lama now shortsighted instead of honest

    Certain conversations can no longer be had with inappropriate NPCs

    Fewer travelers riding horses

    You are less hungry after the tutorial

    Some stations now connect with further away towns

    Some UI panels have been tidied up

    Some icons have been made sharper
    Bug Fixes

    Bugs relating to recording software fixed

    Crashes relating to pathfinding and Kim's movement fixed

    Crash during delivery mission conversation fixed

    Freeze after rapid clicking during start-up fixed

    Opinion leaderboards now work and have been reset

    Happiness bottle now filled to correct height

    Bug with grocer on top of stable fixed

    Horses that don't animate fixed

    Cropped speech bubble text fixed

    Show button appearing in tutorial fixed

    Weird shadow in Ferozepore fixed

    Many and various text edits and typos fixed!
    Patch 0.1.5 (15th April 2016)

    Fix for crashes that occur due to user rapdily clicking through opening credits
    Patch 0.1.4 (14th April 2016)

    Fixed seamstress delivery end dialogue crash

    Fixed so happiness/health bottles have the same height at the same values

    Fixed so opening the map doesn't break streaming applications

    Made the resolution handler smarter

    Fixed some graphical glitches in the results screen

    A few conversation fixes for The Mavericks

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  • Maximální: $14.99
 
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