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Project Highrise
Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.

From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything - every wall and wire, every office and apartment. As the building owner you must keep your tenants happy - and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamor to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.

Will you create an exclusive office highrise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you’ll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.
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#1. Project Highrise (GOG) 来自: Kasedo Games
#2. Project Highrise (GOG) 来自: Kasedo Games
#3. Project Highrise (GOG) 来自: Kasedo Games
#4. Project Highrise (GOG) 来自: Kasedo Games
#5. Project Highrise (GOG) 来自: Kasedo Games
#6. Project Highrise (GOG) 来自: Kasedo Games
#7. Project Highrise (GOG) 来自: Kasedo Games
#8. Project Highrise (GOG) 来自: Kasedo Games
#9. Project Highrise (GOG) 来自: Kasedo Games
#10. Project Highrise (GOG) 来自: Kasedo Games

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新版变化

  • 版本: Windows, MacOS
  • 已更新:
  • Update 1.6.3 (14 January 2019) Changes:

    Update to garbage/recycling collection and emptying of garbage/recycling rooms to provide better stability in larger towers

    Updates to Japanese localization
    Bug fixes:

    Fixed bug with two outdoor decorations (Las Vegas expansion)

    Fixed bug with medium electronics store

    Fixed bug with mural being relocatable
    Update 1.6.2 (11 September 2018) Changes:

    Translation updates for Simplified and Traditional Chinese localizations
    Bug fixes:

    Fixed bug with text display for awnings in hotel buildings (Las Vegas EP)

    Fixed navigation bugs in two-story consultant offices (Brilliant Berlin CP)
    Update 1.6.1 (16th August 2018)

    Changes:

    Main menu now shows the "street view" background art for all users, instead of showing "Las Vegas" art if the user had installed the Las Vegas DLC.

    Bug fixes:

    Fixed bug with Union Hall description in English and Japanese

    Fixed bug with a balcony apartment not getting counted in one of the contracts

    Fixed bug with bus stop leaving behind trash on removal

    Fixed bug with incorrect requirements for a Berlin residence

    Fixed so that Brilliant Berlin apartments no longer show up without the DLC
    Update 1.6.0 (19th July 2018) New additions - Base game:

    Rooftop decorations

    New Japanese and Traditional Chinese translations
    Bug fixes:

    Fixed bug NPC pathing in London Life expansive offices

    Fixed bug about build ribbon highlighting during tutorials

    Fixed bug about bus station build size

    Fixed bug with plaza item building requirements

    Fixed translation errors in Polish

    Fixed some text bugs in contracts and medals in all languages
    Changes:

    Updated game engine to Unity 2017.4.4 LTS
    Update 1.5.12 (05th March 2018) Bug fixes:

    Fixed visibility of expansive offices to London Life content pack

    Arrays and antennae shouldn't be placeable underground

    Fixed a bug with Tokyo Towers deco not unlocking

    Typo and localization fixes
    Update 1.5.11 (28th February 2018) New additions - London Life Content Pack:

    New London-themed offices

    New rooftop building facilities (satellite dishes, antennae)

    New London-themed restaurants

    New London-themed lobbies and decorations

    New outdoor plaza items

    New London-inspired artworks (paintings and sculptures)

    Three new London Life scenarios

    New office/artwork contracts
    New additions - Base game:

    Added new infrastructure category - doors

    Security doors that block all movement

    Revolving doors that reduce spread of smells

    Sound doors that reduce spread of noises
    Bug fixes:

    Fixed a bug where the utility ribbon closing unexpectedly in scenarios

    Improved Chinese font rendering in ADA report

    Fixed medal bug in Las Vegas/hotel "Going Upscale" scenario
    Changes:

    Updated game engine to Unity 2017.3
    Version 1.5.10 (20th December 2017) New additions:

    Added Simplified Chinese and Polish translations

    Added large winter holiday decorations for tall lobbies and outdoors
    Bug fixes:

    One-time hint about buzz should not show up in unlimited mode
    Changes:

    Updated game engine to Unity 2017.2
    Patch 1.5.9.1 (14 September 2017)

    Fixed a bug where student apartments were showing up outside of the Tokyo Towers content pack

    Fixed a bug with some medium retail move-in queues failing to refill

    Fixed text display bug with communal bathrooms and recycling services showing the same info on mouseover

    Fixed contract bug in Industrial Conversion scenario

    Fixed missing header string in ADA population report
    Changes:

    Updated game engine to Unity 2017.1.1
    Patch 1.5.8 (08 September 2017) New additions - Tokyo Towers Content Pack:

    New Tokyo-themed apartments

    New services for Tokyo apartments

    New class of restaurants - food stalls

    New Tokyo-themed lobbies and decorations

    New Tokyo artworks (paintings and sculptures)

    Two new Tokyo Towers scenarios

    New residential contracts
    New additions - Base game:

    Opposite-facing versions of both rooftop restaurants and option to choose during move-in

    Opposite-facing versions of both penthouse apartments and option to choose during move-in
    Changes (base and content pack):

    Retuning of residential services:

    Demand should be more balanced for all residential services

    Unhappiness for missed service calls for most apartments increased

    Overhaul of the decos ribbon

    Put items from expansions and content packs into relevant categories

    Moved fountains, lobby art and outdoor art items from expansions and content packs into relevant categories

    Changed consultant upgrade required for plaza items to be consistent throughout
    Bug fixes:

    Fixed display problems with weather
    Patch 1.5.7 (28 July 2017) Bug fixes:

    Fixed bug with demo visitors wanting breakfast in the evening

    Fixed unexpected behavior with hotel housekeeping hours

    Outside bus terminal is now removable

    Fixed a bug where bus terminal placed on the right edge of the game board spawned visitors in an invalid position, and they would get stuck there
    Changes:

    Updated game engine to Unity 2017.1
    Patch 1.5.6 (21 July 2017) Bug fixes:

    Fixed bug with common areas where they would all revert to the same visual state on loading a saved game

    Fixed bug in bronze medal requirements for Stratified Success scenario (Miami Malls CP)
    Patch 1.5.5 (21 July 2017) New additions - Miami Malls Content Pack:

    New Miami-themed retail and restaurant tenants

    New services for new retail stores

    New Miami-themed lobbies, decorations and fountains

    Expanded loading dock with vastly more capacity

    Train stations and bus terminals that generate extra building visitors

    Mall amenities and demo stations to increase visitor traffic

    Rooftop observation deck

    Two new Miami Malls scenarios

    New retail/restaurant contracts
    New additions - Base Game:

    Six new summertime decos (under the "seasonal" tab)
    Changes (base and content pack):

    Retuning to improve balance and profitability:

    Visitor traffic and generation for all retail tenants

    Visitor traffic and generation for large restaurants and some gourmet restuarants
    Bug fixes:

    Fixed a bug with conference center visuals not appearing sometimes

    Fixed some triggers for hotel-related one-time events so they no longer trigger without hotel-related content
    Patch 1.5.5.4 (17th July 2017)

    Minor bug fixes.
    Patch 1.5.4 (21 May 2017) 1.5.4 is now available!

    The big addition for 1.5.4 is are the "Fast Track" actions. These can be found in the consultants menu and allow you to spend influence to get one-time boosts. And they can be repeated - if you have enough influence!

    We're also announcing a new content pack - Miami Malls - which will be available on July 13. Check out the store page for more details!
    New Additions:

    New "Fast Track" actions in the Consultants dialog. You can spend influence to get one-time boosts, and repeat them as many times as desired (but their price goes up over time). Each fast track action unlocks only after unlocking the entire category of upgrades.

    New one-time event for tourist/entertainment events to match the business event

    New keyboard shortcuts

    Infrastructure: Z (bulldoze), X (build floor), C (build standard elevator)

    TAB (press repeatedly to pan camera to top floor, ground floor, and return)

    Shift-Q / Shift-E (zoom all the way in or out)

    R (show ADA reports)
    Changes:

    Updates to French, German, Italian, Russian and Spanish translations
    Bug fixes:

    Fixed a bug with hotel, casino and event related one-time events occurring without the appropriate things being built
    Patch 1.5.2.1 (15th May 2017) Bug fixes:

    Removed building of donut shops from the food court tenants list

    Fixed error with "Fluid Formations" contract in Home Suite Home scenario

    Changed unclear language in "Project Prestige" contract in Live/Work scenario

    Changed mouseover for unlimited mode to clarify that achievements will be disabled

    Fixed visual bug with people sleeping outside of their room in certain small suites

    Fixed visual bug with people sitting in large engineering office

    Fixed visual bug with common areas displaying incorrect state after loading from a save file

    Fixed visual bug with carrara marble wallpaper overlapping common area visuals

    Fixed a bug with the Tutorials achievement not triggering correctly

    Corrected the info display of the small club to include requirement for cable TV utility

    Upgraded to Unity engine 5.6.0
    Patch 1.5.1 (20 April 2017) Improvements:

    Screenshot upload (when saving the game) will now capture an image of the entire building

    When using Shift + Left Click to fill an entire floor with a utility wire or pipe, it will no longer get interrupted by existing disconnected wires or pipes.
    Bug fixes:

    Disable HVAC vent placement if the compressor hasn't been placed yet

    Consultant offices can now be relocated as well

    Fixed grand casino placement getting locked out when more than 1 marquee was present

    Fixed contract Epicurean Empire not counting the Small China Shop

    Fixed a couple of missing hotel assets, and some mis-spelled or confusing text

    Fixed casinos losing too many visitors during a negative random events

    Fixed "Meet ADA/360" achievement not triggering
    Patch 1.5.0.1 (13 April 2017) New Additions - Las Vegas DLC Hotels

    Start by building a front desk, and then build hotel rooms and fill them with visitors

    Hotel demand is based on building amenities, prestige and visitor ratings

    Hotels generate revenue when guests check out, in the middle of the day (not at end of day, like rent)

    Hotel services require a variety of support hotel rooms

    Service elevators are required for certain hotel services in order to move carts throughout the building
    Events

    Build event venues of different types, and then book performers or presenters to host an event there

    Events help fill hotel rooms and increase patronage to stores, restaurants and casinos
    Casinos

    New Las Vegas lobbies, decorations, signs and artworks

    Additional utility type - HVAC (air conditioning)

    A variety of Las Vegas themed contracts, NPCs and animations

    Las Vegas cityscape background and building exterior

    Five new scenarios
    New Additions - Base Game

    Random events

    Randomized events in sandbox games that temporarily alter the economy and certain elements of the simulation

    Utilities that are used at 100% of their capacity are likely to short out and shut down

    Events can be turned off in "advanced settings" during new game setup.

    Tenant relocation

    Movers office is required to start relocation

    Offices, apartments, stores and restaurants can now be moved for cash and influence cost

    Services and artworks can now be moved for cash cost

    Several new restaurant and retail tenants can be built

    Additional contracts added based on new content

    Small tuning adjustments to base game to improve gameplay
    Bug fixes:

    Putative fix for trash rooms that don't empty in certain save files
    Patch 1.4.0 (26th January 2017) New Additions

    Modern skyscraper lobbies. You can add 2-story and 3-story lobbies to your building, by placing them on top of finished empty floor (and you can use the bulldozer to delete them).

    Large-scale decorations that fit large skyscraper lobbies.

    Several new wallpapers for regular-sized floors that match lobby visuals.

    New scenario: Contemporary Conversion

    Patch 1.3.1.1 (24th January 2017)

    Minor hotfixes
    Patch 1.3.1 (19th January 2017) New Additions:

    New scenario: Above the Skyline
    Improvements:

    Contracts can now be cancelled, if you're willing to pay the penalty
    Bug fixes:

    Fixed a bug with contract unlocking for the Highrise Living contract

    Flyout text now scales correctly with UI scaling settings
    Patch 1.3.0.1 (07th December 2016) New Additions

    Rooftop Restaurants and Penthouse Apartments. They combine indoor and outdoor elements, and can only be placed on the top floor.

    Winter Holiday Decorations. Deck the halls with new decos for the holiday season, including Christmas trees and more!

    Unlimited Mode. When you don't want to worry about the economics, and just want to architect the greatest building in the world, check out this mode under "New Game".

    New scenario: Going Green

    Improvements

    Occasional snow flurries instead of rain, somewhat randomly, depending on the day of the year
    Bug fixes

    Fixed a bug where some restaurants were overly sensitive to losing regular customers

    Confirmation dialogs (ok/cancel) should no longer hide the dialog over which they are displaying
    Patch 1.2.0.1 (10th November 2016) New Additions

    Skybridges. You can now place a skybridge that connects two towers. Skybridge tiles can contain decorations and furniture, and carry utilities, but cannot be leased to tenants.

    Cantilevered floor. You can place a floor that extends up to four tiles beyond existing floor immediately below.
    Improvements

    When placing utilities, hold down SHIFT to auto-fill an entire empty floor (the floor needs to have an existing closet, already hooked up to the rest of the network)
    Bug fixes

    "New Game" dialog now remembers the last-chosen sandbox difficulty level and lot size

    Fixed the custodial room showing a "services full" or "unhappy" notifs

    Fixed a bug where removing a storage room assigned to a retail store did not reduce the store's happiness.

    Fixed a bug with small plaza tiles not showing up after placement
    Patch 1.1.2 (26 October 2016) Additions

    Added Titans of Trade scenario
    Improvements

    Updated names for difficulty levels to be easier to understand

    Increased the frequency of trash and recycling bins getting checked and emptied into the collection room

    Adjusted services for loft apartments to increase their capacity and decrease frequency of calls

    Adjustments to UI elements in Russian translation for improved readability

    Bug fixes

    Fixed utility requirements not showing up for custodian office, broom closet, and amenities

    Added a cooldown period for global rent settings. This fixes an exploit where the player could jack up global rents before midnight, and reset right after, and not suffer a happiness hit.

    Person's info box no longer floats off screen when UI scale is set to more than 100%

    Fixed a bug with final luxury apartment contract (Living Large) where large luxury apartments were not being counted properly.

    Fixed a bug with building amenities not recoloring when they're first unlocked with prestige

    Fixed a bug with localized text missing in a contract for the Flatiron scenario

    Fixed a bug with contracts in Project Rescue scenario
    Patch 1.1.1 (20 October 2016) New additions

    Added seasonal Autumn and Halloween decorations for your building

    Added a Russian translation
    Bug fixes

    Fixes in Italian, French translations

    UI bottom ribbon bug fixes, to make the buttons
    Patch 1.1.0 (13 October 2016)

    New kinds of amenities can be placed around the building:

    A variety of vending machines

    Narrow payphone booths

    Shoe shine stations

    Residential common areas

    Office workers and residents will get a happiness boost from using amenities near their office or home, and some of them provide additional benefits as well.

    New mechanics for grime control: custodial broom closets can be placed in the building, to reduce grime production on the entire floor. However their total number is limited and they require custodial supply rooms to support them.
    Patch 1.0.7 (6th October 2016) Improvements

    Art galleries no longer generate noise

    Adjusted gold and silver medals for Project Rescue scenario

    Reduced the strength and impact of elevator proximity heatmap

    Reduced prices for art pieces on higher difficulty levels

    Further tuning changes to prevent units from reacting to their own foot traffic

    Performance optimizations for very large buildings (more than 1000 people)
    Bug fixes

    Fixed a description bug in the Federal Center scenario

    Fixed a bug with contract unlock in the Live Work scenario

    Fixed visual bugs with empty floor and construction sprites flickering
    Patch 1.0.6.2 (27th September 2016) Improvements

    Reduced the traffic impact that people have on their own offices and apartments

    Reduced the frequency of elevator breakdowns

    Adjusted color palette for character clothing, make them a clearer match for workplaces

    Service placement mode is "sticky" until the user right-clicks out of it

    Tenant move-out improvements: -- New pop up ticker alerts the player when a tenant suddenly moves out -- Click on the ticker to pan the camera over to their former location -- Click on debris left behind to get more info on why they moved out

    Upgraded to Unity engine 5.4.1
    Bug fixes

    Fixed a bug where overlays would appear shifted over narrow lots (scenarios and sandbox)

    Fixed a bug where placing a utility every second tile would cost half as much as it should

    Fixed a bug where executive and regular elevators could be attached together

    Fixed a bug where placing a large utility meter did not include utility lines in same location
    Patch 1.0.5 (21st September 2016)

    -#####Improvements

    Added a new graphics option to customize heatmap colors, for players with color blindness

    Added a hint mouseover that displays what a tenant is going to need after they moved in, but before they start demanding it (see an icon "i", next to tenant's satisfaction smiley)

    Added a fast camera pan mode: CTRL + mouse wheel now pans the camera up and down

    Retuned worker and resident NPCs to patronize retail stores much more than they used to

    Retuned retail store revenues and limits, to account for the change in customer base

    Retuned restaurants and retail to be more sensitive to not generating enough profit
    Bug fixes

    Fixed arrow keys so that they behave exactly like WASD, +/- behave like Q/E

    Fixed a bug where the budget popup would show up twice in a row, give double revenues (This should also fix restaurants + retail incorrectly showing "0 customers yesterday")

    Fixed a problem with media campaign "Call in a Favor" not unlocking an extra contract

    Fixed broken achievements for 5 and 10 scenario gold medals

    Fixed a bug where floor tiles would remain unfinished forever, if you destroyed the construction office while construction workers were finishing them

    Fixed art gallery consultants incorrectly demanding utilities

    Fixed a bug where construction grid was displayed mis-aligned after a height upgrade

    Fixed loan repayment so it will show up in reports as a one-time expense not a daily one

    Fixed a bug where a mis-timed renovation could bring the player's cash amount below $0

    Fixed the renovation button to very clearly gray out if a renovation was already scheduled

    Fixed a display bug where a new scenario would briefly show incorrect cash amount at startup

    --
    Patch 1.0.4 (15th September 2016) Improvements

    Added UI scaling below 100% (for displays smaller than 720p)

    Retuned higher-level tenants to make fewer service calls

    Initial construction office can now be removed, and placed elsewhere

    (it shows up in the infrastructure build menu after bulldozing)
    Bug fixes

    Fixed a bug with courier and copy center services not reporting correctly

    Fixed UI scaling selection not getting saved

    Fixed incorrect logging of "I can't get to where I need to go" feedback

    Fixed a bug with some gourmet restaurants not being counted in goals

    Fixed a bug with cleaner service causing navigation problems for workers

    Fixed incorrect rent pricing for studio apartments

    Fixed some incorrect animations for restaurant visitors

    Fixed the "+1 construction worker" upgrade getting undone if the player

    bulldozed and rebuilt the expanded construction office

    Services will no longer consider themselves "overloaded" if only a small

    number of service calls (<= 3) were not fulfilled

    Fixed achievements that were failing to register: the tutorials-related achievement,

    Wording improvement: clarified placement requirements based on media campaigns

    Fixed inconsistency with "Exclusive Electricity" media campaign,

    now power/water meters get discounted in addition to conduits and closets

    Fixed sports bar not getting counted as a large dinner restaurant in contracts

    Fixed some prestige inconsistencies
    Patch 1.0.3 (12th September 2016) Improvements

    Increased capacity of certain services

    Increased height caps in sandbox mode
    Bug fixes

    Text fixes in multiple languages

    Fixed a bug where bulldozer tool had slightly different removal behavior than clicking "evict or remove" button in the unit's dialog

    Fixed a bug with some decorations leaving behind boxes when they're removed

    Fixed a bug with 2-story plaza decorations leaving behind boxes that float in the air

    Fixed a bug with construction workers floating mid-air if you deleted the floor around and underneath them, now they get snapped to the ground

    Fixed a bug with deleted floor tiles showing "destination unreachable" warnings

    Fixed a bug where broken elevators sometimes did not get fixed

    Fixed a bug where trash boxes sometimes did not get collected

    Fixed a bug where time like "4:30" would be displayed incorrectly sometimes

    Fixed a bug where some restaurant workers were not getting dinner and complaining

    Fixed several tuning problems with media campaigns

    Fixed a pricing discrepancy between 2BR and 2BR Lux apartments

    Fixed out of bounds pathing anchors in several restaurants and retail stores

    Fixed gourmet restaurant goal not accepting seafood restaurant

    Fixed requirements for finance HQ office requiring too many financial offices
    Version 1.0.2 Bug fixes

    Text fixes in multiple languages

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    • GOG 游戏: 模拟  来自: Serious Brothers
    • $8.54 $28.49 -70%   
    • 列表: 0 + 0   排名: 0   评价: 0
    • 积分: 0 + 0 (2.3)   版本: Windows   The Green Planet Bundle includes our planet colonization game Imagine Earth and the official soundtrack. In addition, you help us do something to save the forests. We will donate the ...
        ⥯ 

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