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Little Big Workshop
Imagine a magical factory, appearing right in your living room. A carefully planned masterpiece, where diligent workers throw together anything customers want. Rubber ducks and dressers, drones and electric guitars, scooters and other wonderful goods can be created from many different materials and sold for hard cash – cash you invest right back into your factory to get more machines, more workers and grow your business. In Little Big Workshop you become a factory tycoon!

Real factories - made FUNYou are the Big Boss and it’s time to take charge of your very own tabletop factory. Organize the factory floor, manage your workers, purchase machinery, and design efficient production lines - all within the time-limit and to your client's satisfaction!

An open-ended sandbox-experienceTake it easy, it’s a sandbox-experience where you think, ponder and poke at things until you get it to work the way you’d like. Supply products to clients and an ever-changing market, as you produce over 50 unique product types, built from multiple parts and pieces - all of which can be created with different materials and production methods. No two factories should ever look the same.

Tiny hands, big dreamsStart out with just a small workshop and expand to a desk-filling factory. Unlock ever fancier machines, add even more production methods, and most of all, more room. Soon enough you’ll be running multiple production lines, producing hundreds of advanced products each day, and watching with joy as your cute workers do the actual work.Features:

Varying industries and a wide range of products

Focus on practical problems, not on values, economics, or logistics

Organize all steps of the production on a blueprint

Factories grow as you unlock more desk space

Fully simulated Day/Night-cycle

Take care of your workers! Work them too hard and they drop like flies

Cute model-town art-style
Víc ↓

Snímky obrazovky

#1. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#2. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#3. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#4. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#5. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#6. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#7. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#8. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#9. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic
#10. Little Big Workshop (GOG) Podle: Handy Games, THQ Nordic

Video

Novinky

  • Verze: Windows, MacOS
  • Aktualizováno:
  • Patch 2.0.14042 (12 November 2020) UI, text and Language

    Added back and close buttons in the sabotage browser

    Changed how opponent activity is visualized in the market graph

    Fixed a couple of situations where two tooltips were overlapping

    The cash reward for contracts from Bladh are now presented

    We noticed that it was somewhat confusing how players only advance to the next tier if they have reached the goal at the point of each market update. We therefore added a clock, counting down to the next market update, which is shown next to the threshold bar in the opponent UI

    A good amount of minor layout and visibility improvements and polish

    A few translation fixes and malfunctioning strings
    Gameplay/Gamedesign

    Fixed wrong lock on Stool product

    Updated a couple of help section articles with new images

    Removed some redundant help-section articles that only apply to the base game and not when the dlc is played, and vice versa.

    Bladh requests now reward player with the correct amount of experience

    Opponents are now even more aggressive when it comes to the amount and types of products that they choose to compete for on the market
    Art

    Forbid a number of products from being placed on shelves

    Added more types of heads for the “Evil” Hauler model

    Fixed a faulty frame in one of Bladh’s video calls

    Fixed an issue with the light bake in the base game main menu

    Touched up Bladh's castle, seen in one of the videos
    Technical

    Changes to the triggers associated with the hints and phone calls during the start of the DLC

    Fixed an issue causing Bladh introduction challenge not to save properly

    Aligned market offer competition data points with other data points in the same graph

    Made it so keybinds alter depending on running dlc or base, specifically binds for milestones / competitors / clients vs opponents.

    Fixed loading issue while doing the sabotage step of the introduction

    The monitor screen flicker has been improved and should be less intensive. The effect should also remain the same over time and not freak out as it did before

    Fixed an issue with hints not being shown on load after the second trigger to unlock sabotage feature

    Lowered Synth volumes

    Improved how sabotage products that are left behind are handled

    A bugfix relating to a falsely claimed product/carryable

    Added a load recovery for machine queues where entries have mysteriously ended up with a negative amount value

    Fixed an issue where opponents would take over the market immediately

    Fixed shader issues with terrain foliage

    Fixed issue where opponents with lower marketing and sales value would produce too much on the market

    Fixed sabotage products that were not delivered as part of their intended sabotage showing up in the UI again

    Machines now use dlc appropriate material for icons

    Fixed a bug where factories created in the current play session would not count as evil
    Patch 2.0.13976 (5 November 2020) The Evil DLC v.2.0.13976 UI, text and Language

    Fixed a couple of cases where UIs were overlapping and multiple tooltips were shown simultaneously

    Made the progress meter for selected sabotage amounts easier to read - different coloration and the min and max amount is written out

    Fixed an issue when trying to open a UI from the basegame while playing the DLC.

    Fixed an issue causing old saved plans attributes to hide behind the worksheet in planning mode

    Re-sorted the appearance of competitors skills - they should always appear in the same order now.

    Fixed an issue with the sold sign not showing correctly on an object being sold

    Fixed an indicator from showing general research points earned, when you actually earned evil points

    Made the button background for Evil Workforce dark red - some players did not think it was active due to the greyish color before

    Increased the contrast on buttons that were in a toggled state

    Fixed a good amount of texts, translation and string issues. Thanks again to the community for finding many of these and reporting in!
    Gameplay/Gamedesign

    Added two new HelpSection Articles regarding acquiring and managing subsidiaries

    Boosted the resistance of all opponents to make them less squishy

    Increased CompanyValue of bladh and also greatly increased resistances

    Increased damage towards bladh when sending the specialized bladh showdown sabotage products (I challenge you to read that one fast, 10 times)

    Disabled some products from being allowed to be stored inside shelves

    Fixed an issue causing Code Red tech to be unlockable one tier too early

    Fixed how a couple of products were visually stacking

    Fixed an issue causing Crazy Overdrive not to reset properly after being used

    Fixed an issue causing “Master of Puppets” and "Private Investigator Associate" achievements not triggering properly

    Fixed an issue causing the Overlord not to boost factory workers properly
    Art

    Polished and improved the particle effect for Evil Ducks and Haunted Gnomes

    Replaced the icons for the Crazy Overdrive and Overlord abilities in the active ability row

    Fixed a few products from rotating incorrectly

    Fixed some irregularities with bladh animations during phone calls

    Fixed and updated fireworks on the end game screen
    Technical

    Fixed an issue with not being able to delete saves, both in ‘Base LBW’ and DLC

    Fixed some faulty material settings in worker skins

    Fixed lag and performance issues due to not having a scrap container

    Fixed an issue where the sound from pliers would play instantly in the main menu (!?)

    Fixed an issue showing empty plan when trying to make more of an already existing sabotage product

    Fixed an issue causing bladh sabotage contracts not presenting any results

    Fixed and adjusted synth and ability volumes

    Fixed an issue causing the sabotage feature to not unlock properly

    Fixed an issue causing in-game table Keyboard buttons not to work when paused

    Fixed an issue causing keyboard not to be played in some occasions
    Known Quirks & Issues

    You may see weird shadows when the camera hits the edge of the table from a particular angle

    The screen may briefly flicker black when recruiting new workers to your factory

    We’ve noted a rare case where a sabotage in progress can get stuck in the UI if the opponent goes bankrupt while the sabotage is on the way

    Rare cases of workers ignoring walls, related to the portal system

    Sabotage Opportunities may get picked up by a standard trucker, rather than the opponent-specific variant

    There’s something wrong with the “Stool” product which may make it impossible to unlock

    Hints for the Sabotage system may not always trigger properly

    Saving and loading during the first Bladh contract may cause the sabotage feature to not unlock properly (a backup should trigger on day 11 though)

    The display effect that looks like scanlines may start acting up over time - a temporary workaround for this is to reset the scene (simply save then load)
    Hotfix v. 2.0.13896 (31 October 2020)

    Fixed an issue causing the game to crash shortly after reaching the final tier of the game.

    Apparently, bladh's signature melody was too much to handle!
    Hotfix v. 1.0.13138 (8 September 2020)

    After tinkering away and troubleshooting, for what feels like an eternity, we believe we have finally tracked down what's been causing all manner of weird graphical issues for our MAC users! This was a particular tough nut to crack, but the so-called "red screen of death" and "lights out" issues should be fixed now.

    Thanks to the community for helping us test this and giving us feedback via the support channels and discord.
    Hotfix v 1.0.12573 (14 May 2020)

    Fixed an issue causing shelves not to be used properly
    v 1.0.12544 (8 May 2020) Tweaks

    Updated the game engine - this should increase the stability and average FPS of the game in general.
    Fixes

    Fixed an issue causing the truck to get stuck in loading bay

    Fixed an issue causing workers to get stuck inside the truck

    Fixed an issue causing trucks to both import and export items during the same stop

    Fixed an issue causing workers to space out if the path to their destination was blocked

    Fixed an issue that sometimes caused workers to remain employed, even though they got fired

    Fixed an issue causing workers to pick up and drop objects continuously when unable to reach a shelf

    Fixed multiple issues causing workers to sometimes get stuck on a workstation
    v. 1.0.11982 (14 February 2020) Tweaks

    Added Razer Chroma support (make sure you have the latest drivers installed).

    Added delimiters to improve readability of high numbers on several UIs.
    Fixes

    Large Wheel Rim can now be placed inside a shelf.

    Fixed an issue causing builders to be permanently stuck inside a freshly modified room.

    Fixed an issue causing workers and haulers to get stuck when retrieving objects from a truck.

    Fixed an issue causing Carny Plant not to be assembled properly.

    Fixed an issue causing corrupt save game screen to appear incorrectly.

    Fixed an issue causing objects to get stuck in machines when Scrap Container was disassembled or sold.

    Fixed an issue causing Advanced Circlesaw to get stuck.

    Fixed a missing text in planning mode during tutorial.

    Fixed an issue causing Catapults to always be guaranteed in the Medium market category. (apologies to the Cult of Catapult worshippers in our community, but it had to be fixed!)
    v. 1.0.11906 (20 December 2019)

    Winter is upon us and the team is just about to take some well earned time off and recharge the batteries for next year.

    It's now been about two months since we released our first game and, with the exception of some exploding MACs and those over-zealous rat infestations, we are really happy about how the launch went! It's been really fulfilling to see so many enjoy and share the game!
    Extra thanks goes out to all the community members helping out on the forums, discord and spreading the skills on how to be a good workshop manager. You guys are awesome!

    Before we're out the door though, we've also prepped a little mini-update for you all that just went live. The content is mostly polish and small fixes following the previous holiday update, but we still wanted to get this out to you all rather than hold on to it until early next year. :)
    See full patch notes below.

    On behalf of the team I'd like to wish you all happy holidays and a happy new year!
    / Simon
    Tweaks

    Added keybindings for building and bulldozer mode within construction tool.
    It is now possible to press “Tab” for switching between construction and deconstruction when using the construction tool.

    Pause button now have a keybind setting.

    It is now possible to delete the whole factory using the construction tool.

    Added Minion Effects Volume slider to Audio Options.

    Added repair icon to linked machines inside billboards.

    It’s now possible to use up to 32 characters including spaces and symbols when naming a new factory.

    Minor localization improvements.
    Fixes

    Fixed an issue causing project overdrive to show incorrectly when cancelling projects and completing projects.

    Fixed an issue causing new client indicator to appear on load when it shouldn't.

    Fixed an issue causing camera movement not to work properly when playing at high frame rates.

    Fixed an issue causing the trucker to get stuck when throwing product parts.

    Fixed an issue causing product stacks to get stuck on the Table Saw.

    Fixed an issue causing specialist to get stuck on an Advanced Table Saw.

    Fixed an issue causing specialist to get stuck on an Injection Press.

    Fixed an issue showing wrong tooltip text on new icons for Client, Milestone and Inventory.

    Fixed an issue causing Event UI to not disappear when opening planning mode.

    Fixed an issue where products would fail to stack properly resulting in projects not finishing.
    v. 1.0.11855 (16 December 2019) ‘Tis the Season to be Jolly!

    Winter is here and all your factories have been properly decorated and filled with Holiday-themed details. Build your own little version of Santa’s workshop and try building some of the new seasonal products, including toys, sleds and snowmobiles!

    Who knows, maybe even the white-bearded man himself may need some help... (Note that all seasonal content of this sort can be toggled on or off from the options menu)

    Construction Tool Revamp

    We have created and implemented “Version 2” of the construction tools. Players should now have an easier time creating and modifying rooms and areas within their factories.
    Pause Button!!

    The community cried out, and we answered - you can now pause the game! You’ll find this button next to the other speed controls in the bottom UI.

    Beyond that, there's also a whole bunch of smaller tweaks and fixes, see list below.

    We hope you'll like it and wish you all happy holidays!
    Tweaks

    Added a floor mat to a couple of products so you can more easily see what area they occupy.

    Rats don't reproduce quite as aggressively as they used to.

    Specialised operators are now noticeable better at their jobs compared to regular operators.

    Changed ‘worker on break’ icon.

    Changed notifications using camera view to have an icon instead.

    Rewrote the game over message so it comes across as a bit nicer.

    Products are now centred on shelves so they can be seen from any perspective.

    Implemented a system to delay workers from taking on work that is far away. This should lead to less workers running across the entire factory if there’s another worker more suitable nearby.

    Players can now toggle overdrive on a project basis. The button can be reached by hovering over each project tracker on the right side of the screen.

    Implemented an optional “free camera” as a gameplay setting. This disables the forced 90 degree increments that our default camera has so you can rotate freely around the focus point.

    The filters in the worker UI have been switched to include rather than exclude. If no filters have been selected, all workers are listed.

    You can now see how close a worker is to reach their next rank - check the fill of each star in the worker UI.

    Longer Deadlines now affect ‘special’ challenge contracts as well.

    Improved our hint system so players don’t get informed about things that we probably can assume they already learned or -know about.

    Reduced the clicking area on shelves to make it easier to use, especially with small zones below it.

    Further extended the time between each 'taunt' call from Nemesis Inc.

    Created a close button on the win-screen, instead of closing by clicking anywhere on the screen.

    Scrapping products now correctly chooses the closest scrap container.

    Various small improvements to art assets - a texture here, a model there, a little bit of housekeeping!

    Fixed and improved a good bunch of localisation and language issues.

    (Big shout-out to our community on this one, especially ‘Thrifler’ and ‘Landwalker’, for your help with many of these! )
    Fixes

    Fixed some odd UI behaviour on super ultra wide screen.

    Fixed an issue where delivery trucks could leave even though a worker is en route for dropoff.

    Fixed a missing description to the Naval Cannon and the Standard Bicycle.

    Fixed issue where description remained of dead market offer.

    Fixed an incorrect icon and tool-tip for the Longer Deadline tech.

    Fixed an issue where a workstation would count as two workstations if it was planned to move.

    Fixed an issue causing machines to not be disassembled

    Fixed an issue causing builders to hammer into infinity

    Fixed an issue causing product amount demand not to refill on market update

    Fixed an issue causing jammed machines icon to not show properly beside idle workstations.

    Fixed an issue causing “Industrial Design” tech upgrade to stop working after save/load.

    Fixed an issue making it impossible to change game speed when you had several callers in queue on the phone.

    Fixed an issue where an operation type was categorised incorrectly.

    Fixed an issue where billboard stats could be seen from the planning mode.

    Planned(but not yet built) rooms can no longer be infected by mold.

    Walls seen when using the construction tool now also respect the hide walls setting.

    Changed the input for plan name to allow for all languages to have a similar experience.

    Fixed an issue with floating products in loading bay, causing vehicles to get stuck.
    v. 1.0.11365 (20 October 2019)

    This is just a small Hotfix to solve a couple of annoying bugs that we noticed after release: Fixed bug where mold machine would fail to assemble in some configurations Fixed issue where debris and left over parts were not being disposed of

    Thanks to the community for the quick and good posts on the forums! If you come across anything strange or confusing, just get in touch and we'll have a look at it. :)
    v. 1.0.11358

    We survived the release - Wohoo! Now, after some early and quick feedback from the community we have prepped a small patch for all our players to enjoy over the weekend.
    Tweaks

    Added "Serious Business Mode" - checking this option will disable all the random events in the game, such as the rat invasion or the mold infection. This can be found in in the Gameplay tab under the Options menu.
    Bugfixes

    Fixed a bug where rooms needed to be emptied before you could expand them Adjusted position of options menu for ultra wide setups Made sure debris and slime are disposed of properly when moving the Scrap Container Minor language corrections

    Let us know what you think in the comments and keep sending us feedback on the forums and through your reviews! :)

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