Разработчик: | Trevor Sorensen (2) | ||
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Описание

Each mission is a randomly-generated galactic war sandbox, and while you have specific objectives, how you accomplish them is entirely up to you. No other space game gives you this much depth, detail and control. Fight, board, and capture ships, send landing parties and full invasion forces down to planets. Bombard cities (sparingly, as you want as many cities intact as possible) from orbit while avoiding planetary defense fire from high technology planets. It's all here.
A Bit of Background/Quick Things to Keep in Mind
Version 1.0 of this game was published by Interstel Corporation and distributed by Electronic Arts. When this game was originally released in 1989, it was rushed to market in order to get it in stores in time for the Christmas season. The result was a very buggy release. Debugging and development continued until 1991 with the release of an enhanced and fairly bug-free Version 1.5B, which is the most common version found on websites that provide old games. Then, in 2018, with the developer’s original 486 PC back in action, the author, Trevor Sorensen, resumed development to produce what is now 2.0.
As this game came out in 1989, it has absolutely no multithreading of any kind. Therefore, due to the real-time nature of the game (although you can pause at any time), sometimes responses to your commands might be delayed a moment. Have patience with the game, it's doing a lot at one time, from calculating AI for dozens of ships and even individual torpedoes, to managing your ship's systems and much more.
While the game might look daunting at first, there are eight fully-documented and detailed tutorials in the game to help teach you everything from basic navigation to ship combat to planetary invasions and more.
Also please note that there is no mouse control in this game, instead there is a detailed list of keyboard shortcuts at your disposal.
This is the pinnacle of the DOS gaming experience from the 1980s. Going in with these expectations will help you have a much better time. Thank you!
Star Fleet II: Krellan Commander is the second in the Star Fleet series of advanced space strategy simulations. Having fought as an Alliance starship commander in Star Fleet I to stem the onslaught of the Krellan and Zaldron Empires, now you get a chance to try command on the "winning" side.
A Pitched Battle with an Enemy Starbase
As Commander of a Krellan Battlecruiser with four destroyer escorts (forming a "battle fleet"), your mission is to explore the star systems of the United Galactic Alliance looking for planets to conquer and Alliance warships to destroy. Your ships are equipped with the latest technology, including phasers, homing torpedoes and deadly obliterator pods. Also at your command are elite shock troops for boarding and capturing enemy vessels, and legions of Krellan warriors for planetary invasions.
Star Fleet II gives you more depth, complexity, and realism than any space war simulation before or since. But that's not all! Star Fleet II is actually two games in one. Every time you invade a planet, Star Fleet II switches to a complete planetary invasion game that allows you to control the conquering Krellan forces in their attempt to overwhelm the planetary defenders.
From up to dozens of military targets on the detailed planetary map, select and control up to eight invasion zones from your Invasion Control Screen, or take personal command of your units. Your objectives: to capture cities and factories; knock out shield generators, planetary defense phasers, point defense lasers, and missile launchers; and eliminate both UGA troops and native militia forces. Like combat in space, planetary combat is real-time (no turns, but you can pause!).
Explore uncharted star systems and planets - your landing parties may even discover the ruins of ancient civilizations that may contain beneficial alien artifacts. Attack and pillage planets, wipe out civilizations with a single command, interrogate prisoners from a captured starliner, then beam those prisoners into the sun or empty space to improve your crew's morale! Who says command can't be fun?!
Capturing an Enemy Frigate
Features of Star Fleet II 1.0:
35 galactic regions with over 1,700 star systems and 1,000 unique planets to explore and conquer
Each planet has its own unique surface, which you can view from orbit
Over 10 different types of starships, including: Alliance heavy and light cruisers, destroyers, frigates, scouts, freighters and starliners; Krellan battlecruisers, destroyers, troopships and supply ships
Realtime simulation of movement and combat, both space and planetary
Ship-to-ship and fleet combat
12 critical ship's systems simulated
New commands include; communications, intelligence, strategic command, logistics, obliterator pods, science, medical, planetary invasions and more
Landing parties to explore planets, contact planetary civilizations, establish bases, obtain supplies and more
Legions of elite Krellan warriors for conquering planets, with battle honors persistent through new regions
Simulation of crew fatigue and morale, supplies and interactions with captives
Multiple mission objectives
Assume personal command of planetary invasions and control individual units.
Seven ranks with five missions each, each increasing in complexity
Sound/music toggle with original PC speaker sound effects
About Version 2.0 2.0 is a severely updated and enhanced version of the original game, with a wide variety of improvements and additions to the original game!Improvements in 2.0 (list will grow and change as we approach release)
Improved AI
Improved UI
Numerous Bug Fixes
Quality of Life Enhancements with Improved Key Commands
New Features such as Beaming Prisoners Into Stars, Ship Performance Data and More!
New Overlays such as Fleet Command, Probe Operations and More!
Krellan Warriors have Landed in One of Eight Invasion Zones of a Technologically-Advanced Planet
Downloadable content:
Star Fleet II Quick Reference Guide
Klagar-Class Battlecruiser Operations Manual
Star Fleet Training Manual Volume 2 Version 2
*1.0 Documents Scanned by remowilliams
Скриншоты










Видео
Что нового
- Версия: Windows
- Обновлено:
- Version Number: 2.0.16 Date: May 5, 2024
Introduction: Only one minor fix. Additions/Improvements/Changes: None
Fixes:
When you are prompted for your player's name upon starting up and you just press [Enter] to look at the Fleet (players) List, it only allows you to view the list and not select the commander you want to play. It will now allow you to select that commander from the list and it will automatically be put into the name entry space, where you will then be prompted for the password. This just streamlines the entry process.
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.14 Date: March 18, 2024
Introduction: This was a test version.
Additions/Improvements/Changes:
In the Orbital Display, when the Science/Scanners option is selected, the Description Box for the object in the Target Designator Box (TDB) will also show the orbital position of the object if it is a Krellan ship, UGA ship, or Orbital Fort (but not your escorts). The orbital position has the format "O:" that shows the orbit type ("H", "M", or "L" for High, Medium, or Low orbits respectively) followed by the position in that orbit ("P:"). The zero position for each orbit is at the bottom of the planet and increments in a CW direction.
This same orbital position format is now used in the TARGET DATA display when in orbit. The orbit type is replaced by the letter instead of the numbers 0, 1, 2 (high, medium, low).
In the Fleet Maintenance (login Fleet/Manager), the Service Record (SrvRcd) maintenance is now partially functional. You can list the Service Record which shows the values for each entry in the record along with its meaning. You can select [All] to view the entire Service Record file or you can select a player number to view the record for only that player. You can also select the Modify Option, which partially works. You first select the player whose record you want to modify (from the Fleet Personnel list), then select the entry you want to change. You will be prompted for the new value or just press [Enter] to leave it unchanged. There is an option [A] to look at the list of awards so you can determine the correct number corresponding to each award. Currently, only the initial screen of records can be shown in the Modify option ([PgDn] and [PgUp] don't work yet). In this version, any changes you make are not kept.
Fixes: None
======================================================================================================= Version Number: 2.0.15 Date: April 8, 2024
Introduction: This is a test version.
Additions/Improvements/Changes: None
Fixes:
When trying to beam up your Landing Party (LP) from a planet with a base that has extra crew and shock troops, instead of just your selected Landing Parties beaming up, all the Krellan personnel on the planet beam up - FIXED
If there is a LP on a planet, then you are unable to use the Personnel Transfer in Teleporters to beam up personnel not in your LP - FIXED 3.Orbiting a planet with a base, Personnel Transfer will beam captives to the planet and doesn't allow personnel transfer - FIXED.
Took steps to reduce the possibility of getting system errors being reported from Engineering.
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.11 Date: February 18, 2024
Introduction: This was a test version.
Additions/Improvements/Changes:
In the War Map, at Level 7 (Admiral), any hostile colonies, the location of which are known, will show the star system symbol in bright yellow. A starbase in the same system will have preference on the map.
In the Star Systems Database, the status symbol of the system ownership (Krellan, UGA, Neutral, or unknown) will also show in bright yellow if a colony is known to be in the system.
Fixes:
If Operation Big Brother (OBB) is underway on the planet you are orbiting, the XO says the LP on the planet is not yours and you cannot use Personnel Transfer in Teleporters to beam any personnel up or down- FIXED
On star maps, the description of the object being highlighted by the Target Designator Box (TDB) sometimes does not blank out all the space from the previous object - FIXED
In LP Database table, got an "integer divide by zero" error and "unable to load file" error message when it reached the quantity and duration of supplies value for one particular LP - FIXED
A colony was captured and one legion was left on it as occupiers, but a subsequent probe that scanned the planet reported UGA presence - FIXED
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.12 Date: February 25, 2024
Introduction: This is a test version.
Additions/Improvements/Changes: Brian Rubin here. Thanks to Discord user CptSnarkyPants, we've tweaked some DOSBox settings which should result in a much snapper game. Thanks, CptSnarkyPants!
Fixes:
Some issues with missing text in the Academy instructions for a new Altern- FIXED
In the Invasion Management display in Strategic Command, the TotENMY value was wrong if the total of Militia and UGAF was too high - FIXED
Supply ship reported it was low on cargo and heading to itself to resupply - FIXED. Now supply ships will always return to a starfort for resupply.
In the Space Forces table in Strategic Command, the last entry in the Orders box will scroll the box up (messing up the top line) if the planet's name is maximum length - FIXED
Occasionally, for no apparent reason, a Krellan ship (including your escorts) will lose its name, which is be replaced by a blank. Although I have not found the cause of this, the game will automatically do a repair if it happens and assign a new name to the ship. This check and fix occurs whenever you or another KS enters a new system.
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.13 Date: March 2, 2024
Introduction: This is a test/release version.
Additions/Improvements/Changes: None
Fixes:
For Mission 7-B the objectives were completed but the game did not acknowledge the successful completion of mission - FIXED
Mission 7-E - got OUT OF TIME failure with 15 days left - FIXED
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.02 Date: 11/23/2023
Introduction: A few bugs have been fixed. Some improvements in instructions for new cadets have been made.
Additions/Improvements:
When a new recruit signs on, they are told to read the Training Manual before starting a mission.
Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.
Fixes:
When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost.
Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED
In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED
In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED
If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED
STAR FLEET II VERSION 2 PATCH NOTES Version Number: 2.0.01 Date: 11/18/2023
Introduction: A few bugs have been reported. This build fixes the most urgent ones. Another build will take care of the remaining.
Additions/Improvements:
For the description of Prize Crews in the Ship Information System (SIS) accessed by Ctrl+I, it now explains that if you have <11 shock troops left on the captured UGAS after boarding, only 1 Shock Trooper will be left and you will have to add the other 9 troopers required for a prize crew using the Personnel Transfer function in the Teleporters.
Version 1.5b has been added to the extras folder. Thanks to desseim on GOG for the idea.
Fixes:
In the introduction to a new Altern, the end of one of the lines is missing. It says "...a disciple of Emperor Henri" - it should read "...disciple of Emperor Henri Zae IV and strive". FIXED
In the final Mission Tally shown after the completion of the game, selecting "Orders" caused the program to freeze. FIXED
Pressing Ctrl+Z during the game causes the Time Left to go almost to zero (or a negative number) and activates the LOW TME warning. This was a debug command that was meant to test the end of the mission. FIXED (it has been disabled)
In a long mission, a series of file errors can occur when the program tries to archive the SPD files. PARTIALLY FIXED (if there is a file error detected, it will disable the SPD function to prevent this from occurring with future dockings. A permanent fix will be sought).
The Career Update Summary accessed through Computer/Special Services/Career mistakenly shows that a rank of Subadmiral or above is required to upgrade your battlecruiser. It should be Prefect, not Subadmiral. FIXED
In this same command option, the values and columns in the Career Statistics display do not match up. FIXED
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Разработчик
- Trevor Sorensen
- Платформы: Steam Игры (1) GOG Игры (1)
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Дополнительная информация
- Версия: Windows
- Категория:
GOG Игры
›Симуляторы
- Операционные системы:
Windows
- Размер:
121 Mb
- Возможности:
Exploration
,Simulation
,Single-player
,Strategy
- Поддерживаемые языки:
English
- GOG Store Рейтинг:
4.8
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