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Train Fever
Train Fever includes the original game plus the FREE USA DLC!

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

USA DLC

With the USA DLC, a complete American game mode is added to Train Fever. Equivalent to the original European game mode, the player starts in 1850 and experiences more than 150 years of railroad history. More than 50 realistic American vehicles including trains, buses, streetcars and trucks are included.

To make the American experience complete, landscape and towns are modified as well. Wild West stylized American towns spread in a desert landscape and wait for a transport tycoon to be connected to the world. Also, environment elements like trees, streets and the sky have been adapted.

All vehicles are realistic. Models and textures have been developed by using blueprints and photographs of the original vehicles. As a result, the USA DLC depicts quite a piece of American railroad and transportation history.

The USA DLC has been developed in close collaboration with the modding community. We are excited that modders have contributed more than 15 vehicles. It’s great to see such an active modding community. To further support these activities, together with the release of the USA DLC modding support is significantly extended.
ขึ้น ↓

ภาพหน้าจอ

#1. Train Fever (GOG) โดย: Good Shepherd Entertainment
#2. Train Fever (GOG) โดย: Good Shepherd Entertainment
#3. Train Fever (GOG) โดย: Good Shepherd Entertainment
#4. Train Fever (GOG) โดย: Good Shepherd Entertainment
#5. Train Fever (GOG) โดย: Good Shepherd Entertainment
#6. Train Fever (GOG) โดย: Good Shepherd Entertainment
#7. Train Fever (GOG) โดย: Good Shepherd Entertainment
#8. Train Fever (GOG) โดย: Good Shepherd Entertainment
#9. Train Fever (GOG) โดย: Good Shepherd Entertainment
#10. Train Fever (GOG) โดย: Good Shepherd Entertainment

วิดีโอ

มีอะไรใหม่

  • เวอร์ชัน: Windows, Linux, MacOS
  • อัปเดต:
  • Patch 7753a (08 May 2017)

    updated the Mac version of Train Fever to work correctly on macOS 10.12.4.
    Patch 7753 (01 March 2016)

    Fixed a texture compression crash which occurred on some Intel chips

    Fixed a bug which caused the bulldozer to not select bus terminals below trees

    Improved town growth legacy handling behavior and modding support
    Patch 7554 (12 February 2016)

    Added height map import feature (play height maps instead of random maps)

    Added terrain asset placement tools (both free placement and track-aligned assets)

    Added tram catenary feature (tram tracks can be electrified)

    Added “maxTownSize” as a base config parameter to limit maximal town size

    Added Swedish translation

    Improved train behavior (trains no longer reverse when tracks are demolished)

    Improved train behavior (trains no longer reverse when stations are (un)-grouped)

    Improved industry grow / decline behavior (faster growth, slower decline)

    Improved track, road, and station construction (Shift key disables snapping and - enables precise rotation)

    Improved auto replacement tool (locomotives can also be placed at the end of a train)

    Improved bulldozer tool (trees and assets bulldoze support)

    Improved Intel Graphics compatibility (note “intelGraphicsMode” in settings.lua)

    Improved vehicle “no path” warning (now a hint that electricity may be needed is displayed)

    Improved modding support (Lua config scripts get no longer overridden by other mods)

    Improved modding support (added file filters: “bridge”, “tunnel”, “railroadCrossing”, “trainStation”)

    Improved modding support (added “scenario” button to advanced game settings, sets filters above plus “model/other”)

    Improved modding support (scripts of mods/DLCs can now access GUI selection)

    Improved modding support (DLCs and mods can now overwrite the built-in shaders)

    Improved modding support (added "1520" to list of known DLCs)

    Improved late-game performance (less/shorter end-of-month freezes)

    Improved localization (all translations have been updated)

    Fixed Donnerbuechse model missing texture

    Fixed a bug which caused incorrect town building collisions

    Fixed a rare bug that caused save games to not load

    Fixed a rare train movement crash
    Patch 6219 (17 September 2015)

    Fixed missing cargo load icons in line vehicle auto replacement tab

    Fixed crash caused by mods which added stations without lanes for persons

    Fixed stake car invalid mesh transformation (stake_car_1952.mdl)

    Fixed main menu hover sound effects

    Fixed misaligned rods / linkage animation

    Fixed bug causing the game to not recognizing alternative main connection routes

    Added new way to specify vehicle load configurations (multiple cargo types)

    Improved Norwegian translation
    Patch 6181 (17 September 2015)

    Added diamond crossover (build over existing crossovers)

    Added user interface windows blink / focus functionality

    Added create line button to line chooser (as a shortcut for line creation)

    Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)

    Added “forever” animation (a loop animation which can be added to every model)

    Added open-vehicle-window-on-purchase setting to main menu

    Added “maxIndustryProduction” parameter to game config (base_config.lua)

    Added “townGrowthFactor” variable to game config

    Added “townSizeFactor” variable to game config world

    Added "Not possible - please build track over street" street builder warning

    Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)

    Added padding around window title bar buttons (locate/edit/close) to make better clickable

    Added "blend" flag to material AlphaTest

    Improved vehicle navigation (instant vehicle reverse, go to depot and set line)

    Improved general window positioning (heuristic to avoid overlapping windows)

    Improved terrain modify tool (render circle)

    Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)

    Improved depot user interface (icons instead of text buttons, disabled set line when empty)

    Improved vehicle store (added filters, open a window for the first purchased vehicle only)

    Improved user interface window alignment (avoid jumping buttons etc.)

    Improved parallel track construction (better following and loss collisions now)

    Improved track builder bridge/water detection

    Improved line pathfinding (allow empty stations)

    Improved model file error handling (print missing model files list on load to stdout.txt)

    Improved new-vehicle-available notification (show only one message for multiple vehicles)

    Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)

    Fixed a track builder bug (allow connecting to the "back end" of a switch or crossover)

    Fixed track builder slope-too-high problems

    Fixed various additional track builder bugs

    Fixed a bug which prevented the player from building long tunnels / bridges

    Fixed a crash which occurred when mods defined narrow transport lanes

    Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test

    Fixed steam tram engine type (dampftram.mdl)

    Fixed vehicle store "year to" calculation for multiple units

    Fixed vehicle list/store display of reversed vehicles in multiple units
    Patch 5798

    Fixed a crash which occurred when creating a new line

    Fixed a crash which occurred when building streets

    Fixed a crash which occurred at the end of month

    Fixed a crash which occurred after deleting a station when a vehicle arrived

    Fixed a crash which occurred when the texture cache is invalid

    Fixed a bug which caused save games to not load anymore

    Added parameters to control vegetation (see “/config/base_config.lua”)

    Added double click to buy vehicles

    Improved French street names
    Patch 5751

    Fixed a crash which occurred when using mods with invalid (non-existing) textures
    Patch 5746

    Improved general performance

    Improved end of month performance (less / shorter freezes)

    Improved first view performance

    Improved GUI rendering and update performance

    Improved vehicle and station list performance (sorting)

    Improved street and track builder performance (large scenes)

    Improved load game performance (large scenes)

    Improved save game performance (large scenes)

    Improved town list sorting (locale aware now)

    Improved save game size (large scenes)

    Improved load game dialog (list auto saves after regular save games)

    Improved vehicle lifetime notification popup (text per default now, 3d still possible)

    Improved line manager auto replace button (directly jump to line auto replace tab)

    Improved Lua error messages

    Improved missing file error messages

    Improved main menu mod lists (maximal size)

    Improved Russian translation

    Fixed a bug which caused save games to not load anymore

    Fixed a street builder crash

    Fixed a random town developer crash

    Fixed a crash which occurred when industries were not connect to the street network

    Fixed a crash which occurred when all town buildings were removed

    Fixed a simulation bug which caused passengers to wait at incorrect stations / places

    Fixed water reflection bug (reflection was invalid unless window was resized)

    Fixed a town connection bug

    Fixed a bug which caused the game to freeze each day or each month (large scenes)

    Added set line color feature

    Added new save game dialog (existing games are shown)

    Added double click events (load / save game and mod lists)

    Added auto save in progress notification

    Added parameters to control town and industry counts (see “/config/base_config.lua”)

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