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Описание

Need to Know
Watch the World.
Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.

Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.Features
Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.

Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.

Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.

Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?

Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.

Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.

Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.

Chapter-based storytelling – Gameplay intertwines with plots and subplots that extend throughout the game. Experience the dystopian surveillance of an Orwell novel, but with the moral complexity of the modern world.

Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.

Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, cars, and more.

Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.

A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.

In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.

Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape…
ещё ↓

Скриншоты

#1. Need to Know (GOG) От: Monomyth Games
#2. Need to Know (GOG) От: Monomyth Games
#3. Need to Know (GOG) От: Monomyth Games
#4. Need to Know (GOG) От: Monomyth Games
#5. Need to Know (GOG) От: Monomyth Games
#6. Need to Know (GOG) От: Monomyth Games
#7. Need to Know (GOG) От: Monomyth Games
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#10. Need to Know (GOG) От: Monomyth Games

Видео

Что нового

  • Версия: Windows, Linux, MacOS
  • Обновлено:
  • Update 1.30.1 (13 August 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    This update is the same as v1.30.1b, but has been taken out of beta. This version was in beta due to a restructure of the save game system. We have tested this internally and externally, but we advise backing up your saved games before using this version as a precaution.

    For a list of the changes made in v1.30.1, see below:

    Fixed issue where previous save games could sometimes fail to be cleared when a new save was created, causing many unloadable save files to appear in the load menu

    Fixed issue with unloadable saves being displayed on load screen in some situations

    General bug fixes and typo fixes
    Update 1.30.0 (10 July 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    For a list of the changes made in v1.30.0, see below:

    Fixed save game issue where starting a game with a custom character name could occasionally break save game loading in future sessions (all previous save games should now be accessible)

    Fixed evidence issue in Operation SpotlessComb

    Fixed some dialogue in conversation before Good Conversation mission

    General bug fixes and typo fixes
    Update 1.29.1 (03 April 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    This update includes a number of fixes and performance improvements, to generally improve the stability of the game. Saving and loading is now faster, as is game startup, the progress of which is now shown by a loading bar on the splash screen. The installed size of the game has also been reduced, without compromising in-game visual and audio quality.

    For a list of the changes made in v1.29.1, see below:

    Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging

    Changed backend of database loading to prevent memory allocation crash which was occurring on game startup for some users

    Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game

    Fixed issue where ‘Skip to First Workday’ option on main menu was not working correctly

    Fixed possible game over loop in Skeleton Key missions directly after Operation SpotlessComb 2

    Fixed incorrect map in Skeleton Key missions directly after Operation SpotlessComb 2

    Fixed unclear rules in Operation SpotlessComb 1

    Reduced installed size of game by optimising internal compression for some assets

    General bug fixes and typo fixes
    Update 1.27.1 (07 February 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.
    v1.27.1

    For a list of the changes made in v1.27.1, see below:

    Changed conversation with Serena/Max in Clearance Level 9 to allow more player dialogue choices and to avoid forcing a course of action

    General bug fixes and typo fixes
    v1.28.0b

    This version is in beta due to a restructure of the save game system. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access the beta update, go to Settings in GOG Galaxy and select ON from the drop down menu in the "Beta Channels" option on the right hand side. A "Channel" option should now be visible. You can now select the Beta channel from the dropdown menu.

    For a list of the changes made in v1.28.0b, see below:

    Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game

    Fixed issue where ‘Skip to First Workday’ option on main menu was not working correctly

    General bug fixes and typo fixes
    Update 1.27.0 (17 January 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    For a list of the changes made in v1.27.0, see below:

    Added the name of the current day to save game selection to make the in-game position of each save game clearer

    Changed display of media topic evidence to clarify meaning of fill percent at bottom of panel

    Fixed sorting of media evidence entries by frequency

    Fixed issue where suspect dots on the map would sometimes not correctly display their status (Requested, Helper or other)

    Fixed issue with relationship evidence where current relationship could be described as having ‘Ended Badly’

    Fixed issue where gradients on some icons and images would lag behind when moving

    Fixed unclear description in Operation ColdGrave 2

    General bug fixes and typo fixes
    Update 1.26.2 (09 January 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    For a list of the changes made in v1.26.2, see below:

    Fixed issue where dating superlikes could appear in home missions more than once

    General bug fixes and typo fixes
    Update 1.26.1 (08 January 2019)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    For a list of the changes made in v1.26.1, see below:

    Fixed crash which could occur at end of first home mission

    General bug fixes and typo fixes
    Update 1.26.0 (07 January 2019)

    Hello again! After a brief break over Christmas, we’re right back to improvements and fixes on Need to Know!

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

    For a list of the changes made in v1.26.0, see below:

    Added indicator to suspects on map to show which suspects are requested before opening them

    Changed mission summary end screen so that money and compliance are now automatically collected, to save player from needing to click multiple times, and to prevent accidental non-collection of money or compliance

    Changed display of new day overlay screen

    Fixed issue where dating app superlikes could show up in home missions even when player declined to request them

    Fixed issue where Denys’ message at end of the day would sometimes be incorrect - positive without any data sold, or negative with data sold

    Fixed display issue with tooltip & text colour for home mission relationships on Daily Summary screen

    Fixed issue in The Bazaar where Daily Summary would display messages from previous day

    Fixed evidence issue in BorrowedSugar

    General bug fixes and typo fixes
    Update 1.25.3 (12 December 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.25.3, see below:

    Fixed issue where some items purchased by the player would only appear in some house interiors - items are now visible in all houses

    General bug fixes and typo fixes
    Update 1.25.2 (07 December 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.25.2, see below:

    Changed suspect outcome colour tint to be more visible

    Fixed unintended display of suspect outcomes for some suspects in evidence wave missions

    Fixed issue with live evidence waves in Operation BadHombres 2

    Fixed issue where Peepr could be covered by phone in specific scaling/aspect ratio combinations

    General bug fixes and typo fixes
    Update 1.25.1 (03 December 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.25.1, see below:

    Added ability to enter a custom protagonist name during character creation

    Removed ability to send data to irrelevant buyers in endgame, clarifying the process

    Fixed infrequent doubling-up of Fyre outcomes

    General bug fixes and typo fixes
    Update 1.25.0 (26 November 2018)

    We’ve just released the Refresh Update for Need to Know, featuring a streamlined start to the game, dozens of usability updates, and all of the changes and fixes we’ve made since release.

    For this update, we’ve focused mainly on structural amendments, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional.

    Home missions now have a lock-out deadline, so you’ll face a (forgiving) time pressure to make the experience a little more intense. We have also made several usability improvements, such as making it easier to skip the PeepR tutorials.

    We’ve made an effort to ensure all existing save games will work with these changes, so please let us know if you experience any issues! As always, thanks so much for your continued feedback and bug reports. If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in the Refresh Update (v1.25.0), see below:

    Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions

    Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level

    Removed some redundant dialogue from Clearance Level 10

    Fixed issue with inconsistent positioning of personal stats panel

    Fixed outcome issue in Operation EchoWell

    Fixed evidence issue in FreshScent

    General bug fixes and typo fixes

    v1.25.0 includes the following changes from v1.24.0b:

    Added time pressure to home missions, as CodeX system now has intrusion detection

    Changed automatic layout of evidence to place items higher-up by default

    Changed home mission rule panel to allow more information to be displayed at once

    Fixed issue with auto-layout of evidence that occurred when there was hidden evidence

    Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
    Update 1.23.4 (21 November 2018)

    Hi everyone!

    We’ve been working on some structural changes for this update, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional.

    Home missions now have a lock-out deadline, so that you’ll now face a (forgiving) time pressure to make the experience a little more intense. As usual, we have also made several usability improvements, such as making the PeepR tutorials more easily skippable.

    We’ve made an effort to ensure all existing save games will work with these changes, and while we haven’t encountered any issues with this, it’s possible that some saves in CL10 might load in slightly the wrong place - this is why the update is currently in beta, so please let us know if this happens!

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    To access the beta update, go to Settings in GOG Galaxy and select ON from the drop down menu in the "Beta Channels" option on the right hand side. A "Channel" option should now be visible. You can now select the Beta channel from the dropdown menu.

    For a list of the changes made in v1.25.0b, see below:

    Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level and rearranging some other sections

    Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions

    Removed some redundant dialogue from Clearance Level 10

    General bugfixes and typo fixes

    v1.25.0b also includes the following changes from v1.24.0b:

    Added time pressure to home missions, as CodeX system now has intrusion detection

    Changed automatic layout of evidence to place items higher-up by default

    Changed home mission rule panel to allow more information to be displayed at once

    Fixed issue with auto-layout of evidence that occurred when there was hidden evidence

    Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions

    For a list of the changes made in v1.23.4, see below:

    Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions

    General bugfixes and typo fixes
    Update 1.23.3 (21 November 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    Apologies for the usability issue in v1.23.2, this has now been fixed in v1.23.3.

    For a list of the changes made in v1.23.3, see below:

    Fixed issue where some parts of the UI were unresponsive to player interaction
    Update 1.23.2 (16 November 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.23.2, see below:

    Added clearer indicator that suspects can be closed (using button on suspect card)

    Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately

    Changed display of player selection UI

    Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time

    General bugfixes and typo fixes
    Update 1.23.1 (12 November 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.23.1, see below:

    Added additional ‘welcome’ emails for player loyalty cards later in the game

    Added suspect outcome display to mission summary, allowing player to review outcomes at leisure

    Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot

    Changed appearance of suspect details on map for more neatness and clarity

    Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)

    Moved Peepr to the side of the screen during missions, to prevent him from getting in the way

    Fixed issue with repeated dialogue in first Skeleton Key mission

    General bugfixes and typo fixes
    Update 1.22.3 (05 November 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.22.3, see below:

    Added ‘Cancel’ button to rule selection, to more clearly allow rule selection to be canceled without clicking on evidence again

    Fixed issue where rules panel would prevent lower Power from being selected

    Fixed issue where Peepr’s clickable region would reach below him and partly cover the assignment panel open tab, causing accidental opening of tutorial panel

    Fixed unclear rule in Operation Hilltopper 3 which suggested a non-existent suspect could be found

    General bugfixes and typo fixes
    Update 1.22.2 (29 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.22.2, see below:

    Added icon next to previously-purchased items in phone for quicker reference

    Disabled home mission briefing overlay during dating conversations for ease of use

    Fixed display issue on logout

    General bugfixes and typo fixes
    Update 1.22.1 (26 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.22.1, see below:

    Changed assignment panel so that it no longer automatically drops down after making rule selection

    Changed percentage of foreign-born suspects within USA

    Fixed issue with suspect name generator, where an unrealistic percentage of suspects would have first-names as surnames, like “John” or “Scott”

    Fixed issue in end-game missions where player could sometimes proceed without finding any data

    Fixed issue where game could save on conversation with Geeb Wellfleet, and if player did not have enough money, they would be unable to progress and save game would be stuck (also retroactively fixes save games affected by this issue)

    General bugfixes and typo fixes
    Update 1.22.0 (23 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.22.0, see below:

    Added daily summary at end of day which shows player’s daily compliance change, financial situation and home mission status

    Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not

    Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game

    Fixed unclear evidence in WeakSpot

    Fixed hidden helper suspects in Operation PeacefulTransition 2

    Fixed issue where live evidence raycasts would be blocked by evidence displayed behind it, preventing it from being selected until the evidence was moved

    Fixed a couple of suspect names in endgame missions

    General bugfixes and typo fixes

    Update 1.21.4 (18 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.21.4, see below:

    Added Crossmatch tutorial to Peepr tutorial list

    Added more guided explanation of Crossmatch mission type to Operation ColdGrave

    Fixed issue with Fyre app that could prevent game from progressing

    General bugfixes and typo fixes
    Update 1.21.3 (16 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.21.3, see below:

    Added ability to select gender preference in Fyre app

    Changed conversation where high-school crush character is selected to make it clearer that the selection is a male/female gender selection

    Fixed some gender-inconsistent dating profiles in Fyre app

    Fixed evidence issue in Lightswitch

    General bugfixes and typo fixes
    Update 1.21.2 (11 October 2018)

    Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.21.2, see below:

    Added assorted icons to news stories on phone for more visual variety

    Changed text display of news headlines on phone

    Fixed display issue with tooltip where message could sometimes be cut off before fully typing out if another action was taken quickly

    Fixed minor display issue with Skeleton Key panel

    General bugfixes and typo fixes

    This update includes changes made in v1.21.1b, see below:

    Added auto-opening of all evidence when opening a suspect profile (this can be disabled in settings)

    Moved mission start overlay to CodeX login, to reduce waiting time, and allow players to get into the mission more quickly

    Simplified rules in Operation HelpingHands 2

    Disabled some Peepr tutorials until they’re first needed

    Fixed power missing from timeline in CL1

    Fixed some inconsistent suspect outcomes in CL9

    Fixed issue with hidden suspect in Scramble

    Fixed evidence issue in Operation HelpingHands

    General bugfixes and typo fixes

    This update includes changes made in v1.21.0b, see below:

    Added usage limit to MidStream tool in home mode, to prevent a trial-and-error approach

    Fixed issue where Spacebar was not correctly opening/closing the Powers interface

    Fixed evidence issue in Operation PaperCrown 3

    General bugfixes and typo fixes
    Update 1.20.1 (05 October 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.20.1, see below:

    Added ‘Magnifying Glass’ feature, to zoom in on suspect evidence, which can be enabled during missions by holding down Left-Control

    Fixed issue where evidence would sometimes need to be clicked twice when using BlackSheep or DeepLink if a different tool had previously been used on the same evidence

    Fixed issue where evidence added to Strongbox could be double-counted as either correct or missed in some situations

    Fixed issue with DeepLink tool where evidence could be marked as ‘Missed’ if it was DeepLinked on a ‘helper suspect’ profile, rather than the decision suspect profile

    General bugfixes and typo fixes
    Update 1.20.0 (05 October 2018)

    This update includes some bigger changes to Clearance Levels 10 & 9 to add some more complexity to gameplay, by introducing new powers earlier and using a wider variety of tools, along with other changes. This should serve both to increase the enjoyability of these parts of the game and to reduce the learning curve in Clearance Level 8.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.20.0, see below:

    Added new powers to Clearance Levels 10 & 9, to introduce power unlocking and choice earlier in the game

    Added use of Assay tool to reveal hidden profiles in Clearance Level 9, to introduce mechanic earlier and increase complexity of gameplay

    Added rule numberings to evidence wave missions, to show more clearly which rule is applicable in each evidence wave

    Changed some dialogue in Clearance Levels 10 & 9, to better introduce Grey Day Attack investigation

    Fixed issue with DeepLinking between suspects in Operation NewFriends Phase 2

    Fixed issue where tutorial on first workday would break if the player logged in too quickly

    Fixed display issue with Clearance Level in mission summary

    General bugfixes and typo fixes
    Update 1.19.3 (01 October 2018)

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.19.3, see below: This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    For a list of the changes made in v1.19.3, see below:

    Added ability to skip to first workday at the Department when starting a new game

    Fixed crash which could occur during end credits

    Fixed inconsistent description on first Grey Day chart entry

    General bugfixes and typo fixes
    Update v1.19.2 (28 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.19.2, see below:

    Added new icons to Purchase evidence, for more visual variety

    Added new icons to Geolocation & Package Tracking evidence, for more visual variety

    Added new icons to Psychological Report evidence, for more visual variety

    Added new icons to DNA evidence, for more visual variety

    Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘Suspect Name’, rather than an actual name

    General bugfixes and typo fixes
    Update v1.19.1 (27 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.19.1, see below:

    Added more intelligent auto-layout of evidence panels, to prevent the need to drag every piece of evidence away from the centre

    Fixed issue with display of Metadata, Social, Bank and Travel evidence so that entries are now displayed chronologically

    Fixed issue with some Geolocation and Package Tracking evidence entries being partly overlapped by date/information panel

    Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘A Conversant’, rather than an actual name

    Fixed issue with new power & evidence notifications not being cleared correctly in specific circumstances, which could prevent progressing when logging out and starting prologue

    Fixed issue with CodeX login in prologue, where a tutorial step could be bypassed which would prevent tutorial from progressing

    General bugfixes and typo fixes
    Update v1.19 (25 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.19, see below:

    Added borderless fullscreen support, for more convenient screen switching on multi-display setups

    Added ability to open/close Powers panel with ‘Space’ key

    Added ability to open/closer evidence types by using number keys (1, 2, 3, …) in the respective order of evidence types

    Added popup label to Power and evidence type buttons to show which shortcut key can be used to open that type of evidence

    Added new icons to Web History evidence, for more visual variety

    Fixed issue where game could sometimes fail to resume properly after Alt+Tabbing away

    General bugfixes and typo fixes
    Update v1.18.2 (23 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.18.2, see below:

    Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence

    Sped up CodeX login transition to reduce waiting time

    Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX

    Fixed issue where Rialto was sometimes unavailable at home until home mission was started

    Fixed issue where female protagonist was not being shown properly in cell interior scene

    Fixed issue where company valuation was missing from Financial Report evidence

    Fixed display issue with Media evidence, where frequency bars weren’t displaying properly

    Fixed evidence issue in Operation HelpingHands

    Fixed evidence issue in Operation SpotlessComb 3

    Fixed evidence issues in a couple of late-game missions

    Fixed issue with new CODEX login at the end of CL9

    General bugfixes and typo fixes
    Update v1.18.1 (21 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.18.1, see below:

    Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly

    Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales

    Fixed display issue with suspect target animation

    Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3

    Fixed evidence issue in DeadPoets

    Fixed evidence issue in Operation AwayBase 2

    Fixed evidence issue in Operation SpotlessComb 2

    General bugfixes and typo fixes
    Update v1.18 (20 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.18, see below:

    Added safer save gave deletion button - to prevent accidental deletion of save game, offset confirmation click is now required

    Changed evidence rule in Operation StarLasso 2 for clarity

    Changed some labels on Asset Record evidence for clarity

    Fixed live evidence misalignment on some UI scales

    Fixed Grey Day chart details which hasn’t correctly updated in v1.17

    Fixed evidence issue in Operation EchoWell where biometric panel needed to be linked to two different pieces of evidence for mission to be completed with full accuracy

    Fixed issue with Department budget rank up/down array displayers

    Fixed evidence issue in OperationAwayBase 2

    General bugfixes and typo fixes
    Update v1.17 (19 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.17, see below:

    Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time

    Expanded evidence workspace to allow evidence to be moved around in a larger space

    Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area

    Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached

    Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found

    Fixed issue with unredacted classified evidence not staying unredacted when re-opened

    Fixed issue with unavailable classified evidence in Operation StarLasso 3

    Fixed evidence display issue in Operation EchoWell

    Fixed evidence issue in home mission Sleeping

    Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world

    Fixed issue with some news headlines showing up before the relevant event happens

    General bugfixes and typo fixes
    Update v1.16 (17 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.16, see below:

    Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions

    Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining

    Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence

    Changed RushHour evidence waves for better mission flow

    Changed ‘%’ to compliance icon in mission summary for clarity

    UI scaling setting is now stored between sessions, preventing need to set it every start-up

    Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly

    Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped

    Fixed evidence issue in Operation StarLasso 2

    Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions

    Fixed incorrect formatting of power name in mission summary tooltip

    General bugfixes and typo fixes
    Update v1.15 (16 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.15, see below:

    Removed ‘Ignore’ power from DeathWish to simplify/clarify mission

    Changed speed of suspect close animation to reduce waiting time

    Changed speed of mission evidence wave overlay to reduce waiting time

    Changed speed of mission end ‘Submit’ button to reduce waiting time

    Changed speed of mission end compliance and money animations to reduce waiting time

    Fixed issue where evidence would occasionally be incorrectly classified as missed, despite having been correctly linked with DeepLink

    Fixed evidence issue in DeathWish

    Fixed unclear evidence rules in VIP Access

    General bugfixes and typo fixes
    Update v1.14 (14 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.14, see below:

    Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions

    Added colour differentiation to suspects on map to show which suspects have previously been opened

    Added mission-specific icons to every work mission, to add more visual context to each mission

    Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)

    Changed UI scaling to allow for smaller minimum size

    Changed scaling of mission start overlay to reduce clutter

    Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission

    Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen

    Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)

    Fixed evidence issue in MailingIn

    Fixed display issue with mission start overlay elements popping into view too early

    General bugfixes and typo fixes
    Update v1.13 (13 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.13, see below:

    Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)

    Changed default UI scaling for 16:9 displays to scale down UI

    Changed default FPS from unlimited to 60fps

    Changed evidence opening animation to reduce delay

    Clarified mission rules in Operation SpotlessComb 2

    Fixed evidence issue in Operation PeacefulTransition

    Fixed evidence issue in Operation SpotlessComb 3

    Fixed off-centre tool selection overlay on media evidence entry

    Fixed some blank suspect outcomes in Operation BadHombres 2

    Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup

    General bugfixes and typo fixes
    Update v1.12 (11 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.12, see below:

    Changed live evidence in evidence wave missions to show in waves of live evidence, rather than all at once

    Fixed issue with call evidence conversant occasionally showing wrong contact name

    Fixed issue with call evidence conversant initials changing on every line for some evidence

    Fixed issue with blank dialogue on some dating hyperlike conversations

    Fixed issue with evidence SFX playing every time a suspect was closed, which could get repetitive

    Fixed issue with SFX volumes not matching SFX volume slider setting

    Fixed incorrect suspect names in Operation SpotlessComb 2 & Operation AwayBase

    Fixed evidence issue in Operation BadHombres 2

    Updated Unity version to attempt to fix unreplicated startup crash on Linux

    General bugfixes and typo fixes
    Update v1.11 (10 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.11, see below:

    Increased height of travel data panel to prevent player from missing entries that require scrolling

    Increased height of bank records panel to prevent player from missing entries that require scrolling

    Changed TripWire failstate description to more clearly explain why it’s a failstate

    Changed mission music in Operation AwayBase 1 & 3 to better match mission tone

    Changed mission music in GoodConversation to better match mission tone

    Fixed issue with multiple relationships showing as current far too often

    Fixed issue with relationship durations not displaying correctly

    Fixed issue with unrealistic frequency of same-sex relationships

    Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2

    Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing

    Fixed issue with a mission rule in Operation BadHombres

    Fixed evidence issue in Operation BadHombres

    Fixed conversation typo after Operation ColdGrave

    Fixed ‘SURNAME’ heading over first names in female player creation

    General bugfixes and typo fixes
    Update v1.10 (09 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.10, see below:

    Improved some unclear evidence rules in InsideIntel

    Fixed issue in Unlimited Power where suspect evidence would not all be shown, making it impossible to know which information is relevant

    Fixed repeated dialogue before Operation ColdGrave

    Fixed issue in RushHour where suspects would appear in the same order each time

    Fixed issue where dating app would start part-way through available dates, preventing ability to respond to some available people

    Fixed evidence issue in Operation BadHombres

    Fixed evidence issue in The Bazaar

    Fixed evidence issue with Maracaibo evidence in Operation ColdGrave

    General bugfixes and typo fixes
    Update v1.09 (08 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.09, see below:

    Improved game saving to prevent possibility of old save game being deleted if new save failed

    Simplified Rialto app evidence page to make actions clearer

    Removed unnecessary buttons from Rialto app evidence page

    Changed briefing of MailingIn mission to more clearly explain use of Assay tool in the mission

    Fixed display issue with travel evidence where it would be displayed illegibly when added to STRONGBOX

    Fixed issue where phone call with crush character on November 11, 2019 would not display with any dialogue options

    General bugfixes and typo fixes
    Update v1.08 (06 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.08, see below:

    Added guided tutorial to first home mission, to explain home missions overall, including Rialto app and Midstream tool

    Added extra description to briefing of Operation BadHombres 2, to remind player about how this mission mechanic works

    Changed Operation AwayBase 3 briefing to better explain powers in the mission

    Fixed issue where some notifications like ‘Game Saved’ were not showing up due to change made in v1.07

    Fixed issue where Peepr tutorial lines could be skipped by clicking ‘Escape’, which would prevent the tutorial from finihsing properly

    Fixed issue with repeated characters where there birthdate would appear as (01-01-0001)

    Fixed a couple of evidence rule issues in Operation ColdGrave

    General bugfixes and typo fixes
    Update v1.07 (05 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.07, see below:

    Changed day start transition to be faster to reduce waiting time

    Changed suspect open animation to be faster to reduce waiting time

    Changed suspect open animation to show evidence buttons faster to reduce waiting time

    Changed suspect close animation to be faster to reduce waiting time

    Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers

    Fixed issue with phone notifications appearing then disappearing suddenly

    Fixed jerky animation of suspect dots when fading in

    Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3

    Fixed positions of some locations in Alaska, which were appearing outside of the map

    Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong

    Fixed issue with some Fyre profiles & conversations repeating in next home mission

    Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition

    Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action

    Fixed evidence rule issue in Operation HelpingHands

    General bugfixes and typo fixes

    Update v1.06 (04 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them: : https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.06, see below:

    Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition

    Reduced waiting time before messaging conversations

    Fixed missing Frank Talby in some interior scenes in CL3 & CL2

    Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance

    Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial

    Fixed issue with rank Clearance Level not immediately changing between Clearance Levels

    Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule

    Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network

    Fixed ambiguity with an evidence rule in BorrowedSugar

    Fixed issue with an evidence rule in Operation HealthyGlow

    Fixed issue with an evidence rule in Under the Rock

    Fixed issue with an evidence rule in Sleeping

    Fixed issue with music volume slider only changing volume temporarily

    General bugfixes and typo fixes
    Update v1.05 (03 September 2018)

    This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Thanks once again for your bug reports and feedback! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.05, see below:

    Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay

    Improved clarity of some evidence in Scramble mission

    Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring

    Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly

    Fixed issue with Operation AwayBase 2 being skipped in some cases

    Fixed issue with an evidence rule in Operation HillTopper

    Fixed issue with an evidence rule in DamageControl

    Fixed issue with an evidence rule in BadHombres

    Fixed issue with an evidence rule in MailingIn

    Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately

    Fixed incorrect mission type classification of EyesOnPrize

    Fixed issue where Fyre suspects would sometimes appear as different people inside home missions

    Fixed issue where gender of Fyre profiles would not match gender of player’s crush

    Fixed unclear Clearance Level access display on mission summary

    Fixed occasional blank display of contact names in message and email data

    Fixed evidence overflow/inaccessibility for some dating evidence

    Fixed text overflow on Program Name for ‘Open Fire’ power information

    Fixed text overflow on dater rating in Fyre app

    General bugfixes and typo fixes
    Update v1.04 (01 September 2018)

    This update is the third in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.04, see below:

    Added Seb Goff face to phone call dialogue

    Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam

    Changed random generation seeding to prevent some suspect locations from repeating

    Changed speed of Skeleton Key login to speed up the process and reduce waiting time

    Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other

    Reduced punishment for not selling data each day in home missions

    Disabled blurring of suspect faces in introduction mission

    Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time

    Fixed incorrect username for Seb Goff in home misison briefing

    Fixed display issue where some website names were being truncated, causing missed evidence

    Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong

    Fixed unavailability of ASSAY tool in Operation PaperCrown 3

    Fixed issue with an evidence rule in Operation HelpingHands 2

    Fixed issue with an evidence rule in Operation NewFriends

    Fixed issue with an evidence rule in VIP Access

    Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03

    Fixed issue where Speedrun mission race would continue after logging out and loading different mission

    General bugfixes and typo fixes
    Update v1.03 (31 August 2018)

    This update is the second in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Our current priority is working on a clearer and expanded tutorials which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.

    Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    For a list of the changes made in v1.03, see below:

    Added directed tutorial to prologue scene

    Added directed tutorial to interview mission

    Improved briefings in Operation HillTopper 2, Operation HillTopper 3 and Rush Hour missions to better explain the new tools and mission types being introduced

    Improved visual indication that ID card needs to be clicked on to close the personal timeline

    Reinstated missing conversation with Sister in CL9

    Disabled unnecessary/confusing ‘Safe’ power in Rush Hour mission

    Disabled all mission tools until they are first needed

    Fixed evidence error in WeakSpot mission

    Fixed issue with existing save games where Renege would not make offers for data in home missions

    Fixed issue where ‘Rank in Clearance Level’ would sometimes still show previous Clearance Level

    Fixed issue where mission summary rule would say “Use Blacksheep” even if the rule was a Deeplink rule

    Fixed issue in RushHour where Deeplink could not be due to incorrect identification of max evidence

    Fixed issue where cents value of two linked transactions would not match

    Fixed issue where some text overlapped itself

    Fixed issue in game start montage where pressing Esc would open menu and pause, but menu was hidden out of view

    Fixed issue in game start montage where right click would open the tool selector

    Fixed issue where one date in game start montage was out of order

    Fixed issue where later missions would be shown in timeline after loading an earlier save game

    Fixed issue when loading game where phone messages would be duplicated

    Fixed issue when loading game where some scenes would be skipped

    Phone wallpaper selection now works properly

    Slowed in-game clock during missions

    General bugfixes and typo fixes

    Update 1.02 (30 August 2018)

    Thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

    Removed failstate from interview mission

    Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon

    Disabled DEEPLINK tool is until it is actually first required

    Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool

    Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once

    Moved STRONGBOX further to side of the screen so it no longer covers over evidence

    Added tooltip explanation to explain when data cannot be added to STRONGBOX

    Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’

    Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change

    Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually

    Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal

    Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious

    Fixed issue where some dates for employment evidence were not displaying correctly

    General bugfixes and typo fixes

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    • Очки: 0 + 620 (3.9)   Версия: Windows/Linux/MacOS   Firewatch is a single-player first-person mystery set in the Wyoming wilderness. The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire ...
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  • -67%
    • Reigns: Game of Thrones
    • GOG Игры: Симуляторы  От: Devolver Digital
    • $1.31 $3.99 -67%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 6 (3.6)   Версия: Windows/Linux/MacOS   Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe em up series Reigns from Nerial and Devolver Digital. Through the fiery
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  • -90%
    • Bridge Constructor Medieval
    • GOG Игры: Симуляторы  От: Headup
    • $0.99 $9.99 -90%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 10 (3.5)   Версия: Windows/Linux/MacOS   Dive into the Middle Ages and play the successor to the worldwide #1 hit, Bridge Constructor Bridge Constructor Medieval turns back the clock a few centuries to the time of knights and
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  • -50%
    • Kindred Spirits on the Roof
    • GOG Игры: Симуляторы  От: MangaGamer
    • $17.49 $34.99 -50%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 18 (4.1)   Версия: Windows/Linux/MacOS   - Let s Make This a Yuritopia! - Kokonotsuboshi Girls' Academy of Commerce, a school built on the site of an old castle, known as "Shirojo." Toomi Yuna spends her time here on her own,
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  • -67%
    • 7 Billion Humans
    • GOG Игры: Симуляторы  От: Tomorrow Corporation
    • $4.94 $14.99 -67%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 15 (4.2)   Версия: Windows/Linux/MacOS   Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling followup to the award winning Human Resource Machine. Now with ...
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    • while True: learn()
    • GOG Игры: Симуляторы  От: Luden.io
    • $12.99   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 9 (3.2)   Версия: Windows/Linux/MacOS   while True: learn() is a puzzle/simulation game about even more puzzling stuff: machine learning, neural networks, big data and AI. But most importantly, it s about understanding your ...
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  • -75%
    • Prison Architect
    • GOG Игры: Симуляторы  От: Paradox Interactive
    • $7.49 $29.99 -75%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 137 (3.5)   Версия: Windows/Linux/MacOS   Build and manage a Maximum Security Prison. As the sun casts it s early morning rays on a beautiful patch of countryside the clock starts ticking. You ve got to crack on and build a ...
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  • -80%
    • Graveyard Keeper - Stranger Sins
    • GOG Игры: Симуляторы  От: tinyBuild
    • $1.99 $9.99 -80%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 8 (3.6)   Версия: Windows/Linux/MacOS   4-8 hours of extra gameplay. Build and run your own tavern. Finally you will have your own bar! Arrange the Rat race and Stand-up events. Get to know villagers better by completing ...
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  • -30%
    • The Operator
    • GOG Игры: Симуляторы  От: Bureau 81, indienova
    • $9.79 $13.99 -30%   
    • Списки: 0 + 0   Рейтинги: 0   Отзывы: 0
    • Очки: 0 + 17 (3.6)   Версия: Windows/Linux/MacOS   Welcome to the FDI, Mr Tanner. Time to clear your head, work through your hangover and start your first day as an Operator. There are plenty of cases to solve. Assist our field agents ...
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